Commit Graph

2900 Commits (504ae63669e5c57cd89e8213b853c27506012f79)

Author SHA1 Message Date
Justin Clarke Casey 504ae63669 * Make object persistence more granular by separating prim and prim inventory persistence 2008-01-21 15:06:49 +00:00
Tedd Hansen da8923450a Small bug in ResetScript 2008-01-21 12:00:27 +00:00
Charles Krinke a025f527cf Add additional mainlog data to LogOffUser
to aid in debugging.
2008-01-21 03:45:50 +00:00
Teravus Ovares e04356387d * And, so did the UDPServer Verboseness 2008-01-21 03:19:08 +00:00
Charles Krinke a759ff5ea3 Surround the "non implemented" in an else clause if face is inappropriate for:
llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture, 
llRotateTexture & llGetTexture
2008-01-21 03:14:38 +00:00
Teravus Ovares da99c2ab10 * Stopped Physical Object saving on SQLite got commented out in my last commit.. un commenting it out now. 2008-01-21 03:13:44 +00:00
Teravus Ovares a3851b3812 * Added hooks for logout to all IUserService and all that implement it.
* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20 23:08:50 +00:00
Brian McBee 59d7165f40 Graceful failure of teleport to unavailable regions might actually work now.
I blame all bugs on the age of my brain cells.
2008-01-20 21:11:55 +00:00
Brian McBee 730e2d6d7c Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down. 2008-01-20 19:12:00 +00:00
Tedd Hansen 8ffefd2bd6 Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. (Someone please fix! :)) Lets see if it works every time or just some ;) 2008-01-20 12:05:16 +00:00
Teravus Ovares 64392b4fac * Found and fixed a situation where a neighbor region would come up send a notice and would be tagged as 'too far away' when it was right next door. 2008-01-20 05:51:38 +00:00
Teravus Ovares 4f9c7288cd * Announcing the alternative prim early adoption program.. Adding regular spheres to the physical prim mix.
* Be advised..   these are not ellipsoids..  these are spheres.
2008-01-19 22:51:16 +00:00
Tedd Hansen cc635a651a Most is back in its original state :) Hope I didn't break anything... *looks innocent* 2008-01-19 22:23:22 +00:00
Tedd Hansen 459b614b86 That didn't work -- added more debugging 2008-01-19 21:55:43 +00:00
Tedd Hansen 056b2940b4 That didn't work, trying with TableAdapter.FillSchema(DataSet, SchemaType.Source) 2008-01-19 21:51:16 +00:00
Tedd Hansen 462fc84eb2 Removed mega-debugging.
Possibly solved startup crash.
Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
2008-01-19 21:42:03 +00:00
Tedd Hansen 4b56e0e324 removed additional debugging, added temp mega-debugging to StoreLandObject 2008-01-19 21:33:39 +00:00
Tedd Hansen 9e9ba262f7 More debugging 2008-01-19 21:16:22 +00:00
Tedd Hansen 65ea917d34 Added exception handler to LandManager IncomingLandObjectFromStorage 2008-01-19 20:59:47 +00:00
Tedd Hansen 57ae2ce300 Getting closer to that crash .. :) 2008-01-19 20:50:54 +00:00
Tedd Hansen 4ab19afc0a More debugging 2008-01-19 20:45:09 +00:00
Brian McBee 17c25796b8 checking return code may make failed teleports fail more gracefully. 2008-01-19 20:34:54 +00:00
Tedd Hansen 6353df5569 More debugging in hunt for that random startup crash 2008-01-19 19:49:08 +00:00
Tedd Hansen 8351894170 one more try before I leave 2008-01-19 11:25:08 +00:00
Tedd Hansen 8c5d93eff6 "compile before commit, AND check compile result" - forgot a ; 2008-01-19 11:19:02 +00:00
Tedd Hansen ca772be0d4 Still hunting, added debug output 2008-01-19 11:17:12 +00:00
Tedd Hansen ef50e6875c Still looking for that startup crash bug. Added some exception handling in prim object load. 2008-01-19 11:08:07 +00:00
Teravus Ovares 8fdeab57b1 * Potential fix to the 'can't run a script anymore bug' 2008-01-19 02:58:19 +00:00
Tedd Hansen d23222cbc6 Added block for scenario: global exception handler called in loop when exception happens inside global exception handler
Added InnerException to output
2008-01-18 23:45:16 +00:00
Teravus Ovares 741d136f8c * Return of the avatar wobble. 2008-01-18 21:38:47 +00:00
Tedd Hansen ab5527dd53 Why don't you try compiling before you commit?
No, I don't need to. I'm good, my code never fails!
2008-01-18 20:55:14 +00:00
Tedd Hansen 0d8b8d340c Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead 2008-01-18 20:52:53 +00:00
Tedd Hansen 8fbac08fb5 Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we can get rid of that annoying startup crash... 2008-01-18 20:46:53 +00:00
Teravus Ovares b7ab6d705a * Physics update to perhaps help people who have capsules that have capsized 2008-01-18 19:01:35 +00:00
Justin Clarke Casey 8df4774830 On reflection, HasGroupChanged is more appropriate 2008-01-18 18:57:28 +00:00
Justin Clarke Casey be50fa76ee Change SOP.HasChanged to HasPrimChanged in preparation for further changes 2008-01-18 18:43:16 +00:00
lbsa71 dfda3dd4d7 * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, hence always retuning false on GenericObjectPermission. 2008-01-18 14:01:41 +00:00
Teravus Ovares dc5ab8b6c3 * Friction reduction update.
* It's a known fact that the greater the friction the more computationally intensive a physics simulation with it is....
2008-01-18 02:32:34 +00:00
Teravus Ovares ecd6c1110a * ODE Physics update. fixed weird rotation of the avatar surrogate.
* Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps
* Fixed a few things
* Tweaked some more
* Played with gravity (-9.8m/s)
2008-01-18 02:26:43 +00:00
Sean Dague 333826903c parametrize like clauses for avatar picker 2008-01-17 20:42:22 +00:00
Tedd Hansen 82d43db1cc Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event. 2008-01-17 15:22:35 +00:00
Teravus Ovares 18c959df12 * Added llApplyImpulse in the global frame. The object must be physical before this'll do anything. Be careful with this function as it's easy to loose prim. 2008-01-17 14:59:05 +00:00
lbsa71 344b4d92f5 * added ForEachPart helper
* added SetOwnerId that... sets.. OwnerId... on all parts.
2008-01-17 09:32:02 +00:00
Teravus Ovares c2863df49d * Added and implemented the LSL changed event.
* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example
* You can use this to trigger actions in your script if someone sits on your object_rez
* You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
2008-01-17 02:23:48 +00:00
Teravus Ovares feba36aaf3 * Fixed standing up so that you're at the new position of the prim if you move the prim and then stand up!
* Enter llSetPos elevators and conveyors n' stuff.!
2008-01-16 22:53:49 +00:00
Justin Clarke Casey e13feaa375 * More prim inventory synchronization
* Remove some mysql verbosity
2008-01-16 21:43:22 +00:00
Tedd Hansen 7fa6646d6f Added (experimental) terrain elevate command to allow whole terrain to be elevated with positive or negative values 2008-01-16 21:21:31 +00:00
Justin Clarke Casey b33da2538e * Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage
* This includes their inventories
* Also, this revision properly synchronizes prim inventory crud.
2008-01-16 20:27:12 +00:00
Teravus Ovares c3061717d0 * Fixed a packet counting issue that I introduced
* Fixed a bunch of goofy math for calculating the sim stats counters
* Made most of the sim stats counters additive so it's easy to change the sim stats interval
* Changed the sim stats send interval to 3 seconds
2008-01-16 19:34:48 +00:00
Justin Clarke Casey 57519b6dba * Store task inventory when an object is taken into agent inventory
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact.
* As for earlier, at this stage only scripts can be placed in inventory
* This isn't an efficient implementation, a better one will probably need to come along soonish
2008-01-16 18:35:34 +00:00