Commit Graph

24678 Commits (878fac3fe3626a6bff003a8a6d7efce9e0d83e8a)

Author SHA1 Message Date
tglion 0e68742afc Fix some wrong handling of booleans for SeeAVs, AnyAVSounds and GroupAVSounds fields in sqlite3-database
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-09-05 08:39:16 +01:00
UbitUmarov b5e7816b77 try to reduce the amount of assets created editing materials 2016-09-04 07:25:55 +01:00
UbitUmarov 6526de04cb make sure materials are cached. Split POST and PUT handlers for better readability 2016-09-04 04:19:10 +01:00
UbitUmarov c37877ed34 tests making sure evering thing is coerently wrong.. 2016-09-03 07:29:42 +01:00
UbitUmarov 16cec3041f <0,0,0,0> is not a rotation 2016-09-03 07:09:05 +01:00
UbitUmarov d9572bdf4e ConvexDecomposition remove a copy of vertices not needed for ubOde 2016-09-02 11:55:59 +01:00
UbitUmarov ea686058c9 ConvexDecomposition fix some incorrect convexhull mesh generation for ubOde 2016-09-02 10:37:18 +01:00
UbitUmarov 054cc8f08e Xengine only do GC.Collect if logins disabled 2016-09-01 20:49:07 +01:00
UbitUmarov f6eac5aa7a remove some MegaRegions code from ubOde 2016-09-01 17:25:29 +01:00
UbitUmarov 6c6a965320 remove some MegaRegions code from physics 2016-09-01 16:15:51 +01:00
UbitUmarov fced64aef5 change asset upload retry timer AutoReset back to true 2016-09-01 16:00:21 +01:00
UbitUmarov bc1f5ebbb9 change MAXSENDRETRIESLEN from test value to normal 2016-09-01 13:03:47 +01:00
UbitUmarov 04351cc1c2 asset tests that still need UploadAttempts 2016-09-01 13:01:18 +01:00
UbitUmarov 924aaedfce assets uploads to grid. Change the retry code. Stop using asset.UploadAttempts field that should be removed 2016-09-01 12:45:09 +01:00
UbitUmarov 2a0df34087 Xengine: and fix line count again 2016-08-31 14:36:07 +01:00
UbitUmarov 2cbacbfb82 Xengine: put back a newline on scripts preamble, and the ugly filename prefix, for now 2016-08-31 12:47:56 +01:00
UbitUmarov 96ee7e4c2c Xengine: if option AppDomainLoading = true, create script domains for each SOG (like already done for attachments) and not per script. This should reduce number of domains without excessive problem of deleted scripts still loaded. 2016-08-31 12:03:06 +01:00
UbitUmarov a2a84dea49 Xengine: coment out tests too dependent on precise characters and lines generated on code convertion, viewer error position is what matters 2016-08-31 11:17:30 +01:00
UbitUmarov 0f993a1278 Xengine: also missed a few newlines account 2016-08-31 10:39:01 +01:00
UbitUmarov eca0ebab9d Xengine: forgot to do the indent on map too 2016-08-31 10:25:19 +01:00
UbitUmarov 3db81d87d6 Xengine: fix intermediate csharpe source identation. Not sure why i care, compiler sure doesn't and only we bother to create this files on code gen debug 2016-08-31 09:42:03 +01:00
UbitUmarov 5afc5fe343 Xengine: try to reduce memory pressure of scripts compile. Still ugly code, possible mistakes, but i need to share it before i loose it :) ) 2016-08-31 09:15:08 +01:00
UbitUmarov 4e1784d069 Xengine: remove a no thread safe locking, don't allocate a few objects only needed if creating a new domain 2016-08-30 08:56:35 +01:00
UbitUmarov ed555801a4 mantis 8013: change attachment group to active group on attach from inventory 2016-08-29 19:41:26 +01:00
UbitUmarov 2b1b013404 ubOde add a missing decimal dot :) 2016-08-29 16:25:46 +01:00
UbitUmarov 155a861a4f ubOde mouse look steer with some MOUSELOOK_BANK action 2016-08-29 16:22:16 +01:00
UbitUmarov d96c05a121 change my previus fix, change xengine to expect SOG and not attachments module, this way not breaking other script engines or modules out there for no valid reason 2016-08-29 12:18:01 +01:00
UbitUmarov a4bf78fa19 mantis 8006: AttachmentModule triggered OnAttach by SOG xengine expects by SOP 2016-08-29 11:53:07 +01:00
UbitUmarov 9a67c9fd78 disable AttachmentModule tests again :( 2016-08-29 10:19:02 +01:00
UbitUmarov 2ab7248e31 allow AttachmentModule tests, some may now work 2016-08-29 10:09:59 +01:00
UbitUmarov 832758df2b mantis: 8006 restrict the suspention of Trigger OnAttach to the problematic case where scripts are created, and not always as i incorrectly did before. This is still a temporary fix, other modules will not get the notification in that case. But that needs a deeper fix possible in xengine 2016-08-29 10:03:06 +01:00
UbitUmarov 90d88f2df5 disable AttacmentsModule tests because they depend on OnAttach event currently not avaiable 2016-08-28 15:11:22 +01:00
UbitUmarov 386a13d5d6 mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrong 2016-08-28 14:59:02 +01:00
UbitUmarov b2021cf83a mantis: 8006 remove duplication of attach script events. This is a temporary fix because TriggerOnAttach will not be trigger on attachment from inventory, (for now only Xengine connects to it on core). 2016-08-28 11:28:49 +01:00
UbitUmarov ddc2f2ccd3 mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing 2016-08-28 08:45:09 +01:00
UbitUmarov 03dba18bb6 let mouse steer work on crossings; some cleanup 2016-08-28 04:43:44 +01:00
UbitUmarov 0628671d69 missing file 2016-08-28 03:54:47 +01:00
UbitUmarov 804d4971e2 my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) 2016-08-28 03:51:20 +01:00
UbitUmarov e7b0963db8 reduce math on use of camerarotation (need to add a lock there). Fix a bug on sits AToffset for some reason ATaxis got in there (needs testing) 2016-08-27 22:33:16 +01:00
UbitUmarov 9128c88d9b remove excess data 2016-08-27 22:10:31 +01:00
Vegaslon c918dd74da Import plumbing from Halcyon for camera data to physics engine.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-08-27 22:02:03 +01:00
UbitUmarov 78fa544f0d experimental function. Results still too volatile to be usefull 2016-08-27 19:25:47 +01:00
UbitUmarov abadad47d3 stack overflow is (not)funny :) 2016-08-27 18:03:21 +01:00
UbitUmarov b2386b8d0d llCollisionSound(,value) back to disable all sounds. new osCollisionSound(..). allows defualt sounds with volume 2016-08-27 16:38:29 +01:00
UbitUmarov 38ba839eb3 watchdog timeouts: replace a silly List copy i added doing it a better way 2016-08-25 23:31:18 +01:00
UbitUmarov d5f376a4b1 send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request 2016-08-25 09:51:34 +01:00
UbitUmarov 90fc4183dc suspend the use of SelectedObjects list. It is not threadSafe and is not in use (possible cant even be used) 2016-08-25 07:12:50 +01:00
UbitUmarov 991dd5f471 first step changing Object Select code 2016-08-25 06:56:25 +01:00
UbitUmarov e33c2f0d7c fix missing PhysicsProprieties sending on Object select. This is a temporary Fix, entire Object select code needs to be changed 2016-08-25 06:32:04 +01:00
UbitUmarov 7ce6430a86 put back the console comand i remove since it is not a repetion 2016-08-25 04:55:01 +01:00
UbitUmarov c0f7e1edba why did u used RunInThread? change to RunInThreadPool 2016-08-25 03:55:56 +01:00
UbitUmarov 2853c12135 respect landpoint Z position also on the ugly LandingPointBehavior_OS option (default one) 2016-08-24 21:59:39 +01:00
UbitUmarov 387d564aad do similar changes to unused checksManager 2016-08-24 07:41:11 +01:00
UbitUmarov fc45942026 remove redundate console comand add, change stat deregister 2016-08-24 06:57:21 +01:00
UbitUmarov 32396742f8 reduce unnecessary allocation of new items 2016-08-24 06:26:31 +01:00
UbitUmarov 99c3b61bd9 dont request a workjob if we can see there is nothing to do 2016-08-24 06:20:04 +01:00
UbitUmarov 8f509af1f4 fix the conditions to do parcel objects autoreturn 2016-08-24 04:37:21 +01:00
UbitUmarov c05ee23d3d minor change on warp3d lib 2016-08-24 04:10:35 +01:00
UbitUmarov 09e8289c68 potencial null ref 2016-08-24 02:21:33 +01:00
UbitUmarov f9f35e5049 potencial null ref 2016-08-24 02:10:34 +01:00
UbitUmarov fdea8fc96b potencial null ref 2016-08-24 02:00:50 +01:00
UbitUmarov 3c30223c77 potencial null ref 2016-08-24 01:40:35 +01:00
UbitUmarov 55680c9cd6 potencial null ref 2016-08-24 01:34:21 +01:00
UbitUmarov 517064121d estate handleTerrainRequest memory leaks 2016-08-24 01:22:50 +01:00
UbitUmarov 6744ec95a9 DynamicTextureModule memory leaks 2016-08-24 01:05:01 +01:00
UbitUmarov 35cc0420c8 fix a use of string Trim() 2016-08-24 00:20:45 +01:00
UbitUmarov 4dbd353110 remove some dead code 2016-08-24 00:13:54 +01:00
UbitUmarov 95970d7788 use known name a group ejetee if its local client 2016-08-24 00:06:47 +01:00
UbitUmarov 7a2256a8cd change odd condition on groupsV2 add to role 2016-08-23 23:48:07 +01:00
UbitUmarov ed6d9199ce coment some debug messages 2016-08-23 11:52:52 +01:00
UbitUmarov 8eacc6b207 replace warp3D.dll by a newer modified version. (only minor testing done :( 2016-08-23 10:58:34 +01:00
UbitUmarov 08c1dff86c change strange rotation in legacy MapImageModule (untested) 2016-08-22 20:43:47 +01:00
UbitUmarov 133fce98e7 change ODEs topcolliders code ( still bad), plus a few memory leaks 2016-08-22 20:28:15 +01:00
UbitUmarov a2c80b20d7 try to make mono happy 2016-08-22 08:35:39 +01:00
UbitUmarov 9953dad3a9 workaround potencial memory leak 2016-08-22 08:16:06 +01:00
UbitUmarov 39e92adaf2 workaround potencial memory leak 2016-08-22 08:12:32 +01:00
UbitUmarov 9229d5a324 locking issue 2016-08-22 07:55:25 +01:00
UbitUmarov d1e3be1efe minor locking issue 2016-08-22 07:51:36 +01:00
UbitUmarov 3abd54082f remove unnecessary lock 2016-08-22 07:32:12 +01:00
UbitUmarov 2d4d1adb4d locking issue 2016-08-22 07:24:58 +01:00
UbitUmarov cc322861ca minor locking issue 2016-08-22 07:14:33 +01:00
UbitUmarov b98b535a6b locking issue 2016-08-22 06:50:20 +01:00
UbitUmarov 3ffb6e8120 minor locking issue 2016-08-22 06:29:54 +01:00
UbitUmarov 4f4227d5bb workaround potencial memory leak 2016-08-22 06:23:55 +01:00
UbitUmarov 27dcb01b2e workaround potencial memory leak 2016-08-22 06:06:13 +01:00
UbitUmarov 5d5bad5fc1 workaround potencial memory leaks 2016-08-22 06:03:39 +01:00
UbitUmarov 52a80f1742 workaround potencial memory leak 2016-08-22 05:47:19 +01:00
UbitUmarov c8a1d7e5a7 workaround potencial memory leaks 2016-08-22 03:55:01 +01:00
UbitUmarov 426e8a798f (re)fix avatar standup from a child prim on object delete 2016-08-22 00:28:54 +01:00
UbitUmarov 67a853a70e add a missing lock() 2016-08-21 22:44:21 +01:00
UbitUmarov 0f4d54b8b2 put back the dangerous resp.ReuseContext = true option, that for some odd reason OSgrid nginx configuration seems to need 2016-08-21 20:52:31 +01:00
UbitUmarov 0baaa23bde remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs 2016-08-21 20:00:27 +01:00
UbitUmarov 963b296f93 in HGAssetBroker do cache all if asset id changed 2016-08-21 04:56:23 +01:00
UbitUmarov b566be4f82 partially apply patch in mantis 8002 2016-08-21 03:06:31 +01:00
UbitUmarov 5d42d24428 limit the scan of terrain EnforceEstateLimits to the area changed. 2016-08-21 02:10:45 +01:00
UbitUmarov d9647dbf7c fix llSetText utf8 string size cliping 2016-08-21 00:57:25 +01:00
UbitUmarov 73719b2efc fix terrain BMP image format on SaveStream mantis: 8001 2016-08-21 00:25:32 +01:00
UbitUmarov 3337ebe93c make the case llCollisionSound("",1.0) more clear its retunring to default sounds, ie like a prim that never had this funtion called. 2016-08-21 00:02:31 +01:00
UbitUmarov 04dd2a9795 fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL 2016-08-20 23:41:32 +01:00
Melanie Thielker 0517e3d439 Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2016-08-20 22:44:32 +01:00