Robert Adams
48ee73bfa7
BulletSim: add API and calls for spring constraint parameters.
2013-09-11 09:11:36 -07:00
Robert Adams
725751fd6c
BulletSim: fixes for change linkset implementation of physical linksets.
2013-09-11 09:11:34 -07:00
Melanie
008c98a974
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/World/Region/RestartModule.cs
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-09-01 22:49:31 +01:00
Robert Adams
0882cf0fc3
BulletSim: add some protections for processing when shutting down.
...
Attempt to fix Mantis 6740 (http://opensimulator.org/mantis/view.php?id=6740 ).
2013-08-27 09:55:50 -07:00
teravus
a6af561660
* Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
...
* Fixed a null ref during shutdown.
2013-08-20 21:09:17 -05:00
Melanie
bef03fb30b
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
2013-08-17 03:23:45 +01:00
Robert Adams
e8b1e91a1d
BulletSim: include check for volume detect in check for zeroing avatar motion.
...
Normally, avatar motion is zeroed if colliding with a stationary object so
they don't slide down hills and such. Without volume detect check this also
allowed avatars to stand on volume detect objects and to have some jiggling
when they were in the volume detect object. This commit fixes both.
2013-08-14 14:49:24 -07:00
Robert Adams
7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
...
don't happen until the object is completely initialized.
This fixes the problem of doing a teleport while the simulator is running.
The destruction of the physical object while the engine is running means
that the physics parameter update would overwrite the new position of the
newly created avatar.
2013-08-14 14:49:22 -07:00
Melanie
df7a1e68f6
Merge branch 'master' into careminster
2013-08-14 21:25:22 +01:00
Robert Adams
0feb5da31e
BulletSim: move the creation of the avatar movement actor creating to
...
taint time. Attempt to fix a problem of teleporting within the same
region where the remove and addition of the physical avatar occasionally
ends up with a non-moving avatar.
2013-08-13 21:06:24 -07:00
Melanie
4a6eff1ee8
Merge branch 'master' into careminster
2013-08-13 22:53:47 +01:00
Robert Adams
2c31fe4614
BulletSim: add check in avatar stair step code to verify the collision
...
is not with a volume detect object.
This fixes a problem of avatars trying to step over a volume detect object
that they collide with. This appeared as the avatar popping up as it started
to step up but then continuing on since the object wasn't physically interacting.
2013-08-12 13:44:53 -07:00
Melanie
ad1b2902f2
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-08-11 17:31:25 +01:00
Robert Adams
6410a25cef
BulletSim: adjust avatar position when the avatar's size is changed.
...
This fixes the problem of avatars bouncing when logged in.
Added a little height to the avatar height fudges to eliminate a problem
of feet being in the ground a bit.
2013-08-08 13:55:17 -07:00
Melanie
005c69511d
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2013-08-07 23:29:42 +01:00
Robert Adams
5bdfd55ace
BulletSim: When converting linkset types, don't try to change the list
...
of linkset children while iterating through the list.
2013-08-02 10:32:43 -07:00
Robert Adams
24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
...
and processing routines in BulletSim.
Add linkset rebuild/conversion routine in BSLinkset.
2013-08-02 09:47:12 -07:00
Robert Adams
5bcccfc305
BulletSim: add BSLinkInfo structure to remember link specific information
...
for each link in a linkset.
Extend BSLinksetConstraint to create and use BSLinkInfo with the default
static constraint.
2013-08-02 09:47:11 -07:00
Melanie
21f5e67030
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
2013-08-01 01:23:24 +01:00
Robert Adams
0d189165a8
BulletSim: distribute vehicle physical settings to all members of
...
a linkset. Enables constraint based linksets.
Rename some internal variables to clarify whether values world or
vehicle relative.
2013-07-30 15:23:33 -07:00
Robert Adams
5a7784a0e6
BulletSim: make density display and return value consistant with how
...
the simulator expects it (scaled to 100kg/m^3).
2013-07-30 07:22:43 -07:00
Melanie
e82d4154a2
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Physics/Manager/PhysicsActor.cs
OpenSim/Region/Physics/Manager/PhysicsScene.cs
2013-07-24 04:45:07 +01:00
Melanie
a7eb1b5b85
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2013-07-24 03:50:09 +01:00
Robert Adams
aec8d1e6be
BulletSim: Turn on center-of-mass calculation by default.
...
Reduce object density by factor of 100 to bring physical mass computations
into a range better suited for Bullet.
2013-07-23 09:09:25 -07:00
Robert Adams
f499b328c4
Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
...
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 84d0699761
.
2013-07-23 08:14:20 -07:00
Robert Adams
75686e0e49
Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable""
...
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 7b187deb19
.
2013-07-23 08:13:56 -07:00
Robert Adams
b14156aa63
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
...
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 5f7b2ea81b
.
2013-07-23 08:13:29 -07:00
Robert Adams
aec8852af7
Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
...
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit c45659863d
.
2013-07-23 08:13:01 -07:00
Robert Adams
401c2e2f2e
Revert "Revert "Add experimental stubs for an extension function interface on both""
...
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 89857378ce
.
2013-07-23 08:12:34 -07:00
Robert Adams
af9deed135
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
...
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 44543ebe63
.
2013-07-23 08:11:21 -07:00
Robert Adams
44543ebe63
Revert "BulletSim: freshen up the code for constraint based linksets."
...
The changes don't seem to be ready for prime time.
This reverts commit 803632f8f3
.
2013-07-22 12:10:23 -07:00
Robert Adams
89857378ce
Revert "Add experimental stubs for an extension function interface on both"
...
The changes don't seem to be ready for prime time.
This reverts commit 13a4a80b38
.
2013-07-22 12:09:55 -07:00
Robert Adams
c45659863d
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
...
The changes don't seem to be ready for prime time.
This reverts commit b4c3a791aa
.
2013-07-22 12:09:17 -07:00
Robert Adams
5f7b2ea81b
Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."
...
The changes don't seem to be ready for prime time.
This reverts commit acb7b4a09a
.
2013-07-22 12:08:49 -07:00
Robert Adams
7b187deb19
Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
...
The changes don't seem to be ready for prime time.
This reverts commit d0d654e218
.
2013-07-22 12:08:25 -07:00
Robert Adams
84d0699761
Revert "BulletSim: Add logic to linksets to change physical properties for"
...
The changes don't seem to be ready for prime time.
This reverts commit b44f0e1a00
.
2013-07-22 12:07:42 -07:00
Robert Adams
b44f0e1a00
BulletSim: Add logic to linksets to change physical properties for
...
whole linkset.
Override physical property setting for BSLinksetCompound as there are
not children to the compound spape.
2013-07-22 10:27:24 -07:00
Robert Adams
d0d654e218
BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
...
and start changing the logic to handle the base prim as a complex
object (ie, a linkset).
2013-07-22 10:27:21 -07:00
Robert Adams
acb7b4a09a
BulletSim: only create vehicle prim actor when vehicles are enabled.
2013-07-22 10:27:18 -07:00
Robert Adams
b4c3a791aa
BulletSim: move collision processing for linksets from BSPrimLinkable
...
into the linkset implementation classes.
Add HasSomeCollision attribute that remembers of any component of
a linkset has a collision.
Update vehicle code (BSDynamic) to use the HasSomeCollision in place of
IsColliding to make constraint based linksets properly notice the ground.
Add linkset functions to change physical attributes of all the members
of a linkset.
2013-07-22 10:27:15 -07:00
Robert Adams
13a4a80b38
Add experimental stubs for an extension function interface on both
...
PhysicsScene and PhysicsActor.
2013-07-22 10:27:09 -07:00
Robert Adams
803632f8f3
BulletSim: freshen up the code for constraint based linksets.
2013-07-22 10:27:06 -07:00
Robert Adams
1d65b0d802
BulletSim: add position resetting for stationary avatars so they don't
...
move around when standing on a stationary object.
Create proper linkage between BSCharacter and its actor by generating
a UpdatedProperties event the same way BSPrim does.
2013-07-18 19:09:55 -07:00
Melanie
7830cc9954
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/UserAgentService.cs
2013-07-18 10:08:10 +01:00
Robert Adams
2c8bf4aaa6
BulletSim: fix small bug where everything looked like it was colliding
...
before the first simulator step.
2013-07-17 10:19:44 -07:00
Robert Adams
2c761cef19
BulletSim: add parameter to optionally disable vehicle linear deflection.
...
Add parameter to not apply vehicle linear deflection Z forces if
vehicle is not colliding. This defaults to 'true' so vehicles will fall
even if there is some linear deflection to apply.
2013-07-09 09:37:42 -07:00
Robert Adams
fad4241e4e
BulletSim: make all the different angularVerticalAttraction algorithms
...
selectable from configuration paramters.
Changed default algorithm to "1" from previous default as it seems to
handle Y axis correction a little better.
Add config file independent enablement of vehicle angular forces to
make debugging easier (independent testing of forces).
2013-07-08 16:24:31 -07:00
Justin Clark-Casey (justincc)
047ef9c2a5
minor: remove some mono compiler warnings in OdePlugin
2013-07-08 23:36:57 +01:00
Vegaslon
bbc40fab62
BulletSim: Different Implementation of Angular Deflection for vehicles, Activates it again and fixes problem with fighting with vertical attractor removing wobble of forward axis. Comments on testing welcome, May require adjustments of this force or other forces after this commit, exact tweaking to come after testing on other hardware.
...
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-07-07 06:18:50 -07:00
Robert Adams
6026759406
BulletSim: fix jumping up and down of linksets when center-of-mass
...
was enabled. Didn't effect the physical position but the viewer saw
the linkset jumping between its simulator center and its physical
center.
2013-07-07 05:47:41 -07:00
Robert Adams
70d24a654b
BulletSim: rename position and orientation variables to remove the
...
inconsistant use of Raw* and _* conventions.
2013-07-07 05:46:24 -07:00
Robert Adams
a65cec3986
BulletSim: implementation of linkset center-of-mass.
...
Default off, for the moment, until more testing.
Add separate thread and center-of-mass flags to OpenSimDefaults.ini.
Clean up comments in OpenSimDefaults.ini.
2013-07-06 08:25:15 -07:00
Robert Adams
97698ae311
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default).
2013-07-06 08:25:15 -07:00
Robert Adams
03268d85c4
BulletSim: comments and non-functional changes working toward the center-of-gravity implementation.
2013-07-06 08:25:14 -07:00
Robert Adams
5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
...
Update TODO list.
2013-07-06 08:25:13 -07:00
Melanie
5ddcc25ee9
Merge branch 'master' into careminster
2013-07-04 22:32:58 +01:00
Robert Adams
8eb86c9ec9
BulletSim: add the reset of the last commit for flush log file problems.
...
Fix small typo in one log message.
2013-06-30 19:22:43 -07:00
Robert Adams
c24c99f4ba
BulletSim: fix an occasional crash with flushing log files.
2013-06-30 19:08:15 -07:00
Robert Adams
9d5ae75950
BulletSim: remove the handle to the vehicle actor and cause routines
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that need it to look it up.
2013-06-30 17:07:51 -07:00
Robert Adams
425d2a2a97
BulletSim: set linkset type to be prim specific rather than a simulator
...
wide default. This allows individual prims to differ in the
underlying linkset implementation.
2013-06-30 17:07:50 -07:00
Robert Adams
23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
...
There is still some overshoot but mostly fixes Mantis 6693.
Fix bug where moveToTarget was active for non-physical objects
and while selected.
Fix bug where move target was not getting changed if the script
changed the target during a move.
2013-06-30 17:07:49 -07:00
Robert Adams
2f4a729d40
BulletSim: add inTaintTime parameter to collision cache clear function.
2013-06-30 17:07:48 -07:00
Melanie
f70357eaa3
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-06-23 01:59:57 +01:00
Robert Adams
74539659f6
BulletSim: move new linear deflection code to own routine.
...
Remove VehicleForwardVelocity changed storage since the value
will be modified as movement is processed.
2013-06-21 10:46:21 -07:00
Vegaslon
a5de4f692b
BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life.
...
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-06-20 19:02:15 -07:00
Robert Adams
bbeff4b8ca
BulletSim: rework velocity updating when not colliding and not flying
...
to prevent infinite jumps. Now jumps last only AvatarJumpFrames long
(default 4) which is about as high as in SL.
TODO: jumping should only depend on standing (collision with feet)
rather than collision anywhere on the avatar.
2013-06-20 09:55:40 -07:00
Melanie
9975c5674c
Merge branch 'master' into careminster
2013-06-13 02:49:43 +01:00
Robert Adams
3cb65f0d31
BulletSim: when meshing or asset fetching fails, include position
...
and region with the offending object's name in the error message.
2013-06-11 17:58:08 -07:00
Melanie
a022ee5766
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2013-06-11 01:03:15 +01:00
Robert Adams
795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
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so error messages make more sense.
Change some BulletSim status log messages from WARN to INFO.
Update TODO list.
2013-06-10 14:12:45 -07:00
Melanie
fe4a67efb6
Merge branch 'avination-current' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs
OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs
OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
2013-06-06 03:20:15 +01:00
Melanie
ea9e1d1a1e
Merge commit 'e449950030decf7e65e7d9b334ddaed25c1bd629' into careminster
2013-06-06 03:04:47 +01:00
Robert Adams
b5d0ac4c42
BulletSim: default PhysicsTimeStep to same as the simulator's
...
heartbeat timestep when running the physics engine on a separate
thread. This reduces the occurance of heartbeats that happen when
there is no physics step which is seen as vehicle jerkyness.
2013-06-05 07:12:14 -07:00
Robert Adams
0c971d148c
BulletSim: fix corner case when rebuilding a compound linkset while
...
a mesh/hull while a mesh or hull is being rebuilt when its asset
is fetched. This fixes a 'pure virtual function' crash when changing
physical state of complex linksets that include many meshes.
2013-06-05 07:09:43 -07:00
Melanie
648e258b8e
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
2013-06-04 21:09:25 +01:00
Robert Adams
07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
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thread. Off by default until more testing.
Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics
engine to be called on its own thread and the heartbeat thread only
handles the reporting of property updates and collisions. Physics frame
rate is about right but physics execution time goes to zero as accounted
by the heartbeat loop.
2013-06-01 14:52:44 -07:00
Melanie
669fa3ff9a
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
2013-05-30 21:48:09 +01:00
UbitUmarov
4709436a6c
retouch prim stopped condition test
2013-05-29 20:23:52 +01:00
UbitUmarov
a6b964aa11
removed spurius ref to ode.dll from odeapi
2013-05-29 19:51:45 +01:00
UbitUmarov
d5b1baffec
correction to previus comment: all parameters but gravity modifier have
...
efect on all prims.
2013-05-29 06:45:25 +01:00
UbitUmarov
269febc87e
let gravity modifier, friction, restitution and density changes be applied
...
to prim. Only have efect on root prim. Density doesn't get effect
imediatly, only on next change of size or shape. density change
implies a full body rebuild to be done later, after reducing the number
of sets sop does. Other parameters should work. **** mainly untested ***
2013-05-29 06:32:26 +01:00
UbitUmarov
1cf24b7092
make sure friction slip parameters are zero ( or other value ) and not
...
default cmf
2013-05-29 04:47:59 +01:00
UbitUmarov
0882846770
missing file
2013-05-29 02:21:02 +01:00
UbitUmarov
f00ecf5fe7
missing files
2013-05-29 02:18:05 +01:00
UbitUmarov
4e72cf9ee2
*** DANGER TESTING **** changed prims mesh generation hopefully removing
...
spurius faces. CHanged several aspects. Fixed prims inertia that was too
low, still using box as model. Increased number of quickstep SOR
iterations to 15. Keep it 15 even on heavy load ( will only jump
simulation time).
2013-05-29 02:08:14 +01:00
Robert Adams
ae0d6ab28a
BulletSim: don't zero motion when changing vehicle type.
...
Some vehicle scripts change type on the fly as an easy way of setting
all the parameters (like a plane changing to a car when on the ground).
2013-05-28 09:19:08 -07:00
Robert Adams
7c3a46ccea
BulletSim: default using mesh asset hulls to 'true'. This means that,
...
if the mesh asset specifies physics hulls, BulletSim will fetch and
use same rather than approximating the hulls. If physics hulls are not
specified, the representation will fall back to the regular physics mesh.
2013-05-27 14:38:59 -07:00
Robert Adams
0c35d28933
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
...
which recompute GImpact shape bounding box after creation as Bullet
doesn't do that itself (something it does for nearly every other shape).
Now, physical prims without cuts become single mesh convex meshes. Physical
prims with cuts become GImpact meshes. Meshes become a set of convex
hulls approximated from the mesh unless the hulls are specified in the
mesh asset data. The use of GImpact shapes should make some mechanical
physics more stable.
2013-05-26 17:35:12 -07:00
Melanie
ec22c84cb1
Merge branch 'master' into careminster
2013-05-25 02:00:22 +01:00
Melanie
2b87fb73a9
Merge commit '440905ad14d4261df9da0fd2ce7e20a350982af1' into careminster
2013-05-25 02:00:02 +01:00
Robert Adams
1821372634
Meshmerizer: remember to add the copied hull verts to the list of hulls.
2013-05-24 16:32:19 -07:00
Robert Adams
5f1f5ea5ab
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
...
Another parameter for vehicle operation tuning.
Default to <1,1,1> which means nothing is different under normal use.
2013-05-24 16:24:16 -07:00
Robert Adams
4979940def
BulletSim: properly set mesh hash key in use tracking structure.
...
Shouldn't see any functional difference.
2013-05-24 16:23:10 -07:00
Robert Adams
81a6c39781
Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
...
Default to off.
To turn mesh parsing DEBUG detail logging on, add
[Mesh]
LogMeshDetail=true
to the INI file.
2013-05-24 16:20:26 -07:00
dahlia
440905ad14
change a hull debugging message to Debug instead of Info
2013-05-24 10:31:14 -07:00
dahlia
0cdea5c2f3
correct some errors in decoding of mesh asset convex decomposition data
2013-05-24 01:53:37 -07:00
Melanie
e2e839a0cd
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
2013-05-24 01:11:49 +01:00
Melanie
09c2cd0d76
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-05-24 00:45:08 +01:00
dahlia
c5549d2730
add decoder for bounding convex hull
2013-05-23 15:47:47 -07:00
Robert Adams
0e002e3693
Add DEBUG level logging in Meshmerizer for mesh parsing. There is
...
a compile time variable to turn this logging off if it is too spammy.
2013-05-23 14:41:05 -07:00