Commit Graph

5580 Commits (2f6c78b88895c0934179fb8eb70ae1dc08883d5f)

Author SHA1 Message Date
Melanie Thielker 78ed9c81ff UserLevel must have a trusted source 2017-01-06 01:06:44 +00:00
Melanie Thielker ad8915f154 Restructure god level and permissions
Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
2017-01-06 00:55:14 +00:00
Melanie Thielker 46bffad558 Add GodController class 2017-01-05 23:52:47 +00:00
UbitUmarov 05902d2958 inform viewers of current godlevel; put back a small delay on teleport arrivel to give time to viewers to sync 2017-01-05 22:27:53 +00:00
UbitUmarov 83c9776cbc allow initial automatic level to be changed by request. Since viewers still dont get real level, one will need to ask for god level then disable it to syncronize the viewer with real level. 2017-01-05 21:32:26 +00:00
UbitUmarov 1fb01a0099 add config option automatic_gods. With this option true, users that can be Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks) 2017-01-05 21:21:15 +00:00
Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov cbc3501246 a few changes to Gods ( ie administrators) control 2017-01-05 18:02:59 +00:00
UbitUmarov d43a3bec19 a few changes to estates and estate teleportHome (used kick) 2017-01-05 16:27:17 +00:00
UbitUmarov da08e2e5f5 mantis 8106: improve avatar walk in mouselook 2016-12-30 19:13:18 +00:00
UbitUmarov 7cf2e81223 reinforce gc.collect on region load to also do pending finalizers 2016-12-29 00:47:02 +00:00
UbitUmarov 73b2c82427 adjust camera collision detection checks for new FS 2016-12-28 12:19:05 +00:00
Melanie Thielker 90be8d78c3 Remove obsolete config option "EventQueue". It's been always on for ages! 2016-12-20 17:10:33 +00:00
UbitUmarov 30cd36ff98 leave stupid broken permissions alone 2016-12-18 03:56:53 +00:00
UbitUmarov 2cf422582a leave stupid broken permissions alone 2016-12-18 03:55:44 +00:00
UbitUmarov df7435a703 just give up on Export flag, seems just broken no matter water with current FS and singu 1.8.7 2016-12-18 03:20:41 +00:00
UbitUmarov c93551d8f4 allow a creator that is also onwer to change export flag. Add missing setting to ini files 2016-12-17 22:38:31 +00:00
Mandarinka Tasty ec883d0f15 New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-14 00:24:52 +00:00
Mandarinka Tasty 5b7986e6be Setting precise date of creation in NPC's profile.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-10 22:45:11 +00:00
AliciaRaven d49a5374c3 Make it more unlikely that a script teleport will be caught by default region landing point. 2016-12-10 18:03:05 +00:00
UbitUmarov f57403909f do not try xbakes on HG 2016-12-10 02:03:00 +00:00
UbitUmarov f1c6769ca5 set HasGridUserTried on usercache of NPCs 2016-12-07 02:14:26 +00:00
UbitUmarov d4e285b1a1 add osNpcSetProfileAbout(LSL_Key npc, string about) to set NPCs profile About text. requires OsNpcCreate rights 2016-12-06 17:05:02 +00:00
UbitUmarov 51104be6d4 remove SOG.FromPartID from main code and flag it obsolete 2016-12-04 17:56:47 +00:00
Mandarinka Tasty 7c566dca5a The new Constant: integer OBJECT_REZZER_KEY = 32;
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-04 17:18:56 +00:00
UbitUmarov b781de73e3 mantis 7656, partialy apply patch, changing the start scripts for now 2016-11-26 04:49:35 +00:00
UbitUmarov 935510d879 add llGetMaxScaleFactor and llGetMinScaleFactor 2016-11-25 18:35:23 +00:00
UbitUmarov b82a41d260 change llScaleByFactor (sorry Mandarinka). 2016-11-25 17:34:19 +00:00
AliciaRaven 94e48838d5 Include new Region.ini option for DefaultLandingPoint for teleports with no coords specified.
This is useful when using a Telehub would be to restrictive as it would block landmarks and map teleports. This location is only ever used when no coordinates are provided. If config value not set, the previous default of 128,128 is used.
2016-11-22 15:31:45 +00:00
UbitUmarov 4e64445c39 replace datetime.now on just timming by faster utcnow 2016-11-22 05:18:06 +00:00
UbitUmarov 902e8019de HG add a small delay before start sending region data 2016-11-20 05:06:50 +00:00
UbitUmarov 1396c466f6 search accout by id not volatil user name (HG) 2016-11-18 17:30:15 +00:00
UbitUmarov b43f36abf1 add expire time for aliens 2016-11-18 15:16:11 +00:00
UbitUmarov 35b37510fc explicitly remove some references, and other useless changes 2016-11-17 19:15:28 +00:00
UbitUmarov e77f913116 minor: dont let rcvd agentupdates time jump back 2016-11-16 22:34:56 +00:00
UbitUmarov 8196f21af9 change camera collision check rules 2016-11-14 22:13:02 +00:00
UbitUmarov ae17b5d203 reduce calls to physics world cast rays for camera collision check 2016-11-14 03:21:07 +00:00
UbitUmarov bddaef5122 on Select use again the priority queues to send ObjectProperties, including physics via caps. This is need to reduce useless redudance 2016-11-10 17:56:51 +00:00
UbitUmarov d1baa3e0c3 fix some invalid string.format arguments 2016-11-09 22:39:52 +00:00
UbitUmarov 53003db4cf stop warning about integer division cast to float 2016-11-09 22:12:27 +00:00
UbitUmarov 07893ec3e7 a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need talk with Robert before last changes bc of bullet 2016-11-07 16:03:23 +00:00
UbitUmarov 9480da06b9 only add a prim to physics in PhysicsShapeType if changing from type none. when viewers change ExtraPhysics parameters, send back the new values. 2016-11-02 21:42:32 +00:00
UbitUmarov 586e4cf163 ignore prims with shape type none on max size check for physics 2016-10-17 19:16:07 +01:00
UbitUmarov 8a3958ad04 dont let ignored AgentUpdates change their throttles. Apply respective movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere 2016-10-05 13:17:23 +01:00
UbitUmarov f3e7603c37 minor cleanup 2016-10-02 11:54:07 +01:00
UbitUmarov cd9d176c3c change avatar and attachments priority (downgraded) in priritizer option SimpleAngularDistance 2016-10-02 11:12:03 +01:00
UbitUmarov 3e47df735b exclude invalid collision sound (used as collision type flag) from assets UUIDGather 2016-09-27 16:41:13 +01:00
UbitUmarov 6779f41e21 fix linknumbers when unlink the root prim 2016-09-24 22:21:51 +01:00
UbitUmarov 9e074988f0 remove a redundant and potencially dangerous child.AbsolutePosition = child.AbsolutePosition 2016-09-24 18:16:30 +01:00
UbitUmarov 984cb38583 move wind generation out of heartbeat to a pool job. Use that to send to all clients and not one per client 2016-09-23 12:32:40 +01:00
UbitUmarov cca01f5cda change CreatorIdentification set code 2016-09-19 16:03:33 +01:00
UbitUmarov 592a915d8d add rest of wiring for terrain bake persistent store (mantis 8024 but not
using its code). Only did minor testing in MySQL
2016-09-17 17:56:56 +01:00
UbitUmarov 47ce0f8641 add load baked terrain methods. missing file 2016-09-17 16:47:12 +01:00
UbitUmarov 71bd3ce49f add load baked terrain methods 2016-09-17 16:42:40 +01:00
UbitUmarov 3f9f105295 add to databases a table to store baked terrain. 2016-09-17 15:45:11 +01:00
UbitUmarov 0cdad0faf4 stop using legacy storeterrain in scene.cs 2016-09-17 14:54:41 +01:00
UbitUmarov 2338d3d2e5 change spinobject math, and a few minor things 2016-09-16 22:10:36 +01:00
UbitUmarov 1b18711205 move SpinObject funtions from Scenegraph to PacketHandlers, close to grab handles, since they are related operations (possible should be moving to graph, not clear this files roles) 2016-09-16 19:33:49 +01:00
UbitUmarov fb46eb3344 pass touch_end as other touchs, make blockgrab work on nonphysical also 2016-09-16 19:23:56 +01:00
UbitUmarov 38fb28bd68 avoid siting a avatar at 0,0,0 2016-09-12 18:19:01 +01:00
UbitUmarov 386a13d5d6 mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrong 2016-08-28 14:59:02 +01:00
UbitUmarov ddc2f2ccd3 mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing 2016-08-28 08:45:09 +01:00
UbitUmarov 03dba18bb6 let mouse steer work on crossings; some cleanup 2016-08-28 04:43:44 +01:00
UbitUmarov 804d4971e2 my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) 2016-08-28 03:51:20 +01:00
UbitUmarov e7b0963db8 reduce math on use of camerarotation (need to add a lock there). Fix a bug on sits AToffset for some reason ATaxis got in there (needs testing) 2016-08-27 22:33:16 +01:00
UbitUmarov 9128c88d9b remove excess data 2016-08-27 22:10:31 +01:00
Vegaslon c918dd74da Import plumbing from Halcyon for camera data to physics engine.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-08-27 22:02:03 +01:00
UbitUmarov 78fa544f0d experimental function. Results still too volatile to be usefull 2016-08-27 19:25:47 +01:00
UbitUmarov d5f376a4b1 send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request 2016-08-25 09:51:34 +01:00
UbitUmarov 991dd5f471 first step changing Object Select code 2016-08-25 06:56:25 +01:00
UbitUmarov e33c2f0d7c fix missing PhysicsProprieties sending on Object select. This is a temporary Fix, entire Object select code needs to be changed 2016-08-25 06:32:04 +01:00
UbitUmarov 2853c12135 respect landpoint Z position also on the ugly LandingPointBehavior_OS option (default one) 2016-08-24 21:59:39 +01:00
UbitUmarov 8f509af1f4 fix the conditions to do parcel objects autoreturn 2016-08-24 04:37:21 +01:00
UbitUmarov ed6d9199ce coment some debug messages 2016-08-23 11:52:52 +01:00
UbitUmarov 9229d5a324 locking issue 2016-08-22 07:55:25 +01:00
UbitUmarov b98b535a6b locking issue 2016-08-22 06:50:20 +01:00
UbitUmarov 426e8a798f (re)fix avatar standup from a child prim on object delete 2016-08-22 00:28:54 +01:00
UbitUmarov 0baaa23bde remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs 2016-08-21 20:00:27 +01:00
UbitUmarov 04dd2a9795 fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL 2016-08-20 23:41:32 +01:00
UbitUmarov 4ab9cfe711 fix physics sits on child prims 2016-08-19 23:38:56 +01:00
UbitUmarov d386bfa1b6 on sog unlink loose the reference to the deleted physics actor 2016-08-19 21:21:59 +01:00
UbitUmarov e734d526fc on object delete send a direct kill and a delayed one via updates queue, Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands 2016-08-19 17:57:19 +01:00
UbitUmarov bca5fd98dc remove some dead code 2016-08-17 21:20:20 +01:00
UbitUmarov e9638ee9e9 increase physics collisions report rate back to 20/s 2016-08-17 20:26:01 +01:00
UbitUmarov 544b859c00 fix tests acording 2016-08-16 05:20:46 +01:00
UbitUmarov 1c1d40cf6a libOMV PrimFlags.JointLP2P does not exist. Its bit now means
VolumeDetector. VolumeDetectActive is now stored on that flag bit. with
 this change it is now sent to viewers that now gray out phantom on object
 edit. At same time fixes the fact volumedetector was not been saved on
 region db and so  was lost on restarts. libOMV needs to be fix on this and other PrimFlags
2016-08-16 05:05:53 +01:00
UbitUmarov 41062c1627 fix misspelled message mantis: 7996 2016-08-16 04:21:49 +01:00
UbitUmarov 5dfb706bea fix llVolumeDetect(FALSE) not working 2016-08-16 01:50:06 +01:00
UbitUmarov c04792142f partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990. 2016-08-12 03:58:04 +01:00
UbitUmarov 9aa2484f0d to do that don't use slideexpiration; add cap event ChatterBoxForceClose 2016-08-11 08:38:39 +01:00
UbitUmarov 6f5f6431a4 add a SimpleAngularDistance Updates prioritazition scheme. Results don't look that great so don't use it still. 2016-08-09 21:46:19 +01:00
UbitUmarov 6c00016447 add a simple prim area estimator 2016-08-09 13:18:51 +01:00
UbitUmarov 9102f6e5da fill data for llDetected funtions of collisions closer to the event. (xengine wasn't update with this on merge bc was not used there). fix some parameters 2016-08-05 22:50:15 +01:00
UbitUmarov e9660d5d05 fix parcel Avatar Sounds using group membership not active group 2016-08-05 15:57:30 +01:00
UbitUmarov efb60b5b42 use group provided by viewer on Object rez from inventory 2016-08-05 15:36:50 +01:00
UbitUmarov 23578635df more changes relative to incorrect use of activegroupid 2016-08-05 15:19:42 +01:00
UbitUmarov 29dc449cc8 revert a variable rename 2016-08-04 23:00:40 +01:00
UbitUmarov a90079bc92 cancel sending group powers on crossings, they are no longer needed. 2016-08-04 22:54:29 +01:00
UbitUmarov e57d3edf6f make sure all new scenepresences have fresh groups information at creation time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later 2016-08-04 21:36:41 +01:00
UbitUmarov a66e747c95 add GetActiveMembershipData() to groups modules, let core groups also have GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do. 2016-08-04 20:57:57 +01:00
UbitUmarov 4f17078b07 add a weak safeguard 2016-08-04 18:21:16 +01:00
UbitUmarov bb8e271081 fix a typo 2016-08-04 17:29:47 +01:00
UbitUmarov 9a4afa753b fix NULL references added in recente changes in standalone mode 2016-07-30 20:56:19 +01:00
UbitUmarov 6cd0a3e07c fix cAgent.CrossingFlags 2016-07-30 04:25:32 +01:00
UbitUmarov 7a69b7d20d remove more code related to Mega regions 2016-07-28 00:48:12 +01:00
UbitUmarov ec8101a24a remove references to RegionCombinerModule 2016-07-28 00:34:16 +01:00
UbitUmarov 9aacdca653 but buoyancy was missing 2016-07-27 21:32:47 +01:00
UbitUmarov 32e30afbcb actually that was redundante, already done at low level 2016-07-27 21:31:43 +01:00
UbitUmarov 8c46ab02c7 move refresh forces into applyphysics 2016-07-27 21:11:39 +01:00
UbitUmarov e951f4cc96 a few more changes relative to sits crossing 2016-07-27 14:28:16 +01:00
UbitUmarov 07853c86ed clear SitTargetAvatar on a sop copy 2016-07-27 11:45:32 +01:00
UbitUmarov 2e4c8798ab a few more changes on avatar crossing 2016-07-27 03:50:47 +01:00
UbitUmarov d6e16c5130 missing changes about friends on crossings, and missing angular velocity clear on sits 2016-07-27 01:57:20 +01:00
UbitUmarov 800044cead take friends out of onMakeRoot if crossing 2016-07-26 22:30:51 +01:00
UbitUmarov 52decfcc16 reduce some grid services calls on region crossings, sending more information on the agent update ( groups v2 needs change ) 2016-07-26 21:39:47 +01:00
UbitUmarov 1d507f8073 remove extra char 2016-07-25 08:38:10 +01:00
UbitUmarov c3b298f85e missing file 2016-07-25 02:11:45 +01:00
UbitUmarov 76239602b4 change avatar Health, from bad penetration depth to relative velocity 2016-07-25 00:51:37 +01:00
UbitUmarov cdf215f613 add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, and its use even worse 2016-07-23 01:28:57 +01:00
UbitUmarov 445fb51455 make getBoundsCenter() call GetBoundsRadius() to do the math if needed 2016-07-13 22:35:46 +01:00
UbitUmarov 00687d5b0f use geometric center and not sog root position in culling 2016-07-13 22:29:09 +01:00
UbitUmarov 14296bc792 add missing prim count for stats 2016-07-13 10:25:52 +01:00
UbitUmarov abf423e361 be nicer to PIs (actually linux) 2016-07-12 23:23:47 +01:00
UbitUmarov bc6c342d01 let radius be radius, not diameter 2016-07-12 17:21:34 +01:00
UbitUmarov 5bb5eb4e37 don't break child agents start position 2016-07-12 16:33:09 +01:00
UbitUmarov e0878864e8 work around missing information on child creation, hidding its effects with reduced view range in culling option is on 2016-07-12 15:50:05 +01:00
UbitUmarov d879e119a8 add object UUID to a debug/warn message 2016-07-12 14:45:20 +01:00
UbitUmarov fa9a4a9a2b some changes to RequestInventoryFile() 2016-07-09 00:20:51 +01:00
UbitUmarov 11a8a722df don't auto return objects if they have sitting avatars (not npcs) - mantis 7828 with diferent code 2016-07-08 09:56:59 +01:00
Diva Canto e38f16d800 Correction of a test introduced in 34b308d5b6 2016-07-07 13:06:37 -07:00
UbitUmarov a058fca1ac reduce lock time during object inventory ProcessInventoryBackup 2016-07-07 19:54:52 +01:00
UbitUmarov 668339f936 reduce the initial capacity of InventoryStringBuilder the 16k i added is
unreasonable for most cases. The coment about performance on a previus
commit refering to mantis 7904 was wrong, this changes will NOT do much in
terms of objects inventory download time, only a bit on cpu and memory
use"
2016-07-07 16:05:13 +01:00
UbitUmarov 416c02ef3a hide the footprints of my previus bug ( take out comented code 2016-07-07 15:30:07 +01:00
UbitUmarov a4fc22a6b6 forget InventoryStringBuilder.close() 2016-07-07 15:22:32 +01:00
UbitUmarov 14b9d31bd9 change InventoryStringBuilder. This will do much for mantis 7904 objects inventory sending is slow by design 2016-07-07 14:38:27 +01:00
UbitUmarov f768effa87 move object inventory send to udp queue asset ( was task). Remove a call
to RefreshGroupMembership() on start. It was too soon and its Groups
module job
2016-07-07 12:23:53 +01:00
UbitUmarov 4119e60c0c avoid InvalidBoundsRadius() calls caused by small changes 2016-07-07 00:16:25 +01:00
UbitUmarov d7ab1cdd15 let RePrioritization also work on child agents 2016-07-06 18:58:28 +01:00
UbitUmarov beafc99d43 bug fix, etc 2016-07-06 17:31:05 +01:00
UbitUmarov 0eabfb1e3e add some needed InvalidBoundsRadius() calls 2016-07-06 16:45:27 +01:00
UbitUmarov c02fe98b7d add test option ObjectsCullingByDistance. In future, if true, it may
prevent sending objects outside view range to viewers. DO NOT SET TRUE
 unless testing it. Code still not completei!!!
2016-07-06 16:13:27 +01:00
Melanie Thielker 4468aa0dcf Merge branch 'master' of opensimulator.org:/var/git/opensim 2016-07-04 03:37:45 +01:00
Melanie Thielker ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00
Diva Canto e00603f78a New config var: DisableObjectTransfer. If set to True, objects never cross; instead they stay in the region, possibly placed outside its borders. 2016-07-03 12:24:31 -07:00
UbitUmarov 42dd02fc32 scale down position X and Y acording to region size on sending coarse Updates. Viewers need to scale up by same amount. 2016-07-03 15:47:20 +01:00
UbitUmarov a443dcce89 try to place avatars on a nicer location, when they arrive into a banned parcel 2016-07-03 10:22:14 +01:00
UbitUmarov 07c8e79b03 missing file 2016-07-01 19:32:14 +01:00
UbitUmarov 9358a6ad29 revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc 2016-07-01 16:10:45 +01:00
UbitUmarov 90b825cda8 if a NPC is owned, allow access if ownerID matchs parcel owner or it is in the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution 2016-06-28 23:30:04 +01:00
UbitUmarov a08c354a07 fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it. 2016-06-28 18:14:30 +01:00