Commit Graph

107 Commits (d4825e4af23b203dd94a2d1c261cbd11102bbd54)

Author SHA1 Message Date
dahlia d1ed16be71 backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll 2010-12-21 20:09:06 -08:00
Diva Canto 58508fcb83 Fixes additional bug reported in mantis #4841. 2010-07-05 07:15:03 -07:00
Diva Canto 80e16907bf Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids. 2010-07-04 15:10:52 -07:00
Diva Canto 77e54747d8 Started to clean up the mess with HyperAssets in LLClientView. Fixed HG access to Notecards in user's inventory. 2010-07-04 15:10:28 -07:00
Diva Canto d06b977ed1 Remove the override from DeletToInventory in HGInventoryAccessModule. This may be causing the infinite loop, not sure. 2010-06-29 14:21:48 -07:00
Diva Canto 08e3389790 Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase". 2010-06-29 04:38:15 -07:00
Diva Canto 9fde9085a0 Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken comments in InventoryAccessModule. 2010-06-29 02:07:10 -07:00
Diva Canto 19558f380a Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours. 2010-06-13 19:06:22 -07:00
Diva Canto 66619b5996 Added checks for failed UpdateAgent calls. 2010-06-12 12:08:45 -07:00
Diva Canto e6efe34b4c * Added CHANGED_TELEPORT event trigger upon inter-sim teleports.
* Cleaned up NewUserConnection.
2010-06-12 11:11:13 -07:00
Melanie Thielker 4c58ac2c90 Make local teleports send CHANGED_TELEPORT 2010-06-12 07:35:03 +01:00
Dan Lake ca2abc43ad Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 2010-06-08 16:44:18 -07:00
Diva Canto 9b9804a498 * Changed CreatorIDs consistently to varchar(128)
* Deleted redundant migration for assets in SQLite
* Rewrote XInventory migrations in SQLite in the new style
2010-06-08 15:47:14 -07:00
Diva Canto ab3afd5f42 * Bug fix in TP home: typo in unpacking of GridUserInfo.
* Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
2010-06-05 09:39:09 -07:00
Melanie Thielker f29cb57bf1 Continuing refactor. Refactor DeRezObject to deal with multiple objects 2010-06-01 02:10:22 +01:00
Melanie a48d7f62a7 Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"
Some other stuff snuck in.

This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
2010-05-27 19:02:20 +01:00
Melanie Thielker 6b6425aa5e Comment noisy "CONNECTION DEBUGGING" messages, because they push more
important stuff off screen too fast
2010-05-27 18:44:15 +01:00
Justin Clark-Casey (justincc) c7c9edd049 minor: expand upon comments about not scheduling two full updates for attachments 2010-05-24 20:11:06 +01:00
Diva Canto c1fe07b022 * Added missing loggout notification to home grid upon agents logging out in foreign grids.
* Added missing config in StandaloneHypergrid.ini
2010-05-08 12:21:17 -07:00
Diva Canto a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
2010-05-07 21:29:56 -07:00
Diva Canto ebc3726d52 Added copying of Viewer field to the agent circuit data that is being passed on TPs and crossings.
(XmlRpcGroups files want to be committed too)
2010-05-05 16:54:48 -07:00
Melanie Thielker af3e477e4b Avoid duplicate script resumes. Move resume calls to more logical places 2010-04-19 17:28:43 +01:00
Melanie 21cad5d3ac All scripts are now created suspended and are only unsuspended when the object
is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
2010-04-19 06:29:26 +01:00
Diva Canto 08ba34da03 First attempt at fixing mantis #4641. It's better but there are now some issues with permissions.
(looks like my commit is going to touch CM files, I'm going to let it do it - eof only)
2010-03-31 21:30:44 -07:00
Dan Lake 62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
John Hurliman 33f5d0d1e9 * UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context
* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-15 14:17:17 -07:00
Jeff Ames f58a0394ed Formatting cleanup. Add copyright notices. 2010-03-10 13:15:36 +09:00
Justin Clark-Casey (justincc) edb176447b Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
2010-03-03 22:14:06 +00:00
Diva Canto 267f3b8147 Fixed typo that was affecting the BasicInventoryAccessModule 2010-02-24 08:03:30 -08:00
John Hurliman d506449f67 * Removed the unused GridRegion.getInternalEndPointPort() (just use InternalEndPoint.Port). This class is complex enough as it is
* Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space
* Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening
2010-02-23 00:59:24 -08:00
John Hurliman df76e95aa2 Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
John Hurliman 7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
Melanie c033223c63 Merge branch 'master' into presence-refactor 2010-02-15 00:20:48 +00:00
Justin Clark-Casey (justincc) 00800c59d3 Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login.
The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems).
Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-12 23:13:35 +00:00
Melanie baaf660511 Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Justin Clark-Casey (justincc) 7c69badd3d minor: remove one mono compiler warning 2010-02-03 19:34:08 +00:00
Diva Canto a0d79e621c Bug fix: change HGBroker to a INonSharedRegionModule 2010-01-30 15:43:10 -08:00
Diva Canto 42f978a478 * HGScene is no more.
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-30 09:23:07 -08:00
Diva Canto 5001f61c08 * HGGridConnector is no longer necessary.
* Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.
2010-01-29 18:59:41 -08:00
Diva Canto 0c81966c0a Works for grid login. 2010-01-29 09:12:22 -08:00
Melanie a87a247f05 Revert "Updates all IRegionModules to the new style region modules."
This reverts commit ec3c31e61e.
2010-01-29 07:21:06 +00:00
Diva Canto 00f7d622cb HG 1.5 is in place. Tested in standalone only. 2010-01-28 19:19:42 -08:00
Diva Canto 7c00469cd2 Added ExternalName config on Gatekeeper. 2010-01-27 08:00:29 -08:00
Diva Canto ea3d287f70 Some method implementations were missing from LocalGridServiceConnector. 2010-01-24 15:04:41 -08:00
Diva Canto 48b03c2c61 Integrated the hyperlinking with the GridService. 2010-01-24 14:30:48 -08:00
Revolution ec3c31e61e Updates all IRegionModules to the new style region modules.
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-23 15:18:52 +00:00
Diva Canto 3d53694415 Go Home works. With security!! 2010-01-18 16:34:23 -08:00
Diva Canto fd64823466 * Added missing GatekeeperServiceConnector
* Added basic machinery for teleporting users home. Untested.
2010-01-18 10:37:11 -08:00
Diva Canto bbbe9e73cc * Fixed misspelling of field in GridService
* Moved TeleportClientHome to EntityTransferModule
2010-01-18 09:14:19 -08:00
Diva Canto b5fcb5e872 HG teleports through gatekeeper are working. 2010-01-17 20:10:42 -08:00