Sean Dague
e1e4fe7361
replace 2 instances of "0000...." with LLUUID.Zero.ToSting() because
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I was in the file and noticed them.
2008-05-07 15:07:46 +00:00
Sean Dague
3792827cf3
revert 4546, I definitely didn't understand what I was doing here
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and awebb says he's close to a functional patch for 1166
2008-05-07 15:01:02 +00:00
Sean Dague
4999b00294
attempted fix of http://opensimulator.org/mantis/view.php?id=1166 . This
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is currently untested and may result in weirdness. Beware this changeset.
2008-05-07 14:41:59 +00:00
Justin Clarke Casey
382b9c18ed
From: Alan M Webb <awebb@vnet.ibm.com>
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The attached patch moves the sun module incrementally nearer where it
needs to be. Default behavior, i.e. no overriding configuration is to
match Second Life's diurnal/nocturnal rhythm.
All designated values are now sent to the client.There remain a couple
of unanswered questions about how this SHOULD be implemented though.
2008-05-07 14:15:59 +00:00
Jeff Ames
0ea48cf786
De-tabify source.
2008-05-06 22:41:38 +00:00
Sean Dague
0b09966c7e
send actual velocity and angular velocity in terse updates
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instead of hardcoding to zero when the primitive is non physical.
llTargetOmega should work now.
2008-05-06 22:17:00 +00:00
Jeff Ames
be024e1e93
Restored svn:keywords to prebuild.xml.
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Set svn properties script to ignore this property from now on.
Update svn properties on some other file types.
Minor formatting cleanup.
2008-05-06 22:14:15 +00:00
Sean Dague
94a3442baf
this should fix zariok's issue
2008-05-06 19:22:05 +00:00
Sean Dague
ffe6b71f61
reduce log messages from nhibernate
2008-05-06 19:07:14 +00:00
mingchen
d8e02d9e5c
*LLClientView is now pushed the EstateSettings instead of pulling it from the scene...more to standards
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*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
2008-05-06 18:29:58 +00:00
Sean Dague
81056717e0
added nhibernate examples
2008-05-06 18:22:26 +00:00
Adam Frisby
31cd162d34
* Cleaning up code, making it conform to OpenSim standards.
2008-05-06 04:56:48 +00:00
Teravus Ovares
add13276a9
* Committing a bunch of work for control snatching. Not done yet. No visible features.
2008-05-06 02:47:14 +00:00
Teravus Ovares
240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
2008-05-06 00:23:19 +00:00
Justin Clarke Casey
9655cf2807
* Refactor: Break out permissions code into a separate region PermissionsModule
2008-05-05 20:14:53 +00:00
Justin Clarke Casey
60a83574f4
* Just some tidy up and documentation before I make my first ever attempt to extract a lump of code out to a region module
2008-05-05 18:53:07 +00:00
mingchen
c535f3947d
*Standardized the Land module by removing all references to libsecondlife.packets
2008-05-05 17:44:40 +00:00
Teravus Ovares
ce19234dc8
* Unraveled the DEBUG_CHANNEL mystery.
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* Moved script errors to the debug channel.
* Typing '/2147483647 OK' results in a debug_channel message.
* Expanded the available parameters that are send-able through IClientAPI
2008-05-05 15:53:11 +00:00
Teravus Ovares
1130c3067c
* A bit of spice from here, a pinch of salt from there, some brains that attracts zombies.. a recipe for llRezObject
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* Original patch by YZh Thanks YZH!!!!
* object_rez event patch by Melanie, Thanks Melanie!!!
* Some fixups, some missing things(velocity,rotation)
* script delay
* Recoil
* Standard error messages
* Standard silent failures
* Easter egg management
2008-05-05 00:03:30 +00:00
Teravus Ovares
7b446aba91
* Implemented DIE_AT_EDGE and Temporary objects don't save to the database.
2008-05-04 22:55:52 +00:00
Jeff Ames
0e31eb8314
Update svn properties.
2008-05-04 21:59:29 +00:00
Adam Frisby
9752669011
* Reformatted EstateManagementModule
2008-05-04 19:30:26 +00:00
Adam Frisby
07098978b9
* Updating some file locations.
2008-05-04 19:21:14 +00:00
mingchen
ddb3a9bdf8
*Fixed a mistake in the EstateManagementModule that messed up the trunk.
2008-05-04 19:19:18 +00:00
mingchen
63c104efde
*Fixed up EstateManagementModule to the module standard - no more packets allowed!
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*Started cleaning up the land module
2008-05-04 18:59:18 +00:00
Justin Clarke Casey
5ab392d0ee
* Refactor: A final root folder special case removal, this time in HandleFetchInventoryDescendents[CAPS]
2008-05-04 01:14:21 +00:00
Justin Clarke Casey
6c62985fd5
* Refactor: Do the root case removal thing again, this time in ItemReceive()
2008-05-04 01:04:49 +00:00
Justin Clarke Casey
9646258fdf
* Refactor: Simplify CachedUserInfo.FolderReceive() by removing root folder special case
2008-05-04 00:53:01 +00:00
Justin Clarke Casey
0f716e3ac4
* Simplify CreateFolder() by folding previous special root case into FindFolder()
2008-05-04 00:06:34 +00:00
Justin Clarke Casey
27a7391d6b
* Add ability to defer item actions for AddItem() and DeleteItem(). This won't be useful until we let the client cache (again?)
2008-05-03 23:33:20 +00:00
Justin Clarke Casey
56827894e9
* Refactor RemoveItem()
2008-05-03 23:23:46 +00:00
Justin Clarke Casey
688940e810
* Refactor: Renaming item and folder tree search methods to have Find*() prefixes
2008-05-03 22:39:33 +00:00
Adam Frisby
87b3137928
* Cleaned up code in Terrain, Tree and Map modules.
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* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly.
* Moved MapImageModule.cs to Modules/World/WorldMap
* Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03 20:00:35 +00:00
Justin Clarke Casey
068163b14b
* Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which arguably should be split)
2008-05-03 19:50:49 +00:00
Adam Frisby
9485b52f97
* Made 3Di LoadBalancerPlugin compatible with recent IClientNetworkServer changes.
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* It's slightly hackish in that it will not work with another client type, but LoadBalancerPlugin is very dependent on the LL Architecture and is unlikely to be useful with a different protocol anyway.
2008-05-03 19:38:03 +00:00
Adam Frisby
dcf004aa0d
* Refactoring and major cleaning work done on 3Di's LoadBalancerPlugin - Johan, if you are still around, please shoot me a message.
2008-05-03 19:33:59 +00:00
Justin Clarke Casey
45430a5403
* Refactor: move UpdateFolder into CachedUserInfo
2008-05-03 19:27:34 +00:00
Justin Clarke Casey
45a71bb045
* Make user profile cache service complain if the caller assumes a profile exists when in fact it does not
2008-05-03 19:12:17 +00:00
Justin Clarke Casey
1087542705
* Refactor: Move bulk of CreateFolder from UserProfileCacheService into CachedUserInfo
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* Remove unused/superseded methods from GridInventoryService
2008-05-03 18:57:02 +00:00
Justin Clarke Casey
a5dfca8958
* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()
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* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03 18:13:32 +00:00
Justin Clarke Casey
f5609ba452
* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()
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* Remove old framework asset transactions files which were region modularized
2008-05-03 18:01:38 +00:00
mingchen
4a87d96c17
*Moved EstateManager into a region module
2008-05-03 17:11:21 +00:00
Teravus Ovares
e8acb49fef
* For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead!
2008-05-03 15:39:40 +00:00
Teravus Ovares
07167c9a3f
* Committing some collision stuffs that I'm working on.
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* Nothing user facing yet.
2008-05-03 04:33:17 +00:00
Charles Krinke
18362b25bf
Thank you kindly, Melanie for a patch to solve
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llParticleSystem and osDynamicTexture issues.
2008-05-02 23:23:39 +00:00
Sean Dague
e538a34acc
fixed up a bunch of the nhibernate user driver. Friends are not
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implemented, and something is still funny with agents, but this
at least got me logged in, so is good enough to plumb through
appearance and see how that goes.
2008-05-02 19:57:35 +00:00
Sean Dague
17496f3edf
in theory fix the user table mapping
2008-05-02 19:39:27 +00:00
Sean Dague
260927bf68
move it out of the Types namespace
2008-05-02 19:31:41 +00:00
Sean Dague
1edb7992f1
fixed the dos line endings
2008-05-02 19:21:33 +00:00
Sean Dague
286d681673
in theory this gives me a back end that will do persistance
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to actually have something to test plumbing in appearance
saving.
2008-05-02 19:16:54 +00:00