Huaiyu (Kitty) Liu
3d17bd5654
Reimplement logic in RegionSyncModule so that a SyncRelay node (e.g. PSA) only sends out updates for a bucket
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that has properties updated in the last update interval: the previous implemenation has some flaws in design.
2011-03-15 11:21:46 -07:00
Huaiyu (Kitty) Liu
4803745c0d
Added logic in RegionSyncModule so that a SyncRelay node (e.g. PSA) only sends out updates for a bucket
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that has properties updated in the last update interval.
2011-03-11 16:29:10 -08:00
Huaiyu (Kitty) Liu
37dd39fd5d
Added SendNewObject to explicitly send out NewObject sync message when new objects are added.
2011-03-11 15:39:06 -08:00
Huaiyu (Kitty) Liu
48ad2010e5
removed some debug message.
2011-03-11 13:54:09 -08:00
Huaiyu (Kitty) Liu
1ab4df9954
In RegionSyncModule.PrimUpdatesPhysicsBucketSender, if no PhysicsActor for the SOP, still sending out
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"GroupPosition" and a few other properties in physics bucket. Sync'ing of phantom objects now seems working fine.
2011-03-11 11:50:46 -08:00
Huaiyu (Kitty) Liu
13798f9f7d
Fixed bugs in llCreateLink to sync LinkObject properly.
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Also, added logs for debug purposes.
2011-03-11 09:22:32 -08:00
Huaiyu (Kitty) Liu
b848df2a3a
In LSL_Api.cs, no special checking of if ScriptEngineToSceneConnectorModule exist anymore --
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async model is no longer used and we get rid of the old code.
2011-03-09 17:16:03 -08:00
Huaiyu (Kitty) Liu
e4bdaaaa83
Added SyncStateReport function in RegionSyncModule to do some preliminary sync state comparison.
2011-03-09 16:31:53 -08:00
Huaiyu (Kitty) Liu
ae258a21e4
Added code to propogate event OnChatBroadcast (llOwnerSay is handled by this), and consolidate code
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with events OnChatFromClient and OnChatFromWorld.
2011-03-08 11:00:52 -08:00
Huaiyu (Kitty) Liu
052af34a52
Added Shape as one of the properties just updated in MoapModule.SetMediaEntry.
2011-03-07 16:24:48 -08:00
Dan Lake
b1114dcb98
Merge branch 'master' of git://opensimulator.org/git/opensim into dev
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Conflicts:
OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
2011-03-07 16:03:50 -08:00
Dan Lake
e21176f974
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-03-07 15:58:36 -08:00
Dan Lake
7210b7f517
Merge branch 'master' of git://opensimulator.org/git/opensim into dev
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-03-07 15:57:31 -08:00
Huaiyu (Kitty) Liu
3fe31ad457
Added back the LocalFlags as one of the SOP properties to be synced, so that script events such as touch is propogated properly.
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Also removed some debug messages.
2011-03-07 15:51:59 -08:00
Justin Clark-Casey (justincc)
9b345ebf73
factor out SetPartMediaFlags() function in MoapModule.
2011-03-05 02:42:47 +00:00
Justin Clark-Casey (justincc)
2e46027c14
Construct test load iar only once and reuse for each test, rather than recreating it every time
2011-03-05 02:34:44 +00:00
Justin Clark-Casey (justincc)
9e579a7891
Fold ClearMediaEntry() back into SetMediaEntry()
2011-03-05 02:21:53 +00:00
Justin Clark-Casey (justincc)
9f85ee29ac
Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
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Implement test for ClearMediaEntry()
2011-03-05 02:18:03 +00:00
Mic Bowman
12d5a20094
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-03-04 17:18:49 -08:00
Mic Bowman
3c0d607f45
Changed order of checks for local regions when processing
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AgentUpdate messages. Should improve throttles and reprioritization
when an avatar is moving.
2011-03-04 17:17:53 -08:00
Justin Clark-Casey (justincc)
8efb01b3df
minor: remove some mono compiler warnings
2011-03-05 01:15:27 +00:00
Justin Clark-Casey (justincc)
72cb498fd0
minor: Make MoapModule namespace consistent with other modules
2011-03-05 01:13:59 +00:00
Justin Clark-Casey (justincc)
481ca910da
add test for MoapModule.SetMediaUrl()
2011-03-05 01:07:05 +00:00
Justin Clark-Casey (justincc)
3c89527b22
Fix bug where llSetPrimMediaParams() reported success but never set the media texture.
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We weren't setting the TextureEntryFace.MediaFlags = true when a media texture was set directly via a script. This was being done when the viewer was setting them directly.
2011-03-05 00:06:51 +00:00
Robert Adams
59fbb9cbef
Restore physics bucket serialization that was lost in previous commit
2011-03-03 11:37:24 -08:00
Robert Adams
b76c233db3
Merge branch 'dev_kitty' into physbucket
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Conflicts:
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs
2011-03-03 08:54:01 -08:00
Huaiyu (Kitty) Liu
91e8fc50d3
Change Constants.RegionSize back to 256.
2011-03-01 14:50:33 -08:00
Robert Adams
6b9d58b99b
Make PECharacter sync PhysActor info back to physics actor. Remove some chatty debug messages. Add checks to warn if PhysicsActor synchronization is acting on a prim rather than a character.
2011-03-01 12:42:05 -08:00
Diva Canto
b82b0b1677
Normalizing comparison to lower case, just in case ppl set their config vars inconsistently. (maybe related to mantis #5386 )
2011-03-01 09:20:50 -08:00
Robert Adams
400c9b5293
Using PhysActor sync for avatars and bucket sync for prims. Working with avatars kicking physical objects
2011-02-28 14:09:19 -08:00
Melanie
cea47491de
Fix a few little things
2011-02-27 19:49:23 +00:00
Robert Adams
11db34313d
Restore old PhysicsActor sync code. Not tested yet
2011-02-25 16:54:04 -08:00
Robert Adams
319c48f112
Restore old PhysActor synchronization routines
2011-02-25 16:30:52 -08:00
Huaiyu (Kitty) Liu
a5c55a19ef
Merge branch 'dev' into dev_kitty
2011-02-25 16:23:57 -08:00
Huaiyu (Kitty) Liu
f7de4f37ce
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-02-25 16:22:51 -08:00
Huaiyu (Kitty) Liu
9d613a20c0
Relocate functions within RegionSyncModule.cs: the IRegionSyncModule region now
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only contains functions defined in IRegionSyncModule.
2011-02-25 16:20:58 -08:00
Robert Adams
153fd02f0f
Add SimianGridServiceConnector::LookupEndpoint to get info on a particular sync server endpoint
2011-02-25 16:03:35 -08:00
unknown
784cb6c95c
Changed some less important messages from Warn to Debug
2011-02-25 15:21:07 -08:00
Justin Clark-Casey (justincc)
2b04cab1ee
change some log messages from info to debug
2011-02-25 02:15:06 +00:00
Justin Clark-Casey (justincc)
0f545abfc1
Make the file expiration defaults the same whether the whole [FLOTSAM ASSET CACHE] section is missing or just the particular config values
2011-02-25 01:31:38 +00:00
Justin Clark-Casey (justincc)
939c47ac52
instead of using different default memory expiration depending on whether there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time
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this simplifies the code
2011-02-25 01:25:38 +00:00
Justin Clark-Casey (justincc)
beff0ac32f
log actual cache directory for FlotsamAssetCache instead of always logging the default
2011-02-25 01:18:43 +00:00
Justin Clark-Casey (justincc)
197cc3883f
Fix bug where having no maximum memory cache timeout would cause the flotsam asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke.
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There is probably an underlying bug to fix in ExpiringCache.
2011-02-25 01:16:47 +00:00
Robert Adams
f212a60067
Merge branch 'dev_kitty' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into physbucket
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Conflicts:
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncAvatar.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-02-24 14:48:11 -08:00
Robert Adams
2335968271
Adding SOG/SOP to ScenePresence working more but confusion on UUID of presence vs SOG
2011-02-24 14:41:16 -08:00
Justin Clark-Casey (justincc)
2f5394e70d
Fix bug where avatars in other regions would not always show up on the mini-map
2011-02-24 22:33:54 +00:00
Justin Clark-Casey (justincc)
db7c758b7f
On a Grid Handler exception, explicitly log the exception message and stack trace so that we get somewhat better diagnostics on windows
2011-02-24 00:55:50 +00:00
Mic Bowman
1bb0bae78a
Forces the owner of a rezzed object to be the "rezzer" of the
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object rather than the owner of the inventory item. In theory,
this shouldn't happen unless you are using grid-wide library
for inventory.
2011-02-22 13:30:38 -08:00
Mic Bowman
5a16fa882c
Parameterizes the view distance used to compute and manage
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child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Marck
af22b7cb1a
GetRegion(s)ByName with SQLite behaves like it does with other databases.
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The in-memory storage of region data that is used by default with SQLite now handles wildcards in region names in the same way as SQL queries do with other databases.
2011-02-22 13:00:45 +01:00