038acc39be 
								
							
								 
							
						 
						
							
							
								
								Cut off collision sounds with avatar at 3.2. This makes most walkig collisions  
							
							... 
							
							
							
							with walls and stairs silent. Falls from greater height and running into things
will still be heard. a CollisionSound defined for the object will override this
so one can still script a soccer ball with sounds. 
							
						 
						
							2012-06-08 00:09:30 +02:00  
				
					
						
							
							
								 
						
							
							
								ad1df33006 
								
							
								 
							
						 
						
							
							
								
								Further limit the amount of avatar collisions that will actually trigger  
							
							... 
							
							
							
							sounds. They are distracting. 
							
						 
						
							2012-06-07 23:41:10 +02:00  
				
					
						
							
							
								 
						
							
							
								b700f58d5e 
								
							
								 
							
						 
						
							
							
								
								Typo fix  
							
							
							
						 
						
							2012-06-07 23:41:00 +02:00  
				
					
						
							
							
								 
						
							
							
								26c5b32988 
								
							
								 
							
						 
						
							
							
								
								Add the ability to query the MYSQL databse for a list of the stored prim UUIDs  
							
							
							
						 
						
							2012-06-07 22:39:03 +02:00  
				
					
						
							
							
								 
						
							
							
								4942314435 
								
							
								 
							
						 
						
							
							
								
								Implement playing of the real collision sounds, change scaling for avatar  
							
							... 
							
							
							
							collisions to make them really soft because otherwise climbing stairs
makes an unbearable amount of noise. 
							
						 
						
							2012-06-07 20:51:03 +02:00  
				
					
						
							
							
								 
						
							
							
								095dbf0ece 
								
							
								 
							
						 
						
							
							
								
								Fix not sending TransferInfo when an asset is not found. This clogs  
							
							... 
							
							
							
							up the sound pipeline in the viewer. 
							
						 
						
							2012-06-07 19:51:32 +02:00  
				
					
						
							
							
								 
						
							
							
								354ac8c978 
								
							
								 
							
						 
						
							
							
								
								Add collision sounds to the asset set  
							
							
							
						 
						
							2012-06-07 19:02:43 +02:00  
				
					
						
							
							
								 
						
							
							
								f5cbe56c56 
								
							
								 
							
						 
						
							
							
								
								Make not_at_target stop when the target is reached even if the script  
							
							... 
							
							
							
							is not listening to at_target 
							
						 
						
							2012-06-07 19:01:33 +02:00  
				
					
						
							
							
								 
						
							
							
								31bc9c3ad3 
								
							
								 
							
						 
						
							
							
								
								Typo correction  
							
							
							
						 
						
							2012-06-07 18:04:09 +02:00  
				
					
						
							
							
								 
						
							
							
								64aefe9c28 
								
							
								 
							
						 
						
							
							
								
								Disable default collision sounds until they can be uploaded, but enable custom ones  
							
							
							
						 
						
							2012-06-07 17:59:38 +02:00  
				
					
						
							
							
								 
						
							
							
								91557f18cd 
								
							
								 
							
						 
						
							
							
								
								Set collision sound type so custom sound types are recognized  
							
							
							
						 
						
							2012-06-07 17:59:20 +02:00  
				
					
						
							
							
								 
						
							
							
								e93308072e 
								
							
								 
							
						 
						
							
							
								
								Make the "delay restart" button delay restart for 1 hour rather than aborting  
							
							... 
							
							
							
							it altogether. Allow a maximum of three uses before the restart goes through. 
							
						 
						
							2012-06-07 16:32:07 +02:00  
				
					
						
							
							
								 
						
							
							
								a945105003 
								
							
								 
							
						 
						
							
							
								
								Make timed bans / timed passes work as expected. Prevent transmission of media  
							
							... 
							
							
							
							URLs to banned clients. 
							
						 
						
							2012-06-07 00:24:33 +02:00  
				
					
						
							
							
								 
						
							
							
								5876a4d392 
								
							
								 
							
						 
						
							
							
								
								Prevent a null ref when getting the velocity of an avatar during login or  
							
							... 
							
							
							
							logout. 
							
						 
						
							2012-06-07 00:24:07 +02:00  
				
					
						
							
							
								 
						
							
							
								bdc62144ae 
								
							
								 
							
						 
						
							
							
								
								fix the real cause of double velocity  
							
							
							
						 
						
							2012-06-05 05:53:44 +01:00  
				
					
						
							
							
								 
						
							
							
								372b76031b 
								
							
								 
							
						 
						
							
							
								
								revert last bad commit  but fix recoil direction  
							
							
							
						 
						
							2012-06-05 05:52:25 +01:00  
				
					
						
							
							
								 
						
							
							
								768447e41b 
								
							
								 
							
						 
						
							
							
								
								Stop llRezAtRoot() from applying velocity setting impulse in World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.  
							
							
							
						 
						
							2012-06-05 04:43:23 +01:00  
				
					
						
							
							
								 
						
							
							
								170b820a11 
								
							
								 
							
						 
						
							
							
								
								Fix land collisions to work like SL.  
							
							
							
						 
						
							2012-06-05 01:53:25 +02:00  
				
					
						
							
							
								 
						
							
							
								fd176aab8f 
								
							
								 
							
						 
						
							
							
								
								Actually trigger land collisions in the root even when a child collides  
							
							
							
						 
						
							2012-06-04 22:41:29 +02:00  
				
					
						
							
							
								 
						
							
							
								1d75220fcc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-06-04 21:09:42 +02:00  
				
					
						
							
							
								 
						
							
							
								401b97788f 
								
							
								 
							
						 
						
							
							
								
								fix addforce/impulse.  
							
							
							
						 
						
							2012-06-04 20:35:12 +01:00  
				
					
						
							
							
								 
						
							
							
								28e5abd917 
								
							
								 
							
						 
						
							
							
								
								Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach positions.  
							
							
							
						 
						
							2012-06-04 21:05:56 +02:00  
				
					
						
							
							
								 
						
							
							
								207a5f17b5 
								
							
								 
							
						 
						
							
							
								
								When regions are set to shut down the instance, always send notifications to  
							
							... 
							
							
							
							all affected regions and disregard the region id parameter. 
							
						 
						
							2012-06-03 13:43:39 +02:00  
				
					
						
							
							
								 
						
							
							
								928e3e9e21 
								
							
								 
							
						 
						
							
							
								
								Fix LSL animation state reporting and animation state transitions on crossing  
							
							
							
						 
						
							2012-06-01 23:04:28 +02:00  
				
					
						
							
							
								 
						
							
							
								d8f6faa89e 
								
							
								 
							
						 
						
							
							
								
								Fix impersonation, it got broken in a merge  
							
							
							
						 
						
							2012-06-01 23:04:13 +02:00  
				
					
						
							
							
								 
						
							
							
								4b3cb91ce8 
								
							
								 
							
						 
						
							
							
								
								Remove the kill record. Core has removed it long ago and it really does more harm than good these days  
							
							
							
						 
						
							2012-06-01 00:12:04 +02:00  
				
					
						
							
							
								 
						
							
							
								cc903992dd 
								
							
								 
							
						 
						
							
							
								
								ubitode prim: if makebody() is called already having a body, do a full destrution so there are no 'leaks'.  
							
							
							
						 
						
							2012-05-30 21:32:15 +01:00  
				
					
						
							
							
								 
						
							
							
								c548f48791 
								
							
								 
							
						 
						
							
							
								
								Guard setting the building flag  
							
							
							
						 
						
							2012-05-30 19:32:02 +02:00  
				
					
						
							
							
								 
						
							
							
								0587079115 
								
							
								 
							
						 
						
							
							
								
								Whitespace fix  
							
							
							
						 
						
							2012-05-30 19:25:52 +02:00  
				
					
						
							
							
								 
						
							
							
								86f786d673 
								
							
								 
							
						 
						
							
							
								
								Prevent multiple requests to go physical from reaching the physics plugin  
							
							
							
						 
						
							2012-05-30 16:10:01 +02:00  
				
					
						
							
							
								 
						
							
							
								4358bb8f85 
								
							
								 
							
						 
						
							
							
								
								Fix the log standing attach-from-world bug.  
							
							
							
						 
						
							2012-05-30 00:50:47 +02:00  
				
					
						
							
							
								 
						
							
							
								3e9a831e87 
								
							
								 
							
						 
						
							
							
								
								fix physics not reporting collisions only with terrain  
							
							
							
						 
						
							2012-05-29 19:13:27 +01:00  
				
					
						
							
							
								 
						
							
							
								100d2968c4 
								
							
								 
							
						 
						
							
							
								
								Add advanced collision processing into ScenePresence  
							
							
							
						 
						
							2012-05-29 17:24:17 +02:00  
				
					
						
							
							
								 
						
							
							
								10e9ad0086 
								
							
								 
							
						 
						
							
							
								
								Fix collision filtering  
							
							
							
						 
						
							2012-05-29 16:56:04 +02:00  
				
					
						
							
							
								 
						
							
							
								dbbfe0cdd7 
								
							
								 
							
						 
						
							
							
								
								fix avatars collisions on sim crossings and other few cases where freemove() is  called  
							
							
							
						 
						
							2012-05-28 22:23:32 +01:00  
				
					
						
							
							
								 
						
							
							
								2122c336b0 
								
							
								 
							
						 
						
							
							
								
								a bit cleaner code (?) on sculpts/meshs meshing checking  
							
							
							
						 
						
							2012-05-28 14:44:06 +01:00  
				
					
						
							
							
								 
						
							
							
								60cebe9a5b 
								
							
								 
							
						 
						
							
							
								
								let meshs work indenpendently of mesh_sculpted_prim config option  
							
							
							
						 
						
							2012-05-28 14:32:16 +01:00  
				
					
						
							
							
								 
						
							
							
								5141f4075f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/CollisionSounds.cs 
							
						 
						
							2012-05-28 13:13:01 +01:00  
				
					
						
							
							
								 
						
							
							
								121433d03a 
								
							
								 
							
						 
						
							
							
								
								disable collision sounds for now  
							
							
							
						 
						
							2012-05-28 13:10:02 +01:00  
				
					
						
							
							
								 
						
							
							
								20baa6334c 
								
							
								 
							
						 
						
							
							
								
								revert making sculpts phanton if sculpt meshing option is off  
							
							
							
						 
						
							2012-05-28 13:05:50 +01:00  
				
					
						
							
							
								 
						
							
							
								b70fb7df78 
								
							
								 
							
						 
						
							
							
								
								Place the return back into collision sounds.  
							
							
							
						 
						
							2012-05-28 11:28:46 +02:00  
				
					
						
							
							
								 
						
							
							
								ca3b229e94 
								
							
								 
							
						 
						
							
							
								
								If a region is not found on a simulator, make the health query return  
							
							... 
							
							
							
							0 to indicate it's still starting rather than an error. There are other
methods that can discover the presence of a region and slow starting regions
may cause the watchdog to kill them while they start, 
							
						 
						
							2012-05-28 09:15:24 +02:00  
				
					
						
							
							
								 
						
							
							
								c5e73c0cb8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-05-28 02:19:29 +02:00  
				
					
						
							
							
								 
						
							
							
								bbaf450c30 
								
							
								 
							
						 
						
							
							
								
								Modify SceneManeger to use a DoubleDictionary and work without locks.  
							
							... 
							
							
							
							Changes to the scenes dictionary are exceedingly rare and using atomic
operations makes the chance of collisions nearly nil in any case. 
							
						 
						
							2012-05-28 02:14:14 +02:00  
				
					
						
							
							
								 
						
							
							
								f740c9522a 
								
							
								 
							
						 
						
							
							
								
								Let OOB information usable outside ubitode  
							
							
							
						 
						
							2012-05-27 14:01:42 +01:00  
				
					
						
							
							
								 
						
							
							
								d2260423e5 
								
							
								 
							
						 
						
							
							
								
								also don't collide sculps or meshs if meshing is OFF  
							
							
							
						 
						
							2012-05-21 17:11:19 +01:00  
				
					
						
							
							
								 
						
							
							
								b92ecc5382 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-05-21 12:47:28 +01:00  
				
					
						
							
							
								 
						
							
							
								85f5789993 
								
							
								 
							
						 
						
							
							
								
								try to let avas climb higher steps. Will only work in some cases, may have bad effects, so needs some more testing  
							
							
							
						 
						
							2012-05-21 12:35:17 +01:00  
				
					
						
							
							
								 
						
							
							
								7305d2e0ef 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-05-21 07:32:27 +02:00  
				
					
						
							
							
								 
						
							
							
								32e63fc04f 
								
							
								 
							
						 
						
							
							
								
								missing update script events call  
							
							
							
						 
						
							2012-05-20 17:30:01 +01:00