6d88c96e01 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2009-11-11 18:49:05 +00:00  
				
					
						
							
							
								 
						
							
							
								3e22bb24f5 
								
							
								 
							
						 
						
							
							
								
								add an overload to _SculptMesh for meshing from a list of coordinates  
							
							... 
							
							
							
							add conditional compilation for System.Drawing dependency 
							
						 
						
							2009-11-09 18:44:03 -08:00  
				
					
						
							
							
								 
						
							
							
								a88a463b50 
								
							
								 
							
						 
						
							
							
								
								Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default  
							
							... 
							
							
							
							This appears to now give better ODE physics response (less sinking into the ground, etc.)
Please change it back if this is actually a bad idea for some reason 
							
						 
						
							2009-11-09 19:26:42 +00:00  
				
					
						
							
							
								 
						
							
							
								3274bc39c8 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2009-11-09 17:43:32 +00:00  
				
					
						
							
							
								 
						
							
							
								af0e5d0974 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-11-03 19:11:09 +00:00  
				
					
						
							
							
								 
						
							
							
								1d737b010c 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2009-11-03 18:52:20 +00:00  
				
					
						
							
							
								 
						
							
							
								82554e9a89 
								
							
								 
							
						 
						
							
							
								
								Delete depricated extrusion methods and redirect to universal extrude method.  
							
							... 
							
							
							
							Sync with PrimMesher.cs r47 on forge. 
							
						 
						
							2009-11-02 22:24:58 -08:00  
				
					
						
							
							
								 
						
							
							
								7132877075 
								
							
								 
							
						 
						
							
							
								
								* Log progress messages when loading OAR files with a lot of assets  
							
							... 
							
							
							
							* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls 
							
						 
						
							2009-10-29 01:46:58 -07:00  
				
					
						
							
							
								 
						
							
							
								1c9696a9d2 
								
							
								 
							
						 
						
							
							
								
								Always send a time dilation of 1.0 while we debug rubberbanding issues  
							
							
							
						 
						
							2009-10-28 15:11:01 -07:00  
				
					
						
							
							
								 
						
							
							
								a069a1ee68 
								
							
								 
							
						 
						
							
							
								
								Limit physics time dilation to 1.0  
							
							
							
						 
						
							2009-10-28 14:44:05 -07:00  
				
					
						
							
							
								 
						
							
							
								a65c8cdc38 
								
							
								 
							
						 
						
							
							
								
								* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars  
							
							... 
							
							
							
							* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures 
							
						 
						
							2009-10-28 12:45:40 -07:00  
				
					
						
							
							
								 
						
							
							
								ee0f7e10c8 
								
							
								 
							
						 
						
							
							
								
								Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times)  
							
							
							
						 
						
							2009-10-28 12:20:34 -07:00  
				
					
						
							
							
								 
						
							
							
								2d470f8bde 
								
							
								 
							
						 
						
							
							
								
								Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out  
							
							
							
						 
						
							2009-10-28 01:48:53 -07:00  
				
					
						
							
							
								 
						
							
							
								e31024f08b 
								
							
								 
							
						 
						
							
							
								
								Print the exception message when CSJ2K decoding fails for sculpty textures  
							
							
							
						 
						
							2009-10-28 01:30:39 -07:00  
				
					
						
							
							
								 
						
							
							
								0c466b28bb 
								
							
								 
							
						 
						
							
							
								
								Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking  
							
							
							
						 
						
							2009-10-27 16:24:43 -07:00  
				
					
						
							
							
								 
						
							
							
								1113b3b6eb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'vehicles' into tests  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Physics/Manager/PhysicsActor.cs
	OpenSim/Region/Physics/OdePlugin/ODEPrim.cs 
							
						 
						
							2009-10-27 22:42:55 +01:00  
				
					
						
							
							
								 
						
							
							
								a81a16f22f 
								
							
								 
							
						 
						
							
							
								
								llRotLookAt Pt 2  
							
							
							
						 
						
							2009-10-27 19:56:39 +01:00  
				
					
						
							
							
								 
						
							
							
								f5cad91578 
								
							
								 
							
						 
						
							
							
								
								* Switched from OpenJPEG to CSJ2K in Meshmerizer  
							
							... 
							
							
							
							* Tested the previous patch and found no regressions 
							
						 
						
							2009-10-26 19:03:55 -07:00  
				
					
						
							
							
								 
						
							
							
								d199767e69 
								
							
								 
							
						 
						
							
							
								
								Experimental change of PhysicsVector to Vector3. Untested  
							
							
							
						 
						
							2009-10-26 18:23:43 -07:00  
				
					
						
							
							
								 
						
							
							
								119cf80e13 
								
							
								 
							
						 
						
							
							
								
								Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system  
							
							
							
						 
						
							2009-10-26 15:52:59 -07:00  
				
					
						
							
							
								 
						
							
							
								428bd7a74b 
								
							
								 
							
						 
						
							
							
								
								No need to create dupe TriMeshData for ODE. A previous patch created a dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch.  
							
							
							
						 
						
							2009-10-26 15:14:19 -07:00  
				
					
						
							
							
								 
						
							
							
								ff4b45a1e3 
								
							
								 
							
						 
						
							
							
								
								Do case-insensitive comparisons on region names in LLStandaloneLoginModule  
							
							
							
						 
						
							2009-10-26 15:12:43 -07:00  
				
					
						
							
							
								 
						
							
							
								ac7ccdf7d7 
								
							
								 
							
						 
						
							
							
								
								* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later  
							
							... 
							
							
							
							* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it 
							
						 
						
							2009-10-26 14:41:27 -07:00  
				
					
						
							
							
								 
						
							
							
								8428b25939 
								
							
								 
							
						 
						
							
							
								
								Add llRotLookat pt1.  
							
							
							
						 
						
							2009-10-26 00:10:23 +01:00  
				
					
						
							
							
								 
						
							
							
								730930955a 
								
							
								 
							
						 
						
							
							
								
								Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces  
							
							... 
							
							
							
							* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff
* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()
* Improved the instantiation of PrimitiveBaseShape 
							
						 
						
							2009-10-25 00:40:21 -07:00  
				
					
						
							
							
								 
						
							
							
								8ba3afb59b 
								
							
								 
							
						 
						
							
							
								
								Patch from dslake  http://opensimulator.org/mantis/view.php?id=4291  0004291: Inconsistent locking of ODE tainted prims  
							
							
							
						 
						
							2009-10-23 12:14:05 -04:00  
				
					
						
							
							
								 
						
							
							
								f34e8adffb 
								
							
								 
							
						 
						
							
							
								
								* Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright.  
							
							
							
						 
						
							2009-10-22 18:28:42 -04:00  
				
					
						
							
							
								 
						
							
							
								91084653bd 
								
							
								 
							
						 
						
							
							
								
								Commented out instrumentation in ODEPrim.cs  
							
							
							
						 
						
							2009-10-22 21:14:00 +02:00  
				
					
						
							
							
								 
						
							
							
								227c832d3b 
								
							
								 
							
						 
						
							
							
								
								Commented out instrumentation in ODEPrim.cs  
							
							
							
						 
						
							2009-10-22 19:15:35 +01:00  
				
					
						
							
							
								 
						
							
							
								c4969d47d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-22 07:12:10 +01:00  
				
					
						
							
							
								 
						
							
							
								8151190a45 
								
							
								 
							
						 
						
							
							
								
								* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change  
							
							... 
							
							
							
							* Tweaked a few other GetHashCode() overrides to bring them in line with MSDN recommendations 
							
						 
						
							2009-10-20 10:56:15 -07:00  
				
					
						
							
							
								 
						
							
							
								72078195c2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into prioritization  
							
							
							
						 
						
							2009-10-19 15:20:38 -07:00  
				
					
						
							
							
								 
						
							
							
								bd03cbd815 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization  
							
							
							
						 
						
							2009-10-19 15:19:37 -07:00  
				
					
						
							
							
								 
						
							
							
								590d91e572 
								
							
								 
							
						 
						
							
							
								
								Forgot {} on last commit.  
							
							
							
						 
						
							2009-10-19 15:03:55 -07:00  
				
					
						
							
							
								 
						
							
							
								2dd8a6beac 
								
							
								 
							
						 
						
							
							
								
								More instrumentation in physics.  
							
							
							
						 
						
							2009-10-19 14:48:17 -07:00  
				
					
						
							
							
								 
						
							
							
								ffd59868f5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-19 21:58:51 +01:00  
				
					
						
							
							
								 
						
							
							
								6d04a213d6 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into prioritization  
							
							
							
						 
						
							2009-10-18 20:25:16 -07:00  
				
					
						
							
							
								 
						
							
							
								0d29614ca1 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2009-10-19 08:58:03 +09:00  
				
					
						
							
							
								 
						
							
							
								baed19d068 
								
							
								 
							
						 
						
							
							
								
								A bit of instrumentation to figure out what's going on with physics actors.  
							
							
							
						 
						
							2009-10-18 16:48:44 -07:00  
				
					
						
							
							
								 
						
							
							
								2f2eeb6731 
								
							
								 
							
						 
						
							
							
								
								Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decoded to allow garbage collection on it  
							
							
							
						 
						
							2009-10-18 02:53:36 -07:00  
				
					
						
							
							
								 
						
							
							
								01051daaab 
								
							
								 
							
						 
						
							
							
								
								* One more tweak to inform the user that they may not be able to move until relogging.  
							
							
							
						 
						
							2009-10-16 21:24:08 -04:00  
				
					
						
							
							
								 
						
							
							
								d49424c421 
								
							
								 
							
						 
						
							
							
								
								* After seeing it repeat over and over again..   again, We won't inform the scenepresence that there was an issue so it doesn't try to make the capsule again.   I have a feeling that this is some kind of object leak.   We'll know for sure..   soon.  
							
							
							
						 
						
							2009-10-16 21:20:55 -04:00  
				
					
						
							
							
								 
						
							
							
								0079d0a7c4 
								
							
								 
							
						 
						
							
							
								
								* One more attempt at the NullRef In The OdePlugin.   This might fix it, but it will definitely get us closer to the root cause.  
							
							
							
						 
						
							2009-10-16 14:30:55 -04:00  
				
					
						
							
							
								 
						
							
							
								1f28c6208b 
								
							
								 
							
						 
						
							
							
								
								* Added a message for when the null reference exception occurs to make debugging easier.   Without this, from the user's perspective..   they cannot move, fly or otherwise do anything physical and without a message on the console, it would be hard to tell that this is what is occurring.  
							
							
							
						 
						
							2009-10-16 03:40:44 -04:00  
				
					
						
							
							
								 
						
							
							
								ac2f98b846 
								
							
								 
							
						 
						
							
							
								
								* A hacky attempt at resolving mantis  #4260 .   I think ODE was unable to allocate memory, and therefore the unmanaged wrapper call fails or worse..    there's some unmanaged resource accounting in the ODEPlugin for ODECharacter that isn't being done properly now.  
							
							... 
							
							
							
							* The broken avatar may not be able to move, but it won't stop simulate from pressing on now.   And, the simulator will try to destroy the avatar's physics proxy and recreate it again...    but if this is what I think it is, it may not help. 
							
						 
						
							2009-10-16 03:32:30 -04:00  
				
					
						
							
							
								 
						
							
							
								6deef7d0f3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-15 21:14:13 +01:00  
				
					
						
							
							
								 
						
							
							
								3828b3c0e8 
								
							
								 
							
						 
						
							
							
								
								* Eliminated unnecessary parameters from LLUDPServer.SendPacketData()  
							
							... 
							
							
							
							* Changed PrimMesher's Quat.Identity to return <0,0,0,1> instead of <0,0,0,1.1> 
							
						 
						
							2009-10-13 10:38:35 -07:00  
				
					
						
							
							
								 
						
							
							
								70553a979e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-12 15:12:15 +01:00  
				
					
						
							
							
								 
						
							
							
								50f509d600 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-12 15:11:01 +01:00  
				
					
						
							
							
								 
						
							
							
								fe0940a22f 
								
							
								 
							
						 
						
							
							
								
								Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE enabled, the first Heartbeat loop call to UpdatePhysics takes 20 minutes. 75% of that time is spent in this sleep. (100k prims * 10ms)  
							
							
							
						 
						
							2009-10-12 01:53:57 -07:00  
				
					
						
							
							
								 
						
							
							
								7b4183d7a0 
								
							
								 
							
						 
						
							
							
								
								sync PrimMesher with r46  
							
							
							
						 
						
							2009-10-11 02:12:17 -07:00  
				
					
						
							
							
								 
						
							
							
								41b27ef064 
								
							
								 
							
						 
						
							
							
								
								disambiguate System.Path (preparation for new PrimMesher)  
							
							
							
						 
						
							2009-10-11 01:30:24 -07:00  
				
					
						
							
							
								 
						
							
							
								8271528b1f 
								
							
								 
							
						 
						
							
							
								
								* comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.  
							
							... 
							
							
							
							* This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms.
* This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update. 
							
						 
						
							2009-10-10 04:01:36 -04:00  
				
					
						
							
							
								 
						
							
							
								4ffe936ba8 
								
							
								 
							
						 
						
							
							
								
								* Make ODECharacter respect the scene's requested collision update time  
							
							... 
							
							
							
							* Set the Scene collision update time to 500 ms 
							
						 
						
							2009-10-10 03:53:53 -04:00  
				
					
						
							
							
								 
						
							
							
								d06c7d90a1 
								
							
								 
							
						 
						
							
							
								
								Correct a build break caused by an optimization in trunk  
							
							
							
						 
						
							2009-10-07 06:56:00 +01:00  
				
					
						
							
							
								 
						
							
							
								0374f1b144 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-06 17:44:59 +01:00  
				
					
						
							
							
								 
						
							
							
								10c4b88ccf 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compile warning  
							
							
							
						 
						
							2009-10-05 18:20:37 +01:00  
				
					
						
							
							
								 
						
							
							
								8d5a40aad0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-05 12:58:52 +01:00  
				
					
						
							
							
								 
						
							
							
								6d52974c5f 
								
							
								 
							
						 
						
							
							
								
								Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.  
							
							
							
						 
						
							2009-10-05 12:45:41 +01:00  
				
					
						
							
							
								 
						
							
							
								0744292b47 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-05 10:17:23 +01:00  
				
					
						
							
							
								 
						
							
							
								5c593f3892 
								
							
								 
							
						 
						
							
							
								
								only cache mesh if meshing was successful  
							
							... 
							
							
							
							re-enable sculpt mesh caching 
							
						 
						
							2009-10-04 20:01:44 -07:00  
				
					
						
							
							
								 
						
							
							
								95ebb7794c 
								
							
								 
							
						 
						
							
							
								
								flexible extrusion shape defaults to linear  
							
							
							
						 
						
							2009-10-04 02:59:12 -07:00  
				
					
						
							
							
								 
						
							
							
								0cbd9eee2f 
								
							
								 
							
						 
						
							
							
								
								Exclude sculpt proxies from mesh caching  
							
							
							
						 
						
							2009-10-04 02:14:13 -07:00  
				
					
						
							
							
								 
						
							
							
								9eccea5777 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-02 19:53:42 +01:00  
				
					
						
							
							
								 
						
							
							
								31d8cec0f8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into diva-textures  
							
							
							
						 
						
							2009-10-02 08:23:38 +01:00  
				
					
						
							
							
								 
						
							
							
								41ff39414b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-01 14:08:15 +01:00  
				
					
						
							
							
								 
						
							
							
								1eb6f99d19 
								
							
								 
							
						 
						
							
							
								
								Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.  
							
							
							
						 
						
							2009-09-30 20:27:40 -07:00  
				
					
						
							
							
								 
						
							
							
								606e831ff5 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2009-10-01 09:38:36 +09:00  
				
					
						
							
							
								 
						
							
							
								07df0e0ab0 
								
							
								 
							
						 
						
							
							
								
								Merge branch '0.6.7-post-fixes' into vehicles  
							
							
							
						 
						
							2009-09-30 19:07:18 +02:00  
				
					
						
							
							
								 
						
							
							
								827b0fb199 
								
							
								 
							
						 
						
							
							
								
								Commit initial version of KittoFlora's vehicle changes  
							
							
							
						 
						
							2009-09-30 18:51:02 +02:00  
				
					
						
							
							
								 
						
							
							
								ee205e7e81 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2009-10-01 01:17:47 +09:00  
				
					
						
							
							
								 
						
							
							
								f00126dc2d 
								
							
								 
							
						 
						
							
							
								
								Add copyright header. Formatting cleanup.  
							
							
							
						 
						
							2009-09-29 08:32:59 +09:00  
				
					
						
							
							
								 
						
							
							
								fb2cabd6b3 
								
							
								 
							
						 
						
							
							
								
								corrections to viewerMode AddPos()  
							
							
							
						 
						
							2009-09-25 13:01:48 -07:00  
				
					
						
							
							
								 
						
							
							
								1b2828f5d8 
								
							
								 
							
						 
						
							
							
								
								Meshmerizer stores dictionary of unique Meshes keyed on construction parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE  
							
							... 
							
							
							
							Signed-off-by: dahlia <dahliaTrimble@gmailDotCom> 
							
						 
						
							2009-09-24 18:20:59 -07:00  
				
					
						
							
							
								 
						
							
							
								daffb69174 
								
							
								 
							
						 
						
							
							
								
								modify BulletDotNETPrim.cs in preparation for Mantis  #4181  
							
							
							
						 
						
							2009-09-24 18:16:29 -07:00  
				
					
						
							
							
								 
						
							
							
								56edbe9b60 
								
							
								 
							
						 
						
							
							
								
								Alternate algorithm for fixing avatar capsule tilt (Mantis  #2905 )  
							
							... 
							
							
							
							Eliminate dynamic capsule wobble. Instead introduce a small, fixed
tilt, and allow the tilt to rotate with the avatar while moving; the
tilt always faces away from the direction of avatar movement. The
rotation while moving should eliminate direction-dependent behavior
(e.g. only being able to climb on top of prims from certain directions).
Falling animation is still too frequently invoked.
Ideally the tilt should be completely eliminated, but doing so
currently causes the avatar to fall through the terrain. 
							
						 
						
							2009-09-18 11:39:08 +09:00  
				
					
						
							
							
								 
						
							
							
								0683cf6e0d 
								
							
								 
							
						 
						
							
							
								
								Add test to check behaviour if an iar is loaded where no user profile exists for the creators  
							
							... 
							
							
							
							Disable generation of temporary profiles for now, instead record loading user as creator 
							
						 
						
							2009-09-09 18:03:49 +01:00  
				
					
						
							
							
								 
						
							
							
								b93f512433 
								
							
								 
							
						 
						
							
							
								
								* Fix for GetTerrainHeightAtXY to make it compatible when Constants.RegionSize isn't 256  
							
							
							
						 
						
							2009-09-04 02:48:07 -04:00  
				
					
						
							
							
								 
						
							
							
								bb5857c4bb 
								
							
								 
							
						 
						
							
							
								
								* Fixes the function 'GetTerrainHeightAtXY'  
							
							
							
						 
						
							2009-09-04 00:03:54 -04:00  
				
					
						
							
							
								 
						
							
							
								6cf610bc44 
								
							
								 
							
						 
						
							
							
								
								eliminate unnecessary storage of mesh objects which are no longer necessary after recent startup optimizations  
							
							
							
						 
						
							2009-09-02 17:40:55 -07:00  
				
					
						
							
							
								 
						
							
							
								56ddd6828c 
								
							
								 
							
						 
						
							
							
								
								Add copyright headers. Formatting cleanup.  
							
							
							
						 
						
							2009-09-03 02:04:17 +09:00  
				
					
						
							
							
								 
						
							
							
								9505297fb1 
								
							
								 
							
						 
						
							
							
								
								* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.  
							
							... 
							
							
							
							* This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region. 
							
						 
						
							2009-09-02 04:39:00 -04:00  
				
					
						
							
							
								 
						
							
							
								f32de6fe88 
								
							
								 
							
						 
						
							
							
								
								Thank you, dslake, for a set of patches to improve OpenSim startup  
							
							... 
							
							
							
							and idle performance. 
							
						 
						
							2009-09-02 03:33:31 +01:00  
				
					
						
							
							
								 
						
							
							
								c89fc36f28 
								
							
								 
							
						 
						
							
							
								
								Applying Mantis  #4079 . Thank you, dslake  
							
							
							
						 
						
							2009-09-01 02:17:08 +01:00  
				
					
						
							
							
								 
						
							
							
								54e05a083d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-08-26 11:48:05 -04:00  
				
					
						
							
							
								 
						
							
							
								cf2d1b5c10 
								
							
								 
							
						 
						
							
							
								
								Add copy constructor to PhysicsVector.  
							
							
							
						 
						
							2009-08-26 14:28:54 +09:00  
				
					
						
							
							
								 
						
							
							
								256624566f 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup, minor refactoring.  
							
							
							
						 
						
							2009-08-26 14:02:01 +09:00  
				
					
						
							
							
								 
						
							
							
								e1b38ff001 
								
							
								 
							
						 
						
							
							
								
								* It turns out that Physics heightmap values were being stored in managed memory in _heightmap and using multiple heightmaps caused them all to overwrite each other and the last one was the heightmap for all of the regions.    This fixes that.   It also reduces the terrain resolution to half.  
							
							
							
						 
						
							2009-08-21 13:22:49 -04:00  
				
					
						
							
							
								 
						
							
							
								64dcb71c14 
								
							
								 
							
						 
						
							
							
								
								* Fixes Terrain issues with combined regions.  
							
							
							
						 
						
							2009-08-20 23:26:40 -04:00  
				
					
						
							
							
								 
						
							
							
								311b51a184 
								
							
								 
							
						 
						
							
							
								
								*remove conflicts  
							
							
							
						 
						
							2009-08-18 11:09:43 -04:00  
				
					
						
							
							
								 
						
							
							
								c54cb59a71 
								
							
								 
							
						 
						
							
							
								
								* Some Physics Scene Changes to prepare for larger regions  
							
							
							
						 
						
							2009-08-18 11:05:07 -04:00  
				
					
						
							
							
								 
						
							
							
								9ad3e72ae1 
								
							
								 
							
						 
						
							
							
								
								Did I say that i don't like git? Remove some stuff that shouldn't have  
							
							... 
							
							
							
							gone in. 
							
						 
						
							2009-08-17 22:06:51 +01:00  
				
					
						
							
							
								 
						
							
							
								644db1e540 
								
							
								 
							
						 
						
							
							
								
								Add System.Xml reference to the console project  
							
							
							
						 
						
							2009-08-17 09:40:38 +01:00  
				
					
						
							
							
								 
						
							
							
								9d9fcac038 
								
							
								 
							
						 
						
							
							
								
								Misc cleanup.  
							
							
							
						 
						
							2009-08-16 17:14:21 +09:00  
				
					
						
							
							
								 
						
							
							
								30ce56e721 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-08-15 13:10:21 -04:00  
				
					
						
							
							
								 
						
							
							
								8000812700 
								
							
								 
							
						 
						
							
							
								
								* part one of adding physics combining  
							
							
							
						 
						
							2009-08-15 13:10:10 -04:00  
				
					
						
							
							
								 
						
							
							
								1123a326ab 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup. Fix some compiler warnings.  
							
							
							
						 
						
							2009-08-13 15:43:24 +09:00  
				
					
						
							
							
								 
						
							
							
								3e247a8eaa 
								
							
								 
							
						 
						
							
							
								
								Minor: formatting cleanup.  
							
							
							
						 
						
							2009-08-11 00:32:59 +09:00  
				
					
						
							
							
								 
						
							
							
								8863092f7c 
								
							
								 
							
						 
						
							
							
								
								Split BasicPhysics classes into separate files.  
							
							
							
						 
						
							2009-08-11 00:32:59 +09:00  
				
					
						
							
							
								 
						
							
							
								e88903f481 
								
							
								 
							
						 
						
							
							
								
								* Fix one physics crash for regions larger then 512mx512m  
							
							
							
						 
						
							2009-08-08 10:38:53 -04:00