Commit Graph

43 Commits (71e05a5707f1eaed098592dc1c3feb3389731634)

Author SHA1 Message Date
Justin Clarke Casey 71e05a5707 * test: Add a wodge of code in order to be able to slightly extend a test to deliver a taken object to a user inventory folder without throwing an exception
* test doesn't actually double check for the presence of the item yet
2008-11-28 19:39:46 +00:00
Justin Clarke Casey abfb7bd2cf * test: Separate out async deletion methods to test delete and take copy separately.
* The take copy test doesn't currently actually test the take
2008-11-28 17:41:45 +00:00
Justin Clarke Casey df9b0e9e11 * refactor: Replace derez destiation magic numbers with an enumeration 2008-11-28 17:18:10 +00:00
Justin Clarke Casey 18974b7766 * refactor: rename UserServiceAdmin to UserAdminService 2008-11-28 16:04:01 +00:00
Justin Clarke Casey 7b49c711e9 * minor: Eliminate unused paramter in LocalUserServices constructors 2008-11-28 15:40:44 +00:00
Justin Clarke Casey 0862627b34 * refactor: move CreateUser into UserServiceAdmin 2008-11-28 15:34:30 +00:00
Justin Clarke Casey 9b03802189 * test: Inch forward with another test by using a skeletal in memory inventory data plugin 2008-11-27 20:33:18 +00:00
Justin Clarke Casey 1cd727614d * Add a file I forgot in the last commit. 2008-11-27 19:31:19 +00:00
Justin Clarke Casey 7c6c776ff7 * test: Add the ability to add a plugin directory to the user and inventory services in order to extend unit tests for user and inventory information
* I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time
2008-11-27 19:28:04 +00:00
Teravus Ovares 7bf1452a61 * Fix some tests 2008-11-27 06:07:17 +00:00
Charles Krinke 921692a15f Thank you kindly, Nlin for a patch that:
Adds a new method to IClientAPI to allow adding message handlers 
for GenericMessages (of which "autopilot" is one). Part 2 adds a 
specific autopilot handler in ScenePresence.cs.
2) Removing unused variables and functions.
3) Simplifying the navigation logic in ScenePresence.cs. The 
original patch was somewhat complex because it included orientation
logic for a future enhancement of orienting the avatar to point 
towards the direction being walked. Currently this isn't working, 
though, so I removed the orientation code, which leaves just the 
smaller and hopefully simpler-to-understand movement code.
2008-11-27 05:16:47 +00:00
Melanie Thielker c71863d83e First stage group permissions plumbing 2008-11-22 01:58:36 +00:00
Justin Clarke Casey 02105c9c2a * Extend sog delete to inventory test to crank the normally async sog deleter by hand
* After the crank, assert that the object has now been removed from the scene
2008-11-21 18:46:24 +00:00
Justin Clarke Casey 7dce464113 * Largely revert the last revision and improve on the previous way of doing things
* Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost
* Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition
* This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated.  But this is better than the alternative
2008-11-21 18:33:09 +00:00
Justin Clarke Casey e261c97470 * On delete to inventory, actually remove the group from the scene before the async stage.
* Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene)
* Put in an incomplete 'delete object o inventory' test to assert that this happens
2008-11-21 18:17:01 +00:00
Justin Clarke Casey b9c07730f5 * refactor: change some method names and doc in the physics plugin manager
* move the directory choice for plugins outside into RegionApplicationBase
2008-11-20 19:52:55 +00:00
Justin Clarke Casey d625095959 * Allow physics dlls to be loaded separately, rather than just the contents of bin/Physics
* This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
2008-11-20 18:28:30 +00:00
Justin Clarke Casey 00d9c3c2cc * Add a scratch test for removing a client from a scene 2008-11-20 17:27:45 +00:00
Justin Clarke Casey 890beb442a * Add forgotton tag to existing remove scene object test 2008-11-20 17:18:39 +00:00
Justin Clarke Casey 81dcf223bf * Add enough infrastructure code to run an extremely basic and flaky add root agent scene test 2008-11-20 16:58:40 +00:00
Justin Clarke Casey 14f3ac1440 * Add just enough to allow the scene presences test to establish a new user connection (though not yet an actual ScenePresence) 2008-11-19 20:13:51 +00:00
Dr Scofield a67dccefbf cleaning up warning 2008-11-17 11:10:32 +00:00
Justin Clarke Casey 00d6114525 * test: Add scene root agent test stub, since I'll be picking up with something else the next time I start coding on OpenSim 2008-11-14 21:06:40 +00:00
Justin Clarke Casey 95a5bfc560 * refactor: Have the entity list tests use the infrastructure method rather than cut n paste 2008-11-14 20:09:12 +00:00
Justin Clarke Casey 2bb4b45626 * Move test scene construction infrastructure methods to a separate class for future common use 2008-11-14 20:06:44 +00:00
Justin Clarke Casey 424792b39b * Rename scene tests to scene object tests since that is what they are actually concerned with 2008-11-12 21:12:46 +00:00
Justin Clarke Casey 2c7ac33650 * test: Add basic synchronous object remove test 2008-11-12 20:35:35 +00:00
Justin Clarke Casey 70ad3ecd5e * Create TestScene to get at the async object deleter for use in a future test 2008-11-11 21:31:39 +00:00
Justin Clarke Casey a814ac3d67 * Put an Enabled switch on the async object deleter for future testing purposes 2008-11-11 20:33:29 +00:00
Justin Clarke Casey 4245cd90de minor: refactor some SceneTests code for future tests 2008-11-11 18:21:43 +00:00
Justin Clarke Casey 4c731dd44e * Remove mono warnings
* Remove duplicate test part
2008-11-10 21:12:53 +00:00
Sean Dague d52946dd0d fix unit tests use SetRootPart now
From: Sean Dague <sdague@gmail.com>
2008-11-10 20:46:47 +00:00
Sean Dague 03382c55cb make things compile, but the test still fails because of the root part
changes
2008-11-10 20:42:23 +00:00
Sean Dague 60299d172b Lock tests on EntityList.cs, multithreaded object addition
and removal.

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-11-10 20:28:57 +00:00
Justin Clarke Casey 13cf89bf3b * minor: remove useless exception catch 2008-11-10 20:10:23 +00:00
Justin Clarke Casey 0e180b0ad3 * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting RootPart and adding the part separately
* Make RootPart read only
2008-11-10 20:04:55 +00:00
Justin Clarke Casey 5d1d5a22a9 * Extend basic scene test to retrieve the object from the scene and match uuids
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway
* Remove unused constructors
2008-11-10 18:10:00 +00:00
Justin Clarke Casey 54e10e5b61 * Stop requiring local ids in the SOG constructors.
* These are assigned when the object is attached to the scene
2008-11-07 21:07:14 +00:00
Justin Clarke Casey 0d17ba2a76 * refactor: Attach a scene object to a scene separately from its construction 2008-11-06 22:21:25 +00:00
Justin Clarke Casey c6dad833f5 * minor: remove some mono compiler warnings 2008-11-06 21:01:16 +00:00
Justin Clarke Casey 9770cf778e * minor: Make some 'startup config failed to load' log messages more consistent 2008-11-06 20:38:04 +00:00
Justin Clarke Casey 465a931c05 * In the client stack, if the BeginReceive() throws an exception then do print this out to the log once
* This may help us detect if mysterious UDP disconnects are happening because of this.
* Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
2008-10-31 19:41:07 +00:00
Justin Clarke Casey 269303d97d * test: Add basic scene test which merely instantiates the scene right now
* set debug scene name on scene registration, rather than within the Scene constructor
2008-10-31 18:39:51 +00:00