UbitUmarov
c0f7e1edba
why did u used RunInThread? change to RunInThreadPool
2016-08-25 03:55:56 +01:00
UbitUmarov
2853c12135
respect landpoint Z position also on the ugly LandingPointBehavior_OS option (default one)
2016-08-24 21:59:39 +01:00
UbitUmarov
387d564aad
do similar changes to unused checksManager
2016-08-24 07:41:11 +01:00
UbitUmarov
fc45942026
remove redundate console comand add, change stat deregister
2016-08-24 06:57:21 +01:00
UbitUmarov
32396742f8
reduce unnecessary allocation of new items
2016-08-24 06:26:31 +01:00
UbitUmarov
99c3b61bd9
dont request a workjob if we can see there is nothing to do
2016-08-24 06:20:04 +01:00
UbitUmarov
8f509af1f4
fix the conditions to do parcel objects autoreturn
2016-08-24 04:37:21 +01:00
UbitUmarov
c05ee23d3d
minor change on warp3d lib
2016-08-24 04:10:35 +01:00
UbitUmarov
09e8289c68
potencial null ref
2016-08-24 02:21:33 +01:00
UbitUmarov
f9f35e5049
potencial null ref
2016-08-24 02:10:34 +01:00
UbitUmarov
fdea8fc96b
potencial null ref
2016-08-24 02:00:50 +01:00
UbitUmarov
3c30223c77
potencial null ref
2016-08-24 01:40:35 +01:00
UbitUmarov
55680c9cd6
potencial null ref
2016-08-24 01:34:21 +01:00
UbitUmarov
517064121d
estate handleTerrainRequest memory leaks
2016-08-24 01:22:50 +01:00
UbitUmarov
6744ec95a9
DynamicTextureModule memory leaks
2016-08-24 01:05:01 +01:00
UbitUmarov
35cc0420c8
fix a use of string Trim()
2016-08-24 00:20:45 +01:00
UbitUmarov
4dbd353110
remove some dead code
2016-08-24 00:13:54 +01:00
UbitUmarov
95970d7788
use known name a group ejetee if its local client
2016-08-24 00:06:47 +01:00
UbitUmarov
7a2256a8cd
change odd condition on groupsV2 add to role
2016-08-23 23:48:07 +01:00
UbitUmarov
ed6d9199ce
coment some debug messages
2016-08-23 11:52:52 +01:00
UbitUmarov
8eacc6b207
replace warp3D.dll by a newer modified version. (only minor testing done :(
2016-08-23 10:58:34 +01:00
UbitUmarov
08c1dff86c
change strange rotation in legacy MapImageModule (untested)
2016-08-22 20:43:47 +01:00
UbitUmarov
133fce98e7
change ODEs topcolliders code ( still bad), plus a few memory leaks
2016-08-22 20:28:15 +01:00
UbitUmarov
a2c80b20d7
try to make mono happy
2016-08-22 08:35:39 +01:00
UbitUmarov
9953dad3a9
workaround potencial memory leak
2016-08-22 08:16:06 +01:00
UbitUmarov
39e92adaf2
workaround potencial memory leak
2016-08-22 08:12:32 +01:00
UbitUmarov
9229d5a324
locking issue
2016-08-22 07:55:25 +01:00
UbitUmarov
d1e3be1efe
minor locking issue
2016-08-22 07:51:36 +01:00
UbitUmarov
3abd54082f
remove unnecessary lock
2016-08-22 07:32:12 +01:00
UbitUmarov
2d4d1adb4d
locking issue
2016-08-22 07:24:58 +01:00
UbitUmarov
cc322861ca
minor locking issue
2016-08-22 07:14:33 +01:00
UbitUmarov
b98b535a6b
locking issue
2016-08-22 06:50:20 +01:00
UbitUmarov
3ffb6e8120
minor locking issue
2016-08-22 06:29:54 +01:00
UbitUmarov
4f4227d5bb
workaround potencial memory leak
2016-08-22 06:23:55 +01:00
UbitUmarov
27dcb01b2e
workaround potencial memory leak
2016-08-22 06:06:13 +01:00
UbitUmarov
5d5bad5fc1
workaround potencial memory leaks
2016-08-22 06:03:39 +01:00
UbitUmarov
52a80f1742
workaround potencial memory leak
2016-08-22 05:47:19 +01:00
UbitUmarov
c8a1d7e5a7
workaround potencial memory leaks
2016-08-22 03:55:01 +01:00
UbitUmarov
426e8a798f
(re)fix avatar standup from a child prim on object delete
2016-08-22 00:28:54 +01:00
UbitUmarov
67a853a70e
add a missing lock()
2016-08-21 22:44:21 +01:00
UbitUmarov
0f4d54b8b2
put back the dangerous resp.ReuseContext = true option, that for some odd reason OSgrid nginx configuration seems to need
2016-08-21 20:52:31 +01:00
UbitUmarov
0baaa23bde
remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs
2016-08-21 20:00:27 +01:00
UbitUmarov
963b296f93
in HGAssetBroker do cache all if asset id changed
2016-08-21 04:56:23 +01:00
UbitUmarov
b566be4f82
partially apply patch in mantis 8002
2016-08-21 03:06:31 +01:00
UbitUmarov
5d42d24428
limit the scan of terrain EnforceEstateLimits to the area changed.
2016-08-21 02:10:45 +01:00
UbitUmarov
d9647dbf7c
fix llSetText utf8 string size cliping
2016-08-21 00:57:25 +01:00
UbitUmarov
73719b2efc
fix terrain BMP image format on SaveStream mantis: 8001
2016-08-21 00:25:32 +01:00
UbitUmarov
3337ebe93c
make the case llCollisionSound("",1.0) more clear its retunring to default sounds, ie like a prim that never had this funtion called.
2016-08-21 00:02:31 +01:00
UbitUmarov
04dd2a9795
fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
2016-08-20 23:41:32 +01:00
Melanie Thielker
0517e3d439
Mantis #8000 , don't charge for updating classifieds. Thanks, Cinder!
...
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2016-08-20 22:44:32 +01:00
Melanie Thielker
82244cca68
Allow creation of user appearance from a model avatar. Thank you,
...
Cinder, for this patch.
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2016-08-20 22:42:32 +01:00
UbitUmarov
c17e337eca
fix GetLandData(...) in land connectors not suporting large regions
2016-08-20 01:59:40 +01:00
UbitUmarov
4ab9cfe711
fix physics sits on child prims
2016-08-19 23:38:56 +01:00
UbitUmarov
6ad0f3250b
fix ubOde prims unlink that got broken fixing sleeping bodies collisions, core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
2016-08-19 21:28:40 +01:00
UbitUmarov
d386bfa1b6
on sog unlink loose the reference to the deleted physics actor
2016-08-19 21:21:59 +01:00
UbitUmarov
e734d526fc
on object delete send a direct kill and a delayed one via updates queue, Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
2016-08-19 17:57:19 +01:00
UbitUmarov
52afd8588d
fix updates resend by reEnqueing, that got broken down the line
2016-08-19 17:49:59 +01:00
UbitUmarov
3fef576554
avoid telling a work job to cancel itself
2016-08-19 16:14:08 +01:00
UbitUmarov
6703be2a90
do not enqueue next event processing if script is in SelfDelete state
2016-08-19 14:17:57 +01:00
UbitUmarov
e62d38a4ab
catch some NULL refs
2016-08-19 02:41:15 +01:00
UbitUmarov
d701de4021
add cap GroupMemberData
2016-08-19 02:26:49 +01:00
UbitUmarov
861fa8a408
Merge branch 'master' of opensimulator.org:/var/git/opensim
2016-08-19 00:16:59 +01:00
UbitUmarov
c53d74274d
missed another UserAccounts cache, add a few locks
2016-08-19 00:14:46 +01:00
Kevin Cozens
1b2e240bf8
Collect any group join fees. Pass group name when applying join/create fees.
2016-08-18 15:38:39 -04:00
Kevin Cozens
847d351bf5
Fixed grammer in a comment
2016-08-18 15:38:39 -04:00
UbitUmarov
9c75f8a57e
avoid NULL refs
2016-08-18 14:35:28 +01:00
UbitUmarov
4b73550eee
allow cap HomeLocation to be disabled setting Cap_HomeLocation = ""
2016-08-18 13:17:46 +01:00
UbitUmarov
ac542715f1
add caps HomeLocation ; add client SendAlertMessage(string message, string info), where info in info message field. only minimal testing done
2016-08-18 12:45:11 +01:00
UbitUmarov
e58e6daf4a
several changes on BunchOfCaps. Move some mesh cost initialization to its class it, change caps path to be plain random UUID (except SEED)
2016-08-18 07:48:46 +01:00
UbitUmarov
fedc689170
in GetUsersNames(string[] ids) why are empty names in cache? ignore them, cache also information found by GridUserService
2016-08-18 04:16:20 +01:00
Kevin Cozens
df8f189f5c
Fixed typo in two group messages
2016-08-17 22:44:40 -04:00
UbitUmarov
7dbc5803a6
in GetUsersNames(string[] ids) dont loose names HGFriends may have cached
2016-08-18 02:49:46 +01:00
UbitUmarov
7d968213fd
fix region Allow damage and parcel safe flags handling
2016-08-17 23:33:11 +01:00
UbitUmarov
f1495cb237
ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last)
2016-08-17 22:34:21 +01:00
UbitUmarov
bca5fd98dc
remove some dead code
2016-08-17 21:20:20 +01:00
UbitUmarov
e9638ee9e9
increase physics collisions report rate back to 20/s
2016-08-17 20:26:01 +01:00
UbitUmarov
9f88273741
add GetMultiAccounts USER SERVICE HANDLER. UNTESTED !!!
2016-08-17 06:25:20 +01:00
UbitUmarov
04ea34f379
add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still
2016-08-17 06:00:42 +01:00
UbitUmarov
72876fc683
drasticly reduce HG inventory caches Expire times, Remove them all onClientClose. This to avoid potencial desyncs with inventory service
2016-08-16 23:11:01 +01:00
UbitUmarov
544b859c00
fix tests acording
2016-08-16 05:20:46 +01:00
UbitUmarov
1c1d40cf6a
libOMV PrimFlags.JointLP2P does not exist. Its bit now means
...
VolumeDetector. VolumeDetectActive is now stored on that flag bit. with
this change it is now sent to viewers that now gray out phantom on object
edit. At same time fixes the fact volumedetector was not been saved on
region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags
2016-08-16 05:05:53 +01:00
UbitUmarov
41062c1627
fix misspelled message mantis: 7996
2016-08-16 04:21:49 +01:00
UbitUmarov
5dfb706bea
fix llVolumeDetect(FALSE) not working
2016-08-16 01:50:06 +01:00
UbitUmarov
57aac3d77e
remove OptionalModules\ViewerSupport\SimulatorFeaturesHelper ShouldSend() since it cannot be used
2016-08-14 03:56:44 +01:00
UbitUmarov
1337f5f26e
remove a parameter for detection of grid fail to suport getting multiple user accounts per call and handle it where needed.
2016-08-13 23:41:57 +01:00
UbitUmarov
7c1b2a5dde
add some wiring to have GetUserAccounts for multiple IDs on a single request to grid services. Unfinished, untested
2016-08-13 05:22:29 +01:00
UbitUmarov
b64f25e631
add a missing cast to ulong in RegionGridLocToHandle (mantis: 7994)
2016-08-13 00:16:50 +01:00
UbitUmarov
09832edadf
avoid automatic packet spliting in GroupMembersReply
2016-08-12 18:47:01 +01:00
UbitUmarov
9080aaf9eb
only reissue a kill if a update is for a deleted sog root part.
2016-08-12 04:08:19 +01:00
UbitUmarov
c04792142f
partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
2016-08-12 03:58:04 +01:00
UbitUmarov
cfab2675ff
remove code from httptests branch
2016-08-11 08:42:34 +01:00
UbitUmarov
9aa2484f0d
to do that don't use slideexpiration; add cap event ChatterBoxForceClose
2016-08-11 08:38:39 +01:00
UbitUmarov
b16d6c0302
stop renewing xml cache entries expires. Let them expire or grid changes will ignored as long something keeq requesting (like group profiles refreshs). reduce the expire time more ignoring folish config.
2016-08-11 04:52:25 +01:00
UbitUmarov
8fb7a3543f
let physics know about region water level change
2016-08-09 22:29:11 +01:00
UbitUmarov
6f5f6431a4
add a SimpleAngularDistance Updates prioritazition scheme. Results don't look that great so don't use it still.
2016-08-09 21:46:19 +01:00
UbitUmarov
6c00016447
add a simple prim area estimator
2016-08-09 13:18:51 +01:00
UbitUmarov
f387b93859
tell prim name on some more ubMeshmerizer error/warn messages
2016-08-09 11:59:27 +01:00
UbitUmarov
a30f75cfdc
fix entity update flags update
2016-08-07 21:13:58 +01:00
UbitUmarov
c255c23981
move updates from updates queues into udp queues acording to their payload estimated size and udp sending capability on a time slice, instead always moving a arbitrary number of updates.
2016-08-07 21:13:29 +01:00
UbitUmarov
ff0ccf9c67
several changes related to culling option
2016-08-07 21:13:01 +01:00
UbitUmarov
83d6722d31
if a viewer overloads region capability to process RequestMapBlocks, ignore following requests for 300 seconds. This was necessary becaus some viewers like FireStorm are doing it, saturating region and grid services for no usefull reason
2016-08-06 22:12:38 +01:00
UbitUmarov
f7419ad52d
ubOde revert making vehicle hover height disable hover. This at least breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments
2016-08-06 05:21:15 +01:00
UbitUmarov
17cc238b44
ubOde a few changes to collisions reporting
2016-08-06 02:05:23 +01:00
UbitUmarov
20d8177d98
fix incorrect ids in llDetected collision parameters
2016-08-06 00:11:13 +01:00
UbitUmarov
9102f6e5da
fill data for llDetected funtions of collisions closer to the event. (xengine wasn't update with this on merge bc was not used there). fix some parameters
2016-08-05 22:50:15 +01:00
UbitUmarov
60b08b51b6
remove country from avatars DetectParams, since it is only used on a cm function that can get it directly
2016-08-05 17:08:34 +01:00
UbitUmarov
e9660d5d05
fix parcel Avatar Sounds using group membership not active group
2016-08-05 15:57:30 +01:00
UbitUmarov
efb60b5b42
use group provided by viewer on Object rez from inventory
2016-08-05 15:36:50 +01:00
UbitUmarov
23578635df
more changes relative to incorrect use of activegroupid
2016-08-05 15:19:42 +01:00
UbitUmarov
ab7619292f
also use group provided by viewer on ObjectDuplicateOnRay
2016-08-05 01:59:19 +01:00
UbitUmarov
338a4d8d3b
duplicate objects with the group requested by viewers and not internal idea of active one
2016-08-05 01:37:20 +01:00
UbitUmarov
a0cab03caa
rez new objects with the group requested by viewers and not internal idea of active one
2016-08-05 00:52:45 +01:00
UbitUmarov
29dc449cc8
revert a variable rename
2016-08-04 23:00:40 +01:00
UbitUmarov
a90079bc92
cancel sending group powers on crossings, they are no longer needed.
2016-08-04 22:54:29 +01:00
UbitUmarov
e57d3edf6f
make sure all new scenepresences have fresh groups information at creation time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
2016-08-04 21:36:41 +01:00
UbitUmarov
a66e747c95
add GetActiveMembershipData() to groups modules, let core groups also have GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do.
2016-08-04 20:57:57 +01:00
UbitUmarov
4f17078b07
add a weak safeguard
2016-08-04 18:21:16 +01:00
UbitUmarov
5861355577
do friends recaching on MakeRoot for normal tps, delay it on crossings
2016-08-04 17:39:10 +01:00
UbitUmarov
bb8e271081
fix a typo
2016-08-04 17:29:47 +01:00
UbitUmarov
2619005f46
also disable vehicle hover if its hover is set to zero
2016-08-04 17:17:16 +01:00
UbitUmarov
3f2291611f
apply external forces and torque to vehicles also, as other engines do
2016-08-04 16:24:19 +01:00
UbitUmarov
1b16ad9088
let get by handle also search on inner lookup table
2016-08-04 03:16:29 +01:00
UbitUmarov
721d5ed145
well then also no need to remove them :)
2016-08-04 01:19:52 +01:00
UbitUmarov
9e07c55746
no need to place normal size regions on the inner lookup table (HANDLEMASH ? its MASK)
2016-08-04 01:16:17 +01:00
UbitUmarov
374911c410
try to speed up get by position X,Y on region info cache
2016-08-04 00:39:28 +01:00
BlueWall
e15dc72113
Provide tests for native datatypes where LSL Constants are used in lists as JSON elements. Namely: LSL_Float/double, LSL_String/string, LSL_Integer/int. Fixes http://opensimulator.org/mantis/view.php?id=7957
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-08-03 22:24:04 +01:00
UbitUmarov
2d8669ad39
reduce ubOde walking super climbers
2016-08-02 21:08:22 +01:00
UbitUmarov
a99df75a30
(mantis 7983) update local cache when storing a baked tex on assets server
2016-08-02 17:45:06 +01:00
UbitUmarov
5baceff4e9
stop a spamming robust debug message
2016-08-02 17:37:41 +01:00
UbitUmarov
90b899c4e4
do not try to cache same asset twice with hg enabled
2016-08-02 15:56:44 +01:00
UbitUmarov
04ac81a46e
minor cleanup
2016-08-02 02:21:41 +01:00
UbitUmarov
908b5e8526
revert that and actually don't loose the estates :)
2016-08-02 01:37:47 +01:00
UbitUmarov
b1ef269dd3
add a extra null check on epxirecache out ( ?? )
2016-08-02 01:15:53 +01:00
UbitUmarov
4ba4c9cf9e
missed a Math.sqrt ...
2016-08-01 04:48:01 +01:00
UbitUmarov
708d2cd413
replace DateTime.Now by utcNow in another place
2016-08-01 00:58:16 +01:00
UbitUmarov
8d5bc71a53
bug fix: use UtcNow in both places :)
2016-08-01 00:35:48 +01:00
UbitUmarov
159d722966
on 0.8 grids compatibility code just do a BIG range request. It whould be done in most cases (open borders) plus 4 more. In future this code should not be used if the grid is >=0.9
2016-07-31 23:12:09 +01:00
UbitUmarov
c0eae1f8f9
simply NotFoundLocationCache, comment out some debug messages
2016-07-31 22:39:01 +01:00
UbitUmarov
722b7cfbb2
bug fix
2016-07-31 19:35:10 +01:00
UbitUmarov
703e96b4cb
Change RegionInfoCache again...
2016-07-31 19:08:35 +01:00
UbitUmarov
598e4ed7c9
rearrange handlers convertion math, harcoding the grid unit size of 256m, also inviting jit to use cpu barrel shifters.
2016-07-31 02:53:35 +01:00
UbitUmarov
a4caedceae
rename a few things to reduce confusion between regions wold location and grid location (a lot more elsewhere)
2016-07-31 01:56:44 +01:00
UbitUmarov
db7f1aaa2f
cleanup to go break something else
2016-07-31 00:03:48 +01:00
UbitUmarov
0509badcc1
another try on jenkins
2016-07-30 23:56:54 +01:00
UbitUmarov
78d9312fc8
move some code back to AddRegion because some tests dont issue RegionLoaded
2016-07-30 23:23:28 +01:00
UbitUmarov
7b55348360
still on jenkins
2016-07-30 22:44:41 +01:00
UbitUmarov
f4385dcd92
do not set m_RegionInfoCache null on each LocalGridServicesConnector construction
2016-07-30 22:26:31 +01:00
UbitUmarov
7ae4211635
test jenkins for the null object
2016-07-30 22:19:25 +01:00
UbitUmarov
4599b3ecfd
test jenkins for error line number
2016-07-30 22:05:55 +01:00
UbitUmarov
2826f713d4
stop creating caches on all standalone regions on a single instance ( why are shared modules been created on every scene?? )
2016-07-30 21:25:26 +01:00