Commit Graph

1347 Commits (b097d89f38d24e9e5ceac6bf3d0d641d7559514d)

Author SHA1 Message Date
Sean Dague b097d89f38 decrease insanity level significantly by factoring all the columns into
a Dictionary, and programatically building up sql commands for our dataset.
Prims done, prim shapes next
2007-08-09 02:26:34 +00:00
Sean Dague d746813130 intermediate checkin of code that compiles before I do something
stupid and nuke all this work.
2007-08-09 01:54:01 +00:00
Sean Dague 8425693076 Commit in the changes for all the parameter bindings for prims 2007-08-09 00:42:32 +00:00
lbsa71 25a6791627 * Checked in new tweaked Prebuild.exe
* Ignored binaries
2007-08-08 21:23:42 +00:00
Brian McBee 0a6628f333 worldmap now gets correctly updated when terrain changes 2007-08-08 20:47:44 +00:00
Sean Dague e19fa01caa add MonoSqlite storage module, this might break windows folks, need
to test lbsa's patch on that one
2007-08-08 20:33:40 +00:00
Sean Dague f732d5b2c8 sigh, Data ... not Date. I'm dumb 2007-08-08 20:30:38 +00:00
Sean Dague 672d7f7b34 name changes in MonoSqliteData store 2007-08-08 20:30:05 +00:00
Sean Dague e8e3afa8fe rename to MonoSqliteDataStore 2007-08-08 20:28:58 +00:00
Sean Dague 238fe86bc7 screwed up the move, removing this file to give us proper history tracking 2007-08-08 20:28:34 +00:00
MW ad1a8ac381 missed this file 2007-08-08 19:57:15 +00:00
MW a137703611 Fixed the asset download problem I think, solution might not be ideal but works for now. 2007-08-08 19:51:51 +00:00
Sean Dague 6ec523d5e6 moving to new namespace as this is mono only 2007-08-08 19:48:11 +00:00
Sean Dague a5f8d012b7 This chunk of code actually properly saves out some parameters of
current objects to disk, and does updates on those objects usefully.
It is now functional enough to mean that moving to new objects is 
just lots of plug and chug.
2007-08-08 19:35:16 +00:00
MW be483bc697 Hopefully improved texture downloading (including the speed at which they download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture. 2007-08-08 18:55:58 +00:00
Brian McBee 01f4aeb520 when teleporting to a non-adjacent region, client was not getting new neighbours 2007-08-08 18:18:14 +00:00
Sean Dague 48ad7ca905 databits are actually flowing to disk 2007-08-08 17:59:16 +00:00
MW 369fb2e623 Added checks to the last commit to make sure the xml files exist before it tries to load them. 2007-08-08 17:29:37 +00:00
MW cf203cf5ee The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00
lbsa71 7aed9ac59a * upgraded Tedd to 'developer' 2007-08-08 15:59:49 +00:00
Sean Dague 4805460e89 updated to latest version 2007-08-08 15:50:48 +00:00
Tedd Hansen 1a9966abac Commit works? 2007-08-08 15:40:35 +00:00
Sean Dague 45c2922db3 update prebuild to work with new script stuff 2007-08-08 15:40:18 +00:00
lbsa71 a81bca471d * Prebuild vs2005 target will now skip project with name "OpenSim.DataStore.MonoSqlite" 2007-08-08 15:36:15 +00:00
MW a3b1a61e6a Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway. 2007-08-08 15:26:19 +00:00
MW 6bfe911af3 Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain. 2007-08-08 14:50:44 +00:00
Tedd Hansen 356f59ac45 Added ScriptEngine to solution (prebuild.xml) 2007-08-08 14:36:54 +00:00
Tedd Hansen 2a0e157985 Added ScriptEngine.DotNetEngine 2007-08-08 14:05:13 +00:00
lbsa71 ef0fea268f * Got SimpleApp working again
* Minor shape koncept experiments
2007-08-08 11:16:45 +00:00
Brian McBee 5061a703ea CAPS should now be working in standalone mode. Texture uploads will work even after you cross a region boundary. 2007-08-08 07:00:56 +00:00
Brian McBee 1b709be156 Whoops! left this out. second part of r1541 2007-08-08 05:04:22 +00:00
Brian McBee 185115ee51 OGS1GridServices.cs
Sims should crash less in gridmode just because their neighboring regions aren't available.
2007-08-08 04:59:03 +00:00
Brian McBee 029f0e4e3d Grid/GridServer/GridManager.cs
Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid.
2007-08-08 02:41:14 +00:00
Sean Dague 013641f31d starting to push some of the actual sql commands to get this to disk.
Not working yet.
2007-08-07 19:49:43 +00:00
MW 266b272673 Some more work on new Sceneobject. 2007-08-07 18:31:20 +00:00
lbsa71 d0156b491b * koncept bugfix 2007-08-07 17:25:21 +00:00
MW 5ac5785cf2 a couple of changes in the new Sceneobject classes, just committing so things are kept in sync. 2007-08-07 17:22:15 +00:00
lbsa71 2a0a8c43ef * Removed duplicated Script residue 2007-08-07 16:37:08 +00:00
Sean Dague e4df1de58b actually transfer some data to the row definition. Going to hook
this up to the sim in my env now to make sure we're getting data flow
in a reasonable way at this point.
2007-08-07 15:45:16 +00:00
Sean Dague cf3babd988 actually get sqlite stuff to compile. This isn't connected to the
main prebuild yet.  Going to attempt to get some tracing on current
SceneObjects first
2007-08-07 15:13:27 +00:00
Sean Dague f54049ceb8 some more sqlite stuff. Checking in to get it to another computer
to do a bit more live hacking on data flow
2007-08-07 14:39:00 +00:00
Brian McBee b55e01b939 OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
One last try at getting the X and Y all set straight.
2007-08-06 20:53:45 +00:00
Sean Dague 67004b5b03 adding shell of SqliteDataStore 2007-08-06 20:36:57 +00:00
Sean Dague 3a85c39b71 added rest of the fields the prims have 2007-08-06 19:51:12 +00:00
Brian McBee 565dee5e0a OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
One last array with X and Y flipped. Terrain load-tile should be working now.
2007-08-06 19:13:10 +00:00
Sean Dague 9abe102fc2 first bits of updating sqlite to definition based on new objects 2007-08-06 19:06:18 +00:00
Brian McBee 86da47dc4e OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
2007-08-06 18:14:48 +00:00
Brian McBee 73dadb4821 OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.
2007-08-06 17:45:57 +00:00
MW 4c9cc74ac2 Re-added Grid mode. (which had got removed/disabled in revision 1515) 2007-08-06 16:33:54 +00:00
lbsa71 e155dcd432 * yet another mini-shape-commit 2007-08-06 14:56:32 +00:00