Commit Graph

2300 Commits (55c6753b13d4c8cd69cc986db5f6e321b8e65bb7)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 984faf24df Only create a new list to check if objects have reached targets if there actually are any targets. 2012-10-30 01:48:05 +00:00
SignpostMarv c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string 2012-10-29 23:39:00 +00:00
SignpostMarv 5abcecc735 moving SendSound from SceneObjectPart to ISoundModule 2012-10-29 23:39:00 +00:00
SignpostMarv af39af1cc4 fixing a bug in SceneObjectPart.SendSound where sounds would always come from the root prim rather than the source prim 2012-10-29 23:39:00 +00:00
SignpostMarv 57940087d1 Factoring out a superfluous local variable & repeated assignment in SceneObjectPart.SendSound as linksets are only meant to have a single owner 2012-10-29 23:38:59 +00:00
SignpostMarv 22693304fb removing superfluous lines from SceneObjectPart.SendSound 2012-10-29 23:38:59 +00:00
SignpostMarv a68e2fe169 transposing preload sound onto sound module 2012-10-29 23:38:58 +00:00
SignpostMarv 1c618843b8 formatting changes to SceneObjectPart.SendSound; consistent indentation 2012-10-29 23:38:58 +00:00
SignpostMarv 32db725dd7 SceneObjectPart.SendSound can exit early if a sound module was not found. 2012-10-29 23:38:58 +00:00
SignpostMarv f4fe8763ad Changing the logic order in the TaskInventory iterator of ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first. 2012-10-29 23:38:58 +00:00
SignpostMarv b42cfe49a2 Replacing double-if block in SceneObjectPart.SendSound with Util.Clip 2012-10-29 23:38:57 +00:00
Justin Clark-Casey (justincc) 09f4e72d6a Fix memory leak where removing an NPC did not remove its circuits.
This was because we were removing by circuitcode where NPCs have no code.
Now removing by agent ID instead.
This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
2012-10-29 23:22:40 +00:00
Justin Clark-Casey (justincc) 5681e812a5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-29 23:19:06 +00:00
Justin Clark-Casey (justincc) c97890ca69 Add "force gc" region console command which manually invokes garbage collection.
For debugging purposes.
2012-10-29 22:53:06 +00:00
Melanie 5a96ef52cb Deep copy the collection of at_target objects so it can't be modified while
it's being iterated
2012-10-28 18:41:47 +00:00
Melanie 1c5f6e48b8 Separate LSL's notion of the default anim from the actually playing anims. 2012-10-26 21:23:20 +01:00
Melanie de6f147d3c Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is"
This reverts commit fa484c3494.
2012-10-26 21:16:27 +01:00
Justin Clark-Casey (justincc) 2fb89b5aac Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
This is a very old method (+4 years) so is probably confusing code cruft.
2012-10-26 01:15:16 +01:00
Justin Clark-Casey (justincc) dc17cee044 minor: if a scene is already shutting down on Scene.Close(), warn and exit instead of attempting to run another shutdown concurrently.
Thanks to Oren Hurvitz for this change.
2012-10-25 23:47:55 +01:00
Oren Hurvitz b4923da334 Changed "course" to "coarse" in several places 2012-10-25 23:32:37 +01:00
Justin Clark-Casey (justincc) 0482758e96 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-25 23:17:07 +01:00
Justin Clark-Casey (justincc) 22e216fd12 In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())
XEngine listeners to EventManager.OnShutdown which is triggered from base.Close().
Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene.
This bug has existed since c150320 (Thu Jul 26 15:27:18 2012) and was in 0.7.4
2012-10-25 22:55:29 +01:00
nebadon fa484c3494 Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is
loaded.  Thank you tglion
2012-10-25 11:31:25 -07:00
Justin Clark-Casey (justincc) c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers.
Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-10-25 03:26:12 +01:00
Justin Clark-Casey (justincc) d9aaf51561 When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.
This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes.
2012-10-25 02:52:20 +01:00
Justin Clark-Casey (justincc) 81aeecc907 Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
This means that the sub-commands are now id rather than uuid, e.g. show object id
2012-10-24 04:10:22 +01:00
Justin Clark-Casey (justincc) 4578ff74fe Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary.
2012-10-23 01:52:10 +01:00
Justin Clark-Casey (justincc) d55f72f3df minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. 2012-10-20 02:35:39 +01:00
UbitUmarov 32171708c3 normalize quaternion.Slerp outputs
Signed-off-by: Melanie <melanie@t-data.com>
2012-10-19 01:37:46 +01:00
Justin Clark-Casey (justincc) 8aa43e72e5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-18 23:32:40 +01:00
Justin Clark-Casey (justincc) a960273e91 Add number of inventory items to information displayed via "show part" console command 2012-10-18 23:02:57 +01:00
Melanie a2c93133be Remove extraneous calls to the now commented CheckSculptAndLoad 2012-10-18 21:23:57 +01:00
UbitUmarov afab5f5cd1 extend coment to include all unused SOG CheckSculptAndLoad() 2012-10-18 21:13:25 +01:00
UbitUmarov 7ab83f9eb2 [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
now

Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18 21:13:02 +01:00
Justin Clark-Casey (justincc) d469bde849 minor: Add/correct some doc messages associated with entity teleport.
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish().  However, we will continue to send it.
2012-10-16 01:20:41 +01:00
Justin Clark-Casey (justincc) fba59d905c Get rid of accidental scene start left in ScenePresenceAutopilotTests 2012-10-12 03:20:27 +01:00
Justin Clark-Casey (justincc) b9c2a1508e Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active. 2012-10-12 03:19:12 +01:00
Justin Clark-Casey (justincc) b5a3c74a5c Add "active true|false" to "debug scene" console command.
This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-10-12 02:52:08 +01:00
Justin Clark-Casey (justincc) 528085adef minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread. 2012-10-10 00:48:20 +01:00
Justin Clark-Casey (justincc) e76b01a201 Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-10-10 00:26:43 +01:00
Justin Clark-Casey (justincc) a3c0e3ed26 minor: elaborate method doc on Scene.NewUserConnection() 2012-10-09 22:19:47 +01:00
Dan Lake d342adaa87 Merge branch 'master' of git://opensimulator.org/git/opensim 2012-10-08 15:25:26 -07:00
Justin Clark-Casey (justincc) 16c9c1dff7 On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>".  Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Dan Lake 91ca3117cb Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric 2012-10-05 17:32:07 -07:00
Dan Lake 6f220a8679 Trigger ObjectAddedToScene when loading objects from oarfile. Already triggers when creating, duplicating or loading from database, incoming attachments, etc 2012-10-05 17:30:27 -07:00
Justin Clark-Casey (justincc) 03136df1a7 Forgot to actually remove the packetpool set code from scene. 2012-10-05 01:45:49 +01:00
Melanie b977f962fa Allow default animation to be stopped to be replaced with another one.
Fixes Mantis #6327
2012-10-04 15:42:52 +01:00
Justin Clark-Casey (justincc) 3d36a6d55c Add generic PercentageStat.
Not yet used.
2012-10-04 01:27:40 +01:00
Justin Clark-Casey (justincc) e717398f6c Add experimental "slow frames" stat, available in "show stats" and via the monitoring module.
This increments a SlowFrames counter if a frame takes over 120% of maximum time.
This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic.
This is more granualar than asking objects to create their own reports.
At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
2012-10-04 00:32:42 +01:00
Melanie 402128bb53 Prevent the ExtraSettings code from crashing SQLite driven sims. 2012-10-02 00:51:38 +01:00
Justin Clark-Casey (justincc) 2bf42f30af Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
This controls how many undo steps the simulator will store for each prim.
Default is now 20 rather than 5 as it briefly was.
The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
2012-09-27 00:12:34 +01:00
Justin Clark-Casey (justincc) b9934fc4db Don't store undo states if a scene object is manipulated when it is not in a scene.
Adds regression test for this.
2012-09-26 23:31:10 +01:00
Justin Clark-Casey (justincc) 31c636f1e4 refactor: Change control structures in SOP.StoreUndoState() to reduce nesting. 2012-09-26 23:25:50 +01:00
Justin Clark-Casey (justincc) 36e3123069 Make it possible to rescale SOGs when they are not in a scene. 2012-09-26 23:17:21 +01:00
Justin Clark-Casey (justincc) 327320d1a7 Enforce existing 5 action hardcoded undo limit.
This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source.
This commit enforces that limit, which will soon become configurable.
Regression test for undo limit added
Should help with http://opensimulator.org/mantis/view.php?id=6279
2012-09-26 22:49:44 +01:00
Justin Clark-Casey (justincc) 90dd5844d6 Add basic undo/redo regression tests. 2012-09-26 21:28:43 +01:00
SignpostMarv 020103c51e Documenting object-related events 2012-09-24 22:59:02 +01:00
Justin Clark-Casey (justincc) ac02cadbdb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-24 22:52:33 +01:00
SignpostMarv 1cfd63d0b4 Documenting LSL script-related events 2012-09-24 22:44:37 +01:00
Diva Canto ebd99c9e3e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-21 17:59:42 -07:00
Diva Canto 21a6ef5bb6 This fixes HG attachments' missing assets (textures, etc).
Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
2012-09-21 17:58:44 -07:00
Justin Clark-Casey (justincc) b36ef60aca Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-22 01:05:33 +01:00
SignpostMarv 8d7b1f8aa0 Documenting non-LSL script-related events 2012-09-22 00:57:29 +01:00
Diva Canto cfa022700d Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files. 2012-09-21 16:45:16 -07:00
Justin Clark-Casey (justincc) 632a42e2b1 Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. 2012-09-21 01:57:13 +01:00
Justin Clark-Casey (justincc) bceef401fa Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway! 2012-09-21 01:36:23 +01:00
SignpostMarv d667f9d260 Documentation of teleport-related events 2012-09-20 01:56:18 +01:00
SignpostMarv 696b3f66c4 minor tweaks to existing comments for IDE goodness 2012-09-20 01:50:40 +01:00
SignpostMarv 49e2872f9e Documentation of agent-related events 2012-09-20 01:50:40 +01:00
SignpostMarv 61f4523e01 Documentation of object-related events 2012-09-20 01:48:50 +01:00
SignpostMarv a74167bb06 Documentation of OnPluginConsole 2012-09-20 01:47:03 +01:00
Justin Clark-Casey (justincc) f2a9d26118 Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefaults.ini.
This resends appearance uuids to avatars in the scene once a minute.
I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet.
The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached.
This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-20 01:40:05 +01:00
BlueWall 9d973ec3b3 Cleanup from prev. commit
Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit
2012-09-18 10:12:32 -04:00
BlueWall d29fc53052 Fix some inconsistencies in configurartion: NonPhys prims
Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*.

  Please update your OpenSim.ini and Regions.ini to reflect these changes.
2012-09-18 09:53:45 -04:00
SignpostMarv c7948a669a preventing a null reference exception from being thrown
Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17 13:29:15 +01:00
Oren Hurvitz 5dd2569bf7 Added unit tests for multi-region OARs 2012-09-14 20:32:25 +01:00
Oren Hurvitz ce468215d5 Support multi-region OAR files
Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
2012-09-14 20:25:03 +01:00
SignpostMarv 46d8405229 Documentation of parcel-related events
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-13 09:59:25 -04:00
Justin Clark-Casey (justincc) ebb394bbda Fix indentation and issues where tabs were used instead of spaces in commit 783ee949 2012-09-12 01:45:34 +01:00
SignpostMarv 41f3f2400e Documentation of economy-related EventManager events 2012-09-12 01:23:47 +01:00
SignpostMarv ad1b9bbba6 documentation (OnSceneObjectPartCopy) 2012-09-11 20:12:45 +01:00
SignpostMarv 97b8739c1d documentation (OnRemovePresence) 2012-09-11 20:12:45 +01:00
SignpostMarv 0760121eb9 documentation (OnNewPresence) 2012-09-11 20:12:44 +01:00
SignpostMarv 0a22e78f59 documentation (OnClientConnect) 2012-09-11 20:12:44 +01:00
SignpostMarv 5e51f16ceb documentation (OnBackup) 2012-09-11 20:12:44 +01:00
SignpostMarv fd8a7e64b9 documentation (OnTerrainTick) 2012-09-11 20:12:44 +01:00
SignpostMarv ed5f574356 documentation (OnTerrainTainted) 2012-09-11 20:12:44 +01:00
SignpostMarv 44349f742e documentation (OnClientMovement) 2012-09-11 20:12:43 +01:00
SignpostMarv e3993eefa5 Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame) 2012-09-11 20:12:43 +01:00
SignpostMarv 783ee949ea implementing per-region configuration of limits on the number of prims one can have in a linkset
Applied with changes - patch was based on a repo different from core

Signed-off-by: Melanie <melanie@t-data.com>
2012-09-09 12:59:25 +01:00
SignpostMarv e041f09750 refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3 2012-09-08 00:44:27 +01:00
SignpostMarv 4215877b48 adding utility method for getting SceneObjectGroup from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:32:56 -04:00
SignpostMarv d2e79e26d7 adding utility method for getting SceneObjectPart from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:32:46 -04:00
SignpostMarv 8d431c6359 formatting 2012-09-04 00:03:43 +01:00
SignpostMarv 663bfbb372 although the attachmentPoint argument is a uint, zero is not a valid attachment point 2012-09-04 00:03:43 +01:00
Justin Clark-Casey (justincc) 7ea832d47c Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-29 02:01:43 +01:00
Justin Clark-Casey (justincc) e04047152f minor: Fix bad log message for failure to create an inventory folder 2012-08-25 00:49:38 +01:00
Justin Clark-Casey (justincc) f3a5e3a02b Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this. 2012-08-25 00:42:32 +01:00
Justin Clark-Casey (justincc) ba58331b29 Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in 2012-08-24 22:56:05 +01:00
Justin Clark-Casey (justincc) 476996bee8 If a connecting scene presence is replacing an existing scene presence then bypass close checks. 2012-08-24 22:38:07 +01:00