MW
ad1a8ac381
missed this file
2007-08-08 19:57:15 +00:00
MW
a137703611
Fixed the asset download problem I think, solution might not be ideal but works for now.
2007-08-08 19:51:51 +00:00
Sean Dague
6ec523d5e6
moving to new namespace as this is mono only
2007-08-08 19:48:11 +00:00
Sean Dague
a5f8d012b7
This chunk of code actually properly saves out some parameters of
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current objects to disk, and does updates on those objects usefully.
It is now functional enough to mean that moving to new objects is
just lots of plug and chug.
2007-08-08 19:35:16 +00:00
MW
be483bc697
Hopefully improved texture downloading (including the speed at which they download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture.
2007-08-08 18:55:58 +00:00
Brian McBee
01f4aeb520
when teleporting to a non-adjacent region, client was not getting new neighbours
2007-08-08 18:18:14 +00:00
Sean Dague
48ad7ca905
databits are actually flowing to disk
2007-08-08 17:59:16 +00:00
MW
369fb2e623
Added checks to the last commit to make sure the xml files exist before it tries to load them.
2007-08-08 17:29:37 +00:00
MW
cf203cf5ee
The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
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Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00
lbsa71
7aed9ac59a
* upgraded Tedd to 'developer'
2007-08-08 15:59:49 +00:00
Sean Dague
4805460e89
updated to latest version
2007-08-08 15:50:48 +00:00
Tedd Hansen
1a9966abac
Commit works?
2007-08-08 15:40:35 +00:00
Sean Dague
45c2922db3
update prebuild to work with new script stuff
2007-08-08 15:40:18 +00:00
lbsa71
a81bca471d
* Prebuild vs2005 target will now skip project with name "OpenSim.DataStore.MonoSqlite"
2007-08-08 15:36:15 +00:00
MW
a3b1a61e6a
Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway.
2007-08-08 15:26:19 +00:00
MW
6bfe911af3
Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain.
2007-08-08 14:50:44 +00:00
Tedd Hansen
356f59ac45
Added ScriptEngine to solution (prebuild.xml)
2007-08-08 14:36:54 +00:00
Tedd Hansen
2a0e157985
Added ScriptEngine.DotNetEngine
2007-08-08 14:05:13 +00:00
lbsa71
ef0fea268f
* Got SimpleApp working again
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* Minor shape koncept experiments
2007-08-08 11:16:45 +00:00
Brian McBee
5061a703ea
CAPS should now be working in standalone mode. Texture uploads will work even after you cross a region boundary.
2007-08-08 07:00:56 +00:00
Brian McBee
1b709be156
Whoops! left this out. second part of r1541
2007-08-08 05:04:22 +00:00
Brian McBee
185115ee51
OGS1GridServices.cs
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Sims should crash less in gridmode just because their neighboring regions aren't available.
2007-08-08 04:59:03 +00:00
Brian McBee
029f0e4e3d
Grid/GridServer/GridManager.cs
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Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid.
2007-08-08 02:41:14 +00:00
Sean Dague
013641f31d
starting to push some of the actual sql commands to get this to disk.
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Not working yet.
2007-08-07 19:49:43 +00:00
MW
266b272673
Some more work on new Sceneobject.
2007-08-07 18:31:20 +00:00
lbsa71
d0156b491b
* koncept bugfix
2007-08-07 17:25:21 +00:00
MW
5ac5785cf2
a couple of changes in the new Sceneobject classes, just committing so things are kept in sync.
2007-08-07 17:22:15 +00:00
lbsa71
2a0a8c43ef
* Removed duplicated Script residue
2007-08-07 16:37:08 +00:00
Sean Dague
e4df1de58b
actually transfer some data to the row definition. Going to hook
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this up to the sim in my env now to make sure we're getting data flow
in a reasonable way at this point.
2007-08-07 15:45:16 +00:00
Sean Dague
cf3babd988
actually get sqlite stuff to compile. This isn't connected to the
...
main prebuild yet. Going to attempt to get some tracing on current
SceneObjects first
2007-08-07 15:13:27 +00:00
Sean Dague
f54049ceb8
some more sqlite stuff. Checking in to get it to another computer
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to do a bit more live hacking on data flow
2007-08-07 14:39:00 +00:00
Brian McBee
b55e01b939
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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One last try at getting the X and Y all set straight.
2007-08-06 20:53:45 +00:00
Sean Dague
67004b5b03
adding shell of SqliteDataStore
2007-08-06 20:36:57 +00:00
Sean Dague
3a85c39b71
added rest of the fields the prims have
2007-08-06 19:51:12 +00:00
Brian McBee
565dee5e0a
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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One last array with X and Y flipped. Terrain load-tile should be working now.
2007-08-06 19:13:10 +00:00
Sean Dague
9abe102fc2
first bits of updating sqlite to definition based on new objects
2007-08-06 19:06:18 +00:00
Brian McBee
86da47dc4e
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
2007-08-06 18:14:48 +00:00
Brian McBee
73dadb4821
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.
2007-08-06 17:45:57 +00:00
MW
4c9cc74ac2
Re-added Grid mode. (which had got removed/disabled in revision 1515)
2007-08-06 16:33:54 +00:00
lbsa71
e155dcd432
* yet another mini-shape-commit
2007-08-06 14:56:32 +00:00
lbsa71
fdbb891659
* commands are done foreach instead of by [i]
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* fixed 'show users' format bug.
2007-08-06 14:14:43 +00:00
lbsa71
07b011af3a
* renamed some scene to world
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* passing on NotImplemented from Update()
2007-08-06 13:40:45 +00:00
lbsa71
e40a052745
* The empty Regions dir now back in svn
2007-08-06 13:26:46 +00:00
lbsa71
9924f35613
* encapsulated firstname/lastname on ScenePresence
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* fixed 'users' console command
* minor refactorings
2007-08-06 13:21:30 +00:00
lbsa71
1b100e17a5
* minor refactorings
2007-08-06 13:01:47 +00:00
lbsa71
ea980ca928
... and here's the second part...
2007-08-06 12:54:58 +00:00
lbsa71
74cd26b722
Part 1 of a two-part commit to change caps of 'scripting' dir...
2007-08-06 12:54:13 +00:00
lbsa71
95de99ff0a
* Now we have boxes. Yay!
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* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-06 12:49:08 +00:00
lbsa71
9bdeb8af6f
* SimpleApp works again:
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* NetworkServersInfo settable without config file
* DefaultHomeLoc throws if getted before setted
* Removed nonsensical sandbox distinction
* Refactored default config file creation
* Some more small refactorings on shapes
2007-08-06 10:48:40 +00:00
MW
6c03e9e50c
And its license file.
2007-08-04 18:26:02 +00:00