98705e6211 
								
							
								 
							
						 
						
							
							
								
								Changed to slightly better textures for the map: a blue one for the sea and one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.  
							
							
							
						 
						
							2007-05-13 12:48:42 +00:00  
				
					
						
							
							
								 
						
							
							
								05d9593198 
								
							
								 
							
						 
						
							
							
								
								Added very basic support for maps (likely to only work in sandbox mode due to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)  
							
							
							
						 
						
							2007-05-13 12:25:08 +00:00  
				
					
						
							
							
								 
						
							
							
								bd05850be1 
								
							
								 
							
						 
						
							
							
								
								93 warnings in the compiler, 93 warnings appear, you fix one up, create two more, 94 warnings in the compiler...  
							
							
							
						 
						
							2007-05-12 15:32:04 +00:00  
				
					
						
							
							
								 
						
							
							
								d663dfa3bd 
								
							
								 
							
						 
						
							
							
								
								Increased the flying speed  
							
							
							
						 
						
							2007-05-12 10:12:34 +00:00  
				
					
						
							
							
								 
						
							
							
								f016e8675b 
								
							
								 
							
						 
						
							
							
								
								finally some time to do some more work on the primitive2 refactor/rewrite/bugfix.  
							
							
							
						 
						
							2007-05-11 10:55:32 +00:00  
				
					
						
							
							
								 
						
							
							
								5eacce71ad 
								
							
								 
							
						 
						
							
							
								
								* Removed superfluous int to prevent warning  
							
							... 
							
							
							
							* Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port
* Added support for the grid server to tell us who we are (optional) 
							
						 
						
							2007-05-04 07:43:07 +00:00  
				
					
						
							
							
								 
						
							
							
								a595881dc0 
								
							
								 
							
						 
						
							
							
								
								fixed the VS 2005 solution/ project files.  
							
							... 
							
							
							
							and a couple of other small changes 
							
						 
						
							2007-04-30 15:38:51 +00:00  
				
					
						
							
							
								 
						
							
							
								6ce5b6e439 
								
							
								 
							
						 
						
							
							
								
								Major ass commit  
							
							... 
							
							
							
							Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function. 
							
						 
						
							2007-04-27 21:11:02 +00:00  
				
					
						
							
							
								 
						
							
							
								a7c374ac51 
								
							
								 
							
						 
						
							
							
								
								At last: avatar-template.dat is no more  
							
							
							
						 
						
							2007-04-26 17:29:41 +00:00  
				
					
						
							
							
								 
						
							
							
								c64039363d 
								
							
								 
							
						 
						
							
							
								
								Mostly working again.  
							
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							Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ).
Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before) 
							
						 
						
							2007-04-26 12:56:14 +00:00  
				
					
						
							
							
								 
						
							
							
								9ed0a8dbad 
								
							
								 
							
						 
						
							
							
								
								updated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates.  
							
							
							
						 
						
							2007-04-25 18:12:06 +00:00  
				
					
						
							
							
								 
						
							
							
								f7b51d63a8 
								
							
								 
							
						 
						
							
							
								
								Small clean up of files and directories  
							
							
							
						 
						
							2007-04-25 13:03:48 +00:00  
				
					
						
							
							
								 
						
							
							
								d82466ec82 
								
							
								 
							
						 
						
							
							
								
								Added mutex instead of lock for update  
							
							
							
						 
						
							2007-04-22 18:51:03 +00:00  
				
					
						
							
							
								 
						
							
							
								2194b74473 
								
							
								 
							
						 
						
							
							
								
								Needs testing.  
							
							... 
							
							
							
							1. Fixed Update Lock (should now compile)
2. Added support for rescaling a primitive without it jerking to the side. 
							
						 
						
							2007-04-22 18:48:45 +00:00  
				
					
						
							
							
								 
						
							
							
								6103e06a34 
								
							
								 
							
						 
						
							
							
								
								Added lock around World.Update to prevent multiple updates occuring simultaneously (it happened!)  
							
							
							
						 
						
							2007-04-22 18:00:01 +00:00  
				
					
						
							
							
								 
						
							
							
								869b39c451 
								
							
								 
							
						 
						
							
							
								
								SimClient: Added Try/Catch over block of code which is triggering an exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?]  
							
							... 
							
							
							
							AvatarUpdate: Added check for if the physics actor is null before attempting to access it. 
							
						 
						
							2007-04-22 17:31:51 +00:00  
				
					
						
							
							
								 
						
							
							
								77723fbda1 
								
							
								 
							
						 
						
							
							
								
								Removed last references to ancient LandMap[] array.  
							
							
							
						 
						
							2007-04-22 03:28:58 +00:00  
				
					
						
							
							
								 
						
							
							
								cb2e495202 
								
							
								 
							
						 
						
							
							
								
								Commented first 50% of World.cs's functions with /// tags  
							
							
							
						 
						
							2007-04-22 03:25:18 +00:00  
				
					
						
							
							
								 
						
							
							
								0b54136042 
								
							
								 
							
						 
						
							
							
								
								Small fix  
							
							
							
						 
						
							2007-04-22 03:16:26 +00:00  
				
					
						
							
							
								 
						
							
							
								c6b1dd0fac 
								
							
								 
							
						 
						
							
							
								
								Added exception handling to each function in World.cs - code is assumed stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.  
							
							
							
						 
						
							2007-04-22 03:15:22 +00:00  
				
					
						
							
							
								 
						
							
							
								2844c56ef4 
								
							
								 
							
						 
						
							
							
								
								Terrain / Physics / Storage:  
							
							... 
							
							
							
							* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved.
* Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified. 
							
						 
						
							2007-04-21 05:51:10 +00:00  
				
					
						
							
							
								 
						
							
							
								2180bdf64a 
								
							
								 
							
						 
						
							
							
								
								Hopefully undid the murder I committed in the last commit  
							
							
							
						 
						
							2007-04-17 12:25:20 +00:00  
				
					
						
							
							
								 
						
							
							
								d5406fe773 
								
							
								 
							
						 
						
							
							
								
								A few fixes and stopped sim crossing being attempted in sandbox mode  
							
							
							
						 
						
							2007-04-17 12:03:52 +00:00  
				
					
						
							
							
								 
						
							
							
								bbcb20e192 
								
							
								 
							
						 
						
							
							
								
								Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be fixed soon)  
							
							... 
							
							
							
							Fixed sandbox mode fully
Scrapped former XML-RPC expect_user call for sim crossings
Sim client thread can upgrade/downgrade between full and child agent dynamically 
							
						 
						
							2007-04-17 01:38:20 +00:00  
				
					
						
							
							
								 
						
							
							
								f9b7cc53de 
								
							
								 
							
						 
						
							
							
								
								W00t! multiple sims!  
							
							... 
							
							
							
							Misc bugfixes
Child agents!!!!!!
General sexy stuff 
							
						 
						
							2007-04-15 02:31:34 +00:00  
				
					
						
							
							
								 
						
							
							
								1a28ef6292 
								
							
								 
							
						 
						
							
							
								
								* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer  
							
							... 
							
							
							
							* Now dumping default value in config.
* 
							
						 
						
							2007-04-11 20:07:58 +00:00  
				
					
						
							
							
								 
						
							
							
								2f3b6c4b10 
								
							
								 
							
						 
						
							
							
								
								small improvement to the jvm and test script  
							
							
							
						 
						
							2007-04-11 12:49:00 +00:00  
				
					
						
							
							
								 
						
							
							
								5ad6d5a939 
								
							
								 
							
						 
						
							
							
								
								First basic test script now works in the jvm scripting engine.  
							
							... 
							
							
							
							For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable.
Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim. 
							
						 
						
							2007-04-11 12:13:21 +00:00  
				
					
						
							
							
								 
						
							
							
								ffd7a6b8c2 
								
							
								 
							
						 
						
							
							
								
								Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.  
							
							... 
							
							
							
							Added the work in progress JVM scripting engine. 
							
						 
						
							2007-04-11 09:45:48 +00:00  
				
					
						
							
							
								 
						
							
							
								adb56a46f4 
								
							
								 
							
						 
						
							
							
								
								Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**  
							
							
							
						 
						
							2007-04-11 05:19:27 +00:00  
				
					
						
							
							
								 
						
							
							
								03f5ff9dc2 
								
							
								 
							
						 
						
							
							
								
								 
							
							
							
						 
						
							2007-04-10 10:45:46 +00:00  
				
					
						
							
							
								 
						
							
							
								34d91c31cf 
								
							
								 
							
						 
						
							
							
								
								And now clothes update and show for all users  
							
							... 
							
							
							
							woohoo! 
							
						 
						
							2007-04-10 02:03:47 +00:00  
				
					
						
							
							
								 
						
							
							
								632db47dd7 
								
							
								 
							
						 
						
							
							
								
								Fixed avatar appearance not updating issue as per bug report  #79  
							
							
							
						 
						
							2007-04-10 01:43:40 +00:00  
				
					
						
							
							
								 
						
							
							
								4ab5803911 
								
							
								 
							
						 
						
							
							
								
								Documentation!  
							
							
							
						 
						
							2007-04-07 17:37:04 +00:00  
				
					
						
							
							
								 
						
							
							
								0879e6427e 
								
							
								 
							
						 
						
							
							
								
								compiles and works just weird terrain problem (and terrain saving is currently not functional)  
							
							
							
						 
						
							2007-04-06 19:25:29 +00:00  
				
					
						
							
							
								 
						
							
							
								0311fef244 
								
							
								 
							
						 
						
							
							
								
								Now back to compiling, just no terrain generation at the moment  
							
							
							
						 
						
							2007-04-06 19:08:24 +00:00  
				
					
						
							
							
								 
						
							
							
								fb0dffbf13 
								
							
								 
							
						 
						
							
							
								
								**BREAKING CHANGE**  Changing the way terrain is stored and used internally.  
							
							
							
						 
						
							2007-04-06 18:48:23 +00:00  
				
					
						
							
							
								 
						
							
							
								802d443be8 
								
							
								 
							
						 
						
							
							
								
								very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.  
							
							
							
						 
						
							2007-04-06 13:04:46 +00:00  
				
					
						
							
							
								 
						
							
							
								0a377238f8 
								
							
								 
							
						 
						
							
							
								
								more work on Primitive2  
							
							
							
						 
						
							2007-04-04 19:55:31 +00:00  
				
					
						
							
							
								 
						
							
							
								d3766d0aef 
								
							
								 
							
						 
						
							
							
								
								Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.  
							
							... 
							
							
							
							Split World class into two partial classes 
							
						 
						
							2007-04-04 18:26:33 +00:00  
				
					
						
							
							
								 
						
							
							
								76df9e626d 
								
							
								 
							
						 
						
							
							
								
								Split Avatar class into three partial classes (hopefully will make it easier to work on)  
							
							
							
						 
						
							2007-04-04 16:31:35 +00:00  
				
					
						
							
							
								 
						
							
							
								0ad017677b 
								
							
								 
							
						 
						
							
							
								
								Seems that I didn't actually include the Primitive2.cs file in the earlier commit.  
							
							
							
						 
						
							2007-04-04 14:13:49 +00:00  
				
					
						
							
							
								 
						
							
							
								a70ef1c2cb 
								
							
								 
							
						 
						
							
							
								
								Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version.  
							
							
							
						 
						
							2007-04-04 11:06:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f12ceff692 
								
							
								 
							
						 
						
							
							
								
								* The world can not contain ScriptFactories that creates unique instances of scripts for entities.  
							
							... 
							
							
							
							* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs 
							
						 
						
							2007-04-03 20:08:30 +00:00  
				
					
						
							
							
								 
						
							
							
								7169acc47e 
								
							
								 
							
						 
						
							
							
								
								* Extended Script API with GetRandomAvatar  
							
							... 
							
							
							
							* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar. 
							
						 
						
							2007-04-03 19:12:07 +00:00  
				
					
						
							
							
								 
						
							
							
								9b2a4e8172 
								
							
								 
							
						 
						
							
							
								
								Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.  
							
							
							
						 
						
							2007-04-03 18:15:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ad39897144 
								
							
								 
							
						 
						
							
							
								
								* Script prototype  
							
							
							
						 
						
							2007-04-03 16:50:17 +00:00  
				
					
						
							
							
								 
						
							
							
								ba2c94721c 
								
							
								 
							
						 
						
							
							
								
								Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects.  
							
							
							
						 
						
							2007-04-03 16:10:00 +00:00  
				
					
						
							
							
								 
						
							
							
								56e6587c9f 
								
							
								 
							
						 
						
							
							
								
								Temporary fix for the object taking bug  
							
							
							
						 
						
							2007-04-03 13:37:11 +00:00  
				
					
						
							
							
								 
						
							
							
								fdc9ed89b4 
								
							
								 
							
						 
						
							
							
								
								OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).  
							
							
							
						 
						
							2007-04-02 15:48:01 +00:00