Robert Adams
b76c233db3
Merge branch 'dev_kitty' into physbucket
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Conflicts:
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs
2011-03-03 08:54:01 -08:00
Huaiyu (Kitty) Liu
91e8fc50d3
Change Constants.RegionSize back to 256.
2011-03-01 14:50:33 -08:00
Robert Adams
6b9d58b99b
Make PECharacter sync PhysActor info back to physics actor. Remove some chatty debug messages. Add checks to warn if PhysicsActor synchronization is acting on a prim rather than a character.
2011-03-01 12:42:05 -08:00
Robert Adams
400c9b5293
Using PhysActor sync for avatars and bucket sync for prims. Working with avatars kicking physical objects
2011-02-28 14:09:19 -08:00
Robert Adams
11db34313d
Restore old PhysicsActor sync code. Not tested yet
2011-02-25 16:54:04 -08:00
Robert Adams
319c48f112
Restore old PhysActor synchronization routines
2011-02-25 16:30:52 -08:00
Huaiyu (Kitty) Liu
a5c55a19ef
Merge branch 'dev' into dev_kitty
2011-02-25 16:23:57 -08:00
Huaiyu (Kitty) Liu
f7de4f37ce
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-02-25 16:22:51 -08:00
Huaiyu (Kitty) Liu
9d613a20c0
Relocate functions within RegionSyncModule.cs: the IRegionSyncModule region now
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only contains functions defined in IRegionSyncModule.
2011-02-25 16:20:58 -08:00
Robert Adams
153fd02f0f
Add SimianGridServiceConnector::LookupEndpoint to get info on a particular sync server endpoint
2011-02-25 16:03:35 -08:00
unknown
784cb6c95c
Changed some less important messages from Warn to Debug
2011-02-25 15:21:07 -08:00
Robert Adams
f212a60067
Merge branch 'dev_kitty' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into physbucket
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Conflicts:
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncAvatar.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-02-24 14:48:11 -08:00
Robert Adams
2335968271
Adding SOG/SOP to ScenePresence working more but confusion on UUID of presence vs SOG
2011-02-24 14:41:16 -08:00
Robert Adams
1ff16c93a3
Another attempt to add SOG/SOP to ScenePresence so it can be handled by bucket update code
2011-02-18 17:16:57 -08:00
Huaiyu (Kitty) Liu
513ca97eb0
Added code to propogate event OnAttach.
2011-02-18 17:05:25 -08:00
Huaiyu (Kitty) Liu
1d2a25689a
RegionSyncServer and RegionSyncClient will not trigger RezAttachment anymore. Attachments
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are synced via object sync protocol.
2011-02-18 16:08:12 -08:00
Huaiyu (Kitty) Liu
10a41ad5b5
Added code in SceneGraph.AddSceneObjectByStateSynch to handle attachment objects.
2011-02-18 15:49:01 -08:00
Robert Adams
a25eac0a40
Remove old physics sync code. Attempt to fake ScenePresence in physics bucket sync
2011-02-18 08:11:29 -08:00
Robert Adams
c9c94a5f23
Physics bucket packing and unpacking
2011-02-16 17:11:16 -08:00
Huaiyu (Kitty) Liu
3d1048f1e2
In SOG.UpdateGroupPosition, added AttachedPos as an updated property is the object is an attachment.
2011-02-16 16:57:47 -08:00
Huaiyu (Kitty) Liu
7b9bd89a5c
Made sure IsAttachment is set only after AttachedAvatar is set. Also, in GroupPosition get, added checking of "if m_parentGroup==null".
2011-02-16 15:42:10 -08:00
Huaiyu (Kitty) Liu
f99b516eec
Added serialization/deserilaization of Attachment related SOP properties to sync AttachObject.
2011-02-16 14:29:08 -08:00
Huaiyu (Kitty) Liu
e66668ad7e
Some conflict, probably due to line ending at LocalGridServiceConnector.cs. Just commit the difference to move on.
2011-02-15 15:07:43 -08:00
Huaiyu (Kitty) Liu
21a1000da6
Physics bucket properties (a partial list implemented) seem be synchronized fine with simple tests (less than 10 prims, scripts running, link/delink).
2011-02-15 14:38:43 -08:00
Huaiyu (Kitty) Liu
94e433315e
Added code to send and receive SymmetricSyncMessage.MsgType.UpdatedBucketProperties sync message.
2011-02-15 14:02:53 -08:00
Huaiyu (Kitty) Liu
7229aa204e
In RegionSyncModule, now each property bucket has its own list of updated-prims.
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An SOP will be inserted (now it's still its parent group will be inserted) into a bucket
if that bucket has been tained as updated.
Also, added Tainted property to BucketSyncInfo.
2011-02-14 17:08:49 -08:00
Huaiyu (Kitty) Liu
f05502f3fe
Merge branch 'dev' into dev_kitty
2011-02-14 14:56:48 -08:00
Huaiyu (Kitty) Liu
41c85d9fd1
Changed interface of ScheduleFullUpdate and ScheduleTerseUpdate, and pass a list of updatedProperties as the argument.
2011-02-14 13:54:34 -08:00
Dan Lake
1837778cf9
Merge branch 'master' into dev
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Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
2011-02-14 13:39:27 -08:00
Dan Lake
4be96bc3d2
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-02-14 13:27:59 -08:00
Huaiyu (Kitty) Liu
2b2eb4dbe3
Merge branch 'dev_kitty' into dev
2011-02-14 11:36:57 -08:00
Huaiyu (Kitty) Liu
b31fa7d8fe
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-02-14 11:36:25 -08:00
Huaiyu (Kitty) Liu
411fa60b2b
RegionSyncModule.SendLinkObject and SendLinkObject now call BucketSyncInfoUpdate() for the linked/delinked
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objects, to make sure they have updated timestamp information for synchronization purpose.
2011-02-14 11:33:57 -08:00
Robert Adams
4d343d0fea
Move actor registration to actor modules. Add physics registation
2011-02-14 09:37:36 -08:00
BlueWall
c75e916ccf
Set filter to send proper rotations for root part
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This allows the root prim, alone or in a set, to send it's
rotation. This fixes unsitting the avatar on sit-offsest
type teleports where the sit target is in the root prim of
a linkset.
2011-02-13 07:42:53 -08:00
Marck
19d3792278
Fix and simplify QBasedComparer.
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Make parsing of qvalues independent from a system's language setting and ensure that the comparison adheres to a descending order.
2011-02-13 11:11:49 +01:00
Diva Canto
c169a62f55
Typo
2011-02-12 18:05:25 -08:00
Diva Canto
059e9eaf98
Fixed a couple of tests in the HttpServer. Not sure if this is enough. Mantis #5373 and #5384
2011-02-12 14:38:46 -08:00
Diva Canto
a8ced66e87
Improved error message on TP failure
2011-02-12 07:28:21 -08:00
Justin Clark-Casey (justincc)
9801bf03f8
minor: add comment explaining that GetRegionsByName needs to stay in TeleportAgent for its side effects.
2011-02-12 01:14:12 +00:00
Justin Clark-Casey (justincc)
03d82a5a85
Fix bug where "My estate" name was always used even if the user entered a different name on initial setup.
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Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name.
This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid.
Thanks to Thoneve for the spot on this.
2011-02-12 01:08:56 +00:00
Huaiyu (Kitty) Liu
63e35d53f7
Added implementation of GeneralBucketUpdateProcessor and PhysicsBucketUpdateProcessor
2011-02-11 16:51:38 -08:00
Justin Clark-Casey (justincc)
7e21c1eadf
Hack in a crude temporary "estate show" command
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This will show the estate for each region, along with that estate's id and the estate owner.
This is temporary because the command output might change.
This commit also converts the estate module from the old to the new region module format
2011-02-12 00:46:01 +00:00
Huaiyu (Kitty) Liu
f47c301a56
Added SOP.HasPropertyUpdatedLocally() to help enqueue the right set of objects that have properties updated locally.
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Also, in RegionSyncModule.SendSceneUpdates, added calling sog.UpdateTaintedBucketSyncInfo() to update timestamp of a tainted property bucket.
2011-02-11 16:23:03 -08:00
Robert Adams
9970677ed8
Quark/Endpoint registration and lookup for three table database
2011-02-11 15:50:25 -08:00
Justin Clark-Casey (justincc)
26727ee044
refactor: split out estate management commands into separate class
2011-02-11 23:32:38 +00:00
Huaiyu (Kitty) Liu
7a331b6a8f
Switched to use ScheduleFullUpdates() and ScheduleTerseUpdates() as the funnel to catch any property updates, so as to update bucket's sync
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timestamp correctly. Code good for compilation, runtime not tested yet.
2011-02-11 15:31:13 -08:00
Justin Clark-Casey (justincc)
754c244f46
In SQLiteSimulationData.RemoveLandObject(), don't manually remove the row from the data adaptor's Rows list in addition to calling Delete.
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This matches the behaviour for other deletions and stops this operation failing on Windows .NET (though mono is fine with the duplication).
Probably a holdover from copying code from the older legacy adaptor.
Resolves http://opensimulator.org/mantis/view.php?id=5361
2011-02-11 23:06:14 +00:00
Justin Clark-Casey (justincc)
98af0db8c0
minor: Add some more information to the mesh_sculpted_prim [PHYSICS] setting
2011-02-11 22:16:53 +00:00
Justin Clark-Casey (justincc)
8fd58aa00c
add estate name to show regions console command
2011-02-11 22:10:02 +00:00