UbitUmarov
78fa544f0d
experimental function. Results still too volatile to be usefull
2016-08-27 19:25:47 +01:00
UbitUmarov
d5f376a4b1
send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request
2016-08-25 09:51:34 +01:00
UbitUmarov
991dd5f471
first step changing Object Select code
2016-08-25 06:56:25 +01:00
UbitUmarov
e33c2f0d7c
fix missing PhysicsProprieties sending on Object select. This is a temporary Fix, entire Object select code needs to be changed
2016-08-25 06:32:04 +01:00
UbitUmarov
2853c12135
respect landpoint Z position also on the ugly LandingPointBehavior_OS option (default one)
2016-08-24 21:59:39 +01:00
UbitUmarov
8f509af1f4
fix the conditions to do parcel objects autoreturn
2016-08-24 04:37:21 +01:00
UbitUmarov
ed6d9199ce
coment some debug messages
2016-08-23 11:52:52 +01:00
UbitUmarov
9229d5a324
locking issue
2016-08-22 07:55:25 +01:00
UbitUmarov
b98b535a6b
locking issue
2016-08-22 06:50:20 +01:00
UbitUmarov
426e8a798f
(re)fix avatar standup from a child prim on object delete
2016-08-22 00:28:54 +01:00
UbitUmarov
0baaa23bde
remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs
2016-08-21 20:00:27 +01:00
UbitUmarov
04dd2a9795
fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
2016-08-20 23:41:32 +01:00
UbitUmarov
4ab9cfe711
fix physics sits on child prims
2016-08-19 23:38:56 +01:00
UbitUmarov
d386bfa1b6
on sog unlink loose the reference to the deleted physics actor
2016-08-19 21:21:59 +01:00
UbitUmarov
e734d526fc
on object delete send a direct kill and a delayed one via updates queue, Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
2016-08-19 17:57:19 +01:00
UbitUmarov
bca5fd98dc
remove some dead code
2016-08-17 21:20:20 +01:00
UbitUmarov
e9638ee9e9
increase physics collisions report rate back to 20/s
2016-08-17 20:26:01 +01:00
UbitUmarov
544b859c00
fix tests acording
2016-08-16 05:20:46 +01:00
UbitUmarov
1c1d40cf6a
libOMV PrimFlags.JointLP2P does not exist. Its bit now means
...
VolumeDetector. VolumeDetectActive is now stored on that flag bit. with
this change it is now sent to viewers that now gray out phantom on object
edit. At same time fixes the fact volumedetector was not been saved on
region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags
2016-08-16 05:05:53 +01:00
UbitUmarov
41062c1627
fix misspelled message mantis: 7996
2016-08-16 04:21:49 +01:00
UbitUmarov
5dfb706bea
fix llVolumeDetect(FALSE) not working
2016-08-16 01:50:06 +01:00
UbitUmarov
c04792142f
partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
2016-08-12 03:58:04 +01:00
UbitUmarov
9aa2484f0d
to do that don't use slideexpiration; add cap event ChatterBoxForceClose
2016-08-11 08:38:39 +01:00
UbitUmarov
6f5f6431a4
add a SimpleAngularDistance Updates prioritazition scheme. Results don't look that great so don't use it still.
2016-08-09 21:46:19 +01:00
UbitUmarov
6c00016447
add a simple prim area estimator
2016-08-09 13:18:51 +01:00
UbitUmarov
9102f6e5da
fill data for llDetected funtions of collisions closer to the event. (xengine wasn't update with this on merge bc was not used there). fix some parameters
2016-08-05 22:50:15 +01:00
UbitUmarov
e9660d5d05
fix parcel Avatar Sounds using group membership not active group
2016-08-05 15:57:30 +01:00
UbitUmarov
efb60b5b42
use group provided by viewer on Object rez from inventory
2016-08-05 15:36:50 +01:00
UbitUmarov
23578635df
more changes relative to incorrect use of activegroupid
2016-08-05 15:19:42 +01:00
UbitUmarov
29dc449cc8
revert a variable rename
2016-08-04 23:00:40 +01:00
UbitUmarov
a90079bc92
cancel sending group powers on crossings, they are no longer needed.
2016-08-04 22:54:29 +01:00
UbitUmarov
e57d3edf6f
make sure all new scenepresences have fresh groups information at creation time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
2016-08-04 21:36:41 +01:00
UbitUmarov
a66e747c95
add GetActiveMembershipData() to groups modules, let core groups also have GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do.
2016-08-04 20:57:57 +01:00
UbitUmarov
4f17078b07
add a weak safeguard
2016-08-04 18:21:16 +01:00
UbitUmarov
bb8e271081
fix a typo
2016-08-04 17:29:47 +01:00
UbitUmarov
9a4afa753b
fix NULL references added in recente changes in standalone mode
2016-07-30 20:56:19 +01:00
UbitUmarov
6cd0a3e07c
fix cAgent.CrossingFlags
2016-07-30 04:25:32 +01:00
UbitUmarov
7a69b7d20d
remove more code related to Mega regions
2016-07-28 00:48:12 +01:00
UbitUmarov
ec8101a24a
remove references to RegionCombinerModule
2016-07-28 00:34:16 +01:00
UbitUmarov
9aacdca653
but buoyancy was missing
2016-07-27 21:32:47 +01:00
UbitUmarov
32e30afbcb
actually that was redundante, already done at low level
2016-07-27 21:31:43 +01:00
UbitUmarov
8c46ab02c7
move refresh forces into applyphysics
2016-07-27 21:11:39 +01:00
UbitUmarov
e951f4cc96
a few more changes relative to sits crossing
2016-07-27 14:28:16 +01:00
UbitUmarov
07853c86ed
clear SitTargetAvatar on a sop copy
2016-07-27 11:45:32 +01:00
UbitUmarov
2e4c8798ab
a few more changes on avatar crossing
2016-07-27 03:50:47 +01:00
UbitUmarov
d6e16c5130
missing changes about friends on crossings, and missing angular velocity clear on sits
2016-07-27 01:57:20 +01:00
UbitUmarov
800044cead
take friends out of onMakeRoot if crossing
2016-07-26 22:30:51 +01:00
UbitUmarov
52decfcc16
reduce some grid services calls on region crossings, sending more information on the agent update ( groups v2 needs change )
2016-07-26 21:39:47 +01:00
UbitUmarov
1d507f8073
remove extra char
2016-07-25 08:38:10 +01:00
UbitUmarov
c3b298f85e
missing file
2016-07-25 02:11:45 +01:00
UbitUmarov
76239602b4
change avatar Health, from bad penetration depth to relative velocity
2016-07-25 00:51:37 +01:00
UbitUmarov
cdf215f613
add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, and its use even worse
2016-07-23 01:28:57 +01:00
UbitUmarov
445fb51455
make getBoundsCenter() call GetBoundsRadius() to do the math if needed
2016-07-13 22:35:46 +01:00
UbitUmarov
00687d5b0f
use geometric center and not sog root position in culling
2016-07-13 22:29:09 +01:00
UbitUmarov
14296bc792
add missing prim count for stats
2016-07-13 10:25:52 +01:00
UbitUmarov
abf423e361
be nicer to PIs (actually linux)
2016-07-12 23:23:47 +01:00
UbitUmarov
bc6c342d01
let radius be radius, not diameter
2016-07-12 17:21:34 +01:00
UbitUmarov
5bb5eb4e37
don't break child agents start position
2016-07-12 16:33:09 +01:00
UbitUmarov
e0878864e8
work around missing information on child creation, hidding its effects with reduced view range in culling option is on
2016-07-12 15:50:05 +01:00
UbitUmarov
d879e119a8
add object UUID to a debug/warn message
2016-07-12 14:45:20 +01:00
UbitUmarov
fa9a4a9a2b
some changes to RequestInventoryFile()
2016-07-09 00:20:51 +01:00
UbitUmarov
11a8a722df
don't auto return objects if they have sitting avatars (not npcs) - mantis 7828 with diferent code
2016-07-08 09:56:59 +01:00
Diva Canto
e38f16d800
Correction of a test introduced in 34b308d5b6
2016-07-07 13:06:37 -07:00
UbitUmarov
a058fca1ac
reduce lock time during object inventory ProcessInventoryBackup
2016-07-07 19:54:52 +01:00
UbitUmarov
668339f936
reduce the initial capacity of InventoryStringBuilder the 16k i added is
...
unreasonable for most cases. The coment about performance on a previus
commit refering to mantis 7904 was wrong, this changes will NOT do much in
terms of objects inventory download time, only a bit on cpu and memory
use"
2016-07-07 16:05:13 +01:00
UbitUmarov
416c02ef3a
hide the footprints of my previus bug ( take out comented code
2016-07-07 15:30:07 +01:00
UbitUmarov
a4fc22a6b6
forget InventoryStringBuilder.close()
2016-07-07 15:22:32 +01:00
UbitUmarov
14b9d31bd9
change InventoryStringBuilder. This will do much for mantis 7904 objects inventory sending is slow by design
2016-07-07 14:38:27 +01:00
UbitUmarov
f768effa87
move object inventory send to udp queue asset ( was task). Remove a call
...
to RefreshGroupMembership() on start. It was too soon and its Groups
module job
2016-07-07 12:23:53 +01:00
UbitUmarov
4119e60c0c
avoid InvalidBoundsRadius() calls caused by small changes
2016-07-07 00:16:25 +01:00
UbitUmarov
d7ab1cdd15
let RePrioritization also work on child agents
2016-07-06 18:58:28 +01:00
UbitUmarov
beafc99d43
bug fix, etc
2016-07-06 17:31:05 +01:00
UbitUmarov
0eabfb1e3e
add some needed InvalidBoundsRadius() calls
2016-07-06 16:45:27 +01:00
UbitUmarov
c02fe98b7d
add test option ObjectsCullingByDistance. In future, if true, it may
...
prevent sending objects outside view range to viewers. DO NOT SET TRUE
unless testing it. Code still not completei!!!
2016-07-06 16:13:27 +01:00
Melanie Thielker
4468aa0dcf
Merge branch 'master' of opensimulator.org:/var/git/opensim
2016-07-04 03:37:45 +01:00
Melanie Thielker
ea8f3c83bf
Finally remove the requirement for an InventoryItem/FolderBase object to
...
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00
Diva Canto
e00603f78a
New config var: DisableObjectTransfer. If set to True, objects never cross; instead they stay in the region, possibly placed outside its borders.
2016-07-03 12:24:31 -07:00
UbitUmarov
42dd02fc32
scale down position X and Y acording to region size on sending coarse Updates. Viewers need to scale up by same amount.
2016-07-03 15:47:20 +01:00
UbitUmarov
a443dcce89
try to place avatars on a nicer location, when they arrive into a banned parcel
2016-07-03 10:22:14 +01:00
UbitUmarov
07c8e79b03
missing file
2016-07-01 19:32:14 +01:00
UbitUmarov
9358a6ad29
revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc
2016-07-01 16:10:45 +01:00
UbitUmarov
90b825cda8
if a NPC is owned, allow access if ownerID matchs parcel owner or it is in the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
2016-06-28 23:30:04 +01:00
UbitUmarov
a08c354a07
fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it.
2016-06-28 18:14:30 +01:00
Diva Canto
c34fcae3f3
Added a test for checking permissions in inventory items that are transferred. This is a work in progress. All permission assertions are commented for now. Will get back to this later when permissions are fixed by Melanie.
2016-06-24 12:27:45 -07:00
Diva Canto
b522f0916a
Mantis #7934 and related: landing points and telehubs for gods. Added a new configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL.
2016-06-23 11:44:59 -07:00
Diva Canto
f8bd3d2f2e
Mantis #7935 : regression on transferring attachments over the HG
2016-06-22 11:52:53 -07:00
Diva Canto
0b32cf0e8f
Can't do it do it this low in the stack. Attachments on teleports apparently rely on
...
State being != 0.
Revert "Mantis #7932 : Some objects were being serialized with PCode=9 and State != 0 (meaning attachments). That should never happen."
This reverts commit f19199cf4a .
2016-06-22 06:21:23 -07:00
Diva Canto
f19199cf4a
Mantis #7932 : Some objects were being serialized with PCode=9 and State != 0 (meaning attachments). That should never happen.
2016-06-21 20:28:25 -07:00
Diva Canto
34b308d5b6
Guard against multiple calls to SetOwnerId on one logical ownership change.
2016-06-20 16:02:37 -07:00
Diva Canto
bc0fc16f44
Still mantis #7929 : apply next owner mask to the new owner, the group.
2016-06-20 15:32:22 -07:00
Diva Canto
359908fa88
Related to mantis #7929 : "For sale" was not being accepted, because of permissions fail. This adds a new permissions check CanSellGroupObject. THIRD-PARTY PERMISSIONS MODULES TAKE NOTE OF THIS NEW EVENT.
2016-06-20 10:08:15 -07:00
Diva Canto
623a2f859f
Mantis #7929 : objects deeded to the group were loosing some important properties. This makes the "For sale" be visible, but is not the end of the story.
2016-06-20 10:05:17 -07:00
Diva Canto
8d99fe095a
Mantis #7920 : group info was not being updated in many situations. (regression) Putting back the heavy messaging.
2016-06-19 17:35:11 -07:00
Diva Canto
76ab1ed10c
Restored sending group membership data via EventQueue -- this had been a regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function.
2016-06-19 16:27:12 -07:00
Diva Canto
206faf0218
Guard against occurring null ref.
2016-06-18 17:00:15 -07:00
Diva Canto
1e9a944633
Revert "More debug to diagnose osgrid"
...
This reverts commit b5f29e93f6 .
2016-06-13 20:39:52 -07:00
Diva Canto
b5f29e93f6
More debug to diagnose osgrid
2016-06-13 20:35:40 -07:00
Diva Canto
d0c65d15dc
Still mantis #7858 : send kill object / update to child agents too
2016-06-12 14:29:30 -07:00
Mandarinka Tasty
634d85a30d
Detection of Cylinder and Prism for flexi prims
...
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: Diva Canto <diva@metaverseink.com>
2016-06-12 13:58:20 -07:00
Diva Canto
42a9afdc43
Mantis #7858 : DeleteSceneObject done slightly differently. ProcessEntities now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one.
...
Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario.
2016-06-12 12:23:52 -07:00