OpenSimMirror/OpenSim/Framework
UbitUmarov 22c7450363 fix cache.cs (used on parcels info) 2017-08-29 07:38:52 +01:00
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AssetLoader/Filesystem Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Client fix IClientIPEndpoint broken by justin long ago.. but stop using it 2017-05-22 19:16:42 +01:00
Console Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Monitoring framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs 2017-06-16 18:16:26 +01:00
Serialization Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Servers mantis 8222 2017-07-29 17:54:18 +01:00
ServiceAuth Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Tests Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AgentCircuitData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AgentCircuitManager.cs Improve locking in AgentCircuitManager 2011-12-03 16:19:11 +00:00
AgentUpdateArgs.cs minor: dont let rcvd agentupdates time jump back 2016-11-16 22:34:56 +00:00
Animation.cs Eliminated many warnings 2014-04-23 16:37:36 +03:00
AnimationSet.cs partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item 2017-07-28 17:36:40 +01:00
AssemblyInfo.cs Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
AssetBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AssetLandmark.cs HG Landmarks now working. 2011-06-03 10:26:58 -07:00
AssetPermissions.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
AssetRequestToClient.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AuthenticateResponse.cs
AvatarAppearance.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AvatarAttachment.cs Stop NPCs losing attachments when the source avatar takes them off. 2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AvatarWearingArgs.cs
BasicDOSProtector.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
BlockingQueue.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Cache.cs fix cache.cs (used on parcels info) 2017-08-29 07:38:52 +01:00
CachedTextureEventArg.cs Adds an event and a method so that handling of the CachedTexture 2013-05-08 13:13:51 -07:00
CapsUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ChatTypeEnum.cs
ChildAgentDataUpdate.cs cross mouse buttons state 2017-06-03 04:28:43 +01:00
CircularBuffer.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ClientInfo.cs some cleanup.. remove some stats that only some do look at once on a lifetime 2017-06-14 20:19:13 +01:00
ClientManager.cs remove a Paralell.For (actually not used). That kind of fine gained multitask makes no sense on already heavy multitasked server application like opensim. CPU cores are already busy or needed elsewhere. 2017-05-15 18:10:08 +01:00
CnmMemoryCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
CnmSynchronizedCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ColliderData.cs Add a link number field to ColliderArgs 2014-09-24 00:16:04 +02:00
ConfigSettings.cs Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section. 2013-10-28 18:03:34 +00:00
ConfigurationMember.cs missing file 2015-09-03 18:50:51 +01:00
ConfigurationOption.cs
Constants.cs viewer crash bug fix: fis the udp packets split of SendEstateList() large lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol 2016-10-24 10:23:31 +01:00
Culture.cs
CustomTypes.cs Fix stupid stuff. 2014-09-24 00:21:14 +02:00
DAMap.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
DOMap.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
DoubleDictionaryThreadAbortSafe.cs we can't allow abort to change only one dic 2017-05-13 16:34:29 +01:00
EntityTransferContext.cs Add forgotten file 2015-11-02 01:21:28 +01:00
EstateBan.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
EstateSettings.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
EventData.cs
ExtraPhysicsData.cs Partial port of Avination's support for the new physics parameters. 2013-02-06 08:03:04 +00:00
FriendListItem.cs
GcNotify.cs If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-21 02:02:14 +00:00
GridInstantMessage.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
GroupData.cs
IAssetCache.cs Refactor asset handling as per Ubit's suggestion 2017-02-01 16:31:01 +00:00
IAssetLoader.cs
IClientAPI.cs several changes for osTeleportObject 2017-04-15 10:46:18 +01:00
ICnmCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ICommandConsole.cs minor: add method doc to ICommands.HasCommand() 2014-07-18 22:31:04 +01:00
IConsole.cs factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
IGenericConfig.cs
ILandChannel.cs osSetParcelDetails: add more land update code 2017-07-12 07:27:21 +01:00
ILandObject.cs clear land object on delete 2017-05-14 06:27:29 +01:00
IMoneyModule.cs add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible 2017-07-26 19:01:11 +01:00
IPeople.cs solving HG IM, HGFriends issues based on falsified GridUser data 2015-03-05 16:17:12 -05:00
IPlugin.cs
IPrimCounts.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IRegionCreator.cs
IRegistryCore.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IScene.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ISceneAgent.cs Change improperly named isNPC to be IsNPC as a property should be uppercase 2017-01-07 20:30:51 +00:00
ISceneEntity.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
ISceneObject.cs Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 2014-12-10 00:25:27 +00:00
InventoryCollection.cs Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is. 2015-05-07 19:24:08 -07:00
InventoryFolderBase.cs WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 2015-08-08 12:12:50 -07:00
InventoryFolderImpl.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
InventoryItemBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
InventoryNodeBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
LandData.cs fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox. 2017-05-14 01:44:04 +01:00
LandStatReportItem.cs
LandUpdateArgs.cs Try to plumb the other half 2014-07-29 04:41:38 +02:00
Lazy.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Location.cs * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 2013-08-01 16:32:36 -05:00
LocklessQueue.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
LogWriter.cs All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
Login.cs
MainConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
MapAndArray.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MapBlockData.cs varregion: add varregion and TerrainData use in LLClientView. 2015-03-28 08:30:52 -07:00
MapItemReplyStruct.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MetricsCollector.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MinHeap.cs Commiting Avination's memleak fix-a-thon, installment #1 2012-07-23 19:21:59 +01:00
MultipartForm.cs Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs Allow opening a https port using only http so that nginx can be used for ssl 2014-04-26 02:42:30 +02:00
NetworkUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
OSChatMessage.cs Revert "Mantis 5977 Corrections to llRegionSayTo" 2012-06-28 22:02:20 +01:00
ObjectChangeData.cs Refactor, move OjectChangeData into it's own file and rename 2012-03-13 13:08:32 +01:00
OutboundUrlFilter.cs If a DNS resolution fails on an outbound request, simply allow it 2017-03-31 14:44:22 +01:00
ParcelMediaCommandEnum.cs
PermissionsUtil.cs having the file open then let PermissionsToString know about Export 2017-04-30 14:42:39 +01:00
PhysicsInertia.cs replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed 2017-07-13 04:14:33 +01:00
PluginLoader.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
PluginManager.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Pool.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
PresenceType.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
PrimitiveBaseShape.cs keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case 2017-06-08 20:47:51 +01:00
PriorityQueue.cs SimpleAngularDistance update prioritization scheme ameks no sense without ordered dequeue of the updates 2017-07-10 22:01:38 +01:00
RegionFlags.cs Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins. 2013-09-02 17:27:45 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs cleanup (grid)region info endpoint; add log to try to find some xml decode issues 2017-05-26 21:26:51 +01:00
RegionInfoForEstateMenuArgs.cs
RegionSettings.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
RegistryCore.cs
RequestAssetArgs.cs
RestClient.cs remove debug messages 2017-05-31 04:30:00 +01:00
SLUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SimStats.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
TaskInventoryItem.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
TerrainData.cs store all terrain in Variable2DGzip format 2016-09-17 19:13:46 +01:00
TextureRequestArgs.cs
ThreadSafeRandom.cs Use thread-safe version of .NET Random as the SDK class is not thread-safe. 2014-07-14 20:08:11 +01:00
ThrottleOutPacketType.cs Add a way to put things at the front of the queue for any throttle group. 2013-01-16 19:29:27 +01:00
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UserProfiles.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Util.cs add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... 2017-07-13 20:21:18 +01:00
VersionInfo.cs Make VERSION_FLAVOUR public too, per request. I question the practice of insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different. 2017-08-17 11:36:18 -07:00
ViewerEffectEventHandlerArg.cs
WearableCacheItem.cs Refactor asset handling as per Ubit's suggestion 2017-02-01 16:31:01 +00:00
WebUtil.cs make some web request errors visible, so cause of later asset not found is clear 2017-06-12 13:29:14 +01:00