MW
7915adc6c5
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.
2007-08-28 18:40:40 +00:00
MW
c16aafee09
Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-28 18:30:28 +00:00
Tedd Hansen
5a149084d4
startup event on script added to object, not all inside object.
2007-08-28 18:22:48 +00:00
MW
31b895681a
As part of our "we aim to please" commitment, have added the ability to create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename".
2007-08-28 18:09:36 +00:00
Sean Dague
2b3b1faf6d
use order by ParentID to ensure root prims are selected first
2007-08-28 15:33:22 +00:00
MW
9a09b7532d
Removed last commit, as sdague has also done a fix.
2007-08-28 15:29:37 +00:00
MW
1c503ad270
Attempt to track down the loading prims error. So Temporary fix to see if it is what we think.
2007-08-28 15:27:27 +00:00
Sean Dague
6bd4c6fee6
some changes which get us closer to Sqlite storage for users
2007-08-28 15:11:56 +00:00
MW
e4fea6d11b
Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory.
2007-08-28 14:26:23 +00:00
MW
8e3b2392d1
Start of trying to make Region/Scene more modular.
...
Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule.
Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular.
Stopped Child agents showing up as part of the "show users" command.
2007-08-28 14:21:17 +00:00
Sean Dague
c1a899b651
Ensure that UserProfileData doesn't pass down null values.
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These cause some issues with the ADO.NET mapping
2007-08-28 13:02:51 +00:00
Sean Dague
6dd6ef3fa2
sqlite is storing now, uint64 makes things "interesting".
...
however lookup isn't working
2007-08-28 12:34:00 +00:00
Sean Dague
5363549bf4
added some more types that will be needed
2007-08-28 11:49:25 +00:00
Sean Dague
d5c5aff919
sqlite user datastore "should" be functionally complete
...
with this checkin, though it's not tested. Will do that
tommorrow.
2007-08-28 02:25:44 +00:00
Brian McBee
f41f6daa57
reverting to old case sensitive username behavior. As sdague pointed out,we are moving away from db4o to sql, and this won't work.
2007-08-28 01:57:38 +00:00
Brian McBee
a415472ae3
Avatar login names are no longer case sensitive
2007-08-28 01:16:33 +00:00
Sean Dague
e92f2accad
first pass implementation of sqlite storage for user data. This
...
isn't functional enough to use yet, but does compile. Should be
ready for testing in another day or so.
2007-08-27 22:03:21 +00:00
Sean Dague
d929915d6b
remove sqlite3-inventory, this db is autocreated now
2007-08-27 20:39:34 +00:00
Sean Dague
e29e064fa6
remove inventory, this is auto created now
2007-08-27 20:13:57 +00:00
Sean Dague
211116ec7e
enable sqlite storage by default
2007-08-27 19:16:00 +00:00
MW
a45c4626fe
Fixed the bug that sent a region port as the CAPS url, instead of sending the httpListener port.
2007-08-27 16:21:16 +00:00
Sean Dague
ac0d58fd33
get rid of my debugging, it causes a crash on multiple backups
2007-08-27 16:14:48 +00:00
Sean Dague
247b9c3573
some debugging to see if there are easy optimizations here for update
2007-08-27 15:51:39 +00:00
MW
653a4ff22d
Deleted a few old files that are no longer used.
...
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27 15:34:21 +00:00
MW
6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
...
Added llGetOwner function, and tested the ll functions that I added in last commit.
2007-08-27 11:18:50 +00:00
MW
4c3be4e91f
Another small tweak to image sending.
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Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
2007-08-27 10:34:28 +00:00
Brian McBee
67d2571301
Here is your ocean back. You will probably need to delete your regionassets.yap, and will lose your uploaded assets.
2007-08-27 05:18:07 +00:00
Brian McBee
6e35ff2822
Tweaks to assetcache to make texture downloading better (I hope)
2007-08-27 04:20:14 +00:00
Brian McBee
f6706e6cf8
Fixing llList2double issue (Thanks ldvoipeng)
2007-08-27 01:58:56 +00:00
Tedd Hansen
7e06df5f83
llList-commands from ldvoipeng, new Default.lsl from dalien
2007-08-26 21:21:21 +00:00
MW
b9346844c1
See if this fixes the 0x0 texture size problems, and speeds up texture downloads in general a little bit.
2007-08-26 20:34:14 +00:00
MW
291eb48fb0
Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).
...
Attempt to fix bug # 326. (crashing when using save-xml and hollow prims)
Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-26 17:57:25 +00:00
Tedd Hansen
87711c5869
Danxors patch for >30prims with ODE
2007-08-26 15:56:42 +00:00
Tedd Hansen
83d5df3979
in-world run-time error-message no-w con-tains function-name.
2007-08-26 14:04:22 +00:00
Tedd Hansen
ebb0099816
Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information.
2007-08-26 13:31:58 +00:00
Tedd Hansen
fda97aa3c5
Bugfix for last commit, { instead of (
2007-08-26 08:43:46 +00:00
Tedd Hansen
25e200c46a
Fixed bug that occurs sometimes on script unload where queued script event was attempted executed after AppDomain was unloaded.
2007-08-26 08:20:48 +00:00
Tedd Hansen
0cd6d26adb
Fixed error on shutdown caused by ThreadAbortException sending message through already disposed logger. Thanks ckrinke
2007-08-25 22:26:27 +00:00
Tedd Hansen
53ef427e9e
Forgot mutex lock on List<> for timers
2007-08-25 21:50:28 +00:00
Tedd Hansen
d9b9b16513
Script compiler should now show error on correct line number in original LSL-script.
2007-08-25 21:35:03 +00:00
MW
2fd0e53425
Applied dalien's libsl login patch (should now allow libsl clients to once again login to opensim) [Seems I was the one who broke it...sorry ]
2007-08-25 20:50:32 +00:00
MW
9bb22e3f06
Applied dalien's "show users" patch
2007-08-25 20:44:06 +00:00
MW
4b42bc5311
oops , shouldn't have committed my local testing changes
2007-08-25 20:38:57 +00:00
MW
fafe70bba4
Second attempt to commit : Test to see if this change improves or makes worse the texture sending bug
2007-08-25 20:35:51 +00:00
Tedd Hansen
80234b98e5
Removal of script that was unable to compile no longer crashes server.
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Displays script compile error messages in-world.
2007-08-25 20:34:54 +00:00
MW
65d6ef1bc1
Test to see if this change improves or makes worse the texture sending bug
2007-08-25 20:33:53 +00:00
Tedd Hansen
05a7f44d73
testing Tedds temporary CIA-standin
2007-08-25 20:07:46 +00:00
Tedd Hansen
370f36e4e1
testing Tedds temporary CIA-standin
2007-08-25 20:04:05 +00:00
Brian McBee
5ce230ccee
Added texture set for the library. To enable, delete your regionassets.yap. WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
2007-08-25 19:29:30 +00:00
Tedd Hansen
b75c1b2191
Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25 19:08:15 +00:00