Dan Lake
7bcab8e975
Added some debugging for queues. Temporary change
2011-03-14 21:41:47 -07:00
Justin Clark-Casey (justincc)
fdcf910e00
Fix a bug in T015_LargeSceneObjects() where the large scene object was stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested.
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This considerably speeds up the test, when on sqlite it now only takes 2 seconds rather than 30+
2011-03-14 23:35:03 +00:00
Justin Clark-Casey (justincc)
38c3be07b8
when retrieving a sog in database tests, don't bother adding the scene since this isn't used
2011-03-14 23:32:44 +00:00
Justin Clark-Casey (justincc)
8509678e48
Add method doc to T015_LargeSceneObjects() and slightly clean up formatting.
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This test takes a considerable time on SQLite but should remain since it's testing storage and retrieval of a scene object with 31 parts.
2011-03-14 23:26:50 +00:00
Justin Clark-Casey (justincc)
48c62eb51b
Add current method output to all persistence level tests so that we can track where we are in the test suite
2011-03-14 23:17:15 +00:00
Justin Clark-Casey (justincc)
9885f68f44
When setting media on a prim values, use generic object permissions instead of media permissions.
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Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate. It should not be checked when we're setting the media up.
This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
2011-03-14 22:47:14 +00:00
Justin Clark-Casey (justincc)
2868f3fc72
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-03-14 21:56:58 +00:00
Dan Lake
7a89cf5a68
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-03-14 12:52:52 -07:00
Dan Lake
3bdc04acf3
Added some debugging for queues. Temporary change
2011-03-14 12:52:10 -07:00
Melanie
cee5e3e264
Up the timeout on slow requests to 3000 to stop console spam. Make sure
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request method and target are reported correctly and drop the txn id
as it's empty 99% of the time.
2011-03-14 14:51:13 +00:00
Justin Clark-Casey (justincc)
f6f8d124d1
minor: remove mono compiler warning
2011-03-12 00:52:43 +00:00
Justin Clark-Casey (justincc)
f6b638fec9
factor inventory file loading into its own method
2011-03-12 00:49:13 +00:00
Justin Clark-Casey (justincc)
c4060e56ef
factor out iar asset load code into its own method
2011-03-12 00:35:40 +00:00
Robert Adams
d5acb9a214
Merge branch 'dev' into syncstats
2011-03-11 16:34:50 -08:00
Huaiyu (Kitty) Liu
4803745c0d
Added logic in RegionSyncModule so that a SyncRelay node (e.g. PSA) only sends out updates for a bucket
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that has properties updated in the last update interval.
2011-03-11 16:29:10 -08:00
Justin Clark-Casey (justincc)
a3c7c04ead
refactor: make boolean load indicators on load iars instance fields
2011-03-12 00:28:23 +00:00
Justin Clark-Casey (justincc)
367ed585e0
introduce iar load checks which make sure archive.xml comes first, then inventory nodes, then assets
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this is necessary for correct loading. "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs.
2011-03-12 00:21:52 +00:00
Robert Adams
d70deaaa64
Merge branch 'dev' into syncstats
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Conflicts:
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-03-11 16:02:00 -08:00
Robert Adams
e72f08e02a
Default physics logging to off
2011-03-11 15:56:33 -08:00
Robert Adams
9edbbf2728
sync logging added to RegionSyncModule
2011-03-11 15:42:39 -08:00
Huaiyu (Kitty) Liu
37dd39fd5d
Added SendNewObject to explicitly send out NewObject sync message when new objects are added.
2011-03-11 15:39:06 -08:00
Justin Clark-Casey (justincc)
cb863851e0
Update/simplify test running instructions
2011-03-11 22:38:51 +00:00
Huaiyu (Kitty) Liu
48ad2010e5
removed some debug message.
2011-03-11 13:54:09 -08:00
Huaiyu (Kitty) Liu
1ab4df9954
In RegionSyncModule.PrimUpdatesPhysicsBucketSender, if no PhysicsActor for the SOP, still sending out
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"GroupPosition" and a few other properties in physics bucket. Sync'ing of phantom objects now seems working fine.
2011-03-11 11:50:46 -08:00
Huaiyu (Kitty) Liu
13798f9f7d
Fixed bugs in llCreateLink to sync LinkObject properly.
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Also, added logs for debug purposes.
2011-03-11 09:22:32 -08:00
Mic Bowman
836ab6b0e8
Change how map blocks are encoded to make map search
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work with viewer 2.
2011-03-10 15:23:46 -08:00
Justin Clark-Casey (justincc)
ad1dea5aff
Add test for simple case where creator account with appropriate uuid exists on the target system for an iar load
2011-03-10 22:56:11 +00:00
Justin Clark-Casey (justincc)
8d69e68311
refactor: rename test user account fields
2011-03-10 22:52:41 +00:00
Justin Clark-Casey (justincc)
9ecb745ed7
factor out common scene setup code in InventoryArchiveTestCase
2011-03-10 22:48:19 +00:00
Justin Clark-Casey (justincc)
66d2d35425
extend TestLoadIarV0_1AbsentCreator() to check serialized object CreatorId as well
2011-03-10 22:40:24 +00:00
Justin Clark-Casey (justincc)
ce4421497e
re-enable item.CreatorId check in TestLoadIarV0_1AbsentCreator()
2011-03-10 22:38:52 +00:00
Robert Adams
7f6529af4e
Merge branch 'dev' into syncstats
2011-03-10 14:13:41 -08:00
Robert Adams
a1fa5c28c3
Add sync statistics collector class
2011-03-10 14:05:59 -08:00
Robert Adams
cc2a679121
Sync statistics to a file
2011-03-10 14:04:10 -08:00
Justin Clark-Casey (justincc)
b821f748ac
For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present.
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This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account.
This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists. This operation might be expensive for sculpties where the sculpt texture is inlined with the object data. Will just have to see.
This relies on the IAR streaming inventory data before asset data (as is currently the case). Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file).
This is for IAR loading only. Tests updated to check this behaviour.
2011-03-10 21:56:15 +00:00
Justin Clark-Casey (justincc)
db2ad62c9b
in AssetHelpers.CreateAsset(), create objects using the 'original' xml format rather than 'xml2'
2011-03-10 19:52:19 +00:00
Justin Clark-Casey (justincc)
a151afebe3
When setting up default iar for testing, use iar archiving code rather than constructing the tar manually
2011-03-10 19:40:19 +00:00
Huaiyu (Kitty) Liu
b848df2a3a
In LSL_Api.cs, no special checking of if ScriptEngineToSceneConnectorModule exist anymore --
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async model is no longer used and we get rid of the old code.
2011-03-09 17:16:03 -08:00
Huaiyu (Kitty) Liu
e4bdaaaa83
Added SyncStateReport function in RegionSyncModule to do some preliminary sync state comparison.
2011-03-09 16:31:53 -08:00
Justin Clark-Casey (justincc)
4dd60b7dce
Change existing users load iar test so that it fulfills it's original intention (i.e. OSPA resolution, which is still active).
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Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load.
2011-03-10 00:19:17 +00:00
Justin Clark-Casey (justincc)
549b0ea17c
Split the inventory path testing parts of TestLoadIarV0_1ExistingUsers() into a new test TestLoadIarToInventoryPaths()
2011-03-10 00:06:32 +00:00
Justin Clark-Casey (justincc)
fa1996155e
Make the item created in the default test iar an object rather than a script
2011-03-09 23:58:26 +00:00
Justin Clark-Casey (justincc)
07f68c8318
minor: change the order of some default iar setup in test case
2011-03-09 23:54:52 +00:00
Justin Clark-Casey (justincc)
9456bb77fb
Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.
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This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-09 23:25:24 +00:00
Justin Clark-Casey (justincc)
20aeace8d7
Add log messages on teleport failure to better pin down the cause.
2011-03-09 22:03:12 +00:00
Justin Clark-Casey (justincc)
3e5b1a1de5
Update MySql.Data.dll to version 6.3.6.
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This version fixes a bug so that MySqlCommand.CommandTimeout = 0 now correctly sets an infinite command timeout. This might help with failures on long-running migrations.
The mysql.data.dll v2 is used from the mysql package (as opposed to v4). The v4 version (probably standing for NET 4.0) does not work under mono 2.6.7, which is still commonly used.
2011-03-09 20:55:44 +00:00
Justin Clark-Casey (justincc)
ae507bb060
Split out path tests from InventoryArchiveTests. Factor common code into test case parent
2011-03-09 01:53:27 +00:00
Justin Clark-Casey (justincc)
2fa8fc5052
remove inventory service preserving code from SceneSetupHelpers too
2011-03-09 01:37:31 +00:00
Justin Clark-Casey (justincc)
f375a5e9cb
Simplify SceneSetupHelpers class by removing all code which was originally preserving service instances between tests. This wasn't being used anyway and just leads to hard to diagnose test failures.
2011-03-09 01:31:47 +00:00
Justin Clark-Casey (justincc)
8a2360bf81
Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
2011-03-09 01:21:31 +00:00