5eacce71ad 
								
							
								 
							
						 
						
							
							
								
								* Removed superfluous int to prevent warning  
							
							... 
							
							
							
							* Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port
* Added support for the grid server to tell us who we are (optional) 
							
						 
						
							2007-05-04 07:43:07 +00:00  
				
					
						
							
							
								 
						
							
							
								a595881dc0 
								
							
								 
							
						 
						
							
							
								
								fixed the VS 2005 solution/ project files.  
							
							... 
							
							
							
							and a couple of other small changes 
							
						 
						
							2007-04-30 15:38:51 +00:00  
				
					
						
							
							
								 
						
							
							
								6ce5b6e439 
								
							
								 
							
						 
						
							
							
								
								Major ass commit  
							
							... 
							
							
							
							Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function. 
							
						 
						
							2007-04-27 21:11:02 +00:00  
				
					
						
							
							
								 
						
							
							
								a7c374ac51 
								
							
								 
							
						 
						
							
							
								
								At last: avatar-template.dat is no more  
							
							
							
						 
						
							2007-04-26 17:29:41 +00:00  
				
					
						
							
							
								 
						
							
							
								c64039363d 
								
							
								 
							
						 
						
							
							
								
								Mostly working again.  
							
							... 
							
							
							
							Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ).
Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before) 
							
						 
						
							2007-04-26 12:56:14 +00:00  
				
					
						
							
							
								 
						
							
							
								9ed0a8dbad 
								
							
								 
							
						 
						
							
							
								
								updated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates.  
							
							
							
						 
						
							2007-04-25 18:12:06 +00:00  
				
					
						
							
							
								 
						
							
							
								f7b51d63a8 
								
							
								 
							
						 
						
							
							
								
								Small clean up of files and directories  
							
							
							
						 
						
							2007-04-25 13:03:48 +00:00  
				
					
						
							
							
								 
						
							
							
								d82466ec82 
								
							
								 
							
						 
						
							
							
								
								Added mutex instead of lock for update  
							
							
							
						 
						
							2007-04-22 18:51:03 +00:00  
				
					
						
							
							
								 
						
							
							
								2194b74473 
								
							
								 
							
						 
						
							
							
								
								Needs testing.  
							
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							1. Fixed Update Lock (should now compile)
2. Added support for rescaling a primitive without it jerking to the side. 
							
						 
						
							2007-04-22 18:48:45 +00:00  
				
					
						
							
							
								 
						
							
							
								6103e06a34 
								
							
								 
							
						 
						
							
							
								
								Added lock around World.Update to prevent multiple updates occuring simultaneously (it happened!)  
							
							
							
						 
						
							2007-04-22 18:00:01 +00:00  
				
					
						
							
							
								 
						
							
							
								869b39c451 
								
							
								 
							
						 
						
							
							
								
								SimClient: Added Try/Catch over block of code which is triggering an exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?]  
							
							... 
							
							
							
							AvatarUpdate: Added check for if the physics actor is null before attempting to access it. 
							
						 
						
							2007-04-22 17:31:51 +00:00  
				
					
						
							
							
								 
						
							
							
								77723fbda1 
								
							
								 
							
						 
						
							
							
								
								Removed last references to ancient LandMap[] array.  
							
							
							
						 
						
							2007-04-22 03:28:58 +00:00  
				
					
						
							
							
								 
						
							
							
								cb2e495202 
								
							
								 
							
						 
						
							
							
								
								Commented first 50% of World.cs's functions with /// tags  
							
							
							
						 
						
							2007-04-22 03:25:18 +00:00  
				
					
						
							
							
								 
						
							
							
								0b54136042 
								
							
								 
							
						 
						
							
							
								
								Small fix  
							
							
							
						 
						
							2007-04-22 03:16:26 +00:00  
				
					
						
							
							
								 
						
							
							
								c6b1dd0fac 
								
							
								 
							
						 
						
							
							
								
								Added exception handling to each function in World.cs - code is assumed stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.  
							
							
							
						 
						
							2007-04-22 03:15:22 +00:00  
				
					
						
							
							
								 
						
							
							
								2844c56ef4 
								
							
								 
							
						 
						
							
							
								
								Terrain / Physics / Storage:  
							
							... 
							
							
							
							* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved.
* Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified. 
							
						 
						
							2007-04-21 05:51:10 +00:00  
				
					
						
							
							
								 
						
							
							
								2180bdf64a 
								
							
								 
							
						 
						
							
							
								
								Hopefully undid the murder I committed in the last commit  
							
							
							
						 
						
							2007-04-17 12:25:20 +00:00  
				
					
						
							
							
								 
						
							
							
								d5406fe773 
								
							
								 
							
						 
						
							
							
								
								A few fixes and stopped sim crossing being attempted in sandbox mode  
							
							
							
						 
						
							2007-04-17 12:03:52 +00:00  
				
					
						
							
							
								 
						
							
							
								bbcb20e192 
								
							
								 
							
						 
						
							
							
								
								Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be fixed soon)  
							
							... 
							
							
							
							Fixed sandbox mode fully
Scrapped former XML-RPC expect_user call for sim crossings
Sim client thread can upgrade/downgrade between full and child agent dynamically 
							
						 
						
							2007-04-17 01:38:20 +00:00  
				
					
						
							
							
								 
						
							
							
								f9b7cc53de 
								
							
								 
							
						 
						
							
							
								
								W00t! multiple sims!  
							
							... 
							
							
							
							Misc bugfixes
Child agents!!!!!!
General sexy stuff 
							
						 
						
							2007-04-15 02:31:34 +00:00  
				
					
						
							
							
								 
						
							
							
								1a28ef6292 
								
							
								 
							
						 
						
							
							
								
								* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer  
							
							... 
							
							
							
							* Now dumping default value in config.
* 
							
						 
						
							2007-04-11 20:07:58 +00:00  
				
					
						
							
							
								 
						
							
							
								2f3b6c4b10 
								
							
								 
							
						 
						
							
							
								
								small improvement to the jvm and test script  
							
							
							
						 
						
							2007-04-11 12:49:00 +00:00  
				
					
						
							
							
								 
						
							
							
								5ad6d5a939 
								
							
								 
							
						 
						
							
							
								
								First basic test script now works in the jvm scripting engine.  
							
							... 
							
							
							
							For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable.
Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim. 
							
						 
						
							2007-04-11 12:13:21 +00:00  
				
					
						
							
							
								 
						
							
							
								ffd7a6b8c2 
								
							
								 
							
						 
						
							
							
								
								Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.  
							
							... 
							
							
							
							Added the work in progress JVM scripting engine. 
							
						 
						
							2007-04-11 09:45:48 +00:00  
				
					
						
							
							
								 
						
							
							
								adb56a46f4 
								
							
								 
							
						 
						
							
							
								
								Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**  
							
							
							
						 
						
							2007-04-11 05:19:27 +00:00  
				
					
						
							
							
								 
						
							
							
								03f5ff9dc2 
								
							
								 
							
						 
						
							
							
								
								 
							
							
							
						 
						
							2007-04-10 10:45:46 +00:00  
				
					
						
							
							
								 
						
							
							
								34d91c31cf 
								
							
								 
							
						 
						
							
							
								
								And now clothes update and show for all users  
							
							... 
							
							
							
							woohoo! 
							
						 
						
							2007-04-10 02:03:47 +00:00  
				
					
						
							
							
								 
						
							
							
								632db47dd7 
								
							
								 
							
						 
						
							
							
								
								Fixed avatar appearance not updating issue as per bug report  #79  
							
							
							
						 
						
							2007-04-10 01:43:40 +00:00  
				
					
						
							
							
								 
						
							
							
								4ab5803911 
								
							
								 
							
						 
						
							
							
								
								Documentation!  
							
							
							
						 
						
							2007-04-07 17:37:04 +00:00  
				
					
						
							
							
								 
						
							
							
								0879e6427e 
								
							
								 
							
						 
						
							
							
								
								compiles and works just weird terrain problem (and terrain saving is currently not functional)  
							
							
							
						 
						
							2007-04-06 19:25:29 +00:00  
				
					
						
							
							
								 
						
							
							
								0311fef244 
								
							
								 
							
						 
						
							
							
								
								Now back to compiling, just no terrain generation at the moment  
							
							
							
						 
						
							2007-04-06 19:08:24 +00:00  
				
					
						
							
							
								 
						
							
							
								fb0dffbf13 
								
							
								 
							
						 
						
							
							
								
								**BREAKING CHANGE**  Changing the way terrain is stored and used internally.  
							
							
							
						 
						
							2007-04-06 18:48:23 +00:00  
				
					
						
							
							
								 
						
							
							
								802d443be8 
								
							
								 
							
						 
						
							
							
								
								very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.  
							
							
							
						 
						
							2007-04-06 13:04:46 +00:00  
				
					
						
							
							
								 
						
							
							
								0a377238f8 
								
							
								 
							
						 
						
							
							
								
								more work on Primitive2  
							
							
							
						 
						
							2007-04-04 19:55:31 +00:00  
				
					
						
							
							
								 
						
							
							
								d3766d0aef 
								
							
								 
							
						 
						
							
							
								
								Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.  
							
							... 
							
							
							
							Split World class into two partial classes 
							
						 
						
							2007-04-04 18:26:33 +00:00  
				
					
						
							
							
								 
						
							
							
								76df9e626d 
								
							
								 
							
						 
						
							
							
								
								Split Avatar class into three partial classes (hopefully will make it easier to work on)  
							
							
							
						 
						
							2007-04-04 16:31:35 +00:00  
				
					
						
							
							
								 
						
							
							
								0ad017677b 
								
							
								 
							
						 
						
							
							
								
								Seems that I didn't actually include the Primitive2.cs file in the earlier commit.  
							
							
							
						 
						
							2007-04-04 14:13:49 +00:00  
				
					
						
							
							
								 
						
							
							
								a70ef1c2cb 
								
							
								 
							
						 
						
							
							
								
								Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version.  
							
							
							
						 
						
							2007-04-04 11:06:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f12ceff692 
								
							
								 
							
						 
						
							
							
								
								* The world can not contain ScriptFactories that creates unique instances of scripts for entities.  
							
							... 
							
							
							
							* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs 
							
						 
						
							2007-04-03 20:08:30 +00:00  
				
					
						
							
							
								 
						
							
							
								7169acc47e 
								
							
								 
							
						 
						
							
							
								
								* Extended Script API with GetRandomAvatar  
							
							... 
							
							
							
							* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar. 
							
						 
						
							2007-04-03 19:12:07 +00:00  
				
					
						
							
							
								 
						
							
							
								9b2a4e8172 
								
							
								 
							
						 
						
							
							
								
								Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.  
							
							
							
						 
						
							2007-04-03 18:15:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ad39897144 
								
							
								 
							
						 
						
							
							
								
								* Script prototype  
							
							
							
						 
						
							2007-04-03 16:50:17 +00:00  
				
					
						
							
							
								 
						
							
							
								ba2c94721c 
								
							
								 
							
						 
						
							
							
								
								Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects.  
							
							
							
						 
						
							2007-04-03 16:10:00 +00:00  
				
					
						
							
							
								 
						
							
							
								56e6587c9f 
								
							
								 
							
						 
						
							
							
								
								Temporary fix for the object taking bug  
							
							
							
						 
						
							2007-04-03 13:37:11 +00:00  
				
					
						
							
							
								 
						
							
							
								fdc9ed89b4 
								
							
								 
							
						 
						
							
							
								
								OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).  
							
							
							
						 
						
							2007-04-02 15:48:01 +00:00  
				
					
						
							
							
								 
						
							
							
								1ea4ba3a18 
								
							
								 
							
						 
						
							
							
								
								Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.  
							
							
							
						 
						
							2007-04-02 10:46:59 +00:00  
				
					
						
							
							
								 
						
							
							
								86f6a33bc8 
								
							
								 
							
						 
						
							
							
								
								More cleaning up of SimClient and packet handling  
							
							
							
						 
						
							2007-04-01 15:30:27 +00:00  
				
					
						
							
							
								 
						
							
							
								f0a3edfb34 
								
							
								 
							
						 
						
							
							
								
								Moved more packet types to handlers  
							
							
							
						 
						
							2007-04-01 12:02:44 +00:00  
				
					
						
							
							
								 
						
							
							
								def7335b6c 
								
							
								 
							
						 
						
							
							
								
								More work on adding Packets handlers and tested the first handler.  
							
							
							
						 
						
							2007-04-01 10:19:21 +00:00  
				
					
						
							
							
								 
						
							
							
								af93263a3b 
								
							
								 
							
						 
						
							
							
								
								Can now Rez and DeRez objects (take to and from inventory).  
							
							... 
							
							
							
							Very much a work in progress and likely to be a number of bugs. 
							
						 
						
							2007-03-31 15:54:16 +00:00