MW
1467720f60
Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin.
...
To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04 22:16:13 +00:00
MW
878f9d8b02
forgot change in prebuild.xml
2007-11-04 16:46:49 +00:00
MW
6df3a56805
trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it.
2007-11-04 16:27:57 +00:00
MW
039f2c46c0
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
...
A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
mingchen
e46451c1d1
*Fixed prebuild.xml...again
2007-11-03 15:40:24 +00:00
mingchen
9c0ba3578d
*Fixing the prebuild.xml
2007-11-03 15:23:40 +00:00
mingchen
51488ee7f4
*Moved region loading into its own interface IRegionLoader
...
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-03 15:09:21 +00:00
Tedd Hansen
dcf41cb683
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
...
Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-11-01 19:27:03 +00:00
lbsa71
064404ab40
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
2007-10-31 07:28:23 +00:00
Tleiades Hax
6a8d8f54e8
Step one on the long march towards grid based inventory. Introduction of an InevntoryServer
2007-10-30 22:42:34 +00:00
Tleiades Hax
5e7dba7268
Very early first implementation of grid based assets.
...
Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Tleiades Hax
60e4541865
Created a generic RESTClient component, which simplifies querying for resources from REST based web-services.
...
Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
2007-10-25 09:26:47 +00:00
Tleiades Hax
f6279beafb
Fixed a situation where a reference to OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005
2007-10-21 09:53:32 +00:00
Tleiades Hax
6653f97a48
2007-10-21 09:51:15 +00:00
Sean Dague
139994757c
changes to pass nini config object to the modules that get
...
loaded so that they may read out any bits they are interested in
2007-10-19 20:27:34 +00:00
MW
5144742e95
updated prebuild.xml
2007-10-15 09:00:18 +00:00
lbsa71
77459edb70
* Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!
2007-10-15 06:03:04 +00:00
Tleiades Hax
1232eb1c58
Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
...
Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-13 07:26:21 +00:00
MW
4c25008850
Applied patch 485, inventory patch from tleiades (thanks again).
2007-10-08 10:30:15 +00:00
MW
6a43889f65
removed the OpenSim.Region.ScriptEngine.DotNetEngine reference from OpenSim.Region.Environment, as it created a round reference problem. And it doesn't seem like it was needed
2007-10-06 08:34:28 +00:00
Tedd Hansen
6dd923b01d
Some more work on new ScriptEngine.
2007-10-05 19:56:44 +00:00
Sean Dague
29aa41daa0
Code from Illumious Beltran (IBM) implementing more LSL
...
The functions implemented are:
llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply
The events implemented are:
listen
remote_data
2007-10-05 19:33:26 +00:00
lbsa71
5a65521203
== The "right name and place" commit ==
...
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
lbsa71
2054ea5f4e
* Deleted erroneous ref
2007-10-02 03:58:17 +00:00
dan miller
a0265300aa
Hollow prims (box only), thanks Gerard! Enjoy
2007-09-29 03:56:36 +00:00
lbsa71
863195612b
Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.
2007-09-27 14:57:43 +00:00
lbsa71
8143c597fc
* Tleiades grid mode inventory ( #444 ) - thanx Tleiades!
...
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423 )
2007-09-27 13:25:45 +00:00
Sean Dague
2528c28211
fix order issue with prebuild.xml, we need to build Local before
...
building OGS1.
2007-09-25 08:31:46 +00:00
lbsa71
197a07ccad
* Added missing project ref
2007-09-25 06:59:34 +00:00
lbsa71
1302ef44e3
* Started major restructusing of comms to prepare for better grid and region functionality
...
* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
Tedd Hansen
59f0920a8f
Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-22 13:15:52 +00:00
lbsa71
6961013c24
* CHANGED SOME CONSOLE COMMAND BEHAVIOURS
...
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
* 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
* Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
* In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
* Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
* Changed Disable/EnablePermissions to BypassPermissions = true/false;
Also:
* Removed unused and non-existent project ref
2007-09-17 06:57:17 +00:00
Sean Dague
4cb8108fae
added version
2007-09-16 18:32:58 +00:00
Brian McBee
279177219e
Fixed missing Axiom references.
2007-09-16 13:02:16 +00:00
MW
e2e13a9756
Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
2007-09-11 07:04:05 +00:00
MW
5020e4e602
Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
2007-09-08 08:12:19 +00:00
MW
c16aafee09
Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-28 18:30:28 +00:00
MW
8e3b2392d1
Start of trying to make Region/Scene more modular.
...
Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule.
Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular.
Stopped Child agents showing up as part of the "show users" command.
2007-08-28 14:21:17 +00:00
MW
653a4ff22d
Deleted a few old files that are no longer used.
...
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27 15:34:21 +00:00
Tedd Hansen
f444fe4f87
Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux.
2007-08-18 21:10:40 +00:00
Tedd Hansen
551f2af39f
LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
2007-08-18 20:53:13 +00:00
Tedd Hansen
6d10c65358
Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
2007-08-18 18:53:03 +00:00
Tedd Hansen
1284369a32
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-18 18:18:14 +00:00
Tedd Hansen
f2dd6c86f7
Added RAIL.dll
...
Updated DotSets.dll and Mono.PEToolkit.dll
Started on microthreading - currently display exception during startup
2007-08-17 18:39:04 +00:00
lbsa71
c47bca94d2
* Exploring Group/Part from an app perspective.
2007-08-15 16:57:47 +00:00
Tedd Hansen
2a892eb736
Removed some debugging. Removed *.lso from project include in prebuild.xml.
2007-08-14 16:25:22 +00:00
Tedd Hansen
afaa12a9e2
ScriptEngine: Some error handling, logs to logger
2007-08-14 15:59:36 +00:00
MW
a228b5984e
Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
...
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00
Tedd Hansen
fd63c0cd32
Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
2007-08-12 17:37:37 +00:00
lbsa71
7f393791e7
* Removed magic exclusion of MonoSqlite data store from prebuild
...
* Renamed project back to base.
2007-08-12 08:11:28 +00:00