Commit Graph

18546 Commits (89cb07eb496564199bc370e368a0f2c3561d2b86)

Author SHA1 Message Date
AliciaRaven 5bc3bbbcf3 Add an event callback for loading IAR files. The callback for creating them already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout. 2014-09-23 00:04:53 +01:00
AliciaRaven 08675d44a7 Change existing IAR save to use UUID for its callback reference instead of Guid. This is for uniformity as discussed on IRC. 2014-09-23 00:04:50 +01:00
AliciaRaven 3bde737f76 Include same content filters for IAR file exports that already exist for OAR files. Adds new console switch --perm=CTM to save iar command. 2014-09-23 00:04:45 +01:00
Justin Clark-Casey (justincc) c73b02d583 Replace two connecting bots state booleans in pCampbot with a single state machine.
Also adds "show status" command to pCampbot that currently just shows bot connecting state
2014-09-22 23:13:19 +01:00
Diva Canto c4cd98bc34 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-09-21 09:23:15 -07:00
Diva Canto 94619cba58 Fixed a hard-to-run-into bug in groups: at the time of creation of a group, the OwnerRoleID in the groups table was inconsistent with the roleID in the roles table. OpenSim core was not running into this bug, but 3rd party modules (like Wifi) were. 2014-09-21 09:22:32 -07:00
Robert Adams 2ed3a918bd Merge branch 'master' into bullet-2.82 2014-09-21 07:11:00 -07:00
BlueWall 519c753e46 This fixes the Scene thread renaming issue 2014-09-17 20:25:27 -04:00
BlueWall 96a2449122 Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""
Fix for break in next commit

This reverts commit 376fab1402.
2014-09-17 20:03:54 -04:00
Edward 427240f935 Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc. 2014-09-17 23:37:18 +01:00
BlueWall 376fab1402 Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."
This reverts commit af286d5fcb.
Issue with Jenkins builds
2014-09-17 18:11:41 -04:00
BlueWall af286d5fcb Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects. 2014-09-17 17:56:10 -04:00
Justin Clark-Casey (justincc) 2d3072f053 When osNpcMoveToTarget() is called for a sitting avatar then silently do nothing rather than throwing an error.
Resolves http://opensimulator.org/mantis/view.php?id=7311
2014-09-12 23:37:44 +01:00
Justin Clark-Casey (justincc) 70953dbfcd Fix issues where setting llSetTextureAnim(FALSE... did not work properly).
I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313 and http://opensimulator.org/mantis/view.php?id=7318
Thanks a lot to both bobshaffer2 and cinderblocks.
2014-09-12 00:34:39 +01:00
Justin Clark-Casey (justincc) a3bd708e77 Fix regression from recent a02dae5 where stand positions are no longer correct when a sit target is specified.
Adjusts stand position using just avatar position relative to the root prim instead.
Fixes http://opensimulator.org/mantis/view.php?id=7315 and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299
2014-09-11 20:59:20 +01:00
Justin Clark-Casey (justincc) b4ce71df1e Make proper fix for last commit wrt Mantis 7317 by replacing disallowed c char and not literal 'c' 2014-09-09 18:57:02 +01:00
Justin Clark-Casey (justincc) e271607bef For stat names containing periods, replace with '#' rather than throw exception
In relation to http://opensimulator.org/mantis/view.php?id=7317
2014-09-09 18:56:58 +01:00
Robert Adams e5b269e9a0 Merge branch 'master' into bullet-2.82 2014-09-05 21:20:02 -07:00
Justin Clark-Casey (justincc) 41f2f3132b For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()
The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for).
2014-09-05 23:20:59 +01:00
Justin Clark-Casey (justincc) e4d16e6795 Make LLUDP output queue refill thread active by default, since load tests have shown that this has better scalability.
For testing, previous behaviour can be restored with the console command "debug lludp oqre stop" at runtime.
2014-09-04 18:24:59 +01:00
Robert Adams 47ac103df7 Merge branch 'master' into bullet-2.82 2014-09-03 21:21:01 -07:00
Justin Clark-Casey (justincc) 73e20b7f5f For processing outbound http requests in the XMLRPCModule, start the thread through Watchdog for monitoring and stat purposes. 2014-09-04 00:22:30 +01:00
Justin Clark-Casey (justincc) 0692ebfbc6 Start long-lived thread in IRCConnector via watchdog rather than indepedently, so that it can be seen in "show threads" and stats 2014-09-04 00:00:51 +01:00
Justin Clark-Casey (justincc) 4b04d22899 Don't need to check separate physics status in bulletsim update since that method is only run for an indepndent thread anyway.
Also remove bulletsim monitored thread from watchdog on shutdown.
2014-09-03 23:53:04 +01:00
Justin Clark-Casey (justincc) 6e6512eb4a Make bulletsim thread alarm if no update for 5 seconds.
The cost is minimal (also done for scene loop) at the benefit of telling us if this thread simply stops for some reason.
2014-09-03 23:43:59 +01:00
Justin Clark-Casey (justincc) 29400538b7 minor: fix indenting from previous commit b08ab1e 2014-09-03 23:37:20 +01:00
Justin Clark-Casey (justincc) b08ab1e375 If BulletSim is running on its own threads, start this thread via the thread watchdog.
This allows us to see the presence of the permanent thread via the "show threads" console comand.
Also adds the region name to the thread name.
2014-09-03 23:35:18 +01:00
BlueWall e19d1ecce8 Cleanup some unused code and configuration entries 2014-09-03 17:09:57 -04:00
Kevin Cozens 40c579addf Don't show the ScrLPS data twice in the WebStats based statistics page. 2014-09-03 14:17:37 -04:00
BlueWall 3e5bc75f89 Remove the 32 bit launchers as discussed at OpenSimulator Office Hour 9//2/14 http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2014-09-02. Find the binaries, sources and README in ./share/32BitLaunch if needed. 2014-09-03 13:00:09 -04:00
Justin Clark-Casey (justincc) ac866a1c46 Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all.
Defaults to true.  For test purposes.
2014-09-03 00:25:56 +01:00
Justin Clark-Casey (justincc) d582db6132 Fix recent regression from 473c5594 where camera started to judder on moving vehicles.
Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation()
2014-09-02 23:39:52 +01:00
Robert Adams 3d65d22138 Merge branch 'master' into bullet-2.82 2014-08-30 08:29:39 -07:00
Justin Clark-Casey (justincc) 473c559478 As per the LL grid, if an avatar is sitting then return it's velocity relative to the region rather than relative to its seat.
Resolves http://opensimulator.org/mantis/view.php?id=7175
2014-08-30 01:09:33 +01:00
Justin Clark-Casey (justincc) bb7c88805a As per the LL grid, for attachments make llGetObjectDetails() OBJECT_VELOCITY return the avatar's velocity and not always Vector3.Zero.
This completes http://opensimulator.org/mantis/view.php?id=7177
2014-08-30 00:58:47 +01:00
Justin Clark-Casey (justincc) 4d8bc007e2 minor: fix wrong indentation in previous commit 0cc3cd 2014-08-30 00:54:36 +01:00
Justin Clark-Casey (justincc) 0cc3cdfb4e As per the LL grid, for attachments make llGetObjectDetails() OBJECT_ROT return the avatar's rotation.
This is already the behaviour of OBJECT_POS.
Partially satisfies http://opensimulator.org/mantis/view.php?id=7177
2014-08-30 00:48:59 +01:00
Justin Clark-Casey (justincc) a02dae566c Fix issue where moving a seated avatar would not adjust their subsequent stand position.
Addresses http://opensimulator.org/mantis/view.php?id=7299
2014-08-30 00:26:18 +01:00
Justin Clark-Casey (justincc) 099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
As per http://wiki.secondlife.com/wiki/LlSetStatus
Setting STATUS_BLOCK_GRAB_OBJECT prevents or allows move of a physical linkset by grab on any prim.
Setting STATUS_BLOCK_GRAB prevents or allows move of a physical linkset by grab on a particular prim.
Previously, setting STATUS_BLOCK_GRAB would prevent drag via all prims of the linkset.
2014-08-29 23:40:21 +01:00
Justin Clark-Casey (justincc) 1b75ec5647 Ignore whitespace when reading serialized XML objects.
This was previously effectively being done by XmlDocument in the multiple passes through the XML.
This change tells XmlReader to ignore whitespace.  This also means changing arguments to use XmlReader instead of XmlTextReader (a descendent of XmlReader) directly.
XmlReader.Create() has been the recommend way to create XML readers since .NET 2.0 as per MS SDK and is the only way to specific ignore whitespace settings.
2014-08-29 19:08:23 +01:00
Justin Clark-Casey (justincc) 3555c0c3f3 Fix recent regression test TestDeserializeXmlObjectWithOtherParts() which was not meant to indent the input xml 2014-08-29 18:14:47 +01:00
Justin Clark-Casey (justincc) 305c3e668a Add regression test for deserializing xml objects with more than one non-root part. 2014-08-29 18:06:29 +01:00
Justin Clark-Casey (justincc) 1a3ffda852 minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type 2014-08-28 18:37:34 +01:00
Justin Clark-Casey (justincc) f132f642b2 On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times.
Reading large XML documents (e.g. complex attachments) is CPU expensive - this must be done as few times as possible (preferably just once).
Reading these documents into XmlDocument is also more resource intensive than using XmlTextReader, as per Microsoft's own publication "Improve .NET Application Performance and Scalability"
Optimization of other cases will follow if this change is successful.
2014-08-28 18:15:33 +01:00
Justin Clark-Casey (justincc) b1ff78f4d8 Don't allow update timer to invoke another scene update if the previous is still active. 2014-08-26 18:52:09 +01:00
Justin Clark-Casey (justincc) bafa82eb12 Remove race conditions from where SP.AbsolutePosition could change between the various property checks. 2014-08-26 18:25:14 +01:00
Justin Clark-Casey (justincc) 42bb122232 Fix frame times when updating scene on timer. 2014-08-26 18:13:38 +01:00
Justin Clark-Casey (justincc) 64f640f901 Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.
This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available.
Can currently only be activated by setting "debug scene set update-on-timer true".
Can be switched between timer and thread with sleep updates whilst the scene is running.
2014-08-26 18:13:38 +01:00
Robert Adams b3e423303f Merge branch 'master' into bullet-2.82 2014-08-26 06:47:50 -07:00
Justin Clark-Casey (justincc) fabab7414f Remove database connection locking in MySQLXAssetData. This is unnecessary as connections aren't shared and transactions are already in place where necessary. 2014-08-22 20:34:33 +01:00
Justin Clark-Casey (justincc) 0cb805a64c Remove query locking in MySQLUserProfileData. This is not necessary as the connection is not shared. 2014-08-22 20:28:56 +01:00
Justin Clark-Casey (justincc) 709038aa2a Remove some use of database connection locking from MySQLSimulationData - this has not been necessary for some time as database connections are not shared.
However, many locks remain since they may effectively be providing transactionality in some operations (e.g. prim updates across multiple tables).
These are candidates for being replaced with proper database transactions, since this would not block unrelated operations (e.g. land save and object save)
or unrelated operations on the same tables (e.g. storage of one linkset whilst another is being removed).
In practice, any performance deg due to contention is probably rare and short lived as the major prim operations are performed in memory and only persisted some time afterwards.
2014-08-22 20:23:48 +01:00
Justin Clark-Casey (justincc) d899bdcb9b Remove lock in MySQLFramework. This is not necessary as the connection is not shared. 2014-08-22 19:52:03 +01:00
Justin Clark-Casey (justincc) f129b824c3 Removing locking on requests in MySQLAssetData.
These locks are not necessary since the connection is taken from the underlying mysql pool and not shared.
Such locking is already not done by some other parts of OpenSim.Data.MySQL.
Pointed out by arribasim-dev
2014-08-22 19:46:46 +01:00
Robert Adams 7ba3b88fb6 Merge branch 'master' into bullet-2.82 2014-08-21 06:36:19 -07:00
Robert Adams 674be72225 BulletSim: add new Bullet 2.82 constraint type codes and rename the
BulletSim fixed constraint to not be confused with the native version.
2014-08-21 06:33:04 -07:00
Justin Clark-Casey (justincc) 4e03d352c3 Extend drop command to "debug lludp drop <in|out>..." to allow drop of inbound packets.
For test/debug purposes.
2014-08-19 18:43:21 +01:00
Justin Clark-Casey (justincc) 298376d5c7 Add "debug lludp drop out <add|remove> <packet-name>" console command for debug/test purposes.
This drops all outbound packets that match a given packet name.
Can currently only be applied to all connections in a scene.
2014-08-19 18:34:17 +01:00
Justin Clark-Casey (justincc) ce74418c20 minor:Give console feedback when we sit or stand pCampbot bots.
Also only write console lines for actually connected bots.
2014-08-19 00:58:33 +01:00
Justin Clark-Casey (justincc) 88b2fc61ff Add clientstack.<scene>.OQRERequestsWaiting stat
Only present if OQRE is enabled
2014-08-19 00:42:19 +01:00
Justin Clark-Casey (justincc) 84cea46c10 Add experimental OutgoingQueueRefillEngine to handle queue refill processing on a controlled number of threads rather than the threadpool.
Disabled by default.  Currently can only be enabled with console "debug lludp oqre start" command, though this can be started and stopped whilst simulator is running.
When a connection requires packet queue refill processing (used to populate queues with entity updates, entity prop updates and image queue updates), this is done via Threadpool requests.
However, with a very high number of connections (e.g. 100 root + 300 child) a very large number of simultaneous requests may be causing performance issues.
This commit adds an experimental engine for processing these requests from a queue with a persistent thread instead.
Unlike inbound processing, there are no network requests in this processing that might hold the thread up for a long time.
Early implementation - currently only one thread which may (or may not) get overloaded with requests.  Added for testing purposes.
2014-08-19 00:17:12 +01:00
Justin Clark-Casey (justincc) b375f86f11 Make LLUDPServer.Scene publicly gettable/privately settable instead of protected so that other logging code in the clientstack can record more useful information
Adds some commented out logging for use again in the future.
No functional change.
2014-08-19 00:17:12 +01:00
Kevin Cozens 321816b32c Prevent exception if inventory item in llGiveInventory() call doesn't exist. 2014-08-18 16:00:49 -04:00
Justin Clark-Casey (justincc) 3a643e2456 Don't allow the last behavior to be removed from a pCampbot bot
If you want to stop existing behavious, add the None behaviour.
2014-08-15 22:44:31 +01:00
Justin Clark-Casey (justincc) 1d2933ca51 Resolve a small race condition on removing bot behaviours that might leave previous behaviour active
Also closes behaviours on disconnect instead of interrupt, though this makes no practical difference.
If existing behaviour is None, other added behavious will not take affect until None is removed (as this is an infinite wait until interrupted).
2014-08-15 22:41:00 +01:00
Justin Clark-Casey (justincc) e0c6bfa81e If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region. 2014-08-15 21:47:34 +01:00
Justin Clark-Casey (justincc) 91e1aaa5d4 On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
2014-08-15 21:47:34 +01:00
Kevin Cozens 626536b8cc Added RestrictEmail to make llEmail only send to avatars email address if true. 2014-08-14 02:40:06 -04:00
Justin Clark-Casey (justincc) 4c781db572 Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes.
If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift).
If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero.
Defaults are same as before (all packets are sent).
Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt.
Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable.
2014-08-14 01:39:26 +01:00
Justin Clark-Casey (justincc) 6ea82ad48a Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax.
No functional change.
2014-08-14 01:16:58 +01:00
BlueWall dabb8e62f4 Update OpenID server handler with proper interface. fixes http://opensimulator.org/mantis/view.php?id=7301 2014-08-13 20:06:07 -04:00
Justin Clark-Casey (justincc) bc0895c758 On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead.
Rapid polls are more expensive than triggered events (several polls vs one trigger) and may be problematic on heavily loaded simulators where many threads are vying for processor time.
A triggered event is also slightly quicker as there is no maximum 200ms wait between polls.
2014-08-13 23:45:51 +01:00
Justin Clark-Casey (justincc) 0d2a25b477 Remove redundant origin region lock in SP.CompleteMovement()
This is already going to be correctly set by WaitForUpdateAgent() earlier on in that method, which is always called where a callback to the originating region is required.
2014-08-13 23:11:32 +01:00
Justin Clark-Casey (justincc) 0db6f3a2bd Only set up the UnackedMethod for an outgoing message if that message is actually meant to get an ack (because it's reliable). 2014-08-13 22:57:14 +01:00
Justin Clark-Casey (justincc) 21176a3a90 Terminate 'nothing' behaviour (and potentially others) by signalling using an event rather than polling connection state every 100ms
This kind of polling is very expensive with many bots/polling threads and appears to be the primary cause of bot falloff from the client end at higher loads.
Where inbound packet threads can't run in time due to contention and simulator disconnect timeout occurs.
2014-08-13 22:38:27 +01:00
Justin Clark-Casey (justincc) f1f935ed95 Add 'server' stats information to pCampbot, as used elsewhere in OpenSimulator
This adds the "show stats", "stats record", etc. commands and information on available Threadpool threads, etc.
It also adds the Watchdog which logs warnings if time between executions is unexpectedly large.
2014-08-13 19:53:42 +01:00
Justin Clark-Casey (justincc) f1cec684e2 For pCampbot, set max number of permitted connections to an endpoint to int.MaxValue
This is to avoid issues where many bots connect to a single end point with multiple regions, where each region requires a long-lived poll connection for each bot.
2014-08-12 18:46:09 +01:00
Melanie Thielker 37921c66e5 Avination's Dynamic Floater Module. This works with Singularity viewer only.
It's WIP in that a dialog builder is on it's way. For now, the XML needs to
be handmade.
2014-08-12 01:04:29 +02:00
Justin Clark-Casey (justincc) 8738445eb7 Move the inventory request lock introduced in git master a58152bd to HGInventoryBroker to preserve that behaviour there but allow 2 simultaneous inv requests (chiefly WebFetch) rather than 1
This lock serialized all requests and made the inventory throttling in WebFetch redundant.
By moving this lock, two simultaneous requests may now take place which may help with http://opensimulator.org/mantis/view.php?id=7054
2014-08-09 00:52:51 +01:00
Justin Clark-Casey (justincc) 30f1b424bb Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well. 2014-08-08 23:47:53 +01:00
Justin Clark-Casey (justincc) 36f01dce2d Change MaxPoolThreads default in code as well from 15 to 300 2014-08-08 23:47:03 +01:00
BlueWall 2924d250ab Fix short help string for show region command. 2014-08-06 21:41:53 -04:00
BlueWall 10a8d2852e OpenSimExtras
Move the experimental extra features functionality into the GridService. This sends default values for map, search and destination guide, plus ExportSupported control to the region on startup. Please watch http://opensimulator.org/wiki/SimulatorFeatures_Extras for changes and documentation.
2014-08-06 17:25:12 -04:00
Oren Hurvitz e36e416637 Fixed crash when using Allowed/Denied Viewers, and the viewer's name is shorter than one of the test strings
This fixes http://opensimulator.org/mantis/view.php?id=7294
2014-08-06 19:02:15 +03:00
Justin Clark-Casey (justincc) 78ccadb27e Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini
These govern when AgentUpdates are sent to observers on position, rotation and velocity changes to an avatar (including the avatar themselves).
Higher values reduce AgentUpdate traffic but at a certain level will degrade smoothness of avatar and perceived avatar movement.
2014-08-06 00:53:14 +01:00
Justin Clark-Casey (justincc) 961cb9cc77 refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters 2014-08-06 00:35:26 +01:00
Oren Hurvitz dc2471fedd Fixed premature closing of the connection in DataSnapshotManager 2014-08-05 19:09:11 +03:00
Justin Clark-Casey (justincc) 0e71e3889c Go back to disconnecting bots in parallel since serially is too slow.
However, disconnecting now halts any current connection, with the possible exception of the single currently connecting bot.
2014-08-05 01:37:10 +01:00
Justin Clark-Casey (justincc) fcc665a567 Put pCampbot "disconnect" command on separate thread like "connect" so that we can continue to run status commands whilst bots are disconnecting. 2014-08-05 01:15:07 +01:00
Justin Clark-Casey (justincc) e57e9e95d4 Allow "show bots" pCampbot console command to quickly report status by not locking entire bot list for almost 100% of connection time. 2014-08-05 01:07:08 +01:00
Justin Clark-Casey (justincc) d6890d78ad Make currently unfiltered EventQueue log messages only appear now at DebugLevel 1
This covers event queue setup messages and some outgoing messages (e.g. EnableSimulator)
In my experience these messages are only useful if you really know what they mean and you're looking for them
Otherwise, they're quite spammy.
Event queue DebugLevel 1 is enabled with the "debug eq 1" console command
2014-08-05 00:52:04 +01:00
BlueWall de3421b408 Fix typo in log message 2014-08-02 08:21:25 -04:00
Justin Clark-Casey (justincc) 7cec4997db Fix regression in SimulatorFeatures module that would stop OpenSimulator from starting if no [SimulatorFeatures] section was present in config. 2014-08-01 20:29:25 +01:00
Justin Clark-Casey (justincc) dfd0c2a54a If REMOVEAGENTFROMGROUP core groups call fails because requesting agent does not have sufficient permission, return null failure result rather than true.
On non-HG this is on the only recognized failure state so we can return more information in the error result.
On HG there are multiple failure states which would require more work to distinguish, so currently return the unsatisfying "Internal Error" like some other existing calls.
2014-07-31 21:32:20 +01:00
Justin Clark-Casey (justincc) 6ab463a446 Don't overwrite the null result with the true result is groups service REMOVEAGENTFROMGROUP call has failed because of missing parameters 2014-07-31 21:20:55 +01:00
BlueWall cac910d401 Add region-side extra feature setting for destination guide 2014-07-31 08:20:06 -04:00
Robert Adams 50ed97aa1a BulletSim: thread safe handling of list of avatars.
Fix for 7284 which is an enumeration exception when starting up a region.
2014-07-30 21:49:57 -07:00
Justin Clark-Casey (justincc) 6c4eed5539 Fix bug where calling PUTGROUP on the core groups service without specifying a ServiceLocation would set the group name to an empty string.
This should set the ServiceLocation to an empty string instead.
2014-07-31 00:32:35 +01:00
BlueWall 3ec695e05b Add Chat module extra feature settings to GridExtraFeatures service 2014-07-30 15:01:26 -04:00
BlueWall e0d8f42e6b Simulator Extra Features Service
Provide a means for regions to fetch extra features supported by modern viewers from a central location
.
2014-07-30 11:24:39 -04:00