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AssetLoader /Filesystem
Changed asset CreatorID to a string
2010-02-22 14:18:59 -08:00
Client
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Communications
Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-29 08:43:33 -08:00
Configuration
Revert "remove long unused OpenSim/Framework/Configuration/* projects"
2010-08-04 01:10:01 +01:00
Console
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
2011-10-28 22:17:10 +01:00
RegionLoader
minor: make it clearer in the log where we're loading region config files and not the regions themselves
2011-03-25 23:36:58 +00:00
Serialization
Save the sun's position in OARs
2011-06-10 20:55:58 +01:00
Servers
improve formatting of "show threads"
2011-11-17 23:24:05 +00:00
Statistics
Fix XStats formatting:
2010-08-06 23:27:57 +01:00
Tests
Get UUIDGatherer to scan notecards in the graph for asset uuids.
2011-10-28 22:02:25 +01:00
AgentCircuitData.cs
Get rid of AvatarAppearance.Owner to simplify the code.
2011-08-02 00:13:04 +01:00
AgentCircuitManager.cs
Prevent a crash when the two agent dictionaries get out of sync
2010-05-16 20:31:02 +01:00
AgentUpdateArgs.cs
add an agent position field to AgentUpdateArgs for use by some non-LL clients
2010-01-14 02:16:40 -08:00
Animation.cs
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AssemblyInfo.cs
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AssetBase.cs
Fix avatar parameter updating for viewer 3 and maybe 2.
2011-09-23 02:59:33 +01:00
AssetLandmark.cs
HG Landmarks now working.
2011-06-03 10:26:58 -07:00
AssetRequestToClient.cs
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AuthenticateResponse.cs
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AvatarAppearance.cs
Fix avatar parameter updating for viewer 3 and maybe 2.
2011-09-23 02:59:33 +01:00
AvatarAttachment.cs
Stop NPCs losing attachments when the source avatar takes them off.
2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs
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AvatarPickerReplyAgentDataArgs.cs
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AvatarPickerReplyDataArgs.cs
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AvatarWearable.cs
Drop the static from default wearables. It isn't
2010-12-27 12:43:54 -08:00
AvatarWearingArgs.cs
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BlockingQueue.cs
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Cache.cs
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CapsUtil.cs
Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
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ChildAgentDataUpdate.cs
lock attachments when enumerating through them in ScenePresence.CopyTo().
2011-09-10 01:09:17 +01:00
ClientInfo.cs
One less [Serializable] -- ClientInfo.
2011-04-28 09:06:57 -07:00
ClientManager.cs
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
2009-10-27 00:26:56 -07:00
CnmMemoryCache.cs
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CnmSynchronizedCache.cs
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ColliderData.cs
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ConfigSettings.cs
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others
2011-10-28 21:45:50 +01:00
ConfigurationMember.cs
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
2011-10-28 22:17:10 +01:00
ConfigurationOption.cs
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Constants.cs
Partial rewrite of client IP verification. Not completely finished yet, and untested. Committing to move to my other computer.
2010-08-19 18:55:30 -07:00
Culture.cs
Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
2010-02-12 23:13:35 +00:00
EstateBan.cs
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EstateSettings.cs
Remove the reading of estate_settings.xml and the associated processing of
2010-03-22 18:49:56 +00:00
EventData.cs
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ForeignUserProfileData.cs
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FriendListItem.cs
Change a member of the friendslist module to better reflect the client side
2010-01-19 11:33:42 +00:00
GridInstantMessage.cs
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GroupData.cs
replace recent IModule.GetGroup() with better GetGroupRecord(string name)
2010-03-26 00:10:29 +00:00
IAssetLoader.cs
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IClientAPI.cs
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
2011-10-28 21:43:39 +01:00
ICnmCache.cs
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ICommandConsole.cs
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
2011-10-28 22:17:10 +01:00
IConsole.cs
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
2011-10-28 22:17:10 +01:00
IGenericConfig.cs
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IImprovedAssetCache.cs
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ILandChannel.cs
remove now unused individual LandData prim counts.
2011-04-05 21:25:54 +01:00
ILandObject.cs
refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves.
2011-05-14 02:42:47 +01:00
IMoneyModule.cs
Clean up IMoneyModule and adjust the other modules to the changes
2010-07-02 06:13:58 +01:00
IPlugin.cs
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IPrimCounts.cs
(re)implement selected prim count.
2011-03-30 00:13:07 +01:00
IRegionCreator.cs
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IRegionLoader.cs
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IRegistryCore.cs
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IScene.cs
Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
2011-11-28 15:54:25 +00:00
ISceneEntity.cs
add Name property to ISceneEntity
2011-08-30 22:39:16 +01:00
ISceneObject.cs
Change the way attachments are persisted. Editing a worn attachment will now
2010-11-16 21:01:56 +00:00
InventoryCollection.cs
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InventoryFolderBase.cs
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InventoryFolderImpl.cs
Remove manually permissions settings on all current library items so that they use the defaults instead.
2011-07-23 02:13:11 +01:00
InventoryItemBase.cs
Initialize InventoryItemBase.creatorData properly. Could throw.
2010-11-23 06:36:57 -08:00
InventoryNodeBase.cs
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LandData.cs
Change some text to make the autoreturn mechanism more obvious, and align with the fact that it's one word rather than two.
2011-04-05 22:25:00 +01:00
LandStatReportItem.cs
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LandUpdateArgs.cs
Formatting cleanup.
2010-09-12 13:43:49 -04:00
Lazy.cs
Add copyright headers.
2010-09-12 12:54:31 -04:00
Location.cs
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LocklessQueue.cs
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Login.cs
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MainConsole.cs
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
2011-10-28 22:17:10 +01:00
MapAndArray.cs
Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman
2010-09-18 01:57:13 +01:00
MapBlockData.cs
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MapItemReplyStruct.cs
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MinHeap.cs
Add copyright header. Formatting cleanup.
2009-10-22 18:57:24 +09:00
MultipartForm.cs
Formatting cleanup. Add copyright notices.
2010-03-10 13:15:36 +09:00
NetworkServersInfo.cs
Get rid of some traces of the old pre-ROBUST grid architecture config
2011-10-28 21:41:48 +01:00
NetworkUtil.cs
Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
2010-08-19 19:54:40 -07:00
OSChatMessage.cs
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PacketPool.cs
In the packetpool, if we encounter a data block that somehow wasn't retrieved via GetDataBlock() then create a new stack instead of throwing an exception
2011-07-31 02:30:40 +01:00
ParcelMediaCommandEnum.cs
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PluginLoader.cs
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
2009-10-23 13:14:29 -07:00
PresenceType.cs
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs
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PrimitiveBaseShape.cs
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
2011-08-28 16:50:54 -04:00
PriorityQueue.cs
minor: remove mono compiler warnings
2011-05-06 22:45:03 +01:00
RegionHandshakeArgs.cs
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RegionInfo.cs
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
2011-10-28 22:17:10 +01:00
RegionInfoForEstateMenuArgs.cs
Plumb the region type through to the ProductName field in estate messages
2010-08-24 12:41:21 +01:00
RegionSettings.cs
Finally putting estate_settings.xml to rest. There will be no more attempts
2010-08-21 17:38:47 +01:00
RegistryCore.cs
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RequestAssetArgs.cs
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SLUtil.cs
Fix notecards that end with an embedded object causing an exception
2010-12-17 22:50:00 +00:00
SimStats.cs
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SurfaceTouchEventArgs.cs
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TaskInventoryDictionary.cs
Pass the first name and last name from the agent circuit data to the authorization service rather than from the account.
2011-07-23 03:48:53 +01:00
TaskInventoryItem.cs
Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
2010-11-21 17:19:24 -08:00
TextureRequestArgs.cs
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ThrottleOutPacketType.cs
* Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue
2009-10-21 18:03:41 -07:00
UntrustedWebRequest.cs
Formatting cleanup. Add copyright notices.
2010-03-10 13:15:36 +09:00
UpdateShapeArgs.cs
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UserAgentData.cs
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UserProfileData.cs
Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's not even stored in mysql.
2009-12-06 03:57:15 +00:00
Util.cs
Get UUIDGatherer to scan notecards in the graph for asset uuids.
2011-10-28 22:02:25 +01:00
ViewerEffectEventHandlerArg.cs
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Watchdog.cs
Add number of milliseconds since last update to "show threads"
2011-11-17 23:23:42 +00:00
WebUtil.cs
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
2011-11-28 15:28:14 +00:00