c0c330988f 
								
							
								 
							
						 
						
							
							
								
								* Some minor cleanup  
							
							... 
							
							
							
							* sealed OdeScene 
							
						 
						
							2009-02-08 17:41:15 +00:00  
				
					
						
							
							
								 
						
							
							
								26ca3e26bf 
								
							
								 
							
						 
						
							
							
								
								Reverts patch from tuco/mikkopa/sempuki mantis  #3072  
							
							
							
						 
						
							2009-02-08 17:25:02 +00:00  
				
					
						
							
							
								 
						
							
							
								b60931b686 
								
							
								 
							
						 
						
							
							
								
								* Limit the total number of joints created per frame to the maximum possible without causing a stack collision.  
							
							... 
							
							
							
							* This fixes crashing on large sets of physical prims because of stack collisions (assuming you follow the directions on linux for starting ode with ulimit).   After the maximum joints are created, objects will start to fall through the ground and be disabled.   Not the best solution, but it's better then a crash caused by a stack collision with the process exceeding the maximum available memory/recursions per thread.
* Make a clean region, make a stack of 5000 prim, 20 layers high.  Make them physical, *SLOW*, but no crash. 
							
						 
						
							2009-02-08 03:02:43 +00:00  
				
					
						
							
							
								 
						
							
							
								08a9a85376 
								
							
								 
							
						 
						
							
							
								
								* Fixes colliding with the terrain lower then 0 and higher then 256m  
							
							... 
							
							
							
							* The actual AABB of the heightfield on the Z is now determined by the minimum and maximum heightfield value in the terrain array (assuming it's a reasonable number).  This might optimize collisions in simulators that have a small difference between minimum and maximum heightfield values. 
							
						 
						
							2009-02-08 01:05:09 +00:00  
				
					
						
							
							
								 
						
							
							
								949ae6136e 
								
							
								 
							
						 
						
							
							
								
								Change access levels from private to protected to facilitate  
							
							... 
							
							
							
							subclassing; also add new method signatures. Thanks tuco and mikkopa.
Fix Mantis #3072 . 
							
						 
						
							2009-02-03 08:31:08 +00:00  
				
					
						
							
							
								 
						
							
							
								85c0c0557e 
								
							
								 
							
						 
						
							
							
								
								* Tweaks some locks when modifying an ODECharacter.  This actually allows a user to log-in while the physics scene and the scripts are starting up.  This also seems to smooth out the jerks on teleport/connect/disconnect a little bit.  
							
							... 
							
							
							
							* If you log-in while the simulator is starting up, you won't be able to move and the sim stats will say 0 FPS, and 0 Physics Frames and you may see only terrain.  Once the sim finishes starting up, it'll all resume as normal. 
							
						 
						
							2009-01-31 16:49:32 +00:00  
				
					
						
							
							
								 
						
							
							
								1a55dd11f1 
								
							
								 
							
						 
						
							
							
								
								* More friendly OpenJpeg error handling.  
							
							... 
							
							
							
							* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4    The error messages reflect that.
* In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image.  (big decrease in texture download speed, but it's better then nasty repeating error messages) 
							
						 
						
							2009-01-21 11:16:33 +00:00  
				
					
						
							
							
								 
						
							
							
								032b30ffdb 
								
							
								 
							
						 
						
							
							
								
								Fix an error in sculpt LOD calculation  
							
							
							
						 
						
							2009-01-21 02:40:09 +00:00  
				
					
						
							
							
								 
						
							
							
								bfdf2479fb 
								
							
								 
							
						 
						
							
							
								
								Improve parsing of joint parameters for NINJA physics (Mantis  #2966 ).  
							
							... 
							
							
							
							Multiple spaces or leading/trailing spaces when specifying the prims 
to connect should no longer cause problems. 
							
						 
						
							2009-01-14 04:59:57 +00:00  
				
					
						
							
							
								 
						
							
							
								20670ff0c8 
								
							
								 
							
						 
						
							
							
								
								sync with primmesher r26 on forge  
							
							
							
						 
						
							2009-01-04 19:09:31 +00:00  
				
					
						
							
							
								 
						
							
							
								f836e36c49 
								
							
								 
							
						 
						
							
							
								
								Improve LOD scaling for anisotropic sculpted prim meshes  
							
							
							
						 
						
							2009-01-04 18:36:13 +00:00  
				
					
						
							
							
								 
						
							
							
								a72d3522ff 
								
							
								 
							
						 
						
							
							
								
								Slight optimisation: Don't check for duplication if we won't use the result anyway.  
							
							
							
						 
						
							2008-12-31 20:09:17 +00:00  
				
					
						
							
							
								 
						
							
							
								4b760bba79 
								
							
								 
							
						 
						
							
							
								
								- Added the fixed Ode.NET.dll  
							
							... 
							
							
							
							- Adapted code to match the corrected signatures
- Fixes Mantis #2934 . Hopefully.
Note: Physics on linked objects still don't work correctly:
It doesn't crash the region anymore, but the example object in
the mentioned mantis now falls through the ground. 
							
						 
						
							2008-12-31 19:35:46 +00:00  
				
					
						
							
							
								 
						
							
							
								067a9f3d5f 
								
							
								 
							
						 
						
							
							
								
								Added a missing setMass for initializing the mass of prims  
							
							
							
						 
						
							2008-12-31 19:35:33 +00:00  
				
					
						
							
							
								 
						
							
							
								e4c7bdc730 
								
							
								 
							
						 
						
							
							
								
								* Remove mono compiler warnings  
							
							... 
							
							
							
							* Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at 
							
						 
						
							2008-12-30 20:48:31 +00:00  
				
					
						
							
							
								 
						
							
							
								2be0f7a6f0 
								
							
								 
							
						 
						
							
							
								
								Update svn properties, minor formatting cleanup.  
							
							
							
						 
						
							2008-12-30 01:08:07 +00:00  
				
					
						
							
							
								 
						
							
							
								6eed7fcd1e 
								
							
								 
							
						 
						
							
							
								
								* More NINJA Joint physics fixes from nlin.  
							
							... 
							
							
							
							fixes mantis #2874  
							
						 
						
							2008-12-28 16:30:00 +00:00  
				
					
						
							
							
								 
						
							
							
								b378bd33ad 
								
							
								 
							
						 
						
							
							
								
								* Fixes mantis  #2922  
							
							... 
							
							
							
							* Converts some C# 3.0 syntax into it's 2.0 equivalent so that Visual Studio 2005 can compile it successfully. 
							
						 
						
							2008-12-27 00:17:08 +00:00  
				
					
						
							
							
								 
						
							
							
								ec2dc354b4 
								
							
								 
							
						 
						
							
							
								
								* Applying Nlin's NINJA Joint patch. v2.   Mantis# 2874  
							
							... 
							
							
							
							* Thanks nlin!
* To try it out, set ninja joints active in the ODEPhysicsSettings
and use the example at:
* http://forge.opensimulator.org/gf/download/frsrelease/142/304/demo-playground.tgz .
* Don't forget to change the .tgz to .oar and load it with load-oar. 
							
						 
						
							2008-12-26 12:58:02 +00:00  
				
					
						
							
							
								 
						
							
							
								8a86439985 
								
							
								 
							
						 
						
							
							
								
								Removed some debugging code that was inadvertently left in in my last commit :/  
							
							
							
						 
						
							2008-12-22 07:25:41 +00:00  
				
					
						
							
							
								 
						
							
							
								c66cfb51f7 
								
							
								 
							
						 
						
							
							
								
								Fix a floating point comparison that was causing some misshaped triangles on some prim faces  
							
							
							
						 
						
							2008-12-22 06:07:51 +00:00  
				
					
						
							
							
								 
						
							
							
								62dd67b8b8 
								
							
								 
							
						 
						
							
							
								
								Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:  
							
							... 
							
							
							
							On a call of llVolumeDetect(1) (or any other number !=0) volume 
detection is enabled. Together with VD, the phantom flag is set to the GUI.
On a call of llVolumeDetect(0), vd detection is switched of again, 
also the phantom state is removed. On a call to llSetState(STATE_PHANTOM, 
false) while VD is active, also VD is switched off. The same is true for 
unchecking the phantom flag via GUI. This allows to take back VD without 
the need to script just by removing the phantom flag.
Things missing in this patch: persistance of the volume-detection flag. 
This needs more discussion and will be included in another patch soon. 
							
						 
						
							2008-12-20 21:36:42 +00:00  
				
					
						
							
							
								 
						
							
							
								2537a4098a 
								
							
								 
							
						 
						
							
							
								
								Enabled complex meshing for simple box prims with non-zero shear  
							
							
							
						 
						
							2008-12-18 17:53:38 +00:00  
				
					
						
							
							
								 
						
							
							
								ff7c8551ba 
								
							
								 
							
						 
						
							
							
								
								* remove mono compiler warnings  
							
							... 
							
							
							
							* should work - the last compile failure looks like a random glitch... 
							
						 
						
							2008-12-17 18:42:23 +00:00  
				
					
						
							
							
								 
						
							
							
								3b0db66b92 
								
							
								 
							
						 
						
							
							
								
								* Apply  http://opensimulator.org/mantis/view.php?id=2775  with small tweaks  
							
							... 
							
							
							
							* This pushes an identifier for the OpenSim scene to the physics scene.  This allows log messages from the physics scene to identify which OpenSim scene they relate to.
* Thanks Gerhard 
							
						 
						
							2008-12-15 18:39:54 +00:00  
				
					
						
							
							
								 
						
							
							
								8ad6f575eb 
								
							
								 
							
						 
						
							
							
								
								* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method.  
							
							... 
							
							
							
							* NBody will need to be updated, this is an API change.   Torque property and AddAngularForce 
							
						 
						
							2008-12-14 14:30:28 +00:00  
				
					
						
							
							
								 
						
							
							
								b5dec9a37f 
								
							
								 
							
						 
						
							
							
								
								* Added Avatar minimum size in the ODEPlugin and a stern warning about setting the capsule size too low in OpenSim.ini  
							
							
							
						 
						
							2008-12-14 07:29:40 +00:00  
				
					
						
							
							
								 
						
							
							
								6f7a560c04 
								
							
								 
							
						 
						
							
							
								
								* A Few physical prim + linkset fixes.  Prevent some crashes  
							
							
							
						 
						
							2008-12-14 06:34:05 +00:00  
				
					
						
							
							
								 
						
							
							
								7f80eff067 
								
							
								 
							
						 
						
							
							
								
								* Committing a slightly distilled version of nlin's ODECharacter race condition eliminator.  
							
							... 
							
							
							
							* The modifications that I made were only so that it didn't require changes to the public physics api. 
							
						 
						
							2008-12-10 23:46:20 +00:00  
				
					
						
							
							
								 
						
							
							
								cb73cf1a92 
								
							
								 
							
						 
						
							
							
								
								* Fixes a few instances of llSetStatus with Axis lock gone wrong.  
							
							... 
							
							
							
							* Sums up the masses of the objects within a physical linkset 
							
						 
						
							2008-12-09 16:27:07 +00:00  
				
					
						
							
							
								 
						
							
							
								3ba0bc8f44 
								
							
								 
							
						 
						
							
							
								
								Minor formatting cleanup.  
							
							
							
						 
						
							2008-12-09 12:15:02 +00:00  
				
					
						
							
							
								 
						
							
							
								3844e73d27 
								
							
								 
							
						 
						
							
							
								
								* Gerhard's patch m2781.   Does some initial work for setting up llVolumeDetect.  
							
							... 
							
							
							
							* Warning! Physics API change. This means that the NBodySimulation needs to be updated!
* PhysicsActor -> void SetVolumeDetect(int) needs to go into classes that use PhysicsActor as their base class. 
							
						 
						
							2008-12-09 11:11:16 +00:00  
				
					
						
							
							
								 
						
							
							
								44d133da66 
								
							
								 
							
						 
						
							
							
								
								clean up some old debugging code  
							
							
							
						 
						
							2008-12-09 08:17:31 +00:00  
				
					
						
							
							
								 
						
							
							
								e61dacb928 
								
							
								 
							
						 
						
							
							
								
								* Adds some rudimentary error handling to the physics debug drawstuff tool.  
							
							
							
						 
						
							2008-12-08 07:19:26 +00:00  
				
					
						
							
							
								 
						
							
							
								76e1462dff 
								
							
								 
							
						 
						
							
							
								
								* Tweaks physics so that linked prim are a single body.  This will make linked prim more stable and probably the last obstacle to vehicles physics wise.  
							
							... 
							
							
							
							* Fixed a bug that caused physics proxies to be scattered when you link an object.
* Single physical prim work exactly the same as before, just linked physical prim will have changed. 
							
						 
						
							2008-12-07 04:03:09 +00:00  
				
					
						
							
							
								 
						
							
							
								bdffd56a45 
								
							
								 
							
						 
						
							
							
								
								killing warnings, reformatting RemoteAdminPlugin  
							
							
							
						 
						
							2008-12-05 15:28:03 +00:00  
				
					
						
							
							
								 
						
							
							
								b4db3a550a 
								
							
								 
							
						 
						
							
							
								
								* Apply  http://opensimulator.org/mantis/view.php?id=2750  with a small tweak.  
							
							... 
							
							
							
							* Initializes ODE only when a scene is grabbed rather than on plugin load.  This means we don't initialize ode if that physics engine is not used, and it allows other ode use 
plugins to be used instead. 
							
						 
						
							2008-12-04 20:29:34 +00:00  
				
					
						
							
							
								 
						
							
							
								d324389dd9 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  
							
							
							
						 
						
							2008-12-03 04:41:31 +00:00  
				
					
						
							
							
								 
						
							
							
								098f16fe31 
								
							
								 
							
						 
						
							
							
								
								Remove duplicated avatar height calculation in lsl functions.  
							
							... 
							
							
							
							Use height calculation in Basic Physics and Physics of Simplicity so that avatars larger than the default walk with straight legs and shorter walk on the ground. 
							
						 
						
							2008-12-01 00:49:36 +00:00  
				
					
						
							
							
								 
						
							
							
								07ee2c3504 
								
							
								 
							
						 
						
							
							
								
								Revert r7548 and r7549 until someone with prebuild-fu can help structure the dependencies  
							
							
							
						 
						
							2008-11-30 03:52:18 +00:00  
				
					
						
							
							
								 
						
							
							
								37afd69feb 
								
							
								 
							
						 
						
							
							
								
								Removed remaining meshing code  
							
							... 
							
							
							
							Add PrimMesher.dll r21
All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll 
							
						 
						
							2008-11-30 03:13:02 +00:00  
				
					
						
							
							
								 
						
							
							
								fdd2388331 
								
							
								 
							
						 
						
							
							
								
								Update meshing code to sync with current PrimMesher.cs on forge.  
							
							... 
							
							
							
							Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies.
Remove much obsolete code from Region/Physics/Meshing 
							
						 
						
							2008-11-29 11:02:14 +00:00  
				
					
						
							
							
								 
						
							
							
								b9c07730f5 
								
							
								 
							
						 
						
							
							
								
								* refactor: change some method names and doc in the physics plugin manager  
							
							... 
							
							
							
							* move the directory choice for plugins outside into RegionApplicationBase 
							
						 
						
							2008-11-20 19:52:55 +00:00  
				
					
						
							
							
								 
						
							
							
								d625095959 
								
							
								 
							
						 
						
							
							
								
								* Allow physics dlls to be loaded separately, rather than just the contents of bin/Physics  
							
							... 
							
							
							
							* This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself 
							
						 
						
							2008-11-20 18:28:30 +00:00  
				
					
						
							
							
								 
						
							
							
								81dcf223bf 
								
							
								 
							
						 
						
							
							
								
								* Add enough infrastructure code to run an extremely basic and flaky add root agent scene test  
							
							
							
						 
						
							2008-11-20 16:58:40 +00:00  
				
					
						
							
							
								 
						
							
							
								6f0e068cf1 
								
							
								 
							
						 
						
							
							
								
								Guard against a strange nullref in ODE  
							
							
							
						 
						
							2008-11-19 20:04:41 +00:00  
				
					
						
							
							
								 
						
							
							
								a3f785e978 
								
							
								 
							
						 
						
							
							
								
								Changed sculpted prim texture scaling method to bilinear to reduce scaling artifacts  
							
							
							
						 
						
							2008-11-16 00:24:10 +00:00  
				
					
						
							
							
								 
						
							
							
								a760586f26 
								
							
								 
							
						 
						
							
							
								
								* minor: remove mono compiler warnings  
							
							
							
						 
						
							2008-11-14 20:15:22 +00:00  
				
					
						
							
							
								 
						
							
							
								cec112c87a 
								
							
								 
							
						 
						
							
							
								
								* refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGraph to make it more descriptive of its intended function  
							
							
							
						 
						
							2008-11-12 20:16:46 +00:00  
				
					
						
							
							
								 
						
							
							
								ce37b80c68 
								
							
								 
							
						 
						
							
							
								
								Thank you, idb, for a patch that fixes avatar height calculation  
							
							... 
							
							
							
							Our feet will now be above ground 
							
						 
						
							2008-11-10 01:28:37 +00:00  
				
					
						
							
							
								 
						
							
							
								087d2f9147 
								
							
								 
							
						 
						
							
							
								
								Enabled SoftERP for the contact structure but not SoftCFM.  
							
							... 
							
							
							
							A tube on a pole is a bit less "flubbery" so maybe this is
the right direction. 
							
						 
						
							2008-11-09 20:20:20 +00:00  
				
					
						
							
							
								 
						
							
							
								c6ed72b4fa 
								
							
								 
							
						 
						
							
							
								
								Clean up a few comments.  
							
							
							
						 
						
							2008-11-09 18:43:46 +00:00  
				
					
						
							
							
								 
						
							
							
								8ed4821c47 
								
							
								 
							
						 
						
							
							
								
								Clean up the mass < 0 logic a tiny bit when  
							
							... 
							
							
							
							calculating mass. 
							
						 
						
							2008-11-09 18:22:36 +00:00  
				
					
						
							
							
								 
						
							
							
								c6dad833f5 
								
							
								 
							
						 
						
							
							
								
								* minor: remove some mono compiler warnings  
							
							
							
						 
						
							2008-11-06 21:01:16 +00:00  
				
					
						
							
							
								 
						
							
							
								9770cf778e 
								
							
								 
							
						 
						
							
							
								
								* minor: Make some 'startup config failed to load' log messages more consistent  
							
							
							
						 
						
							2008-11-06 20:38:04 +00:00  
				
					
						
							
							
								 
						
							
							
								5fffc04ae6 
								
							
								 
							
						 
						
							
							
								
								Add more vertex normals and UV coordinates. Sync with primmesher.dll forge project.  
							
							
							
						 
						
							2008-11-05 10:22:41 +00:00  
				
					
						
							
							
								 
						
							
							
								9299be0080 
								
							
								 
							
						 
						
							
							
								
								Revert last checkin. Avatars fall through non-physical prims now.  
							
							... 
							
							
							
							There is more to the solution then just enabling soft_erp and 
soft_cfm for all d.Contact cases. 
							
						 
						
							2008-11-01 17:58:34 +00:00  
				
					
						
							
							
								 
						
							
							
								1e376deedd 
								
							
								 
							
						 
						
							
							
								
								Added soft_cfm and soft_erp to the general "contact" initialization  
							
							... 
							
							
							
							for physical prim interactions. They were not previously enabled
for prim-prim interactions. 
							
						 
						
							2008-11-01 17:30:06 +00:00  
				
					
						
							
							
								 
						
							
							
								5cf6a7f118 
								
							
								 
							
						 
						
							
							
								
								Viewer side normals and UV fixes on profile cuts. Sync with primmesher.dll forge project.  
							
							
							
						 
						
							2008-10-29 09:47:45 +00:00  
				
					
						
							
							
								 
						
							
							
								7beeaf51f8 
								
							
								 
							
						 
						
							
							
								
								* minor: remove mono compiler warnings  
							
							
							
						 
						
							2008-10-28 21:47:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ae5d92a167 
								
							
								 
							
						 
						
							
							
								
								some sorely needed extruder code simplification and refactoring, also some fixes to cut face UV coordinates  
							
							
							
						 
						
							2008-10-28 08:57:15 +00:00  
				
					
						
							
							
								 
						
							
							
								754f6ba2a2 
								
							
								 
							
						 
						
							
							
								
								* minor: remove mono compiler warnings  
							
							
							
						 
						
							2008-10-27 20:16:42 +00:00  
				
					
						
							
							
								 
						
							
							
								3447bed8be 
								
							
								 
							
						 
						
							
							
								
								Add end faces when radius setting is non-zero  
							
							
							
						 
						
							2008-10-24 23:37:09 +00:00  
				
					
						
							
							
								 
						
							
							
								c519b80680 
								
							
								 
							
						 
						
							
							
								
								* minor: eliminate some mono compiler warnings  
							
							
							
						 
						
							2008-10-24 21:40:05 +00:00  
				
					
						
							
							
								 
						
							
							
								71660003de 
								
							
								 
							
						 
						
							
							
								
								un-double-flipped some double-flipped normals in circular path prim end caps  
							
							
							
						 
						
							2008-10-24 20:04:34 +00:00  
				
					
						
							
							
								 
						
							
							
								a11fa9055a 
								
							
								 
							
						 
						
							
							
								
								Fixed a floating point error accumulation that was causing missing end faces on some twisted prims  
							
							
							
						 
						
							2008-10-24 05:31:43 +00:00  
				
					
						
							
							
								 
						
							
							
								dfc12d591c 
								
							
								 
							
						 
						
							
							
								
								* Add a config option for filtering collisions.   Sometimes, under load, this seems to cause bouncing on really thin flat prim.  
							
							
							
						 
						
							2008-10-22 01:52:12 +00:00  
				
					
						
							
							
								 
						
							
							
								931b04485d 
								
							
								 
							
						 
						
							
							
								
								More work in vertex normals and texture UVs. Syncing code with pyov.  
							
							
							
						 
						
							2008-10-21 01:35:05 +00:00  
				
					
						
							
							
								 
						
							
							
								923f9fb749 
								
							
								 
							
						 
						
							
							
								
								* minor: remove mono warnings  
							
							
							
						 
						
							2008-10-19 18:45:41 +00:00  
				
					
						
							
							
								 
						
							
							
								b6396bc9a7 
								
							
								 
							
						 
						
							
							
								
								More progress towards implementing vertex normals - not complete yet.  
							
							
							
						 
						
							2008-10-19 09:04:25 +00:00  
				
					
						
							
							
								 
						
							
							
								11fd935038 
								
							
								 
							
						 
						
							
							
								
								* Changed the dupe collision depth limiter to be slightly more restrictive. (less chance for a dupe)  
							
							
							
						 
						
							2008-10-18 16:20:02 +00:00  
				
					
						
							
							
								 
						
							
							
								0916b38b83 
								
							
								 
							
						 
						
							
							
								
								* Fix an over compensation for bounciness on flat Primitive  
							
							... 
							
							
							
							* Implement the linear impulse portion of llPushObject.  We should have a lsl compatible implementation of that portion of the push.  Angular..   well.  still have yet to implement a torque accumulator.
* llPushObject respects the region and parcel settings for Restrict Push, it also respects GodMode as is defined in the LSL spec. 
							
						 
						
							2008-10-17 23:19:00 +00:00  
				
					
						
							
							
								 
						
							
							
								a6df2011f7 
								
							
								 
							
						 
						
							
							
								
								* Adds a lot of stability and performance to the physics engine.    The avatar bounces less and things are a bit less explosive.  
							
							... 
							
							
							
							* Additionally, you can probably get more physical prim now together..  though, I think this puts us back on par with where we were in the beginning of the year on number of physical objects.   Experiment.  Make videos.  Send Feedback.  Enjoy. 
							
						 
						
							2008-10-17 05:09:23 +00:00  
				
					
						
							
							
								 
						
							
							
								82b7374ed2 
								
							
								 
							
						 
						
							
							
								
								* minor: get rid of pointless ipeSender  
							
							
							
						 
						
							2008-10-16 19:50:12 +00:00  
				
					
						
							
							
								 
						
							
							
								4df08aed30 
								
							
								 
							
						 
						
							
							
								
								* Apply  http://opensimulator.org/mantis/view.php?id=2401  
							
							... 
							
							
							
							* Removes spacers that are also separators in llParseString2List
* Thanks idb 
							
						 
						
							2008-10-16 17:14:02 +00:00  
				
					
						
							
							
								 
						
							
							
								68d85497ad 
								
							
								 
							
						 
						
							
							
								
								* Releases the inter-region thread synchronization between physics in ODE on the same instance.  
							
							... 
							
							
							
							* If you are hosting many regions on a single instance, you will probably notice a decrease in region startup time and maybe a slight increase in performance.
* Single regions won't notice anything different 
							
						 
						
							2008-10-16 12:57:29 +00:00  
				
					
						
							
							
								 
						
							
							
								98245e4bfa 
								
							
								 
							
						 
						
							
							
								
								* minor: Oh go on, one more warning.  Oooh, you are naughty  
							
							
							
						 
						
							2008-10-15 20:46:39 +00:00  
				
					
						
							
							
								 
						
							
							
								b1248004f0 
								
							
								 
							
						 
						
							
							
								
								* minor: remove some warnings  
							
							
							
						 
						
							2008-10-15 17:19:02 +00:00  
				
					
						
							
							
								 
						
							
							
								180e3de50f 
								
							
								 
							
						 
						
							
							
								
								* Cleaned up tons of code duplication in ODEPrim  
							
							... 
							
							
							
							* Re-enabled the native ODE prim types when possible
* Fixed several invalid assumptions in the prim recycle process.
* Added better message for 'reused a disposed physicsactor'
* Added a way to recover from errors during collision_optimized
* Added a way to recover from an error condition where prim_geom wasn't reset properly 
							
						 
						
							2008-10-14 02:48:30 +00:00  
				
					
						
							
							
								 
						
							
							
								138a3924e0 
								
							
								 
							
						 
						
							
							
								
								Committing more work towards implementing vertex normals. Also added some (hopefully) helpful messages for identifying corrupt prims and some fixup code for corrupt profile cut data.  
							
							
							
						 
						
							2008-10-13 22:52:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f344f26bd8 
								
							
								 
							
						 
						
							
							
								
								* Based on user reports, it looks like the OS specific settings have been unified as far as tuning (thank heavens).  
							
							... 
							
							
							
							* If you're experiencing knee bendiness try the windows settings, as the *nix settings seem to now be incorrect.  (this update does that, but you may have your own opensim.ini settings active. 
							
						 
						
							2008-10-13 01:54:13 +00:00  
				
					
						
							
							
								 
						
							
							
								2ede1a3ce7 
								
							
								 
							
						 
						
							
							
								
								* This updates ODE to the most up-to-date version as of today.   1558  
							
							... 
							
							
							
							* Mac users, pray to chi11ken to make you a .dylib version
* This is semi-tuned and post teravus hack.   (Though I didn't apply the terrain pitting fix hack.   I'm still deciding if it's necessary as there was a lot of work over the past several months on the heightfield collider.
* Please use '--enable-shared --disable-demos --disable-asserts' if you are building your own libode in the configure step.   Asserts are pretty much useless for use with .NET
* This also updates ODE.NET as, there were some API changes in May that were just added to ODE.NET today. 
							
						 
						
							2008-10-12 23:47:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f2700590d7 
								
							
								 
							
						 
						
							
							
								
								removed some more extraneous hidden faces  
							
							
							
						 
						
							2008-10-12 09:36:01 +00:00  
				
					
						
							
							
								 
						
							
							
								116a08f42e 
								
							
								 
							
						 
						
							
							
								
								Fixed a missing face on a profile cut  
							
							
							
						 
						
							2008-10-12 08:52:42 +00:00  
				
					
						
							
							
								 
						
							
							
								216787ee1d 
								
							
								 
							
						 
						
							
							
								
								Optimization: calculation of profile vertex normals is now disabled as default.  
							
							
							
						 
						
							2008-10-12 07:04:52 +00:00  
				
					
						
							
							
								 
						
							
							
								09c8713801 
								
							
								 
							
						 
						
							
							
								
								Eliminate some unnecessary polygons  
							
							
							
						 
						
							2008-10-11 00:30:27 +00:00  
				
					
						
							
							
								 
						
							
							
								dd886a035b 
								
							
								 
							
						 
						
							
							
								
								* minor: remove warnings  
							
							
							
						 
						
							2008-10-10 21:05:44 +00:00  
				
					
						
							
							
								 
						
							
							
								62f3e11b4e 
								
							
								 
							
						 
						
							
							
								
								Some more decrufting  
							
							
							
						 
						
							2008-10-10 09:16:36 +00:00  
				
					
						
							
							
								 
						
							
							
								726e0045d9 
								
							
								 
							
						 
						
							
							
								
								Some decrufting  
							
							
							
						 
						
							2008-10-10 09:00:52 +00:00  
				
					
						
							
							
								 
						
							
							
								7fbe942792 
								
							
								 
							
						 
						
							
							
								
								refactoring PrimMesher to add viewer compatable features and some code cleanup  
							
							
							
						 
						
							2008-10-10 08:22:13 +00:00  
				
					
						
							
							
								 
						
							
							
								979a354ba0 
								
							
								 
							
						 
						
							
							
								
								Cap proxy mesh scale minimum to 0.01 meter for X, Y, and Z terms.  
							
							
							
						 
						
							2008-10-04 17:39:03 +00:00  
				
					
						
							
							
								 
						
							
							
								cf9835130a 
								
							
								 
							
						 
						
							
							
								
								Square hollow size in cylinder meshes were a little too small - fixed.  
							
							
							
						 
						
							2008-10-02 02:33:45 +00:00  
				
					
						
							
							
								 
						
							
							
								6758ecc403 
								
							
								 
							
						 
						
							
							
								
								Implement the plumbing for llSetVehicleType from the LSL  
							
							... 
							
							
							
							subroutine down through the physics modules through PhysActor
and SceneObjectPart. No connection to the physics simulators. 
							
						 
						
							2008-09-28 22:38:59 +00:00  
				
					
						
							
							
								 
						
							
							
								ebbbd37605 
								
							
								 
							
						 
						
							
							
								
								Added the plumbing for llSetVehicleRotationParam  
							
							... 
							
							
							
							in the classes between the LSL implementation and the
underlying physics engines. 
							
						 
						
							2008-09-28 21:53:56 +00:00  
				
					
						
							
							
								 
						
							
							
								3747862999 
								
							
								 
							
						 
						
							
							
								
								Plumb the connection though from llSetVehicleVectorParam  
							
							... 
							
							
							
							to the various physics engines. No connection to the 
underlying physics simulator yet, just plumbing through
the various classes. 
							
						 
						
							2008-09-28 20:20:32 +00:00  
				
					
						
							
							
								 
						
							
							
								3397236c6c 
								
							
								 
							
						 
						
							
							
								
								Plumb the connection through from llSetVehicleFloatParam  
							
							... 
							
							
							
							to the various physics engines. No connection to the 
underlying physics simulator yet, just plumbing through
the various classes. 
							
						 
						
							2008-09-28 18:36:30 +00:00  
				
					
						
							
							
								 
						
							
							
								232aa783ad 
								
							
								 
							
						 
						
							
							
								
								Disabled use of ODE internal geometry to see if it affects the "waves finger" error  
							
							
							
						 
						
							2008-09-22 02:33:48 +00:00  
				
					
						
							
							
								 
						
							
							
								52af9b3fd7 
								
							
								 
							
						 
						
							
							
								
								ODE was using a box collision shape for some spheres - changed those cases to now use a mesh instead.  
							
							
							
						 
						
							2008-09-21 08:12:52 +00:00  
				
					
						
							
							
								 
						
							
							
								c8349e21c4 
								
							
								 
							
						 
						
							
							
								
								Update svn properties, minor formatting cleanup.  
							
							
							
						 
						
							2008-09-21 02:41:22 +00:00  
				
					
						
							
							
								 
						
							
							
								e6afb28355 
								
							
								 
							
						 
						
							
							
								
								re-enabled some ODE internal proxies for some simple prim types to try to save some more memory  
							
							
							
						 
						
							2008-09-19 09:13:27 +00:00  
				
					
						
							
							
								 
						
							
							
								8ff1bc5b03 
								
							
								 
							
						 
						
							
							
								
								* Make the ode simulation update loop print out the stack if an exception occurs (at least, this is what will happen on linux)  
							
							
							
						 
						
							2008-09-18 18:54:42 +00:00  
				
					
						
							
							
								 
						
							
							
								903fbd1f06 
								
							
								 
							
						 
						
							
							
								
								XEngine: fix collisions, add event coalescing for collision events.  
							
							... 
							
							
							
							Fix a nasty concurrency issue that could cause a high event frequency
to start more than one thread pool job for a single script. 
							
						 
						
							2008-09-18 18:50:39 +00:00  
				
					
						
							
							
								 
						
							
							
								b4141f9e56 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2008-09-13 22:07:07 +00:00  
				
					
						
							
							
								 
						
							
							
								8a8b01d1b8 
								
							
								 
							
						 
						
							
							
								
								Circular path prim meshes are now joined where the path ends meet if they match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version.  
							
							
							
						 
						
							2008-09-13 10:22:17 +00:00  
				
					
						
							
							
								 
						
							
							
								0dc1018ca1 
								
							
								 
							
						 
						
							
							
								
								* minor: Remove warnings  
							
							... 
							
							
							
							* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment 
							
						 
						
							2008-09-12 21:20:24 +00:00  
				
					
						
							
							
								 
						
							
							
								febb781779 
								
							
								 
							
						 
						
							
							
								
								remove hidden faces inside prim meshes to improve memory use and startup time  
							
							
							
						 
						
							2008-09-12 19:42:26 +00:00  
				
					
						
							
							
								 
						
							
							
								fae34bb10c 
								
							
								 
							
						 
						
							
							
								
								Update svn properties, formatting cleanup.  
							
							
							
						 
						
							2008-09-09 01:26:48 +00:00  
				
					
						
							
							
								 
						
							
							
								7d89e12293 
								
							
								 
							
						 
						
							
							
								
								* This is the fabled LibOMV update with all of the libOMV types from JHurliman  
							
							... 
							
							
							
							* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke. 
							
						 
						
							2008-09-06 07:52:41 +00:00  
				
					
						
							
							
								 
						
							
							
								0fc618e7b2 
								
							
								 
							
						 
						
							
							
								
								Replaced a lot of trig calls with lookup tables for common prim types in an attempt to improve meshing speed.  
							
							... 
							
							
							
							Added a new between points interpolation method to improve accuracy of profile cuts in triangle and square profile prims. 
							
						 
						
							2008-09-05 16:38:51 +00:00  
				
					
						
							
							
								 
						
							
							
								109aa00150 
								
							
								 
							
						 
						
							
							
								
								fix: PostInitialise() not being called on script engines (nasty one that)  
							
							... 
							
							
							
							cleanup: warnings, readability 
							
						 
						
							2008-09-02 12:07:23 +00:00  
				
					
						
							
							
								 
						
							
							
								a5e7807612 
								
							
								 
							
						 
						
							
							
								
								Y top shear accuracy improvements in circular path prim meshes  
							
							
							
						 
						
							2008-09-02 01:54:08 +00:00  
				
					
						
							
							
								 
						
							
							
								f4035840d2 
								
							
								 
							
						 
						
							
							
								
								compensates profile placement effects of Y hole size on X top shear for circular path prim meshes  
							
							
							
						 
						
							2008-09-01 08:19:47 +00:00  
				
					
						
							
							
								 
						
							
							
								9cf9c08696 
								
							
								 
							
						 
						
							
							
								
								Improvement in mesh accuracy in X Top Shear parameter for circular path prims  
							
							
							
						 
						
							2008-09-01 06:00:07 +00:00  
				
					
						
							
							
								 
						
							
							
								49ec6dd882 
								
							
								 
							
						 
						
							
							
								
								* squash some obvious warnings  
							
							... 
							
							
							
							* a couple more remain that preferably the original coders should look at in more detail (obsolete warnings in the ogp module and not overriding warnings in the script 
engine) 
							
						 
						
							2008-08-30 18:09:38 +00:00  
				
					
						
							
							
								 
						
							
							
								35ad484b6b 
								
							
								 
							
						 
						
							
							
								
								fixed some ugliness in the conversion from the new mesher format to the old that should speed up region startup a little and maybe even use less memory if the GC decides to play friendly with the other kids.  
							
							
							
						 
						
							2008-08-29 08:19:47 +00:00  
				
					
						
							
							
								 
						
							
							
								3bf8858727 
								
							
								 
							
						 
						
							
							
								
								Update svn properties, formatting cleanup.  
							
							
							
						 
						
							2008-08-28 14:41:54 +00:00  
				
					
						
							
							
								 
						
							
							
								49f9bd8b68 
								
							
								 
							
						 
						
							
							
								
								Added some exceptions for bad profile cut parameters  
							
							
							
						 
						
							2008-08-28 06:41:32 +00:00  
				
					
						
							
							
								 
						
							
							
								1a83384f90 
								
							
								 
							
						 
						
							
							
								
								re-enable new PrimMesher module for mesh creation for standard (non-flexy) prims.  
							
							
							
						 
						
							2008-08-27 23:43:53 +00:00  
				
					
						
							
							
								 
						
							
							
								2c842652c1 
								
							
								 
							
						 
						
							
							
								
								ODEPlugin now frees source mesh data after conversion to pinned lists to save memory  
							
							
							
						 
						
							2008-08-27 23:39:50 +00:00  
				
					
						
							
							
								 
						
							
							
								e593a333c7 
								
							
								 
							
						 
						
							
							
								
								adds releaseSourceMeshData() method to IMesh and Mesh for freeing mesh data after conversion to pinned lists.  
							
							
							
						 
						
							2008-08-27 23:37:14 +00:00  
				
					
						
							
							
								 
						
							
							
								36d1720fde 
								
							
								 
							
						 
						
							
							
								
								reverting to prior meshing methods until some physics timing issues can be resolved  
							
							
							
						 
						
							2008-08-27 09:49:13 +00:00  
				
					
						
							
							
								 
						
							
							
								65c82c2494 
								
							
								 
							
						 
						
							
							
								
								Added some exception trapping to PrimMesher  
							
							
							
						 
						
							2008-08-27 08:03:52 +00:00  
				
					
						
							
							
								 
						
							
							
								cf951d4d04 
								
							
								 
							
						 
						
							
							
								
								Added some exception handling to help catch some possibly corrupt prims  
							
							
							
						 
						
							2008-08-27 07:30:14 +00:00  
				
					
						
							
							
								 
						
							
							
								3481a977f0 
								
							
								 
							
						 
						
							
							
								
								Meshmerizer now uses new PrimMesher class for meshing all standard (non-sculpty) prims. This should result in more accurate meshes, lower memory consumption, and eliminate several lockup modes.  
							
							
							
						 
						
							2008-08-27 06:53:09 +00:00  
				
					
						
							
							
								 
						
							
							
								8be249bc68 
								
							
								 
							
						 
						
							
							
								
								Completion of new PrimMesher class  
							
							
							
						 
						
							2008-08-27 06:39:39 +00:00  
				
					
						
							
							
								 
						
							
							
								fce83731ad 
								
							
								 
							
						 
						
							
							
								
								Modified Mesh object to allow alternative mesher interfacing  
							
							
							
						 
						
							2008-08-27 06:29:34 +00:00  
				
					
						
							
							
								 
						
							
							
								29407a43f5 
								
							
								 
							
						 
						
							
							
								
								more progress on new meshing routines  
							
							
							
						 
						
							2008-08-24 01:23:04 +00:00  
				
					
						
							
							
								 
						
							
							
								72f74acdbf 
								
							
								 
							
						 
						
							
							
								
								more work on new meshing routines...  
							
							
							
						 
						
							2008-08-23 10:28:35 +00:00  
				
					
						
							
							
								 
						
							
							
								df14889635 
								
							
								 
							
						 
						
							
							
								
								some initial work on new prim meshing routines (incomplete)  
							
							
							
						 
						
							2008-08-23 08:33:00 +00:00  
				
					
						
							
							
								 
						
							
							
								0f6b899ec7 
								
							
								 
							
						 
						
							
							
								
								Cleaned up some warnings  
							
							
							
						 
						
							2008-08-22 07:25:53 +00:00  
				
					
						
							
							
								 
						
							
							
								261876fd47 
								
							
								 
							
						 
						
							
							
								
								Commented out the float array "normals" in the Mesh object and all references to save memory as it was unused  
							
							
							
						 
						
							2008-08-22 07:06:33 +00:00  
				
					
						
							
							
								 
						
							
							
								6ef9d4da90 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2008-08-18 00:39:10 +00:00  
				
					
						
							
							
								 
						
							
							
								1bf60fa1ac 
								
							
								 
							
						 
						
							
							
								
								updated some prim parameters to project maintained versions  
							
							
							
						 
						
							2008-08-14 08:59:13 +00:00  
				
					
						
							
							
								 
						
							
							
								88fba448a1 
								
							
								 
							
						 
						
							
							
								
								reinstates torus profile zflip which was mistakenly removed in patch 1870  
							
							
							
						 
						
							2008-08-01 05:48:24 +00:00  
				
					
						
							
							
								 
						
							
							
								1d3677eb9b 
								
							
								 
							
						 
						
							
							
								
								Thank you jhurliman for a meshmerizer patch that replaces the quaternion->matrix->vertex*matrix->vertex code with a direct transformation.  
							
							
							
						 
						
							2008-08-01 05:45:58 +00:00  
				
					
						
							
							
								 
						
							
							
								3035f5cb64 
								
							
								 
							
						 
						
							
							
								
								Re-enables testing for config option mesh_sculpted_prim which was inadvertently disabled in a prior modification (oops) :)  
							
							
							
						 
						
							2008-07-25 20:29:37 +00:00  
				
					
						
							
							
								 
						
							
							
								1e7c9e4810 
								
							
								 
							
						 
						
							
							
								
								* Fix the ODEPlugin unit test  
							
							
							
						 
						
							2008-07-25 05:23:10 +00:00  
				
					
						
							
							
								 
						
							
							
								c67198299e 
								
							
								 
							
						 
						
							
							
								
								Changed application of constant forces to after PID force is applied. llSetForce() should behave identical to the Linden implementation now.  
							
							
							
						 
						
							2008-07-24 21:05:30 +00:00  
				
					
						
							
							
								 
						
							
							
								f74a9bcdc7 
								
							
								 
							
						 
						
							
							
								
								Implements llSetForce() and llGetForce(). These are experimental and the units may not match the Linden implementation.  
							
							
							
						 
						
							2008-07-24 07:45:58 +00:00  
				
					
						
							
							
								 
						
							
							
								492b25362c 
								
							
								 
							
						 
						
							
							
								
								Clean up Meshmerizer.cs a bit to make it more readable  
							
							
							
						 
						
							2008-07-21 23:08:23 +00:00  
				
					
						
							
							
								 
						
							
							
								49adb6e09f 
								
							
								 
							
						 
						
							
							
								
								refactor - commenting out needsMeshing() and all references as createMesh() has the same logic and obsoletes the need for it.  
							
							
							
						 
						
							2008-07-18 00:03:28 +00:00  
				
					
						
							
							
								 
						
							
							
								13399ff439 
								
							
								 
							
						 
						
							
							
								
								Passes prim physical status to mesher from physics plugins  
							
							... 
							
							
							
							Small prims now get a full mesh if they are physical
Fixed a logic bug that was preventing many prim meshes from having excess memory cleaned up
Switched to more conservative method of vertex and triangle list trimming to prevent possible crash 
							
						 
						
							2008-07-12 01:58:20 +00:00  
				
					
						
							
							
								 
						
							
							
								f6c7f167b9 
								
							
								 
							
						 
						
							
							
								
								Overloads CreateMesh method of interface IMesher to pass prim physical status to mesher  
							
							
							
						 
						
							2008-07-12 01:02:41 +00:00  
				
					
						
							
							
								 
						
							
							
								b42770bf7a 
								
							
								 
							
						 
						
							
							
								
								Trim out nulls from mesh vertex and triangle lists to try and save more memory  
							
							
							
						 
						
							2008-07-11 20:32:58 +00:00  
				
					
						
							
							
								 
						
							
							
								3646cc32c4 
								
							
								 
							
						 
						
							
							
								
								Experimental physics optimization: prims with all 3 dimensions less than 0.2 meters will be meshed as a simple box  
							
							
							
						 
						
							2008-07-11 17:22:37 +00:00  
				
					
						
							
							
								 
						
							
							
								c5333af7a2 
								
							
								 
							
						 
						
							
							
								
								added a hollow size constraint to box, cylinder, and prism prim meshes to prevent a possible sim lockup  
							
							
							
						 
						
							2008-07-07 10:09:35 +00:00  
				
					
						
							
							
								 
						
							
							
								56c6bdcb26 
								
							
								 
							
						 
						
							
							
								
								Addresses more problem box cut angles  
							
							
							
						 
						
							2008-07-07 05:42:37 +00:00  
				
					
						
							
							
								 
						
							
							
								063365c0dc 
								
							
								 
							
						 
						
							
							
								
								fix some Meshmerizer problem angles for sphere dimple and box path cut  
							
							
							
						 
						
							2008-07-07 04:32:05 +00:00  
				
					
						
							
							
								 
						
							
							
								6914fb6f13 
								
							
								 
							
						 
						
							
							
								
								disables changes in r5356 until I have more time to do further characterization  
							
							
							
						 
						
							2008-07-06 19:44:59 +00:00  
				
					
						
							
							
								 
						
							
							
								ae468bfc9b 
								
							
								 
							
						 
						
							
							
								
								Corrects errors in sphere mesh with dimple start angle > 0 and hollow == 0  
							
							
							
						 
						
							2008-07-06 17:18:59 +00:00  
				
					
						
							
							
								 
						
							
							
								fd69251bcd 
								
							
								 
							
						 
						
							
							
								
								alters a problem path cut angle for the cylinder prim profile  
							
							
							
						 
						
							2008-07-06 02:04:24 +00:00  
				
					
						
							
							
								 
						
							
							
								13d6615263 
								
							
								 
							
						 
						
							
							
								
								Adds experimental Meshmerizer support for "prim torture" effects of sphere dimple on prim types box, cylinder, and prism  
							
							
							
						 
						
							2008-07-02 17:08:52 +00:00  
				
					
						
							
							
								 
						
							
							
								313f7f60fd 
								
							
								 
							
						 
						
							
							
								
								properly explaining each #pragma warning disable  
							
							... 
							
							
							
							massaging OSHttpRequestPump to not abort on exceptions... 
							
						 
						
							2008-06-30 11:57:47 +00:00  
				
					
						
							
							
								 
						
							
							
								b0287a43bd 
								
							
								 
							
						 
						
							
							
								
								disables spam-like debugging messages inadvertently left on in last commit (oops)  
							
							
							
						 
						
							2008-06-30 06:11:43 +00:00  
				
					
						
							
							
								 
						
							
							
								7077cffe52 
								
							
								 
							
						 
						
							
							
								
								Corrects Meshmerizer orientation of profile cut angles for ring type prim  
							
							
							
						 
						
							2008-06-30 06:08:43 +00:00  
				
					
						
							
							
								 
						
							
							
								a944ef4947 
								
							
								 
							
						 
						
							
							
								
								Corrects meshmerizer profile cut angle orientation for tube type prims  
							
							
							
						 
						
							2008-06-30 02:08:27 +00:00  
				
					
						
							
							
								 
						
							
							
								0260b33517 
								
							
								 
							
						 
						
							
							
								
								Altered prim description/debugging message code to be more warning friendly  
							
							
							
						 
						
							2008-06-28 18:04:04 +00:00  
				
					
						
							
							
								 
						
							
							
								c06dbf4fe5 
								
							
								 
							
						 
						
							
							
								
								Mantis#1620. Applied Melanie's patch  
							
							
							
						 
						
							2008-06-28 16:13:11 +00:00  
				
					
						
							
							
								 
						
							
							
								8b8b45267e 
								
							
								 
							
						 
						
							
							
								
								altered prior warning fix to Meshmerizer.cs to allow mesh debugging code to function  
							
							
							
						 
						
							2008-06-28 00:16:41 +00:00  
				
					
						
							
							
								 
						
							
							
								748f72326d 
								
							
								 
							
						 
						
							
							
								
								last round of warning squashing. calling it a day now.  
							
							
							
						 
						
							2008-06-27 23:03:39 +00:00  
				
					
						
							
							
								 
						
							
							
								7d55dfba8a 
								
							
								 
							
						 
						
							
							
								
								dr scofield's warnings safari:  
							
							... 
							
							
							
							* commenting out unused variables 
							
						 
						
							2008-06-27 17:25:03 +00:00  
				
					
						
							
							
								 
						
							
							
								76e24d02ad 
								
							
								 
							
						 
						
							
							
								
								Minor refactoring of POS.  Adds a Util.Clamp(x, min, max) function.  
							
							
							
						 
						
							2008-06-26 02:03:40 +00:00  
				
					
						
							
							
								 
						
							
							
								e75dc1bd23 
								
							
								 
							
						 
						
							
							
								
								Separate POS classes into mutiple files.  
							
							
							
						 
						
							2008-06-26 00:30:33 +00:00  
				
					
						
							
							
								 
						
							
							
								a2b1a1787d 
								
							
								 
							
						 
						
							
							
								
								Minor formatting cleanup.  
							
							
							
						 
						
							2008-06-25 14:30:28 +00:00  
				
					
						
							
							
								 
						
							
							
								80f5eb21ea 
								
							
								 
							
						 
						
							
							
								
								More svn properties.  Minor cleanup in POS.  
							
							
							
						 
						
							2008-06-25 13:32:27 +00:00  
				
					
						
							
							
								 
						
							
							
								bc66a851d6 
								
							
								 
							
						 
						
							
							
								
								Modifies box prim profile cut parameters to avoid angles which cause spurious triangles in mesh  
							
							
							
						 
						
							2008-06-25 07:17:36 +00:00  
				
					
						
							
							
								 
						
							
							
								7b4991430b 
								
							
								 
							
						 
						
							
							
								
								Changes selection criteria to allow meshing of more sphere prim configurations.  
							
							... 
							
							
							
							Adds comments to some functions in Meshmerizer.cs. 
							
						 
						
							2008-06-21 08:50:56 +00:00  
				
					
						
							
							
								 
						
							
							
								e02a2e31e0 
								
							
								 
							
						 
						
							
							
								
								* Patch from nlin to enable DIF state file writing from the ODEPlugin  
							
							... 
							
							
							
							* Rebuilt libode.so, ode.dll
* If you roll your own ODE library, make sure to update your opensim-libs. 
							
						 
						
							2008-06-20 04:57:32 +00:00  
				
					
						
							
							
								 
						
							
							
								1d91613679 
								
							
								 
							
						 
						
							
							
								
								* Patch from Dahlia - 0001576: Exception of type 'System.OutOfMemoryException' was thrown .Void set_Capacity(Int32), with regards to sphere mesh.   Thanks Dahlia!  
							
							... 
							
							
							
							* Also allows a sphere to be hollow with no cuts or dimples. (walking around inside the sphere). 
							
						 
						
							2008-06-19 17:21:17 +00:00  
				
					
						
							
							
								 
						
							
							
								e6ce30d4f1 
								
							
								 
							
						 
						
							
							
								
								* 0001571: (PATCH) patch to implement editable sphere meshes for meshmerizer/ode (Initial Implementation) from Dahlia! Thanks Dahlia!!!  
							
							... 
							
							
							
							* The included patch implements the editor parameters twist, dimple, path cut, and profile cut to the sphere mesh for meshmerizer. The mesh will default back to the geodesic sphere if the parameters are adjusted to beyond a reasonable arbitrarily chosen threshold that would expose too many inverted normals on the mesh. 
							
						 
						
							2008-06-19 04:17:04 +00:00  
				
					
						
							
							
								 
						
							
							
								11d68ce0f5 
								
							
								 
							
						 
						
							
							
								
								* 0001558: [PATCH] Add support for full collision geometry feature set for linear path prims (patch attached) By Dahlia.  Thanks Dahlia!  
							
							... 
							
							
							
							* This update re-does the cube/cylinder/prism prims to dynamically add faces as twist is used. 
							
						 
						
							2008-06-15 19:34:48 +00:00  
				
					
						
							
							
								 
						
							
							
								5910a49da6 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  Formatting cleanup.  
							
							
							
						 
						
							2008-06-10 08:35:46 +00:00  
				
					
						
							
							
								 
						
							
							
								db151bcec7 
								
							
								 
							
						 
						
							
							
								
								*Fixed bug that caused failure when System.Console.Readline returns null (no stdin)  
							
							... 
							
							
							
							*Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name. 
							
						 
						
							2008-06-09 15:20:08 +00:00  
				
					
						
							
							
								 
						
							
							
								11246c284f 
								
							
								 
							
						 
						
							
							
								
								* Added a check for a non-finite heightfield array value passed to the ODEPlugin.  This may, or may not fix anything.  
							
							
							
						 
						
							2008-06-04 16:27:35 +00:00  
				
					
						
							
							
								 
						
							
							
								99e7a2a380 
								
							
								 
							
						 
						
							
							
								
								* From Dahlia  
							
							... 
							
							
							
							* Committing : 0001449: Patch implements X and Y Top Shear parameters for torus prim physical mesh generation (PATCH attached) 
* The included patch implements the X and Y Top Shear parameter adjustments to the mesh generator for the torus prim physical mesh. These are approximations as I was unable to determine their exact function but they appear to generate meshes which quite closely duplicate their counterparts in the viewer. 
* Thanks Dahlia!!!! 
							
						 
						
							2008-06-04 10:57:05 +00:00  
				
					
						
							
							
								 
						
							
							
								4ec4e16c80 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup, minor refactoring, svn properties.  
							
							
							
						 
						
							2008-06-04 09:59:27 +00:00  
				
					
						
							
							
								 
						
							
							
								832d609b44 
								
							
								 
							
						 
						
							
							
								
								PATCH : 0001431: corrections to torus physical mesh for default hollow shape and taper orientation along path.  
							
							... 
							
							
							
							--------- From Dahlia!  Thanks Dahlia!!!
the attached patch reinstates the default hollow shape of the physics mesh of the torus prim type and corrects the orientation of the effects of taper on the profile along the path. 
							
						 
						
							2008-06-02 08:31:34 +00:00  
				
					
						
							
							
								 
						
							
							
								c0f631dbdb 
								
							
								 
							
						 
						
							
							
								
								* While I couldn't reproduce it, I was able to see how it *might* happen, so therefore; fix to: 0001058: Physics crash when changing Type of Prim intersecting with ground.  
							
							
							
						 
						
							2008-06-02 08:13:13 +00:00  
				
					
						
							
							
								 
						
							
							
								52c55c8c23 
								
							
								 
							
						 
						
							
							
								
								* Applying Dahlia's patch : 0001429: Patch to fix prism physical mesh and add path start and end to skew z offset of circular path prim meshes (PATCH attached)  
							
							... 
							
							
							
							* Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch..   so I fixed that after applying this patch and PushX actually works now. 
							
						 
						
							2008-06-01 04:33:07 +00:00  
				
					
						
							
							
								 
						
							
							
								0462510956 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  Formatting cleanup.  
							
							
							
						 
						
							2008-05-30 08:35:57 +00:00  
				
					
						
							
							
								 
						
							
							
								45c6523904 
								
							
								 
							
						 
						
							
							
								
								* Fixes a few taper/top-sheer situations that were previously having issues.  
							
							
							
						 
						
							2008-05-29 20:50:38 +00:00  
				
					
						
							
							
								 
						
							
							
								918f887c0c 
								
							
								 
							
						 
						
							
							
								
								* Applying Dahlia's interim path curve patch.  it adds initial support for some tori/ring parameters.    Thanks Dahlia!  
							
							... 
							
							
							
							* Some situations do not match the client's render of the tori, we know and are working on it.   This is an initial support patch, so expect it to not be exact.
* Some tapers are acting slightly odd.  Will fix. 
							
						 
						
							2008-05-29 20:20:50 +00:00  
				
					
						
							
							
								 
						
							
							
								042c9ed4d8 
								
							
								 
							
						 
						
							
							
								
								* Adds Top Colliders when using ODE.  Access it from the estate tools/debug tab.  
							
							
							
						 
						
							2008-05-25 11:22:05 +00:00  
				
					
						
							
							
								 
						
							
							
								c29409dc24 
								
							
								 
							
						 
						
							
							
								
								* Yet another way to optimize the sculpt mesh generator  
							
							
							
						 
						
							2008-05-25 02:56:00 +00:00  
				
					
						
							
							
								 
						
							
							
								f57cb17494 
								
							
								 
							
						 
						
							
							
								
								* kill a potentially large float array.  
							
							
							
						 
						
							2008-05-25 02:50:17 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b013be1c 
								
							
								 
							
						 
						
							
							
								
								* Releases Pinned vertex/index list in ODE on next mesh request.  
							
							
							
						 
						
							2008-05-25 02:39:58 +00:00  
				
					
						
							
							
								 
						
							
							
								bdcfc2e322 
								
							
								 
							
						 
						
							
							
								
								* Prevent an error from stopping startup when decoding the sculpt mesh j2k fails.  
							
							
							
						 
						
							2008-05-22 02:40:19 +00:00  
				
					
						
							
							
								 
						
							
							
								6ec680918b 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup, minor refactoring.  Fixed some comparisons of value types and null.  
							
							
							
						 
						
							2008-05-18 23:06:50 +00:00  
				
					
						
							
							
								 
						
							
							
								a5f08b430d 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2008-05-17 00:06:35 +00:00  
				
					
						
							
							
								 
						
							
							
								00a1f0bab0 
								
							
								 
							
						 
						
							
							
								
								* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!  
							
							... 
							
							
							
							* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity..  to avatar movement speed, to friction management..  to object density.. to update throttling. 
							
						 
						
							2008-05-16 20:16:33 +00:00  
				
					
						
							
							
								 
						
							
							
								65c5efe43b 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2008-05-16 01:22:11 +00:00  
				
					
						
							
							
								 
						
							
							
								afd5da6851 
								
							
								 
							
						 
						
							
							
								
								* Adds various tweakable avatar control options to the OpenSim.ini.example.  
							
							
							
						 
						
							2008-05-15 23:11:31 +00:00  
				
					
						
							
							
								 
						
							
							
								173d13b0a4 
								
							
								 
							
						 
						
							
							
								
								* Added about half of the planned ODE physics options to OpenSim.ini.example.  
							
							... 
							
							
							
							* Some will do cool things, some will make your scene explode dramatically if you're not careful. 
							
						 
						
							2008-05-15 06:35:01 +00:00  
				
					
						
							
							
								 
						
							
							
								66e6711f3e 
								
							
								 
							
						 
						
							
							
								
								* Got rid of an old crufty sleep that was being called.   Thanks for your support in load testing Adam's simulator was what pointed this old crufty sleep out.  
							
							... 
							
							
							
							* Please, we need more load tests with profilers running. :D 
							
						 
						
							2008-05-15 02:48:32 +00:00  
				
					
						
							
							
								 
						
							
							
								2a988f187e 
								
							
								 
							
						 
						
							
							
								
								* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on  
							
							... 
							
							
							
							* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured. 
							
						 
						
							2008-05-14 23:15:25 +00:00  
				
					
						
							
							
								 
						
							
							
								6a1b787436 
								
							
								 
							
						 
						
							
							
								
								More formatting cleanup.  
							
							
							
						 
						
							2008-05-14 05:33:32 +00:00  
				
					
						
							
							
								 
						
							
							
								c995d60d37 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2008-05-14 05:11:23 +00:00  
				
					
						
							
							
								 
						
							
							
								5548dd6b06 
								
							
								 
							
						 
						
							
							
								
								* Some more bulletx physics fixes from Jed (DeepThink)  
							
							
							
						 
						
							2008-05-13 17:05:52 +00:00  
				
					
						
							
							
								 
						
							
							
								fcc23be577 
								
							
								 
							
						 
						
							
							
								
								* Fixed directory not found when saving Mesh previews (my bad, I was testing)  
							
							
							
						 
						
							2008-05-13 05:06:58 +00:00  
				
					
						
							
							
								 
						
							
							
								e70da2e174 
								
							
								 
							
						 
						
							
							
								
								* Committing meshmerizer patch from Dahlia.  Thanks Dahlia!  
							
							... 
							
							
							
							* 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached) 
* The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow.
* The size and orientation of the square hollow for the prism prim has been corrected also. 
							
						 
						
							2008-05-13 04:16:16 +00:00  
				
					
						
							
							
								 
						
							
							
								93ec7f0c3c 
								
							
								 
							
						 
						
							
							
								
								* Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE.  
							
							
							
						 
						
							2008-05-09 17:17:54 +00:00  
				
					
						
							
							
								 
						
							
							
								b7baa3cd2a 
								
							
								 
							
						 
						
							
							
								
								* Valid Sculpted prim now collide properly.  
							
							... 
							
							
							
							* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy
* Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue.  Essentially editing is difficult right now)
* This just adds to the experimental nature of trunk. :D 
							
						 
						
							2008-05-09 07:50:00 +00:00  
				
					
						
							
							
								 
						
							
							
								6bb4ab0563 
								
							
								 
							
						 
						
							
							
								
								* Applying Dahlia's Triangular hole in a cube peg patch.  Fixes the hollow orientation in a cube in the meshmerizer.  Thanks Dahlia!  
							
							... 
							
							
							
							* See mantis 0001203 for more details! 
							
						 
						
							2008-05-09 02:00:55 +00:00  
				
					
						
							
							
								 
						
							
							
								7e275bfa37 
								
							
								 
							
						 
						
							
							
								
								* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape.  
							
							... 
							
							
							
							* Added some stuff around sculpted prim meshes..   but it's just there so the project compiles now. 
							
						 
						
							2008-05-09 01:28:54 +00:00  
				
					
						
							
							
								 
						
							
							
								08ec34e4d3 
								
							
								 
							
						 
						
							
							
								
								* Removed ODELock message since it wasn't telling us anything important and people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks.  
							
							... 
							
							
							
							* This was simply a message added when an avatar was added/removed from the scene. 
							
						 
						
							2008-05-08 16:07:41 +00:00  
				
					
						
							
							
								 
						
							
							
								cf7560d1aa 
								
							
								 
							
						 
						
							
							
								
								* Commit from Jed Zhu (DeepThink)  - Initial implementation of mesh collision into BulletX plugin. Additional work to come in the next few days.  
							
							
							
						 
						
							2008-05-08 13:32:15 +00:00  
				
					
						
							
							
								 
						
							
							
								ba8ff761c0 
								
							
								 
							
						 
						
							
							
								
								* Reduced sleep durations in a number of files.  
							
							
							
						 
						
							2008-05-08 04:47:38 +00:00  
				
					
						
							
							
								 
						
							
							
								240e8646da 
								
							
								 
							
						 
						
							
							
								
								* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.  
							
							
							
						 
						
							2008-05-06 00:23:19 +00:00  
				
					
						
							
							
								 
						
							
							
								e8acb49fef 
								
							
								 
							
						 
						
							
							
								
								* For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead!  
							
							
							
						 
						
							2008-05-03 15:39:40 +00:00  
				
					
						
							
							
								 
						
							
							
								07167c9a3f 
								
							
								 
							
						 
						
							
							
								
								* Committing some collision stuffs that I'm working on.  
							
							... 
							
							
							
							* Nothing user facing yet. 
							
						 
						
							2008-05-03 04:33:17 +00:00  
				
					
						
							
							
								 
						
							
							
								01f31fd933 
								
							
								 
							
						 
						
							
							
								
								* Breaking all the code, breaking all the code..!  
							
							... 
							
							
							
							* Made a bunch more members static, removed some dead code, general cleaning. 
							
						 
						
							2008-05-01 16:23:53 +00:00  
				
					
						
							
							
								 
						
							
							
								d51ce47b2d 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  Minor formatting cleanup.  
							
							
							
						 
						
							2008-05-01 14:31:30 +00:00  
				
					
						
							
							
								 
						
							
							
								1d9c68969e 
								
							
								 
							
						 
						
							
							
								
								* ODE Tweak.  See if this helps.  
							
							
							
						 
						
							2008-05-01 00:54:21 +00:00  
				
					
						
							
							
								 
						
							
							
								911e63765c 
								
							
								 
							
						 
						
							
							
								
								* Single Attachments now work from inventory.  You can attach from inventory and detach from inventory.  
							
							... 
							
							
							
							* Detaching from right clicking in world, detaches to your inventory.
* If you go up to a prim and attach it from in world, it appears in your inventory.
* Attachment placement is saved when you detach them. 
* Choosing wear remembers your last attachment point from inventory.
* Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client
* Wrote a recursive method to find the folder of a known existing inventory item.
* Removed a block on physics object position on creation.  This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error.
* Drop doesn't work.  The menu item doesn't even come up.  Don't know why :P. 
							
						 
						
							2008-04-27 20:10:28 +00:00  
				
					
						
							
							
								 
						
							
							
								d023c331f8 
								
							
								 
							
						 
						
							
							
								
								* Tuned the llMove2Target PID controller to be more reasonable and not overshoot the target.  
							
							
							
						 
						
							2008-04-24 22:26:26 +00:00  
				
					
						
							
							
								 
						
							
							
								aa8aee90a3 
								
							
								 
							
						 
						
							
							
								
								* Adds much better support for attachments that you right click on in world.  
							
							... 
							
							
							
							* Your friends can see your attachments now.  People who appear in the sim after you've attached something can also see your attachments.
* You can position & rotate your attachments now.  Positions do *not* save.
* You can detach attachments now the regular way.
* Attachments do not cross into other regions with you..(this isn't too far off)
* Updated ODE to not request terse updates on child prim. 
							
						 
						
							2008-04-24 11:32:41 +00:00  
				
					
						
							
							
								 
						
							
							
								2a3bdde0fa 
								
							
								 
							
						 
						
							
							
								
								* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)  
							
							... 
							
							
							
							* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results.
* Three axis works well enough to play with it anyway.   More work is needed here.
* Fixed an incorrectly named method in ODE.NET 
							
						 
						
							2008-04-23 15:32:19 +00:00  
				
					
						
							
							
								 
						
							
							
								fef3b36894 
								
							
								 
							
						 
						
							
							
								
								* Optimised using statements and namespace references across entire project (this took a while to run).  
							
							
							
						 
						
							2008-04-21 07:09:17 +00:00  
				
					
						
							
							
								 
						
							
							
								9fec575b3e 
								
							
								 
							
						 
						
							
							
								
								* Made it safe again to use the restart button from the estate tools and the restart console command.  
							
							... 
							
							
							
							* It looks ugly on the console..   but it's really safe..  and restores some memory. 
							
						 
						
							2008-04-10 10:27:03 +00:00  
				
					
						
							
							
								 
						
							
							
								b85624db18 
								
							
								 
							
						 
						
							
							
								
								* Adds twist support for Cubes, Cylinders, and Prisms in the Meshmerizer  
							
							... 
							
							
							
							* A tweak of the SimStatsReporter so it would report the prim capacity to be 45000. 
							
						 
						
							2008-04-10 00:31:44 +00:00  
				
					
						
							
							
								 
						
							
							
								95e31c9f02 
								
							
								 
							
						 
						
							
							
								
								* Added stretchable ellipsoid support with configurable LOD.  It's actually a split facet icosahedral geodesic sphere that's scaled.  
							
							... 
							
							
							
							* In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would.
* Still can't cut, twist or profile cut spheres yet. 
							
						 
						
							2008-04-08 05:03:43 +00:00  
				
					
						
							
							
								 
						
							
							
								d0f7784101 
								
							
								 
							
						 
						
							
							
								
								* Adds poor support for ellipsis in the Meshmerizer.  This will get better..     notice the huge nasty facets!  Regular spheres still work as they did.  
							
							
							
						 
						
							2008-04-08 01:29:45 +00:00  
				
					
						
							
							
								 
						
							
							
								e409892a9c 
								
							
								 
							
						 
						
							
							
								
								* Updated ODE.NET bindings to the ODE library.  
							
							... 
							
							
							
							* Fixed some Tapers with Cylinders in the Meshmerizer 
							
						 
						
							2008-04-07 22:11:41 +00:00  
				
					
						
							
							
								 
						
							
							
								899f00b83d 
								
							
								 
							
						 
						
							
							
								
								* Fixed up some documentation  
							
							... 
							
							
							
							* Should help the sinking feeling when new avatar arrive in the scene. 
							
						 
						
							2008-04-06 06:42:54 +00:00  
				
					
						
							
							
								 
						
							
							
								2d33bf854f 
								
							
								 
							
						 
						
							
							
								
								* ODEPlugin: put a limit on the minimum size a prim can be ( scale <=0 ).  
							
							
							
						 
						
							2008-04-03 04:02:46 +00:00  
				
					
						
							
							
								 
						
							
							
								b790a16e98 
								
							
								 
							
						 
						
							
							
								
								* Updating the version of the ODE library. (big update).  The Mac library needs to be updated still.  
							
							... 
							
							
							
							* Adding some XMPP stuff that's incomplete. 
							
						 
						
							2008-04-02 01:03:31 +00:00  
				
					
						
							
							
								 
						
							
							
								8aa4308097 
								
							
								 
							
						 
						
							
							
								
								* Minor cleanup  
							
							
							
						 
						
							2008-03-30 19:58:14 +00:00  
				
					
						
							
							
								 
						
							
							
								86128ba4d4 
								
							
								 
							
						 
						
							
							
								
								Fix compiler warnings in BulletXPlugin.  
							
							
							
						 
						
							2008-03-29 04:30:19 +00:00  
				
					
						
							
							
								 
						
							
							
								9d1b42c39a 
								
							
								 
							
						 
						
							
							
								
								Comment out unused private methods.  
							
							
							
						 
						
							2008-03-25 03:49:08 +00:00  
				
					
						
							
							
								 
						
							
							
								a7556af7de 
								
							
								 
							
						 
						
							
							
								
								Fix a few compiler warnings.  
							
							
							
						 
						
							2008-03-25 03:37:48 +00:00  
				
					
						
							
							
								 
						
							
							
								a21112ccee 
								
							
								 
							
						 
						
							
							
								
								* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.  
							
							... 
							
							
							
							* It doesn't generate at_target events, because they don't exist yet in the script engine.
* The Tau is different, however, compatible with scripts I tested.
* Not perfect...  but pretty good. 
							
						 
						
							2008-03-25 03:36:31 +00:00  
				
					
						
							
							
								 
						
							
							
								21e5e65bb7 
								
							
								 
							
						 
						
							
							
								
								Comment out "m_randomizeWater" and "ms" until we use them later.  
							
							
							
						 
						
							2008-03-21 16:52:55 +00:00  
				
					
						
							
							
								 
						
							
							
								bf8b5844f2 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  Minor refactoring.  
							
							
							
						 
						
							2008-03-18 14:51:42 +00:00  
				
					
						
							
							
								 
						
							
							
								0b7626b630 
								
							
								 
							
						 
						
							
							
								
								* Remove unused (and somewhat nonsensical) method in PhysicsActor  
							
							... 
							
							
							
							* Thanks for DrScofld for drawing attention to this 
							
						 
						
							2008-03-18 11:37:34 +00:00  
				
					
						
							
							
								 
						
							
							
								47180080f0 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2008-03-18 05:16:43 +00:00  
				
					
						
							
							
								 
						
							
							
								abacfba287 
								
							
								 
							
						 
						
							
							
								
								* Preliminary work with the ODEPlugin to collect collision data.  
							
							
							
						 
						
							2008-03-14 05:22:52 +00:00  
				
					
						
							
							
								 
						
							
							
								f46fcbb9d2 
								
							
								 
							
						 
						
							
							
								
								* Added Linear Acceleration reporting to the ODEPlugin.  
							
							... 
							
							
							
							* Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it. 
							
						 
						
							2008-03-10 14:14:44 +00:00  
				
					
						
							
							
								 
						
							
							
								d0123a796b 
								
							
								 
							
						 
						
							
							
								
								ODEPlugin  
							
							... 
							
							
							
							* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.   
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start. 
							
						 
						
							2008-03-10 05:56:58 +00:00  
				
					
						
							
							
								 
						
							
							
								8bea3dbdb9 
								
							
								 
							
						 
						
							
							
								
								* Added ODEPlugin Support for llSetBuoyancy.   Set Buoyancy to 1 for space prim.  
							
							... 
							
							
							
							* Added WaterLevel support to the ODEPlugin.   More on this later. 
							
						 
						
							2008-03-10 05:23:43 +00:00  
				
					
						
							
							
								 
						
							
							
								8bba8e232c 
								
							
								 
							
						 
						
							
							
								
								* Fixed a few things and enabling Physical Prim border crossings again.  
							
							... 
							
							
							
							* Everyone try to push a physical prim across a region border now. 
							
						 
						
							2008-03-09 20:29:59 +00:00  
				
					
						
							
							
								 
						
							
							
								7cae577094 
								
							
								 
							
						 
						
							
							
								
								ODE Plugin  
							
							... 
							
							
							
							* More cleanup
* Less noise 
							
						 
						
							2008-03-09 17:50:24 +00:00  
				
					
						
							
							
								 
						
							
							
								5b6eba968b 
								
							
								 
							
						 
						
							
							
								
								* Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in Collision Space Crash'  
							
							... 
							
							
							
							* Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil. 
							
						 
						
							2008-03-09 16:32:44 +00:00  
				
					
						
							
							
								 
						
							
							
								081b2ac34e 
								
							
								 
							
						 
						
							
							
								
								* Cleaned up some locking on the ODEPlugin to make it more developer friendly  
							
							... 
							
							
							
							* Expect the occasional deadlock? 
							
						 
						
							2008-03-09 15:43:01 +00:00  
				
					
						
							
							
								 
						
							
							
								0cb4e401ad 
								
							
								 
							
						 
						
							
							
								
								* Killed 4 more warnings (at 16 now)  
							
							
							
						 
						
							2008-03-06 09:41:34 +00:00  
				
					
						
							
							
								 
						
							
							
								1410210b84 
								
							
								 
							
						 
						
							
							
								
								* Four more warnings, etc etc.  
							
							
							
						 
						
							2008-03-05 22:00:41 +00:00  
				
					
						
							
							
								 
						
							
							
								810d2126ea 
								
							
								 
							
						 
						
							
							
								
								* Three more warnings are a-gone.  
							
							
							
						 
						
							2008-03-05 21:56:14 +00:00  
				
					
						
							
							
								 
						
							
							
								cd6f4a57e7 
								
							
								 
							
						 
						
							
							
								
								Added copyright heaaders.  Minor cleanup.  
							
							
							
						 
						
							2008-03-04 04:11:37 +00:00  
				
					
						
							
							
								 
						
							
							
								d015356902 
								
							
								 
							
						 
						
							
							
								
								* Applied patch 708 from devalnor.  Thanks devalnor!  
							
							... 
							
							
							
							* ODE: Added support for larger box stacks. (they're slow, but they work)
* ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind.  Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore) 
							
						 
						
							2008-03-03 16:52:25 +00:00  
				
					
						
							
							
								 
						
							
							
								0a5c48b1c8 
								
							
								 
							
						 
						
							
							
								
								* This is a very icky implementation of physical linkset prim using fixed joints.  This will change quite drastically, however it's fun to play with.  
							
							... 
							
							
							
							* To play with this you must link your prim before setting it physical, otherwise they won't link in the physics engine properly.  This will also be fixed.
* Currently the linked prim are extremely unstable because I have yet to implement combining of forces with the same normal. This will also be fixed.   In fact, the whole PhysicsActor, ODEPrim relationship will be reworked to consider groups from the get-go.
* This implementation is better then it crashing your sim, so I'm commiting it for now. 
							
						 
						
							2008-03-02 09:31:39 +00:00  
				
					
						
							
							
								 
						
							
							
								fa7322eac9 
								
							
								 
							
						 
						
							
							
								
								* Fixed Cylinder mass formula using diameter instead of radius.  
							
							
							
						 
						
							2008-02-29 06:55:31 +00:00  
				
					
						
							
							
								 
						
							
							
								fe1f15f4ec 
								
							
								 
							
						 
						
							
							
								
								* killed a 'new mass' debug line.  
							
							
							
						 
						
							2008-02-29 05:50:40 +00:00  
				
					
						
							
							
								 
						
							
							
								e333eaf4b6 
								
							
								 
							
						 
						
							
							
								
								* ODEPlugin  
							
							... 
							
							
							
							** Added more realistic calculations of mass for the rest of the supported prim shapes+holes+cuts+tapers.  Previously they were the generic height * width * length. Spheres roll (Angular velocity) more realistically, etc. 
							
						 
						
							2008-02-29 05:46:24 +00:00  
				
					
						
							
							
								 
						
							
							
								95def8c636 
								
							
								 
							
						 
						
							
							
								
								* Adds unit test glue to the OdePlugin.  
							
							... 
							
							
							
							* Adds one unit test. CreateAndDropPhysicalCube.
* More unit tests will be done
* Let me know if this breaks Linux build.. 
							
						 
						
							2008-02-24 04:06:01 +00:00  
				
					
						
							
							
								 
						
							
							
								bbb8b66908 
								
							
								 
							
						 
						
							
							
								
								* Made Physics updates a teensy bit more responsive.   A previous CPU optimization of mine slowed the speed of updates using the 'poll' method in certain circumstances.  
							
							
							
						 
						
							2008-02-23 12:46:23 +00:00  
				
					
						
							
							
								 
						
							
							
								db264013d4 
								
							
								 
							
						 
						
							
							
								
								* One more fix to the selected feature  
							
							... 
							
							
							
							* Don't act immediately on a physical prim unless it's moving.
* This helps when you're trying to make a box stack and you select the bottom most box. 
							
						 
						
							2008-02-23 12:26:37 +00:00  
				
					
						
							
							
								 
						
							
							
								27508c1ad8 
								
							
								 
							
						 
						
							
							
								
								* Added Support within the ODEPlugin for Selected.  Which means that;  
							
							... 
							
							
							
							* When you select a physical prim, it stops while you've got it selected.
* When you move or alter a prim in some manner, it doesn't become collidable until you de-select it
* When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall))
* There's one major difference, and that's a physical object won't stop if you don't have permission to edit it.  This prevents people who don't have edit permissions on a prim from stopping it while it's moving. 
							
						 
						
							2008-02-23 11:42:55 +00:00  
				
					
						
							
							
								 
						
							
							
								640ad259d4 
								
							
								 
							
						 
						
							
							
								
								* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.  
							
							
							
						 
						
							2008-02-21 14:51:39 +00:00  
				
					
						
							
							
								 
						
							
							
								740ce20d9d 
								
							
								 
							
						 
						
							
							
								
								* Found the land bug, yay  
							
							
							
						 
						
							2008-02-20 20:07:12 +00:00  
				
					
						
							
							
								 
						
							
							
								a8cfbbe963 
								
							
								 
							
						 
						
							
							
								
								Minor cleanup.  
							
							
							
						 
						
							2008-02-20 18:38:20 +00:00  
				
					
						
							
							
								 
						
							
							
								07774473af 
								
							
								 
							
						 
						
							
							
								
								* Fixed a long standing race condition in physics events.   Could this be the source of the null on multicast_void: error?  
							
							
							
						 
						
							2008-02-20 17:50:19 +00:00  
				
					
						
							
							
								 
						
							
							
								cfc9ee4265 
								
							
								 
							
						 
						
							
							
								
								* Adds limited support for each hollow type for the supported prim., Cube with a triangle hollow,  Cube with a cylinder hollow, cylinder with a triangle hollow, etc.  
							
							... 
							
							
							
							* More work needs to be done here as several of the profileshape/hollow combinations are rotationally offset from where they render in the client. 
							
						 
						
							2008-02-19 16:01:14 +00:00  
				
					
						
							
							
								 
						
							
							
								62f608b152 
								
							
								 
							
						 
						
							
							
								
								*rawfile fix.  
							
							
							
						 
						
							2008-02-19 08:57:43 +00:00  
				
					
						
							
							
								 
						
							
							
								e789a6bc9b 
								
							
								 
							
						 
						
							
							
								
								* This patch adds Prism support to the Meshmerizer.   Prism is one of the object types in the drop down on the object tab.  Positive tapers are slightly incorrect(prim sinks into ground a tiny bit).   Everything else that's supported works as expected.  Hollow, cut, negative tapers, top shear.  
							
							
							
						 
						
							2008-02-19 08:49:38 +00:00  
				
					
						
							
							
								 
						
							
							
								c62328950a 
								
							
								 
							
						 
						
							
							
								
								More exception checks and crash hints  
							
							... 
							
							
							
							If no scriptengine is specified then don't try to load any. 
							
						 
						
							2008-02-18 14:21:51 +00:00  
				
					
						
							
							
								 
						
							
							
								8edaada1d3 
								
							
								 
							
						 
						
							
							
								
								ODE: Tired of floating above the ground after crossing a border?  Boy have I got a solution for you!  For a limited time, you can be the right height after border crossings automatically.  Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!  
							
							
							
						 
						
							2008-02-18 01:52:25 +00:00  
				
					
						
							
							
								 
						
							
							
								c2d7beb617 
								
							
								 
							
						 
						
							
							
								
								* Last bit of cleanup now.  As long as you keep physical prim off, you should have a reasonably stable experience with ODE again.  
							
							... 
							
							
							
							* Physical prim at the simulator edge still seems to have the occasional issue. 
							
						 
						
							2008-02-17 20:40:21 +00:00  
				
					
						
							
							
								 
						
							
							
								f80a534eb0 
								
							
								 
							
						 
						
							
							
								
								* Various ODE Cleanups  
							
							
							
						 
						
							2008-02-17 20:04:28 +00:00  
				
					
						
							
							
								 
						
							
							
								89349a3810 
								
							
								 
							
						 
						
							
							
								
								* Disabling physical prim crossings until they get a bit more stable.  
							
							
							
						 
						
							2008-02-17 12:10:47 +00:00  
				
					
						
							
							
								 
						
							
							
								e33a0c5fc0 
								
							
								 
							
						 
						
							
							
								
								* Fixed the Ghost physical hull on deleting a physical Prim  
							
							... 
							
							
							
							* Fixed a deadlock when there is an exception in the collision and stepping parts of Simulate. 
							
						 
						
							2008-02-17 11:50:15 +00:00  
				
					
						
							
							
								 
						
							
							
								19e0ada93a 
								
							
								 
							
						 
						
							
							
								
								* Located and destroyed the weird velocity and rotation transfers.  It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects.   Not so static after all :(.  Finding it was cruel and unusual punishment from the CLR.  
							
							... 
							
							
							
							* Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore.
* Avatars don't float off either. 
							
						 
						
							2008-02-17 10:41:08 +00:00  
				
					
						
							
							
								 
						
							
							
								3b9d332f84 
								
							
								 
							
						 
						
							
							
								
								Added copyright notices.  
							
							
							
						 
						
							2008-02-17 01:16:40 +00:00  
				
					
						
							
							
								 
						
							
							
								be6edefcfb 
								
							
								 
							
						 
						
							
							
								
								* ODE Stability update 4 :D  
							
							... 
							
							
							
							* Changed the way meshing requests get sent to the ODEPlugin
* Numerous other fixes 
							
						 
						
							2008-02-15 21:35:52 +00:00  
				
					
						
							
							
								 
						
							
							
								f3afa68a2a 
								
							
								 
							
						 
						
							
							
								
								* Made new Framework.Constants class, added RegionSize member.  
							
							... 
							
							
							
							* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon. 
							
						 
						
							2008-02-14 12:16:33 +00:00  
				
					
						
							
							
								 
						
							
							
								135a72d6ca 
								
							
								 
							
						 
						
							
							
								
								* Removed the noise from the console.   The last commit seems to have resolved the recent reports of 'argument not a space' on linux.   Though, there were about 50 changes :D  
							
							
							
						 
						
							2008-02-14 10:07:15 +00:00  
				
					
						
							
							
								 
						
							
							
								bd880f9178 
								
							
								 
							
						 
						
							
							
								
								* Another ODE Stability update.   This might fix the recent Linux issues with the ODEPlugin.  
							
							
							
						 
						
							2008-02-14 09:31:22 +00:00  
				
					
						
							
							
								 
						
							
							
								e3a711536b 
								
							
								 
							
						 
						
							
							
								
								* ODE -  This fixes a few things and breaks a few more.  
							
							
							
						 
						
							2008-02-14 01:57:19 +00:00  
				
					
						
							
							
								 
						
							
							
								4e005fc225 
								
							
								 
							
						 
						
							
							
								
								Cleaned up some typos.  
							
							
							
						 
						
							2008-02-14 00:44:21 +00:00  
				
					
						
							
							
								 
						
							
							
								0d14c47c28 
								
							
								 
							
						 
						
							
							
								
								* Bigisn ODE Stability update 2  
							
							
							
						 
						
							2008-02-14 00:39:08 +00:00  
				
					
						
							
							
								 
						
							
							
								3588d89b2c 
								
							
								 
							
						 
						
							
							
								
								* Bigish ODE stability Update.  Run Prebuild  
							
							
							
						 
						
							2008-02-13 23:14:41 +00:00  
				
					
						
							
							
								 
						
							
							
								2e89c01851 
								
							
								 
							
						 
						
							
							
								
								* This fixes mantis 553 (It appears that the exception is thrown when there is a collision with a cylinder that is both hollowed and either tapered or cut. The sequence of actions that reproduce the problem for me are: create a cylinder, hollow to 95%, taper X/Y, then collide it with another object or avatar. Note that the cylinder itself is not marked physical. )  
							
							
							
						 
						
							2008-02-13 19:06:35 +00:00  
				
					
						
							
							
								 
						
							
							
								c1044039d4 
								
							
								 
							
						 
						
							
							
								
								* Removed a debug line that got called every frame.  
							
							
							
						 
						
							2008-02-13 08:37:50 +00:00  
				
					
						
							
							
								 
						
							
							
								d773ca5147 
								
							
								 
							
						 
						
							
							
								
								* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.  
							
							... 
							
							
							
							* Updated the ode.dll for windows with a more reasonable stack space reserve.  Linux users will need to type ulimit -s 262144 before starting up OpenSimulator if using Physical Prim to protect against stack collisions. or run the included ./bin/opensim-ode.sh to start up OpenSimulator in ODE mode.
* Added internal collision score and am keeping track of 'high usage' prim.
* Tweaked collisions some more
* Tested up to 460 physical prim in extremely close quarters (which was previously impossible in OpenSim).  After 460 in tight quarters, physics slows down enough to make it hard to do any moving, however..  non physics things still work, such as logging on to the simulator, etc. 
							
						 
						
							2008-02-13 07:50:15 +00:00  
				
					
						
							
							
								 
						
							
							
								001ce95e4c 
								
							
								 
							
						 
						
							
							
								
								Clean up more unnecessary String.Format calls  
							
							
							
						 
						
							2008-02-13 03:38:18 +00:00  
				
					
						
							
							
								 
						
							
							
								e5ede36f0c 
								
							
								 
							
						 
						
							
							
								
								* Physical prim cross borders and continue from where the left off on the other side now, assuming the region on the other side has physical prim enabled.  
							
							
							
						 
						
							2008-02-12 07:32:32 +00:00  
				
					
						
							
							
								 
						
							
							
								6e01769bcf 
								
							
								 
							
						 
						
							
							
								
								* A bunch of updates to make things more smooth.  
							
							... 
							
							
							
							** Sending the actual TimeDilation to the client now instead of the 62455 constant.  The client is *supposed* to use that value to sync with the simulator.    (actually sending ushort.maxvalue * TimeDilation)
** Disabling prim that inter-penetrate instead of just not attaching a joint
** Reduced prim spin a 'little' bit, but not *enough* 
** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter 
** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets.
** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method.   
** Upped the Inter-penetration depth to 0.25 instead of .08. 
							
						 
						
							2008-02-12 04:27:20 +00:00  
				
					
						
							
							
								 
						
							
							
								c926962862 
								
							
								 
							
						 
						
							
							
								
								* This resolves the null exceptions when a script is manipulating a physical object in ODE and you delete the object.  The script is still running and trying to add force, but the object reference is null.  
							
							
							
						 
						
							2008-02-12 00:01:55 +00:00  
				
					
						
							
							
								 
						
							
							
								f603e57e9a 
								
							
								 
							
						 
						
							
							
								
								* Added PhysicsScene.Dispose()  
							
							... 
							
							
							
							* In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts. 
							
						 
						
							2008-02-11 22:54:51 +00:00  
				
					
						
							
							
								 
						
							
							
								a56664cf59 
								
							
								 
							
						 
						
							
							
								
								* um, Prim crossings?  Experimental.  
							
							... 
							
							
							
							* Backup your database just in case. 
							
						 
						
							2008-02-11 01:43:54 +00:00  
				
					
						
							
							
								 
						
							
							
								e207284fef 
								
							
								 
							
						 
						
							
							
								
								Clean up logging calls using String.Format explicitly  
							
							
							
						 
						
							2008-02-10 01:57:59 +00:00  
				
					
						
							
							
								 
						
							
							
								c9b5516ca8 
								
							
								 
							
						 
						
							
							
								
								* Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinder prim.  
							
							
							
						 
						
							2008-02-09 05:18:52 +00:00  
				
					
						
							
							
								 
						
							
							
								fec65b3c69 
								
							
								 
							
						 
						
							
							
								
								* Tweaked timing of rapid mesh requests.   Helps a race condition.  
							
							
							
						 
						
							2008-02-09 04:08:26 +00:00  
				
					
						
							
							
								 
						
							
							
								bb5b88d161 
								
							
								 
							
						 
						
							
							
								
								* Fixed a situation in ODE where it didn't call the mesher on a cube when you tapered if you didn't have a cut or a hollow.  
							
							
							
						 
						
							2008-02-08 23:48:27 +00:00  
				
					
						
							
							
								 
						
							
							
								fadf5b479f 
								
							
								 
							
						 
						
							
							
								
								* Added Taper support to the Meshmerizer for Cube and Cylinder.  
							
							... 
							
							
							
							* Removed the hull verbosity 
							
						 
						
							2008-02-08 23:28:38 +00:00  
				
					
						
							
							
								 
						
							
							
								b63c267f0b 
								
							
								 
							
						 
						
							
							
								
								* Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now.  Enjoy the new physics-friendly prim type.  
							
							
							
						 
						
							2008-02-08 22:11:28 +00:00  
				
					
						
							
							
								 
						
							
							
								3be2e772ec 
								
							
								 
							
						 
						
							
							
								
								* Removed a statement that crashes the Meshmerizer if you don't have a specific /dev/ folder  
							
							
							
						 
						
							2008-02-08 12:07:39 +00:00  
				
					
						
							
							
								 
						
							
							
								7d77fa6a9d 
								
							
								 
							
						 
						
							
							
								
								* Okay, fixed the path cut offset, however the inner wall isn't properly 'cut' from the hull, so slightly better support, but still limited.  
							
							
							
						 
						
							2008-02-08 11:44:27 +00:00  
				
					
						
							
							
								 
						
							
							
								50acb8e634 
								
							
								 
							
						 
						
							
							
								
								* This update adds limited support for Cylinder meshed prim in the Meshmerizer plugin. (Limited because path cut is wrongly offset and while Hollowing works, you can walk through the inside wall.)  
							
							
							
						 
						
							2008-02-08 11:32:56 +00:00  
				
					
						
							
							
								 
						
							
							
								6ed5283bc0 
								
							
								 
							
						 
						
							
							
								
								Converted logging to use log4net.  
							
							... 
							
							
							
							Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done. 
							
						 
						
							2008-02-05 19:44:27 +00:00  
				
					
						
							
							
								 
						
							
							
								96f6add4ad 
								
							
								 
							
						 
						
							
							
								
								* ODE:Fix copy and paste bug in space calculation limits  
							
							
							
						 
						
							2008-02-01 14:05:22 +00:00  
				
					
						
							
							
								 
						
							
							
								5099be8072 
								
							
								 
							
						 
						
							
							
								
								Temporary try catch around calculateSpaceForGeom() , to see if it gets past mantis issue  #435  (for now)  
							
							
							
						 
						
							2008-02-01 13:10:40 +00:00