Commit Graph

23825 Commits (7deaad73687d0f561a1fa9e3abe257f1cbe2152f)

Author SHA1 Message Date
UbitUmarov 6e12836d71 change copyright to opensim 2015-09-28 13:08:46 +01:00
UbitUmarov 380d1c1d5a change copyright to opensim 2015-09-28 12:58:23 +01:00
UbitUmarov 55d0425dfe add missing handlers for preferences 2015-09-28 12:47:29 +01:00
UbitUmarov 4c0ef5a0ef change version string 2015-09-28 12:37:12 +01:00
UbitUmarov c6f8b5d682 remove virtual declarations master doesnt have 2015-09-28 11:53:37 +01:00
UbitUmarov dcd36d0c9b apply changes to xmlrcp groups to groups V2, compiles but not tested :( 2015-09-27 16:53:36 +01:00
UbitUmarov 04b32e1982 let SendAvatarGroupsReply fall back to UDP if no caps and make use of it 2015-09-27 07:07:40 +01:00
UbitUmarov 18536b4be6 add missing SendAgentGroupDataUpdate to llClientView 2015-09-27 06:38:19 +01:00
UbitUmarov 1e23b3482c AvatarGroupsReply message does not have ListInProfile fields 2015-09-27 06:21:38 +01:00
UbitUmarov b269185031 several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are private to the requesting agent, etc 2015-09-27 06:10:12 +01:00
UbitUmarov 238b32d95f in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings even more, but viewers seem to need it now, something to review later 2015-09-26 19:17:59 +01:00
UbitUmarov ae195632e9 add the Default Groups module lost in the merge 2015-09-26 18:18:29 +01:00
UbitUmarov 239dcaffb7 coment out some debug, clean a bit 2015-09-26 14:14:05 +01:00
UbitUmarov 05db03e809 fix unscripted sits without physics help 2015-09-26 03:14:06 +01:00
UbitUmarov d0a7e5bd78 fix object rez on terrain, i broke adding physics assistance 2015-09-26 02:33:57 +01:00
UbitUmarov 0fb033e567 fix object crossings to other scene on same instance 2015-09-26 01:31:57 +01:00
UbitUmarov 07a8618c56 revert previus wrong commit 2015-09-25 21:43:51 +01:00
UbitUmarov 40ae9ec554 patch objects crossings for var regions, until region location is fully fixed 2015-09-25 18:38:52 +01:00
UbitUmarov e6f675b81b rearrange source code 2015-09-25 17:41:50 +01:00
UbitUmarov 2b0587770a add butterflies to terrain 2015-09-25 05:46:06 +01:00
UbitUmarov 13b8b17b9a we still don't have extended wind and cloud neither do viewers 2015-09-24 20:55:39 +01:00
UbitUmarov a6b8eb7bca some cleanup on terrain encoder 2015-09-24 19:11:17 +01:00
UbitUmarov f484773447 save a few more bits per flat patch 2015-09-24 15:23:52 +01:00
UbitUmarov 58daecfccb don't mess ray direction.. 2015-09-24 06:57:53 +01:00
UbitUmarov af34bfddd1 add physics assistance on placement of a new object. This may help on mantis 7727, but may still need more work 2015-09-24 06:46:07 +01:00
UbitUmarov 5ca610d56a bug fix, let ubODE see more than one mesh on cast ray 2015-09-24 06:32:40 +01:00
UbitUmarov 759789bc45 change console main help to match master 2015-09-24 02:07:30 +01:00
UbitUmarov 8fde2fb901 slow down terrain sending so other users of LAND queue do have a chance to send things 2015-09-24 00:35:06 +01:00
UbitUmarov e441c9cac1 dont let http keepalive and context reuse be true 2015-09-23 23:59:50 +01:00
UbitUmarov c83351b9c0 fix the DC term on flat patch encoding 2015-09-23 22:35:27 +01:00
UbitUmarov 63bc0b574f speedup flat terrain patchs encoding, plus a few minor changes. 2015-09-23 21:04:13 +01:00
UbitUmarov 592ba85b0a add Culture.FormatProvider on all casts to LSLString on Vectors and Quaternions. This may need better checking 2015-09-23 17:04:48 +01:00
UbitUmarov 9e183cbd30 fix for future non square regions 2015-09-23 03:31:23 +01:00
UbitUmarov 5f5dbfc264 same for old Ode 2015-09-23 01:50:59 +01:00
UbitUmarov 43ca70655f remove a odd floating offset on physical prims/terrain collisions 2015-09-23 01:42:24 +01:00
UbitUmarov ccfb561e8d change the encapsulation of compressed land patchs in llUDP packets 2015-09-23 00:01:32 +01:00
UbitUmarov 778793d77f fix GetPacketsQueuedCount typos in last commit 2015-09-22 19:24:58 +01:00
UbitUmarov ae70f61a64 let minimum wqburst be a bit larger than MTU 2015-09-22 18:56:03 +01:00
UbitUmarov a8dc07ff5c removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does 2015-09-22 18:39:59 +01:00
UbitUmarov 032958709b last merging of sog m_linkedAvatars into m_sittingAvatars - untested. 2015-09-21 21:49:51 +01:00
UbitUmarov a6b8cc9887 replace LSL reference to sog GetLinkedAvatars 2015-09-21 21:38:50 +01:00
UbitUmarov 25677e4a1b try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may still work 2015-09-21 21:31:01 +01:00
UbitUmarov 04800a7570 add missing sit check 2015-09-21 19:56:59 +01:00
UbitUmarov c7b1d52e29 remove duplicated and breaking code 2015-09-21 17:59:44 +01:00
Kevin Cozens b412db72be Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more. 2015-09-21 11:00:34 -04:00
UbitUmarov a81a1865b5 coment out lludp debug things that only fill up the help screen 2015-09-21 12:13:59 +01:00
UbitUmarov f272a023e2 SQLite db migration update 2015-09-21 12:07:17 +01:00
UbitUmarov 33b4077c2c revert my change to the range of greyscale image maps, setting it back to 0 - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway 2015-09-21 00:44:53 +01:00
UbitUmarov fe5807cd09 fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range and not only 0-127m. Jpeg format still using a non standard color encoded heightmap 2015-09-20 15:31:38 +01:00
UbitUmarov 56a4b5ba7a put back the hack to make viewers display map tags (now and then at least) that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before. 2015-09-19 21:30:09 +01:00
UbitUmarov ba4d0c1c6f a few more changes to worldMap. Use ExpireCaches, cache remote mapItems requests, etc 2015-09-19 06:42:52 +01:00
UbitUmarov 87ad573ec2 MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing 2015-09-18 02:00:10 +01:00
UbitUmarov 4798cce390 sync remote responses for mapItens with the local ones, but sending all valid information, so later we can cache/throotle 2015-09-17 21:51:51 +01:00
UbitUmarov ab18c801a9 dont block a region just bc it doesnt have the requested map item 2015-09-17 21:17:04 +01:00
UbitUmarov f4093a04e7 dont create terrain map asset for V1 viewers on large regions again, but do create parcel overlay since current viewers seem to use it (or we are missing something elsewhere) 2015-09-17 21:11:59 +01:00
UbitUmarov 6bca0c9c9c recover bulletS fps math change lost in merge 2015-09-17 08:45:52 +01:00
UbitUmarov 812e808cee remove messages on agents cross fails that got merged 2015-09-17 08:18:35 +01:00
UbitUmarov d767feafa4 generate maptile assets again, v2 do use at least the parcels overlay 2015-09-17 05:24:19 +01:00
UbitUmarov f6c2e6e1a3 merge issues and a few more changes 2015-09-17 05:10:24 +01:00
UbitUmarov 133f3a41eb remove bad merge code.. 2015-09-17 01:43:10 +01:00
UbitUmarov 2f1eab2792 remove bad merge from master 2015-09-16 16:34:16 +01:00
UbitUmarov 9ac01010f4 change point of evocation of AgentHasMovedAway for HG 2015-09-16 04:32:09 +01:00
Kevin Cozens 8c5a2e1e70 Added migration for UserAccounts table. 2015-09-15 21:52:12 -04:00
UbitUmarov 2bd7bbd1cb restore some avn code, fixing for var regions 2015-09-16 02:25:12 +01:00
UbitUmarov b9137e2dee avoid a null ref (that should not happen after last commit), also reduce use of thread jobs, where one is good enought 2015-09-15 22:30:39 +01:00
UbitUmarov 3906bb2749 fix missing check for viaHGLogin 2015-09-15 22:24:50 +01:00
UbitUmarov 19c5f9ce1d fix bad side efects of missing avination optional configuration 2015-09-15 21:33:26 +01:00
UbitUmarov 42954349e4 temporary reduce maxwearables, so teleport testing can be performed before other regions get updated 2015-09-15 16:48:04 +01:00
UbitUmarov 0a67cda224 remove redundant using(){} 2015-09-15 06:28:21 +01:00
UbitUmarov 2d88e4cf73 mute watchdog timeouts on world map work threads. They do wait for events for a long time 2015-09-15 04:56:26 +01:00
UbitUmarov 5becc16acf try to improve vehicles crossing with Xengine. Lag seems main issue now, but needs testing, specially the fail cases, that most likelly need more work 2015-09-14 16:40:01 +01:00
UbitUmarov 6b54c741ca try to add a mysql migration to avn 2015-09-14 03:35:01 +01:00
UbitUmarov ac6625f7b0 update ProtocolVersions 2015-09-14 00:30:14 +01:00
UbitUmarov 4386ee886d Merge branch 'ubitworkvarnew' of ssh://3dhosting.de/var/git/careminster into ubitworkvarnew 2015-09-14 00:05:25 +01:00
UbitUmarov 154e19b0e7 change interface version to 8, as core 2015-09-14 00:03:43 +01:00
Melanie Thielker f24414c063 Remove the last proprietary copyright headers, insert BSD ones. 2015-09-13 21:03:38 +02:00
UbitUmarov 672f7468f7 change the names also on the assembyInfo files 2015-09-13 00:05:29 +01:00
UbitUmarov 209cb840a2 missing file... 2015-09-12 21:56:07 +01:00
UbitUmarov e9a56d5e19 rename Ubit physics modules 2015-09-12 21:38:26 +01:00
UbitUmarov 064aade4c1 remove a silly and not necessary List i added 2015-09-12 17:20:07 +01:00
UbitUmarov 280780d3bc let regionCache really find a varregion by a position 2015-09-12 15:27:36 +01:00
UbitUmarov dfc142a50f try to be more friendly to HG 2015-09-12 14:37:07 +01:00
UbitUmarov 0eba5d25c3 revert validating Library textures. Those need to be on a grid assets or will not work anyway 2015-09-12 12:51:47 +01:00
UbitUmarov 8e920ac59d try to validate textures from library folder 2015-09-12 07:24:35 +01:00
UbitUmarov 118aff520e try to better merge avn and os fetchinventory and fetchinvdescendents 2015-09-12 06:10:52 +01:00
UbitUmarov 61ad58310b fix the typos that seem to matter so much to some :p 2015-09-12 02:21:27 +01:00
UbitUmarov 8621abf2b7 send a reply on UpdateInventoryItem with the transactionID viewer sent. Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID ) 2015-09-12 02:05:52 +01:00
UbitUmarov 410ae96d04 put back diva's cache with her recent fix but also avoid duplicated InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it 2015-09-11 22:26:05 +01:00
UbitUmarov 08187cb599 inventory mess return to the state before divas cache issue 2015-09-11 20:40:10 +01:00
UbitUmarov af0febf6a7 inventory mess 2015-09-11 19:55:38 +01:00
UbitUmarov 7841628313 change to avn fecthinventory and webfecth.. code 2015-09-11 16:25:46 +01:00
UbitUmarov 6a0465b70a remove diva's inventory cache since it seems to cause mantis 7720, broken items UUID. Guess it doesn't cover all paths 2015-09-11 04:46:15 +01:00
UbitUmarov 2bd8fb6b5a add a few terminating / in LSLhttp uris as core 2015-09-10 13:17:50 +01:00
UbitUmarov 82785f559e remove a avn thing before it gets into core 2015-09-10 13:00:30 +01:00
UbitUmarov daf8a4d01d fix lost sending of initial terrain to child agents 2015-09-10 01:02:52 +01:00
UbitUmarov b93412972e revert SynchronousRestObjectRequester timeout to miliseconds, and fix where it was wrong set in seconds 2015-09-09 23:17:18 +01:00
UbitUmarov 5e12bc452d minor clean, letting small classes be own module class 2015-09-09 19:03:31 +01:00
UbitUmarov 47aa8107fd let old ode also have a Module class 2015-09-09 18:53:24 +01:00
UbitUmarov e1a8125b4f found core hack to fix modules interdependencies RegionLoaded is not that obvius 2015-09-09 17:55:46 +01:00
UbitUmarov 8571736ff3 split Module from its scene, so if not enabled there is no scene memory allocation. All physics modules need this ( if not others) 2015-09-09 17:15:04 +01:00