Melanie
1cd441d5de
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-08-06 17:47:55 +01:00
Justin Clark-Casey (justincc)
1270727c96
Merge branch 'moap'
2010-08-06 18:29:30 +01:00
unknown
54dcfe3f2d
Fixes: llSetLinkPrimitiveParams - PRIM_POSITION is not relative to root, causes unexpected movement of child prims
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Signed-off-by: Melanie <melanie@t-data.com>
2010-08-06 17:38:29 +01:00
Melanie Thielker
e1e897ac11
Change XEngine to use the new constant
2010-08-06 15:18:46 +01:00
Melanie
120f3a18f2
Correct some script constants.
2010-08-06 15:11:18 +01:00
Melanie
c1ad8a3c17
People can't leave their hands ooff "well enough". StateSource 0 was region
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start, and they started at 1 for real values. Whoever changed that enum
to start at 0 should bow their head in shame. They broke the region start
event. This puts it right again. Meow!
2010-08-06 15:05:35 +01:00
Melanie Thielker
db2f63706d
Prevent users from becoming stuck online. This affects only 0.7
2010-08-05 23:49:07 +01:00
Melanie Thielker
1cae505ea1
Prevent hammering the grid services with llRequestAgentData requests. Cache the
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user information permanently, and the online status for 20 seconds. Also
cache negatives.
2010-08-05 22:36:43 +01:00
Diva Canto
847008ee07
Addresses http://opensimulator.org/mantis/view.php?id=4919
2010-08-05 09:43:19 -07:00
Melanie
9e9296848d
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-08-05 08:20:32 +01:00
Melanie
1869572297
Prevent setting the hovertext from firing changed_color
2010-08-05 08:19:46 +01:00
Justin Clark-Casey (justincc)
a133acbd5f
Merge branch 'iar-merge'
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
2010-08-04 20:56:52 +01:00
Melanie Thielker
09ab32c21e
Remove StandAlone from default hardcoded config
2010-08-04 03:10:10 +01:00
Melanie Thielker
bda83715e4
Clean up some messiness in IM sending. Having offline IM enabled now no longer
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suppresses "Inventory Saved" messages.
2010-08-04 02:46:30 +01:00
Justin Clark-Casey (justincc)
99c0f4c9c7
Simplify serialized version string. Change element capitalization for consistency
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THIS CHANGE ALTERS THE SERIALIZATION FORMAT, HOPEFULLY FOR THE LAST TIME. If you're testing, please start with a new database.
This commit also improves locking for manipulation of media entries.
2010-08-03 17:09:20 +01:00
Justin Clark-Casey (justincc)
9d8a67fe13
get rid of PrimitiveBaseShape.MediaRaw staging post
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using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework
this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
2010-08-03 16:26:27 +01:00
Justin Clark-Casey (justincc)
ac07d853b8
remove duplicated serialization code
2010-08-03 15:58:17 +01:00
Justin Clark-Casey (justincc)
60df76314f
serialize media textures to inventory with a largely osd representation rather than .net auto-serialization
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THIS WILL BREAK ANY EXISTING MEDIA TEXTURE SERIALIZATIONS. If you're testing this, please start with new databases.
This makes media textures serialized in the same way, which is probably better in the long term.
2010-08-03 15:45:49 +01:00
Melanie Thielker
8e37e7eb07
Remove the (wrong) implementation if llPointAt. It never worked on the LL
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grid and is officially deprecated. There is no way to rotate an avatar
programmatically.
2010-08-02 00:41:40 +01:00
Melanie
168a8e9ae5
Thank you, Snoopy, for a patch to fix child prim movement. This still doesn't
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address limiting link distance, but at least it makes the UI and LSL
match.
2010-07-31 01:03:14 +01:00
Diva Canto
f3fa10fa15
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2010-07-30 14:04:29 -07:00
Diva Canto
8ab7d80b09
Changed the way HG client verification is done: now transforming local and LAN client IPs into external IPs. This addresses some issues related to running both the user agents service and the viewer in the same machine/LAN, which then presents a problem when the user agent goes to an external network.
2010-07-30 14:04:13 -07:00
Justin Clark-Casey (justincc)
f84dbafb0c
remove gods event subscription to gods module from scene
2010-07-30 21:58:24 +01:00
Justin Clark-Casey (justincc)
63f3a16b72
remove empty, unused and uncalled UnsubscribeToClientEvents()
2010-07-30 21:44:50 +01:00
Justin Clark-Casey (justincc)
424b4b2b86
move attachment subscription events into AttachmentsModule from scene.
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restored to some heavy casting in order to preserve RegionCombinerModule semantics, pending better events.
2010-07-30 21:41:44 +01:00
Justin Clark-Casey (justincc)
4d83b2d8a6
remove unused BasicQuadTreeNode
2010-07-30 21:06:45 +01:00
Justin Clark-Casey (justincc)
f37ec933ae
store terrain module trying to load plugins if plugin path does not exist
2010-07-30 20:54:02 +01:00
Justin Clark-Casey (justincc)
c6bc1d28ec
move ChannelDigger from its own project into the main terrain module with the rest of the effects
2010-07-30 20:34:14 +01:00
Justin Clark-Casey (justincc)
315b065bce
Remove unused LLFileTransfer
2010-07-30 19:58:29 +01:00
Justin Clark-Casey (justincc)
5b80e3fc18
convert attachments module from old region module style to new
2010-07-30 19:26:54 +01:00
Melanie Thielker
2257e39eda
Make dataserver() return a 0 when agent id offline, instead of a timeout
2010-07-29 23:20:38 +01:00
Melanie Thielker
696b6c727f
Allow gods and estate managers/owners to be unaffected by parcel bans
2010-07-29 16:20:40 +01:00
Justin Clark-Casey (justincc)
f067f733ea
add userExposed parameter to part copy event
2010-07-28 19:38:20 +01:00
Justin Clark-Casey (justincc)
0f15ccb2cf
relocate moap specific cloning code to MoapModule
2010-07-28 19:23:30 +01:00
Justin Clark-Casey (justincc)
5aa56b1274
Fix problem where changes to media textures for prims duplicated by shify copy would change both prims until server restart
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I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
2010-07-28 18:55:29 +01:00
Justin Clark-Casey (justincc)
b149d8970e
comment out verbose debug logging
2010-07-27 22:49:45 +01:00
Justin Clark-Casey (justincc)
30ac67fb3d
make MoapModule ignore possible future media texture data that it can't handle
2010-07-27 20:15:43 +01:00
Justin Clark-Casey (justincc)
ac542a907b
Make MoapModule ignore non-sl media texture data
2010-07-27 18:59:05 +01:00
Justin Clark-Casey (justincc)
4d23749241
provide config option for media on a prim
2010-07-26 23:34:23 +01:00
Justin Clark-Casey (justincc)
412fed975f
relocate serialization code from SQLiteRegionData to MoapModule using load and save events.
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This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future.
Remaining non-modularity:
PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer.
The database also needs to know about MediaRaw though not about Media.
IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
2010-07-26 23:34:23 +01:00
Justin Clark-Casey (justincc)
b51b2efdc8
Add EventManager.OnSceneObjectPreSave() for future use. This is triggered immediately before a copy of the group is persisted to storage
2010-07-26 23:34:22 +01:00
Justin Clark-Casey (justincc)
586ae0f6a0
Add EventManager.OnSceneObjectLoaded() for future use. This is fired immediately after a scene object is loaded from storage.
2010-07-26 23:34:22 +01:00
Justin Clark-Casey (justincc)
d764c95d09
also add avatar id to an updated media url - not just new ones
2010-07-26 23:34:22 +01:00
Justin Clark-Casey (justincc)
b06308e1d3
Properly set TextureEntry.MediaFlags when a media texture is set
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Media flags is cleared via a direct TextureEntry update from the client. If the clearing leaves no media textures on the prim, then a CAP ObjectMediaUpdate is not received. If there are still media textures present then one is received.
This change fixes drag-and-drop on Windows (and Mac?) clients. It may also fix problems with clearing and then subsequently setting new media textures.
2010-07-26 23:34:22 +01:00
Justin Clark-Casey (justincc)
60c52ac0c4
start adding user ids to the media urls
2010-07-26 23:34:22 +01:00
Justin Clark-Casey (justincc)
cd985ab71b
Handle checking of line starting "*" wildcard for whitelist patterns
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A line starting * can only be applied to the domain, not the path
2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc)
664cbe2357
refactor: simplify current whitelist url checking by using System.Uri
2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc)
0edabffb7d
Implement * end wildcard for whitelist urls
2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc)
dce7307aa2
properly expose prim media LSL functions to scripts
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scripts using these functions should now compile but I don't know how well the methods themselves work yet
llSetPrimMedia(), at least, appears to have problems when a current url is set for a face that doesn't yet have a texture
2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc)
049ccba8d3
fix previous media interact serverside checking. perform very basic serverside url whitelist checks
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at the moment, only checking for the exact name prefix is implemented
for some reason, whitelists are not persisting
this commit also fixes a very recent problem where setting any media texture parameters after the initial configuration would not work
2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc)
cf7573c8fd
implement code to deregister users on DeregisterCaps
2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc)
ee6cd884c9
implement serverside checks for media texture navigation in order to stop naughty clients
2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc)
a9101feb10
factor out soon to be common media permissions check code
2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc)
51b208e96c
implement prim media control permissions serverside in order to stop bad clients
2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc)
e5615d3a9b
discard an object media update message if it tries to set more media textures than the prim has faces
2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc)
eb5e39d6ef
Fire CHANGED_MEDIA event if a media texture is set or cleared
2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc)
39a38c4901
implement llClearPrimMedia()
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untested
2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc)
d1a879927c
fix issue with GetMediaEntry if the face requested wasn't set to a media texture
2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc)
43f480864b
fix problem persisting when only one face had a media texture
2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc)
c76e2ce250
factor out common code for updating the media url
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc)
74bc4f61fd
factor out common face parameter checking code
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc)
cfb79cd411
minor: correct a few method names and change accessability
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc)
a5ad792e6c
implement llSetPrimMediaParams()
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Untested
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc)
8f403cb4b8
Implement llGetPrimMediaParams()
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Exposes method to get media entry via IMoapModule
As yet untested.
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc)
9682e0c733
Implement media texture persistence over server restarts for sqlite
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This is currently persisting media as an OSDArray serialized to LLSD XML.
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc)
4ebae14a53
handle ObjectMediaNavigateMessage
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Other avatars can now see the webpages that you're navigating to.
The requirement for an initial prim click before the texture displayed has gone away.
Flash (e.g. YouTube) appears to work fine.
Still not persisting any media data so this all disappears on server restart
2010-07-26 23:34:18 +01:00
Justin Clark-Casey (justincc)
468450a94d
send a full object update out to avatars when a media texture is initially set
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this allows other avatars to see it, but still only after they've clicked on the face
still not handling navigation yet
2010-07-26 23:34:18 +01:00
Justin Clark-Casey (justincc)
b1eb83ed6c
start sending media url in object full updates
2010-07-26 23:34:18 +01:00
Justin Clark-Casey (justincc)
4a6adff4cd
start storing a mediaurl on the scene object part
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not yet persisted or sent in the update
2010-07-26 23:34:18 +01:00
Justin Clark-Casey (justincc)
c290cdd997
replace hand parsing of incoming object media messages with parsing code in libopenmetaverse
2010-07-26 23:34:18 +01:00
Justin Clark-Casey (justincc)
acac47830e
start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape
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This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost
Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
2010-07-26 23:34:18 +01:00
Justin Clark-Casey (justincc)
9301e36fbc
have a stab at sending the correct number of media entries to shapes
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actually, this is probably wrong anyway if there's a default texture
it's going to be easier just to gather the object media updates and retain those in-memory now
but what the hell
2010-07-26 23:34:17 +01:00
Justin Clark-Casey (justincc)
701f39c8c2
do a whole load of crappy hacking to get cubes to display google.com
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currently, for smoe reason the page only appears when you click a face.
also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason
you can still change the url and normal navigation will work again
2010-07-26 23:34:17 +01:00
Justin Clark-Casey (justincc)
2be7d0cdd4
Register ObjectMedia and ObjectMediaNavigate capabilities from moap module.
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Not sure if these are correct, but just supplying these to the viewer is enough to allow it to put media textures on prims (previously the icons were greyed out).
This is not yet persisted even in-memory, so no other avatars will see it yet.
2010-07-26 23:34:17 +01:00
Justin Clark-Casey (justincc)
ede446cad6
add stub media-on-a-prim (shared media) module
2010-07-26 23:34:17 +01:00
Melanie
ac1a34714d
Allow Megaregions to start properly after an unclean shutdown
2010-07-20 23:24:04 +01:00
Diva Canto
f08afc4f87
Restore lines that have been removed due to previous merge conflict.
2010-07-20 14:28:17 -07:00
Melanie
176cb01130
Remove a merge artefact
2010-07-20 21:38:31 +01:00
Melanie Thielker
120d7014fd
When a god uses mass permission setting, the V bit is cleared from next
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perms, rendering the item unmoveable for the next owenr. Make god mods
conform to the rules, too.
2010-07-20 21:01:46 +01:00
Melanie Thielker
ea51bea508
prevent hacked viewers from being able to delete arbitrary items from any
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prim. Allow friends with perms and shared group members to move or copy
things out of prims
2010-07-20 21:01:14 +01:00
Melanie Thielker
78605baab3
Fix a few permissions vulnerability. Owners could cause permissions
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escalation on items contained in prims using a hacked viewer
2010-07-20 21:00:56 +01:00
Justin Clark-Casey (justincc)
e46c0a0fc9
adjust DialogModule to only send broadcast alerts to root agents
2010-07-20 21:32:13 +01:00
Diva Canto
7c124a5543
Relaxed the ultra-conservative lock on m_items. Needs testing under linux and stress.
2010-07-20 05:59:18 -07:00
Diva Canto
b7f1288361
Adding it again.
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Revert "Reverting this for now, but this needs to go in again."
This reverts commit c0d9ab941d
.
2010-07-20 04:23:39 -07:00
Diva Canto
c0d9ab941d
Reverting this for now, but this needs to go in again.
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Revert "Another stab at http://opensimulator.org/mantis/view.php?id=4858 . Eliminated more nested locks."
This reverts commit ffbae52a13
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2010-07-19 16:22:29 -07:00
Diva Canto
ffbae52a13
Another stab at http://opensimulator.org/mantis/view.php?id=4858 . Eliminated more nested locks.
2010-07-19 15:20:34 -07:00
Diva Canto
5c0c7fda6c
One more stab at http://opensimulator.org/mantis/view.php?id=4858 .
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Eliminated the nested locks of m_Scripts and m_PrimObjects.
2010-07-19 13:59:11 -07:00
Diva Canto
cd2bb7daf3
Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests indicate that this is what causes deadlock. More tests needed.
2010-07-19 08:07:37 -07:00
Melanie
a974704a3e
re-add the sleep lost in the revert.
2010-07-19 14:37:27 +01:00
Melanie
575f7d3366
Revert "Thank you, Snoopy, for a patch to reduce sim script startup CPU usage"
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This reverts commit c404c5fb54
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2010-07-19 14:36:53 +01:00
Melanie
fa45d5b5fa
Revert "A stab in the dark. Revert the compile lockout temporarily. If you know what"
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This reverts commit f798679b80
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2010-07-19 01:10:57 +01:00
Melanie
f798679b80
A stab in the dark. Revert the compile lockout temporarily. If you know what
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this is, you should test it. If you don't, don't use it.
2010-07-19 00:06:23 +01:00
Melanie
7b62c25cfb
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-07-17 16:25:56 +01:00
Melanie Thielker
e157dd630e
Allow communicating with blue box dialogs across a region border via a
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child agent
2010-07-17 16:25:30 +01:00
Justin Clark-Casey (justincc)
9cfa71d1bf
Allow use of old angle rules PSYS_SRC_INNERANGLE and PSYS_SRC_OUTERANGLE in llParticleSystem()
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This is a patch from http://opensimulator.org/mantis/view.php?id=3201
Thanks Micheil Martin!
2010-07-17 00:35:51 +01:00
Justin Clark-Casey (justincc)
e05f01e70f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-07-17 00:27:52 +01:00
Justin Clark-Casey (justincc)
f5bdf0d9b9
Fix bugs in llRot2Euler()
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Applies patch in http://opensimulator.org/mantis/view.php?id=4482 .
Thanks Micheil Merlin!
2010-07-17 00:26:26 +01:00
Justin Clark-Casey (justincc)
99a6950b30
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-07-14 23:29:04 +01:00
Melanie
466254105c
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-07-14 23:04:25 +01:00
Melanie Thielker
264f4f07cd
Detach attachments displaced by other attachments
2010-07-14 23:04:05 +01:00