a65ca24701 
								
							
								 
							
						 
						
							
							
								
								Add regression test TestSameRegionTeleport()  
							
							
							
						 
						
							2012-04-25 01:51:40 +01:00  
				
					
						
							
							
								 
						
							
							
								def65cd94a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs 
							
						 
						
							2012-04-25 01:22:09 +01:00  
				
					
						
							
							
								 
						
							
							
								f24289c47f 
								
							
								 
							
						 
						
							
							
								
								Comment out AvatarService.SetAvatar debug log line for now  
							
							
							
						 
						
							2012-04-25 01:09:23 +01:00  
				
					
						
							
							
								 
						
							
							
								6b299a4287 
								
							
								 
							
						 
						
							
							
								
								Comment out some debug ATTACHMENTS log messages for now.  
							
							
							
						 
						
							2012-04-25 00:52:33 +01:00  
				
					
						
							
							
								 
						
							
							
								39a6d7cab4 
								
							
								 
							
						 
						
							
							
								
								Comment out the noisier AVFACTORY log messages for now.  
							
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							Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene. 
							
						 
						
							2012-04-25 00:47:32 +01:00  
				
					
						
							
							
								 
						
							
							
								0f470326aa 
								
							
								 
							
						 
						
							
							
								
								Improve teleport log debug and error messages to tell us who is teleporting.  
							
							
							
						 
						
							2012-04-25 00:19:38 +01:00  
				
					
						
							
							
								 
						
							
							
								3da613adf5 
								
							
								 
							
						 
						
							
							
								
								fix chODE loosing some part positions when doing isPhysical false  
							
							
							
						 
						
							2012-04-24 23:13:57 +01:00  
				
					
						
							
							
								 
						
							
							
								54d5ff6774 
								
							
								 
							
						 
						
							
							
								
								Go back to always using the local timezone for now - not all machines have US/Pacific or Olsen Amercia/Los_Angeles and this introduces variability that the server operator cannot control  
							
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							Please see http://opensimulator.org/mantis/view.php?id=5972  soon for more comments. 
							
						 
						
							2012-04-24 23:00:50 +01:00  
				
					
						
							
							
								 
						
							
							
								816a44d6da 
								
							
								 
							
						 
						
							
							
								
								SOG bug fix in UI object  changes  
							
							
							
						 
						
							2012-04-24 21:48:12 +01:00  
				
					
						
							
							
								 
						
							
							
								ef1668adb3 
								
							
								 
							
						 
						
							
							
								
								Revert "Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type."  
							
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							This reverts commit d3a4d67a20 
							
						 
						
							2012-04-24 21:42:32 +01:00  
				
					
						
							
							
								 
						
							
							
								2f398231ac 
								
							
								 
							
						 
						
							
							
								
								Minor improvements to logging  
							
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							Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]"). 
							
						 
						
							2012-04-24 21:38:09 +01:00  
				
					
						
							
							
								 
						
							
							
								c5520dc83f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2012-04-24 21:30:12 +01:00  
				
					
						
							
							
								 
						
							
							
								d3a4d67a20 
								
							
								 
							
						 
						
							
							
								
								Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type.  
							
							
							
						 
						
							2012-04-24 20:52:18 +01:00  
				
					
						
							
							
								 
						
							
							
								da5fd53702 
								
							
								 
							
						 
						
							
							
								
								Fixed problem with MySQL: it was possible for one thread to use an incomplete list of column names if another thread was creating the list at the same time. Now this is thread-safe.  
							
							
							
						 
						
							2012-04-24 20:49:28 +01:00  
				
					
						
							
							
								 
						
							
							
								c70e85a327 
								
							
								 
							
						 
						
							
							
								
								When reading a region, use null objects to represent NULL fields.  
							
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							Previously NULL fields were converted to an empty string due to the use of ToString(). But if the field was an Int (e.g., "locZ"), then the subsequent attempt to convert an empty string to an int caused an exception. Now the field is null so we don't try to convert it, so there's no exception. 
							
						 
						
							2012-04-24 20:46:31 +01:00  
				
					
						
							
							
								 
						
							
							
								6011bfa5e3 
								
							
								 
							
						 
						
							
							
								
								OSSL: fixed the threat level check for osParseJSONNew  
							
							
							
						 
						
							2012-04-24 20:41:29 +01:00  
				
					
						
							
							
								 
						
							
							
								cbe889e10b 
								
							
								 
							
						 
						
							
							
								
								minor: formatting changes to top of LLLoginResponse.SetDefaultValues(), chiefly some break up of the long line.  
							
							
							
						 
						
							2012-04-24 20:30:19 +01:00  
				
					
						
							
							
								 
						
							
							
								0e3053e4c9 
								
							
								 
							
						 
						
							
							
								
								DST settings to match client default Pacific Time (mantis  #5972 )  
							
							
							
						 
						
							2012-04-24 20:22:34 +01:00  
				
					
						
							
							
								 
						
							
							
								c6f30e044b 
								
							
								 
							
						 
						
							
							
								
								Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.  
							
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							This occurred in 7a574be3fdhttp://opensimulator.org/mantis/view.php?id=5988  
							
						 
						
							2012-04-24 20:15:10 +01:00  
				
					
						
							
							
								 
						
							
							
								f0ba6c84e4 
								
							
								 
							
						 
						
							
							
								
								fix animations if sited in ground also  
							
							
							
						 
						
							2012-04-24 07:27:14 +01:00  
				
					
						
							
							
								 
						
							
							
								a4b76a42cc 
								
							
								 
							
						 
						
							
							
								
								let objects/avas push avas  
							
							
							
						 
						
							2012-04-24 06:56:34 +01:00  
				
					
						
							
							
								 
						
							
							
								1848ceac95 
								
							
								 
							
						 
						
							
							
								
								"save the catgirls"  
							
							
							
						 
						
							2012-04-24 05:42:47 +01:00  
				
					
						
							
							
								 
						
							
							
								fd27988978 
								
							
								 
							
						 
						
							
							
								
								Changed the Map-related messages from Info to Debug. They're debug messages.  
							
							
							
						 
						
							2012-04-23 21:29:18 -07:00  
				
					
						
							
							
								 
						
							
							
								1cfee4e84c 
								
							
								 
							
						 
						
							
							
								
								display heatbeat sleep time in stats. This may not be good for general use, but for testing/debug  
							
							
							
						 
						
							2012-04-24 04:57:59 +01:00  
				
					
						
							
							
								 
						
							
							
								95bb2049a0 
								
							
								 
							
						 
						
							
							
								
								fix Simulation time report  
							
							
							
						 
						
							2012-04-24 04:01:29 +01:00  
				
					
						
							
							
								 
						
							
							
								f1d6b3e710 
								
							
								 
							
						 
						
							
							
								
								some reduction on time resolution efects on spare time report  
							
							
							
						 
						
							2012-04-24 03:38:13 +01:00  
				
					
						
							
							
								 
						
							
							
								b019b20eb8 
								
							
								 
							
						 
						
							
							
								
								*testing*  changed stats time reports to be per reported frame and not acumulated in about 1second. Total Frame Time is not just 1/reported sim fps  
							
							
							
						 
						
							2012-04-24 03:05:29 +01:00  
				
					
						
							
							
								 
						
							
							
								6c21e15cb9 
								
							
								 
							
						 
						
							
							
								
								Add online/offline indicator to "friends show" region console command.  
							
							... 
							
							
							
							Improve output table formatting. 
							
						 
						
							2012-04-24 00:32:01 +01:00  
				
					
						
							
							
								 
						
							
							
								40e37d8b78 
								
							
								 
							
						 
						
							
							
								
								Add osForceAttachToAvatar() and osForceDetachFromAvatar()  
							
							... 
							
							
							
							These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high. 
							
						 
						
							2012-04-24 00:03:57 +01:00  
				
					
						
							
							
								 
						
							
							
								b798b32b19 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-04-23 22:54:11 +01:00  
				
					
						
							
							
								 
						
							
							
								1f8d1bcdcf 
								
							
								 
							
						 
						
							
							
								
								Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()  
							
							... 
							
							
							
							However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item. 
							
						 
						
							2012-04-23 22:52:46 +01:00  
				
					
						
							
							
								 
						
							
							
								60065f06b3 
								
							
								 
							
						 
						
							
							
								
								refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api  
							
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							There's no point look up an item ID that we already have. 
							
						 
						
							2012-04-23 22:23:47 +01:00  
				
					
						
							
							
								 
						
							
							
								159b3b27ca 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							
							
						 
						
							2012-04-23 21:13:08 +01:00  
				
					
						
							
							
								 
						
							
							
								e903709847 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs 
							
						 
						
							2012-04-23 20:44:41 +01:00  
				
					
						
							
							
								 
						
							
							
								5a8fdc8a0b 
								
							
								 
							
						 
						
							
							
								
								ubitODE - do own timing control (as chODE does) until heartbeat does it right  
							
							
							
						 
						
							2012-04-23 20:16:53 +01:00  
				
					
						
							
							
								 
						
							
							
								679da63da6 
								
							
								 
							
						 
						
							
							
								
								Mantis 5977 Corrections to llRegionSayTo  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2012-04-23 07:16:33 -04:00  
				
					
						
							
							
								 
						
							
							
								e0f81e2400 
								
							
								 
							
						 
						
							
							
								
								ubitODE - several changes...  
							
							
							
						 
						
							2012-04-23 01:47:11 +01:00  
				
					
						
							
							
								 
						
							
							
								49ed68e98c 
								
							
								 
							
						 
						
							
							
								
								refactor: simply some properties code in BasicPhysicsPlugin  
							
							
							
						 
						
							2012-04-22 20:28:12 +01:00  
				
					
						
							
							
								 
						
							
							
								58c890df5d 
								
							
								 
							
						 
						
							
							
								
								Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths.  
							
							
							
						 
						
							2012-04-22 20:03:34 +01:00  
				
					
						
							
							
								 
						
							
							
								8205fe79ce 
								
							
								 
							
						 
						
							
							
								
								Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.  
							
							... 
							
							
							
							This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before).  However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing. 
							
						 
						
							2012-04-22 19:51:51 +01:00  
				
					
						
							
							
								 
						
							
							
								8df4bd14f5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-04-22 15:06:06 +01:00  
				
					
						
							
							
								 
						
							
							
								26fd1e3a0c 
								
							
								 
							
						 
						
							
							
								
								fix a bug i added fixing another....  
							
							
							
						 
						
							2012-04-22 03:08:47 +01:00  
				
					
						
							
							
								 
						
							
							
								190e7a4334 
								
							
								 
							
						 
						
							
							
								
								ubitODE: - don't try to hover underground unless volumedetector (that doesn't colide with it)  
							
							
							
						 
						
							2012-04-21 05:16:54 +01:00  
				
					
						
							
							
								 
						
							
							
								ae2b8f7007 
								
							
								 
							
						 
						
							
							
								
								Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths.  
							
							
							
						 
						
							2012-04-21 03:42:54 +01:00  
				
					
						
							
							
								 
						
							
							
								f609594595 
								
							
								 
							
						 
						
							
							
								
								refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.  
							
							
							
						 
						
							2012-04-21 03:23:51 +01:00  
				
					
						
							
							
								 
						
							
							
								77a7de87e1 
								
							
								 
							
						 
						
							
							
								
								Add test for setting physics in a linkset  
							
							
							
						 
						
							2012-04-21 02:45:16 +01:00  
				
					
						
							
							
								 
						
							
							
								d5c724e5b8 
								
							
								 
							
						 
						
							
							
								
								Add regression test for prim status when root prim in a new linkset is non-physical  
							
							
							
						 
						
							2012-04-21 01:51:57 +01:00  
				
					
						
							
							
								 
						
							
							
								9ac48b2aff 
								
							
								 
							
						 
						
							
							
								
								Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.  
							
							... 
							
							
							
							On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour. 
							
						 
						
							2012-04-21 01:43:09 +01:00  
				
					
						
							
							
								 
						
							
							
								17bf2a62db 
								
							
								 
							
						 
						
							
							
								
								Add test for correct physics status on linking two physics objects  
							
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							Also fixes last build break. 
							
						 
						
							2012-04-21 01:09:42 +01:00  
				
					
						
							
							
								 
						
							
							
								71900968b2 
								
							
								 
							
						 
						
							
							
								
								refactor: extract common setup code in SceneObjectStatusTests  
							
							
							
						 
						
							2012-04-21 01:01:24 +01:00