UbitUmarov
							
						 
						
							 
							
							
							
								
							
								95bb2049a0 
								
							
								 
							
						 
						
							
							
								
								fix Simulation time report  
							
							 
							
							
							
						 
						
							2012-04-24 04:01:29 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f1d6b3e710 
								
							
								 
							
						 
						
							
							
								
								some reduction on time resolution efects on spare time report  
							
							 
							
							
							
						 
						
							2012-04-24 03:38:13 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b019b20eb8 
								
							
								 
							
						 
						
							
							
								
								*testing*  changed stats time reports to be per reported frame and not acumulated in about 1second. Total Frame Time is not just 1/reported sim fps  
							
							 
							
							
							
						 
						
							2012-04-24 03:05:29 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								6c21e15cb9 
								
							
								 
							
						 
						
							
							
								
								Add online/offline indicator to "friends show" region console command.  
							
							 
							
							... 
							
							
							
							Improve output table formatting. 
							
						 
						
							2012-04-24 00:32:01 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								40e37d8b78 
								
							
								 
							
						 
						
							
							
								
								Add osForceAttachToAvatar() and osForceDetachFromAvatar()  
							
							 
							
							... 
							
							
							
							These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high. 
							
						 
						
							2012-04-24 00:03:57 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								b798b32b19 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2012-04-23 22:54:11 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1f8d1bcdcf 
								
							
								 
							
						 
						
							
							
								
								Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()  
							
							 
							
							... 
							
							
							
							However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item. 
							
						 
						
							2012-04-23 22:52:46 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								60065f06b3 
								
							
								 
							
						 
						
							
							
								
								refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api  
							
							 
							
							... 
							
							
							
							There's no point look up an item ID that we already have. 
							
						 
						
							2012-04-23 22:23:47 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								159b3b27ca 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							 
							
							
							
						 
						
							2012-04-23 21:13:08 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								e903709847 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs 
							
						 
						
							2012-04-23 20:44:41 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								5a8fdc8a0b 
								
							
								 
							
						 
						
							
							
								
								ubitODE - do own timing control (as chODE does) until heartbeat does it right  
							
							 
							
							
							
						 
						
							2012-04-23 20:16:53 +01:00  
						
					 
				
					
						
							
							
								 
								Talun
							
						 
						
							 
							
							
							
								
							
								679da63da6 
								
							
								 
							
						 
						
							
							
								
								Mantis 5977 Corrections to llRegionSayTo  
							
							 
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2012-04-23 07:16:33 -04:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								e0f81e2400 
								
							
								 
							
						 
						
							
							
								
								ubitODE - several changes...  
							
							 
							
							
							
						 
						
							2012-04-23 01:47:11 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								49ed68e98c 
								
							
								 
							
						 
						
							
							
								
								refactor: simply some properties code in BasicPhysicsPlugin  
							
							 
							
							
							
						 
						
							2012-04-22 20:28:12 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								58c890df5d 
								
							
								 
							
						 
						
							
							
								
								Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths.  
							
							 
							
							
							
						 
						
							2012-04-22 20:03:34 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								8205fe79ce 
								
							
								 
							
						 
						
							
							
								
								Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.  
							
							 
							
							... 
							
							
							
							This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before).  However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing. 
							
						 
						
							2012-04-22 19:51:51 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								8df4bd14f5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							
							
						 
						
							2012-04-22 15:06:06 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								26fd1e3a0c 
								
							
								 
							
						 
						
							
							
								
								fix a bug i added fixing another....  
							
							 
							
							
							
						 
						
							2012-04-22 03:08:47 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								190e7a4334 
								
							
								 
							
						 
						
							
							
								
								ubitODE: - don't try to hover underground unless volumedetector (that doesn't colide with it)  
							
							 
							
							
							
						 
						
							2012-04-21 05:16:54 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								ae2b8f7007 
								
							
								 
							
						 
						
							
							
								
								Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths.  
							
							 
							
							
							
						 
						
							2012-04-21 03:42:54 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								f609594595 
								
							
								 
							
						 
						
							
							
								
								refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.  
							
							 
							
							
							
						 
						
							2012-04-21 03:23:51 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								77a7de87e1 
								
							
								 
							
						 
						
							
							
								
								Add test for setting physics in a linkset  
							
							 
							
							
							
						 
						
							2012-04-21 02:45:16 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								d5c724e5b8 
								
							
								 
							
						 
						
							
							
								
								Add regression test for prim status when root prim in a new linkset is non-physical  
							
							 
							
							
							
						 
						
							2012-04-21 01:51:57 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								9ac48b2aff 
								
							
								 
							
						 
						
							
							
								
								Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.  
							
							 
							
							... 
							
							
							
							On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour. 
							
						 
						
							2012-04-21 01:43:09 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								17bf2a62db 
								
							
								 
							
						 
						
							
							
								
								Add test for correct physics status on linking two physics objects  
							
							 
							
							... 
							
							
							
							Also fixes last build break. 
							
						 
						
							2012-04-21 01:09:42 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								71900968b2 
								
							
								 
							
						 
						
							
							
								
								refactor: extract common setup code in SceneObjectStatusTests  
							
							 
							
							
							
						 
						
							2012-04-21 01:01:24 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								ae789f6c16 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2012-04-21 00:55:27 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								06552f217e 
								
							
								 
							
						 
						
							
							
								
								Add TestSetPhysics() to SOP status tests  
							
							 
							
							
							
						 
						
							2012-04-21 00:54:48 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7a574be3fd 
								
							
								 
							
						 
						
							
							
								
								Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.  
							
							 
							
							... 
							
							
							
							prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug. 
							
						 
						
							2012-04-21 00:12:07 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								c8307cdf1e 
								
							
								 
							
						 
						
							
							
								
								Improve bitmap disposal to do null checks and not to potentially try disposal of uninitialized variables.  
							
							 
							
							... 
							
							
							
							This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail.
Resolves http://opensimulator.org/mantis/view.php?id=5973  
							
						 
						
							2012-04-20 23:35:11 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								d76d8f3da1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							
							
						 
						
							2012-04-20 23:32:55 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								566327a948 
								
							
								 
							
						 
						
							
							
								
								If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position  
							
							 
							
							... 
							
							
							
							This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966  
							
						 
						
							2012-04-20 23:24:24 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								31c5a7241e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							
							
						 
						
							2012-04-20 23:17:29 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								3b56c44453 
								
							
								 
							
						 
						
							
							
								
								changed seletion code. SOP now knows about parts selection. UI actions are sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects  
							
							 
							
							
							
						 
						
							2012-04-20 18:51:32 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								464fb2533f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
	OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs 
							
						 
						
							2012-04-20 16:48:43 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								2c7f035925 
								
							
								 
							
						 
						
							
							
								
								ubitODE: - Change triangles used in terrain height estimation  
							
							 
							
							
							
						 
						
							2012-04-20 04:49:23 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								75f117484b 
								
							
								 
							
						 
						
							
							
								
								Always dispose of existing opened bitmap from file in SaveFile(), instead of simply dropping the reference if the existing file didn't contain a bitmap of the same size.  
							
							 
							
							
							
						 
						
							2012-04-20 03:57:22 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								cba64ebc79 
								
							
								 
							
						 
						
							
							
								
								Explicitly dispose of bitmaps opened from files in GenericSystemDrawing and JPEG.cs  
							
							 
							
							
							
						 
						
							2012-04-20 03:46:33 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								4ac2f839bd 
								
							
								 
							
						 
						
							
							
								
								Remember to dispose of the bitmap opened from a file in GatekeeperServiceConnector.GetMapImage()  
							
							 
							
							
							
						 
						
							2012-04-20 03:32:38 +01:00  
						
					 
				
					
						
							
							
								 
								Garmin Kawaguichi
							
						 
						
							 
							
							
							
								
							
								63cda3a6d0 
								
							
								 
							
						 
						
							
							
								
								concerns GenericSystemDrawing.cs  
							
							 
							
							... 
							
							
							
							in OpenSim\Region\CoreModules\World\Terrain\FileLoaders\GenericSystemDrawing.cs
Ln 67
Apply Justin's solution
Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com> 
							
						 
						
							2012-04-20 03:26:02 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ec6347f987 
								
							
								 
							
						 
						
							
							
								
								ubitODE - again avatar/terrain collision. Reduce new viewers interpolators efects reporting null velocity and aceleration when stopped near the right position, where they can still have instantanius large values that can get magnified by interpolators, specially using diferent timing estimation.  
							
							 
							
							
							
						 
						
							2012-04-20 03:17:36 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								f3dda2d85d 
								
							
								 
							
						 
						
							
							
								
								Add more exception detail to Exception and IOException throws in BaseHttpServer.HandleRequest()  
							
							 
							
							
							
						 
						
							2012-04-20 03:12:25 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								2b98e2f106 
								
							
								 
							
						 
						
							
							
								
								Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.  
							
							 
							
							... 
							
							
							
							This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures 
							
						 
						
							2012-04-20 02:50:36 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								65b3e13010 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							 
							
							
							
						 
						
							2012-04-20 00:17:14 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								aeb5aed5b7 
								
							
								 
							
						 
						
							
							
								
								changed - VolumeDetect and phantom setting interaction. Script VD(true) forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics.  
							
							 
							
							
							
						 
						
							2012-04-19 23:01:22 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								9b02e1cf4a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2012-04-19 01:52:23 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								beb7b8d189 
								
							
								 
							
						 
						
							
							
								
								Fix a logic error in app domain creation  
							
							 
							
							
							
						 
						
							2012-04-18 23:23:37 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								c2be894330 
								
							
								 
							
						 
						
							
							
								
								Fx up estate settings  
							
							 
							
							
							
						 
						
							2012-04-18 23:23:01 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								411bd0574d 
								
							
								 
							
						 
						
							
							
								
								Allow setting a specific target velocity on TeleportWithMomentum  
							
							 
							
							
							
						 
						
							2012-04-18 22:16:59 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								525b7593e8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs 
							
						 
						
							2012-04-18 20:09:52 +01:00