MW
98705e6211
Changed to slightly better textures for the map: a blue one for the sea and one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
2007-05-13 12:48:42 +00:00
MW
05d9593198
Added very basic support for maps (likely to only work in sandbox mode due to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
2007-05-13 12:25:08 +00:00
Adam Frisby
bd05850be1
93 warnings in the compiler, 93 warnings appear, you fix one up, create two more, 94 warnings in the compiler...
2007-05-12 15:32:04 +00:00
morphw
0d52bc723d
Added landmark asset creation.
2007-05-11 21:03:11 +00:00
MW
9ed0a8dbad
updated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates.
2007-04-25 18:12:06 +00:00
MW
f7b51d63a8
Small clean up of files and directories
2007-04-25 13:03:48 +00:00
Adam Frisby
2194b74473
Needs testing.
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1. Fixed Update Lock (should now compile)
2. Added support for rescaling a primitive without it jerking to the side.
2007-04-22 18:48:45 +00:00
Adam Frisby
869b39c451
SimClient: Added Try/Catch over block of code which is triggering an exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?]
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AvatarUpdate: Added check for if the physics actor is null before attempting to access it.
2007-04-22 17:31:51 +00:00
Adam Frisby
c1f34105fa
Bumped avatar entry height to 15m above ground rather than the old 1m above ground. Should prevent 'below ground' arrivals.
2007-04-22 04:49:12 +00:00
MW
631d30b80d
Yet another command line option (really need to get all these moved into a config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
2007-04-17 13:39:21 +00:00
MW
2180bdf64a
Hopefully undid the murder I committed in the last commit
2007-04-17 12:25:20 +00:00
MW
d5406fe773
A few fixes and stopped sim crossing being attempted in sandbox mode
2007-04-17 12:03:52 +00:00
gareth
3e86870f7f
Created skeleton SimComms.cs for sim<->sim UDP circuits
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Fixed bug with <0,0> co-ordinates on sim crossing
2007-04-17 10:53:50 +00:00
gareth
bbcb20e192
Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be fixed soon)
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Fixed sandbox mode fully
Scrapped former XML-RPC expect_user call for sim crossings
Sim client thread can upgrade/downgrade between full and child agent dynamically
2007-04-17 01:38:20 +00:00
gareth
f9b7cc53de
W00t! multiple sims!
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Misc bugfixes
Child agents!!!!!!
General sexy stuff
2007-04-15 02:31:34 +00:00
MW
03f5ff9dc2
2007-04-10 10:45:46 +00:00
gareth
868f184f23
Avatar now stands still and does the normal animation stuff
2007-04-10 01:23:03 +00:00
MW
d3766d0aef
Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
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Split World class into two partial classes
2007-04-04 18:26:33 +00:00
MW
a70ef1c2cb
Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-04 11:06:39 +00:00
MW
6d8dcd1d1d
Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
2007-04-03 18:47:10 +00:00
MW
9b2a4e8172
Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03 18:15:11 +00:00
MW
ba2c94721c
Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects.
2007-04-03 16:10:00 +00:00
MW
86f6a33bc8
More cleaning up of SimClient and packet handling
2007-04-01 15:30:27 +00:00
MW
f0a3edfb34
Moved more packet types to handlers
2007-04-01 12:02:44 +00:00
MW
def7335b6c
More work on adding Packets handlers and tested the first handler.
2007-04-01 10:19:21 +00:00
MW
548b125b7c
Added Packet handlers to SimClient
2007-03-31 21:18:05 +00:00
MW
af93263a3b
Can now Rez and DeRez objects (take to and from inventory).
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Very much a work in progress and likely to be a number of bugs.
2007-03-31 15:54:16 +00:00
MW
8c5b51b7c0
2007-03-31 09:14:07 +00:00
MW
bcae0bce85
Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)
2007-03-30 16:50:19 +00:00
MW
ef4cae5587
2007-03-30 15:51:38 +00:00
MW
cf182b9897
Clothing now seems to work (though there are likely to still be some problems)
2007-03-30 12:12:33 +00:00
MW
43da731307
Removed a few comments sent to the console
2007-03-30 11:12:10 +00:00
MW
00579d3581
Should now be able to create and edit Notecards
2007-03-30 11:09:51 +00:00
MW
b2ae86dd6a
When you change the name of a inventory item, it should no longer revert after a logout / login
2007-03-29 20:55:44 +00:00
MW
f673b73471
Fixed so Inventory structure is correct after a log out and re-login (in Sandbox accounts)
2007-03-29 17:04:24 +00:00
MW
35fa85069e
After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
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Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-28 18:10:52 +00:00
MW
98d81485e7
RIP OpenSimRoot. (removed)
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Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
2007-03-28 13:08:27 +00:00
lbsa71
f42d1fc825
* revert the revert - begin the beguine
2007-03-27 21:42:14 +00:00
lbsa71
7adbe756fb
* Reverting todays work. It was worth a try.
2007-03-27 20:45:04 +00:00
lbsa71
893a1824d0
* Introduced BaseHttpServer (doing nothing at the moment)
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* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27 18:27:11 +00:00
lbsa71
a4fc6b5fbb
* Now there's one Console class, and instead the apps responds to cmd's and show's
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* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
MW
7cb8ef79cb
2007-03-26 19:11:03 +00:00
MW
ff71d2d4cd
preparing to add full clothes/body part support.
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Currently you can:
now create new body parts and clothes.
edit those clothes and wear them.
But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
2007-03-26 19:05:50 +00:00
MW
42ba071276
Added a very very very basic Web front end for admin use - ready to be used in sandbox mode for adding new accounts.
2007-03-26 16:51:50 +00:00
MW
84c2a72140
Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved.
2007-03-25 20:23:06 +00:00
MW
40af8c2561
You want large textures, you shall have! - Xfer system now working for large asset uploads
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Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
Adam Frisby
47c682075c
Applying Randomskk's patches
2007-03-24 16:06:43 +00:00
MW
085c184c5c
Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
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Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23 16:05:32 +00:00
gareth
7daa3955bc
brought zircon branch into trunk
2007-03-22 10:11:15 +00:00