8d6bd1b650 
								
							
								 
							
						 
						
							
							
								
								Added a ForceSceneObjectBackup method to Scene, which as it says forces a database backup/update on the SceneObjectGroup.  
							
							... 
							
							
							
							This is now called at the beginning of DeRezObject, so we know the database is upto date before we attempt to delete a object. 
Fix Mantis #1004  
Which happened because Database backups don't happen if a object is still selected, so when you select a part in a link-set and then unlink it and then delete it, all without unselecting the prim at all. The unlink changes never get updated to the database. So then when the call to delete the prim from the database happens, which is called with the SceneObjectId. That SceneObjectId is never found, as the database still has that prim as part of another link set. 
It is possible that these changes might have to be reverted and for us to find a different method of fixing the problem. If the performance overhead is too high or it causes any other problems. 
							
						 
						
							2009-02-04 16:00:39 +00:00  
				
					
						
							
							
								 
						
							
							
								cf1fd7de4a 
								
							
								 
							
						 
						
							
							
								
								Closing the requestStream and setting a 10 sec timeout for getting it.  
							
							
							
						 
						
							2009-02-04 13:13:47 +00:00  
				
					
						
							
							
								 
						
							
							
								0c03a48fb2 
								
							
								 
							
						 
						
							
							
								
								- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it  
							
							... 
							
							
							
							- trim trailing whitespace 
							
						 
						
							2009-02-04 00:01:36 +00:00  
				
					
						
							
							
								 
						
							
							
								1adb8c33b2 
								
							
								 
							
						 
						
							
							
								
								* Add another object to the existing save oar test  
							
							
							
						 
						
							2009-02-03 20:45:18 +00:00  
				
					
						
							
							
								 
						
							
							
								1c0df5e40f 
								
							
								 
							
						 
						
							
							
								
								* Address  http://opensimulator.org/mantis/view.php?id=3076  by actually eliminating the redundant enable = true commented example  
							
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							* Comment out some startup verbosity from the module if we haven't enabled it 
							
						 
						
							2009-02-03 20:16:15 +00:00  
				
					
						
							
							
								 
						
							
							
								2009d1aa01 
								
							
								 
							
						 
						
							
							
								
								* Fission SceneObjectTests into basic and linking sets  
							
							
							
						 
						
							2009-02-03 20:13:34 +00:00  
				
					
						
							
							
								 
						
							
							
								984cf94375 
								
							
								 
							
						 
						
							
							
								
								* Lock the parts for the old group while we're clearing it as well - not much point doing one without the other  
							
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							* Shouldn't result in any deadlocks as I don't think there are any locks in the calling code 
							
						 
						
							2009-02-03 19:36:57 +00:00  
				
					
						
							
							
								 
						
							
							
								cff7664a37 
								
							
								 
							
						 
						
							
							
								
								* Mark the old group after linking as deleted  
							
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							* Add unit test assertions to check this 
							
						 
						
							2009-02-03 19:13:17 +00:00  
				
					
						
							
							
								 
						
							
							
								4ea2749b37 
								
							
								 
							
						 
						
							
							
								
								OK, commenting the return again :-/  
							
							
							
						 
						
							2009-02-03 19:03:01 +00:00  
				
					
						
							
							
								 
						
							
							
								b2de0a3ae6 
								
							
								 
							
						 
						
							
							
								
								* Now clearing parts list in the old group after a link has occurred  
							
							... 
							
							
							
							* Adjusted existing link tests to reflect this and added some new assertions 
							
						 
						
							2009-02-03 18:48:04 +00:00  
				
					
						
							
							
								 
						
							
							
								35f9f2545d 
								
							
								 
							
						 
						
							
							
								
								* Lock parts while they're being duplicated to prevent possible race conditions with other parts changers  
							
							... 
							
							
							
							* This shouldn't provoke any deadlocks since the callers aren't taking any other locks beforehand 
							
						 
						
							2009-02-03 18:06:24 +00:00  
				
					
						
							
							
								 
						
							
							
								a9e76ce847 
								
							
								 
							
						 
						
							
							
								
								* minor: remove some pointless assignments in SOG.Copy() that had already been done by MemberwiseClone()  
							
							
							
						 
						
							2009-02-03 17:50:25 +00:00  
				
					
						
							
							
								 
						
							
							
								c80733cc98 
								
							
								 
							
						 
						
							
							
								
								* Fixes mantis  #3070  
							
							
							
						 
						
							2009-02-03 14:11:52 +00:00  
				
					
						
							
							
								 
						
							
							
								949ae6136e 
								
							
								 
							
						 
						
							
							
								
								Change access levels from private to protected to facilitate  
							
							... 
							
							
							
							subclassing; also add new method signatures. Thanks tuco and mikkopa.
Fix Mantis #3072 . 
							
						 
						
							2009-02-03 08:31:08 +00:00  
				
					
						
							
							
								 
						
							
							
								52deb50884 
								
							
								 
							
						 
						
							
							
								
								Embed OpenSim.Data.addin.xml as a resource into OpenSim.Data.dll.  
							
							
							
						 
						
							2009-02-03 05:20:52 +00:00  
				
					
						
							
							
								 
						
							
							
								d259238c74 
								
							
								 
							
						 
						
							
							
								
								- moved data plugin loading code from various places to  
							
							... 
							
							
							
							OpenSim/Data/DataPluginFactory.cs
- removed dependencies on a few executable assemblies in
  bin/OpenSim.Data.addin.xml
- trim trailing whitespace 
							
						 
						
							2009-02-03 05:20:44 +00:00  
				
					
						
							
							
								 
						
							
							
								d3eae4073e 
								
							
								 
							
						 
						
							
							
								
								- move OpenSim/Framework/IUserData.cs to OpenSim/Data/IUserData.cs  
							
							... 
							
							
							
							- trim trailing whitespace 
							
						 
						
							2009-02-03 05:20:35 +00:00  
				
					
						
							
							
								 
						
							
							
								9377c6f2b2 
								
							
								 
							
						 
						
							
							
								
								- move OpenSim/Framework/IInventoryData.cs to  
							
							... 
							
							
							
							OpenSim/Data/IInventoryData.cs
- trim trailing whitespace 
							
						 
						
							2009-02-03 05:20:26 +00:00  
				
					
						
							
							
								 
						
							
							
								e12b0a2496 
								
							
								 
							
						 
						
							
							
								
								- move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to  
							
							... 
							
							
							
							OpenSim/Data/IAssetData.cs
- remove some trailing whitespace 
							
						 
						
							2009-02-03 05:20:16 +00:00  
				
					
						
							
							
								 
						
							
							
								f8e45e8e98 
								
							
								 
							
						 
						
							
							
								
								Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data plugins.  
							
							
							
						 
						
							2009-02-03 05:20:03 +00:00  
				
					
						
							
							
								 
						
							
							
								2c2f10e156 
								
							
								 
							
						 
						
							
							
								
								* Establish OnOarFileSaved EventManager event and subscribe to that instead of passing in a waithandle to the archiver  
							
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							* This matches the existing OnOarFileLoaded event
* This brings up the question of how these things can be made generic so that they don't have to be tied into EventManager, but that's a topic for another day 
							
						 
						
							2009-02-02 20:59:12 +00:00  
				
					
						
							
							
								 
						
							
							
								13a5243d76 
								
							
								 
							
						 
						
							
							
								
								* As per  http://opensimulator.org/mantis/view.php?id=3065  
							
							... 
							
							
							
							* Copy OpenSim.ini to _OpenSim.ini on crash instead of opensim.ini
* This makes it work on Linux/Mac(?) as well as Windows 
							
						 
						
							2009-02-02 20:01:50 +00:00  
				
					
						
							
							
								 
						
							
							
								0d46bcfe32 
								
							
								 
							
						 
						
							
							
								
								* Add a few more contributing projects that were not yet listed  
							
							
							
						 
						
							2009-02-02 19:29:43 +00:00  
				
					
						
							
							
								 
						
							
							
								49946cb7aa 
								
							
								 
							
						 
						
							
							
								
								Restore llGetSunPosition to its former self.  
							
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							Fixes Mantis #2195  
							
						 
						
							2009-02-02 19:20:12 +00:00  
				
					
						
							
							
								 
						
							
							
								a4d70e9aad 
								
							
								 
							
						 
						
							
							
								
								* Make the fact that there is a setting to control which instant message module is used explicit in OpenSim.ini.example  
							
							
							
						 
						
							2009-02-02 17:33:47 +00:00  
				
					
						
							
							
								 
						
							
							
								176920f8d3 
								
							
								 
							
						 
						
							
							
								
								* Make it more obvious that there is an enabled switch for chat in OpenSim.ini.example.  
							
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							* Add default information for other chat settings 
							
						 
						
							2009-02-02 17:27:23 +00:00  
				
					
						
							
							
								 
						
							
							
								6f9c1e3bcc 
								
							
								 
							
						 
						
							
							
								
								* Stop the instant message module from trying to register for the message transfer module in PostInitialise() if it hasn't actually been enabled  
							
							
							
						 
						
							2009-02-02 17:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								e0cef010f3 
								
							
								 
							
						 
						
							
							
								
								* Small tweak to move name replacement in friendship offer since server side requests don't want the lookup  
							
							
							
						 
						
							2009-02-02 17:19:57 +00:00  
				
					
						
							
							
								 
						
							
							
								3682212fbf 
								
							
								 
							
						 
						
							
							
								
								[previous VectorRender patch was from: Robert Smart  
							
							... 
							
							
							
							<SMARTROB@uk.ibm.com>]
clean up. 
							
						 
						
							2009-02-02 14:57:20 +00:00  
				
					
						
							
							
								 
						
							
							
								8a098bf12c 
								
							
								 
							
						 
						
							
							
								
								* Minor refactoring and comments updates  
							
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							* Ignored some gens 
							
						 
						
							2009-02-02 14:57:01 +00:00  
				
					
						
							
							
								 
						
							
							
								7ec667d279 
								
							
								 
							
						 
						
							
							
								
								[patching previous patch and also taking the chance of fixing the  
							
							... 
							
							
							
							previous commit message]
This patch reimplements the Draw method in the VectorRenderModule which is
used to create dynamic textures.
The previous version was limited to creating square dynamic textures, it
also didnt allow for dynamically loading an image containing transparency
except at 256x256.
The extraParams string in such functions as osSetDynamicTextureData can
now be passed a comma seperated string of name value pairs which set the
width,height and alpha value of dynamic textures. e.g.
"height:512,width:2048,alpha:255"
Backward compatibility is still preserved so passing the old params of
either a string integer "256" "512" will still work in the same fashion as
will passing "setAlpha" on its own 
							
						 
						
							2009-02-02 13:58:01 +00:00  
				
					
						
							
							
								 
						
							
							
								519818edd8 
								
							
								 
							
						 
						
							
							
								
								* Changing the ode collision filter to 'off by default' instead of 'on by default'.   It needs to be improved more.  
							
							
							
						 
						
							2009-02-02 13:57:54 +00:00  
				
					
						
							
							
								 
						
							
							
								b9db1b1345 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'vector' into OpenSimulator.org  
							
							
							
						 
						
							2009-02-02 11:40:34 +00:00  
				
					
						
							
							
								 
						
							
							
								4e5e70491b 
								
							
								 
							
						 
						
							
							
								
								* Removed erroneous reference to the Data.Base Framework  
							
							
							
						 
						
							2009-02-02 11:27:58 +00:00  
				
					
						
							
							
								 
						
							
							
								d91bc08737 
								
							
								 
							
						 
						
							
							
								
								* Removed the unused Data.Base Framework  
							
							
							
						 
						
							2009-02-02 11:16:41 +00:00  
				
					
						
							
							
								 
						
							
							
								496ed4488d 
								
							
								 
							
						 
						
							
							
								
								Minor formatting cleanup.  
							
							
							
						 
						
							2009-02-02 09:01:00 +00:00  
				
					
						
							
							
								 
						
							
							
								aabaa35af7 
								
							
								 
							
						 
						
							
							
								
								* Adding the Tree module configuration options to OpenSim.ini.example  
							
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							* Adding an option to use the tree module to manage the trees in the simulator (grow/reproduce/die)
* Setting it to off by default in an effort to reduce the number of threads in use by default
* You can also turn it on in a 'one off' way with 'tree active true' on the console. To 'one off' turn it off, it's 'tree active false'.  The permanent way to do that, however is in the opensim.ini. 
							
						 
						
							2009-02-02 06:04:03 +00:00  
				
					
						
							
							
								 
						
							
							
								dee6ad7154 
								
							
								 
							
						 
						
							
							
								
								Putting the return back in AddCapsHandler upon attempt at adding CAPs twice. The return seems to have been commented in 8038, as an attempt at fixing multiple TP problems later identified to be deadlocks. CAPs should never be overwritten, or the viewer can get confused. Right now this method is erroneously being called twice because of legacy code. I'll fix that later, after further testing.  
							
							
							
						 
						
							2009-02-01 20:36:10 +00:00  
				
					
						
							
							
								 
						
							
							
								50536c66a0 
								
							
								 
							
						 
						
							
							
								
								Thank you kindly, TLaukkan (Tommil) for a patch that:  
							
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							Added osTeleportAgent with region coordinates to 
support hyper grid scripted teleports. 
							
						 
						
							2009-02-01 17:41:33 +00:00  
				
					
						
							
							
								 
						
							
							
								469b35d2bb 
								
							
								 
							
						 
						
							
							
								
								* Adding a few fields to the Land data responder that the client is complaining about (and older clients are crashing on)  
							
							
							
						 
						
							2009-02-01 17:16:36 +00:00  
				
					
						
							
							
								 
						
							
							
								aad843fc2c 
								
							
								 
							
						 
						
							
							
								
								Correct the method signature on llMakeFountain.  
							
							
							
						 
						
							2009-02-01 15:12:32 +00:00  
				
					
						
							
							
								 
						
							
							
								3bd0df18b7 
								
							
								 
							
						 
						
							
							
								
								More on dynamic hyperlinks. Making the 4096 check (deregistration of region) work in grid mode.  
							
							
							
						 
						
							2009-02-01 02:20:57 +00:00  
				
					
						
							
							
								 
						
							
							
								ff149ae197 
								
							
								 
							
						 
						
							
							
								
								Check for the 4096 limitation in dynamic region hyperlinks.  
							
							
							
						 
						
							2009-02-01 00:59:42 +00:00  
				
					
						
							
							
								 
						
							
							
								1a14066aa6 
								
							
								 
							
						 
						
							
							
								
								Speed improvement mostly when sensing objects especially noticeable in a sim with many objects.  
							
							
							
						 
						
							2009-01-31 19:02:09 +00:00  
				
					
						
							
							
								 
						
							
							
								4a120e9dd5 
								
							
								 
							
						 
						
							
							
								
								Flesh out llGetAgentLanguage to return "en-us" until  
							
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							we have an I18N committee for internationalization. 
							
						 
						
							2009-01-31 18:27:44 +00:00  
				
					
						
							
							
								 
						
							
							
								9e29baa565 
								
							
								 
							
						 
						
							
							
								
								Initial support for dynamic HG hyperlinks. With this commit, remote sims can be linked (and TPed to) simply by searching on the map for things like this ucigrid03.nacs.uci.edu:9003 or by clicking on things like this in the chat history secondlife://ucigrid03.nacs.uci.edu:9003/ or by clicking on links like that on the embedded browser.  
							
							
							
						 
						
							2009-01-31 18:13:22 +00:00  
				
					
						
							
							
								 
						
							
							
								85c0c0557e 
								
							
								 
							
						 
						
							
							
								
								* Tweaks some locks when modifying an ODECharacter.  This actually allows a user to log-in while the physics scene and the scripts are starting up.  This also seems to smooth out the jerks on teleport/connect/disconnect a little bit.  
							
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							* If you log-in while the simulator is starting up, you won't be able to move and the sim stats will say 0 FPS, and 0 Physics Frames and you may see only terrain.  Once the sim finishes starting up, it'll all resume as normal. 
							
						 
						
							2009-01-31 16:49:32 +00:00  
				
					
						
							
							
								 
						
							
							
								4db9373b29 
								
							
								 
							
						 
						
							
							
								
								Oops. Forgot a try-catch on the last commit.  
							
							
							
						 
						
							2009-01-31 01:59:05 +00:00  
				
					
						
							
							
								 
						
							
							
								26f99de45d 
								
							
								 
							
						 
						
							
							
								
								Fixes mantis  #3061 . Thanks Hallow Palmer for diagnosing the issue so well. I bet this inconsistency happens a lot out there.  
							
							
							
						 
						
							2009-01-31 00:28:51 +00:00  
				
					
						
							
							
								 
						
							
							
								360eb239b3 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixes mantis  #3063 .  
							
							
							
						 
						
							2009-01-31 00:15:13 +00:00