Justin Clark-Casey (justincc)
cbe1cc1bc8
minor: refactor common setup in uuid gatherer test
2009-11-12 17:50:09 +00:00
Justin Clark-Casey (justincc)
55a40694e7
minor: remove mono compiler warning
2009-11-12 17:42:26 +00:00
Adam Frisby
cedd827f7f
* Added some new syntax options for the Monitor Module's HTTP poll.
2009-11-12 11:17:04 +11:00
dahlia
8ae3df22a2
clean up some cruft
2009-11-11 11:10:42 -08:00
Justin Clark-Casey (justincc)
6d88c96e01
minor: remove mono compiler warning
2009-11-11 18:49:05 +00:00
Justin Clark-Casey (justincc)
00102e73a6
Add basic new uuid gatherer tests to check behaviour when the gather seed is a missing asset
2009-11-11 18:46:04 +00:00
Justin Clark-Casey (justincc)
1fa037a0c3
minor: remove some mono compiler warnings
2009-11-11 15:56:14 +00:00
dahlia
a8a01e2bc7
add a ToOmvPrimitive() method to PrimitiveBaseShape
2009-11-11 02:54:58 -08:00
Teravus Ovares (Dan Olivares)
4a2d82e14b
* Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule.
2009-11-11 02:47:17 -05:00
Teravus Ovares (Dan Olivares)
c8268a270f
* Fix resources file mapping
2009-11-11 00:00:21 -05:00
Teravus Ovares (Dan Olivares)
1bb510ab17
* Update namespace in the regioncombinermodule.
2009-11-10 23:43:18 -05:00
Teravus Ovares (Dan Olivares)
2e514bfb1b
* Move RegionCombinerModule to it's own project
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* Moves the mono_metadata_token_from_dor message to a different module on loading.
2009-11-10 22:40:08 -05:00
Justin Clark-Casey (justincc)
d6a7f284a2
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-11-10 18:59:37 +00:00
Justin Clark-Casey (justincc)
9cb0c7c86e
Stop OpenSim.Grid.GridServer.exe from building to reduce user/developer confusion, since only the ROBUST grid service now works
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GridServer dll still building for now due to unresolved dependencies with the remaining OpenSim.Grid.UserServer.exe
2009-11-10 18:58:28 +00:00
Diva Canto
05f7fa1543
Broke the monster RegionLoaded method in RegionCombinerModule into 4 smaller methods. Let's see if this avoids a mono bug that is making megaregions not work in mono. Long shot, but worth a try.
2009-11-10 10:39:16 -08:00
Diva Canto
3294714099
Updated HGUserServices with AuthenticateUserByPassword, so that iar works.
2009-11-10 07:57:54 -08:00
Adam Frisby
90b15aa440
* Added HTTP polling for Statistics Monitor Module (access via http://sim.com:httpport/monitorstats/regionUUID/ )
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* Returns simple formatted XML document containing statistical data on the current sim.
* Example:
<data>
<AgentCountMonitor>5.0000</AgentCountMonitor>
...
</data>
2009-11-11 00:22:06 +11:00
Mic Bowman
167c15db9d
Fixed XMLRPC return params
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Signed-off-by: Melanie <melanie@t-data.com>
2009-11-10 04:14:41 +00:00
Melanie
ba99081bbe
Add IScriptModuleComms interface and region module to handle dispatch of
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script messages to region modules and sending back replies.
Hook IScriptModuleComms.OnScriptCommand to see commands and use
DispatchReply to reply to the script. It is recommended to pass the "id"
parameter from the event as the "k" parameter of the reply.
The script will receive the reply as a link message from link -1.
2009-11-10 03:36:43 +00:00
dahlia
af9b0dcc20
Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensim
2009-11-09 18:49:13 -08:00
dahlia
3e22bb24f5
add an overload to _SculptMesh for meshing from a list of coordinates
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add conditional compilation for System.Drawing dependency
2009-11-09 18:44:03 -08:00
Melanie
7df7e6a0bb
Add modSendCommand function (note, this is a new API module, using the API
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extension mechanism, it's not a osFunction!
2009-11-10 01:22:14 +00:00
John Hurliman
5145dfa53c
* Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
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* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
Justin Clark-Casey (justincc)
a88a463b50
Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
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This appears to now give better ODE physics response (less sinking into the ground, etc.)
Please change it back if this is actually a bad idea for some reason
2009-11-09 19:26:42 +00:00
Justin Clark-Casey (justincc)
3274bc39c8
minor: remove some mono compiler warnings
2009-11-09 17:43:32 +00:00
Justin Clark-Casey (justincc)
7f5d0a6735
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-11-09 17:36:28 +00:00
Justin Clark-Casey (justincc)
716f70cd31
refactor out iar escaping
2009-11-09 17:34:07 +00:00
Justin Clark-Casey (justincc)
1ded7edde2
minor: correct slightly over-enthusiastic load iar logging message
2009-11-09 17:24:06 +00:00
Justin Clark-Casey (justincc)
7c5dc94cc8
fix load iar regression accidentally introduced in last commit
2009-11-09 17:22:18 +00:00
Justin Clark-Casey (justincc)
3c1f50127c
minor: tweak load iar messages to be slightly less verbose
2009-11-09 17:20:30 +00:00
Justin Clark-Casey (justincc)
fbcf6ffc18
minor: provide updates on number of assets loaded while executing "load iar"
2009-11-09 17:17:25 +00:00
Justin Clark-Casey (justincc)
1afe5a528c
minor: remove some mono compiler warnings
2009-11-09 17:09:56 +00:00
Justin Clark-Casey (justincc)
ae92bbcb95
refactor: break actual item load in iar into separate method
2009-11-09 17:04:05 +00:00
Justin Clark-Casey (justincc)
a0c1836fde
minor: remove some old commented out load iar code
2009-11-09 16:43:35 +00:00
Justin Clark-Casey (justincc)
678a74e4f7
Tell the user when a 'save iar' has failed because the inventory path could not be found
2009-11-09 16:42:17 +00:00
Justin Clark-Casey (justincc)
a3105a34ca
Implement human / escaping for inventory folders as well as items
2009-11-09 16:12:13 +00:00
Justin Clark-Casey (justincc)
6820cc93ec
refactor path delimiter in iar utils
2009-11-09 16:08:17 +00:00
Justin Clark-Casey (justincc)
a7af92d5d0
minor: remove some mono compiler warnings
2009-11-09 16:03:15 +00:00
Justin Clark-Casey (justincc)
9b2592a960
refactor: make human iar escape char a constant rather than a magic char
2009-11-09 15:54:43 +00:00
Justin Clark-Casey (justincc)
668850b974
* for iars, allow item names/folders including "/" to be escaped using "\/"
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* also, "\" has to be escaped as "\\"
* add item name unit test for escaped characters
2009-11-09 15:49:09 +00:00
Melanie
f8bcbe5492
remove the debug stuff
2009-11-08 22:39:00 +00:00
Melanie
aff5fe10b0
test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWY
2009-11-08 22:29:36 +00:00
Melanie
81c439bcaa
Patch from Snoopy2. Fixes Mantis #4342
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fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god.
Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
2009-11-08 20:36:00 +00:00
Melanie
5300e8506d
Reintroduce AssetBase's old behavior. A Parameterless constructor is required
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for .NET serialization and removing it breaks the OpenSim asset server
protocol.
2009-11-06 10:33:49 +00:00
John Hurliman
1cddc85078
Fixing the build break
2009-11-06 00:06:49 -08:00
John Hurliman
dfe4dc735a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-11-05 23:50:42 -08:00
John Hurliman
6ed57814c1
* Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per packet. This is a limitation of LLUDP, nothing we can really do about it
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* Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
2009-11-05 23:50:17 -08:00
John Hurliman
afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
2009-11-05 13:10:58 -08:00
John Hurliman
e6d7303b29
Applying #4332 , optional packet statistics logging
2009-11-05 12:01:40 -08:00
Justin Clark-Casey (justincc)
f8f1e94cf8
add unit test for iar & escaping
2009-11-05 19:32:24 +00:00
Justin Clark-Casey (justincc)
6f4a588397
minor test var name tweak
2009-11-05 19:09:32 +00:00
Justin Clark-Casey (justincc)
bae03dfcbd
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-11-05 18:53:57 +00:00
Justin Clark-Casey (justincc)
345ddcd0d8
* Escape / character when saving items and folders in an iar so that the loader doesn't barf
2009-11-05 18:53:25 +00:00
Melanie
ec0d5b408a
Change the permissions module to use the friend list cache already in the
...
friends module instead of requesting the entire friends list over the
network each time a prim is touched.
2009-11-05 17:29:52 +00:00
Melanie
b098572525
Remove a spammy debug message from friends list check in the perms module.
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Replace the integer compares with proper bitflags checking from libOMV.
Friends rights are now functional.
2009-11-05 16:46:39 +00:00
Melanie
83b4b4440b
Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
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Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
Melanie
30a2411e58
Separate folder and item limit for UDP inventory packets. Folder limit is
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now 6, as before, item limit is 5. This should avoid most, if not
all, oversized packets.
2009-11-04 23:54:19 +00:00
Melanie
a431f346e7
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2009-11-04 23:29:42 +00:00
John Hurliman
a13e25ebbe
Initialize SceneObjectPart.RotationOffset to Quaternion.Identity
2009-11-04 16:19:56 -08:00
John Hurliman
f57a646638
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-11-04 16:08:23 -08:00
John Hurliman
ec2ebf2598
Removing EntityBase.Rotation
2009-11-04 16:08:10 -08:00
Melanie
b6ea7c26ac
Refine oversized packet handling as per jhurliman. Reallocate the buffer to
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actual packet size only for oversized packets.
2009-11-04 23:12:56 +00:00
Melanie
58be90d2b1
Add some length to the backet buffer for packet sending so oversize
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inventory packets don't make us barf
2009-11-04 22:47:40 +00:00
Justin Clark-Casey (justincc)
9dd5d63495
minor: remove some mono compiler warnings
2009-11-04 19:44:28 +00:00
Melanie
535f4597c1
Add an overload to OutPacket as per jhurliman. Switch hacky workaround
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for InventoryDescendents to the proper way
2009-11-04 04:36:19 +00:00
Melanie
cfcb5faa4e
Bounce the pacjet items limit back up to 6
2009-11-04 04:09:46 +00:00
Melanie
5bcc02c97b
Prevent autosplitting of inventory descendents packets. Also reduces the
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number of items per packet to 5 to prevent asserts
2009-11-04 03:56:31 +00:00
Melanie
4d2ecd1236
Correctly set the totall number of descendents in inventory retrieval
2009-11-04 03:07:21 +00:00
Melanie
c72f78215b
Backport the fixes to WebFetchInventoryDescendents to the UDP
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InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
Melanie
00130841db
Remove parallel loading from XEngine, but retain the new design where
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all scripts are loaded from the same thread, rather than launching a
new one for each script. This is only marginally slower, but avoids the
race condition that led to script engine failure.
2009-11-03 20:23:50 +00:00
Justin Clark-Casey (justincc)
865d3f4b09
minor: remove a few mono compiler warnings
2009-11-03 19:35:18 +00:00
Justin Clark-Casey (justincc)
af0e5d0974
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-11-03 19:11:09 +00:00
Justin Clark-Casey (justincc)
1d737b010c
minor: remove some mono compiler warnings
2009-11-03 18:52:20 +00:00
Diva Canto
9e6f01321e
Fixed a couple of NREs in corner cases.
2009-11-03 10:24:02 -08:00
dahlia
82554e9a89
Delete depricated extrusion methods and redirect to universal extrude method.
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Sync with PrimMesher.cs r47 on forge.
2009-11-02 22:24:58 -08:00
John Hurliman
1927945053
Another race condition fix in SceneObjectGroup
2009-11-02 15:09:07 -08:00
John Hurliman
de71d23e14
Removing Console.WriteLine()s that were brought in with the revert
2009-11-02 11:54:39 -08:00
John Hurliman
0e8b5c7ffa
Fixing race conditions in the SceneObjectPart properties
2009-11-02 11:40:57 -08:00
John Hurliman
67ac9881fa
Removing duplicate SceneObjectPart.RotationalVelocity property
2009-11-02 11:28:35 -08:00
John Hurliman
6309fcc5b4
Reverting the memory leak patch for MySQL. Problems have been reported with the grid server after running for several hours
2009-11-02 11:19:55 -08:00
Melanie
f4e9809b7d
Fix an invalid argument exception in the remote admin module when.
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Patch from CasperW
2009-11-02 06:13:05 +00:00
Adam Frisby
3c0881c83c
* Committing missing file from last commit.
2009-11-02 00:20:41 +11:00
Adam Frisby
838bc80ab9
* Implemented some tweaks to monitoring module.
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* Output is prettier & more useful.
* Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-02 00:05:49 +11:00
Adam Frisby
711dde34e4
* Implements new 'Monitoring' system for reporting performance.
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* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming.
2009-11-01 19:37:40 +11:00
Diva Canto
58c260140c
Patch + minor formatting fixes.
2009-10-31 19:10:33 -07:00
Douglas R. Miles
7f4d646aea
http://opensimulator.org/mantis/view.php?id=4337
2009-10-31 19:05:02 -07:00
Teravus Ovares (Dan Olivares)
50b599a62b
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-10-30 19:25:41 -04:00
Teravus Ovares (Dan Olivares)
fb08133999
* Remove the locklessqueue tests since I guess I didn't understand what it was when I wrote the test.
2009-10-30 19:24:14 -04:00
Teravus Ovares (Dan Olivares)
5101f688ee
* Add LocklessQueueTests. One Test is commented out because it fails. It should probably work.. but I'm awaiting clarification.
2009-10-30 19:13:57 -04:00
Teravus Ovares (Dan Olivares)
2e81acec48
* Adding Tests for OpenSim.Framework.Cache. Some test cases disabled until mantis resolutions.
2009-10-30 18:13:58 -04:00
Melanie
f54d611771
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-30 22:08:34 +00:00
Melanie
c6246050d9
Make the default and max RTO configurable int he linden client stack
2009-10-30 22:07:56 +00:00
Teravus Ovares (Dan Olivares)
419303a40f
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-10-30 17:28:08 -04:00
Teravus Ovares (Dan Olivares)
4563f00852
* Another ACL Test
2009-10-30 17:27:44 -04:00
Teravus Ovares (Dan Olivares)
9d6a540198
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-10-30 17:04:55 -04:00
Teravus Ovares (Dan Olivares)
120c731a3b
* Moving A test from the OpenSim.Framework.ACL object to the OpenSim.Framework.Tests assembly. Fixing the test.
2009-10-30 17:04:10 -04:00
John Hurliman
f5e470d4ba
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-10-30 13:18:38 -07:00
John Hurliman
cb1492aaf0
Fixed a regression in SendAvatarGroupsReply()
2009-10-30 13:18:18 -07:00
Melanie
8eb3ea02ee
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-30 19:55:51 +00:00
Melanie
92f4835ba6
Convert the AvatarGroupsReply message to the event queue.
2009-10-30 19:54:56 +00:00
Melanie
39f95e8cf0
Add a using for OSD to the client view
2009-10-30 19:44:01 +00:00
John Hurliman
5d5d0e699a
* Disables automatic packet splitting on AvatarGroupsReply packets. This packet is a mess and shouldn't be used at all (in favor of the event queue message)
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* Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
2009-10-30 11:12:32 -07:00
Melanie
8a64421735
Squelch an error message on sim shutdown when not using MXP
2009-10-30 18:08:58 +00:00
John Hurliman
8a73dc0f8a
* Fix for a potential race condition in ScenePresence.AbsolutePosition
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* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
2009-10-30 03:01:15 -07:00
John Hurliman
7965b6eb61
* Moving parcel media and avatar update packets from the unthrottled category to task
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* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30 00:43:46 -07:00
John Hurliman
a05c67bebb
* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
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* Prints a warning for any future packet splitting failures
2009-10-30 00:08:41 -07:00
John Hurliman
aecaa51063
* Fixed a NullReferenceException in GetMovementAnimation() and added more protection against NREs in AddNewMovement()
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* Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim
2009-10-29 16:31:48 -07:00
John Hurliman
2913c24c8a
* Commented out two noisy debug lines in the LLUDP server
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* Misc. cleanup in ScenePresence.HandleAgentUpdate()
2009-10-29 15:24:31 -07:00
John Hurliman
ec7fd8b1f8
More performance improvements to XEngine script loading
2009-10-29 06:42:40 -07:00
John Hurliman
dd13fa361b
* Misc. formatting cleanup for the previous patch
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* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29 05:56:37 -07:00
Dan Lake
33448e4ba8
Optimizations
2009-10-29 05:39:18 -07:00
John Hurliman
5c894dac8b
* Implemented foot collision plane for avatars
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* Fixed a NullReferenceException regression
2009-10-29 05:34:40 -07:00
John Hurliman
3f2d6fe470
Ported the Simian avatar animation system to OpenSim. Landing is currently not working
2009-10-29 04:13:51 -07:00
John Hurliman
fd2c99f184
Fixing NullReferenceException regression in the previous commit
2009-10-29 02:10:48 -07:00
John Hurliman
7132877075
* Log progress messages when loading OAR files with a lot of assets
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* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman
59eb378d16
Small performance tweaks to code called by the heartbeat loop
2009-10-28 23:10:16 -07:00
John Hurliman
1c9696a9d2
Always send a time dilation of 1.0 while we debug rubberbanding issues
2009-10-28 15:11:01 -07:00
John Hurliman
a069a1ee68
Limit physics time dilation to 1.0
2009-10-28 14:44:05 -07:00
John Hurliman
b81c829576
* Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
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* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman
c003f49432
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-10-28 12:45:56 -07:00
John Hurliman
a65c8cdc38
* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
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* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman
ee0f7e10c8
Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times)
2009-10-28 12:20:34 -07:00
Melanie
184e85cdec
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-28 18:26:31 +00:00
Melanie
c17359fea5
Adding changes to previous patch to make it fit into core better
2009-10-28 18:25:37 +00:00
Fredo Chaplin
bff0d75e0f
patch kill by UUID
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Signed-off-by: Melanie <melanie@t-data.com>
2009-10-28 18:09:50 +00:00
John Hurliman
cdbeb8b83b
Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way)
2009-10-28 03:21:53 -07:00
John Hurliman
587c35f6b6
Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test
2009-10-28 02:30:16 -07:00
John Hurliman
2d470f8bde
Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out
2009-10-28 01:48:53 -07:00
John Hurliman
e31024f08b
Print the exception message when CSJ2K decoding fails for sculpty textures
2009-10-28 01:30:39 -07:00
Mikko Pallari
8254256fe9
Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer.
2009-10-28 00:41:13 -07:00
Diva Canto
6a6a8df1ba
Make map search work also for hyperlinked regions.
2009-10-27 20:32:48 -07:00
John Hurliman
76dc52dba4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-10-27 16:26:02 -07:00
John Hurliman
0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
2009-10-27 16:24:43 -07:00
John Hurliman
f89c2cac0f
Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks
2009-10-27 14:16:01 -07:00
Melanie
d068d108ad
Remove the SECS loader
2009-10-27 21:11:10 +00:00
John Hurliman
2525810e2a
Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
2009-10-27 13:31:04 -07:00
Melanie
92f7521983
Remove the rest of SECS. It was never used, except by an experimental version
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of the DotNetEngine that was never runnable.
2009-10-27 20:25:54 +00:00
John Hurliman
fefe767476
Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values
2009-10-27 13:16:58 -07:00
John Hurliman
a718d7d56a
Making the defaults for interest management variables match whether you have the [InterestManagement] section in your config or not
2009-10-27 10:17:20 -07:00
John Hurliman
bcd7593dfb
Forgot a line in the previous commit
2009-10-27 10:07:35 -07:00
John Hurliman
3a1ee79ee4
Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool
2009-10-27 02:36:57 -07:00
John Hurliman
b498693cff
* Tweak to region module loading to check for a matching constructor first instead of throwing and catching exceptions
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* Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command
* Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
2009-10-27 01:46:14 -07:00
John Hurliman
c75d415648
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
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* Minor code readability cleanup
2009-10-27 00:26:56 -07:00
John Hurliman
f5cad91578
* Switched from OpenJPEG to CSJ2K in Meshmerizer
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* Tested the previous patch and found no regressions
2009-10-26 19:03:55 -07:00
John Hurliman
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00
John Hurliman
b6651ce790
* Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene
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* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
2009-10-26 18:22:32 -07:00
John Hurliman
0b1726b524
Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
2009-10-26 16:48:43 -07:00
John Hurliman
4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
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* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman
119cf80e13
Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system
2009-10-26 15:52:59 -07:00
Dan Lake
428bd7a74b
No need to create dupe TriMeshData for ODE. A previous patch created a dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch.
2009-10-26 15:14:19 -07:00