Teravus Ovares
e95fe66dd5
* Set some minimum values to avoid divide by zero errors.
2009-04-17 04:38:31 +00:00
Teravus Ovares
0d00a767bc
* Commit a few fixes to the Vehicle settings
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* Vertical Attractor servo
2009-04-17 04:34:52 +00:00
Teravus Ovares
8a7a0190e6
* Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues.
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* Tweak the ODEPrim PID a bit more.
2009-04-16 08:11:05 +00:00
Teravus Ovares
eac5d4015d
* Committing more BulletDotNETPlugin work
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* Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable.
* ODEPlugin is using experimental math for LLSetStatus, use with caution! :)
2009-04-16 07:31:48 +00:00
Teravus Ovares
d34d5eb3f7
* Adding some organization of vehicle type stuff in the ODEPlugin.
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* Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier
2009-04-14 09:03:18 +00:00
Teravus Ovares
c2e75aecd1
* Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity.
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* WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted.
* ODEPlugin does 'Almost NaN' sanity checks.
* ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
2009-04-14 01:57:35 +00:00
Teravus Ovares
2dca78b2bf
* BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine now.
2009-04-11 03:04:08 +00:00
Teravus Ovares
53026affb3
* Instead of referencing mesh stuff in the physics plugin.. change the IMesh Interface. (blame prebuild)
2009-04-11 00:11:54 +00:00
Teravus Ovares
474b982eba
* Adds Physical/Active Linkset support to BulletDotNETPlugin
2009-04-10 23:26:42 +00:00
Teravus Ovares
10f5615573
* Tweak the character controller some more
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* Add cursory integration with script engine.
* LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc.
* Still missing linked physical active and LLSetStatus with an axis lock.
2009-04-10 06:01:29 +00:00
Teravus Ovares
b05a1aa4b7
* Whoops, never saved the BulletDotNETScene.. Last commit continued.....
2009-04-09 22:00:15 +00:00
Teravus Ovares
4050dec682
* Changes the timstep of the bullet world
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* Enables border crossings when using the BulletDotNETPlugin
* Enabled variable time steps in BulletDotNETPlugin
* Still no 'linked physical objects' yet
* Still no script engine integration
2009-04-09 21:48:11 +00:00
Teravus Ovares
b326b55bcd
* Added finite testing to the character and object constructor
2009-04-07 16:41:07 +00:00
Teravus Ovares
9bbc7e8bf6
* Added a routine to check if a PhysicsVector and Quaternion is finite
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* Now validating input to the Physics scene and warning when something is awry.
* This should help nail down that Non Finite Avatar Position Detected issue.
2009-04-07 16:13:17 +00:00
Teravus Ovares
11f8ea30f9
* Tweak the BulletDotNETPlugin character controller so it feels more finished.
2009-04-07 15:01:46 +00:00
Teravus Ovares
0d4880d5cf
* This fixes BulletDotNET so it can now be used on linux.
2009-04-07 03:33:28 +00:00
Teravus Ovares
9459b16cc2
* BulletDotNET Updates.
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* Should react somewhat normally to editing, and setting physics now.
2009-04-07 00:13:08 +00:00
Jeff Ames
465f1df592
Add copyright headers, formatting cleanup.
2009-04-06 14:36:44 +00:00
Dahlia Trimble
f73d4f9735
unspecified sculpt stitching mode now defaults to plane instead of sphere. Addresses Mantis #3403
2009-04-05 19:25:39 +00:00
Teravus Ovares
cf1e8b1723
* Fixing SVN properties
2009-04-05 08:43:29 +00:00
Teravus Ovares
e592d03843
* Committing what I have on the BulletDotNETPlugin that I have so far.
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* It's not ready to try. It doesn't do what you expect in many ways.
* It throws errors and prints jibberish on the console
* Test it out only if you're brave and you've backed up first.
* The opensim.ini line is physics = BulletDotNETPlugin
2009-04-05 08:35:38 +00:00
Dahlia Trimble
5f4cab6ed3
fix an error in hollow cylinder face number calculation
2009-04-03 08:45:32 +00:00
Dahlia Trimble
b42fec5c74
partial support for sculpted prim "inside out" setting
2009-04-02 06:54:48 +00:00
lbsa71
958d764172
* Upped trunk version number to 0.6.4 as we just tagged 0.6.4-release
2009-04-01 19:44:46 +00:00
Dahlia Trimble
8493123629
Hard code scaled image resolution to 96 dpi prior to sculpt meshing to prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure.
2009-04-01 18:38:51 +00:00
Dr Scofield
aecb4fb72a
From: Alan M Webb <alan_webb@us.ibm.com>
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Add sanity check to fly-height calculation so that it does
not attempt to retrieve information from non-existent
regions.
2009-03-31 12:45:34 +00:00
Teravus Ovares
0318e824ae
* Remove a debug line of localIDs
2009-03-30 14:13:56 +00:00
Teravus Ovares
6522b4f5d4
* Fixing thread safety of avatar adding and removing from the Physics Scene in the ODEPlugin
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* This may help one of the symptoms or mantis 3363 , however it probably won't solve the occasional NonFinite Avatar Position detected.. issues that some people see. That is probably an entirely different issue(NaN).
2009-03-30 14:10:24 +00:00
Dahlia Trimble
ad012d4b46
add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342
2009-03-26 18:12:10 +00:00
Dahlia Trimble
3bedb59f50
make some arrays static to prevent excessive re-initialization - suggested by jhurliman
2009-03-26 03:10:30 +00:00
idb
aab38c2cb2
Ensure the remembered velocity is zero when physical is turned off on a prim. Without this the velocity gets sent to the client and the prim appears to move.
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Fixes Mantis #3303
2009-03-20 15:59:11 +00:00
Dahlia Trimble
fa5fef33a9
fixed propagation of normalized sculpt mesh vertex normals
2009-03-15 09:05:35 +00:00
Justin Clarke Casey
acad0328b2
* Make all coded defaults match settings in OpenSim.ini.example
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* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
2009-03-11 18:02:22 +00:00
Teravus Ovares
f9ebdee1d2
* Tweak llMoveToTarget per mantis 3265
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* Add some comments to the Wind Module
* Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically).
* Add m_sitState for upcoming code to improve sit results.
2009-03-09 04:33:53 +00:00
Jeff Ames
385d3a467c
Minor formatting cleanup.
2009-03-07 16:16:00 +00:00
idb
93a697b24d
Correct a typo, purely cosmetic.
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FixesMantis #3263
2009-03-07 14:39:42 +00:00
Teravus Ovares
5a49c772ca
* Making the minimum ground offset for flying a configurable offset in the OpenSim.ini. This is the code that causes you to rise off the ground when you press the fly button and attempts to keep you above ground automatically when flying in a simulator.
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* minimum_ground_flight_offset, by default is 3 meters, as per Kitto Flora See OpenSim.ini.example for an example.
2009-03-07 07:17:43 +00:00
Teravus Ovares
6c7151109b
* fixes mantis 3259
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* I'm concerned however that the 'minimum fly height' should really be implemented in ScenePresence and not in the specific physics plugin so that all of the physics plugins can take advantage of it and if desired, a person could swap out the 'minimum fly height' functionality with other functionality.
2009-03-07 06:51:27 +00:00
Teravus Ovares
3a93bb992f
* Added some limits to the maximum force applied per second by llMoveToTarget. Currently, it's 350 times the mass in newtons applied per second, maximum.
2009-03-07 00:27:56 +00:00
Charles Krinke
b637a11b58
Fixes Mantis #3260 . Thank you kindly, MCortez for a patch that:
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llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does,
and it should recalculate the absolute height to hover at as an object moves to reflect
the current ground/water height under it.
Correctly implementing required adjusting the Physics interfaces and implementing at
the physics plug-in level. The attached is a patch that correctly implements
llSetHoverHeight() including updates to the ODE physics plug-in.
2009-03-06 23:01:35 +00:00
Teravus Ovares
ac84d3d26b
* Fixing a few mass calculation errors suggested by jhurliman
2009-03-05 21:59:27 +00:00
Justin Clarke Casey
36e648a37a
* minor: Remove most mono compiler warnings
2009-02-25 20:53:02 +00:00
Dahlia Trimble
8afad46d10
remove log4net dependency and from PrimMesher.cs
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sync PrimMesher.cs with PrimMesher.dll version 29 on forge
2009-02-24 06:02:44 +00:00
Charles Krinke
8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
2009-02-22 20:52:55 +00:00
lbsa71
2e095f5727
* Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to 0.6.3.* to better track down dll ref and overwrite problems.
2009-02-20 16:47:31 +00:00
lbsa71
5af465a364
* Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
2009-02-19 14:51:33 +00:00
diva
3d5a9e6748
This started as way to correct Mantis #3158 , which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
2009-02-15 05:00:58 +00:00
Dahlia Trimble
7731c055e4
Set sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150
2009-02-15 04:00:00 +00:00
Jeff Ames
95d53d48d4
Add copyright headers. Minor formatting cleanup. Fix some compiler warnings. Fix some m_log declarations.
2009-02-13 02:06:28 +00:00
Dahlia Trimble
d21601d497
Thanks Kitto Flora for a patch that adds automatic min fly height to ODE - Mantis #3134
2009-02-12 07:58:10 +00:00
Teravus Ovares
c0c330988f
* Some minor cleanup
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* sealed OdeScene
2009-02-08 17:41:15 +00:00
Teravus Ovares
26ca3e26bf
Reverts patch from tuco/mikkopa/sempuki mantis #3072
2009-02-08 17:25:02 +00:00
Teravus Ovares
b60931b686
* Limit the total number of joints created per frame to the maximum possible without causing a stack collision.
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* This fixes crashing on large sets of physical prims because of stack collisions (assuming you follow the directions on linux for starting ode with ulimit). After the maximum joints are created, objects will start to fall through the ground and be disabled. Not the best solution, but it's better then a crash caused by a stack collision with the process exceeding the maximum available memory/recursions per thread.
* Make a clean region, make a stack of 5000 prim, 20 layers high. Make them physical, *SLOW*, but no crash.
2009-02-08 03:02:43 +00:00
Teravus Ovares
08a9a85376
* Fixes colliding with the terrain lower then 0 and higher then 256m
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* The actual AABB of the heightfield on the Z is now determined by the minimum and maximum heightfield value in the terrain array (assuming it's a reasonable number). This might optimize collisions in simulators that have a small difference between minimum and maximum heightfield values.
2009-02-08 01:05:09 +00:00
Mike Mazur
949ae6136e
Change access levels from private to protected to facilitate
...
subclassing; also add new method signatures. Thanks tuco and mikkopa.
Fix Mantis #3072 .
2009-02-03 08:31:08 +00:00
Teravus Ovares
85c0c0557e
* Tweaks some locks when modifying an ODECharacter. This actually allows a user to log-in while the physics scene and the scripts are starting up. This also seems to smooth out the jerks on teleport/connect/disconnect a little bit.
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* If you log-in while the simulator is starting up, you won't be able to move and the sim stats will say 0 FPS, and 0 Physics Frames and you may see only terrain. Once the sim finishes starting up, it'll all resume as normal.
2009-01-31 16:49:32 +00:00
Teravus Ovares
1a55dd11f1
* More friendly OpenJpeg error handling.
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* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that.
* In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
2009-01-21 11:16:33 +00:00
Dahlia Trimble
032b30ffdb
Fix an error in sculpt LOD calculation
2009-01-21 02:40:09 +00:00
nlin
bfdf2479fb
Improve parsing of joint parameters for NINJA physics (Mantis #2966 ).
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Multiple spaces or leading/trailing spaces when specifying the prims
to connect should no longer cause problems.
2009-01-14 04:59:57 +00:00
Dahlia Trimble
20670ff0c8
sync with primmesher r26 on forge
2009-01-04 19:09:31 +00:00
Dahlia Trimble
f836e36c49
Improve LOD scaling for anisotropic sculpted prim meshes
2009-01-04 18:36:13 +00:00
Homer Horwitz
a72d3522ff
Slight optimisation: Don't check for duplication if we won't use the result anyway.
2008-12-31 20:09:17 +00:00
Homer Horwitz
4b760bba79
- Added the fixed Ode.NET.dll
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- Adapted code to match the corrected signatures
- Fixes Mantis #2934 . Hopefully.
Note: Physics on linked objects still don't work correctly:
It doesn't crash the region anymore, but the example object in
the mentioned mantis now falls through the ground.
2008-12-31 19:35:46 +00:00
Homer Horwitz
067a9f3d5f
Added a missing setMass for initializing the mass of prims
2008-12-31 19:35:33 +00:00
Justin Clarke Casey
e4c7bdc730
* Remove mono compiler warnings
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* Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at
2008-12-30 20:48:31 +00:00
Jeff Ames
2be0f7a6f0
Update svn properties, minor formatting cleanup.
2008-12-30 01:08:07 +00:00
Teravus Ovares
6eed7fcd1e
* More NINJA Joint physics fixes from nlin.
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fixes mantis #2874
2008-12-28 16:30:00 +00:00
Teravus Ovares
b378bd33ad
* Fixes mantis #2922
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* Converts some C# 3.0 syntax into it's 2.0 equivalent so that Visual Studio 2005 can compile it successfully.
2008-12-27 00:17:08 +00:00
Teravus Ovares
ec2dc354b4
* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874
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* Thanks nlin!
* To try it out, set ninja joints active in the ODEPhysicsSettings
and use the example at:
* http://forge.opensimulator.org/gf/download/frsrelease/142/304/demo-playground.tgz .
* Don't forget to change the .tgz to .oar and load it with load-oar.
2008-12-26 12:58:02 +00:00
Dahlia Trimble
8a86439985
Removed some debugging code that was inadvertently left in in my last commit :/
2008-12-22 07:25:41 +00:00
Dahlia Trimble
c66cfb51f7
Fix a floating point comparison that was causing some misshaped triangles on some prim faces
2008-12-22 06:07:51 +00:00
Charles Krinke
62dd67b8b8
Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:
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On a call of llVolumeDetect(1) (or any other number !=0) volume
detection is enabled. Together with VD, the phantom flag is set to the GUI.
On a call of llVolumeDetect(0), vd detection is switched of again,
also the phantom state is removed. On a call to llSetState(STATE_PHANTOM,
false) while VD is active, also VD is switched off. The same is true for
unchecking the phantom flag via GUI. This allows to take back VD without
the need to script just by removing the phantom flag.
Things missing in this patch: persistance of the volume-detection flag.
This needs more discussion and will be included in another patch soon.
2008-12-20 21:36:42 +00:00
Dahlia Trimble
2537a4098a
Enabled complex meshing for simple box prims with non-zero shear
2008-12-18 17:53:38 +00:00
Justin Clarke Casey
ff7c8551ba
* remove mono compiler warnings
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* should work - the last compile failure looks like a random glitch...
2008-12-17 18:42:23 +00:00
Justin Clarke Casey
3b0db66b92
* Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks
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* This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to.
* Thanks Gerhard
2008-12-15 18:39:54 +00:00
Teravus Ovares
8ad6f575eb
* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method.
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* NBody will need to be updated, this is an API change. Torque property and AddAngularForce
2008-12-14 14:30:28 +00:00
Teravus Ovares
b5dec9a37f
* Added Avatar minimum size in the ODEPlugin and a stern warning about setting the capsule size too low in OpenSim.ini
2008-12-14 07:29:40 +00:00
Teravus Ovares
6f7a560c04
* A Few physical prim + linkset fixes. Prevent some crashes
2008-12-14 06:34:05 +00:00
Teravus Ovares
7f80eff067
* Committing a slightly distilled version of nlin's ODECharacter race condition eliminator.
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* The modifications that I made were only so that it didn't require changes to the public physics api.
2008-12-10 23:46:20 +00:00
Teravus Ovares
cb73cf1a92
* Fixes a few instances of llSetStatus with Axis lock gone wrong.
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* Sums up the masses of the objects within a physical linkset
2008-12-09 16:27:07 +00:00
Jeff Ames
3ba0bc8f44
Minor formatting cleanup.
2008-12-09 12:15:02 +00:00
Teravus Ovares
3844e73d27
* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
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* Warning! Physics API change. This means that the NBodySimulation needs to be updated!
* PhysicsActor -> void SetVolumeDetect(int) needs to go into classes that use PhysicsActor as their base class.
2008-12-09 11:11:16 +00:00
Dahlia Trimble
44d133da66
clean up some old debugging code
2008-12-09 08:17:31 +00:00
Teravus Ovares
e61dacb928
* Adds some rudimentary error handling to the physics debug drawstuff tool.
2008-12-08 07:19:26 +00:00
Teravus Ovares
76e1462dff
* Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise.
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* Fixed a bug that caused physics proxies to be scattered when you link an object.
* Single physical prim work exactly the same as before, just linked physical prim will have changed.
2008-12-07 04:03:09 +00:00
Dr Scofield
bdffd56a45
killing warnings, reformatting RemoteAdminPlugin
2008-12-05 15:28:03 +00:00
Justin Clarke Casey
b4db3a550a
* Apply http://opensimulator.org/mantis/view.php?id=2750 with a small tweak.
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* Initializes ODE only when a scene is grabbed rather than on plugin load. This means we don't initialize ode if that physics engine is not used, and it allows other ode use
plugins to be used instead.
2008-12-04 20:29:34 +00:00
Jeff Ames
d324389dd9
Update svn properties.
2008-12-03 04:41:31 +00:00
idb
098f16fe31
Remove duplicated avatar height calculation in lsl functions.
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Use height calculation in Basic Physics and Physics of Simplicity so that avatars larger than the default walk with straight legs and shorter walk on the ground.
2008-12-01 00:49:36 +00:00
Dahlia Trimble
07ee2c3504
Revert r7548 and r7549 until someone with prebuild-fu can help structure the dependencies
2008-11-30 03:52:18 +00:00
Dahlia Trimble
37afd69feb
Removed remaining meshing code
...
Add PrimMesher.dll r21
All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
2008-11-30 03:13:02 +00:00
Dahlia Trimble
fdd2388331
Update meshing code to sync with current PrimMesher.cs on forge.
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Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies.
Remove much obsolete code from Region/Physics/Meshing
2008-11-29 11:02:14 +00:00
Justin Clarke Casey
b9c07730f5
* refactor: change some method names and doc in the physics plugin manager
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* move the directory choice for plugins outside into RegionApplicationBase
2008-11-20 19:52:55 +00:00
Justin Clarke Casey
d625095959
* Allow physics dlls to be loaded separately, rather than just the contents of bin/Physics
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* This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
2008-11-20 18:28:30 +00:00
Justin Clarke Casey
81dcf223bf
* Add enough infrastructure code to run an extremely basic and flaky add root agent scene test
2008-11-20 16:58:40 +00:00
Melanie Thielker
6f0e068cf1
Guard against a strange nullref in ODE
2008-11-19 20:04:41 +00:00
Dahlia Trimble
a3f785e978
Changed sculpted prim texture scaling method to bilinear to reduce scaling artifacts
2008-11-16 00:24:10 +00:00
Justin Clarke Casey
a760586f26
* minor: remove mono compiler warnings
2008-11-14 20:15:22 +00:00
Justin Clarke Casey
cec112c87a
* refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGraph to make it more descriptive of its intended function
2008-11-12 20:16:46 +00:00
Melanie Thielker
ce37b80c68
Thank you, idb, for a patch that fixes avatar height calculation
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Our feet will now be above ground
2008-11-10 01:28:37 +00:00
Charles Krinke
087d2f9147
Enabled SoftERP for the contact structure but not SoftCFM.
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A tube on a pole is a bit less "flubbery" so maybe this is
the right direction.
2008-11-09 20:20:20 +00:00
Charles Krinke
c6ed72b4fa
Clean up a few comments.
2008-11-09 18:43:46 +00:00
Charles Krinke
8ed4821c47
Clean up the mass < 0 logic a tiny bit when
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calculating mass.
2008-11-09 18:22:36 +00:00
Justin Clarke Casey
c6dad833f5
* minor: remove some mono compiler warnings
2008-11-06 21:01:16 +00:00
Justin Clarke Casey
9770cf778e
* minor: Make some 'startup config failed to load' log messages more consistent
2008-11-06 20:38:04 +00:00
Dahlia Trimble
5fffc04ae6
Add more vertex normals and UV coordinates. Sync with primmesher.dll forge project.
2008-11-05 10:22:41 +00:00
Charles Krinke
9299be0080
Revert last checkin. Avatars fall through non-physical prims now.
...
There is more to the solution then just enabling soft_erp and
soft_cfm for all d.Contact cases.
2008-11-01 17:58:34 +00:00
Charles Krinke
1e376deedd
Added soft_cfm and soft_erp to the general "contact" initialization
...
for physical prim interactions. They were not previously enabled
for prim-prim interactions.
2008-11-01 17:30:06 +00:00
Dahlia Trimble
5cf6a7f118
Viewer side normals and UV fixes on profile cuts. Sync with primmesher.dll forge project.
2008-10-29 09:47:45 +00:00
Justin Clarke Casey
7beeaf51f8
* minor: remove mono compiler warnings
2008-10-28 21:47:43 +00:00
Dahlia Trimble
ae5d92a167
some sorely needed extruder code simplification and refactoring, also some fixes to cut face UV coordinates
2008-10-28 08:57:15 +00:00
Justin Clarke Casey
754f6ba2a2
* minor: remove mono compiler warnings
2008-10-27 20:16:42 +00:00
Dahlia Trimble
3447bed8be
Add end faces when radius setting is non-zero
2008-10-24 23:37:09 +00:00
Justin Clarke Casey
c519b80680
* minor: eliminate some mono compiler warnings
2008-10-24 21:40:05 +00:00
Dahlia Trimble
71660003de
un-double-flipped some double-flipped normals in circular path prim end caps
2008-10-24 20:04:34 +00:00
Dahlia Trimble
a11fa9055a
Fixed a floating point error accumulation that was causing missing end faces on some twisted prims
2008-10-24 05:31:43 +00:00
Teravus Ovares
dfc12d591c
* Add a config option for filtering collisions. Sometimes, under load, this seems to cause bouncing on really thin flat prim.
2008-10-22 01:52:12 +00:00
Dahlia Trimble
931b04485d
More work in vertex normals and texture UVs. Syncing code with pyov.
2008-10-21 01:35:05 +00:00
Justin Clarke Casey
923f9fb749
* minor: remove mono warnings
2008-10-19 18:45:41 +00:00
Dahlia Trimble
b6396bc9a7
More progress towards implementing vertex normals - not complete yet.
2008-10-19 09:04:25 +00:00
Teravus Ovares
11fd935038
* Changed the dupe collision depth limiter to be slightly more restrictive. (less chance for a dupe)
2008-10-18 16:20:02 +00:00
Teravus Ovares
0916b38b83
* Fix an over compensation for bounciness on flat Primitive
...
* Implement the linear impulse portion of llPushObject. We should have a lsl compatible implementation of that portion of the push. Angular.. well. still have yet to implement a torque accumulator.
* llPushObject respects the region and parcel settings for Restrict Push, it also respects GodMode as is defined in the LSL spec.
2008-10-17 23:19:00 +00:00
Teravus Ovares
a6df2011f7
* Adds a lot of stability and performance to the physics engine. The avatar bounces less and things are a bit less explosive.
...
* Additionally, you can probably get more physical prim now together.. though, I think this puts us back on par with where we were in the beginning of the year on number of physical objects. Experiment. Make videos. Send Feedback. Enjoy.
2008-10-17 05:09:23 +00:00
Justin Clarke Casey
82b7374ed2
* minor: get rid of pointless ipeSender
2008-10-16 19:50:12 +00:00
Justin Clarke Casey
4df08aed30
* Apply http://opensimulator.org/mantis/view.php?id=2401
...
* Removes spacers that are also separators in llParseString2List
* Thanks idb
2008-10-16 17:14:02 +00:00
Teravus Ovares
68d85497ad
* Releases the inter-region thread synchronization between physics in ODE on the same instance.
...
* If you are hosting many regions on a single instance, you will probably notice a decrease in region startup time and maybe a slight increase in performance.
* Single regions won't notice anything different
2008-10-16 12:57:29 +00:00
Justin Clarke Casey
98245e4bfa
* minor: Oh go on, one more warning. Oooh, you are naughty
2008-10-15 20:46:39 +00:00
Justin Clarke Casey
b1248004f0
* minor: remove some warnings
2008-10-15 17:19:02 +00:00
Teravus Ovares
180e3de50f
* Cleaned up tons of code duplication in ODEPrim
...
* Re-enabled the native ODE prim types when possible
* Fixed several invalid assumptions in the prim recycle process.
* Added better message for 'reused a disposed physicsactor'
* Added a way to recover from errors during collision_optimized
* Added a way to recover from an error condition where prim_geom wasn't reset properly
2008-10-14 02:48:30 +00:00
Dahlia Trimble
138a3924e0
Committing more work towards implementing vertex normals. Also added some (hopefully) helpful messages for identifying corrupt prims and some fixup code for corrupt profile cut data.
2008-10-13 22:52:39 +00:00
Teravus Ovares
f344f26bd8
* Based on user reports, it looks like the OS specific settings have been unified as far as tuning (thank heavens).
...
* If you're experiencing knee bendiness try the windows settings, as the *nix settings seem to now be incorrect. (this update does that, but you may have your own opensim.ini settings active.
2008-10-13 01:54:13 +00:00
Teravus Ovares
2ede1a3ce7
* This updates ODE to the most up-to-date version as of today. 1558
...
* Mac users, pray to chi11ken to make you a .dylib version
* This is semi-tuned and post teravus hack. (Though I didn't apply the terrain pitting fix hack. I'm still deciding if it's necessary as there was a lot of work over the past several months on the heightfield collider.
* Please use '--enable-shared --disable-demos --disable-asserts' if you are building your own libode in the configure step. Asserts are pretty much useless for use with .NET
* This also updates ODE.NET as, there were some API changes in May that were just added to ODE.NET today.
2008-10-12 23:47:39 +00:00
Dahlia Trimble
f2700590d7
removed some more extraneous hidden faces
2008-10-12 09:36:01 +00:00
Dahlia Trimble
116a08f42e
Fixed a missing face on a profile cut
2008-10-12 08:52:42 +00:00
Dahlia Trimble
216787ee1d
Optimization: calculation of profile vertex normals is now disabled as default.
2008-10-12 07:04:52 +00:00
Dahlia Trimble
09c8713801
Eliminate some unnecessary polygons
2008-10-11 00:30:27 +00:00
Justin Clarke Casey
dd886a035b
* minor: remove warnings
2008-10-10 21:05:44 +00:00
Dahlia Trimble
62f3e11b4e
Some more decrufting
2008-10-10 09:16:36 +00:00
Dahlia Trimble
726e0045d9
Some decrufting
2008-10-10 09:00:52 +00:00
Dahlia Trimble
7fbe942792
refactoring PrimMesher to add viewer compatable features and some code cleanup
2008-10-10 08:22:13 +00:00
Dahlia Trimble
979a354ba0
Cap proxy mesh scale minimum to 0.01 meter for X, Y, and Z terms.
2008-10-04 17:39:03 +00:00
Dahlia Trimble
cf9835130a
Square hollow size in cylinder meshes were a little too small - fixed.
2008-10-02 02:33:45 +00:00
Charles Krinke
6758ecc403
Implement the plumbing for llSetVehicleType from the LSL
...
subroutine down through the physics modules through PhysActor
and SceneObjectPart. No connection to the physics simulators.
2008-09-28 22:38:59 +00:00
Charles Krinke
ebbbd37605
Added the plumbing for llSetVehicleRotationParam
...
in the classes between the LSL implementation and the
underlying physics engines.
2008-09-28 21:53:56 +00:00
Charles Krinke
3747862999
Plumb the connection though from llSetVehicleVectorParam
...
to the various physics engines. No connection to the
underlying physics simulator yet, just plumbing through
the various classes.
2008-09-28 20:20:32 +00:00
Charles Krinke
3397236c6c
Plumb the connection through from llSetVehicleFloatParam
...
to the various physics engines. No connection to the
underlying physics simulator yet, just plumbing through
the various classes.
2008-09-28 18:36:30 +00:00
Dahlia Trimble
232aa783ad
Disabled use of ODE internal geometry to see if it affects the "waves finger" error
2008-09-22 02:33:48 +00:00
Dahlia Trimble
52af9b3fd7
ODE was using a box collision shape for some spheres - changed those cases to now use a mesh instead.
2008-09-21 08:12:52 +00:00
Jeff Ames
c8349e21c4
Update svn properties, minor formatting cleanup.
2008-09-21 02:41:22 +00:00
Dahlia Trimble
e6afb28355
re-enabled some ODE internal proxies for some simple prim types to try to save some more memory
2008-09-19 09:13:27 +00:00
Justin Clarke Casey
8ff1bc5b03
* Make the ode simulation update loop print out the stack if an exception occurs (at least, this is what will happen on linux)
2008-09-18 18:54:42 +00:00
Melanie Thielker
903fbd1f06
XEngine: fix collisions, add event coalescing for collision events.
...
Fix a nasty concurrency issue that could cause a high event frequency
to start more than one thread pool job for a single script.
2008-09-18 18:50:39 +00:00
Jeff Ames
b4141f9e56
Formatting cleanup.
2008-09-13 22:07:07 +00:00
Dahlia Trimble
8a8b01d1b8
Circular path prim meshes are now joined where the path ends meet if they match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version.
2008-09-13 10:22:17 +00:00
Justin Clarke Casey
0dc1018ca1
* minor: Remove warnings
...
* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
2008-09-12 21:20:24 +00:00
Dahlia Trimble
febb781779
remove hidden faces inside prim meshes to improve memory use and startup time
2008-09-12 19:42:26 +00:00
Jeff Ames
fae34bb10c
Update svn properties, formatting cleanup.
2008-09-09 01:26:48 +00:00
Teravus Ovares
7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
...
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Dahlia Trimble
0fc618e7b2
Replaced a lot of trig calls with lookup tables for common prim types in an attempt to improve meshing speed.
...
Added a new between points interpolation method to improve accuracy of profile cuts in triangle and square profile prims.
2008-09-05 16:38:51 +00:00
Dr Scofield
109aa00150
fix: PostInitialise() not being called on script engines (nasty one that)
...
cleanup: warnings, readability
2008-09-02 12:07:23 +00:00
Dahlia Trimble
a5e7807612
Y top shear accuracy improvements in circular path prim meshes
2008-09-02 01:54:08 +00:00
Dahlia Trimble
f4035840d2
compensates profile placement effects of Y hole size on X top shear for circular path prim meshes
2008-09-01 08:19:47 +00:00
Dahlia Trimble
9cf9c08696
Improvement in mesh accuracy in X Top Shear parameter for circular path prims
2008-09-01 06:00:07 +00:00
Justin Clarke Casey
49ec6dd882
* squash some obvious warnings
...
* a couple more remain that preferably the original coders should look at in more detail (obsolete warnings in the ogp module and not overriding warnings in the script
engine)
2008-08-30 18:09:38 +00:00
Dahlia Trimble
35ad484b6b
fixed some ugliness in the conversion from the new mesher format to the old that should speed up region startup a little and maybe even use less memory if the GC decides to play friendly with the other kids.
2008-08-29 08:19:47 +00:00
Jeff Ames
3bf8858727
Update svn properties, formatting cleanup.
2008-08-28 14:41:54 +00:00
Dahlia Trimble
49f9bd8b68
Added some exceptions for bad profile cut parameters
2008-08-28 06:41:32 +00:00
Dahlia Trimble
1a83384f90
re-enable new PrimMesher module for mesh creation for standard (non-flexy) prims.
2008-08-27 23:43:53 +00:00
Dahlia Trimble
2c842652c1
ODEPlugin now frees source mesh data after conversion to pinned lists to save memory
2008-08-27 23:39:50 +00:00
Dahlia Trimble
e593a333c7
adds releaseSourceMeshData() method to IMesh and Mesh for freeing mesh data after conversion to pinned lists.
2008-08-27 23:37:14 +00:00
Dahlia Trimble
36d1720fde
reverting to prior meshing methods until some physics timing issues can be resolved
2008-08-27 09:49:13 +00:00
Dahlia Trimble
65c82c2494
Added some exception trapping to PrimMesher
2008-08-27 08:03:52 +00:00
Dahlia Trimble
cf951d4d04
Added some exception handling to help catch some possibly corrupt prims
2008-08-27 07:30:14 +00:00
Dahlia Trimble
3481a977f0
Meshmerizer now uses new PrimMesher class for meshing all standard (non-sculpty) prims. This should result in more accurate meshes, lower memory consumption, and eliminate several lockup modes.
2008-08-27 06:53:09 +00:00
Dahlia Trimble
8be249bc68
Completion of new PrimMesher class
2008-08-27 06:39:39 +00:00
Dahlia Trimble
fce83731ad
Modified Mesh object to allow alternative mesher interfacing
2008-08-27 06:29:34 +00:00
Dahlia Trimble
29407a43f5
more progress on new meshing routines
2008-08-24 01:23:04 +00:00
Dahlia Trimble
72f74acdbf
more work on new meshing routines...
2008-08-23 10:28:35 +00:00
Dahlia Trimble
df14889635
some initial work on new prim meshing routines (incomplete)
2008-08-23 08:33:00 +00:00
Dahlia Trimble
0f6b899ec7
Cleaned up some warnings
2008-08-22 07:25:53 +00:00
Dahlia Trimble
261876fd47
Commented out the float array "normals" in the Mesh object and all references to save memory as it was unused
2008-08-22 07:06:33 +00:00
Jeff Ames
6ef9d4da90
Formatting cleanup.
2008-08-18 00:39:10 +00:00
Dahlia Trimble
1bf60fa1ac
updated some prim parameters to project maintained versions
2008-08-14 08:59:13 +00:00
Dahlia Trimble
88fba448a1
reinstates torus profile zflip which was mistakenly removed in patch 1870
2008-08-01 05:48:24 +00:00
Dahlia Trimble
1d3677eb9b
Thank you jhurliman for a meshmerizer patch that replaces the quaternion->matrix->vertex*matrix->vertex code with a direct transformation.
2008-08-01 05:45:58 +00:00
Dahlia Trimble
3035f5cb64
Re-enables testing for config option mesh_sculpted_prim which was inadvertently disabled in a prior modification (oops) :)
2008-07-25 20:29:37 +00:00
Teravus Ovares
1e7c9e4810
* Fix the ODEPlugin unit test
2008-07-25 05:23:10 +00:00
Dahlia Trimble
c67198299e
Changed application of constant forces to after PID force is applied. llSetForce() should behave identical to the Linden implementation now.
2008-07-24 21:05:30 +00:00
Dahlia Trimble
f74a9bcdc7
Implements llSetForce() and llGetForce(). These are experimental and the units may not match the Linden implementation.
2008-07-24 07:45:58 +00:00
Dahlia Trimble
492b25362c
Clean up Meshmerizer.cs a bit to make it more readable
2008-07-21 23:08:23 +00:00
Dahlia Trimble
49adb6e09f
refactor - commenting out needsMeshing() and all references as createMesh() has the same logic and obsoletes the need for it.
2008-07-18 00:03:28 +00:00
Dahlia Trimble
13399ff439
Passes prim physical status to mesher from physics plugins
...
Small prims now get a full mesh if they are physical
Fixed a logic bug that was preventing many prim meshes from having excess memory cleaned up
Switched to more conservative method of vertex and triangle list trimming to prevent possible crash
2008-07-12 01:58:20 +00:00
Dahlia Trimble
f6c7f167b9
Overloads CreateMesh method of interface IMesher to pass prim physical status to mesher
2008-07-12 01:02:41 +00:00
Dahlia Trimble
b42770bf7a
Trim out nulls from mesh vertex and triangle lists to try and save more memory
2008-07-11 20:32:58 +00:00
Dahlia Trimble
3646cc32c4
Experimental physics optimization: prims with all 3 dimensions less than 0.2 meters will be meshed as a simple box
2008-07-11 17:22:37 +00:00
Dahlia Trimble
c5333af7a2
added a hollow size constraint to box, cylinder, and prism prim meshes to prevent a possible sim lockup
2008-07-07 10:09:35 +00:00
Dahlia Trimble
56c6bdcb26
Addresses more problem box cut angles
2008-07-07 05:42:37 +00:00
Dahlia Trimble
063365c0dc
fix some Meshmerizer problem angles for sphere dimple and box path cut
2008-07-07 04:32:05 +00:00
Dahlia Trimble
6914fb6f13
disables changes in r5356 until I have more time to do further characterization
2008-07-06 19:44:59 +00:00
Dahlia Trimble
ae468bfc9b
Corrects errors in sphere mesh with dimple start angle > 0 and hollow == 0
2008-07-06 17:18:59 +00:00
Dahlia Trimble
fd69251bcd
alters a problem path cut angle for the cylinder prim profile
2008-07-06 02:04:24 +00:00
Dahlia Trimble
13d6615263
Adds experimental Meshmerizer support for "prim torture" effects of sphere dimple on prim types box, cylinder, and prism
2008-07-02 17:08:52 +00:00
Dr Scofield
313f7f60fd
properly explaining each #pragma warning disable
...
massaging OSHttpRequestPump to not abort on exceptions...
2008-06-30 11:57:47 +00:00
Dahlia Trimble
b0287a43bd
disables spam-like debugging messages inadvertently left on in last commit (oops)
2008-06-30 06:11:43 +00:00
Dahlia Trimble
7077cffe52
Corrects Meshmerizer orientation of profile cut angles for ring type prim
2008-06-30 06:08:43 +00:00
Dahlia Trimble
a944ef4947
Corrects meshmerizer profile cut angle orientation for tube type prims
2008-06-30 02:08:27 +00:00
Dahlia Trimble
0260b33517
Altered prim description/debugging message code to be more warning friendly
2008-06-28 18:04:04 +00:00
Charles Krinke
c06dbf4fe5
Mantis#1620. Applied Melanie's patch
2008-06-28 16:13:11 +00:00
Dahlia Trimble
8b8b45267e
altered prior warning fix to Meshmerizer.cs to allow mesh debugging code to function
2008-06-28 00:16:41 +00:00
Dr Scofield
748f72326d
last round of warning squashing. calling it a day now.
2008-06-27 23:03:39 +00:00
Dr Scofield
7d55dfba8a
dr scofield's warnings safari:
...
* commenting out unused variables
2008-06-27 17:25:03 +00:00
Jeff Ames
76e24d02ad
Minor refactoring of POS. Adds a Util.Clamp(x, min, max) function.
2008-06-26 02:03:40 +00:00
Jeff Ames
e75dc1bd23
Separate POS classes into mutiple files.
2008-06-26 00:30:33 +00:00
Jeff Ames
a2b1a1787d
Minor formatting cleanup.
2008-06-25 14:30:28 +00:00
Jeff Ames
80f5eb21ea
More svn properties. Minor cleanup in POS.
2008-06-25 13:32:27 +00:00
Dahlia Trimble
bc66a851d6
Modifies box prim profile cut parameters to avoid angles which cause spurious triangles in mesh
2008-06-25 07:17:36 +00:00
Dahlia Trimble
7b4991430b
Changes selection criteria to allow meshing of more sphere prim configurations.
...
Adds comments to some functions in Meshmerizer.cs.
2008-06-21 08:50:56 +00:00
Teravus Ovares
e02a2e31e0
* Patch from nlin to enable DIF state file writing from the ODEPlugin
...
* Rebuilt libode.so, ode.dll
* If you roll your own ODE library, make sure to update your opensim-libs.
2008-06-20 04:57:32 +00:00
Teravus Ovares
1d91613679
* Patch from Dahlia - 0001576: Exception of type 'System.OutOfMemoryException' was thrown .Void set_Capacity(Int32), with regards to sphere mesh. Thanks Dahlia!
...
* Also allows a sphere to be hollow with no cuts or dimples. (walking around inside the sphere).
2008-06-19 17:21:17 +00:00
Teravus Ovares
e6ce30d4f1
* 0001571: (PATCH) patch to implement editable sphere meshes for meshmerizer/ode (Initial Implementation) from Dahlia! Thanks Dahlia!!!
...
* The included patch implements the editor parameters twist, dimple, path cut, and profile cut to the sphere mesh for meshmerizer. The mesh will default back to the geodesic sphere if the parameters are adjusted to beyond a reasonable arbitrarily chosen threshold that would expose too many inverted normals on the mesh.
2008-06-19 04:17:04 +00:00
Teravus Ovares
11d68ce0f5
* 0001558: [PATCH] Add support for full collision geometry feature set for linear path prims (patch attached) By Dahlia. Thanks Dahlia!
...
* This update re-does the cube/cylinder/prism prims to dynamically add faces as twist is used.
2008-06-15 19:34:48 +00:00
Jeff Ames
5910a49da6
Update svn properties. Formatting cleanup.
2008-06-10 08:35:46 +00:00
mingchen
db151bcec7
*Fixed bug that caused failure when System.Console.Readline returns null (no stdin)
...
*Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name.
2008-06-09 15:20:08 +00:00
Teravus Ovares
11246c284f
* Added a check for a non-finite heightfield array value passed to the ODEPlugin. This may, or may not fix anything.
2008-06-04 16:27:35 +00:00
Teravus Ovares
99e7a2a380
* From Dahlia
...
* Committing : 0001449: Patch implements X and Y Top Shear parameters for torus prim physical mesh generation (PATCH attached)
* The included patch implements the X and Y Top Shear parameter adjustments to the mesh generator for the torus prim physical mesh. These are approximations as I was unable to determine their exact function but they appear to generate meshes which quite closely duplicate their counterparts in the viewer.
* Thanks Dahlia!!!!
2008-06-04 10:57:05 +00:00
Jeff Ames
4ec4e16c80
Formatting cleanup, minor refactoring, svn properties.
2008-06-04 09:59:27 +00:00
Teravus Ovares
832d609b44
PATCH : 0001431: corrections to torus physical mesh for default hollow shape and taper orientation along path.
...
--------- From Dahlia! Thanks Dahlia!!!
the attached patch reinstates the default hollow shape of the physics mesh of the torus prim type and corrects the orientation of the effects of taper on the profile along the path.
2008-06-02 08:31:34 +00:00
Teravus Ovares
c0f631dbdb
* While I couldn't reproduce it, I was able to see how it *might* happen, so therefore; fix to: 0001058: Physics crash when changing Type of Prim intersecting with ground.
2008-06-02 08:13:13 +00:00
Teravus Ovares
52c55c8c23
* Applying Dahlia's patch : 0001429: Patch to fix prism physical mesh and add path start and end to skew z offset of circular path prim meshes (PATCH attached)
...
* Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch.. so I fixed that after applying this patch and PushX actually works now.
2008-06-01 04:33:07 +00:00
Jeff Ames
0462510956
Update svn properties. Formatting cleanup.
2008-05-30 08:35:57 +00:00
Teravus Ovares
45c6523904
* Fixes a few taper/top-sheer situations that were previously having issues.
2008-05-29 20:50:38 +00:00
Teravus Ovares
918f887c0c
* Applying Dahlia's interim path curve patch. it adds initial support for some tori/ring parameters. Thanks Dahlia!
...
* Some situations do not match the client's render of the tori, we know and are working on it. This is an initial support patch, so expect it to not be exact.
* Some tapers are acting slightly odd. Will fix.
2008-05-29 20:20:50 +00:00
Teravus Ovares
042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
2008-05-25 11:22:05 +00:00
Teravus Ovares
c29409dc24
* Yet another way to optimize the sculpt mesh generator
2008-05-25 02:56:00 +00:00
Teravus Ovares
f57cb17494
* kill a potentially large float array.
2008-05-25 02:50:17 +00:00
Teravus Ovares
d3b013be1c
* Releases Pinned vertex/index list in ODE on next mesh request.
2008-05-25 02:39:58 +00:00
Teravus Ovares
bdcfc2e322
* Prevent an error from stopping startup when decoding the sculpt mesh j2k fails.
2008-05-22 02:40:19 +00:00
Jeff Ames
6ec680918b
Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null.
2008-05-18 23:06:50 +00:00
Jeff Ames
a5f08b430d
Formatting cleanup.
2008-05-17 00:06:35 +00:00
Teravus Ovares
00a1f0bab0
* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
...
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
2008-05-16 20:16:33 +00:00
Jeff Ames
65c5efe43b
Formatting cleanup.
2008-05-16 01:22:11 +00:00
Teravus Ovares
afd5da6851
* Adds various tweakable avatar control options to the OpenSim.ini.example.
2008-05-15 23:11:31 +00:00
Teravus Ovares
173d13b0a4
* Added about half of the planned ODE physics options to OpenSim.ini.example.
...
* Some will do cool things, some will make your scene explode dramatically if you're not careful.
2008-05-15 06:35:01 +00:00
Teravus Ovares
66e6711f3e
* Got rid of an old crufty sleep that was being called. Thanks for your support in load testing Adam's simulator was what pointed this old crufty sleep out.
...
* Please, we need more load tests with profilers running. :D
2008-05-15 02:48:32 +00:00
Teravus Ovares
2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
...
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14 23:15:25 +00:00
Jeff Ames
6a1b787436
More formatting cleanup.
2008-05-14 05:33:32 +00:00
Jeff Ames
c995d60d37
Formatting cleanup.
2008-05-14 05:11:23 +00:00
Adam Frisby
5548dd6b06
* Some more bulletx physics fixes from Jed (DeepThink)
2008-05-13 17:05:52 +00:00
Teravus Ovares
fcc23be577
* Fixed directory not found when saving Mesh previews (my bad, I was testing)
2008-05-13 05:06:58 +00:00
Teravus Ovares
e70da2e174
* Committing meshmerizer patch from Dahlia. Thanks Dahlia!
...
* 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached)
* The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow.
* The size and orientation of the square hollow for the prism prim has been corrected also.
2008-05-13 04:16:16 +00:00