Commit Graph

  • fa4716955e make 2 tests happy again UbitUmarov 2019-03-30 12:51:10 +0000
  • 6cf85a3db1 a few more changes on initial objects send UbitUmarov 2019-03-30 12:07:49 +0000
  • f6db9e044d Yengine: fix scripts resume on attachments drop UbitUmarov 2019-03-28 13:46:39 +0000
  • 3644879677 mantis 8508: ignore llAttachToAvatar if already attached UbitUmarov 2019-03-28 02:32:36 +0000
  • 1847a42a86 changes on teleports v7 UbitUmarov 2019-03-28 00:02:24 +0000
  • 5663e2c0c8 try another way UbitUmarov 2019-03-27 07:32:06 +0000
  • dad533fe1c timming issues on fast tp back to same region on new code UbitUmarov 2019-03-27 06:43:22 +0000
  • 83fd05f131 timming issues on fast tp back to same region on new code UbitUmarov 2019-03-27 02:04:11 +0000
  • 5035de053a we should be able to zeroencode compressedupdates UbitUmarov 2019-03-25 17:51:38 +0000
  • b32b104996 some more changes on objects sending UbitUmarov 2019-03-24 16:15:24 +0000
  • 481d7156d1 mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes numbre of sides warning. build prims with the number of sides of the high LOD submesh UbitUmarov 2019-03-24 01:51:29 +0000
  • 027750e98f compact the trivial te case, a more complete one may be needed even beening heavy UbitUmarov 2019-03-24 00:35:30 +0000
  • 33986aea5e mantis 8506: parse highlod mesh and compare its number of prim faces to the number of faces provided and warn mismatch UbitUmarov 2019-03-23 23:32:39 +0000
  • 9c322c93cc fix particles encoding on compressedupdate UbitUmarov 2019-03-23 08:04:23 +0000
  • b6626739e2 make the text enable option visible for testing UbitUmarov 2019-03-23 04:28:22 +0000
  • 010d64dcd2 a bit more suicidal... UbitUmarov 2019-03-23 03:58:22 +0000
  • a9aba562b1 pesty warning UbitUmarov 2019-03-23 02:24:32 +0000
  • d0052c8174 add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong. UbitUmarov 2019-03-23 02:18:32 +0000
  • db191cd4e2 oops send flag PrimFlags.InventoryEmpty but do not override others UbitUmarov 2019-03-21 07:13:39 +0000
  • cfbd34f618 add some code for compressed updates, but disabled, since more changes are needed elsewhere UbitUmarov 2019-03-21 06:52:18 +0000
  • b1cf06796f do send flag PrimFlags.InventoryEmpty UbitUmarov 2019-03-21 06:21:57 +0000
  • 7211afb3b9 missing file UbitUmarov 2019-03-20 15:12:56 +0000
  • d6b3413c63 RegionHandshake IS critical llupd protocol not to be done by odd modules UbitUmarov 2019-03-20 15:09:53 +0000
  • 81ff118378 lludp direct encode RegionHandshake UbitUmarov 2019-03-20 14:41:19 +0000
  • fe6317f009 LSL update texture entry is heavy, set all parameters on same update UbitUmarov 2019-03-19 21:37:58 +0000
  • af35882eda prevent spurius acceleration values UbitUmarov 2019-03-19 13:00:11 +0000
  • c521ff394e recover the UnAckedBytes are in KB fix UbitUmarov 2019-03-19 10:59:01 +0000
  • 7884278097 try to avoid some useless full object updates UbitUmarov 2019-03-19 10:29:48 +0000
  • a7927e9d7b lludp ObjectAnimation encoding UbitUmarov 2019-03-19 09:44:13 +0000
  • 71361f61f4 lludp SimStats encoding UbitUmarov 2019-03-19 08:52:14 +0000
  • 132d8be9cc UnAckedBytes are in KB UbitUmarov 2019-03-19 07:22:24 +0000
  • b10a3ba023 take the deafult on the parameter overlay UbitUmarov 2019-03-19 06:52:57 +0000
  • 182977a872 do not send parceloverlay on crossings (may be bad, or not) UbitUmarov 2019-03-19 06:38:43 +0000
  • 1c6be0fae3 ooops UbitUmarov 2019-03-19 06:10:08 +0000
  • 6dde1aaa14 try save a few ns on parcel overlays UbitUmarov 2019-03-19 06:00:36 +0000
  • c2086e6257 add a few extra checks for viewers animated objects support, to avoid timming issues UbitUmarov 2019-03-19 00:47:45 +0000
  • 199d4a1bd0 lludp ReplyTaskInventory, SendXferPacket and AbortXfer enconding UbitUmarov 2019-03-18 23:36:49 +0000
  • ee0eef5ee0 also fix the ThrottleOutPacketType UbitUmarov 2019-03-18 22:29:15 +0000
  • f17dba9925 oops UbitUmarov 2019-03-18 22:26:02 +0000
  • 37619443a7 lludp GenericMessage enconding UbitUmarov 2019-03-18 22:19:23 +0000
  • 606d096709 lludp ImprovedInstantMessage enconding UbitUmarov 2019-03-18 21:04:42 +0000
  • 6fd7b931b1 lludp ChatFromSimulator enconding; some simplification UbitUmarov 2019-03-18 18:58:07 +0000
  • 84187975bd lludp AgentMovementComplete enconding UbitUmarov 2019-03-18 18:03:22 +0000
  • b9987b4183 stop sending some useless small packets UbitUmarov 2019-03-17 21:37:21 +0000
  • 9ccca71c1b remove redundant code UbitUmarov 2019-03-17 19:00:02 +0000
  • 8bb0c05825 lludp: direct encode PacketAck, StartPingCheck and CompletePingCheck UbitUmarov 2019-03-17 18:16:38 +0000
  • ee8ad3e69d lludp: direct encode AvatarAppearance UbitUmarov 2019-03-17 02:02:40 +0000
  • 2ff5b322be lludp: direct encode CoarseLocationUpdate UbitUmarov 2019-03-16 17:44:34 +0000
  • 5428b4799d lludp: direct encode rest of send terseupdates UbitUmarov 2019-03-16 15:40:01 +0000
  • d8f9a007f4 bug fix on mapblockreply; direct encode mapitemreply just because.. UbitUmarov 2019-03-16 14:30:53 +0000
  • 4a80802bec lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it needed work anyways UbitUmarov 2019-03-16 00:38:49 +0000
  • 492ba8f644 minor cleanup UbitUmarov 2019-03-15 19:21:44 +0000
  • e1c20a32ca LSL: limit sittext and touchtext to length current viewers cand display UbitUmarov 2019-03-15 18:17:50 +0000
  • 46dc9ebd4e lludp: change zero encode of strings; limit them to what current viewers expect UbitUmarov 2019-03-15 18:08:05 +0000
  • f143dbc23f lludp direct encode object Properties update packets UbitUmarov 2019-03-14 17:11:23 +0000
  • b82337de09 Robust: to tell main httpserver to stop on shutdown UbitUmarov 2019-03-12 11:48:17 +0000
  • 1b8999b130 try to work around robust shutdown/quit blocking on mono UbitUmarov 2019-03-12 11:14:59 +0000
  • c7a02dc058 Merge branch 'master' of brain.opensimulator.org:/var/git/opensim root 2019-03-11 23:41:26 +0000
  • 0a4f0758fa Should have been in the last commit root 2019-03-11 23:40:55 +0000
  • c3f9b1568c Fix multi, and single tenancy on MapGet root 2019-03-11 23:38:57 +0000
  • e877c94b51 Add a but more status info on marker files root 2019-03-11 23:37:53 +0000
  • d8e558a3da Allow anyone to get a CAP to the console - check rights on use root 2019-03-11 23:36:52 +0000
  • 68b0d9f31d errr use invariantculture compare not current UbitUmarov 2019-03-11 23:24:20 +0000
  • 186e9e2838 at login do try proper region name match before sending just somewhere that looks similar UbitUmarov 2019-03-11 23:15:30 +0000
  • 32a03a49fc lludp: direct encode terrain patchs packets UbitUmarov 2019-03-10 15:56:14 +0000
  • 7b55d42b11 lludp fix max packet size on ack appends UbitUmarov 2019-03-10 11:23:38 +0000
  • 343239c7c3 do not send animated attachments to viewers that do not support them. UbitUmarov 2019-03-09 12:04:26 +0000
  • 6bc37f348e ooops bad zeroencode flag UbitUmarov 2019-03-08 22:28:57 +0000
  • e9d7ced733 just direct encode avatar animation also UbitUmarov 2019-03-08 21:14:08 +0000
  • a32060180f agent animation object ids are only for self avatar UbitUmarov 2019-03-08 19:14:09 +0000
  • 155e499457 well let trees have special state and grass data block again. UbitUmarov 2019-03-07 18:57:13 +0000
  • 95c4de6144 grass even more UbitUmarov 2019-03-07 18:20:17 +0000
  • 4e7cddc6a8 vegetation is special UbitUmarov 2019-03-07 17:11:52 +0000
  • 9ccc3ed756 make use of direct object update encoding UbitUmarov 2019-03-07 14:53:32 +0000
  • fbd741ece3 prims have at most 9 face textures UbitUmarov 2019-03-07 12:12:11 +0000
  • 6ae1341c58 don't read from dbs wrong sound flags UbitUmarov 2019-03-07 04:53:41 +0000
  • 9487f5cdd3 don't send irrelevant data UbitUmarov 2019-03-07 04:50:05 +0000
  • fdb1ce827b fix packet type UbitUmarov 2019-03-06 22:48:00 +0000
  • 0970dc04e2 llupd add direct encode, with inline zeroencode, of objects update ( code path currently not in use) UbitUmarov 2019-03-06 22:42:37 +0000
  • cf0f3954a8 lludp do inline zeroencode of some(most) agent full updates (runprebuild) UbitUmarov 2019-03-06 20:00:39 +0000
  • 87c81b5172 BulletSim: Add delay to stationary check after adding force to Avatar. Fix to Mantis 8496. Add parameter [BulletSim] AvatarAddForceFrames. Robert Adams 2019-03-06 10:29:46 -0800
  • 39f73b82d4 dont try to backup a object in the middle of possible multipack link UbitUmarov 2019-03-05 17:03:17 +0000
  • 0944a96517 llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work UbitUmarov 2019-03-05 16:01:29 +0000
  • b5ad1b7dcc remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic UbitUmarov 2019-03-05 09:22:34 +0000
  • 80056abbe7 OOOPPPSSS UbitUmarov 2019-03-03 12:15:28 +0000
  • ca1993c72d direct encode lludp terse object update, let contain texture entry UbitUmarov 2019-03-02 18:23:29 +0000
  • 9da1ca2b44 ll rez objects: silent ginore null object id; remove redundante llSetColor code UbitUmarov 2019-03-02 15:38:36 +0000
  • 8a8ce8b10a put back assetViewer cap code, to allow viewers testing. It is disabled at OpenSimDefaults, and should not be enabled until all major viewers do it right on opensim UbitUmarov 2019-03-01 11:57:52 +0000
  • 87733b196b reduce the chance of using a invalid avatar physics actor UbitUmarov 2019-03-01 11:48:00 +0000
  • bd1b992aaf Add Thread.ResetAbort() to various thread loops to clean up errors on shutdown. Fixes Mantis #8494. Robert Adams 2019-02-27 07:49:52 -0800
  • 9e182c27fb combat module: those parcel changes are now handled elsewhere UbitUmarov 2019-02-27 13:18:38 +0000
  • bcf05afd64 direct encode terseupdates UbitUmarov 2019-02-27 10:07:25 +0000
  • fe46f8cd1d avoid packet split on terseupdates UbitUmarov 2019-02-26 15:09:18 +0000
  • 4de5e14e54 issues with udp buffers pool on heavy load UbitUmarov 2019-02-26 15:02:57 +0000
  • e24adb9ea1 mantis 6569: restore full health on invulnerable set to true; combat module is outdated and needs work. By then the proposal on this mantis should be reviewed UbitUmarov 2019-02-26 13:38:03 +0000
  • 91569e00a0 buffers in pool have no data, better mk that clear UbitUmarov 2019-02-26 01:16:30 +0000
  • a07951b044 fix UDPBuffersPoolCount value (readable with stats show clientstack UbitUmarov 2019-02-26 00:43:44 +0000
  • d5d4dc4754 zero decode using a buffer from the pool UbitUmarov 2019-02-25 23:30:01 +0000
  • 91fab70236 removed a redundant function; try to make a particular vi coder happy about removed comments UbitUmarov 2019-02-25 23:05:11 +0000
  • d01165818d change UDPPacketBuffer pools (does waste a bit of memory) UbitUmarov 2019-02-25 21:46:23 +0000