Jeff Ames
87e2dd7c80
Convert pCampBot to use log4net
2008-02-07 04:53:42 +00:00
Jeff Ames
c2c5cd42ec
Sync other log4net config files with region server config.
2008-02-07 04:31:44 +00:00
Sean Dague
caa255bcdf
make a couple more changes to get us back very close to old color scheme
2008-02-06 20:59:31 +00:00
Sean Dague
b3e85daf02
pass 1 on getting colors back to the console
2008-02-06 20:32:37 +00:00
Jeff Ames
7801227547
Shortened console log messages.
2008-02-06 17:08:30 +00:00
Sean Dague
da0655b3a5
change the console logging format a little bit to look more like
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it did before (still no colors)
2008-02-06 16:51:00 +00:00
Jeff Ames
355d0fdb95
Revert color console changes until a cross-platform method is found.
2008-02-06 07:36:14 +00:00
Jeff Ames
d76d604ce9
Added colors back to console output.
...
Fixed line duplication in console output.
2008-02-06 03:52:36 +00:00
Jeff Ames
6ed5283bc0
Converted logging to use log4net.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Tedd Hansen
1d95f0521d
Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't work anyway.
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Added js to OpenSim.ini.example.
2008-02-05 12:18:50 +00:00
MW
755ad9e3e0
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
...
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database.
But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04 12:04:02 +00:00
Adam Frisby
760ece2595
* Chat Message format patch from kinoc ( #443 ) Thanks!
2008-02-04 10:23:13 +00:00
Teravus Ovares
ab2c7ea371
* Made sure the excuses are up to date and properly attributed.(pCampBot uses them)
2008-02-03 17:46:39 +00:00
Teravus Ovares
b0c6baaeb0
* Adding the PhysicsCamperBot load testing app to the SVN in it's own folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load.
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* Be smart, Don't use this on a public grid, lest you get banned permanently.
2008-02-03 04:13:46 +00:00
Teravus Ovares
2d6c21e8fc
* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains of Wright Plaza flow!
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* Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
2008-02-02 08:11:14 +00:00
Tedd Hansen
785b641272
fixed a timing bug in config re-read. Apparently there is 1000000000 ns in one second...
2008-02-02 07:53:13 +00:00
Tedd Hansen
2db5de3e72
Added commands to change config file from console:
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CONFIG SET section key value value value
CONFIG GET section key
CONFIG SAVE (it saves, but does it save correctly?:)
ScriptEngine will react correctly to any config change made while it is running.
2008-02-02 07:35:51 +00:00
Jeff Ames
b1a6f4821b
Updated svn properties.
2008-02-02 07:13:37 +00:00
Tedd Hansen
b089ccfa3d
Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).
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Added option to try alternate UDP ports if the one configured is in use.
UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
2008-02-02 06:34:07 +00:00
Tedd Hansen
41516fa2c3
Last patch was a disaster... reset terrain whenever bug occurred. Trying again with some modifications on Mutex.
2008-02-02 05:28:39 +00:00
Tedd Hansen
1fa510d26d
And one more patch before sleep
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This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
2008-02-02 05:14:50 +00:00
Tedd Hansen
b57d9be856
Re-enabled AllowedCompilers function
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Added notice in OpenSim.ini that config refresh function is disabled
2008-02-02 05:07:02 +00:00
Tedd Hansen
a004ea5f17
Almost forgot to check in:
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OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit.
Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
2008-02-02 05:03:28 +00:00
Tedd Hansen
7bd3ecfc2a
Bugfixes. Now it even reads configuration before it uses it! ;)
2008-02-02 04:35:08 +00:00
Tedd Hansen
e06ee9fd4b
Added load/unload queue size limit
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Added option to share script load/unload thread between regions
Added event execution queue size limit
+ some bugfixes from all the changes
2008-02-02 03:11:06 +00:00
Tedd Hansen
8ccc12d642
Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
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Added VISUAL BASIC.NET-support
//cs, //lsl and //vb as first characters of script will determine what compiler is used.
Compile warnings are no longer treated as errors. Script will still run.
Added a few useless and useful config options:
Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup
Loads of warnings for incorrect config
2008-02-02 02:35:56 +00:00
Tedd Hansen
34d21ac94b
Added some error checking to MaintenanceThread, no-crash (just log) loading of script engines, and support to load multiple script engines
2008-02-02 00:09:55 +00:00
Tedd Hansen
d02a90823f
SCRIPTING STILL BROKEN
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Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-02-01 23:36:36 +00:00
Tedd Hansen
a6726b0c9d
SCRIPT SUPPORT IS STILL BROKEN.
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Bugfix: Scripts exceeding max and set to be killed were not killed, only removed.
Added ability to re-read configuration while OpenSim is running
All regions now sharing one MaintenanceThread
New MaintenanceThread:
- checks for script execution timeout
- re-reads config
- starts/stops threads if thread active count becomes too high/low compared to config
Speed increase on event execution:
- Reuse of try{}catch{} blocks
- Time calculation on event execution
2008-02-01 22:18:55 +00:00
Tedd Hansen
0c0286911d
Config option to set number of scripts per AppDomain
2008-02-01 20:52:00 +00:00
Tedd Hansen
e14c8f59f7
Added config options:
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ScriptThreadPriority to set script thread priority
DeactivateScriptOnTimeout to remove script if it is executing too long
2008-02-01 20:45:15 +00:00
Tedd Hansen
a9c1f3fdb4
Experimental
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Moved DotNetScriptEngine configuration to config file.
Added option to share script execution threads between regions.
2008-02-01 20:12:25 +00:00
Teravus Ovares
bec71977ab
* Added more supported feature to particlesystems. While this appears to have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation
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* Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them)
* fixed a time waster in ODEPlugin.cs
2008-02-01 04:22:20 +00:00
Jeff Ames
8f5c55c79b
Updated ODE lib for OS X (built from opensim-libs r27)
2008-01-30 09:27:25 +00:00
Teravus Ovares
9722b6ad53
Updating ODE.NET as the version I used possibly caused the slowness.
2008-01-30 08:58:44 +00:00
Teravus Ovares
cb05b76b83
* This update restores *nix support
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* This stability optimization is disabled on Apple Computers until the .dylib library is updated.
2008-01-30 07:46:48 +00:00
Teravus Ovares
fc9b3ec5a8
* Experimental ODE Update to make ODE more stable
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* WARNING: This update will break *nix support. Will be restored in the next revision
2008-01-30 07:09:58 +00:00
Jeff Ames
20215c3d30
Rewrote svn properties handling script in python. Added more file types.
2008-01-26 10:34:49 +00:00
Justin Clarke Casey
2df8918aed
* Persistent prim inventory script storage is now turned on by default
...
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first.
* No MSSQL implementation as of yet
* Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
* Please let me know if you see issues resulting from this change.
2008-01-23 16:44:03 +00:00
Teravus Ovares
dca31797da
* 32bit Linux libode update
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* Improves heightfield collisions
2008-01-13 23:47:09 +00:00
Teravus Ovares
30714c044e
* HeightField handling update in ODE. Should improve the terrain pits. So far, only windows lib updated. Need to do the Linux version.
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* Update also checked into opensim-libs
2008-01-13 22:11:49 +00:00
alondria
6108f1529f
Changed URL in example to avoid RIAA issues.
2008-01-12 07:06:23 +00:00
Justin Clarke Casey
edf006e28a
Fill out and add wiki link to OpenSim.ini.example for prim inventory persistence
2008-01-11 19:05:19 +00:00
Teravus Ovares
901f403823
* Just an update to the default login form
2008-01-10 23:31:37 +00:00
Teravus Ovares
a962653e04
* After fighting with it a bit more, Opensim is now compatible with the most recent release client(RC) on the linden labs download page.
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* Don't forget, you need -loginuri *and* -loginpage
* Ex: -loginpage http://10.1.1.2:8002/?method=login -loginuri http://10.1.1.2:8002/
* The ?method=login is important, don't forget to add it
* If you customize your http_loginform.html file, be sure to keep the form post address as is.
2008-01-10 04:37:03 +00:00
Justin Clarke Casey
3ab0007d3e
Minor spelling change on NotecardsAssetSet.xml. The example notecard should now load up properly
2008-01-10 00:49:31 +00:00
Jeff Ames
82af9b7a78
Set svn:eol-style.
2008-01-09 23:28:50 +00:00
Teravus Ovares
85fe8ed085
* This update enables the web_login method.
...
* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
2008-01-09 22:05:28 +00:00
Sean Dague
411d06c94e
moving Region store for SQLite into the OpenSim.Framework.Data.SQLite
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namespace to mirror what is done with MySQL. This will require a
configuration change for people using SQLite for prims which is given
as an example in OpenSim.ini.example
2008-01-09 18:41:20 +00:00
Teravus Ovares
e1aa83e965
* Added a hashtable based HTTP processor in preparation of the web_login_key
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* Added the web_login_key to the users table
* Added happy configurable http error message pages
* This update is large enough to have 'awe' value.. so backup your users or weep.
* Not tested on MSSQL, even though I added code to update the tables!
2008-01-09 04:13:04 +00:00
Brian McBee
19ed64b114
Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO!
2008-01-09 03:52:07 +00:00
Brian McBee
35b0c2e9df
More inventory work for CharlieO. Final patch to make it all work yet to come.
2008-01-07 01:03:46 +00:00
Brian McBee
a14d9500de
For CharlieO: new folders created for new asset set stuff. Mantis 313
2008-01-06 20:27:57 +00:00
Tedd Hansen
089af4903a
Checked in my own Mono.Addins.dll by mistake. Here is correction.
2008-01-05 20:09:08 +00:00
Tedd Hansen
0fb0a6816d
Only one queue is used for load/unload of scripts.
...
So loading/unloading of scripts are now done in same sequence as they are called.
2008-01-05 20:05:29 +00:00
Tedd Hansen
966f639ad6
Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
...
Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00
Tedd Hansen
198dea28ad
Full .dll-name in config option for ScriptEngine. Loading only scriptengine specified in config.
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ScriptServer will still not start!
2008-01-02 15:58:33 +00:00
Teravus Ovares
b4c9b6bd19
* You can add and remove a friend in standalone now within the same simulator. It saves.
...
* You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet.
* I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2008-01-01 06:12:04 +00:00
Justin Clarke Casey
b8975ecbd9
Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
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directory
and linked in by an entry to inventory/Libraries.xml
2007-12-31 23:20:49 +00:00
Justin Clarke Casey
e0cf45fe21
Move unused inventory files into the attic
2007-12-31 20:09:47 +00:00
Justin Clarke Casey
60fa75ac04
Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
...
showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-31 03:33:21 +00:00
Justin Clarke Casey
7d04cf8d4e
Shift default OpenSim library into its own directory
2007-12-30 19:05:11 +00:00
Teravus Ovares
32438ab1b9
* This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
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* This update also fixes scripting and some weird physics reactions
2007-12-30 06:18:17 +00:00
Justin Clarke Casey
40e89678b7
Make inventory items nominate explicit inventory folders rather than hardcoding
2007-12-29 19:41:50 +00:00
Justin Clarke Casey
1b1649791f
Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
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standard inventory library directories and items to follow.
2007-12-29 19:01:55 +00:00
Teravus Ovares
376d80cba2
* Patch from Melanie that fixes an inventory folder duplication. Thanks Melanie
2007-12-28 23:34:49 +00:00
Justin Clarke Casey
505067658a
Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml
2007-12-28 22:49:32 +00:00
Justin Clarke Casey
27f7f76d04
Move OpenSimAssetSet assets file up into assets pending further changes
2007-12-28 22:32:52 +00:00
Justin Clarke Casey
7cf9a8d4f9
Move inventory contents configuration files to bin/inventory folder
2007-12-28 18:01:20 +00:00
Adam Johnson
79496381fc
Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
...
recycled to improve performance and memory usage.
2007-12-28 08:51:39 +00:00
Teravus Ovares
5bd5770ed2
* Patch from Melanie. Thanks Melanie!
...
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28 05:36:28 +00:00
Justin Clarke Casey
997a2907e2
Move hardcoded texture library inventory items out into OpenSimLibrary/xml. However, even before these change the five textures moved
...
are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These
were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file
under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-27 15:17:22 +00:00
Teravus Ovares
b64deca32f
* Masochistically updated libsecondlife.dll to r1550
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* after some tweaking to the UDPServer all appears to be well
* Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
2007-12-22 14:02:50 +00:00
Justin Clarke Casey
c4987f14e2
Make xml filename capitalizations consistent with actual capitalizations
2007-12-21 17:44:59 +00:00
Brian McBee
ab673a1f8d
Fixed that we weren't actually loading in some of the Library assets. Thanks Sakai!
2007-12-21 16:20:04 +00:00
lbsa71
0770b0f5cb
* Updated vs2008 target ProductVersion to "9.0.21022"
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* Updated exe
2007-12-20 11:34:32 +00:00
Jeff Ames
be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
2007-12-20 05:43:02 +00:00
Jeff Ames
36a8f70931
Extended svn:eol-style to check some other file types.
2007-12-20 01:01:42 +00:00
Jeff Ames
cff2fb3640
Updated asset_database options in OpenSim.ini.example
2007-12-19 09:23:36 +00:00
Jeff Ames
d4e7987abf
Moved mssql_connection.ini to an .example file as well.
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Added the two _connection.ini files to svn:ignore
2007-12-15 23:44:48 +00:00
Sean Dague
733a14aa9e
move mysql_connection.ini to mysql_connection.ini.example
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to prevent people checking in their own copies of this.
2007-12-15 22:10:44 +00:00
Justin Clarke Casey
bc510162b3
revert accidental checkin of my own mysql_connection.ini
2007-12-15 22:00:40 +00:00
Justin Clarke Casey
019d662606
Put out a more comprehensible message when user authentication fails than the current NullReferenceException based one
2007-12-15 21:58:07 +00:00
MW
6df9f21a5f
fixed OpenSim.ini.example to include a inventory_server_url = http://127.0.0.1:8004 entry, seems that is the cause of a lot of people's inventory problems.
2007-12-14 12:42:23 +00:00
Sean Dague
f773733fcb
From Michael Osias (IBM)
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This patch makes some enhancements to the llRemoteData functions. The
module is now a shared module, and allows remote data channels to be
created among multiple regions in the same sim. The port is controlled
from the remoteDataPort property under the [Network] section in
OpenSim.ini. If this setting is not present or = 0, the module is
disabled and no port is opened. llRemoteData commands have not effect
when module is disabled.
2007-12-13 19:50:21 +00:00
Jeff Ames
8297da56f2
updated libopenjpeg-libsl-2.1.2.0.dylib
2007-12-07 09:56:42 +00:00
MW
167846311a
updated openjpeg-libsl.dll
2007-12-07 09:47:36 +00:00
Adam Johnson
3d938f76b7
Updates to LibSL revision 1498. Thanks Johan!
2007-12-07 08:54:31 +00:00
Jeff Ames
6abe37e71d
added timer_Script to OpenSim.ini.example
2007-12-07 02:14:17 +00:00
Teravus Ovares
71fd737a66
* Applied MSSQL Patch from akokko, Thanks! akokko
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* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
lbsa71
90611ebf8d
* took a stab at #54
2007-12-04 13:43:11 +00:00
Sean Dague
4c28554d88
update prebuild
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Nant files now obey the target out of prebuild.xml, so Linux users will be able to build as Debug
Nant clean target now does the right thing (doesn't wipe out all of bin/)
Prebuild's own prebuild system is broken due to the .exe workaround added a while ago, will
register a bug for that seperately.
2007-11-28 16:24:28 +00:00
Teravus Ovares
545404e3ec
* Experimental updated Linux ODE library
2007-11-24 21:23:28 +00:00
lbsa71
34fa2a4db4
* added ttensy but important piece of knowledge to MySQL provider in OpenSim.ini.example
2007-11-19 13:13:28 +00:00
lbsa71
7d26d8ffd0
* Added example MySQL connectionstring to OpenSim.ini.example
2007-11-19 13:10:44 +00:00
Jeff Ames
d10c79d421
first stab at implementation of CopyInventoryItem
2007-11-18 13:50:46 +00:00
Jeff Ames
e3998230cc
added dummy POS physics plugin
2007-11-16 10:25:27 +00:00
Jeff Ames
488cf2ea9f
added libs for ode and openjpeg for intel mac osx to bin
2007-11-16 03:21:48 +00:00
lbsa71
3aed77bd2c
*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
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* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin)
2007-11-15 19:53:10 +00:00
lbsa71
57ff76850d
* Added MySQLDataStore (adapted from MonoSqlite
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* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
2007-11-15 15:32:28 +00:00
Jeff Ames
3c3d586d2a
removed duplicate cloud.jp2 from bin directory
2007-11-14 06:52:39 +00:00
Brian McBee
d6e62b2d46
Whoops! Missing cloud texture.
2007-11-14 06:25:51 +00:00
Brian McBee
666bd6f06e
Another try: Fix moon bleeding over into linden grid. Need to clear your cache to fix it.
2007-11-14 06:00:03 +00:00
Jeff Ames
3d10dbf233
added IDs for all built-in animations
2007-11-13 02:30:43 +00:00
Teravus Ovares
d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
...
* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Teravus Ovares
5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
...
* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12 21:45:49 +00:00
Jeff Ames
ad002835d3
enable typing animation for chat, maybe
2007-11-12 20:25:59 +00:00
Teravus Ovares
9b6e747d78
* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)
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* Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12 16:22:23 +00:00
Jeff Ames
008e4a2be8
set svn:eol-style, reset default config
2007-11-12 14:54:13 +00:00
Teravus Ovares
cdd903c173
* Applied Gerhard's Meshing patch (Thanks! Gerhard)
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* Addition of Gerhard's ZeroMesher.
* Addition of meshing OpenSim.ini parameter
* Some modifications to the Meshmerizer
* Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
2007-11-12 12:43:01 +00:00
Jeff Ames
db174dfa20
set svn:eol-style
2007-11-11 09:19:21 +00:00
Brian McBee
98fd8f099b
Better moon with new improved alpha-channel action!
2007-11-11 02:52:38 +00:00
Brian McBee
f1f3298473
moon
2007-11-11 02:02:35 +00:00
Teravus Ovares
ec77e1eb17
* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example.
2007-11-11 00:08:18 +00:00
Teravus Ovares
e9e72fe907
* Added an internal throttle on ODE physics updates
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* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene.
* Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09 21:01:55 +00:00
Sean Dague
114945b842
make Sun progression configurable for the Sim from OpenSim.ini
2007-11-09 19:53:23 +00:00
Jeff Ames
a9b5732c33
reformatted OpenSimAssetSet.xml (whitespace only)
2007-11-08 09:16:24 +00:00
Jeff Ames
0c770af51a
fixed case of name key in OpenSimAssetSet.xml
2007-11-08 08:49:24 +00:00
darok
f016ef76db
Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs.
2007-11-07 20:49:31 +00:00
dan miller
06e7b6bd98
teravus debug patch of libode.so from libs
2007-11-05 23:18:40 +00:00
MW
a07769db41
New ode.dll from Teravus.
2007-11-05 20:38:14 +00:00
dan miller
cf47e03ad1
tevarus ODE debug patch. note: NOT TESTED!
2007-11-05 19:16:04 +00:00
dan miller
92ceb036e1
teravus debugging patched ode.dll, windows
2007-11-05 18:30:01 +00:00
lbsa71
ce33db72cb
* prebuild now creates .exe references in NAntTarget
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* prebuild now uses local copy of schema (for future expansions)
2007-11-05 15:10:20 +00:00
MW
3237773efc
another attempt to fix problem
2007-11-04 16:36:27 +00:00
MW
6df3a56805
trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it.
2007-11-04 16:27:57 +00:00
MW
039f2c46c0
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
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A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
Charles Krinke
33d6222e8d
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
2007-10-31 04:18:34 +00:00
Tleiades Hax
6a8d8f54e8
Step one on the long march towards grid based inventory. Introduction of an InevntoryServer
2007-10-30 22:42:34 +00:00
Jeff Ames
2cf117cc6c
Added preliminary support for sitting on prims
2007-10-28 03:58:46 +00:00
lbsa71
fb6aa6eafc
* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though
2007-10-27 11:45:52 +00:00
lbsa71
070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
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* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
Tleiades Hax
5e7dba7268
Very early first implementation of grid based assets.
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Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Sean Dague
1d5ec16865
move out the config files to .example files so that they
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don't clobber people's configs all the time, and that
we don't get new changes pulled in randomly from people's
configs
2007-10-25 15:33:11 +00:00
dan miller
1d402134ac
updated libode.so (no exception on assert)
2007-10-24 05:04:11 +00:00
dan miller
3d689f1cd6
ode.dll with dnorm4 exception bypassed (windows)
2007-10-24 04:29:34 +00:00
Adam Frisby
c4707a284f
* Major ass commit.
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* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22 15:23:48 +00:00
dan miller
779eaada40
updating windows sqlite binary
2007-10-20 05:38:32 +00:00
Adam Frisby
4f1abe3e76
* Whisper, Say and Shout distances are now configurable (what the hell!)
2007-10-19 23:36:27 +00:00
Sean Dague
9a17bc58a6
enable IRC bridge via runtime configuration
2007-10-19 21:36:58 +00:00
dan miller
6f70d6964a
checking in linux libode.so and config
2007-10-19 06:00:59 +00:00
dan miller
d92d17ef7f
windows: ODE binaries and build patches
2007-10-19 05:57:03 +00:00
dan miller
3a4b53077d
putting openjpeg-libsl source in /libraries; updating binaries
2007-10-18 08:19:20 +00:00
Charles Krinke
884edac78e
Add gryc's patch to run commands in a shutdown_commands.txt file when the sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.
2007-10-18 02:13:06 +00:00
dan miller
94c098784c
recompiled libode with g++ 3.3 -- should fix problems loading on some distros, such as openmv machine
2007-10-14 11:06:54 +00:00
Tleiades Hax
8b440cef13
Opdated the MySql.Data.dll in bin to version 5.0.8.1. runprebuild should be run prior to rebuilding the solution
2007-10-11 19:10:27 +00:00
dan miller
23eeeaae03
fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so
2007-10-11 05:54:56 +00:00
dan miller
2d5f5e2b32
applied Darok"s BulletXPlugin changes 003.patch
2007-10-07 14:40:02 +00:00
dan miller
e8917c9e14
this ode.dll should fix problems with windows server 2003, and perhaps other windows systems
2007-10-06 07:04:29 +00:00
dan miller
04b85c0711
reverting opensim.ini & ode.NET.dll
2007-10-01 16:07:54 +00:00
dan miller
d644b1f440
this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)
2007-10-01 16:01:42 +00:00
lbsa71
863195612b
Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.
2007-09-27 14:57:43 +00:00
Sean Dague
a6f3fa2fbe
revert change to libsecondlife.dll.config which breaks Linux
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loading of native libraries
2007-09-27 14:17:01 +00:00
Sean Dague
dc7fdcb431
added missing inventory xml files
2007-09-27 14:07:25 +00:00
lbsa71
048e762f1f
That weren't supposed to go there.
2007-09-27 13:49:08 +00:00
lbsa71
8143c597fc
* Tleiades grid mode inventory ( #444 ) - thanx Tleiades!
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423 )
2007-09-27 13:25:45 +00:00
Adam Frisby
4e01aa4879
* Added time dilation property to Scene
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* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Sean Dague
b6f1ad2a36
updated prebuild
2007-09-17 11:01:37 +00:00
Sean Dague
4b03834f8d
update url in default welcome note
2007-09-14 08:27:54 +00:00
Sean Dague
860620c24e
default to sqlite for assets, will help flush out any other bugs
2007-09-11 08:26:51 +00:00
MW
91cc820f34
Added "asset_database =" option to opensim.ini, so the asset database can be selected. Currently set default back to db4o until more people test using sqlite.
2007-09-10 07:23:43 +00:00
Brian McBee
d91b1434fe
Another attempt at an i386 version of libode. If this doesn't test out for people with older processors... I dunno what the next step is.
2007-09-08 13:27:11 +00:00
Brian McBee
60b3b7f5e7
Fix for permissions on library textures.
2007-09-05 05:05:25 +00:00
Brian McBee
038a6f2aec
Recompiled libode to work on older processors
2007-09-05 02:54:59 +00:00
dan miller
94b1d3c128
reverting opensim.ini to proper default state
2007-09-01 23:07:58 +00:00
dan miller
825a2208c6
ODE bugfix: multiple avatars now supported properly
2007-09-01 21:30:51 +00:00
dan miller
b371f049b4
oops -- restoring opensim.ini
2007-09-01 10:34:45 +00:00
dan miller
af7e11a81c
more ODE fixes & optimizations. Works better with 1834!
2007-09-01 10:32:19 +00:00
Sean Dague
5735d611de
default to sqlite for user storage. You will have to recreate
...
users after this change.
2007-08-30 01:28:34 +00:00
Sean Dague
e29e064fa6
remove inventory, this is auto created now
2007-08-27 20:13:57 +00:00
Sean Dague
211116ec7e
enable sqlite storage by default
2007-08-27 19:16:00 +00:00
Brian McBee
67d2571301
Here is your ocean back. You will probably need to delete your regionassets.yap, and will lose your uploaded assets.
2007-08-27 05:18:07 +00:00
Tedd Hansen
7e06df5f83
llList-commands from ldvoipeng, new Default.lsl from dalien
2007-08-26 21:21:21 +00:00
Brian McBee
5ce230ccee
Added texture set for the library. To enable, delete your regionassets.yap. WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
2007-08-25 19:29:30 +00:00
MW
a53125aae0
Updated sqlite3.dll to version 3.4.2
...
Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it).
When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine.
2007-08-24 11:04:07 +00:00
Tedd Hansen
9566444a6a
Correct OpenSim.ini and inventoryStore.db
2007-08-22 19:49:36 +00:00
Tedd Hansen
ffa8bd6cdd
Seems like I commited OpenSim.ini and inventoryStore.db unintentionally in last commit...
2007-08-22 19:40:30 +00:00
Tedd Hansen
4beef91d00
GC.GetTotalMemory(true) was blocking.
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We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
2007-08-22 19:33:10 +00:00
MW
73a67feaa3
changed the comment lines from # to ; in opensim.ini.
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added a serverside_object_permissions = false entry (set to true to enable permission checking on prim editing etc).
set the default for standalone account authentication to be turned on (so we don't get lots of people asking why inventory doesn't work). Just remember to use "create user" to create the accounts.
2007-08-21 19:03:44 +00:00
Sean Dague
4dd40151a6
self document how to enable prim storage
2007-08-21 18:34:49 +00:00
Brian McBee
8eb9952e5f
lsl test cases, and llregioncorner (thanks Dalien!)
2007-08-18 02:15:21 +00:00
Tedd Hansen
fcf7db7272
Pimped up Default.lsl. Now featuring a touch counter.
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Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17 21:24:38 +00:00
Tedd Hansen
3998c1611c
(2/2) Added DotSets.dll and Mono.PEToolkit.dll
2007-08-17 18:42:54 +00:00
Tedd Hansen
4e8536588f
(1/2) removed DotSets.dll and Mono.PEToolkit.dll
2007-08-17 18:42:07 +00:00
Tedd Hansen
f2dd6c86f7
Added RAIL.dll
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Updated DotSets.dll and Mono.PEToolkit.dll
Started on microthreading - currently display exception during startup
2007-08-17 18:39:04 +00:00
mingchen
d3660ed269
*Moved network_servers_info.xml into OpenSim.ini under [Network]
2007-08-17 15:45:49 +00:00
MW
915f8cc1a1
I will get it right, honestly!
2007-08-16 14:48:58 +00:00
MW
5bbbf44719
Sorry everyone forget to include this, if someone wants to arrange it, I will present myself on a deepgrid region for public flogging.
2007-08-16 14:37:16 +00:00
mingchen
ae20503dae
*Added the ability to run commands after all regions have started up
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*By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
2007-08-15 19:08:27 +00:00
MW
a228b5984e
Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
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In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00
Tedd Hansen
79dc1a4f7d
Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.
2007-08-13 20:55:07 +00:00
MW
a63fb0147b
committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.
2007-08-13 20:40:38 +00:00
MW
45fcbaae1b
Added Scene.ConvertLocalIDToFullID() method.
2007-08-13 20:24:37 +00:00
MW
7fbc3266df
The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
2007-08-13 13:41:54 +00:00
lbsa71
7f393791e7
* Removed magic exclusion of MonoSqlite data store from prebuild
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* Renamed project back to base.
2007-08-12 08:11:28 +00:00
MW
114807b9d1
Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
2007-08-11 11:59:51 +00:00
MW
79f0ac82e3
Some cleaning up and removed a few old files no longer in use.
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Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
lbsa71
fc4c241d9c
* Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either.
2007-08-09 18:59:00 +00:00
Brian McBee
4fbecd94b6
New linux libopenjpeg compiled for i386 instead of i686. Hopefully this one will work on older processors
2007-08-09 16:37:04 +00:00
Brian McBee
ad29f215ed
Getting rid of 'EncodeFromImage' debug statement that I accidentally slipped into our libsecondlife.dll
2007-08-09 16:00:42 +00:00
lbsa71
25a6791627
* Checked in new tweaked Prebuild.exe
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* Ignored binaries
2007-08-08 21:23:42 +00:00
MW
cf203cf5ee
The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
...
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00
lbsa71
a81bca471d
* Prebuild vs2005 target will now skip project with name "OpenSim.DataStore.MonoSqlite"
2007-08-08 15:36:15 +00:00
MW
121a633aa5
Guess I should add the Nini.dll as well
2007-08-04 18:25:01 +00:00
Sean Dague
5e83ef21ad
specify openjpeg with explicit path to current directory. Needed in some
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linux environments.
2007-08-02 19:42:29 +00:00
Brian McBee
56197451fe
2007-08-02 18:35:35 +00:00
MW
c805b8827a
added CookComputing.XmlRpcV2.dll to bin (as libsl now references it). Most likely at some point want to look into converting opensim to use this instead of the old Xml-rpc library.
2007-08-01 19:42:12 +00:00
MW
cdd1285e9e
few small changes.
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Updated libsl to latest version.
2007-08-01 18:04:31 +00:00
MW
1b850b4483
Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
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We also need better clothing for the new ruth and to edit the body shape.
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW
f0dd115a8c
More work on inventory and opensim library.
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Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26 17:41:31 +00:00
MW
74654dc735
Added the default shape to the OpenSim library. Now need to get the new ruth into asset format and add that.
2007-07-25 19:18:34 +00:00
Adam Frisby
f84937367f
* Deleted libTerrain-BSD.dll
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* Added libTerrain to BasicTerrain directly as a subfolder
2007-07-21 22:25:42 +00:00
Adam Frisby
6f4c623417
* Adding mysql_connection.ini sample
2007-07-19 01:25:15 +00:00
Adam Frisby
de1dd0e42f
* In ur trunk adding ur assets.
2007-07-16 20:44:41 +00:00
Adam Frisby
585517a691
* Slider settings for default "Newruth".
2007-07-16 18:42:48 +00:00
Adam Frisby
c6ac9f796a
* Committing Cory Edo's fantastic new skinned Ruth. (not hooked up as the default yet, needs some code from Zircon ported to Sugilite first)
2007-07-16 18:37:41 +00:00
Sean Dague
2a3c79df83
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
lbsa71
7ef425af88
* Fixed up gebrockenet config file from libsl ( #172 )
2007-07-15 04:59:39 +00:00
lbsa71
502e698c10
#72 , formerly known as#166
2007-07-15 04:20:23 +00:00
lbsa71
d8f1515679
* Taking antother stab at #166
2007-07-14 20:39:08 +00:00
MW
07b0e2df6f
Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.
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Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-13 17:52:11 +00:00
Sean Dague
37c7f2901c
make Prebuild executable, so that it will run on Linux
2007-07-12 20:58:33 +00:00
MW
9d989612b0
updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi branch, so when they have a trunk version that is 1.18 ready, best to update again).
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Started some work on a userProfile/inventory cache.
2007-07-11 14:39:03 +00:00
Adam Frisby
bc49882fa4
* Removing terrain datafiles from trunk's SVN. Will move somewhere else.
2007-07-11 11:06:34 +00:00
Adam Frisby
b62e194f6b
* Added 1.18-compatible libsl to OpenSim - this hopefully will be the last time we need to do this to support newer clients.
2007-07-11 08:23:33 +00:00
Adam Frisby
561b87b303
* Applying dalien's patches from bug#177 and #179
2007-07-11 02:51:51 +00:00
lbsa71
d91f33b87b
Re-applied dalien patch ( #175 ) and included bin\data with avataranimations.xml
2007-07-09 19:56:22 +00:00
lbsa71
7c68bbe754
* Because of svn quirkiness, this has to be a two-phase rocket
2007-07-08 19:35:49 +00:00
lbsa71
91d91f917a
* taking a stab at #172
2007-07-08 19:34:00 +00:00
lbsa71
4adf4c57d4
2007-07-08 12:10:32 +00:00
lbsa71
c578d0c37d
ibid
2007-07-08 07:45:46 +00:00
mingchen
24ed79ba12
*Reverting lbsa71's commit as requred
2007-07-08 02:11:42 +00:00
lbsa71
c617cf7d84
xmlm utf encoding, it's a jungle.
2007-07-08 00:16:10 +00:00
lbsa71
8bdbdf48c7
* updated bugfixed xmlrpc for massive win
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* got rid of the ugliest hack in the project
2007-07-05 18:30:30 +00:00
MW
beb3073bec
A bit more work on Building tools/support.
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updated Axiom.MathLib.dll.
2007-07-04 19:07:27 +00:00
MW
14ea54b441
should now work.
2007-06-28 11:54:51 +00:00
mingchen
50b180b545
*Added missing files from last commit (oops!)
2007-06-28 02:09:57 +00:00
mingchen
fe120533ef
*Updated prebuild.xml and ran prebuild again
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*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
2007-06-27 17:12:32 +00:00
mingchen
e41eedc9ae
*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something
2007-06-27 16:39:11 +00:00
MW
646bbbc84b
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
2007-06-27 15:28:52 +00:00