Commit Graph

23825 Commits (7deaad73687d0f561a1fa9e3abe257f1cbe2152f)

Author SHA1 Message Date
UbitUmarov 9a919bac3f demote ConvexDecompositionDotNet to a simple dll, i had made it a region module 2015-09-09 15:07:35 +01:00
UbitUmarov 52fb24ade5 retouch ubitode module 2015-09-09 14:27:21 +01:00
UbitUmarov ece4088a45 add missing llSetVelocity stub 2015-09-08 21:53:52 +01:00
UbitUmarov 254008cd1f and now.. seems to work.. but does it really work? 2015-09-08 21:41:52 +01:00
UbitUmarov 6dc4c8321d properties folders 2015-09-08 20:44:20 +01:00
UbitUmarov 40fd7cbf74 a mess with Modules and Module 2015-09-08 20:03:54 +01:00
UbitUmarov 339f60e990 more on compile.. 2015-09-08 18:45:53 +01:00
UbitUmarov ecc1969857 more on compile.. 2015-09-08 18:13:15 +01:00
UbitUmarov e8d5f23fc4 opps my files? 2015-09-08 17:34:27 +01:00
UbitUmarov 5c619fe0ab opps my files? 2015-09-08 17:21:45 +01:00
UbitUmarov d2d34a473d rename Ubitode 2015-09-08 17:17:09 +01:00
UbitUmarov 774c42e7fb fix some compile 2015-09-08 17:02:44 +01:00
UbitUmarov 31afc76fcf fix some compile 2015-09-08 16:51:42 +01:00
UbitUmarov 971b613d08 fix some compile 2015-09-08 16:47:31 +01:00
UbitUmarov 5b3e2ab9aa Merge branch 'mbworknew1' into ubitworkvarnew 2015-09-08 15:03:22 +01:00
Robert Adams 4dd17c4117 More 'everything is a module' merging.
Have most of UbitOde converted.
There are compile errors in OpenSimBase as the new modules stuff is not all there.
Removed ChOdePlugin as it's connection to OdePlugin was tangled.
2015-09-08 06:15:46 -07:00
UbitUmarov 29d78f7e3a add script events per sec stat, using the time report code, but ignoring the time for nowwq 2015-09-08 14:13:56 +01:00
Robert Adams e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov c4c6fcf7ad fix missing proprieties get, etc 2015-09-08 12:43:54 +01:00
UbitUmarov 2a84ef861a improve old ODE prim region borders 2015-09-07 13:27:13 +01:00
UbitUmarov 7276a89ddd recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival 2015-09-07 11:23:00 +01:00
UbitUmarov abd6640453 allocate llRAW LookupHeightTable on demand and release it, saving a few 512KB of memory 2015-09-07 08:06:41 +01:00
UbitUmarov 3a8e76cdd1 restore terrain modifiers, left out earlier bc of merge errors, (untested) 2015-09-07 07:50:51 +01:00
UbitUmarov cfcfa8f3d7 add lost admin_reset_land method 2015-09-06 21:46:30 +01:00
UbitUmarov 16025fa34b remove a forgotten cast to int 2015-09-06 20:28:59 +01:00
UbitUmarov af440162f7 minor change, add a lock we had at avn 2015-09-06 20:22:44 +01:00
Diva Canto 82ea4179da Clean up viewer-based access control specifications. 2015-09-06 10:00:20 -07:00
Diva Canto 4f208b6282 Related to previous commits: fixed namespace. 2015-09-06 09:31:35 -07:00
UbitUmarov d9fafd9603 fix the missing initialization of the folish ProcessUnackedSends option 2015-09-06 17:12:31 +01:00
UbitUmarov 3a0137cb45 fix odd drawdistance control initialization 2015-09-06 16:36:30 +01:00
UbitUmarov 93b9a92990 add missing stub for llSetVelocity 2015-09-06 04:55:58 +01:00
Diva Canto f928d41a27 Amend to previous commit: delete the corresponding AssemblyInfo's 2015-09-05 17:40:27 -07:00
Diva Canto 3cf07564b6 Moved the two region loaders into the RegionLoaderPlugin dll, therefore eliminating 2 top-level dlls that didn't make much sense. 2015-09-05 17:37:07 -07:00
UbitUmarov 94d13c6d22 dont store/upload map asset for large regions, ( needs testing) 2015-09-06 01:21:20 +01:00
UbitUmarov c1a4786be0 still a missing stat ID 2015-09-06 01:01:31 +01:00
UbitUmarov 0ddcc55166 let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place 2015-09-06 00:32:20 +01:00
Diva Canto 5bfc2743c6 Deleted unused file. 2015-09-05 15:20:32 -07:00
UbitUmarov 4b1ecc90fc fix modifing m_threads on a foreach scanning it 2015-09-05 21:23:22 +01:00
Diva Canto c2346a0823 Changed a couple of comments to be more generic 2015-09-05 10:28:44 -07:00
UbitUmarov 13b1c5dfce let ode suport var size regions
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-09-05 10:17:30 -07:00
Diva Canto 2210c5807f Fixes a problem with Bullet physics when it is configured to run on a separate thread. 2015-09-04 16:33:07 -07:00
Diva Canto d7f22fb2cc POSScene wasn't really a region module. Fixed now. 2015-09-04 15:48:59 -07:00
Diva Canto a32187f53a Moved UserStatistics feature to OptionalModules too. 2015-09-04 15:28:51 -07:00
Diva Canto 49d19e3650 Moved DataSnapshot feature to OptionalModules too. 2015-09-04 15:17:53 -07:00
Diva Canto f9a7099abc Moved RegionCombinerModule to OptionalModules. Removed it as its own top-level project/dll. 2015-09-04 15:12:36 -07:00
UbitUmarov 2130984bef a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc 2015-09-04 23:07:25 +01:00
Diva Canto d00f73c3a4 Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
Diva Canto 9005365115 Deleted old unfinished code under Framework.Communications that wasn't being used anywhere.
Also folded GenericAsyncResult into RestClient, since it is used only there. This is preparation to remove Framework.Communications entirely.
2015-09-04 14:14:53 -07:00
Diva Canto 1559fc42b6 Deleted unused interface 2015-09-04 13:45:52 -07:00
UbitUmarov 1c93be198b comment a large debug message 2015-09-04 19:41:27 +01:00
Diva Canto 218eb908be In SceneGraph, use the property PhysicsScene instead of the variable _PhysScene, so that it gets properly initialized before being dereferenced. 2015-09-04 10:54:04 -07:00
Diva Canto 9d7e310e21 Deleted commented code 2015-09-04 09:40:21 -07:00
UbitUmarov 9aaaf705f5 actually reduce max number of ode spaces 2015-09-04 16:37:45 +01:00
UbitUmarov ce1c5de793 bug fix on ode spaces and allow more of them on large regions 2015-09-04 15:47:21 +01:00
UbitUmarov a54e0339ef remove a forgotten 1000.9 factor on physics fps 2015-09-04 14:33:46 +01:00
UbitUmarov 08f9c54554 use GetTimeStampMS to increase heartbeat and stats timing resolution. some rearrange on stat code ( MOSES special ones still out ) 2015-09-04 12:05:31 +01:00
UbitUmarov f0c865555b add a GetTimeStampMS method, this returns a time stamp in miliSeconds with the resolution avaiable for StopWatchs. Value in double since it can be large (as machine uptime in high resolution ticks) 2015-09-04 11:05:15 +01:00
UbitUmarov ac4b2b2f50 normalise physics plugins to return fps as (simulated time / requested simulation time). improved a bit old ode simulations per call math 2015-09-04 09:42:33 +01:00
Diva Canto dac8edd5dd Transformed the LLUDP ad-hoc plugin into a region module. It works. 2015-09-03 15:59:06 -07:00
UbitUmarov 1434cb88fd a bit better addAvatar() call chain 2015-09-03 22:22:59 +01:00
UbitUmarov 2f9a018bc8 make addavatar more friendly between plugins 2015-09-03 22:09:27 +01:00
UbitUmarov 7bfa311e32 fix a old bug i added: MaxWearables can't be changed in runtime 2015-09-03 20:51:30 +01:00
UbitUmarov 5aa7a4fa52 fix CM_api compile error 2015-09-03 20:22:39 +01:00
UbitUmarov db6c4a89a8 minor clean 2015-09-03 20:05:17 +01:00
UbitUmarov b265e35d7c missing file 2015-09-03 18:50:51 +01:00
UbitUmarov cdaed11387 at last we can login and see objects ( friends is dead and disable in
scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
Diva Canto 0235e58fff Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior. 2015-09-01 09:20:20 -07:00
UbitUmarov 371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto 9435405ca1 Deleted physics plugin classes.
More unit tests fixed.
2015-08-31 16:23:43 -07:00
Diva Canto 50e7e38f45 Physics refactoring: all unit tests pass. 2015-08-31 15:04:10 -07:00
Diva Canto 11194209df First commit where physics work as region module.
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
2015-08-31 14:09:15 -07:00
Diva Canto 134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
Diva Canto 49ab478d28 Fixed a namespace dependency. Also started preparing prebuild.xml for making physics region modules. 2015-08-31 09:41:00 -07:00
Diva Canto 3741edd1c7 Refactored Meshing modules:
- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing
- Created subfolder for all Meshmerizer files, also in the same Meshing dll
- Made them both region modules, with ZeroMesher being the default one
This compiles but doesn't run yet.
2015-08-31 09:21:05 -07:00
UbitUmarov 31a50a73cb dont change camera on crossings 2015-08-31 14:21:50 +01:00
UbitUmarov 4905c74ddf start sending terrain patchs in completmovement where we know its
position. Also reset camera to position on makeroot
2015-08-31 14:08:32 +01:00
UbitUmarov 0900f9dd7f fix slow moving physical objects moving without sending updates 2015-08-31 13:06:41 +01:00
Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
UbitUmarov c24f3b4f5e minor changes 2015-08-31 04:37:52 +01:00
Diva Canto 2c0cad6dd3 Renamed the namespaces too 2015-08-30 20:29:31 -07:00
Diva Canto 1d6b33bc2d Major renaming of Physics dlls / folders. No functional changes, just renames. 2015-08-30 20:06:53 -07:00
Diva Canto 5648eb7bd1 Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. 2015-08-30 15:52:26 -07:00
UbitUmarov 0edffae7e4 more on tps and crossings 2015-08-30 19:17:35 +01:00
Diva Canto f6d79c7cbb Mantis #7713: fixed bug introduced by 1st MOSES patch. 2015-08-30 11:07:27 -07:00
UbitUmarov ecfd442c9b cache in memory water texture 2015-08-30 11:02:59 +01:00
UbitUmarov bd11311845 improve object crossings 2015-08-29 09:18:34 +01:00
UbitUmarov 207dd6da48 fix some effects ranges 2015-08-29 05:28:13 +01:00
UbitUmarov b114a04ed4 fix NeighborRegions code 2015-08-29 03:41:43 +01:00
UbitUmarov f31f9002de change default scopeID to UUID.Zero 2015-08-29 00:32:36 +01:00
UbitUmarov 46054d4f02 review ServiceBase for var 2015-08-28 20:54:59 +01:00
UbitUmarov ee4f61fe34 review llLoginService for var support 2015-08-28 20:49:29 +01:00
UbitUmarov f2259d37e2 review gridservice module. Not merged os code for varsize, since that
should be handle at db level
2015-08-28 20:26:24 +01:00
UbitUmarov 8a8acc41bb stop sending parcel overlays on parcels crossings since SL seems to have
stop sending also
2015-08-28 03:59:25 +01:00
UbitUmarov efc062b0cc send land parcels overlay in cat Land not Task, or avatar freezes 2015-08-28 03:34:28 +01:00
UbitUmarov c967ecf0c7 also limit terrain flood effects ( like on pait change this should have
no visible impact, just cpu saving)
2015-08-28 02:33:54 +01:00
UbitUmarov bd4ec5f26c restrict terrain PaintBrushes to the requested area 2015-08-27 22:36:14 +01:00
UbitUmarov f9efa23d5e remove the rest of #justEditedTerrain, it was sending patchs non
conforming to protocol, and no longer in agreement with how patchs are
 schedule to send
2015-08-27 21:30:51 +01:00
UbitUmarov 195dd054de make terrain undo non op, it is broken and can't be global but per agent 2015-08-27 21:07:16 +01:00
UbitUmarov d1b4e0dd6a fix terrain bake for revert. just good enought fix 2015-08-27 19:20:41 +01:00
UbitUmarov 030c866b34 rename revert map as baked map, bc thats what it is 2015-08-27 15:48:13 +01:00
UbitUmarov b82b16c954 take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox) 2015-08-27 15:01:15 +01:00
UbitUmarov c7f148ee64 minor clear. Use isTainted in is read clear form 2015-08-27 14:13:23 +01:00
UbitUmarov c7ddb790a7 change osd encoding of region size 2015-08-27 04:45:16 +01:00
UbitUmarov e2cfc73293 NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!
this costed me hours :P
2015-08-26 15:20:18 +01:00
UbitUmarov ce883e9b43 add more of the v03 checks and homeURL. Sending side only for now 2015-08-26 05:29:08 +01:00
UbitUmarov 73124f22cc change teleport version number to v0.3, without actually adding the checks
for 0.7 sims, etc that we don't have. Also still not using the homeURL
added in core.
2015-08-26 03:21:48 +01:00
UbitUmarov f4f3b18221 fix bug 2015-08-25 20:08:05 +01:00
UbitUmarov 22f573a0be update raw32 file reader to core one. Warning only suports square regions 2015-08-25 20:00:31 +01:00
UbitUmarov ef3deffeeb remove rest of ushort test code 2015-08-25 17:54:49 +01:00
UbitUmarov 244f0c6352 change terrain internal representation to float. ushort work with legal
sl terrain, but may break existent terrain and that may cost a lot more
 than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov 64d05bab0f terrain stored as ushorts with gzip compression 2015-08-25 13:36:45 +01:00
UbitUmarov 50d73873db let mysql be happy with a NULL heighmap ( yeap i made several ) 2015-08-25 12:58:24 +01:00
UbitUmarov 1c752296bf change internal representation of terrain from int to ushort. This will
suporte height from 0 to 655.53m that includes SL limits ( still need to
 add code to trap eventual negative values from dbs or user input)
2015-08-24 18:40:28 +01:00
UbitUmarov 3829df1059 try to implement core load oar options 2015-08-24 17:05:16 +01:00
Robert Adams 9a490ad2b9 Revert "BulletSim: delay adding a scene presence to the list of presences"
Remove these changes until the region crossing problems can be figured out.

This reverts commit 062ec0efbd.
2015-08-24 06:39:06 -07:00
UbitUmarov cbc569a1e0 rename ImapTileModule as IMAPImageUploadModule to match core 2015-08-24 11:06:12 +01:00
UbitUmarov 018d855f28 turn off KeepAlive 2015-08-24 07:38:33 +01:00
Robert Adams 062ec0efbd BulletSim: delay adding a scene presence to the list of presences
until it is fully configured. Another addition to fixing the
collisions stopping problem.
2015-08-23 21:15:04 -07:00
Robert Adams 11209c72f5 In ScenePresence, when removing from the physical scene, unsubscribe
from collisions before removing the collision callbacks.
Should not make operational differences.
2015-08-23 21:13:40 -07:00
lillith xue 722d00903b Add Culture.FormatProvider to String.Format, like it is done for LSLFloat
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-24 01:21:33 +02:00
Melanie Thielker 87247dc2c9 Just replace all m_data accesses with accesses to Data, which is
protected against nullrefs
2015-08-24 00:08:08 +02:00
UbitUmarov c3e5519bf3 fix db region find by range for varregions ( ignoring others than Mysql) 2015-08-23 18:25:15 +01:00
UbitUmarov f4719cfe1b fix db region search by a position, for varregions ( ignoring other that
mysql for now )
2015-08-23 18:10:51 +01:00
UbitUmarov ca53671691 add missing culture format on lslvector toString 2015-08-23 17:31:15 +01:00
Melanie Thielker a9beee7050 Revert "Revert "Fix a possible nullref caused by accessing m_data rather than Data""
Needed after all

This reverts commit 26094c21fe.
2015-08-23 17:48:48 +02:00
Melanie Thielker c4ea4ea000 Fix the nullref in scripts - the right way 2015-08-23 17:36:08 +02:00
Melanie Thielker 26094c21fe Revert "Fix a possible nullref caused by accessing m_data rather than Data"
My bad!

This reverts commit 20326e1947.
2015-08-23 17:34:20 +02:00
UbitUmarov e8a75151fa more on world map 2015-08-23 04:55:18 +01:00
UbitUmarov 7f0201ffca fix region range compare 2015-08-23 04:48:44 +01:00
UbitUmarov 24a093035b more fixes on map 2015-08-23 01:42:51 +01:00
UbitUmarov a916ef570e fix mySQL ( ignoring other dbs ) 2015-08-23 01:33:56 +01:00
UbitUmarov 5da9979024 Warp3D map now seems to work 2015-08-22 16:35:49 +01:00
UbitUmarov d22d46ee96 update MapSearchModule 2015-08-22 13:41:45 +01:00
UbitUmarov 5b03a04fb0 fix worldMapModule 2015-08-22 11:56:01 +01:00
UbitUmarov e3d82ad706 delay terrain sending if land queue is 2 busy 2015-08-22 04:08:30 +01:00
UbitUmarov 17082da0da "uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera or
avatar position
2015-08-21 20:19:04 +01:00
UbitUmarov 4bb55cad67 dont use SendTerrainUpdatesByViewDistance option, code executes as true.
the option will have other use
2015-08-21 03:04:52 +01:00
UbitUmarov 6555bbffaa remove the noise part on the PinHeadIsland. why to want something that
does not compress well on island?
2015-08-21 00:47:44 +01:00
UbitUmarov f6a59f74ab remove a 256m check 2015-08-21 00:35:55 +01:00
UbitUmarov 512c892d83 send regions size on map blocks 2015-08-20 20:18:15 +01:00
UbitUmarov 63f13b901a ubitode a bit more friendly for megas (still disabled) 2015-08-20 18:15:58 +01:00
UbitUmarov 379362facf make basic ode work with var regions for contribution back to CORE. ( avn
partial compatibility code needs to be reverted). Cant fully test.
2015-08-20 17:04:37 +01:00
UbitUmarov e312a0bc90 make it compatible with avn, no point making avn compatible with it 2015-08-20 14:18:17 +01:00
UbitUmarov 43a83da5ce update old git to os core version 2015-08-20 13:45:45 +01:00
Melanie Thielker 17e920aacd More plumbing on agent states 2015-08-20 00:40:49 +02:00
Jeff Kelley e1a455eae5 Fix multiple moving_end and add moving_start to llSetKeyframedMotion
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-20 00:24:14 +02:00
Melanie Thielker 028506cf3c Partial plumbing for the agent stateful module features negotiation 2015-08-20 00:18:45 +02:00
Melanie Thielker 35cbe76f27 Merge branch 'master' of opensimulator.org:/var/git/opensim 2015-08-19 23:34:13 +02:00
Melanie Thielker 20326e1947 Fix a possible nullref caused by accessing m_data rather than Data 2015-08-19 23:33:38 +02:00
Melanie 7633ebf36f Add explicit initialization because mono 3 doesn't like what mono 2 allows 2015-08-19 23:18:40 +02:00
Melanie Thielker 662b59af83 Convert the lsl list type into a struct. EXPERIMENTAL! This may affect
the llSetPrimitiveParams family of functions adversely. Please test!
2015-08-19 23:14:11 +02:00
UbitUmarov 9a0040d67c put back entities remove from updates on SendKillObject. 2015-08-19 20:38:49 +01:00
UbitUmarov ac83525bde another funny bug (mine this time) 2015-08-19 19:55:24 +01:00
UbitUmarov d2776ec645 funny bug 2015-08-19 17:14:29 +01:00
UbitUmarov 601914ecd8 find sending of initial terrain using PushTerrain as os core 2015-08-19 16:28:03 +01:00
UbitUmarov 7661366223 minor change 2015-08-19 15:24:12 +01:00
UbitUmarov abeb2ec4b3 ubitode varsize ( Mega disabled till better checks ) 2015-08-19 14:26:14 +01:00
UbitUmarov 2e15ed80cd fixes on warp3D 2015-08-19 12:08:45 +01:00
UbitUmarov 0af2fafddf add missing regionExtent setup and Scene physicsscene configuration ( not
exactly as core)
2015-08-19 11:04:28 +01:00
UbitUmarov 0b105da626 Merge branch 'mbworkvar2' into ubitvar 2015-08-19 08:48:50 +01:00
UbitUmarov f17b5c5985 Merge branch 'master' into ubitworkmaster 2015-08-19 02:47:14 +01:00
UbitUmarov fd82a0a0b7 add a Retry-After response header to the 503 sent when we are 2 busy to do
the request. just 503 could mean server down (?)
2015-08-19 00:26:43 +01:00
Melanie Thielker 25335b0707 Some unit tests are simply broken and create an API with a null m_item.
This isn't supposed to be done and should be changed in the tests.
For now, add a protective check.
2015-08-19 01:19:25 +02:00
Melanie Thielker 72dba594af Merge branch 'ubitworkmaster' 2015-08-19 01:09:24 +02:00
Melanie Thielker c61aee12d4 Fix adding a scalar to the end of a list 2015-08-19 01:04:10 +02:00
Melanie Thielker 62f3399559 Try to address Mantis #7689. When adding a scalar to a list, make a copy
as is done when adding another list.
2015-08-19 01:00:42 +02:00
UbitUmarov 48ef22f62e change pollService stop() to send 503 error and no keepalive. ( untested ) 2015-08-18 23:59:55 +01:00
UbitUmarov 05d72f77ff do keepalive on mesh and texture GET. Dont use reusecontext any where.
setting of keepalive is wrong, it should follow the requested one ( or
always as http1.1) only deny if needed (errors). KeepAlive may increase
stress on number of avaiable file descritors.
2015-08-18 21:32:03 +01:00
UbitUmarov 2cac56340a try to serialize http requests from same connection, so they are processed
in order. ( next commits will be about necessary keepAlive changes needed)
2015-08-18 21:03:34 +01:00
Melanie Thielker c53f732163 Change the IScriptApi back to it's original form, removing XEngine
specific additions that should not have been there in the first place.
Sleeping and time measurement are now completely internal to XEngine
2015-08-17 21:46:30 +02:00
Melanie Thielker ee7debcca6 Revert "When scripts are sleeping, don't count that as execution time"
The approach is good but the way it is written breaks the architecture.
Rewrite follows.

This reverts commit a568f06b7f.
2015-08-17 18:11:45 +02:00
Melanie Thielker 1de5612d8b Merge branch 'master' of opensimulator.org:/var/git/opensim 2015-08-17 18:08:32 +02:00
Melanie Thielker 664ecb1938 Prevent the spammy "many event" message from appearing in normal use.
Console command debug xengine now turns that on.
Also, per orenh, remove the triggers at 1000 and 10000 as they are not
useful now that top scripts works.
2015-08-17 18:05:39 +02:00
Diva Canto 0cdd1165c8 Minor improvement of previous patch. 2015-08-16 21:23:41 -07:00
Cinder fc6fe75268 MANTIS-7684 - Use the user management module to get username for script dialogs
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-08-16 21:13:42 -07:00
Melanie Thielker ce2aeb8424 Make Setup_XXX=disabled not even load the module at all, rather than
loading and not using it
2015-08-16 19:01:23 +02:00
Melanie Thielker c83da03183 Create want and need lists for agent data interchange formats. 2015-08-16 01:45:15 +02:00
Diva Canto 0f8a7982dc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-08-15 16:08:42 -07:00
Diva Canto 4cbbbefbf6 Removed ignoreCase=true from the call to Type.GetInterface, because, well, we don't want to ignore case. And this seems to be causing problems in mono 4.3. 2015-08-15 16:08:14 -07:00
Melanie Thielker 2374c4a4c1 Adding the IAgentStatefulModule interface. It is used in addtion to
one of the existing module interfaces to denote a module that holds
agent specific state that should be transferred to other regions
2015-08-15 19:08:45 +02:00
Melanie Thielker 1fb2f0296f Track selected objects per client 2015-08-15 02:46:41 +02:00
Drake Arconis 4f3198da22 Only send the requested ObjectPropertiesFamily in the RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-15 01:57:25 +02:00
Drake Arconis a5967d918a Send a proper ownerid for Object messages to conform with what viewer expects
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-15 01:18:20 +02:00
Melanie Thielker e9067c133c Remove DOS line endings from LSL_API.cs 2015-08-13 01:34:18 +02:00
Diva Canto a22e6cb7f5 Whitespace borkness? 2015-08-12 09:13:45 -07:00
Drake Arconis f25c67ea1d Send correct uuids in the FromID and ID packet fields for llInstantMessage
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-08-12 09:08:01 -07:00
Oren Hurvitz 59da146e9d When the user stops a script, have it remain stopped
Previously the script state was never saved for a !Running script, so upon region restart the script would be Running again.

The use of the 'StayStopped' flag is needed because all scripts are automatically stopped when the region shuts down, but in that case we shouldn't save in their state that they're !Running.
2015-08-11 08:44:27 +01:00
Oren Hurvitz a568f06b7f When scripts are sleeping, don't count that as execution time
Sleeping doesn't use the CPU.
2015-08-11 08:44:27 +01:00
Oren Hurvitz d24528b3bc Show Script Time in the statistics panel
The value shown is the number of milliseconds per frame that were spent executing scripts in this region.
2015-08-11 08:44:26 +01:00
Oren Hurvitz 5679cd0100 Changed "Script Execution Time" to be the gross time, i.e. including handling it in XEngine
Previously the "Net Time" was reported: only the time actually spent in the script's code. This is not a correct indication of how much load the script places on the simulator, because scripts that change state often or have many events use up a lot of time just in the event handlers, and previously this time wasn't counted.
2015-08-11 08:42:31 +01:00
Oren Hurvitz a3bed1fbcb Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this.
Notes:
- This metric provides a better indication of which scripts are taking up a lot of CPU (and therefore should be optimized).
- Previously the execution time was reset to 0 in every new measurement period, causing the reported time to fluctuate for no reason. This has been fixed by using a sliding window.
2015-08-11 08:42:26 +01:00
Oren Hurvitz 287096d826 Improved calculation of Script Execution TimeStarted
1. Use a Stopwatch (a high-resolution timer)
2. Whenever we start a new measurement period, zero out the total execution time (previously it just kept accumulating)
3. Changed the measurement period from 30 minutes to 30 seconds. This is much more useful in the "Top Scripts" dialog, as it shows currently active scripts
2015-08-11 07:35:41 +01:00
Oren Hurvitz 20af31f18e Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds) 2015-08-11 07:35:40 +01:00
Oren Hurvitz 4c6fb9fb64 Log scripts that have processed many events: this is probably an indication of a problem 2015-08-11 07:35:39 +01:00
Oren Hurvitz aadd5627fe Removed unused code that checked wait_timeout in MySQLEstateData 2015-08-11 07:35:39 +01:00
Oren Hurvitz 7457173fe4 Fixed calling "debug xengine log" without the 'level' parameter: this should show the current log level; not crash 2015-08-11 07:35:38 +01:00
Oren Hurvitz c8135834db Prevent a crash if "debug jobengine log" is entered without a log level 2015-08-11 07:35:37 +01:00
Oren Hurvitz 4ad1468165 Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging
If the XML was truncated for some reason then ExecuteReadProcessors() would get into an infinite loop, using high CPU. Now it detects EOF (and several other error cases) and aborts.

The rest of the changes just improve logging of XML in case of errors, so that we can see what the bad XML is.
2015-08-11 07:35:37 +01:00
Oren Hurvitz 373455a6fa Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}") 2015-08-11 06:16:23 +01:00