a7d9f5598f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-11-01 03:34:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ccb17eab71 
								
							
								 
							
						 
						
							
							
								
								Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4  
							
							... 
							
							
							
							This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain!  Long term alternative is probably to build a fat binary with both architectures. 
							
						 
						
							2012-11-01 03:31:30 +00:00  
				
					
						
							
							
								 
						
							
							
								ffe4d738fb 
								
							
								 
							
						 
						
							
							
								
								Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions.  
							
							
							
						 
						
							2012-10-31 17:13:18 -07:00  
				
					
						
							
							
								 
						
							
							
								a2c6094324 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/TaskInventoryItem.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs 
							
						 
						
							2012-10-31 21:42:06 +00:00  
				
					
						
							
							
								 
						
							
							
								566aaef1f4 
								
							
								 
							
						 
						
							
							
								
								Also add the additional ScriptException constructor necessary to get [Serializable] to work.  
							
							
							
						 
						
							2012-10-31 00:56:41 +00:00  
				
					
						
							
							
								 
						
							
							
								b3072cf343 
								
							
								 
							
						 
						
							
							
								
								Mark ScriptException as [Serializable] for when it has to cross AppDomains  
							
							
							
						 
						
							2012-10-31 00:46:07 +00:00  
				
					
						
							
							
								 
						
							
							
								4ba48151b2 
								
							
								 
							
						 
						
							
							
								
								Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.  
							
							... 
							
							
							
							This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async. 
							
						 
						
							2012-10-31 00:39:45 +00:00  
				
					
						
							
							
								 
						
							
							
								6235d16c31 
								
							
								 
							
						 
						
							
							
								
								Make "show object part" command correctly display script status.  
							
							... 
							
							
							
							Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. 
							
						 
						
							2012-10-31 00:31:18 +00:00  
				
					
						
							
							
								 
						
							
							
								28a4ea73ea 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/ChildAgentDataUpdate.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2012-10-31 00:13:33 +00:00  
				
					
						
							
							
								 
						
							
							
								3388534ff5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-10-30 23:14:06 +00:00  
				
					
						
							
							
								 
						
							
							
								fd9cb3cb68 
								
							
								 
							
						 
						
							
							
								
								Store and send the current movement animation state to a new sim on crossing  
							
							
							
						 
						
							2012-10-30 23:08:22 +00:00  
				
					
						
							
							
								 
						
							
							
								9e05067a4f 
								
							
								 
							
						 
						
							
							
								
								Add AnimState to CADU  
							
							
							
						 
						
							2012-10-30 22:11:02 +00:00  
				
					
						
							
							
								 
						
							
							
								ff61d59e60 
								
							
								 
							
						 
						
							
							
								
								Add AnimState to CADU  
							
							
							
						 
						
							2012-10-30 21:45:39 +01:00  
				
					
						
							
							
								 
						
							
							
								5328808b18 
								
							
								 
							
						 
						
							
							
								
								Make sure we're not accessing a physics scene if we're not in one yet.  
							
							
							
						 
						
							2012-10-30 21:19:00 +01:00  
				
					
						
							
							
								 
						
							
							
								e6c8eca504 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-10-30 19:42:32 +00:00  
				
					
						
							
							
								 
						
							
							
								984faf24df 
								
							
								 
							
						 
						
							
							
								
								Only create a new list to check if objects have reached targets if there actually are any targets.  
							
							
							
						 
						
							2012-10-30 01:48:05 +00:00  
				
					
						
							
							
								 
						
							
							
								ff6c69000e 
								
							
								 
							
						 
						
							
							
								
								Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.  
							
							... 
							
							
							
							Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated. 
							
						 
						
							2012-10-30 01:40:59 +00:00  
				
					
						
							
							
								 
						
							
							
								4eaa64d863 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							
							
						 
						
							2012-10-30 01:29:51 +00:00  
				
					
						
							
							
								 
						
							
							
								d15d71a7ef 
								
							
								 
							
						 
						
							
							
								
								Put back the collision sound shim into SOP  
							
							
							
						 
						
							2012-10-30 01:28:03 +00:00  
				
					
						
							
							
								 
						
							
							
								9bc4dc6c5f 
								
							
								 
							
						 
						
							
							
								
								Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase.  
							
							... 
							
							
							
							These situations include asset not found and remote service not responding. 
							
						 
						
							2012-10-30 01:19:32 +00:00  
				
					
						
							
							
								 
						
							
							
								cccf695327 
								
							
								 
							
						 
						
							
							
								
								Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exception.  
							
							... 
							
							
							
							In some cases (such as failure to receive response from asset service), it is possible for a null to be returned from IAssetService.Get(string, object, AssetRetrieved). 
							
						 
						
							2012-10-30 01:14:48 +00:00  
				
					
						
							
							
								 
						
							
							
								37de965233 
								
							
								 
							
						 
						
							
							
								
								Make MeshAssetReceived private.  
							
							... 
							
							
							
							Keep methods private unless they need to be opened up to external callers.  Reduces analysis complexity. 
							
						 
						
							2012-10-30 01:08:00 +00:00  
				
					
						
							
							
								 
						
							
							
								aeeed29d62 
								
							
								 
							
						 
						
							
							
								
								correct ODEPrim.MeshAssetReveived -> MeshAssetReceived  
							
							
							
						 
						
							2012-10-30 01:07:14 +00:00  
				
					
						
							
							
								 
						
							
							
								48569e856a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2012-10-30 01:02:20 +00:00  
				
					
						
							
							
								 
						
							
							
								a09cba6da3 
								
							
								 
							
						 
						
							
							
								
								refactoring to use assembly:classname style of configuration  
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								a16ddbee41 
								
							
								 
							
						 
						
							
							
								
								Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.  
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								e308841de9 
								
							
								 
							
						 
						
							
							
								
								SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.StopSound rather than setting gain to zero  
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								e0b5a3cd90 
								
							
								 
							
						 
						
							
							
								
								tweaking configuration logic so that the INonSharedRegionModule will load by default  
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								2bb0419251 
								
							
								 
							
						 
						
							
							
								
								documenting some params on ISoundModule methods  
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								dcac2a7f71 
								
							
								 
							
						 
						
							
							
								
								refactoring llCollisionSound to use new KeyOrName method  
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								a9999a9676 
								
							
								 
							
						 
						
							
							
								
								Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint  
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								56965dd959 
								
							
								 
							
						 
						
							
							
								
								fixing poorly-formatted xml doc string for Util.IsInsideBox  
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								ef15711089 
								
							
								 
							
						 
						
							
							
								
								refactoring llTriggerSoundLimited to not use the LSL methods, since that will cause unnecessary calls to m_host.AddScriptLPS(1)  
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								af9dc483e9 
								
							
								 
							
						 
						
							
							
								
								refactoring llGetPos() to take advantage of implicit converter  
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								f9923d4423 
								
							
								 
							
						 
						
							
							
								
								shifting from two instances of typecasting to one instance of typecasting in llTriggerSoundLimited  
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								c796f7861e 
								
							
								 
							
						 
						
							
							
								
								80-character width terminal formatting of recent commits to llPlaySound, llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited  
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								c5af16aef8 
								
							
								 
							
						 
						
							
							
								
								shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string  
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								5abcecc735 
								
							
								 
							
						 
						
							
							
								
								moving SendSound from SceneObjectPart to ISoundModule  
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								af39af1cc4 
								
							
								 
							
						 
						
							
							
								
								fixing a bug in SceneObjectPart.SendSound where sounds would always come from the root prim rather than the source prim  
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								57940087d1 
								
							
								 
							
						 
						
							
							
								
								Factoring out a superfluous local variable & repeated assignment in SceneObjectPart.SendSound as linksets are only meant to have a single owner  
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
				
					
						
							
							
								 
						
							
							
								e75596524a 
								
							
								 
							
						 
						
							
							
								
								Formatting SoundModuleNonShared.LoopSound, consistent indentation  
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
				
					
						
							
							
								 
						
							
							
								9df510157e 
								
							
								 
							
						 
						
							
							
								
								deduplicating code into a single LoopSound method  
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
				
					
						
							
							
								 
						
							
							
								22693304fb 
								
							
								 
							
						 
						
							
							
								
								removing superfluous lines from SceneObjectPart.SendSound  
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
				
					
						
							
							
								 
						
							
							
								3d8f59aac3 
								
							
								 
							
						 
						
							
							
								
								refactoring StopSound into a private static method to skip repeating m_scene.TryGetSceneObjectPart  
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
				
					
						
							
							
								 
						
							
							
								e5df8cafb8 
								
							
								 
							
						 
						
							
							
								
								Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the SL Wiki spec does not state that slaves are set to match master values  
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
				
					
						
							
							
								 
						
							
							
								d7ffcace8f 
								
							
								 
							
						 
						
							
							
								
								adjusting parameter order of PreloadSound to be more logical  
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
				
					
						
							
							
								 
						
							
							
								29a8ae48b5 
								
							
								 
							
						 
						
							
							
								
								transposing LoopSoundMaster to Sound Module  
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
				
					
						
							
							
								 
						
							
							
								a68e2fe169 
								
							
								 
							
						 
						
							
							
								
								transposing preload sound onto sound module  
							
							
							
						 
						
							2012-10-29 23:38:58 +00:00  
				
					
						
							
							
								 
						
							
							
								8763a637b5 
								
							
								 
							
						 
						
							
							
								
								transposing stop sound into sound module  
							
							
							
						 
						
							2012-10-29 23:38:58 +00:00  
				
					
						
							
							
								 
						
							
							
								206a694c6b 
								
							
								 
							
						 
						
							
							
								
								moving comment for llStopSound inside the method block prior to transposition to sound module  
							
							
							
						 
						
							2012-10-29 23:38:58 +00:00