Commit Graph

2160 Commits (0c2537bb2418f3c66fd060b3852e90df43adbd27)

Author SHA1 Message Date
Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 2013-04-29 07:38:40 -07:00
Robert Adams 890cb6a293 BulletSim: complete BSShape classes. 2013-04-29 07:38:35 -07:00
Melanie d36a52ea55 Merge branch 'master' into careminster 2013-04-25 00:22:28 +01:00
Robert Adams c22a2ab7d2 BulletSim: partial addition of BSShape class code preparing for
different physical mesh representations (simplified convex meshes)
and avatar mesh.
2013-04-24 08:05:42 -07:00
Robert Adams e324f6f3f0 BulletSim: update DLLs and SOs to they have no dependencies on newer
glibc (2.14) since that is not yet in some Linux distributions.
Add unmanaged API calls and code for creating single convex hull shapes.
2013-04-24 08:03:45 -07:00
Robert Adams 522ab85045 BulletSim: improve avatar stair walking up. Add more parameters to control force
of both position change and up force that move avatars over barrier.
Default parameters are for steps up to 0.5m in height.
2013-04-23 18:31:12 -07:00
Robert Adams e1ac683154 BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's check for an object being linked into the world does not work for Bullet's ghost objects so BulletSim was deleting the object while it was still linked into the physical world structures. 2013-04-22 16:50:06 -07:00
Melanie 7cf377fff0 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLAssetData.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
2013-04-10 13:20:55 +01:00
Robert Adams 5f2cbfc0fd BulletSim: fixing problems with llMoveToTarget. Not all fixed yet. 2013-04-09 18:00:29 -07:00
Robert Adams b53713cdda BulletSim: some formatting changes. 2013-04-09 18:00:27 -07:00
Vegaslon 9cc41d5118 Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-04-09 18:00:25 -07:00
Robert Adams 59135c9a31 BulletSim: add Bullet HACD library invocation. Turned off by default as not
totally debugged. Updated DLLs and SOs with more debugged HACD library code.
2013-04-09 18:00:23 -07:00
Robert Adams 17fd075f39 BulletSim: fix problem where large sets of mega-regions weren't registering
all the terrain with the base region.
2013-04-09 18:00:20 -07:00
Robert Adams 99f39836a1 BulletSim: moving comments around. No functional change. 2013-04-08 06:27:45 -07:00
Robert Adams a7a1b8b7e9 BulletSim: clean up actor code so routines use the same coding pattern.
Fix a few enabling problems.
2013-04-08 06:27:44 -07:00
Robert Adams fe16dc09da BulletSim: complete movement of physical object action code out of the
physical object and into actors for setForce, setTorque, hover, lock
axis and avatar move.
2013-04-08 06:27:43 -07:00
Melanie 41a652f6bd Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-04-02 23:47:19 +01:00
Robert Adams 68c8633ba1 BulletSim: create axis lock constraint with proper orientation and
enable axis lock functionality.
2013-04-02 06:40:12 -07:00
Robert Adams 17aef1c883 BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code.
2013-04-01 18:03:11 -07:00
Robert Adams ebc1209fc9 BulletSim: rearrange mega-region terrain code to make the thread flow
a little clearer.
2013-04-01 18:03:09 -07:00
Robert Adams 84eb25da23 BulletSim: stop an avatar from moving if standing on a stationary
object. This will stop avatars from sliding down steep terrains
or objects while still allowing an avatar to be moved if standing
on a moving object.
2013-03-31 22:19:44 -07:00
Robert Adams 933ac60746 BulletSim: not quite functional axis lock code. 2013-03-31 22:19:43 -07:00
Robert Adams 7d50015a74 BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions. 2013-03-31 22:19:42 -07:00
Robert Adams 75b8cf428e BulletSim: fix line endings in BSActor* 2013-03-31 22:19:42 -07:00
Robert Adams 747ece59d2 BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
up the vehicle actor.
2013-03-31 22:19:41 -07:00
Robert Adams 2c581cae2a BulletSim: Add physical 'actors' that operate on the physical object.
Add first 'actor' for locked axis.
2013-03-31 22:19:41 -07:00
Melanie 4cb8967f0a Merge commit '6a9630d2bdc27ed702936f4c44e6978f728a9ef0' into careminster 2013-03-29 01:08:33 +00:00
Robert Adams 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions.
The symptom was exceptions while creating physical terrain.
Reduce default terrain mesh magnification to 2 from 3 because the
higher resolution uses a lot of memory and doesn't solve the terrain
smoothness for vehicles.
Added comments here and there and improved some debugging log messages.
2013-03-28 10:59:18 -07:00
Robert Adams 3f9b274180 BulletSim: tweaks to terrain boundry computation. No functional changes. 2013-03-28 10:59:16 -07:00
Melanie e320046683 Merge branch 'master' into careminster 2013-03-27 01:17:59 +00:00
Robert Adams abde0d4efb BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
Check for the case where the fetched mesh asset fails meshing (degenerate
triangles or no physical mesh). In this case, the asset is marked 'failed'
and BulletSim doesn't keep trying to fetch over-and-over trying to get a
good asset.
2013-03-26 15:02:10 -07:00
Melanie 95d0a7d4fa Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
2013-03-26 03:26:02 +00:00
Robert Adams 285dc554ec BulletSim: new algorithm for vertical attraction which uses quaternion
arithmetic to compute the shortest path between the current tilt
and vertical.
2013-03-25 15:40:46 -07:00
Robert Adams c96a6f1de6 BulletSim: small tweaks and formatting in the parameter fetching code. 2013-03-25 15:40:44 -07:00
Robert Adams 953090fd62 BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box. 2013-03-25 15:40:43 -07:00
Robert Adams f783b9169f BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes. 2013-03-25 15:40:41 -07:00
Melanie 68b910c1ff Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2013-03-22 01:01:24 +00:00
Robert Adams 90b9121e66 BulletSim: change 'degenerate mesh' message from Error to Debug because there
seem to be lots of sculpties with this problem while the condition really doesn't
change region operation.
2013-03-19 17:15:24 -07:00
Robert Adams 8360223fed BulletSim: code to generate a higher resolution terrain mesh. Parameter
TerrainMeshMagnification controls number of vertices generated per
heightmap point. Default is 3.
2013-03-19 00:00:03 -07:00
Robert Adams 8510f57ad4 BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain. 2013-03-19 00:00:02 -07:00
Melanie 5b950ca36a Merge commit '464201b41d5f5fdd7c88ab5e95dd7b6fbae6d766' into careminster 2013-03-19 00:54:23 +00:00
Robert Adams 464201b41d BulletSim: add INI parameter for angular banking timescale fudge parameter. 2013-03-16 15:34:07 -07:00
Vegaslon fc84ebb819 BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis)
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-03-16 15:13:40 -07:00
Melanie b9146a7922 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/BaseOpenSimServer.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-03-15 23:45:32 +00:00
Vegaslon 78b25094dc BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-03-15 14:05:38 -07:00
Melanie 0e426c5cd0 Merge branch 'avination' into careminster 2013-03-13 02:03:46 +00:00
Melanie 5b37063178 Spot fix the interpenetration issue. Thanks, Ter. 2013-03-12 03:47:27 +01:00
Melanie 1e7c7fb779 Merge branch 'master' into careminster 2013-03-11 19:09:49 +00:00
Robert Adams 1120bcf123 BulletSim: remove the ability for avatars to fly off the edge of
regions when there are no region neighbors.
Add some terrain location processing routines to support above.
2013-03-09 14:15:14 -08:00
Melanie 70f0587558 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2013-03-08 01:07:05 +00:00
Justin Clark-Casey (justincc) 8960418e7d Add regression test for presence crossing between regions on the same simulator.
Unlike a much earlier commented out version of this test, this is done in synchronous mode.
2013-03-06 21:37:53 +00:00
Melanie a675f7d4c3 Merge branch 'master' into careminster 2013-03-01 23:54:00 +00:00
Robert Adams 326634a0b3 BulletSim: more things into the TODO list. 2013-03-01 09:44:39 -08:00
Robert Adams 1c740798b4 BulletSim: add parameters, code cleanup around checking and enforcing
maximum velocity and angular velocity values for prims.
2013-03-01 09:44:37 -08:00
Melanie 578174d21c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2013-02-27 18:05:04 +00:00
Robert Adams bf9132e1c7 BulletSim: fix crash around race condition when a mesh asset cannot
be fetched.
Update TODO list.
2013-02-26 11:32:01 -08:00
Melanie 54ee95dd8e Merge branch 'master' into careminster 2013-02-26 13:34:20 +00:00
Robert Adams 2b53f08386 BulletSim: tweeks to make avatar jump work better. 2013-02-25 21:58:00 -08:00
Melanie 9534d5f929 Merge branch 'master' into careminster 2013-02-22 01:28:54 +00:00
Robert Adams efb5da0aa6 BulletSim: add OutOfBounds logic and some position sanity checking
to eliminate some of the "cannot find terrain height" warning messages.
2013-02-21 08:52:11 -08:00
Diva Canto 4779f7d7d5 Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Robert Adams 26421294f6 BulletSim: experimental lock axis code using constraints. Not enabled
by default. Like more debugging is needed.
2013-02-17 20:13:50 -08:00
Robert Adams 1d7276235a BulletSim: add calls for creating all the different Bullet constraint types.
Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
2013-02-17 20:13:49 -08:00
Robert Adams 885b45b112 BulletSim: rework parameter setting for different types of values
(like vectors or quaternions).
2013-02-17 20:13:48 -08:00
Robert Adams e549c2922a BulletSim: fix physical object appearing to slowly float off when
they stop moving.
2013-02-16 19:28:38 -08:00
Melanie d0c5e0990b Merge branch 'master' into careminster 2013-02-13 01:54:06 +00:00
Robert Adams 0194a3d890 BulletSim: fix density since the simulator/viewer track density in a
funny unit that is 100 times real density (default 1000).
Fix avatar drifting slowly when stationary flying.
Fix for physical prims getting corrected for being under terrain when it was
just its geometric center that was below terrain.
Add PreUpdatePropertyAction allowing plugable modifiction of phys
parameters returned from Bullet.
Fix an exception setting GravityMultiplier on initialization.
Update DLLs and SOs for good measure (no functional change).
2013-02-12 15:52:10 -08:00
Robert Adams fb903ff490 BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info. 2013-02-12 15:52:08 -08:00
Melanie 069e587841 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
2013-02-10 00:17:14 +00:00
Robert Adams 4808b8ee38 BulletSim: add parameter to set global contact breaking threshold. Update DLLs and SOs for setting same. 2013-02-08 16:29:52 -08:00
Robert Adams 222040f1ec BulletSim: Change BSCharacter to use new base Density and Friction
variables rather than own local varaibles.
2013-02-08 16:29:45 -08:00
Robert Adams 1b55a9d81e BulletSim: fix avatar bobbing or jiggling while stationary flying.
Various comments and debugging message mods.
2013-02-08 16:29:40 -08:00
Robert Adams 1b203601f4 BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets. 2013-02-08 16:29:29 -08:00
Robert Adams 2fd184e350 BulletSim: reclass BSPrim into layers so linkset and physical world displacement is implemented as overlay classes rather than if statements scattered about. 2013-02-08 16:29:24 -08:00
Melanie 12971e73d4 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
2013-02-08 23:29:47 +00:00
Robert Adams 913965256f BulletSim: Adapt BulletSim to the newer physical properties. Viewer
dialog setting of friction, restitution, ... working.
2013-02-07 17:13:28 -08:00
Robert Adams b545e13184 BulletSim: fix exceptions caused by setting physical properties before the prim body is initialized. 2013-02-07 17:13:27 -08:00
Robert Adams ebb63b55aa BulletSim: add user setting of friction, density and restitution. 2013-02-07 17:13:27 -08:00
Melanie 22675e6b14 Add some more code from Avination. This changes physics actor stuff around
to work with the new params. Not actually plumbed just yet.
2013-02-07 23:22:00 +00:00
Melanie 765b0e4382 Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears these
values are not even used.
2013-02-07 22:20:17 +01:00
Melanie 9089757ea2 Revert "Add plumbing for physics properties to get to the physics engine."
This reverts commit c658fa1c0d.
2013-02-07 21:05:58 +00:00
Melanie 45f5a6a6db Merge branch 'master' into careminster
Conflicts:
	bin/HttpServer_OpenSim.dll
2013-02-07 20:51:51 +00:00
Robert Adams c658fa1c0d Add plumbing for physics properties to get to the physics engine.
Addition of entries to PhysicsActor and setting code in SceneObjectPart.
2013-02-07 11:10:15 -08:00
Robert Adams af73ea909c Change passed PhysicsParameter value from float to the more general string value 2013-02-07 11:10:14 -08:00
Melanie 375114bea3 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
2013-02-07 01:40:11 +00:00
Robert Adams d2ece00e68 BulletSim: set removing zero width triangles in meshes to be enabled by default. This should fix the invisible barrier in sculptie doorways bug. 2013-02-06 15:59:59 -08:00
Robert Adams 0baa2590be BulletSim: check for completely degenerate meshes (ones with all
triangles having zero width) and output an error rather than
throwing and exception.
2013-02-06 15:52:28 -08:00
Robert Adams 67d92e4e16 BulletSim: remove an exception which occurs if a physics mesh
asset is not found.
2013-02-06 14:00:27 -08:00
Melanie f567ff9f51 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
2013-02-06 02:22:12 +00:00
Robert Adams 3646361279 BulletSim: make removing zero width triangles from meshes optional
and, for the moment, default to 'off'.
2013-02-05 17:19:55 -08:00
Robert Adams dce9e323f4 BulletSim: remove degenerate triangles from meshes. This fixes the
invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
   If you don't change your OpenSimDefaults.ini, you will continue
   to see the arch problem.
2013-02-05 16:56:33 -08:00
Robert Adams 13233da66c BulletSim: add debugging looking for doorway sculpty problems 2013-02-05 16:56:28 -08:00
Robert Adams ad438ee59f BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block. 2013-02-05 16:56:23 -08:00
Robert Adams 2b6d226911 BulletSim: correct angular vertical attraction to properly correct an upside down vehicle. 2013-02-05 16:56:17 -08:00
Melanie d3892bbd06 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Framework/Servers/VersionInfo.cs
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-02-05 21:30:12 +00:00
Justin Clark-Casey (justincc) 1f1da23097 Bump version and assembly version numbers from 0.7.5 to 0.7.6
This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
2013-02-05 00:23:17 +00:00
Melanie 7482ad1c22 Merge branch 'master' into careminster 2013-02-04 19:21:39 +00:00
Justin Clark-Casey (justincc) 2ff301ca11 Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom 2013-02-02 01:34:49 +00:00
Robert Adams 5bb85a14d4 BulletSim: fix problem where editting a physical linkset caused the
child prim physical positions to get out of sync with the view.
More reliably compute the offset of children in a physical linkset.
2013-02-01 11:52:27 -08:00
Robert Adams 75a05c16c5 BulletSim: fix crash caused when linksets were rebuilt. A problem added
when individual child pos/rot changes were implementated a week or so ago.
Remove some passing of inTaintTime flag when it was never false.
2013-01-31 15:56:10 -08:00
Robert Adams ed71c939fc BulletSim: make sure vehicle physical properties are set when going
physical by delaying setting until pre-step time. Change vehicle.Refresh()
to schedule the pre-step setting.
Comments and updating of TODO list.
2013-01-31 15:56:02 -08:00
Robert Adams 371449db2f BulletSim: clean up TargetVelocity implementation by using the default defn in the PhysicsActor base class. 2013-01-31 15:55:53 -08:00
Melanie 9a4de546fe Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-31 02:53:11 +00:00
Robert Adams a61ecee227 BulletSim: fix physics repositioning when under ground to only happen
for physical objects. Non-physical objects can go anywhere they want.
2013-01-29 17:04:28 -08:00
Robert Adams 47f09ed4c1 BulletSim: enable angular vertical attraction.
Increase terrain collision margin to help vehicles from tunneling
into same.
2013-01-28 17:21:13 -08:00
Robert Adams 531d0429d1 BulletSim: first unit test: vehicle angular attraction 2013-01-28 17:08:34 -08:00
Robert Adams e9aff0a91d BulletSim: do not zero an avatar's standing velocity if it is standing
on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28 15:11:50 -08:00
Robert Adams e4c6a19940 BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to unmanaged code. 2013-01-28 15:11:20 -08:00
Robert Adams f6380a3ad3 BulletSim: fix the trimming of colliders so only the top 25 are returned. 2013-01-28 09:02:01 -08:00
Robert Adams b546af9ac2 BulletSim: simplify the initialization of some of the parameters.
Disable vertical attraction for vehicles by default (for the moment).
Fix bug where vehicle would go crazy when velocity got above a
   certain speed.
2013-01-27 12:50:07 -08:00
Robert Adams 26d4596080 BulletSim: reinstate the supression of rotational velocity for vehicles 2013-01-27 12:50:07 -08:00
Robert Adams a345a2feb7 BulletSim: add framework for BulletSim unit tests. No tests yet. 2013-01-27 12:50:06 -08:00
Robert Adams 05adf4b30f BulletSim: disable center-of-mass computation because it does not work yet 2013-01-27 12:50:06 -08:00
Robert Adams 80f0a978db BulletSim: fix compile error from last commit 2013-01-27 12:50:06 -08:00
Robert Adams 36f401d850 BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes. 2013-01-27 12:50:05 -08:00
Robert Adams ddef8f16e5 BulletSim: first attempt at reporting top colliders 2013-01-27 12:50:05 -08:00
Robert Adams dd08e1fba6 BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values 2013-01-27 12:50:05 -08:00
Robert Adams c44a8e9f92 BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging. 2013-01-27 12:50:04 -08:00
Melanie e6e6e8ab15 Merge branch 'avination' into careminster 2013-01-27 01:09:07 +00:00
UbitUmarov bfac09849f bug fix: crash when too many collisions on a ode step 2013-01-26 06:12:26 +00:00
Melanie e28c042dce Merge branch 'master' into careminster 2013-01-26 01:56:23 +00:00
teravus 5128ae7b86 * This adds llVolumeDetect functionality to the C# implementation of BulletSim. 2013-01-25 20:15:37 -05:00
Robert Adams 6a5d088197 BulletSim: reduce the force of gravity on ground vehicles when they
are on the ground. Makes them a little more stable.
2013-01-24 16:26:04 -08:00
Melanie 0b8bf69470 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
2013-01-25 00:10:32 +00:00
Melanie c6e6614a44 Merge branch 'avination' into careminster 2013-01-24 23:25:38 +00:00
Robert Adams a2a32fc844 BulletSim: reduce the zeroing threshold for rotational velocity.
Sometimes settling of a vehicle from gravity introduces small
velocities that need to be kept.
2013-01-24 14:36:00 -08:00
Robert Adams 591faac3ac BulletSim: disable CCD (continuious collision detection) and
contact processing threshold since the first didn't solve tunneling
problems but used resources and the latter caused instabilities.
2013-01-24 14:35:42 -08:00
Robert Adams 2cf29c87bc BulletSim: zero motion on an object that we pop up because it is
below terrain. If the position is being corrected because it is out
of bounds, all other movement rules are out the window.
2013-01-24 14:35:23 -08:00
Robert Adams 3ecfddd791 BulletSim: remove exception that can happen when setting physics parameters from the console. 2013-01-24 14:35:05 -08:00
teravus d5b950633d * Added in the manifold point dept on collision desc. In BulletSim engine BulletXNA. 2013-01-24 07:36:24 -05:00
teravus ba9d6b7337 * Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again.
* The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor.   Therefore, I had to update the IMotionState with a new method 'SetBody'.    All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
2013-01-24 07:11:32 -05:00
Melanie 2ce4a758e2 Merge branch 'master' into careminster 2013-01-24 00:27:00 +00:00
Melanie be4c8c4931 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-24 00:25:08 +00:00
Robert Adams 1c3d84fe03 BulletSim: pass up and report the real collision penetration. 2013-01-23 16:20:44 -08:00
Robert Adams a7b810ddee BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
This doesn't seem to help the vehicle stability.
Rename vehicle internal variables adding a "V" or "W" so it is clear
when coordinates are vehicle or world relative.
2013-01-23 14:25:42 -08:00
Robert Adams 13182904da BulletSim: small change to center-of-mass computation left out last commit 2013-01-23 14:25:30 -08:00
Robert Adams a5e9c665f0 BulletSim: center-of-gravity linkset changes. Not working yet.
Conflicts:

	OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
2013-01-23 14:25:18 -08:00
Robert Adams c1371ab786 BulletSim: working on COM 2013-01-23 14:25:06 -08:00
Robert Adams 775fd6f8cc BulletSim: fix build break introduced by previous commit 2013-01-23 14:24:54 -08:00
Robert Adams a0d460e6bf BulletSim: remove the unused RestoreBodyDependencies used by linksets
and vehicles and clean up code by removing their kludgyness.
2013-01-23 14:24:42 -08:00
Melanie c1795ed399 Add the Avination physics raycast glue so Core Physics can implement raycast 2013-01-23 21:03:24 +00:00
Melanie c75508ec8d Fix a type (Suports => Supports). Also put the normal terrain collision check
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
2013-01-23 20:29:05 +01:00
Melanie 74e04c0f03 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2013-01-23 02:39:30 +00:00
Melanie cc4cfd9fa8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
2013-01-23 02:38:59 +00:00
Robert Adams 80b1e32bfa BulletSim: Tweeks to vehicle motion.
Pass through old angular velocity making for smoother transitions.
Remove some old kludges for angular motion (damping and rotvel suppression).
2013-01-21 23:43:24 -08:00
Robert Adams 471c477863 BulletSim: allow changing position and rotation of a child of a linkset
without rebuilding the whole compound shape. Should make vehicles move
smoother.
2013-01-21 15:58:22 -08:00
Robert Adams 3f6698a595 BulletSim: remove unused MaxTaintsToProcessPerStep parameter 2013-01-21 09:19:09 -08:00
Robert Adams 52b341e2e2 BulletSim: More aggressive as setting character velocity to zero
when should be standing.
Modify angular force routines to be the same pattern as linear force routines.
BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!!
Fix some bugs in BSMotor dealing with the motor going to zero.
Add a bunch of parameters:  MaxLinearVelocity, MaxAngularVelocity,
MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity,
and most of the values are defaulted to values that are larger
than in SL.
Use the new parameters in BSPrim, BSCharacter and BSDynamic.
2013-01-20 23:09:54 -08:00
Robert Adams 3c4868f613 BulletSim: fix problem of avatar sliding very slowly occasionally after stopping walking. Consolidate movement tests into the one prestep motion action 2013-01-20 23:09:54 -08:00
Robert Adams 2cb1d5240e BulletSim: small fix making sure terrain height is calculated
properly if the vehicle moves during vehicle actions.
2013-01-20 23:09:54 -08:00
Robert Adams 3b0df52d10 BulletSim: modify motors to return correction rather than current value
to better use them for incremental updates.
Modify prim and character to use the new motors.
Simplify the vehicle linear movement code to just update the velocity
directly or the basic movement.
2013-01-20 23:09:53 -08:00
teravus 2c517d792f This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations. 2013-01-20 08:18:16 -05:00
teravus 6a75949323 * Dumping BulletSimNPlugin in favor of combining the API 2013-01-20 08:07:49 -05:00
teravus 82b954b212 * Tweak the BulletSimN API a bit. 2013-01-20 08:06:15 -05:00
Melanie 2d3a57a002 Merge branch 'avination'
Conflicts:
	OpenSim/Framework/ThrottleOutPacketType.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
2013-01-19 21:49:33 +01:00
Melanie 12efac494a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
2013-01-19 02:38:04 +00:00
Robert Adams c6b6c94ccb BulletSim: reduce jitter in avatar velocity when walking or flying.
OpenSimulator is VERY sensitive to changes in avatar velocity and
will send an avatar update message when velocity changes more than
0.001m/s. This significantly reduces the number of avatar update messages by
smoothing the avatar velocity returned by Bullet.
2013-01-18 11:39:24 -08:00
Robert Adams 482c7b5368 BulletSim: add logic to turn off pre-step actions when object goes
non-active. This turns off 'setForce', 'setTorque' and 'moveToTarget'
when the object is selected or made non-physical.
2013-01-18 11:37:36 -08:00
Melanie 9aad815177 Merge branch 'master' into careminster 2013-01-18 19:35:09 +00:00
Robert Adams 75f710f1e7 BulletSim: Add one function that all actors who act on the physical
can use to know if the object is currently active.
Code cleaning including use of Util.ClampV function.
2013-01-17 14:47:35 -08:00
Melanie 206bfe0657 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
2013-01-16 17:05:37 +00:00
Robert Adams 8ee9daa121 BulletSim: add the editting children in linkset going phantom bug to TODO list. 2013-01-15 21:08:47 -08:00
Robert Adams 5d098d8f17 BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
It was a dumb idea to try and do a nose over feature for jumping cars anyway.
Add better logging of native shape creation/reuse so can  tell the difference.
2013-01-15 21:08:46 -08:00
Robert Adams 61ff79587b BulletSim: add debugging messages to know when assets for physical
objects have been fetched.
Update TODO list with more work.
2013-01-15 21:08:46 -08:00
Robert Adams daef2b8d87 BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
to the documented maximum from the outragious number previously.
2013-01-15 21:08:46 -08:00
Melanie 70fa41863d Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster 2013-01-16 01:13:14 +00:00
Melanie fc5711fa7a Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-01-16 01:11:20 +00:00
Robert Adams 021964c6e0 BulletSim: tweeks to improve hover. 2013-01-15 04:24:24 -08:00
Robert Adams 181d4c6fcb BulletSim: temporarily disable banking and direction deflection
because the computations are wrong.
Add VehicleTorqueImpulse routines.
2013-01-15 02:58:14 -08:00
Robert Adams 0374b2a0b4 BulletSim: fix logic for enabling unmanaged code debug messages.
Free pinned memory when physics engine is unloaded.
2013-01-15 02:21:38 -08:00
Robert Adams 13778c895a BulletSim: by default, turn on continuious collision detection (CCD)
and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini.
2013-01-15 01:44:34 -08:00
Robert Adams 4e1ca890c2 BulletSim: fix not moving physical objects below terrain to over terrain.
Add locking on register prestep action list preventing potential race conditions.
Little comment and formatting changes.
2013-01-14 15:46:46 -08:00
Robert Adams 8bf0a9f85d BulletSim: disable center-of-mass computation for linksets until debugged. Move physical prim above ground if it is underground. Previously tried to correct by applying and up force but the prim would never go through the ground. 2013-01-14 07:50:58 -08:00
Melanie 923e5df7ae Merge branch 'master' into careminster 2013-01-13 13:44:24 +00:00
UbitUmarov 2028787c0d prevent potencial invalid refs 2013-01-13 12:25:41 +00:00
Robert Adams 459fcd81c9 BulletSim: move center of gravity of linkset to its geometric center.
Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
  individual prim in a linkset can be implemented.
2013-01-11 16:47:53 -08:00
Robert Adams eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string.
2013-01-11 16:47:35 -08:00
Robert Adams 93adc4cb66 BulletSim: Add IsSelected attribute to physical objects. Have vehicles check to see if physical before trying to step. Replace vehicle gravity application. Previously relying on Bullet to apply gravity but since vehicles over-ride the velocity calculation, gravity never had a chance to accelerate the body down. Added AddForceImpulse as well as AddForce for those who need to apply immediate velocity updates. Use the impulse to apply the linear motion. 2013-01-11 16:47:20 -08:00
Robert Adams 7e58bbaac6 BulletSim: Redo linear function coding so they can better interact. New algorithm for limitMotorUp that relies on going up when not colliding rather than distance from ground. Add parameter for turning on and off embedded source vehicle debugging. 2013-01-11 16:46:53 -08:00
Robert Adams 98168edc29 BulletSim: remove double application of buoyancy. Centralize computation of buoyancy. Add motor angular debugging controls. 2013-01-11 16:46:38 -08:00
Robert Adams b592ec265b BulletSim: fix the 'No recognised physics mesh found ...' error spew by remembering that the last asset fetch failed until the simulator resets the shape parameters. 2013-01-11 16:44:34 -08:00
Melanie 3a495ccd56 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-10 01:38:03 +00:00
Melanie aecb32b74e Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-01-10 01:25:07 +00:00
Robert Adams df1d7414ad BulletSim: Fix hover height (boats float at the correct level).
Fix problem of vehicles going crazy when backing up.
2013-01-08 16:37:49 -08:00
Robert Adams 1603606f1d BulletSim: improve vehicle angular banking and deflection computation. Rotate angular correction forces to be world relative rather than vehicle relative. 2013-01-07 22:00:50 -08:00
UbitUmarov d5066ae678 * DAnger, TEST * change camera plane collision detection. Still bounces on
* prim edges due to camera lag
2013-01-08 00:21:09 +00:00
Robert Adams 8452c0a870 BulletSim: add function to push avatar up when hitting stairs.
It looks like BulletSim and ODE rely on penetration correction to cause
the avatar to move up and thus allowing walking up stairs. Object
penetration was minimized for walking and flying (so one doesn't go
through walls) and this stopped stairs from working. This commit
introduces avatar movement code to check for collisions at the
feet while walking and attempts to raise the avatar for the steps.
Not yet perfect but movement is better.
2013-01-07 16:05:02 -08:00
Robert Adams 599dbc3d95 BulletSim: fix exception when re-creating the terrain when loading an OAR file 2013-01-07 16:04:21 -08:00
UbitUmarov d2cb2da790 also exclude land 2013-01-07 11:03:36 +00:00
UbitUmarov 982328b4ed exclude avatars from unfiltered RaycastWorld 2013-01-07 10:56:30 +00:00
Robert Adams 2e5222055f BulletSim: comments and removing small compile errors introduced in last commit. 2013-01-06 22:56:16 -08:00
Robert Adams 9393403253 BulletSim: update DLLs and SOs with better debugging output.
Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
2013-01-06 14:01:15 -08:00
UbitUmarov dc6b7bb5c9 don't try to read geom positions outside main ode thread :( 2013-01-06 12:07:16 +00:00
Melanie 083ac92b34 Merge branch 'avination' into careminster 2013-01-06 10:52:22 +00:00
Melanie 40955fee2a Merge branch 'master' into careminster 2013-01-06 10:52:16 +00:00
Robert Adams 2eba80a8cd BulletSim: fix problem where mesh shapes were physically just their bounding box and not the complete mesh. Fill mesh physical objects are back. 2013-01-04 17:06:52 -08:00
Robert Adams 48cfc6d089 BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Implementation of non-vehicle hover but haven't tested it a lot.
Update TODO list.
2013-01-04 17:06:51 -08:00
Robert Adams d0c7f7f050 BulletSim: add some features to the PID motor to make it more flexible. 2013-01-04 17:06:51 -08:00
Robert Adams 613f516007 BulletSim: convert avatar movement from a force to an impulse. Shouldn't
change functionality but removes an oddity in computing the force.
2013-01-04 17:06:50 -08:00
Robert Adams 2c6b269b6e BulletSim: add initial implementation of llMoveToTarget and hover height.
Not all there yet.
2013-01-04 17:06:50 -08:00
Robert Adams 5432180027 BulletSim: reorganize motor code a little to pull together common functions.
Add BSFMotor.
2013-01-04 17:06:50 -08:00
Robert Adams 44492b3a49 BulletSim: add comments to force and impulse setting functions
so it is clear what Bullet is actually doing with the set values.
2013-01-04 17:06:49 -08:00
Robert Adams 92a6958b6d BulletSim: fix problem where pre-step actions would not replaced
by new registrations thus causing multiple instances of an action.
2013-01-04 17:06:49 -08:00
Robert Adams 2eda385f5e BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
2013-01-04 17:06:48 -08:00
UbitUmarov c961cfe19e bug fix, cleanup... 2013-01-03 21:53:21 +00:00
UbitUmarov a504704071 i try to fix avatar orientation in some cases.. 2013-01-02 21:59:19 +00:00
UbitUmarov be6b6bf191 add a lock to CollisionEventsThisFrame 2013-01-02 20:06:57 +00:00
UbitUmarov 7980a1d849 *TEST* avatar unscripted sit. Some guessing/automation 2013-01-02 19:39:46 +00:00
Melanie 7943c8d11c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-01-02 11:52:37 +00:00
Robert Adams aa236b2020 BulletSim: add parameter to have Bullet output performance statistics
every so many frames. Default to off.
2013-01-01 17:27:34 -08:00
Robert Adams b14b65ea95 BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
into the unmanaged Bullet interface class.
2013-01-01 17:27:33 -08:00
Robert Adams 9d840fd2ee BulletSim: move over and port the interface for BulletXNA.
Copied BulletSNPlugin.BulletSimAPI to a new
BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to
comply with the BSAPITemplate definition. Not totally debugged
but the code is all there for an INI variable to select either
unmanaged C++ Bullet or the C# version of Bullet.
2013-01-01 17:27:33 -08:00
Robert Adams 0662d109c2 BulletSim: fix line endings. 2013-01-01 17:27:33 -08:00
Robert Adams 04132d3af4 BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
to have pointers and managed to have objects.
Initial paste of XNA code. Commented out.
2013-01-01 17:27:32 -08:00
Robert Adams db3b6e8921 BulletSim: remove unused unmanaged memory reference functions from BSAPITemplate. 2012-12-31 19:57:26 -08:00
Robert Adams 6988b5ceaf BulletSim: remove rigid body contruction functions from BSAPITemplate that relied on prebuilt construction info structures. 2012-12-31 19:57:25 -08:00
Robert Adams 9396ccc078 BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31 19:57:25 -08:00
Robert Adams 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-31 19:57:24 -08:00
Robert Adams c2a7af18b6 BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. 2012-12-31 19:57:23 -08:00
Robert Adams 5379d6d112 BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
Robert Adams 9218748321 BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
Robert Adams 9fd0e1b080 BulletSim: add the implementation files for the two versions of Bullet:
unmanaged (C++) and managed (C#).
2012-12-31 19:57:21 -08:00
Robert Adams 48f718f39f BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. 2012-12-31 19:57:21 -08:00
Robert Adams 203588e3c0 BulletSim: change physical data structures to classes. Add default
instantiations for PhysBody and PhysShape when BSPhysObject is created
to account for them being classes and not structures.
Update TODO list.
2012-12-31 19:57:21 -08:00
Melanie 7e98dfd70b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-12-30 03:43:51 +00:00
Robert Adams 28a8949b9f BulletSim: remove check for small motor movement because, while it
did the right thing for stopping (speed reducing to zero), it prevented
movement from starting (speed increasing from zero). Will revisit
when the generalize PID motor is debugged.
2012-12-29 10:19:47 -08:00
Robert Adams 0538096fa3 BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Looks like the viewer bombards the server with avatar orientation
information (we're talking several hundred a second) when the avatar
is being turned or when walking. This change just reduces the number
of 'set' calls into unmanaged code.
2012-12-29 08:32:57 -08:00
Robert Adams db6c0363f0 BulletSim: tweeking avatar capsule code in an attempt to have
asymmetrical avatar capsule work now that rotation is being passed
from the simulator. Turns out the Bullet capsule is just not very
functional: it doesn't scale properly, the implementation only half
does asymmetry and, in general, is hard to work with.
Avatar shape is about what it was before these changes.
Added initial data structures for avatar shape mesh.
2012-12-29 08:03:57 -08:00
Robert Adams 7266eeca6e BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
to implement the 'always run' feature.
2012-12-28 12:01:57 -08:00
Robert Adams 70e0a86601 BulletSim: fix problem of avatars appearing to walk through walls
by moving the movement motor to a pre-step action and out of its
questionable previous home in UpdateProperties.
2012-12-28 11:56:07 -08:00
Melanie 3ab1bd0403 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-12-28 08:32:34 +00:00
Robert Adams 1f6aaad0b5 BulletSim: correct collision mask definition for linkset children.
Remove unused code. Add comments and TODOs.
2012-12-27 22:12:28 -08:00
Robert Adams 422f0fd6ec BulletSim: fix physical object not interacting with static objects.
Another instance of the underlying Bullet doing, ah, helpful things
when items are added to the world.
2012-12-27 22:12:28 -08:00
Robert Adams c1e7539c77 BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles. 2012-12-27 22:12:28 -08:00
Robert Adams 7a5f598399 BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from individual sub-classes and up to parent BSPhysObject class. 2012-12-27 22:12:27 -08:00
Robert Adams e57c0e6731 BulletSim: fix buoyancy so it's properly set by a script when an
object is selected.
Update TODO list.
2012-12-27 22:12:26 -08:00
Robert Adams 7230990679 BulletSim: fix odd code that wasn't really recomputing the mass of a
rebuilt linkset. I was burnt by making get/set methods with side
effects. I should know better.
2012-12-27 22:12:26 -08:00
Robert Adams f3baed5827 BulletSim: add physical parameter min/max constants in BSParam. I just don't like raw numbers scattered around the code. 2012-12-27 22:12:25 -08:00
Robert Adams e98e223927 BulletSim: complete applyImpulse function in BSCharacter (like I said
I did last time).
2012-12-27 22:12:25 -08:00
Melanie 258588d5b5 Merge branch 'master' into careminster 2012-12-26 01:16:08 +00:00
Robert Adams bbc5a5089f BulletSim: Rename some of the interface structures (BulletWorld, ...)
to get ready for...
Start creation of BulletAPITemplate. This defines the abstract interface
functions. Following commits will move over to the new interface.
This will enable switching between the managed and unmanaged version of
Bullet.
2012-12-24 20:18:06 -08:00
Robert Adams 4759a8acee BulletSim: Default avatar density changed to 3.5 which is WAY closer
to the SL value.
Fixed frictin values for physical materials which were just wrong
which caused things that should have slipped to not.
2012-12-24 20:16:10 -08:00
Robert Adams 80cee1b85a BulletSim: Fix single physical prim reporting its mass as zero.
Properly return root mass as mass of just the root prim rather
than the mass of the linkset. SOG has the logic to add the masses
together to get the linkset mass.
Update TODO list.
2012-12-24 08:56:02 -08:00
teravus 9318870607 * Update BulletSimN terrain implementation to default to Heightfield, it's less CPU intensive. 2012-12-23 16:17:18 -05:00
teravus 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 2012-12-23 15:21:25 -05:00
Melanie 6eeb4cb3f7 Revert "Whitespace change to trigger ircbot"
This reverts commit ca30559b05.
2012-12-23 18:10:34 +00:00
Melanie ca30559b05 Whitespace change to trigger ircbot 2012-12-23 18:07:32 +00:00
Melanie a126097d6b Merge branch 'master' into careminster 2012-12-23 18:05:17 +00:00
Robert Adams 30807b81cc BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done. 2012-12-22 17:09:40 -08:00
Robert Adams 144322a7c9 BulletSim: remove post step one-time taints (doesn't make any sense). Rename pre and post step event invocation routines to Trigger* to be consistant. Remove old, unused code. 2012-12-22 17:07:52 -08:00