a595881dc0 
								
							
								 
							
						 
						
							
							
								
								fixed the VS 2005 solution/ project files.  
							
							... 
							
							
							
							and a couple of other small changes 
							
						 
						
							2007-04-30 15:38:51 +00:00  
				
					
						
							
							
								 
						
							
							
								6ce5b6e439 
								
							
								 
							
						 
						
							
							
								
								Major ass commit  
							
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							Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function. 
							
						 
						
							2007-04-27 21:11:02 +00:00  
				
					
						
							
							
								 
						
							
							
								c64039363d 
								
							
								 
							
						 
						
							
							
								
								Mostly working again.  
							
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							Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ).
Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before) 
							
						 
						
							2007-04-26 12:56:14 +00:00  
				
					
						
							
							
								 
						
							
							
								9ed0a8dbad 
								
							
								 
							
						 
						
							
							
								
								updated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates.  
							
							
							
						 
						
							2007-04-25 18:12:06 +00:00  
				
					
						
							
							
								 
						
							
							
								f7b51d63a8 
								
							
								 
							
						 
						
							
							
								
								Small clean up of files and directories  
							
							
							
						 
						
							2007-04-25 13:03:48 +00:00  
				
					
						
							
							
								 
						
							
							
								d82466ec82 
								
							
								 
							
						 
						
							
							
								
								Added mutex instead of lock for update  
							
							
							
						 
						
							2007-04-22 18:51:03 +00:00  
				
					
						
							
							
								 
						
							
							
								2194b74473 
								
							
								 
							
						 
						
							
							
								
								Needs testing.  
							
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							1. Fixed Update Lock (should now compile)
2. Added support for rescaling a primitive without it jerking to the side. 
							
						 
						
							2007-04-22 18:48:45 +00:00  
				
					
						
							
							
								 
						
							
							
								6103e06a34 
								
							
								 
							
						 
						
							
							
								
								Added lock around World.Update to prevent multiple updates occuring simultaneously (it happened!)  
							
							
							
						 
						
							2007-04-22 18:00:01 +00:00  
				
					
						
							
							
								 
						
							
							
								77723fbda1 
								
							
								 
							
						 
						
							
							
								
								Removed last references to ancient LandMap[] array.  
							
							
							
						 
						
							2007-04-22 03:28:58 +00:00  
				
					
						
							
							
								 
						
							
							
								cb2e495202 
								
							
								 
							
						 
						
							
							
								
								Commented first 50% of World.cs's functions with /// tags  
							
							
							
						 
						
							2007-04-22 03:25:18 +00:00  
				
					
						
							
							
								 
						
							
							
								0b54136042 
								
							
								 
							
						 
						
							
							
								
								Small fix  
							
							
							
						 
						
							2007-04-22 03:16:26 +00:00  
				
					
						
							
							
								 
						
							
							
								c6b1dd0fac 
								
							
								 
							
						 
						
							
							
								
								Added exception handling to each function in World.cs - code is assumed stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.  
							
							
							
						 
						
							2007-04-22 03:15:22 +00:00  
				
					
						
							
							
								 
						
							
							
								2844c56ef4 
								
							
								 
							
						 
						
							
							
								
								Terrain / Physics / Storage:  
							
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							* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved.
* Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified. 
							
						 
						
							2007-04-21 05:51:10 +00:00  
				
					
						
							
							
								 
						
							
							
								2180bdf64a 
								
							
								 
							
						 
						
							
							
								
								Hopefully undid the murder I committed in the last commit  
							
							
							
						 
						
							2007-04-17 12:25:20 +00:00  
				
					
						
							
							
								 
						
							
							
								d5406fe773 
								
							
								 
							
						 
						
							
							
								
								A few fixes and stopped sim crossing being attempted in sandbox mode  
							
							
							
						 
						
							2007-04-17 12:03:52 +00:00  
				
					
						
							
							
								 
						
							
							
								f9b7cc53de 
								
							
								 
							
						 
						
							
							
								
								W00t! multiple sims!  
							
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							Misc bugfixes
Child agents!!!!!!
General sexy stuff 
							
						 
						
							2007-04-15 02:31:34 +00:00  
				
					
						
							
							
								 
						
							
							
								5ad6d5a939 
								
							
								 
							
						 
						
							
							
								
								First basic test script now works in the jvm scripting engine.  
							
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							For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable.
Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim. 
							
						 
						
							2007-04-11 12:13:21 +00:00  
				
					
						
							
							
								 
						
							
							
								ffd7a6b8c2 
								
							
								 
							
						 
						
							
							
								
								Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.  
							
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							Added the work in progress JVM scripting engine. 
							
						 
						
							2007-04-11 09:45:48 +00:00  
				
					
						
							
							
								 
						
							
							
								adb56a46f4 
								
							
								 
							
						 
						
							
							
								
								Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**  
							
							
							
						 
						
							2007-04-11 05:19:27 +00:00  
				
					
						
							
							
								 
						
							
							
								0879e6427e 
								
							
								 
							
						 
						
							
							
								
								compiles and works just weird terrain problem (and terrain saving is currently not functional)  
							
							
							
						 
						
							2007-04-06 19:25:29 +00:00  
				
					
						
							
							
								 
						
							
							
								0311fef244 
								
							
								 
							
						 
						
							
							
								
								Now back to compiling, just no terrain generation at the moment  
							
							
							
						 
						
							2007-04-06 19:08:24 +00:00  
				
					
						
							
							
								 
						
							
							
								fb0dffbf13 
								
							
								 
							
						 
						
							
							
								
								**BREAKING CHANGE**  Changing the way terrain is stored and used internally.  
							
							
							
						 
						
							2007-04-06 18:48:23 +00:00  
				
					
						
							
							
								 
						
							
							
								802d443be8 
								
							
								 
							
						 
						
							
							
								
								very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.  
							
							
							
						 
						
							2007-04-06 13:04:46 +00:00  
				
					
						
							
							
								 
						
							
							
								d3766d0aef 
								
							
								 
							
						 
						
							
							
								
								Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.  
							
							... 
							
							
							
							Split World class into two partial classes 
							
						 
						
							2007-04-04 18:26:33 +00:00  
				
					
						
							
							
								 
						
							
							
								76df9e626d 
								
							
								 
							
						 
						
							
							
								
								Split Avatar class into three partial classes (hopefully will make it easier to work on)  
							
							
							
						 
						
							2007-04-04 16:31:35 +00:00  
				
					
						
							
							
								 
						
							
							
								a70ef1c2cb 
								
							
								 
							
						 
						
							
							
								
								Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version.  
							
							
							
						 
						
							2007-04-04 11:06:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f12ceff692 
								
							
								 
							
						 
						
							
							
								
								* The world can not contain ScriptFactories that creates unique instances of scripts for entities.  
							
							... 
							
							
							
							* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs 
							
						 
						
							2007-04-03 20:08:30 +00:00  
				
					
						
							
							
								 
						
							
							
								7169acc47e 
								
							
								 
							
						 
						
							
							
								
								* Extended Script API with GetRandomAvatar  
							
							... 
							
							
							
							* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar. 
							
						 
						
							2007-04-03 19:12:07 +00:00  
				
					
						
							
							
								 
						
							
							
								9b2a4e8172 
								
							
								 
							
						 
						
							
							
								
								Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.  
							
							
							
						 
						
							2007-04-03 18:15:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ad39897144 
								
							
								 
							
						 
						
							
							
								
								* Script prototype  
							
							
							
						 
						
							2007-04-03 16:50:17 +00:00  
				
					
						
							
							
								 
						
							
							
								fdc9ed89b4 
								
							
								 
							
						 
						
							
							
								
								OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).  
							
							
							
						 
						
							2007-04-02 15:48:01 +00:00  
				
					
						
							
							
								 
						
							
							
								1ea4ba3a18 
								
							
								 
							
						 
						
							
							
								
								Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.  
							
							
							
						 
						
							2007-04-02 10:46:59 +00:00  
				
					
						
							
							
								 
						
							
							
								86f6a33bc8 
								
							
								 
							
						 
						
							
							
								
								More cleaning up of SimClient and packet handling  
							
							
							
						 
						
							2007-04-01 15:30:27 +00:00  
				
					
						
							
							
								 
						
							
							
								f0a3edfb34 
								
							
								 
							
						 
						
							
							
								
								Moved more packet types to handlers  
							
							
							
						 
						
							2007-04-01 12:02:44 +00:00  
				
					
						
							
							
								 
						
							
							
								def7335b6c 
								
							
								 
							
						 
						
							
							
								
								More work on adding Packets handlers and tested the first handler.  
							
							
							
						 
						
							2007-04-01 10:19:21 +00:00  
				
					
						
							
							
								 
						
							
							
								af93263a3b 
								
							
								 
							
						 
						
							
							
								
								Can now Rez and DeRez objects (take to and from inventory).  
							
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							Very much a work in progress and likely to be a number of bugs. 
							
						 
						
							2007-03-31 15:54:16 +00:00  
				
					
						
							
							
								 
						
							
							
								bcae0bce85 
								
							
								 
							
						 
						
							
							
								
								Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)  
							
							
							
						 
						
							2007-03-30 16:50:19 +00:00  
				
					
						
							
							
								 
						
							
							
								98d81485e7 
								
							
								 
							
						 
						
							
							
								
								RIP OpenSimRoot. (removed)  
							
							... 
							
							
							
							Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch. 
							
						 
						
							2007-03-28 13:08:27 +00:00  
				
					
						
							
							
								 
						
							
							
								f42d1fc825 
								
							
								 
							
						 
						
							
							
								
								* revert the revert - begin the beguine  
							
							
							
						 
						
							2007-03-27 21:42:14 +00:00  
				
					
						
							
							
								 
						
							
							
								7adbe756fb 
								
							
								 
							
						 
						
							
							
								
								* Reverting todays work. It was worth a try.  
							
							
							
						 
						
							2007-03-27 20:45:04 +00:00  
				
					
						
							
							
								 
						
							
							
								ccfddd1775 
								
							
								 
							
						 
						
							
							
								
								* Continued refactoring away OpenSimRoot - now it's down to the final 2.  
							
							
							
						 
						
							2007-03-27 19:12:55 +00:00  
				
					
						
							
							
								 
						
							
							
								a4fc6b5fbb 
								
							
								 
							
						 
						
							
							
								
								* Now there's one Console class, and instead the apps responds to cmd's and show's  
							
							... 
							
							
							
							* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice) 
							
						 
						
							2007-03-27 08:10:15 +00:00  
				
					
						
							
							
								 
						
							
							
								3c6dc8e7a8 
								
							
								 
							
						 
						
							
							
								
								Uncommented line  
							
							
							
						 
						
							2007-03-24 16:57:42 +00:00  
				
					
						
							
							
								 
						
							
							
								47c682075c 
								
							
								 
							
						 
						
							
							
								
								Applying Randomskk's patches  
							
							
							
						 
						
							2007-03-24 16:06:43 +00:00  
				
					
						
							
							
								 
						
							
							
								085c184c5c 
								
							
								 
							
						 
						
							
							
								
								Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.  
							
							... 
							
							
							
							Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations) 
							
						 
						
							2007-03-23 16:05:32 +00:00  
				
					
						
							
							
								 
						
							
							
								7daa3955bc 
								
							
								 
							
						 
						
							
							
								
								brought zircon branch into trunk  
							
							
							
						 
						
							2007-03-22 10:11:15 +00:00