Adam Frisby
984235c622
Terrain:
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* Added 'multiply' command since rescale doesnt exactly do what Adam wants.
2007-04-20 14:53:38 +00:00
Adam Frisby
ae8824985c
Terrain:
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* Added 'rescale' command for normalising a terrain between two values
2007-04-20 14:49:24 +00:00
MW
84700807c7
Hopefully fixed the forward slash bug in the gridurl set up
2007-04-20 13:44:17 +00:00
Adam Frisby
258e62679a
Console:
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* Reorganised and added default handlers to main functions
* Removed "regenerate" command, use "terrain regenerate" instead.
* Added new "terrain seed" command to set the random seed
* Added new "terrain load" command to load a terrain from disk
* Added new "terrain save" command to save a terrain to disk
Terrain:
* Added new export and import functions for some common formats
* Added new setSeed function to allow customising the random seed
2007-04-20 05:39:01 +00:00
MW
ec790b8876
2007-04-17 19:49:58 +00:00
MW
631d30b80d
Yet another command line option (really need to get all these moved into a config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
2007-04-17 13:39:21 +00:00
MW
2180bdf64a
Hopefully undid the murder I committed in the last commit
2007-04-17 12:25:20 +00:00
MW
d5406fe773
A few fixes and stopped sim crossing being attempted in sandbox mode
2007-04-17 12:03:52 +00:00
gareth
3e86870f7f
Created skeleton SimComms.cs for sim<->sim UDP circuits
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Fixed bug with <0,0> co-ordinates on sim crossing
2007-04-17 10:53:50 +00:00
gareth
bbcb20e192
Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be fixed soon)
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Fixed sandbox mode fully
Scrapped former XML-RPC expect_user call for sim crossings
Sim client thread can upgrade/downgrade between full and child agent dynamically
2007-04-17 01:38:20 +00:00
MW
990680027f
Started to fix sandbox mode
2007-04-15 09:45:34 +00:00
gareth
7f0ecec464
unbroke sandbox mode
2007-04-15 02:50:09 +00:00
gareth
f9b7cc53de
W00t! multiple sims!
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Misc bugfixes
Child agents!!!!!!
General sexy stuff
2007-04-15 02:31:34 +00:00
gareth
dd5f4abdb9
Fixed weird XML/HTTP bugs
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Can now update a sim profile at startup automatically! W00t!
Untested neighbours code (for sim crossings)
Didn't drink any red bull today :( Used liquid guarana extract + cola
2007-04-13 15:14:21 +00:00
gareth
cc53580ba4
aaaaaaarrrrrrrrrggggghhhhhhhh why oh why?
2007-04-12 18:34:17 +00:00
lbsa71
1a28ef6292
* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer
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* Now dumping default value in config.
*
2007-04-11 20:07:58 +00:00
lbsa71
08d5d10d62
* Started on converting UserHTTPServer to BaseHttpServer
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* Added a 'param' param to the RestMethod
* Added RestHandlerEntry to store more info about the 'rest' handler
2007-04-11 14:14:19 +00:00
MW
bea8e2b826
Renamed the Servers directory to OpenSim.Servers
2007-04-11 13:40:29 +00:00
MW
2f3b6c4b10
small improvement to the jvm and test script
2007-04-11 12:49:00 +00:00
MW
5ad6d5a939
First basic test script now works in the jvm scripting engine.
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For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable.
Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
2007-04-11 12:13:21 +00:00
MW
ffd7a6b8c2
Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
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Added the work in progress JVM scripting engine.
2007-04-11 09:45:48 +00:00
MW
435d61661b
2007-04-11 09:29:06 +00:00
gareth
950389a263
Added POST handler for /sims/ in the grid server
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Removed asset/user config in grid mode in the region server
Added "create user" command in the user server console
Begun buggy code to send sim details to the grid at startup
Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
2007-04-11 08:51:39 +00:00
lbsa71
8f5919bf63
* nant building again
2007-04-11 07:57:03 +00:00
lbsa71
1747d49d71
* built binaries, pdb's and user files should not be under version control.
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* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
2007-04-11 07:33:14 +00:00
Adam Frisby
adb56a46f4
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-11 05:19:27 +00:00
MW
03f5ff9dc2
2007-04-10 10:45:46 +00:00
gareth
34d91c31cf
And now clothes update and show for all users
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woohoo!
2007-04-10 02:03:47 +00:00
gareth
632db47dd7
Fixed avatar appearance not updating issue as per bug report #79
2007-04-10 01:43:40 +00:00
gareth
868f184f23
Avatar now stands still and does the normal animation stuff
2007-04-10 01:23:03 +00:00
gareth
ea84e93679
Fixed "teh bug"
2007-04-10 00:43:11 +00:00
Adam Frisby
4ab5803911
Documentation!
2007-04-07 17:37:04 +00:00
MW
0879e6427e
compiles and works just weird terrain problem (and terrain saving is currently not functional)
2007-04-06 19:25:29 +00:00
MW
0311fef244
Now back to compiling, just no terrain generation at the moment
2007-04-06 19:08:24 +00:00
Adam Frisby
fb0dffbf13
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
2007-04-06 18:48:23 +00:00
MW
802d443be8
very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.
2007-04-06 13:04:46 +00:00
MW
0a377238f8
more work on Primitive2
2007-04-04 19:55:31 +00:00
gareth
7c2b4d1c9d
no SimUUID in OpenSimMain
2007-04-04 19:20:17 +00:00
gareth
f741e00ad8
Added SimUUID
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Added empty POST for /sims in REST on gridserver
2007-04-04 18:57:13 +00:00
MW
d3766d0aef
Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
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Split World class into two partial classes
2007-04-04 18:26:33 +00:00
MW
76df9e626d
Split Avatar class into three partial classes (hopefully will make it easier to work on)
2007-04-04 16:31:35 +00:00
lbsa71
74484ed2ed
* Added Primitive2 to vs2005 solution (again)
2007-04-04 14:56:09 +00:00
MW
0ad017677b
Seems that I didn't actually include the Primitive2.cs file in the earlier commit.
2007-04-04 14:13:49 +00:00
lbsa71
85385c958a
* Added Primitive2 to vs2005 solution
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* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04 13:27:13 +00:00
MW
a70ef1c2cb
Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-04 11:06:39 +00:00
gareth
5e81e7ed9d
Finished initial sim<>Grid login (kinda)
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Can login but no config data sent/updated yet
2007-04-03 20:39:28 +00:00
lbsa71
f12ceff692
* The world can not contain ScriptFactories that creates unique instances of scripts for entities.
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* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03 20:08:30 +00:00
lbsa71
7169acc47e
* Extended Script API with GetRandomAvatar
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* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
2007-04-03 19:12:07 +00:00
MW
6d8dcd1d1d
Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
2007-04-03 18:47:10 +00:00
MW
73380ed52b
attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one)
2007-04-03 18:25:43 +00:00
MW
9b2a4e8172
Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03 18:15:11 +00:00
lbsa71
ad39897144
* Script prototype
2007-04-03 16:50:17 +00:00
MW
ba2c94721c
Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects.
2007-04-03 16:10:00 +00:00
MW
56e6587c9f
Temporary fix for the object taking bug
2007-04-03 13:37:11 +00:00
MW
fdc9ed89b4
OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
2007-04-02 15:48:01 +00:00
MW
23ecc07caa
Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server
2007-04-02 12:56:35 +00:00
gareth
8b81f8d593
Added /simstatus REST handler
2007-04-02 12:35:21 +00:00
MW
1ea4ba3a18
Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.
2007-04-02 10:46:59 +00:00
gareth
489ab5a0d2
Added OpenUser.Config project
2007-04-02 10:14:36 +00:00
MW
a4fd8dd543
2007-04-02 09:13:01 +00:00
MW
aa708d59f5
Fixed VS2005 solution/project files
2007-04-02 09:09:00 +00:00
gareth
e985e05a5a
Added new REST protocol (partially complete)
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Made sim profiles load from DB
Updated build files for grid server
Added sim login
2007-04-02 00:48:25 +00:00
MW
f48aabd1b1
More refactoring
2007-04-01 20:42:42 +00:00
MW
86f6a33bc8
More cleaning up of SimClient and packet handling
2007-04-01 15:30:27 +00:00
MW
f0a3edfb34
Moved more packet types to handlers
2007-04-01 12:02:44 +00:00
MW
def7335b6c
More work on adding Packets handlers and tested the first handler.
2007-04-01 10:19:21 +00:00
MW
548b125b7c
Added Packet handlers to SimClient
2007-03-31 21:18:05 +00:00
MW
af93263a3b
Can now Rez and DeRez objects (take to and from inventory).
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Very much a work in progress and likely to be a number of bugs.
2007-03-31 15:54:16 +00:00
MW
8c5b51b7c0
2007-03-31 09:14:07 +00:00
MW
bcae0bce85
Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)
2007-03-30 16:50:19 +00:00
MW
ef4cae5587
2007-03-30 15:51:38 +00:00
MW
cf182b9897
Clothing now seems to work (though there are likely to still be some problems)
2007-03-30 12:12:33 +00:00
MW
43da731307
Removed a few comments sent to the console
2007-03-30 11:12:10 +00:00
MW
00579d3581
Should now be able to create and edit Notecards
2007-03-30 11:09:51 +00:00
MW
d14a24d5ca
Started to add a few features to the web front end that should be useful during debugging.
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First such feature is that you can see a list of any connected clients inventory.
2007-03-30 10:14:15 +00:00
MW
b2ae86dd6a
When you change the name of a inventory item, it should no longer revert after a logout / login
2007-03-29 20:55:44 +00:00
lbsa71
feaf036aa2
* Moved LoginServer and LocalUserProfileManager to OpenSim.Servers
2007-03-29 19:42:58 +00:00
lbsa71
30c5be3704
* Now the rest handlers try to match path as close as possibly, so it's possible to add handlers for just a beginning of a path.
2007-03-29 19:22:01 +00:00
lbsa71
514a323056
* RestMethod now uses same pattern as XmlRpcMethod
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* Made /Admin use RestMethod
* HttpServer is now a mini-webapp-server yay!
2007-03-29 19:05:34 +00:00
lbsa71
761db20c5f
* Tried to make the sandbox/useraccount sim setup a bit simpler
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* Removed some comments
2007-03-29 18:21:04 +00:00
lbsa71
9ea0e881a4
* Naaw, -realphysx is too much to ask
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* Genning proj Guids from name hash, for great justice
2007-03-29 17:29:52 +00:00
MW
f673b73471
Fixed so Inventory structure is correct after a log out and re-login (in Sandbox accounts)
2007-03-29 17:04:24 +00:00
MW
17b00785ee
Added lbsa71's http server changes.
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So it now has a single http listener that passes incoming requests to the correct handler.
This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
2007-03-29 11:08:42 +00:00
MW
9653210db7
Fixed name quotes bug
2007-03-28 20:25:31 +00:00
MW
35fa85069e
After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
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Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-28 18:10:52 +00:00
MW
98d81485e7
RIP OpenSimRoot. (removed)
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Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
2007-03-28 13:08:27 +00:00
lbsa71
d66ef8f428
* worked a little bit more on straigthening the startup procedure out
2007-03-28 05:27:20 +00:00
lbsa71
f42d1fc825
* revert the revert - begin the beguine
2007-03-27 21:42:14 +00:00
lbsa71
7adbe756fb
* Reverting todays work. It was worth a try.
2007-03-27 20:45:04 +00:00
lbsa71
81f01a1296
* vaseline + duct-tape.
2007-03-27 20:19:35 +00:00
lbsa71
002d7dba30
* Fixed yet another project ref fuck-up in Prebuild.
2007-03-27 19:47:23 +00:00
lbsa71
ccfddd1775
* Continued refactoring away OpenSimRoot - now it's down to the final 2.
2007-03-27 19:12:55 +00:00
lbsa71
893a1824d0
* Introduced BaseHttpServer (doing nothing at the moment)
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* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27 18:27:11 +00:00
lbsa71
f405d0fada
* Prebuild breaks nant build if project is empty. Quick fix : add dummy file
2007-03-27 10:51:41 +00:00
lbsa71
b9c73c4859
* Enabled the OpenSim.Servers project
2007-03-27 10:40:25 +00:00
MW
39c7fe5ec7
Added REST-handler interface for the http server and changed the Admin Web front end to one.
2007-03-27 09:35:03 +00:00
lbsa71
a4fc6b5fbb
* Now there's one Console class, and instead the apps responds to cmd's and show's
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* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
gareth
8b8f62f019
ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)
2007-03-27 02:42:06 +00:00
MW
7cb8ef79cb
2007-03-26 19:11:03 +00:00
MW
ff71d2d4cd
preparing to add full clothes/body part support.
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Currently you can:
now create new body parts and clothes.
edit those clothes and wear them.
But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
2007-03-26 19:05:50 +00:00