Commit Graph

17736 Commits (914f97cb761842b9e5627adde78fe36eccc753bd)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 04d8c6b4fe Change exception log messages in XInventoryService connector to error rather than debug, since these signal real problems.
Also outputs full exception instead of just the message to aid diagnostics.
2012-08-01 00:11:21 +01:00
Melanie 8114260946 Merge branch 'master' into careminster 2012-08-01 00:08:02 +01:00
Melanie 70996603e5 Merge branch 'avination' into careminster 2012-08-01 00:07:57 +01:00
Justin Clark-Casey (justincc) 7609daca38 Resolve a deadlock between INPCModule and SensorRepeat by replacing the SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep.
A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal.
Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status.
This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep.
2012-07-31 23:57:57 +01:00
Justin Clark-Casey (justincc) d89faa3c16 Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
2012-07-31 22:52:17 +01:00
Melanie ef3166d4fe Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-07-31 23:38:47 +02:00
Melanie e40e1dc9e6 Reverse a senseless change in the prioritizer. Why I would want avatars to render according to their camera position is beyond me. 2012-07-31 23:38:01 +02:00
Mic Bowman a76a289d11 Adds support to ScriptModuleComms for region modules to export
constants to the script engine.
2012-07-31 10:45:37 -07:00
Robert Adams 50dbb9ffe4 BulletSim: add parameters and API calls for setting ERP and CFM.
Set ERP and CFM in linkset constraints.
Reorder rebuilding of object bodies so they are not rebuilt everytime
   something is linked and unlinked.
2012-07-31 09:23:05 -07:00
Justin Clark-Casey (justincc) 6b1d12edcb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-30 23:25:54 +01:00
Justin Clark-Casey (justincc) b899d64dc1 If we're fetching active gestures via the XInventoryServiceConnector, then properly look at the ITEMS dictionary already returned rather than the level above this. 2012-07-30 23:14:20 +01:00
Melanie bd262fe3ed Correct StandUp position and rotation 2012-07-30 03:05:57 +02:00
Melanie e012c81d7c Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-29 16:11:20 +01:00
Melanie 277491d871 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-29 16:10:45 +01:00
Melanie 3f6dfa92ab Return world rotation on llGetObjectDetails()'s OBJECT_ROT 2012-07-29 16:05:35 +01:00
Melanie 88d68e68c1 Return world rotation on llGetObjectDetails()'s OBJECT_ROT 2012-07-29 15:40:31 +02:00
Melanie 30784ab9e1 Fix an exception while outputting a log message 2012-07-29 15:12:03 +02:00
Melanie 659be9dd50 When controls are released by script, don't drop the permission to
retake them.
2012-07-29 15:11:39 +02:00
Melanie 729046e1ad See that if controls are taken, those are released before taking new ones 2012-07-29 15:10:12 +02:00
Melanie 9163cdd7c1 Bump number of URLs to 15000 per region 2012-07-29 15:09:42 +02:00
Melanie 45b72bf01c Fix some merge issues and a functional issue in the scene manager 2012-07-28 01:06:28 +01:00
Melanie 771d79e83e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Monitoring/BaseStatsCollector.cs
	OpenSim/Region/Application/OpenSim.cs
	OpenSim/Region/Application/OpenSimBase.cs
	OpenSim/Region/Framework/Scenes/SceneManager.cs
	bin/OpenMetaverse.Rendering.Meshmerizer.dll
	bin/OpenMetaverse.StructuredData.dll
	bin/OpenMetaverse.dll
	bin/OpenMetaverseTypes.dll
	prebuild.xml
2012-07-28 00:39:36 +01:00
SignpostMarv 72d29bdb40 LSL/OSSL lacks Math.Min & Math.Max implementations. 2012-07-28 00:09:11 +01:00
Justin Clark-Casey (justincc) 7e89b99e6a Avoid a race condition between the scene shutdown thread and the update thread since commit c150320 (Thu Jul 26 15:27:18 2012)
c150320 started explicitly disposing of the physics scene and nulling it out on region shutdown.
However, the update loop may not have yet checked Scene.ShuttingDown, particularly if avatars were not in the scene, causing failure when it tried to lookup time dilation.
This commit moves the setting of m_shuttingDown above the existing 500ms pause to notify avatars that they are being kicked.
This should not affect the few other places that use this flag.
2012-07-27 23:58:53 +01:00
SignpostMarv adbdb220df making first run more resilient to bad input (loop until good input, rather than crash) 2012-07-27 23:40:19 +01:00
Justin Clark-Casey (justincc) d4f476c7ce Remove the LandGeom checks in OdeScene - these are pointless since LandGeom is always IntPtr.Zero and contacts returned always have a valid geometry.
Possibly this was for a feature that was never implemented or was otherwise removed.
Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
2012-07-27 23:31:19 +01:00
Justin Clark-Casey (justincc) f3c5ce1bbd minor: Comment out unused MemoryWatchdog.m_churnRatePerMillisecond - this is currently calculated dynamically 2012-07-27 22:20:43 +01:00
Justin Clark-Casey (justincc) 0d9afad3fe Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits.
No other code changes required.
2012-07-27 22:15:25 +01:00
Justin Clark-Casey (justincc) 1133f81dce Remove a couple of compiler warnings pointed out by SignpostMarv 2012-07-27 20:40:25 +01:00
Melanie 9f6236f5bf Implement the linefeed URL hack for ShoutCast and other services 2012-07-27 12:10:04 +02:00
Melanie be22e3599c Change the stair fudge factor so steps of 0.5m can be climbled to match inworldz claims and SL's realities 2012-07-27 03:24:45 +02:00
Justin Clark-Casey (justincc) 5f741143fd Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-27 00:30:04 +01:00
Justin Clark-Casey (justincc) 21b1fec32d Fix issue where RegionCombinerModule was not removing regions from its dictionary on RemoveRegion(), causing a later issue if regions were restarted (removed then readded). 2012-07-27 00:28:23 +01:00
Robert Adams ce812c88cc BulletSim: fix a recursive loop when fetching the mass of the root of a linkset. 2012-07-26 16:06:00 -07:00
Robert Adams 7d30637d51 BulletSim: refactor all the linkset logic out of the prim class
and into its own class. The BulletSim data structures track
individual prims as linksets of 1 so most of the prim code is not
different between a linked and unlinked object.
2012-07-26 16:05:57 -07:00
Robert Adams d4a667a918 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-26 16:04:11 -07:00
Robert Adams 9e914f5c32 Add check so Ode does not try to simulate after it has been Dispose()'ed. Fixes exception that happens when shutting down region (improvements from last patch) 2012-07-26 16:03:15 -07:00
Justin Clark-Casey (justincc) 0aaf52fca4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-26 23:46:54 +01:00
Justin Clark-Casey (justincc) 66824dd18c When copying items, copy the item description field instead of the asset description field.
If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes.
Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107
I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
2012-07-26 23:44:29 +01:00
Robert Adams c1503205c0 Add a Dispose() of the physics engine when a scene is being shutdown. 2012-07-26 15:27:18 -07:00
Robert Adams 9ca1075e7e BulletSim: remove unused, commented out code in BSConstraint 2012-07-25 16:31:17 -07:00
Robert Adams 0a4c080e63 BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? Only it's hairdresser knows for sure) 2012-07-25 16:31:12 -07:00
Robert Adams d7add2940a BulletSim: add parameters for setting linkset constraint factors 2012-07-25 16:31:08 -07:00
Robert Adams 75f7721b0c BulletSim: small change to use the pointer to the bullet object for zeroing forces. 2012-07-25 16:31:04 -07:00
Robert Adams bf6529db32 BulletSim: Redo parameter specification so only one place has
to change to have a parameter show up in the ini file and
command line. Will make it much easier for the next person.
2012-07-25 16:30:59 -07:00
Robert Adams 2d05e16f7e BulletSim: Add C# classes for storing and tracking constraints. 2012-07-25 16:30:55 -07:00
Robert Adams 5707e171f4 BulletSim: Move constraint tracking from C++ code to C# code
for more flexibility.
2012-07-25 16:30:50 -07:00
Justin Clark-Casey (justincc) 5aec0ff207 Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework 2012-07-25 23:27:00 +01:00
Justin Clark-Casey (justincc) 35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25 23:11:50 +01:00
Justin Clark-Casey (justincc) 227126adb7 Add MemoryWatchdog class missing from git master a1e9964 2012-07-25 22:38:28 +01:00
Justin Clark-Casey (justincc) 22aa436648 Correct churn stat from MB/s from KB/s 2012-07-25 22:33:24 +01:00
Justin Clark-Casey (justincc) a1e99642c1 Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command
This aims to capture the amount of memory that OpenSim turns over whilst operating a region.
This memory is not lost - apart from leaks it is reclaimed by the garbage collector.
However, the more memory that gets turned over the more work the GC has to do to reclaim it.
2012-07-25 22:29:40 +01:00
Justin Clark-Casey (justincc) 31304c222d Make SceneManager.OnRegionsReadyStatusChange event available.
This is fired when all regions are ready or when at least one region becomes not ready.
Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
2012-07-25 21:00:59 +01:00
Melanie 6930d696e9 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-07-25 18:19:12 +01:00
Melanie af05aaaf36 Remove support for the OS_NPC constant. That one seems to be overly paranoid
to have and confuses the issue.
2012-07-25 01:28:11 +01:00
Justin Clark-Casey (justincc) 3cf8edfd68 Rename "image queues clear" console command to "clear image queues"
There is less justification for this word arrangement (verb after noun) now that command help is categorized.
Also removes "image queues show" in favour of existing alias "show image queues".
2012-07-24 23:51:04 +01:00
Justin Clark-Casey (justincc) 1427430b7b Add information about each column to "show queues" region console command help. 2012-07-24 23:48:53 +01:00
Justin Clark-Casey (justincc) ef8570f789 Extend region console "show queues" command to show already collected time since last packeted received by the simulator from a viewer. 2012-07-24 23:39:31 +01:00
Justin Clark-Casey (justincc) c846a5461c Remove bad using statement in AttachmentsModuleTests.
It seems that the mono 2.10.8.1 doesn't choke on this but for some reason 2.4.3 fails.
2012-07-24 22:46:22 +01:00
Justin Clark-Casey (justincc) c992629576 extend regression TestRezScriptedAttachmentFromInventory() to check actual start of script rather than just the script status reported by SOG.ContainsScripts() 2012-07-24 22:40:06 +01:00
Justin Clark-Casey (justincc) bc13c52c98 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-24 22:38:26 +01:00
Justin Clark-Casey (justincc) 2858b1b1f4 extend regression TestDetachScriptedAttachementToInventory() to check correct running status on a re-rezzed attachment 2012-07-24 22:33:54 +01:00
Melanie 0993af0871 Allow load and save of IAR without a password. The password must still be
present on the command line for compatibility, but is ignored.
Avination's IAR operations are administratively done and the staff doesn't
have the passwords of the users.
2012-07-24 11:38:30 +02:00
Robert Adams bf6547be01 BulletSim: change how prim mass is saved so it is always calculated but zero is given if not physical. 2012-07-23 16:32:47 -07:00
Robert Adams dda681515b BulletSim: small optimizations for link and unlink code 2012-07-23 16:32:41 -07:00
Robert Adams 8a574395c7 BulletSim: add Dispose() code to free up resources and close log files. 2012-07-23 16:32:36 -07:00
Robert Adams 85c6eb7c50 BulletSim: add all the new functions to BulletSimAPI.
Modify ZeroMotion() to not make tainting calls and to use new API calls.
2012-07-23 16:32:30 -07:00
Robert Adams 73f9e14b43 BulletSim: improve linking to add each link individually rather than rebuilding the object each time. Makes it an O(n) operation rather than O(n\!). 2012-07-23 16:32:24 -07:00
Melanie d69f186f5a Merge branch 'avination' into careminster 2012-07-23 21:55:18 +01:00
Melanie e126915bc1 Change attachment handling to remove object from the scene first as per
justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:39:26 +01:00
Melanie 9e00e2ddec Change attachment handling to remove object from the scene first as per
justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:08:02 +02:00
Melanie fc77bca936 Committing Avination's memleak fix-a-thon, installment #3
When linking, detach the no longer used SOG's from backup so they can be
collected. Since their Children collection is never emptied, they prevent
their former SOPs from being collected as well.
2012-07-23 19:53:26 +01:00
Melanie 112df30ea3 Merge branch 'avination' into careminster 2012-07-23 19:32:08 +01:00
Melanie 55c1c10c0d Committing Avination's memleak fix-a-thon, installment #2
Ensure items coming off the lockless queue are released. Also ensure this
is done when the queue is cleared.
2012-07-23 19:26:21 +01:00
Melanie 7d16d0664e Commiting Avination's memleak fix-a-thon, installment #1
As the MinHeap shrinks, free object references that have been sent. Also,
free the last item when it empties.
2012-07-23 19:21:59 +01:00
Melanie fb8e92c90b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Helpers.cs
	prebuild.xml
2012-07-23 18:54:12 +01:00
Melanie b1b3057adc Fix double-ping on logout by not sending a stop packet to the client
if the client told us it wants to log out in the first place.
2012-07-21 20:56:19 +02:00
Robert Adams b25d874afa BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempting to fix a mono compile error. 2012-07-20 15:34:19 -07:00
Melanie 03ff782c3c Merge branch 'master' into careminster 2012-07-20 22:12:02 +01:00
Robert Adams ca3b6b1f90 BulletSim: more detail logging for vehicle and general physics debugging.
Physical linksets are fully functional.
Tweeking of the vehicle code to make it semi-work.
Utilize the new API2 for some setting operations.
Add GetOrientation() API call for proper reporting of children of linksets.
Changes the interface between C# and C++ code so old DLLs won't work!
2012-07-20 14:08:29 -07:00
Robert Adams 7451bb1613 BulletSim: fix compile errors from last commit. Clean up passing of physics scene into vehicle dynamics code. 2012-07-20 14:02:29 -07:00
Robert Adams cda67a68de BulletSim: Add very detailed logging to BSDynamics for vehicle debugging 2012-07-20 14:02:27 -07:00
Robert Adams e9c437ed0e Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a simple, high performance logger for high frequency logging (physics sub-operations, for instance). 2012-07-20 14:02:26 -07:00
Robert Adams c400918c84 BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
Cleaned up code and got rid of compile warnings.
2012-07-20 14:02:24 -07:00
Robert Adams f9913b6ef7 BulletSim: Add detailed and voluminous debug logging that is enabled
with an ini configuration parameter.
Correct computation of relative offsets of children in a linkset.
Remove a prim from any link relationship before deleting it.
Minor code flow cleanups.
2012-07-20 14:02:22 -07:00
Justin Clark-Casey (justincc) ecf7bb268c As per opensim-dev mailing list discussion, extend llGetDetectedType() to return OS_NPC if an OS npc is detected.
The detection will also return agent is the NPC has been created with the OS_NPC_SENSE_AS_AGENT option.
2012-07-20 21:36:33 +01:00
Justin Clark-Casey (justincc) bcfc392edf As per opensim-dev mailing list conversation, introduce OS_NPC constant for use with llSensor()
This same constant will later be used with llGetDetectedType().
This constant has a different name from NPC to avoid possible conflict with future LSL changes.
This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value.
Using the 'NPC' constant with llSensor() will remain valid but is deprecated.
2012-07-20 21:08:04 +01:00
Mic Bowman a4281ca014 Enables support for UUIDs to be returned in lists from
modInvoke commands.

Thanks SignpostMarv!!!
2012-07-20 10:48:51 -07:00
Mic Bowman 644fb6b013 Implements a very useful OSSL function to test a string to see
if it is a UUID. The function is osIsUUID().

Thanks SignpostMarv!
2012-07-20 10:25:50 -07:00
Melanie 1598f9d179 Fix the order of operations on detach. The object must always be serialized
while still in the scene to avoid losing important script state.
DeleteSceneObject can not be called before doing this!
2012-07-20 16:45:24 +02:00
Melanie fe99948c58 Fix the order of operations on detach. The object must always be serialized
while still in the scene to avoid losing important script state.
DeleteSceneObject can not be called before doing this!
2012-07-20 11:54:59 +02:00
Melanie d98c883f86 Merge branch 'master' into careminster 2012-07-20 10:42:54 +01:00
Melanie df866fd300 Merge branch 'avination' into careminster 2012-07-20 09:35:22 +01:00
Melanie 7da744566d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-20 09:31:06 +01:00
Justin Clark-Casey (justincc) be39f03caa minor: switch around mixed up circuit code and endpoint data in "show connections" region console command 2012-07-19 23:35:56 +01:00
Justin Clark-Casey (justincc) d1d331a4c0 Make LLClientView instant message handling asynchronous rather than synchronous to prevent long operations from holding up all inbound packet processing.
Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service.
Handling this asynchronously instead stops this delay from disrupting all avatars in the scene.  This has been shown in OSGrid.
I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages.
Thanks to Nebadon for testing this change out.
2012-07-19 23:20:03 +01:00
Justin Clark-Casey (justincc) c4533e755b Comment out OnIncomingInstantMessage and OnInstantMessage handlers in GroupsModule, since these led to a private blank method 2012-07-19 23:13:08 +01:00
Justin Clark-Casey (justincc) e94831ddab Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking.
The memory used is small and these should be GC'd anyway when the SP is released.  If this is not happening then the wider problem of old SPs being retained needs to be resolved.
2012-07-19 22:59:28 +01:00
Justin Clark-Casey (justincc) ccc7e75ce4 minor: remove some mono compiler warnings 2012-07-19 22:37:48 +01:00
Justin Clark-Casey (justincc) ba80f137b5 Prevent race conditions between two threads that call LLClientView.Close() simultaneously (e.g. ack timeout and an attempt to reconnect) 2012-07-19 22:32:27 +01:00
Justin Clark-Casey (justincc) e9a121e1b2 Add TestCreateDuplicateRootScenePresence() regression test. 2012-07-19 21:54:50 +01:00
Justin Clark-Casey (justincc) c0ab406e2e Add basic TestCreateRootScenePresence() regression test 2012-07-19 21:41:13 +01:00
Melanie 0d595ab19e Merge branch 'ubitwork' into avination 2012-07-19 12:28:50 +02:00
Melanie ce8b9e6c57 Fix slow loading of task inventory 2012-07-19 12:27:36 +02:00
UbitUmarov 0facebec40 Update ubitMesh primMesher with new Dahlia version on core ( reckick git
back)
2012-07-19 11:12:53 +01:00
UbitUmarov 5b68bff73b kick git 2012-07-19 11:10:23 +01:00
Melanie 36d744e2a5 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-07-19 09:47:51 +01:00
Justin Clark-Casey (justincc) 6dda7c65ae Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled
and was affected by a bug where it would never fire if the region started with logins disabled.
2012-07-19 00:09:22 +01:00
Justin Clark-Casey (justincc) 64db0bcbd2 Add back notification to neighbouring regions when RegionReadyModule is not active accidentally just removed in 528004d 2012-07-18 23:40:00 +01:00
Justin Clark-Casey (justincc) 528004d349 Perform other region ready actions even if simulator is configured to leave logins disabled on startup. 2012-07-18 23:35:05 +01:00
Justin Clark-Casey (justincc) 1971b6bb4f Stop the 15 second initial script compile wait if a script is being rezzed on a previously empty region. 2012-07-18 22:24:52 +01:00
Justin Clark-Casey (justincc) d97e27434c Fix bug where region ready would be triggered a second time if a script was rezzed on a previously script-free region.
There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled.
2012-07-18 22:17:39 +01:00
Justin Clark-Casey (justincc) 58b72933c8 Fix bug where region ready was being triggered twice in quick succession if a region contained no scripts. 2012-07-18 22:09:20 +01:00
Justin Clark-Casey (justincc) 4973fddc51 Establish EventManager.OnRegionReady event. This will only be triggerred once when the region is ready.
Switch MapImageServiceModule to use this.
2012-07-18 21:52:07 +01:00
Justin Clark-Casey (justincc) 6460e587c4 Pass entire scene object in OnLoginsEnabled event rather than just the region name.
This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
2012-07-18 21:29:12 +01:00
Justin Clark-Casey (justincc) 742ad5eb93 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-18 21:26:28 +01:00
Dan Lake dd85d7d981 Merge branch 'master' of git://opensimulator.org/git/opensim 2012-07-18 13:07:07 -07:00
Dan Lake 0dd14ca0a3 Missing parameter in log error message was throwing exception 2012-07-18 13:05:48 -07:00
Justin Clark-Casey (justincc) cd6d7429f8 Only listen to LoginsEnabled event in RegionReadyModule if it has been asked to disable logins until all scripts have been compiled 2012-07-18 21:03:35 +01:00
Melanie 4917637ce6 Fix llSameGroup to work according to specs 2012-07-18 14:30:40 +02:00
Justin Clark-Casey (justincc) eb590becf0 Close() the ScenePresence after we've removed it from the scene graph, to cut down race conditions when another thread manages the grab the presence after some SP structures have been reset. 2012-07-18 00:14:02 +01:00
Justin Clark-Casey (justincc) b9749d5aaf Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-17 23:48:53 +01:00
Justin Clark-Casey (justincc) 48a5f10be1 Revert "Revert "refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself.""
This reverts commit 59a29f5f22.
The original revert was committed by mistake - it turns out this was not the cause of Mantis 6089

Conflicts:

	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-17 23:48:09 +01:00
Justin Clark-Casey (justincc) 56870d9609 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-17 23:34:50 +01:00
Justin Clark-Casey (justincc) ecb759c1e5 Fix regression where llGiveInventory() had stopped asking non-owner receivers to accept/decline.
This appears to be a regression from back in commit db91044 (Mon Aug 22 2011) where we started to send TaskInventoryOffered msg dialog rather than InventoryOffered dialog.
This is probably correct, but failed because the bucket was too large and because we wouldn't have handled the TaskInventoryDeclined option anyway.
This patch handles both of these and make llGiveInventoryList() use TaskInventoryOffered as well
Fixes http://opensimulator.org/mantis/view.php?id=6089
2012-07-17 23:31:38 +01:00
Justin Clark-Casey (justincc) 59a29f5f22 Revert "refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself."
This reverts commit 58b13d51a7.
2012-07-17 22:56:21 +01:00
Melanie c489bc1cd2 Make the scrpt running flag work properly 2012-07-17 15:00:42 +02:00
Melanie 0797736fba Merge branch 'ubitwork' into avination 2012-07-17 10:25:13 +02:00
UbitUmarov 5874dfd342 fix PollServiceRequestManager 2012-07-17 09:47:20 +01:00
Melanie b35f97db46 Replace PollServiceRequestManager with older version, add extra logging to
event exceptions to see call path leading up to it.
2012-07-17 10:21:12 +02:00
UbitUmarov 1ff498266c minor changes, removed extra parts physics updates on linking nonroot
prims
2012-07-17 05:25:34 +01:00
UbitUmarov f004db6572 fix our stats ( old schema ) 2012-07-17 03:45:16 +01:00
UbitUmarov cd0bf93e71 Merge branch 'avination' into ubitwork 2012-07-17 02:18:16 +01:00
UbitUmarov 2b2dbec176 Merge branch 'avination' into ubitwork 2012-07-17 01:40:27 +01:00
UbitUmarov d5f4fb7b50 Merge branch 'avination' into ubitwork 2012-07-17 00:54:23 +01:00
Melanie 130668057f Fix merge artefacts 2012-07-17 01:42:42 +02:00
UbitUmarov 0d3661fb5f UbitOde: remove useless water collider from active code. 2012-07-17 00:27:01 +01:00
Justin Clark-Casey (justincc) 356d597296 Restore update of inventory item on derez/logout. This is necessary to update the name if this has been changed whilst attached.
Note, this behaviour appears to be at variance with the ll grid as of Tues 17 July 2012, testing with viewer 3.2.1.
The item name in inventory does not change either at the point of detach or after a relog.
2012-07-17 00:17:51 +01:00
Justin Clark-Casey (justincc) b0facd147a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-17 00:02:45 +01:00
Justin Clark-Casey (justincc) b6476eaac3 Stop sending the viewer an inventory create message if a known attachment item is updated.
This doesn't seem to make any sense and probably stems from a period when this code was directly involved in attaching objects directly from the scene.
This message is already being sent by InventoryAccessModule code instead.
2012-07-17 00:00:26 +01:00
Melanie 8204976fb4 Merge branch 'master' into careminster 2012-07-16 23:34:52 +01:00
Melanie 2a85372169 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-07-16 23:33:33 +01:00
Melanie 1c3b0da74a Revert "Fix script "Running" behavior"
A better solution using the already present flags must be found.

This reverts commit 6d3ee8bb39.
2012-07-16 23:31:55 +01:00
Justin Clark-Casey (justincc) c1667d39a6 refactor: factor out common code in WebStatsModule.OnMakeRootAgent() 2012-07-16 23:15:02 +01:00
Justin Clark-Casey (justincc) 217f47b0d5 In WebStatsModule.OnMakeRootAgent(), get region ID directly from SP.Scene.RegionInfo.RegionID instead of manually looking it up from the stored scene list. 2012-07-16 23:09:48 +01:00
Justin Clark-Casey (justincc) ed14dac0a3 Stop warning about no session from ViewerStats if user teleports to another region in the same simulator that was not next to the source region.
This was because teleporting to the new region invoked the new session setup code before the agent was removed from the old region, which then invoked the session teardown code.
Now, we only invoke the teardown code if the region ID occupied by the agent being removed is the same as the one registered for the current session.
2012-07-16 23:03:23 +01:00
UbitUmarov 40c6aef2e5 Merge branch 'avination' into ubitwork
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-16 22:30:54 +01:00
Melanie c256447f46 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-07-16 22:22:42 +01:00
Melanie 9e99d2036c Merge branch 'master' into careminster 2012-07-16 21:33:16 +01:00
SignpostMarv ee7478fa16 sending more user-friendly messages to the script error window rather than the thrown exceptions.
Signed-off-by: Melanie <melanie@t-data.com>
2012-07-16 21:32:38 +01:00
Melanie 7b9c4d2826 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-16 21:32:10 +01:00
Melanie 12049e1120 Allow setting linked avatar positions from within a prim not the one sat on 2012-07-16 11:03:12 +02:00
UbitUmarov cbaf59e086 ** TEST ** put back corrected SetPrimParams for avatars, referenced to
sitpart and not m_host.
2012-07-16 01:47:50 +01:00
UbitUmarov 3149eca68f backkick git 2012-07-15 23:45:47 +01:00
UbitUmarov cdd03acffa just a kick git 2012-07-15 23:37:31 +01:00
UbitUmarov 15a1ad393c Merge branch 'avination' into ubitwork 2012-07-15 23:33:06 +01:00
UbitUmarov 0baa1b557a Merge branch 'avination' into ubitwork 2012-07-15 23:00:28 +01:00
UbitUmarov 2606484e45 Merge branch 'avination' into ubitwork 2012-07-15 22:53:05 +01:00
Melanie 668723fab3 Remove instrumentation and fix the message delivery issue 2012-07-15 23:01:58 +02:00
UbitUmarov 59b6473472 Merge branch 'avination' into ubitwork 2012-07-15 21:32:10 +01:00
Melanie b130dcea21 Testing changes and instrumentation 2012-07-15 22:28:47 +02:00
UbitUmarov 5f991d92c7 Merge branch 'avination' into ubitwork 2012-07-15 21:20:26 +01:00
Melanie 283df0610d Save packets received while the client is added and replay them later. 2012-07-15 21:45:06 +02:00
Melanie 8baf4dcc78 Reinstate older set rotation code for avatars since it works in all cases 2012-07-15 20:55:54 +02:00
Melanie a2d19b9703 Replace sit position and rotation code with older, working version 2012-07-15 20:48:47 +02:00
Melanie ec40c54509 Revert "Fix a sit rotation issue"
This reverts commit 47f7cc9457.
2012-07-15 20:48:32 +02:00
Melanie 47f7cc9457 Fix a sit rotation issue 2012-07-15 20:41:10 +02:00
Melanie 8b4f7604e6 Revert "Experimentally handle UseCircuitCode synchrnonously"
This reverts commit e3fa73da96.
2012-07-15 19:45:08 +02:00
UbitUmarov 1dc064981b Merge branch 'avination' into ubitwork 2012-07-15 17:57:48 +01:00
Melanie e3fa73da96 Experimentally handle UseCircuitCode synchrnonously 2012-07-15 17:17:59 +02:00
UbitUmarov 35a5a064b0 Merge branch 'avination' into ubitwork 2012-07-15 15:40:23 +01:00
Melanie ad75a4b50b Eliminate a spurious exception report when a https url is accessed with a wrong
CN
2012-07-15 12:28:58 +02:00
Melanie 07b7301c22 Make https work in the poll service manager 2012-07-15 11:21:01 +02:00
Melanie 6f7b5ef4cb Fix a double parenthesis typo 2012-07-15 02:24:01 +02:00
UbitUmarov 62df82b74d messing around... Let terrain and water have nullphysicsactors, let
nullphyscisactors have a type water, ground or unknown (default). having
this removed geom to name mapping no longer needed. Made some more methods
comum to prims and characters acessible via PhysActor allowing for a more
uniform access. ...
2012-07-15 00:50:00 +01:00
Melanie caef55a636 Set up https to work like http does in the poll handler 2012-07-15 01:05:04 +02:00
UbitUmarov a492b6f693 remove forgotten line... 2012-07-14 20:13:40 +01:00
UbitUmarov 1dca94c72f don't subscribe collision events for nonphysical parts only because of
collision sounds. Let them be passive
2012-07-14 20:10:38 +01:00
Melanie 95f2d86549 Reinstate sleeping because less CPU is preferred over reporting accuracy.
Who needs accurate collisions when the sim lags and crashes?
2012-07-14 09:13:27 +02:00
dahlia 5d3723a47f update PrimMesher.cs to dll version r72 which fixes some path errors in sliced linear prims. Addresses Mantis #6085 2012-07-13 21:22:15 -07:00
SignpostMarv 84b7ae2573 acting on feedback from justincc 2012-07-14 01:45:34 +01:00
SignpostMarv 423101b425 acting on feedback from justincc 2012-07-14 01:45:34 +01:00
SignpostMarv e3453dd9ca added in some extra variables, it sometimes thinks it is on the same parcel :(
Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
SignpostMarv b6cd3b625e adding workaround for silent failure if position is outside the bounds of a region, implementing parcel prim count check.
Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
SignpostMarv 8d59385eea Implementation of llSetRegionPos(). Does not implement failure on object entry/prim limit/access restrictions.
Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
Justin Clark-Casey (justincc) ec6a195e40 When generating a Warp3D texture, set the detailTexture[i] variable on resize from the JPEG2000 original rather than only saving it to disk.
This appears to be the cause of the warp 3d exception seen when starting a new region for the first time.
Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk.
Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272
2012-07-14 01:11:30 +01:00
UbitUmarov 72e2b94094 In collisions report linksets root parts to parts, and not all parts.
Temporary suspend collision checks on full stopped bodies, until a better
away is found wake them, avoiding spurius collision end and start events.
Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
2012-07-13 23:57:45 +01:00
UbitUmarov 39262f6232 missed fix on vehicle reference frame 2012-07-13 20:25:47 +01:00
UbitUmarov 5cfea5934b fix bad vehicle reference frame 2012-07-13 19:32:43 +01:00
Melanie 64393a7ca8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-07-13 02:27:16 +01:00
Justin Clark-Casey (justincc) 2954ceccae Remove a callstack print out I accidentally left in 2 commits ago in 9ccb578 2012-07-13 01:08:49 +01:00
Justin Clark-Casey (justincc) 884d603cac Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.
This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
2012-07-13 01:03:28 +01:00
Justin Clark-Casey (justincc) 9ccb578721 Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
2012-07-13 00:44:00 +01:00
Justin Clark-Casey (justincc) d6f54b25cd Stop redundantly passing in the endpoint to the LLClientView constructor.
This can always be retrieved via the LLUDPClient and is so done in various places already.
2012-07-12 23:48:42 +01:00
Justin Clark-Casey (justincc) dda999a22c Remove IClientIPEndpoint client interface for now.
This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor.
Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
2012-07-12 23:43:02 +01:00
Justin Clark-Casey (justincc) 3b3d9967b1 Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint. 2012-07-12 23:29:57 +01:00
Justin Clark-Casey (justincc) 75ab9b4b88 Change very recent AllowedViewerList and BannedViewerList config setting names in OpenSim.ini.example to AllowedClients and BannedClients to match long-existing settings in [LoginService]
Also changes separator from comma to bar to match existing [LoginService] config features.
Divergence of config names for identical facilities in different places makes for an unnecessarily confusing user experience.
2012-07-12 23:18:30 +01:00
Justin Clark-Casey (justincc) 15283d35f1 Extend "show circuits" to show circuit code, ip and viewer name.
Also change to use standard table formatting
"show circuits" and "show connections" console commands are very similar but access different data structures.
2012-07-12 23:09:36 +01:00
Melanie 4e97237460 Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"
Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null
effect on nonphysical spinning objects.

This reverts commit df55de5b3d.
2012-07-13 00:01:01 +02:00
Justin Clark-Casey (justincc) 6a0de355e0 Add active status to "show connections" 2012-07-12 22:37:48 +01:00