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181 Commits
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0.8-extend
Author | SHA1 | Date |
---|---|---|
Justin Clark-Casey | 0592bc69e5 | |
Justin Clark-Casey | f9ec086565 | |
Kevin Cozens | bd86ae3d67 | |
Kevin Cozens | c9f494c00e | |
Justin Clark-Casey | 3879f9a081 | |
Justin Clark-Casey | 10ed3a5520 | |
Justin Clark-Casey (justincc) | ddda314f14 | |
Melanie Thielker | 8fb0dccffa | |
Justin Clark-Casey (justincc) | 5f4c2eb5e6 | |
Justin Clark-Casey (justincc) | b40483dd27 | |
Justin Clark-Casey (justincc) | cbf4106987 | |
Justin Clark-Casey (justincc) | badeefdf99 | |
Justin Clark-Casey (justincc) | 771011542a | |
Justin Clark-Casey (justincc) | 2f0dfb055c | |
Justin Clark-Casey (justincc) | 78734dd723 | |
Kevin Cozens | 3f2aaa910a | |
Justin Clark-Casey (justincc) | 793dc74cf4 | |
Justin Clark-Casey (justincc) | 3f8a0a95da | |
Justin Clark-Casey (justincc) | 38df5f1e9b | |
Justin Clark-Casey (justincc) | 8acb863060 | |
Justin Clark-Casey (justincc) | 27299438d0 | |
Justin Clark-Casey (justincc) | 5eb6b14854 | |
Justin Clark-Casey (justincc) | 5614b28886 | |
Justin Clark-Casey (justincc) | a068c1dd9d | |
Justin Clark-Casey (justincc) | 3d49be21bc | |
Justin Clark-Casey (justincc) | 3438985b0d | |
Justin Clark-Casey (justincc) | 8dd6830efb | |
Justin Clark-Casey (justincc) | 2e1e076629 | |
Justin Clark-Casey (justincc) | 30e04ee79c | |
Justin Clark-Casey (justincc) | e0cb3ef959 | |
Justin Clark-Casey (justincc) | 4f12d5a3f1 | |
Justin Clark-Casey (justincc) | c83eb4eb0a | |
Justin Clark-Casey (justincc) | 34a5c3be24 | |
Justin Clark-Casey (justincc) | 0cd4320cbd | |
Kevin Cozens | 9a42589837 | |
Justin Clark-Casey (justincc) | d0ed6ed86e | |
Justin Clark-Casey (justincc) | 940c79a66d | |
Justin Clark-Casey (justincc) | 72be9eaa8b | |
Justin Clark-Casey (justincc) | ad1b5959d3 | |
Justin Clark-Casey (justincc) | 4ec5349192 | |
Justin Clark-Casey (justincc) | 045e644824 | |
Justin Clark-Casey (justincc) | bd54798923 | |
Justin Clark-Casey (justincc) | 5360cd4247 | |
Justin Clark-Casey (justincc) | d66e264e50 | |
Justin Clark-Casey (justincc) | 238c51329e | |
Justin Clark-Casey (justincc) | 605da59ed3 | |
Justin Clark-Casey (justincc) | 70ca01283e | |
Justin Clark-Casey (justincc) | ba5f6fdfad | |
Justin Clark-Casey (justincc) | 59a79f52b3 | |
Justin Clark-Casey (justincc) | 4443e05d5d | |
Justin Clark-Casey (justincc) | 04cb9bc4bf | |
Justin Clark-Casey (justincc) | 9fe282f902 | |
Robert Adams | 588a3b91c5 | |
Justin Clark-Casey (justincc) | d19126207e | |
Justin Clark-Casey (justincc) | 6757633f12 | |
Justin Clark-Casey (justincc) | 71d425c07c | |
Justin Clark-Casey (justincc) | cc149a95e7 | |
Justin Clark-Casey (justincc) | 01bd3a8632 | |
Justin Clark-Casey (justincc) | 8938bc6905 | |
Justin Clark-Casey (justincc) | 1b037c8e8e | |
AliciaRaven | 058861ec70 | |
Justin Clark-Casey | 4a90dd3556 | |
Justin Clark-Casey | f6d02a63eb | |
Oren Hurvitz | 422f718949 | |
Oren Hurvitz | 3176237169 | |
Justin Clark-Casey (justincc) | a4595b18ca | |
Justin Clark-Casey | 4640281e57 | |
Justin Clark-Casey (justincc) | 319bbce517 | |
Justin Clark-Casey (justincc) | a48b3ef97a | |
Justin Clark-Casey (justincc) | 32a9fcd8b3 | |
Robert Adams | eedefdc5ff | |
Justin Clark-Casey (justincc) | 05dfc38f66 | |
Justin Clark-Casey (justincc) | 95f3a9452d | |
Justin Clark-Casey (justincc) | 3410b36d76 | |
Justin Clark-Casey (justincc) | 2f7d950ead | |
Michael Cerquoni | 26916806db | |
Justin Clark-Casey (justincc) | bdfbe4d0e2 | |
Justin Clark-Casey (justincc) | dfaabf4d0d | |
Justin Clark-Casey (justincc) | fdb0c7389e | |
Justin Clark-Casey (justincc) | 92e2478059 | |
Justin Clark-Casey (justincc) | b6e32c000b | |
Justin Clark-Casey (justincc) | ed4a4d6bbd | |
BlueWall | 7e0d0282c4 | |
Oren Hurvitz | 8de1be746f | |
Oren Hurvitz | e7bd4a11aa | |
Oren Hurvitz | f1536de438 | |
Oren Hurvitz | 4514799c8d | |
Oren Hurvitz | 5f0456d91f | |
Oren Hurvitz | 9a2dc6a0d7 | |
Oren Hurvitz | 37fcc827e2 | |
Oren Hurvitz | 5229a3c51c | |
Oren Hurvitz | e16403db80 | |
Oren Hurvitz | c4467353da | |
Oren Hurvitz | d616f75d9a | |
Oren Hurvitz | ae53c6b834 | |
Oren Hurvitz | af344aa532 | |
Oren Hurvitz | 8920c65b9c | |
Oren Hurvitz | e41e52e097 | |
Robert Adams | 01d13b4ad7 | |
Justin Clark-Casey (justincc) | 74848e9cdb | |
Justin Clark-Casey (justincc) | ff88d371d2 | |
Justin Clark-Casey (justincc) | 19bd27071a | |
Justin Clark-Casey (justincc) | ad3ce54aca | |
Robert Adams | db17f98c6f | |
Michael Cerquoni | 66340824e5 | |
Justin Clark-Casey (justincc) | 539ffb7769 | |
Dev Random | d35b5737a8 | |
Justin Clark-Casey (justincc) | 1670d306d7 | |
Justin Clark-Casey (justincc) | 405db6d450 | |
Justin Clark-Casey (justincc) | 743b1efdb4 | |
Justin Clark-Casey (justincc) | b243cde14f | |
Justin Clark-Casey (justincc) | 73ed56f46a | |
Justin Clark-Casey (justincc) | 6b5533dbdb | |
Diva Canto | 3dd5d8508c | |
Justin Clark-Casey (justincc) | 2a15739935 | |
Justin Clark-Casey (justincc) | fabe054608 | |
Diva Canto | fe1ae9db1b | |
Justin Clark-Casey (justincc) | 12ce20a203 | |
Latif Khalifa | 45e280274c | |
Justin Clark-Casey (justincc) | e87a0d9db1 | |
Diva Canto | 62e9cdd72a | |
Diva Canto | 3730163e5d | |
Diva Canto | 4e3a2d3a64 | |
Diva Canto | e9447cc836 | |
Justin Clark-Casey (justincc) | 693a3ea8fa | |
Justin Clark-Casey (justincc) | 7e2927f537 | |
Justin Clark-Casey (justincc) | ba745a524d | |
Justin Clark-Casey (justincc) | cf8b6efaf2 | |
Justin Clark-Casey (justincc) | 40f7062d02 | |
dahlia | 81fe05bb84 | |
Vegaslon | ed6aabb197 | |
dahlia | 8542f34d7d | |
Diva Canto | 025ac85a46 | |
Robert Adams | 5edffc9ecd | |
Aleric Inglewood | 56a3d2f00d | |
Aleric Inglewood | 28babf307e | |
Robert Adams | 03c6d2b0b4 | |
Robert Adams | b293242017 | |
Justin Clark-Casey (justincc) | 924ca8e2e9 | |
Justin Clark-Casey (justincc) | 86630a9010 | |
Justin Clark-Casey (justincc) | 68fcb132d9 | |
AliciaRaven | 6f582aeaff | |
AliciaRaven | fa1f6031ca | |
Justin Clark-Casey | eea3be9b17 | |
Justin Clark-Casey | 698dfe8977 | |
Justin Clark-Casey (justincc) | 25757a6abb | |
Justin Clark-Casey (justincc) | 5a1017241f | |
Justin Clark-Casey (justincc) | 76ee671dc6 | |
Diva Canto | 2cdef143c4 | |
Diva Canto | 34a645efb6 | |
Robert Adams | 02980336a3 | |
Justin Clark-Casey | 8899f2e2bb | |
Justin Clark-Casey (justincc) | 60d4b0999c | |
Diva Canto | a8edc908e0 | |
Robert Adams | 901602411c | |
Michael Cerquoni | d98a19b398 | |
Diva Canto | e8f363ff90 | |
Michael Cerquoni | 5e4cf1b84c | |
Diva Canto | ffe07527fc | |
Diva Canto | 72456f90a4 | |
Diva Canto | 0cf5ea9420 | |
Diva Canto | becb949a33 | |
Diva Canto | 63a6998409 | |
Michael Cerquoni | 15f323295b | |
AliciaRaven | 2c823c9f72 | |
Diva Canto | d541f150d0 | |
Diva Canto | 4da471a5aa | |
Diva Canto | 75d21aa71a | |
Justin Clark-Casey (justincc) | 88e9cd0eee | |
Justin Clark-Casey (justincc) | 26ec918ec8 | |
Justin Clark-Casey (justincc) | 4bc2201453 | |
dahlia | 344db4dc0b | |
Diva Canto | de6e3edfbb | |
Justin Clark-Casey (justincc) | a1e92dead2 | |
Justin Clark-Casey (justincc) | 068cab94e0 | |
BlueWall | 7b66ef44c3 | |
Justin Clark-Casey | dcbe9d1ffb | |
Justin Clark-Casey | 3a477a29d7 | |
Justin Clark-Casey | 3f703ae1cb | |
Justin Clark-Casey | c38736de82 | |
Justin Clark-Casey | 766c94213c |
|
@ -54,6 +54,7 @@ bin/Regions/*
|
|||
bin/UserAssets
|
||||
bin/assetcache
|
||||
bin/maptiles
|
||||
bin/bakes
|
||||
bin/estate_settings.xml
|
||||
bin/config-include/CenomeCache.ini
|
||||
bin/config-include/FlotsamCache.ini
|
||||
|
|
|
@ -19,10 +19,14 @@ Prereqs:
|
|||
|
||||
From the distribution type:
|
||||
* ./runprebuild.sh
|
||||
* nant (or xbuild)
|
||||
* nant (or !* xbuild)
|
||||
* cd bin
|
||||
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
|
||||
* run mono OpenSim.exe
|
||||
!* xbuild option switches
|
||||
!* clean: xbuild /target:clean
|
||||
!* debug: (default) xbuild /property:Configuration=Debug
|
||||
!* release: xbuild /property:Configuration=Release
|
||||
|
||||
# Using Monodevelop
|
||||
|
||||
|
|
|
@ -68,6 +68,7 @@ what it is today.
|
|||
* alex_carnell
|
||||
* Alan Webb (IBM)
|
||||
* Aleric
|
||||
* Alicia Raven
|
||||
* Allen Kerensky
|
||||
* BigFootAg
|
||||
* BlueWall Slade
|
||||
|
|
|
@ -174,7 +174,7 @@ namespace OpenSim.Groups
|
|||
if (dict.ContainsKey("ServiceLocation") && dict["ServiceLocation"] != null)
|
||||
grec.ServiceLocation = dict["ServiceLocation"].ToString();
|
||||
else
|
||||
grec.GroupName = string.Empty;
|
||||
grec.ServiceLocation = string.Empty;
|
||||
|
||||
if (dict.ContainsKey("ShownInList") && dict["ShownInList"] != null)
|
||||
grec.ShowInList = bool.Parse(dict["ShownInList"].ToString());
|
||||
|
|
|
@ -325,6 +325,13 @@ namespace OpenSim.Groups
|
|||
im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid;
|
||||
}
|
||||
|
||||
if ((im.binaryBucket == null) || (im.binaryBucket.Length == 0) || ((im.binaryBucket.Length == 1 && im.binaryBucket[0] == 0)))
|
||||
{
|
||||
ExtendedGroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), groupID, null);
|
||||
if (groupInfo != null)
|
||||
im.binaryBucket = Util.StringToBytes256(groupInfo.GroupName);
|
||||
}
|
||||
|
||||
// Send to self first of all
|
||||
im.toAgentID = im.fromAgentID;
|
||||
im.fromGroup = true;
|
||||
|
|
|
@ -1296,7 +1296,7 @@ namespace OpenSim.Groups
|
|||
presence.Grouptitle = Title;
|
||||
|
||||
if (! presence.IsChildAgent)
|
||||
presence.SendAvatarDataToAllAgents();
|
||||
presence.SendAvatarDataToAllClients();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -209,11 +209,13 @@ namespace OpenSim.Groups
|
|||
string agentID = request["AgentID"].ToString();
|
||||
string token = request["AccessToken"].ToString();
|
||||
|
||||
m_GroupsService.RemoveAgentFromGroup(agentID, agentID, groupID, token);
|
||||
if (!m_GroupsService.RemoveAgentFromGroup(agentID, agentID, groupID, token))
|
||||
NullResult(result, "Internal error");
|
||||
else
|
||||
result["RESULT"] = "true";
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
result["RESULT"] = "true";
|
||||
return Util.UTF8NoBomEncoding.GetBytes(ServerUtils.BuildXmlResponse(result));
|
||||
}
|
||||
|
||||
|
|
|
@ -109,7 +109,7 @@ namespace OpenSim.Groups
|
|||
string method = request["METHOD"].ToString();
|
||||
request.Remove("METHOD");
|
||||
|
||||
m_log.DebugFormat("[Groups.Handler]: {0}", method);
|
||||
// m_log.DebugFormat("[Groups.Handler]: {0}", method);
|
||||
switch (method)
|
||||
{
|
||||
case "PUTGROUP":
|
||||
|
@ -285,11 +285,13 @@ namespace OpenSim.Groups
|
|||
string agentID = request["AgentID"].ToString();
|
||||
string requestingAgentID = request["RequestingAgentID"].ToString();
|
||||
|
||||
m_GroupsService.RemoveAgentFromGroup(requestingAgentID, agentID, groupID);
|
||||
if (!m_GroupsService.RemoveAgentFromGroup(requestingAgentID, agentID, groupID))
|
||||
NullResult(result, string.Format("Insufficient permissions.", agentID));
|
||||
else
|
||||
result["RESULT"] = "true";
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
result["RESULT"] = "true";
|
||||
return Util.UTF8NoBomEncoding.GetBytes(ServerUtils.BuildXmlResponse(result));
|
||||
}
|
||||
|
||||
|
@ -665,7 +667,11 @@ namespace OpenSim.Groups
|
|||
GroupInviteInfo invite = m_GroupsService.GetAgentToGroupInvite(request["RequestingAgentID"].ToString(),
|
||||
new UUID(request["InviteID"].ToString()));
|
||||
|
||||
result["RESULT"] = GroupsDataUtils.GroupInviteInfo(invite);
|
||||
if (invite != null)
|
||||
result["RESULT"] = GroupsDataUtils.GroupInviteInfo(invite);
|
||||
else
|
||||
result["RESULT"] = "NULL";
|
||||
|
||||
return Util.UTF8NoBomEncoding.GetBytes(ServerUtils.BuildXmlResponse(result));
|
||||
}
|
||||
|
||||
|
|
|
@ -393,13 +393,15 @@ namespace OpenSim.Groups
|
|||
return true;
|
||||
}
|
||||
|
||||
public void RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
|
||||
public bool RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
|
||||
{
|
||||
// check perms
|
||||
if (RequestingAgentID != AgentID && !HasPower(RequestingAgentID, GroupID, GroupPowers.Eject))
|
||||
return;
|
||||
return false;
|
||||
|
||||
_RemoveAgentFromGroup(RequestingAgentID, AgentID, GroupID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AddAgentToGroupInvite(string RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, string agentID)
|
||||
|
|
|
@ -131,19 +131,27 @@ namespace OpenSim.Groups
|
|||
return true;
|
||||
}
|
||||
|
||||
public void RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID, string token)
|
||||
public bool RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID, string token)
|
||||
{
|
||||
// check the token
|
||||
MembershipData membership = m_Database.RetrieveMember(GroupID, AgentID);
|
||||
if (membership != null)
|
||||
{
|
||||
if (token != string.Empty && token.Equals(membership.Data["AccessToken"]))
|
||||
RemoveAgentFromGroup(RequestingAgentID, AgentID, GroupID);
|
||||
{
|
||||
return RemoveAgentFromGroup(RequestingAgentID, AgentID, GroupID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[Groups.HGGroupsService]: access token {0} did not match stored one {1}", token, membership.Data["AccessToken"]);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[Groups.HGGroupsService]: membership not found for {0}", AgentID);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, UUID GroupID, string groupName, string token)
|
||||
|
|
|
@ -215,18 +215,7 @@ namespace OpenSim.OfflineIM
|
|||
|
||||
rootElement.AppendChild(result);
|
||||
|
||||
return DocToBytes(doc);
|
||||
}
|
||||
|
||||
private byte[] DocToBytes(XmlDocument doc)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
XmlTextWriter xw = new XmlTextWriter(ms, null);
|
||||
xw.Formatting = Formatting.Indented;
|
||||
doc.WriteTo(xw);
|
||||
xw.Flush();
|
||||
|
||||
return ms.ToArray();
|
||||
return Util.DocToBytes(doc);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -32,6 +32,7 @@ using log4net;
|
|||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenSim;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
|
@ -45,6 +46,12 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
|
|||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Controls whether we load modules from Mono.Addins.
|
||||
/// </summary>
|
||||
/// <remarks>For debug purposes. Defaults to true.</remarks>
|
||||
public bool LoadModulesFromAddins { get; set; }
|
||||
|
||||
// Config access
|
||||
private OpenSimBase m_openSim;
|
||||
|
||||
|
@ -61,6 +68,11 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
|
|||
private List<ISharedRegionModule> m_sharedInstances =
|
||||
new List<ISharedRegionModule>();
|
||||
|
||||
public RegionModulesControllerPlugin()
|
||||
{
|
||||
LoadModulesFromAddins = true;
|
||||
}
|
||||
|
||||
#region IApplicationPlugin implementation
|
||||
|
||||
public void Initialise (OpenSimBase openSim)
|
||||
|
@ -69,6 +81,9 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
|
|||
m_openSim.ApplicationRegistry.RegisterInterface<IRegionModulesController>(this);
|
||||
m_log.DebugFormat("[REGIONMODULES]: Initializing...");
|
||||
|
||||
if (!LoadModulesFromAddins)
|
||||
return;
|
||||
|
||||
// Who we are
|
||||
string id = AddinManager.CurrentAddin.Id;
|
||||
|
||||
|
@ -88,40 +103,8 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
|
|||
Dictionary<RuntimeAddin, IList<int>> loadedModules = new Dictionary<RuntimeAddin, IList<int>>();
|
||||
|
||||
// Scan modules and load all that aren't disabled
|
||||
foreach (TypeExtensionNode node in
|
||||
AddinManager.GetExtensionNodes("/OpenSim/RegionModules"))
|
||||
{
|
||||
IList<int> loadedModuleData;
|
||||
|
||||
if (!loadedModules.ContainsKey(node.Addin))
|
||||
loadedModules.Add(node.Addin, new List<int> { 0, 0, 0 });
|
||||
|
||||
loadedModuleData = loadedModules[node.Addin];
|
||||
|
||||
if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null)
|
||||
{
|
||||
if (CheckModuleEnabled(node, modulesConfig))
|
||||
{
|
||||
m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type);
|
||||
m_sharedModules.Add(node);
|
||||
loadedModuleData[0]++;
|
||||
}
|
||||
}
|
||||
else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null)
|
||||
{
|
||||
if (CheckModuleEnabled(node, modulesConfig))
|
||||
{
|
||||
m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type);
|
||||
m_nonSharedModules.Add(node);
|
||||
loadedModuleData[1]++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type);
|
||||
loadedModuleData[2]++;
|
||||
}
|
||||
}
|
||||
foreach (TypeExtensionNode node in AddinManager.GetExtensionNodes("/OpenSim/RegionModules"))
|
||||
AddNode(node, modulesConfig, loadedModules);
|
||||
|
||||
foreach (KeyValuePair<RuntimeAddin, IList<int>> loadedModuleData in loadedModules)
|
||||
{
|
||||
|
@ -194,6 +177,41 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
|
|||
|
||||
#region IPlugin implementation
|
||||
|
||||
private void AddNode(
|
||||
TypeExtensionNode node, IConfig modulesConfig, Dictionary<RuntimeAddin, IList<int>> loadedModules)
|
||||
{
|
||||
IList<int> loadedModuleData;
|
||||
|
||||
if (!loadedModules.ContainsKey(node.Addin))
|
||||
loadedModules.Add(node.Addin, new List<int> { 0, 0, 0 });
|
||||
|
||||
loadedModuleData = loadedModules[node.Addin];
|
||||
|
||||
if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null)
|
||||
{
|
||||
if (CheckModuleEnabled(node, modulesConfig))
|
||||
{
|
||||
m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type);
|
||||
m_sharedModules.Add(node);
|
||||
loadedModuleData[0]++;
|
||||
}
|
||||
}
|
||||
else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null)
|
||||
{
|
||||
if (CheckModuleEnabled(node, modulesConfig))
|
||||
{
|
||||
m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type);
|
||||
m_nonSharedModules.Add(node);
|
||||
loadedModuleData[1]++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type);
|
||||
loadedModuleData[2]++;
|
||||
}
|
||||
}
|
||||
|
||||
// We don't do that here
|
||||
//
|
||||
public void Initialise ()
|
||||
|
@ -215,6 +233,7 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
|
|||
m_sharedInstances[0].Close();
|
||||
m_sharedInstances.RemoveAt(0);
|
||||
}
|
||||
|
||||
m_sharedModules.Clear();
|
||||
m_nonSharedModules.Clear();
|
||||
}
|
||||
|
|
|
@ -162,6 +162,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList);
|
||||
availableMethods["admin_estate_reload"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcEstateReload);
|
||||
|
||||
// Land management
|
||||
availableMethods["admin_reset_land"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcResetLand);
|
||||
|
||||
// Either enable full remote functionality or just selected features
|
||||
string enabledMethods = m_config.GetString("enabled_methods", "all");
|
||||
|
||||
|
@ -2063,6 +2066,56 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
responseData["success"] = true;
|
||||
}
|
||||
|
||||
private void XmlRpcResetLand(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable responseData = (Hashtable)response.Value;
|
||||
|
||||
string musicURL = string.Empty;
|
||||
UUID groupID = UUID.Zero;
|
||||
uint flags = 0;
|
||||
bool set_group = false, set_music = false, set_flags = false;
|
||||
|
||||
if (requestData.Contains("group") && requestData["group"] != null)
|
||||
set_group = UUID.TryParse(requestData["group"].ToString(), out groupID);
|
||||
if (requestData.Contains("music") && requestData["music"] != null)
|
||||
{
|
||||
musicURL = requestData["music"].ToString();
|
||||
set_music = true;
|
||||
}
|
||||
if (requestData.Contains("flags") && requestData["flags"] != null)
|
||||
set_flags = UInt32.TryParse(requestData["flags"].ToString(), out flags);
|
||||
|
||||
m_log.InfoFormat("[RADMIN]: Received Reset Land Request group={0} musicURL={1} flags={2}",
|
||||
(set_group ? groupID.ToString() : "unchanged"),
|
||||
(set_music ? musicURL : "unchanged"),
|
||||
(set_flags ? flags.ToString() : "unchanged"));
|
||||
|
||||
m_application.SceneManager.ForEachScene(delegate(Scene s)
|
||||
{
|
||||
List<ILandObject> parcels = s.LandChannel.AllParcels();
|
||||
foreach (ILandObject p in parcels)
|
||||
{
|
||||
if (set_music)
|
||||
p.LandData.MusicURL = musicURL;
|
||||
|
||||
if (set_group)
|
||||
p.LandData.GroupID = groupID;
|
||||
|
||||
if (set_flags)
|
||||
p.LandData.Flags = flags;
|
||||
|
||||
s.LandChannel.UpdateLandObject(p.LandData.LocalID, p.LandData);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
responseData["success"] = true;
|
||||
|
||||
m_log.Info("[RADMIN]: Reset Land Request complete");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Parse a float with the given parameter name from a request data hash table.
|
||||
/// </summary>
|
||||
|
|
|
@ -52,7 +52,7 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
|
|||
// Overkill - we only really need the asset service, not a whole scene.
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
|
||||
GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService, "TestGetTexture", null, null);
|
||||
GetTextureHandler handler = new GetTextureHandler("/gettexture", scene.AssetService, "TestGetTexture", null, null);
|
||||
TestOSHttpRequest req = new TestOSHttpRequest();
|
||||
TestOSHttpResponse resp = new TestOSHttpResponse();
|
||||
req.Url = new Uri("http://localhost/?texture_id=00000000-0000-1111-9999-000000000012");
|
||||
|
|
|
@ -68,7 +68,10 @@ namespace OpenSim.Framework.Capabilities
|
|||
/// <returns></returns>
|
||||
public static object LLSDDeserialize(byte[] b)
|
||||
{
|
||||
return LLSDDeserialize(new MemoryStream(b, false));
|
||||
using (MemoryStream ms = new MemoryStream(b, false))
|
||||
{
|
||||
return LLSDDeserialize(ms);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -78,21 +81,23 @@ namespace OpenSim.Framework.Capabilities
|
|||
/// <returns></returns>
|
||||
public static object LLSDDeserialize(Stream st)
|
||||
{
|
||||
XmlTextReader reader = new XmlTextReader(st);
|
||||
reader.Read();
|
||||
SkipWS(reader);
|
||||
using (XmlTextReader reader = new XmlTextReader(st))
|
||||
{
|
||||
reader.Read();
|
||||
SkipWS(reader);
|
||||
|
||||
if (reader.NodeType != XmlNodeType.Element || reader.LocalName != "llsd")
|
||||
throw new LLSDParseException("Expected <llsd>");
|
||||
if (reader.NodeType != XmlNodeType.Element || reader.LocalName != "llsd")
|
||||
throw new LLSDParseException("Expected <llsd>");
|
||||
|
||||
reader.Read();
|
||||
object ret = LLSDParseOne(reader);
|
||||
SkipWS(reader);
|
||||
reader.Read();
|
||||
object ret = LLSDParseOne(reader);
|
||||
SkipWS(reader);
|
||||
|
||||
if (reader.NodeType != XmlNodeType.EndElement || reader.LocalName != "llsd")
|
||||
throw new LLSDParseException("Expected </llsd>");
|
||||
if (reader.NodeType != XmlNodeType.EndElement || reader.LocalName != "llsd")
|
||||
throw new LLSDParseException("Expected </llsd>");
|
||||
|
||||
return ret;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -29,7 +29,7 @@ using System.Collections.Generic;
|
|||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
namespace OpenSim.Data
|
||||
{
|
||||
public interface IEstateDataStore
|
||||
{
|
|
@ -52,12 +52,12 @@ namespace OpenSim.Data
|
|||
public int sizeY;
|
||||
|
||||
/// <summary>
|
||||
/// Return the x-coordinate of this region.
|
||||
/// Return the x-coordinate of this region in region units.
|
||||
/// </summary>
|
||||
public int coordX { get { return (int)Util.WorldToRegionLoc((uint)posX); } }
|
||||
|
||||
/// <summary>
|
||||
/// Return the y-coordinate of this region.
|
||||
/// Return the y-coordinate of this region in region units.
|
||||
/// </summary>
|
||||
public int coordY { get { return (int)Util.WorldToRegionLoc((uint)posY); } }
|
||||
|
||||
|
|
|
@ -45,7 +45,6 @@ namespace OpenSim.Data.MySQL
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_connectionString;
|
||||
private object m_dbLock = new object();
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
|
@ -107,47 +106,46 @@ namespace OpenSim.Data.MySQL
|
|||
override public AssetBase GetAsset(UUID assetID)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
lock (m_dbLock)
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(
|
||||
"SELECT name, description, assetType, local, temporary, asset_flags, CreatorID, data FROM assets WHERE id=?id",
|
||||
dbcon))
|
||||
{
|
||||
dbcon.Open();
|
||||
cmd.Parameters.AddWithValue("?id", assetID.ToString());
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(
|
||||
"SELECT name, description, assetType, local, temporary, asset_flags, CreatorID, data FROM assets WHERE id=?id",
|
||||
dbcon))
|
||||
try
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", assetID.ToString());
|
||||
|
||||
try
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
if (dbReader.Read())
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"], dbReader["CreatorID"].ToString());
|
||||
asset.Data = (byte[])dbReader["data"];
|
||||
asset.Description = (string)dbReader["description"];
|
||||
asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"], dbReader["CreatorID"].ToString());
|
||||
asset.Data = (byte[])dbReader["data"];
|
||||
asset.Description = (string)dbReader["description"];
|
||||
|
||||
string local = dbReader["local"].ToString();
|
||||
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
|
||||
asset.Local = true;
|
||||
else
|
||||
asset.Local = false;
|
||||
string local = dbReader["local"].ToString();
|
||||
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
|
||||
asset.Local = true;
|
||||
else
|
||||
asset.Local = false;
|
||||
|
||||
asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
|
||||
asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
}
|
||||
asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
|
||||
asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format("[ASSETS DB]: MySql failure fetching asset {0}. Exception ", assetID), e);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format("[ASSETS DB]: MySql failure fetching asset {0}. Exception ", assetID), e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
|
@ -158,100 +156,94 @@ namespace OpenSim.Data.MySQL
|
|||
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
|
||||
override public void StoreAsset(AssetBase asset)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"replace INTO assets(id, name, description, assetType, local, temporary, create_time, access_time, asset_flags, CreatorID, data)" +
|
||||
"VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?CreatorID, ?data)",
|
||||
dbcon))
|
||||
using (MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"replace INTO assets(id, name, description, assetType, local, temporary, create_time, access_time, asset_flags, CreatorID, data)" +
|
||||
"VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?CreatorID, ?data)",
|
||||
dbcon))
|
||||
{
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > AssetBase.MAX_ASSET_NAME)
|
||||
{
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > AssetBase.MAX_ASSET_NAME)
|
||||
assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
|
||||
m_log.WarnFormat(
|
||||
"[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
|
||||
asset.Name, asset.ID, asset.Name.Length, assetName.Length);
|
||||
}
|
||||
|
||||
string assetDescription = asset.Description;
|
||||
if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
|
||||
{
|
||||
assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
|
||||
m_log.WarnFormat(
|
||||
"[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
|
||||
asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (cmd)
|
||||
{
|
||||
assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
|
||||
m_log.WarnFormat(
|
||||
"[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
|
||||
asset.Name, asset.ID, asset.Name.Length, assetName.Length);
|
||||
}
|
||||
|
||||
string assetDescription = asset.Description;
|
||||
if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
|
||||
{
|
||||
assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
|
||||
m_log.WarnFormat(
|
||||
"[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
|
||||
asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (cmd)
|
||||
{
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?name", assetName);
|
||||
cmd.Parameters.AddWithValue("?description", assetDescription);
|
||||
cmd.Parameters.AddWithValue("?assetType", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?create_time", now);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
|
||||
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[ASSET DB]: MySQL failure creating asset {0} with name {1}. Exception ",
|
||||
asset.FullID, asset.Name)
|
||||
, e);
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?name", assetName);
|
||||
cmd.Parameters.AddWithValue("?description", assetDescription);
|
||||
cmd.Parameters.AddWithValue("?assetType", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?create_time", now);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
|
||||
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[ASSET DB]: MySQL failure creating asset {0} with name {1}. Exception ",
|
||||
asset.FullID, asset.Name)
|
||||
, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAccessTime(AssetBase asset)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand("update assets set access_time=?access_time where id=?id", dbcon))
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand("update assets set access_time=?access_time where id=?id", dbcon))
|
||||
{
|
||||
try
|
||||
{
|
||||
try
|
||||
using (cmd)
|
||||
{
|
||||
using (cmd)
|
||||
{
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[ASSETS DB]: Failure updating access_time for asset {0} with name {1}. Exception ",
|
||||
asset.FullID, asset.Name),
|
||||
e);
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[ASSETS DB]: Failure updating access_time for asset {0} with name {1}. Exception ",
|
||||
asset.FullID, asset.Name),
|
||||
e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -271,20 +263,17 @@ namespace OpenSim.Data.MySQL
|
|||
string ids = "'" + string.Join("','", uuids) + "'";
|
||||
string sql = string.Format("SELECT id FROM assets WHERE id IN ({0})", ids);
|
||||
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
|
||||
{
|
||||
dbcon.Open();
|
||||
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
while (dbReader.Read())
|
||||
{
|
||||
while (dbReader.Read())
|
||||
{
|
||||
UUID id = DBGuid.FromDB(dbReader["id"]);
|
||||
exist.Add(id);
|
||||
}
|
||||
UUID id = DBGuid.FromDB(dbReader["id"]);
|
||||
exist.Add(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -309,50 +298,47 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
List<AssetMetadata> retList = new List<AssetMetadata>(count);
|
||||
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand(
|
||||
"SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count",
|
||||
dbcon))
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand(
|
||||
"SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count",
|
||||
dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?start", start);
|
||||
cmd.Parameters.AddWithValue("?count", count);
|
||||
|
||||
try
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?start", start);
|
||||
cmd.Parameters.AddWithValue("?count", count);
|
||||
|
||||
try
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
while (dbReader.Read())
|
||||
{
|
||||
while (dbReader.Read())
|
||||
{
|
||||
AssetMetadata metadata = new AssetMetadata();
|
||||
metadata.Name = (string)dbReader["name"];
|
||||
metadata.Description = (string)dbReader["description"];
|
||||
metadata.Type = (sbyte)dbReader["assetType"];
|
||||
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
|
||||
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
|
||||
metadata.CreatorID = dbReader["CreatorID"].ToString();
|
||||
|
||||
// Current SHA1s are not stored/computed.
|
||||
metadata.SHA1 = new byte[] { };
|
||||
|
||||
retList.Add(metadata);
|
||||
}
|
||||
AssetMetadata metadata = new AssetMetadata();
|
||||
metadata.Name = (string)dbReader["name"];
|
||||
metadata.Description = (string)dbReader["description"];
|
||||
metadata.Type = (sbyte)dbReader["assetType"];
|
||||
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
|
||||
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
|
||||
metadata.CreatorID = dbReader["CreatorID"].ToString();
|
||||
|
||||
// Current SHA1s are not stored/computed.
|
||||
metadata.SHA1 = new byte[] { };
|
||||
|
||||
retList.Add(metadata);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[ASSETS DB]: MySql failure fetching asset set from {0}, count {1}. Exception ",
|
||||
start, count),
|
||||
e);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[ASSETS DB]: MySql failure fetching asset set from {0}, count {1}. Exception ",
|
||||
start, count),
|
||||
e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -362,17 +348,14 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
public override bool Delete(string id)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", id);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
using (MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", id);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -145,7 +145,11 @@ namespace OpenSim.Data.MySQL
|
|||
cmd.CommandText = sql;
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
|
||||
return DoLoad(cmd, regionID, create);
|
||||
EstateSettings e = DoLoad(cmd, regionID, create);
|
||||
if (!create && e.EstateID == 0) // Not found
|
||||
return null;
|
||||
|
||||
return e;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -427,7 +431,10 @@ namespace OpenSim.Data.MySQL
|
|||
cmd.CommandText = sql;
|
||||
cmd.Parameters.AddWithValue("?EstateID", estateID);
|
||||
|
||||
return DoLoad(cmd, UUID.Zero, false);
|
||||
EstateSettings e = DoLoad(cmd, UUID.Zero, false);
|
||||
if (e.EstateID != estateID)
|
||||
return null;
|
||||
return e;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -45,38 +45,29 @@ namespace OpenSim.Data.MySQL
|
|||
System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected string m_connectionString;
|
||||
protected object m_dbLock = new object();
|
||||
|
||||
protected MySqlFramework(string connectionString)
|
||||
{
|
||||
m_connectionString = connectionString;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
//
|
||||
// All non queries are funneled through one connection
|
||||
// to increase performance a little
|
||||
//
|
||||
protected int ExecuteNonQuery(MySqlCommand cmd)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
cmd.Connection = dbcon;
|
||||
dbcon.Open();
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
try
|
||||
{
|
||||
return cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.Message, e);
|
||||
return 0;
|
||||
}
|
||||
try
|
||||
{
|
||||
return cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.Message, e);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -51,6 +51,15 @@ namespace OpenSim.Data.MySQL
|
|||
private static string LogHeader = "[REGION DB MYSQL]";
|
||||
|
||||
private string m_connectionString;
|
||||
|
||||
/// <summary>
|
||||
/// This lock was being used to serialize database operations when the connection was shared, but this has
|
||||
/// been unnecessary for a long time after we switched to using MySQL's underlying connection pooling instead.
|
||||
/// FIXME: However, the locks remain in many places since they are effectively providing a level of
|
||||
/// transactionality. This should be replaced by more efficient database transactions which would not require
|
||||
/// unrelated operations to block each other or unrelated operations on the same tables from blocking each
|
||||
/// other.
|
||||
/// </summary>
|
||||
private object m_dbLock = new object();
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
|
@ -738,95 +747,92 @@ namespace OpenSim.Data.MySQL
|
|||
RegionLightShareData nWP = new RegionLightShareData();
|
||||
nWP.OnSave += StoreRegionWindlightSettings;
|
||||
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
|
||||
string command = "select * from `regionwindlight` where region_id = ?regionID";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
string command = "select * from `regionwindlight` where region_id = ?regionID";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
{
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
{
|
||||
//No result, so store our default windlight profile and return it
|
||||
nWP.regionID = regionUUID;
|
||||
//No result, so store our default windlight profile and return it
|
||||
nWP.regionID = regionUUID;
|
||||
// StoreRegionWindlightSettings(nWP);
|
||||
return nWP;
|
||||
}
|
||||
else
|
||||
{
|
||||
nWP.regionID = DBGuid.FromDB(result["region_id"]);
|
||||
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
|
||||
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
|
||||
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
|
||||
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
|
||||
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
|
||||
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
|
||||
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
|
||||
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
|
||||
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
|
||||
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
|
||||
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
|
||||
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
|
||||
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
|
||||
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
|
||||
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
|
||||
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
|
||||
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
|
||||
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
|
||||
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
|
||||
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
|
||||
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
|
||||
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
|
||||
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
|
||||
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
|
||||
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
|
||||
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
|
||||
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
|
||||
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
|
||||
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
|
||||
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
|
||||
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
|
||||
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
|
||||
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
|
||||
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
|
||||
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
|
||||
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
|
||||
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
|
||||
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
|
||||
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
|
||||
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
|
||||
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
|
||||
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
|
||||
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
|
||||
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
|
||||
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
|
||||
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
|
||||
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
|
||||
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
|
||||
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
|
||||
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
|
||||
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
|
||||
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
|
||||
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
|
||||
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
|
||||
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
|
||||
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
|
||||
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
|
||||
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
|
||||
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
|
||||
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
|
||||
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
|
||||
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
|
||||
nWP.valid = true;
|
||||
}
|
||||
return nWP;
|
||||
}
|
||||
else
|
||||
{
|
||||
nWP.regionID = DBGuid.FromDB(result["region_id"]);
|
||||
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
|
||||
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
|
||||
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
|
||||
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
|
||||
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
|
||||
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
|
||||
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
|
||||
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
|
||||
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
|
||||
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
|
||||
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
|
||||
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
|
||||
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
|
||||
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
|
||||
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
|
||||
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
|
||||
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
|
||||
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
|
||||
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
|
||||
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
|
||||
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
|
||||
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
|
||||
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
|
||||
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
|
||||
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
|
||||
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
|
||||
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
|
||||
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
|
||||
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
|
||||
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
|
||||
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
|
||||
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
|
||||
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
|
||||
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
|
||||
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
|
||||
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
|
||||
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
|
||||
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
|
||||
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
|
||||
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
|
||||
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
|
||||
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
|
||||
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
|
||||
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
|
||||
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
|
||||
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
|
||||
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
|
||||
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
|
||||
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
|
||||
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
|
||||
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
|
||||
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
|
||||
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
|
||||
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
|
||||
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
|
||||
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
|
||||
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
|
||||
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
|
||||
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
|
||||
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
|
||||
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
|
||||
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
|
||||
nWP.valid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -876,124 +882,118 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
public void StoreRegionWindlightSettings(RegionLightShareData wl)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
|
||||
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
|
||||
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
|
||||
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
|
||||
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
|
||||
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
|
||||
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
|
||||
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
|
||||
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
|
||||
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
|
||||
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
|
||||
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
|
||||
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
|
||||
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
|
||||
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
|
||||
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
|
||||
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
|
||||
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
|
||||
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
|
||||
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
|
||||
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
|
||||
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
|
||||
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
|
||||
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
|
||||
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
|
||||
|
||||
cmd.Parameters.AddWithValue("region_id", wl.regionID);
|
||||
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
|
||||
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
|
||||
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
|
||||
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
|
||||
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
|
||||
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
|
||||
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
|
||||
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
|
||||
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
|
||||
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
|
||||
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
|
||||
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
|
||||
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
|
||||
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
|
||||
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
|
||||
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
|
||||
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
|
||||
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
|
||||
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
|
||||
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
|
||||
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
|
||||
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
|
||||
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
|
||||
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
|
||||
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
|
||||
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
|
||||
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
|
||||
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
|
||||
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
|
||||
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
|
||||
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
|
||||
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
|
||||
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
|
||||
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
|
||||
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
|
||||
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
|
||||
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
|
||||
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
|
||||
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
|
||||
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
|
||||
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
|
||||
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
|
||||
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
|
||||
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
|
||||
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
|
||||
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
|
||||
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
|
||||
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
|
||||
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
|
||||
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
|
||||
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
|
||||
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
|
||||
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
|
||||
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
|
||||
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
|
||||
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
|
||||
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
|
||||
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
|
||||
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
|
||||
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
|
||||
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
|
||||
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
|
||||
|
||||
cmd.Parameters.AddWithValue("region_id", wl.regionID);
|
||||
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
|
||||
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
|
||||
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
|
||||
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
|
||||
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
|
||||
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
|
||||
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
|
||||
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
|
||||
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
|
||||
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
|
||||
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
|
||||
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
|
||||
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
|
||||
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
|
||||
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
|
||||
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
|
||||
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
|
||||
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
|
||||
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
|
||||
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
|
||||
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
|
||||
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
|
||||
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
|
||||
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
|
||||
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
|
||||
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
|
||||
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
|
||||
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
|
||||
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
|
||||
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
|
||||
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
|
||||
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
|
||||
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
|
||||
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
|
||||
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
|
||||
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
|
||||
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
|
||||
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegionWindlightSettings(UUID regionID)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
|
||||
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
|
||||
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1001,29 +1001,26 @@ namespace OpenSim.Data.MySQL
|
|||
#region RegionEnvironmentSettings
|
||||
public string LoadRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
|
||||
string command = "select * from `regionenvironment` where region_id = ?region_id";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
string command = "select * from `regionenvironment` where region_id = ?region_id";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
{
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Convert.ToString(result["llsd_settings"]);
|
||||
}
|
||||
return String.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Convert.ToString(result["llsd_settings"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1031,39 +1028,33 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)";
|
||||
|
||||
cmd.Parameters.AddWithValue("region_id", regionUUID);
|
||||
cmd.Parameters.AddWithValue("llsd_settings", settings);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)";
|
||||
|
||||
cmd.Parameters.AddWithValue("region_id", regionUUID);
|
||||
cmd.Parameters.AddWithValue("llsd_settings", settings);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id";
|
||||
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id";
|
||||
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1071,57 +1062,55 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
public void StoreRegionSettings(RegionSettings rs)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
dbcon.Open();
|
||||
cmd.CommandText = "replace into regionsettings (regionUUID, " +
|
||||
"block_terraform, block_fly, allow_damage, " +
|
||||
"restrict_pushing, allow_land_resell, " +
|
||||
"allow_land_join_divide, block_show_in_search, " +
|
||||
"agent_limit, object_bonus, maturity, " +
|
||||
"disable_scripts, disable_collisions, " +
|
||||
"disable_physics, terrain_texture_1, " +
|
||||
"terrain_texture_2, terrain_texture_3, " +
|
||||
"terrain_texture_4, elevation_1_nw, " +
|
||||
"elevation_2_nw, elevation_1_ne, " +
|
||||
"elevation_2_ne, elevation_1_se, " +
|
||||
"elevation_2_se, elevation_1_sw, " +
|
||||
"elevation_2_sw, water_height, " +
|
||||
"terrain_raise_limit, terrain_lower_limit, " +
|
||||
"use_estate_sun, fixed_sun, sun_position, " +
|
||||
"covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " +
|
||||
"sunvectorz, loaded_creation_datetime, " +
|
||||
"loaded_creation_id, map_tile_ID, " +
|
||||
"TelehubObject, parcel_tile_ID) " +
|
||||
"values (?RegionUUID, ?BlockTerraform, " +
|
||||
"?BlockFly, ?AllowDamage, ?RestrictPushing, " +
|
||||
"?AllowLandResell, ?AllowLandJoinDivide, " +
|
||||
"?BlockShowInSearch, ?AgentLimit, ?ObjectBonus, " +
|
||||
"?Maturity, ?DisableScripts, ?DisableCollisions, " +
|
||||
"?DisablePhysics, ?TerrainTexture1, " +
|
||||
"?TerrainTexture2, ?TerrainTexture3, " +
|
||||
"?TerrainTexture4, ?Elevation1NW, ?Elevation2NW, " +
|
||||
"?Elevation1NE, ?Elevation2NE, ?Elevation1SE, " +
|
||||
"?Elevation2SE, ?Elevation1SW, ?Elevation2SW, " +
|
||||
"?WaterHeight, ?TerrainRaiseLimit, " +
|
||||
"?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " +
|
||||
"?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " +
|
||||
"?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
|
||||
"?LoadedCreationDateTime, ?LoadedCreationID, " +
|
||||
"?TerrainImageID, " +
|
||||
"?TelehubObject, ?ParcelImageID)";
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "replace into regionsettings (regionUUID, " +
|
||||
"block_terraform, block_fly, allow_damage, " +
|
||||
"restrict_pushing, allow_land_resell, " +
|
||||
"allow_land_join_divide, block_show_in_search, " +
|
||||
"agent_limit, object_bonus, maturity, " +
|
||||
"disable_scripts, disable_collisions, " +
|
||||
"disable_physics, terrain_texture_1, " +
|
||||
"terrain_texture_2, terrain_texture_3, " +
|
||||
"terrain_texture_4, elevation_1_nw, " +
|
||||
"elevation_2_nw, elevation_1_ne, " +
|
||||
"elevation_2_ne, elevation_1_se, " +
|
||||
"elevation_2_se, elevation_1_sw, " +
|
||||
"elevation_2_sw, water_height, " +
|
||||
"terrain_raise_limit, terrain_lower_limit, " +
|
||||
"use_estate_sun, fixed_sun, sun_position, " +
|
||||
"covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " +
|
||||
"sunvectorz, loaded_creation_datetime, " +
|
||||
"loaded_creation_id, map_tile_ID, " +
|
||||
"TelehubObject, parcel_tile_ID) " +
|
||||
"values (?RegionUUID, ?BlockTerraform, " +
|
||||
"?BlockFly, ?AllowDamage, ?RestrictPushing, " +
|
||||
"?AllowLandResell, ?AllowLandJoinDivide, " +
|
||||
"?BlockShowInSearch, ?AgentLimit, ?ObjectBonus, " +
|
||||
"?Maturity, ?DisableScripts, ?DisableCollisions, " +
|
||||
"?DisablePhysics, ?TerrainTexture1, " +
|
||||
"?TerrainTexture2, ?TerrainTexture3, " +
|
||||
"?TerrainTexture4, ?Elevation1NW, ?Elevation2NW, " +
|
||||
"?Elevation1NE, ?Elevation2NE, ?Elevation1SE, " +
|
||||
"?Elevation2SE, ?Elevation1SW, ?Elevation2SW, " +
|
||||
"?WaterHeight, ?TerrainRaiseLimit, " +
|
||||
"?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " +
|
||||
"?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " +
|
||||
"?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
|
||||
"?LoadedCreationDateTime, ?LoadedCreationID, " +
|
||||
"?TerrainImageID, " +
|
||||
"?TelehubObject, ?ParcelImageID)";
|
||||
FillRegionSettingsCommand(cmd, rs);
|
||||
|
||||
FillRegionSettingsCommand(cmd, rs);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
SaveSpawnPoints(rs);
|
||||
}
|
||||
|
||||
|
@ -2043,41 +2032,35 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
public void SaveExtra(UUID regionID, string name, string val)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
dbcon.Open();
|
||||
cmd.CommandText = "replace into regionextra values (?RegionID, ?Name, ?value)";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Name", name);
|
||||
cmd.Parameters.AddWithValue("?value", val);
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "replace into regionextra values (?RegionID, ?Name, ?value)";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Name", name);
|
||||
cmd.Parameters.AddWithValue("?value", val);
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveExtra(UUID regionID, string name)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
dbcon.Open();
|
||||
cmd.CommandText = "delete from regionextra where RegionID=?RegionID and Name=?Name";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Name", name);
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "delete from regionextra where RegionID=?RegionID and Name=?Name";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Name", name);
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2086,22 +2069,19 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
Dictionary<string, string> ret = new Dictionary<string, string>();
|
||||
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "select * from regionextra where RegionID=?RegionID";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
using (IDataReader r = cmd.ExecuteReader())
|
||||
{
|
||||
cmd.CommandText = "select * from regionextra where RegionID=?RegionID";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
using (IDataReader r = cmd.ExecuteReader())
|
||||
while (r.Read())
|
||||
{
|
||||
while (r.Read())
|
||||
{
|
||||
ret[r["Name"].ToString()] = r["value"].ToString();
|
||||
}
|
||||
ret[r["Name"].ToString()] = r["value"].ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,11 +46,6 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
protected object Lock
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
|
@ -250,7 +245,7 @@ namespace OpenSim.Data.MySQL
|
|||
string query = string.Empty;
|
||||
|
||||
query += "DELETE FROM classifieds WHERE ";
|
||||
query += "classifieduuid = ?ClasifiedId";
|
||||
query += "classifieduuid = ?recordId";
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -260,12 +255,8 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
using (MySqlCommand cmd = new MySqlCommand(query, dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?ClassifiedId", recordId.ToString());
|
||||
|
||||
lock(Lock)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
cmd.Parameters.AddWithValue("?recordId", recordId.ToString());
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1029,11 +1020,8 @@ namespace OpenSim.Data.MySQL
|
|||
put.Parameters.AddWithValue("?TagId", props.TagId.ToString());
|
||||
put.Parameters.AddWithValue("?DataKey", props.DataKey.ToString());
|
||||
put.Parameters.AddWithValue("?DataVal", props.DataVal.ToString());
|
||||
|
||||
lock(Lock)
|
||||
{
|
||||
put.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
put.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1069,14 +1057,11 @@ namespace OpenSim.Data.MySQL
|
|||
using (MySqlCommand cmd = new MySqlCommand(query, dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?UserId", props.UserId.ToString());
|
||||
cmd.Parameters.AddWithValue("?TagId", props.TagId.ToString ());
|
||||
cmd.Parameters.AddWithValue("?DataKey", props.DataKey.ToString ());
|
||||
cmd.Parameters.AddWithValue("?DataVal", props.DataKey.ToString ());
|
||||
|
||||
lock(Lock)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
cmd.Parameters.AddWithValue("?TagId", props.TagId.ToString());
|
||||
cmd.Parameters.AddWithValue("?DataKey", props.DataKey.ToString());
|
||||
cmd.Parameters.AddWithValue("?DataVal", props.DataKey.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1090,5 +1075,4 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
#endregion Integration
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -57,7 +57,6 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
private bool m_enableCompression = false;
|
||||
private string m_connectionString;
|
||||
private object m_dbLock = new object();
|
||||
|
||||
/// <summary>
|
||||
/// We can reuse this for all hashing since all methods are single-threaded through m_dbBLock
|
||||
|
@ -131,60 +130,58 @@ namespace OpenSim.Data.MySQL
|
|||
// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
|
||||
|
||||
AssetBase asset = null;
|
||||
lock (m_dbLock)
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(
|
||||
"SELECT Name, Description, AccessTime, AssetType, Local, Temporary, AssetFlags, CreatorID, Data FROM XAssetsMeta JOIN XAssetsData ON XAssetsMeta.Hash = XAssetsData.Hash WHERE ID=?ID",
|
||||
dbcon))
|
||||
{
|
||||
dbcon.Open();
|
||||
cmd.Parameters.AddWithValue("?ID", assetID.ToString());
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(
|
||||
"SELECT Name, Description, AccessTime, AssetType, Local, Temporary, AssetFlags, CreatorID, Data FROM XAssetsMeta JOIN XAssetsData ON XAssetsMeta.Hash = XAssetsData.Hash WHERE ID=?ID",
|
||||
dbcon))
|
||||
try
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?ID", assetID.ToString());
|
||||
|
||||
try
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
if (dbReader.Read())
|
||||
{
|
||||
if (dbReader.Read())
|
||||
asset = new AssetBase(assetID, (string)dbReader["Name"], (sbyte)dbReader["AssetType"], dbReader["CreatorID"].ToString());
|
||||
asset.Data = (byte[])dbReader["Data"];
|
||||
asset.Description = (string)dbReader["Description"];
|
||||
|
||||
string local = dbReader["Local"].ToString();
|
||||
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
|
||||
asset.Local = true;
|
||||
else
|
||||
asset.Local = false;
|
||||
|
||||
asset.Temporary = Convert.ToBoolean(dbReader["Temporary"]);
|
||||
asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["AssetFlags"]);
|
||||
|
||||
if (m_enableCompression)
|
||||
{
|
||||
asset = new AssetBase(assetID, (string)dbReader["Name"], (sbyte)dbReader["AssetType"], dbReader["CreatorID"].ToString());
|
||||
asset.Data = (byte[])dbReader["Data"];
|
||||
asset.Description = (string)dbReader["Description"];
|
||||
|
||||
string local = dbReader["Local"].ToString();
|
||||
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
|
||||
asset.Local = true;
|
||||
else
|
||||
asset.Local = false;
|
||||
|
||||
asset.Temporary = Convert.ToBoolean(dbReader["Temporary"]);
|
||||
asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["AssetFlags"]);
|
||||
|
||||
if (m_enableCompression)
|
||||
using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
|
||||
{
|
||||
using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
|
||||
{
|
||||
MemoryStream outputStream = new MemoryStream();
|
||||
WebUtil.CopyStream(decompressionStream, outputStream, int.MaxValue);
|
||||
// int compressedLength = asset.Data.Length;
|
||||
asset.Data = outputStream.ToArray();
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
|
||||
// asset.ID, asset.Name, asset.Data.Length, compressedLength);
|
||||
}
|
||||
}
|
||||
MemoryStream outputStream = new MemoryStream();
|
||||
WebUtil.CopyStream(decompressionStream, outputStream, int.MaxValue);
|
||||
// int compressedLength = asset.Data.Length;
|
||||
asset.Data = outputStream.ToArray();
|
||||
|
||||
UpdateAccessTime(asset.Metadata, (int)dbReader["AccessTime"]);
|
||||
// m_log.DebugFormat(
|
||||
// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
|
||||
// asset.ID, asset.Name, asset.Data.Length, compressedLength);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateAccessTime(asset.Metadata, (int)dbReader["AccessTime"]);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(string.Format("[MYSQL XASSET DATA]: Failure fetching asset {0}", assetID), e);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(string.Format("[MYSQL XASSET DATA]: Failure fetching asset {0}", assetID), e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -201,113 +198,110 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
// m_log.DebugFormat("[XASSETS DB]: Storing asset {0} {1}", asset.Name, asset.ID);
|
||||
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlTransaction transaction = dbcon.BeginTransaction())
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlTransaction transaction = dbcon.BeginTransaction())
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > AssetBase.MAX_ASSET_NAME)
|
||||
{
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > AssetBase.MAX_ASSET_NAME)
|
||||
{
|
||||
assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
|
||||
m_log.WarnFormat(
|
||||
"[XASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
|
||||
asset.Name, asset.ID, asset.Name.Length, assetName.Length);
|
||||
}
|
||||
|
||||
string assetDescription = asset.Description;
|
||||
if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
|
||||
{
|
||||
assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
|
||||
m_log.WarnFormat(
|
||||
"[XASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
|
||||
asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
|
||||
}
|
||||
assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
|
||||
m_log.WarnFormat(
|
||||
"[XASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
|
||||
asset.Name, asset.ID, asset.Name.Length, assetName.Length);
|
||||
}
|
||||
|
||||
if (m_enableCompression)
|
||||
string assetDescription = asset.Description;
|
||||
if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
|
||||
{
|
||||
assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
|
||||
m_log.WarnFormat(
|
||||
"[XASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
|
||||
asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
|
||||
}
|
||||
|
||||
if (m_enableCompression)
|
||||
{
|
||||
MemoryStream outputStream = new MemoryStream();
|
||||
|
||||
using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
|
||||
{
|
||||
MemoryStream outputStream = new MemoryStream();
|
||||
|
||||
using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
|
||||
{
|
||||
// Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
|
||||
// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
|
||||
compressionStream.Close();
|
||||
byte[] compressedData = outputStream.ToArray();
|
||||
asset.Data = compressedData;
|
||||
}
|
||||
// Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
|
||||
// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
|
||||
compressionStream.Close();
|
||||
byte[] compressedData = outputStream.ToArray();
|
||||
asset.Data = compressedData;
|
||||
}
|
||||
}
|
||||
|
||||
byte[] hash = hasher.ComputeHash(asset.Data);
|
||||
byte[] hash = hasher.ComputeHash(asset.Data);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}",
|
||||
// asset.ID, asset.Name, hash, compressedData.Length);
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"replace INTO XAssetsMeta(ID, Hash, Name, Description, AssetType, Local, Temporary, CreateTime, AccessTime, AssetFlags, CreatorID)" +
|
||||
"VALUES(?ID, ?Hash, ?Name, ?Description, ?AssetType, ?Local, ?Temporary, ?CreateTime, ?AccessTime, ?AssetFlags, ?CreatorID)",
|
||||
dbcon))
|
||||
{
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?ID", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?Hash", hash);
|
||||
cmd.Parameters.AddWithValue("?Name", assetName);
|
||||
cmd.Parameters.AddWithValue("?Description", assetDescription);
|
||||
cmd.Parameters.AddWithValue("?AssetType", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?Local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?Temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?CreateTime", now);
|
||||
cmd.Parameters.AddWithValue("?AccessTime", now);
|
||||
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
|
||||
cmd.Parameters.AddWithValue("?AssetFlags", (int)asset.Flags);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset metadata {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
|
||||
transaction.Rollback();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ExistsData(dbcon, transaction, hash))
|
||||
{
|
||||
try
|
||||
{
|
||||
using (MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"replace INTO XAssetsMeta(ID, Hash, Name, Description, AssetType, Local, Temporary, CreateTime, AccessTime, AssetFlags, CreatorID)" +
|
||||
"VALUES(?ID, ?Hash, ?Name, ?Description, ?AssetType, ?Local, ?Temporary, ?CreateTime, ?AccessTime, ?AssetFlags, ?CreatorID)",
|
||||
"INSERT INTO XAssetsData(Hash, Data) VALUES(?Hash, ?Data)",
|
||||
dbcon))
|
||||
{
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?ID", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?Hash", hash);
|
||||
cmd.Parameters.AddWithValue("?Name", assetName);
|
||||
cmd.Parameters.AddWithValue("?Description", assetDescription);
|
||||
cmd.Parameters.AddWithValue("?AssetType", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?Local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?Temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?CreateTime", now);
|
||||
cmd.Parameters.AddWithValue("?AccessTime", now);
|
||||
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
|
||||
cmd.Parameters.AddWithValue("?AssetFlags", (int)asset.Flags);
|
||||
cmd.Parameters.AddWithValue("?Data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset metadata {0} with name \"{1}\". Error: {2}",
|
||||
m_log.ErrorFormat("[XASSET DB]: MySQL failure creating asset data {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
|
||||
transaction.Rollback();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ExistsData(dbcon, transaction, hash))
|
||||
{
|
||||
try
|
||||
{
|
||||
using (MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"INSERT INTO XAssetsData(Hash, Data) VALUES(?Hash, ?Data)",
|
||||
dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?Hash", hash);
|
||||
cmd.Parameters.AddWithValue("?Data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[XASSET DB]: MySQL failure creating asset data {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
|
||||
transaction.Rollback();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
transaction.Commit();
|
||||
}
|
||||
|
||||
transaction.Commit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -328,31 +322,28 @@ namespace OpenSim.Data.MySQL
|
|||
if ((now - Utils.UnixTimeToDateTime(accessTime)).TotalDays < DaysBetweenAccessTimeUpdates)
|
||||
return;
|
||||
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand("update XAssetsMeta set AccessTime=?AccessTime where ID=?ID", dbcon);
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand("update XAssetsMeta set AccessTime=?AccessTime where ID=?ID", dbcon);
|
||||
|
||||
try
|
||||
try
|
||||
{
|
||||
using (cmd)
|
||||
{
|
||||
using (cmd)
|
||||
{
|
||||
// create unix epoch time
|
||||
cmd.Parameters.AddWithValue("?ID", assetMetadata.ID);
|
||||
cmd.Parameters.AddWithValue("?AccessTime", (int)Utils.DateTimeToUnixTime(now));
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[XASSET MYSQL DB]: Failure updating access_time for asset {0} with name {1}",
|
||||
assetMetadata.ID, assetMetadata.Name);
|
||||
// create unix epoch time
|
||||
cmd.Parameters.AddWithValue("?ID", assetMetadata.ID);
|
||||
cmd.Parameters.AddWithValue("?AccessTime", (int)Utils.DateTimeToUnixTime(now));
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[XASSET MYSQL DB]: Failure updating access_time for asset {0} with name {1}",
|
||||
assetMetadata.ID, assetMetadata.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -411,20 +402,17 @@ namespace OpenSim.Data.MySQL
|
|||
string ids = "'" + string.Join("','", uuids) + "'";
|
||||
string sql = string.Format("SELECT ID FROM assets WHERE ID IN ({0})", ids);
|
||||
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
|
||||
{
|
||||
dbcon.Open();
|
||||
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
while (dbReader.Read())
|
||||
{
|
||||
while (dbReader.Read())
|
||||
{
|
||||
UUID id = DBGuid.FromDB(dbReader["ID"]);
|
||||
exists.Add(id);
|
||||
}
|
||||
UUID id = DBGuid.FromDB(dbReader["ID"]);
|
||||
exists.Add(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -449,43 +437,40 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
List<AssetMetadata> retList = new List<AssetMetadata>(count);
|
||||
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = new MySqlCommand("SELECT Name, Description, AccessTime, AssetType, Temporary, ID, AssetFlags, CreatorID FROM XAssetsMeta LIMIT ?start, ?count", dbcon);
|
||||
cmd.Parameters.AddWithValue("?start", start);
|
||||
cmd.Parameters.AddWithValue("?count", count);
|
||||
|
||||
try
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = new MySqlCommand("SELECT Name, Description, AccessTime, AssetType, Temporary, ID, AssetFlags, CreatorID FROM XAssetsMeta LIMIT ?start, ?count", dbcon);
|
||||
cmd.Parameters.AddWithValue("?start", start);
|
||||
cmd.Parameters.AddWithValue("?count", count);
|
||||
|
||||
try
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
while (dbReader.Read())
|
||||
{
|
||||
while (dbReader.Read())
|
||||
{
|
||||
AssetMetadata metadata = new AssetMetadata();
|
||||
metadata.Name = (string)dbReader["Name"];
|
||||
metadata.Description = (string)dbReader["Description"];
|
||||
metadata.Type = (sbyte)dbReader["AssetType"];
|
||||
metadata.Temporary = Convert.ToBoolean(dbReader["Temporary"]); // Not sure if this is correct.
|
||||
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["AssetFlags"]);
|
||||
metadata.FullID = DBGuid.FromDB(dbReader["ID"]);
|
||||
metadata.CreatorID = dbReader["CreatorID"].ToString();
|
||||
AssetMetadata metadata = new AssetMetadata();
|
||||
metadata.Name = (string)dbReader["Name"];
|
||||
metadata.Description = (string)dbReader["Description"];
|
||||
metadata.Type = (sbyte)dbReader["AssetType"];
|
||||
metadata.Temporary = Convert.ToBoolean(dbReader["Temporary"]); // Not sure if this is correct.
|
||||
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["AssetFlags"]);
|
||||
metadata.FullID = DBGuid.FromDB(dbReader["ID"]);
|
||||
metadata.CreatorID = dbReader["CreatorID"].ToString();
|
||||
|
||||
// We'll ignore this for now - it appears unused!
|
||||
// We'll ignore this for now - it appears unused!
|
||||
// metadata.SHA1 = dbReader["hash"]);
|
||||
|
||||
UpdateAccessTime(metadata, (int)dbReader["AccessTime"]);
|
||||
UpdateAccessTime(metadata, (int)dbReader["AccessTime"]);
|
||||
|
||||
retList.Add(metadata);
|
||||
}
|
||||
retList.Add(metadata);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -496,21 +481,18 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
|
||||
|
||||
lock (m_dbLock)
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand("delete from XAssetsMeta where ID=?ID", dbcon))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand("delete from XAssetsMeta where ID=?ID", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?ID", id);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
|
||||
// keep a reference count (?)
|
||||
cmd.Parameters.AddWithValue("?ID", id);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
|
||||
// keep a reference count (?)
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -239,7 +239,7 @@ namespace OpenSim.Data.SQLite
|
|||
if (inventoryRow == null)
|
||||
{
|
||||
if (! add)
|
||||
m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory folder: {0}", folder.ID);
|
||||
m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existent inventory folder: {0}", folder.ID);
|
||||
|
||||
inventoryRow = inventoryFolderTable.NewRow();
|
||||
fillFolderRow(inventoryRow, folder);
|
||||
|
@ -298,7 +298,7 @@ namespace OpenSim.Data.SQLite
|
|||
if (inventoryRow == null)
|
||||
{
|
||||
if (!add)
|
||||
m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID);
|
||||
m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existent inventory item: {0}", item.ID);
|
||||
|
||||
inventoryRow = inventoryItemTable.NewRow();
|
||||
fillItemRow(inventoryRow, item);
|
||||
|
|
|
@ -520,6 +520,12 @@ namespace OpenSim.Framework
|
|||
if (!m_attachments.ContainsKey(attach.AttachPoint))
|
||||
m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
|
||||
|
||||
foreach (AvatarAttachment prev in m_attachments[attach.AttachPoint])
|
||||
{
|
||||
if (prev.ItemID == attach.ItemID)
|
||||
return;
|
||||
}
|
||||
|
||||
m_attachments[attach.AttachPoint].Add(attach);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,6 +54,7 @@ namespace OpenSim.Framework
|
|||
public int assetThrottle;
|
||||
public int textureThrottle;
|
||||
public int totalThrottle;
|
||||
public int maxThrottle;
|
||||
|
||||
public Dictionary<string, int> SyncRequests = new Dictionary<string,int>();
|
||||
public Dictionary<string, int> AsyncRequests = new Dictionary<string,int>();
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace OpenSim.Framework.Communications
|
|||
/// other threads to execute, while it waits for a response from the web-service. RestClient itself can be
|
||||
/// invoked by the caller in either synchronous mode or asynchronous modes.
|
||||
/// </remarks>
|
||||
public class RestClient
|
||||
public class RestClient : IDisposable
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
@ -148,6 +148,33 @@ namespace OpenSim.Framework.Communications
|
|||
|
||||
#endregion constructors
|
||||
|
||||
|
||||
#region Dispose
|
||||
|
||||
private bool disposed = false;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposed)
|
||||
return;
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
_resource.Dispose();
|
||||
}
|
||||
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
#endregion Dispose
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Add a path element to the query, e.g. assets
|
||||
/// </summary>
|
||||
|
@ -296,6 +323,14 @@ namespace OpenSim.Framework.Communications
|
|||
|
||||
#endregion Async communications with server
|
||||
|
||||
/// <summary>
|
||||
/// Perform a synchronous request
|
||||
/// </summary>
|
||||
public Stream Request()
|
||||
{
|
||||
return Request(null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a synchronous request
|
||||
/// </summary>
|
||||
|
@ -312,6 +347,10 @@ namespace OpenSim.Framework.Communications
|
|||
if (auth != null)
|
||||
auth.AddAuthorization(_request.Headers);
|
||||
|
||||
int reqnum = WebUtil.RequestNumber++;
|
||||
if (WebUtil.DebugLevel >= 3)
|
||||
m_log.DebugFormat("[LOGHTTP]: HTTP OUT {0} REST {1} to {2}", reqnum, _request.Method, _request.RequestUri);
|
||||
|
||||
// IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request);
|
||||
try
|
||||
{
|
||||
|
@ -358,6 +397,9 @@ namespace OpenSim.Framework.Communications
|
|||
_resource.Seek(0, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
if (WebUtil.DebugLevel >= 5)
|
||||
WebUtil.LogResponseDetail(reqnum, _resource);
|
||||
|
||||
return _resource;
|
||||
}
|
||||
}
|
||||
|
@ -374,16 +416,18 @@ namespace OpenSim.Framework.Communications
|
|||
if (auth != null)
|
||||
auth.AddAuthorization(_request.Headers);
|
||||
|
||||
m_log.InfoFormat("[REST]: Request Length {0}", _request.ContentLength);
|
||||
m_log.InfoFormat("[REST]: Sending Web Request {0}", buildUri());
|
||||
src.Seek(0, SeekOrigin.Begin);
|
||||
m_log.Info("[REST]: Seek is ok");
|
||||
|
||||
int reqnum = WebUtil.RequestNumber++;
|
||||
if (WebUtil.DebugLevel >= 3)
|
||||
m_log.DebugFormat("[LOGHTTP]: HTTP OUT {0} REST {1} to {2}", reqnum, _request.Method, _request.RequestUri);
|
||||
if (WebUtil.DebugLevel >= 5)
|
||||
WebUtil.LogOutgoingDetail(string.Format("SEND {0}: ", reqnum), src);
|
||||
|
||||
Stream dst = _request.GetRequestStream();
|
||||
m_log.Info("[REST]: GetRequestStream is ok");
|
||||
|
||||
byte[] buf = new byte[1024];
|
||||
int length = src.Read(buf, 0, 1024);
|
||||
m_log.Info("[REST]: First Read is ok");
|
||||
while (length > 0)
|
||||
{
|
||||
dst.Write(buf, 0, length);
|
||||
|
@ -398,14 +442,29 @@ namespace OpenSim.Framework.Communications
|
|||
{
|
||||
m_log.WarnFormat("[REST]: Request {0} {1} failed with status {2} and message {3}",
|
||||
RequestMethod, _request.RequestUri, e.Status, e.Message);
|
||||
return null;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[REST]: Request {0} {1} failed with exception {2} {3}",
|
||||
RequestMethod, _request.RequestUri, e.Message, e.StackTrace);
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
if (WebUtil.DebugLevel >= 5)
|
||||
{
|
||||
using (Stream responseStream = _response.GetResponseStream())
|
||||
{
|
||||
using (StreamReader reader = new StreamReader(responseStream))
|
||||
{
|
||||
string responseStr = reader.ReadToEnd();
|
||||
WebUtil.LogResponseDetail(reqnum, responseStr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_response.Close();
|
||||
|
||||
// IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request);
|
||||
|
||||
|
|
|
@ -156,7 +156,7 @@ namespace OpenSim.Framework.Console
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a console integer to an int, automatically complaining if a console is given.
|
||||
/// Convert a console input to a bool, automatically complaining if a console is given.
|
||||
/// </summary>
|
||||
/// <param name='console'>Can be null if no console is available.</param>
|
||||
/// <param name='rawConsoleVector'>/param>
|
||||
|
@ -176,7 +176,7 @@ namespace OpenSim.Framework.Console
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a console integer to an int, automatically complaining if a console is given.
|
||||
/// Convert a console input to an int, automatically complaining if a console is given.
|
||||
/// </summary>
|
||||
/// <param name='console'>Can be null if no console is available.</param>
|
||||
/// <param name='rawConsoleInt'>/param>
|
||||
|
@ -195,6 +195,46 @@ namespace OpenSim.Framework.Console
|
|||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a console input to a float, automatically complaining if a console is given.
|
||||
/// </summary>
|
||||
/// <param name='console'>Can be null if no console is available.</param>
|
||||
/// <param name='rawConsoleInput'>/param>
|
||||
/// <param name='i'></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryParseConsoleFloat(ICommandConsole console, string rawConsoleInput, out float i)
|
||||
{
|
||||
if (!float.TryParse(rawConsoleInput, out i))
|
||||
{
|
||||
if (console != null)
|
||||
console.OutputFormat("ERROR: {0} is not a valid float", rawConsoleInput);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a console input to a double, automatically complaining if a console is given.
|
||||
/// </summary>
|
||||
/// <param name='console'>Can be null if no console is available.</param>
|
||||
/// <param name='rawConsoleInput'>/param>
|
||||
/// <param name='i'></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryParseConsoleDouble(ICommandConsole console, string rawConsoleInput, out double i)
|
||||
{
|
||||
if (!double.TryParse(rawConsoleInput, out i))
|
||||
{
|
||||
if (console != null)
|
||||
console.OutputFormat("ERROR: {0} is not a valid double", rawConsoleInput);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a console integer to a natural int, automatically complaining if a console is given.
|
||||
/// </summary>
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
|
@ -411,5 +412,23 @@ namespace OpenSim.Framework
|
|||
{
|
||||
return l_EstateGroups.Contains(groupID);
|
||||
}
|
||||
|
||||
public Dictionary<string, object> ToMap()
|
||||
{
|
||||
Dictionary<string, object> map = new Dictionary<string, object>();
|
||||
PropertyInfo[] properties = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
|
||||
foreach (PropertyInfo p in properties)
|
||||
map[p.Name] = p.GetValue(this, null);
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
public EstateSettings(Dictionary<string, object> map)
|
||||
{
|
||||
PropertyInfo[] properties = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
|
||||
foreach (PropertyInfo p in properties)
|
||||
p.SetValue(this, map[p.Name], null);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,13 +65,18 @@ namespace OpenSim.Framework
|
|||
/// </remarks>
|
||||
AvatarAppearance Appearance { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Set if initial data about the scene (avatars, objects) has been sent to the client.
|
||||
/// </summary>
|
||||
bool SentInitialDataToClient { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Send initial scene data to the client controlling this agent
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This includes scene object data and the appearance data of other avatars.
|
||||
/// </remarks>
|
||||
void SendInitialDataToMe();
|
||||
void SendInitialDataToClient();
|
||||
|
||||
/// <summary>
|
||||
/// Direction in which the scene presence is looking.
|
||||
|
|
|
@ -141,19 +141,19 @@ namespace OpenSim.Framework.Monitoring
|
|||
processorPercentPerfCounter = new PerfCounterControl(tempPC);
|
||||
// A long time bug in mono is that CPU percent is reported as CPU percent idle. Windows reports CPU percent busy.
|
||||
tempStat = new Stat(tempName, tempName, "", "percent", CategoryServer, ContainerProcessor,
|
||||
StatType.Pull, (s) => { GetNextValue(s, processorPercentPerfCounter, Util.IsWindows() ? 1 : -1); },
|
||||
StatType.Pull, (s) => { GetNextValue(s, processorPercentPerfCounter); },
|
||||
StatVerbosity.Info);
|
||||
StatsManager.RegisterStat(tempStat);
|
||||
RegisteredStats.Add(tempName, tempStat);
|
||||
|
||||
MakeStat("TotalProcessorTime", null, "sec", ContainerProcessor,
|
||||
(s) => { s.Value = Process.GetCurrentProcess().TotalProcessorTime.TotalSeconds; });
|
||||
(s) => { s.Value = Math.Round(Process.GetCurrentProcess().TotalProcessorTime.TotalSeconds, 3); });
|
||||
|
||||
MakeStat("UserProcessorTime", null, "sec", ContainerProcessor,
|
||||
(s) => { s.Value = Process.GetCurrentProcess().UserProcessorTime.TotalSeconds; });
|
||||
(s) => { s.Value = Math.Round(Process.GetCurrentProcess().UserProcessorTime.TotalSeconds, 3); });
|
||||
|
||||
MakeStat("PrivilegedProcessorTime", null, "sec", ContainerProcessor,
|
||||
(s) => { s.Value = Process.GetCurrentProcess().PrivilegedProcessorTime.TotalSeconds; });
|
||||
(s) => { s.Value = Math.Round(Process.GetCurrentProcess().PrivilegedProcessorTime.TotalSeconds, 3); });
|
||||
|
||||
MakeStat("Threads", null, "threads", ContainerProcessor,
|
||||
(s) => { s.Value = Process.GetCurrentProcess().Threads.Count; });
|
||||
|
@ -253,11 +253,8 @@ namespace OpenSim.Framework.Monitoring
|
|||
// "How to get the CPU Usage in C#": http://stackoverflow.com/questions/278071/how-to-get-the-cpu-usage-in-c
|
||||
// "Mono Performance Counters": http://www.mono-project.com/Mono_Performance_Counters
|
||||
private delegate double PerfCounterNextValue();
|
||||
|
||||
private void GetNextValue(Stat stat, PerfCounterControl perfControl)
|
||||
{
|
||||
GetNextValue(stat, perfControl, 1.0);
|
||||
}
|
||||
private void GetNextValue(Stat stat, PerfCounterControl perfControl, double factor)
|
||||
{
|
||||
if (Util.EnvironmentTickCountSubtract(perfControl.lastFetch) > performanceCounterSampleInterval)
|
||||
{
|
||||
|
@ -265,16 +262,13 @@ namespace OpenSim.Framework.Monitoring
|
|||
{
|
||||
try
|
||||
{
|
||||
// Kludge for factor to run double duty. If -1, subtract the value from one
|
||||
if (factor == -1)
|
||||
stat.Value = 1 - perfControl.perfCounter.NextValue();
|
||||
else
|
||||
stat.Value = perfControl.perfCounter.NextValue() / factor;
|
||||
stat.Value = Math.Round(perfControl.perfCounter.NextValue(), 3);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("{0} Exception on NextValue fetching {1}: {2}", LogHeader, stat.Name, e);
|
||||
}
|
||||
|
||||
perfControl.lastFetch = Util.EnvironmentTickCount();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -70,18 +70,18 @@ namespace OpenSim.Framework.Monitoring
|
|||
{
|
||||
ICommandConsole con = MainConsole.Instance;
|
||||
|
||||
if (cmd.Length != 4)
|
||||
if (cmd.Length != 3)
|
||||
{
|
||||
con.Output("Usage: debug stats record start|stop");
|
||||
con.Output("Usage: stats record start|stop");
|
||||
return;
|
||||
}
|
||||
|
||||
if (cmd[3] == "start")
|
||||
if (cmd[2] == "start")
|
||||
{
|
||||
Start();
|
||||
con.OutputFormat("Now recording all stats to file every {0}ms", m_statsLogIntervalMs);
|
||||
}
|
||||
else if (cmd[3] == "stop")
|
||||
else if (cmd[2] == "stop")
|
||||
{
|
||||
Stop();
|
||||
con.Output("Stopped recording stats to file.");
|
||||
|
|
|
@ -101,7 +101,6 @@ namespace OpenSim.Framework
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly string LogHeader = "[REGION INFO]";
|
||||
|
||||
public bool commFailTF = false;
|
||||
public string RegionFile = String.Empty;
|
||||
public bool isSandbox = false;
|
||||
public bool Persistent = true;
|
||||
|
@ -147,8 +146,29 @@ namespace OpenSim.Framework
|
|||
public uint WorldLocX = 0;
|
||||
public uint WorldLocY = 0;
|
||||
public uint WorldLocZ = 0;
|
||||
|
||||
/// <summary>
|
||||
/// X dimension of the region.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this is a varregion then the default size set here will be replaced when we load the region config.
|
||||
/// </remarks>
|
||||
public uint RegionSizeX = Constants.RegionSize;
|
||||
|
||||
/// <summary>
|
||||
/// X dimension of the region.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this is a varregion then the default size set here will be replaced when we load the region config.
|
||||
/// </remarks>
|
||||
public uint RegionSizeY = Constants.RegionSize;
|
||||
|
||||
/// <summary>
|
||||
/// Z dimension of the region.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// XXX: Unknown if this accounts for regions with negative Z.
|
||||
/// </remarks>
|
||||
public uint RegionSizeZ = Constants.RegionHeight;
|
||||
|
||||
private Dictionary<String, String> m_extraSettings = new Dictionary<string, string>();
|
||||
|
@ -860,11 +880,6 @@ namespace OpenSim.Framework
|
|||
config.Set("MaptileStaticFile", MaptileStaticFile);
|
||||
}
|
||||
|
||||
public bool ignoreIncomingConfiguration(string configuration_key, object configuration_result)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SaveRegionToFile(string description, string filename)
|
||||
{
|
||||
if (filename.ToLower().EndsWith(".ini"))
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Framework.Serialization.External
|
|||
/// <param name="xtr"></param>
|
||||
/// <returns>true on successful, false if there were any processing failures</returns>
|
||||
public static bool ExecuteReadProcessors<NodeType>(
|
||||
NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlTextReader>> processors, XmlTextReader xtr)
|
||||
NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlReader>> processors, XmlReader xtr)
|
||||
{
|
||||
return ExecuteReadProcessors(
|
||||
nodeToFill,
|
||||
|
@ -75,8 +75,8 @@ namespace OpenSim.Framework.Serialization.External
|
|||
/// <returns>true on successful, false if there were any processing failures</returns>
|
||||
public static bool ExecuteReadProcessors<NodeType>(
|
||||
NodeType nodeToFill,
|
||||
Dictionary<string, Action<NodeType, XmlTextReader>> processors,
|
||||
XmlTextReader xtr,
|
||||
Dictionary<string, Action<NodeType, XmlReader>> processors,
|
||||
XmlReader xtr,
|
||||
Action<NodeType, string, Exception> parseExceptionAction)
|
||||
{
|
||||
bool errors = false;
|
||||
|
@ -88,7 +88,7 @@ namespace OpenSim.Framework.Serialization.External
|
|||
|
||||
// m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
|
||||
|
||||
Action<NodeType, XmlTextReader> p = null;
|
||||
Action<NodeType, XmlReader> p = null;
|
||||
if (processors.TryGetValue(xtr.Name, out p))
|
||||
{
|
||||
// m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);
|
||||
|
|
|
@ -44,11 +44,11 @@ namespace OpenSim.Framework.Serialization.External
|
|||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static Dictionary<string, Action<LandData, XmlTextReader>> m_ldProcessors
|
||||
= new Dictionary<string, Action<LandData, XmlTextReader>>();
|
||||
private static Dictionary<string, Action<LandData, XmlReader>> m_ldProcessors
|
||||
= new Dictionary<string, Action<LandData, XmlReader>>();
|
||||
|
||||
private static Dictionary<string, Action<LandAccessEntry, XmlTextReader>> m_laeProcessors
|
||||
= new Dictionary<string, Action<LandAccessEntry, XmlTextReader>>();
|
||||
private static Dictionary<string, Action<LandAccessEntry, XmlReader>> m_laeProcessors
|
||||
= new Dictionary<string, Action<LandAccessEntry, XmlReader>>();
|
||||
|
||||
static LandDataSerializer()
|
||||
{
|
||||
|
@ -134,7 +134,7 @@ namespace OpenSim.Framework.Serialization.External
|
|||
"AccessList", (lae, xtr) => lae.Flags = (AccessList)Convert.ToUInt32(xtr.ReadElementString("AccessList")));
|
||||
}
|
||||
|
||||
public static void ProcessParcelAccessList(LandData ld, XmlTextReader xtr)
|
||||
public static void ProcessParcelAccessList(LandData ld, XmlReader xtr)
|
||||
{
|
||||
if (!xtr.IsEmptyElement)
|
||||
{
|
||||
|
|
|
@ -46,8 +46,8 @@ namespace OpenSim.Framework.Serialization.External
|
|||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static Dictionary<string, Action<InventoryItemBase, XmlTextReader>> m_InventoryItemXmlProcessors
|
||||
= new Dictionary<string, Action<InventoryItemBase, XmlTextReader>>();
|
||||
private static Dictionary<string, Action<InventoryItemBase, XmlReader>> m_InventoryItemXmlProcessors
|
||||
= new Dictionary<string, Action<InventoryItemBase, XmlReader>>();
|
||||
|
||||
#region InventoryItemBase Processor initialization
|
||||
static UserInventoryItemSerializer()
|
||||
|
@ -76,103 +76,103 @@ namespace OpenSim.Framework.Serialization.External
|
|||
#endregion
|
||||
|
||||
#region InventoryItemBase Processors
|
||||
private static void ProcessName(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessName(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.Name = reader.ReadElementContentAsString("Name", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessID(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessID(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.ID = Util.ReadUUID(reader, "ID");
|
||||
}
|
||||
|
||||
private static void ProcessInvType(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessInvType(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.InvType = reader.ReadElementContentAsInt("InvType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessCreatorUUID(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessCreatorUUID(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.CreatorId = reader.ReadElementContentAsString("CreatorUUID", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessCreatorID(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessCreatorID(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
// when it exists, this overrides the previous
|
||||
item.CreatorId = reader.ReadElementContentAsString("CreatorID", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessCreationDate(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessCreationDate(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.CreationDate = reader.ReadElementContentAsInt("CreationDate", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessOwner(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessOwner(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.Owner = Util.ReadUUID(reader, "Owner");
|
||||
}
|
||||
|
||||
private static void ProcessDescription(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessDescription(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessAssetType(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessAssetType(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.AssetType = reader.ReadElementContentAsInt("AssetType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessAssetID(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessAssetID(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.AssetID = Util.ReadUUID(reader, "AssetID");
|
||||
}
|
||||
|
||||
private static void ProcessSaleType(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessSaleType(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.SaleType = (byte)reader.ReadElementContentAsInt("SaleType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessSalePrice(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessSalePrice(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.SalePrice = reader.ReadElementContentAsInt("SalePrice", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessBasePermissions(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessBasePermissions(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.BasePermissions = (uint)reader.ReadElementContentAsInt("BasePermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessCurrentPermissions(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessCurrentPermissions(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.CurrentPermissions = (uint)reader.ReadElementContentAsInt("CurrentPermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessEveryOnePermissions(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessEveryOnePermissions(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.EveryOnePermissions = (uint)reader.ReadElementContentAsInt("EveryOnePermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessNextPermissions(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessNextPermissions(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.NextPermissions = (uint)reader.ReadElementContentAsInt("NextPermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessFlags(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessFlags(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.Flags = (uint)reader.ReadElementContentAsInt("Flags", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessGroupID(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessGroupID(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.GroupID = Util.ReadUUID(reader, "GroupID");
|
||||
}
|
||||
|
||||
private static void ProcessGroupOwned(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessGroupOwned(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.GroupOwned = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
||||
private static void ProcessCreatorData(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessCreatorData(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
|
||||
}
|
||||
|
|
|
@ -45,6 +45,7 @@ using OpenSim.Framework.Monitoring;
|
|||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using Timer=System.Timers.Timer;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Framework.Servers
|
||||
{
|
||||
|
@ -55,10 +56,16 @@ namespace OpenSim.Framework.Servers
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Used by tests to suppress Environment.Exit(0) so that post-run operations are possible.
|
||||
/// </summary>
|
||||
public bool SuppressExit { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// This will control a periodic log printout of the current 'show stats' (if they are active) for this
|
||||
/// server.
|
||||
/// </summary>
|
||||
private int m_periodDiagnosticTimerMS = 60 * 60 * 1000;
|
||||
private Timer m_periodicDiagnosticsTimer = new Timer(60 * 60 * 1000);
|
||||
|
||||
/// <summary>
|
||||
|
@ -77,8 +84,6 @@ namespace OpenSim.Framework.Servers
|
|||
// Random uuid for private data
|
||||
m_osSecret = UUID.Random().ToString();
|
||||
|
||||
m_periodicDiagnosticsTimer.Elapsed += new ElapsedEventHandler(LogDiagnostics);
|
||||
m_periodicDiagnosticsTimer.Enabled = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -89,6 +94,16 @@ namespace OpenSim.Framework.Servers
|
|||
StatsManager.SimExtraStats = new SimExtraStatsCollector();
|
||||
RegisterCommonCommands();
|
||||
RegisterCommonComponents(Config);
|
||||
|
||||
IConfig startupConfig = Config.Configs["Startup"];
|
||||
int logShowStatsSeconds = startupConfig.GetInt("LogShowStatsSeconds", m_periodDiagnosticTimerMS / 1000);
|
||||
m_periodDiagnosticTimerMS = logShowStatsSeconds * 1000;
|
||||
m_periodicDiagnosticsTimer.Elapsed += new ElapsedEventHandler(LogDiagnostics);
|
||||
if (m_periodDiagnosticTimerMS != 0)
|
||||
{
|
||||
m_periodicDiagnosticsTimer.Interval = m_periodDiagnosticTimerMS;
|
||||
m_periodicDiagnosticsTimer.Enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ShutdownSpecific()
|
||||
|
@ -99,7 +114,8 @@ namespace OpenSim.Framework.Servers
|
|||
|
||||
base.ShutdownSpecific();
|
||||
|
||||
Environment.Exit(0);
|
||||
if (!SuppressExit)
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -832,28 +832,40 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
return; // never log these; they're just binary data
|
||||
|
||||
Stream inputStream = Util.Copy(request.InputStream);
|
||||
|
||||
if ((request.Headers["Content-Encoding"] == "gzip") || (request.Headers["X-Content-Encoding"] == "gzip"))
|
||||
inputStream = new GZipStream(inputStream, System.IO.Compression.CompressionMode.Decompress);
|
||||
|
||||
using (StreamReader reader = new StreamReader(inputStream, Encoding.UTF8))
|
||||
Stream innerStream = null;
|
||||
try
|
||||
{
|
||||
string output;
|
||||
|
||||
if (DebugLevel == 5)
|
||||
if ((request.Headers["Content-Encoding"] == "gzip") || (request.Headers["X-Content-Encoding"] == "gzip"))
|
||||
{
|
||||
char[] chars = new char[WebUtil.MaxRequestDiagLength + 1]; // +1 so we know to add "..." only if needed
|
||||
int len = reader.Read(chars, 0, WebUtil.MaxRequestDiagLength + 1);
|
||||
output = new string(chars, 0, Math.Min(len, WebUtil.MaxRequestDiagLength));
|
||||
if (len > WebUtil.MaxRequestDiagLength)
|
||||
output += "...";
|
||||
}
|
||||
else
|
||||
{
|
||||
output = reader.ReadToEnd();
|
||||
innerStream = inputStream;
|
||||
inputStream = new GZipStream(innerStream, System.IO.Compression.CompressionMode.Decompress);
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[LOGHTTP] {0}", Util.BinaryToASCII(output));
|
||||
using (StreamReader reader = new StreamReader(inputStream, Encoding.UTF8))
|
||||
{
|
||||
string output;
|
||||
|
||||
if (DebugLevel == 5)
|
||||
{
|
||||
char[] chars = new char[WebUtil.MaxRequestDiagLength + 1]; // +1 so we know to add "..." only if needed
|
||||
int len = reader.Read(chars, 0, WebUtil.MaxRequestDiagLength + 1);
|
||||
output = new string(chars, 0, Math.Min(len, WebUtil.MaxRequestDiagLength));
|
||||
if (len > WebUtil.MaxRequestDiagLength)
|
||||
output += "...";
|
||||
}
|
||||
else
|
||||
{
|
||||
output = reader.ReadToEnd();
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[LOGHTTP] {0}", Util.BinaryToASCII(output));
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (innerStream != null)
|
||||
innerStream.Dispose();
|
||||
inputStream.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -981,19 +993,33 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
/// <param name="response"></param>
|
||||
private byte[] HandleXmlRpcRequests(OSHttpRequest request, OSHttpResponse response)
|
||||
{
|
||||
String requestBody;
|
||||
|
||||
Stream requestStream = request.InputStream;
|
||||
Stream innerStream = null;
|
||||
try
|
||||
{
|
||||
if ((request.Headers["Content-Encoding"] == "gzip") || (request.Headers["X-Content-Encoding"] == "gzip"))
|
||||
{
|
||||
innerStream = requestStream;
|
||||
requestStream = new GZipStream(innerStream, System.IO.Compression.CompressionMode.Decompress);
|
||||
}
|
||||
|
||||
if ((request.Headers["Content-Encoding"] == "gzip") || (request.Headers["X-Content-Encoding"] == "gzip"))
|
||||
requestStream = new GZipStream(requestStream, System.IO.Compression.CompressionMode.Decompress);
|
||||
using (StreamReader reader = new StreamReader(requestStream, Encoding.UTF8))
|
||||
{
|
||||
requestBody = reader.ReadToEnd();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (innerStream != null)
|
||||
innerStream.Dispose();
|
||||
requestStream.Dispose();
|
||||
}
|
||||
|
||||
Encoding encoding = Encoding.UTF8;
|
||||
StreamReader reader = new StreamReader(requestStream, encoding);
|
||||
|
||||
string requestBody = reader.ReadToEnd();
|
||||
reader.Close();
|
||||
requestStream.Close();
|
||||
//m_log.Debug(requestBody);
|
||||
requestBody = requestBody.Replace("<base64></base64>", "");
|
||||
|
||||
string responseString = String.Empty;
|
||||
XmlRpcRequest xmlRprcRequest = null;
|
||||
|
||||
|
@ -1089,18 +1115,16 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
|
||||
response.ContentType = "text/xml";
|
||||
using (MemoryStream outs = new MemoryStream())
|
||||
using (XmlTextWriter writer = new XmlTextWriter(outs, Encoding.UTF8))
|
||||
{
|
||||
using (XmlTextWriter writer = new XmlTextWriter(outs, Encoding.UTF8))
|
||||
writer.Formatting = Formatting.None;
|
||||
XmlRpcResponseSerializer.Singleton.Serialize(writer, xmlRpcResponse);
|
||||
writer.Flush();
|
||||
outs.Flush();
|
||||
outs.Position = 0;
|
||||
using (StreamReader sr = new StreamReader(outs))
|
||||
{
|
||||
writer.Formatting = Formatting.None;
|
||||
XmlRpcResponseSerializer.Singleton.Serialize(writer, xmlRpcResponse);
|
||||
writer.Flush();
|
||||
outs.Flush();
|
||||
outs.Position = 0;
|
||||
using (StreamReader sr = new StreamReader(outs))
|
||||
{
|
||||
responseString = sr.ReadToEnd();
|
||||
}
|
||||
responseString = sr.ReadToEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
|
@ -61,6 +62,24 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
Description = description;
|
||||
m_httpMethod = httpMethod;
|
||||
m_path = path;
|
||||
|
||||
// FIXME: A very temporary measure to stop the simulator stats being overwhelmed with user CAPS info.
|
||||
// Needs to be fixed properly in stats display
|
||||
if (!path.StartsWith("/CAPS/"))
|
||||
{
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
"requests",
|
||||
"requests",
|
||||
"Number of requests received by this service endpoint",
|
||||
"requests",
|
||||
"service",
|
||||
string.Format("{0}:{1}", httpMethod, path),
|
||||
StatType.Pull,
|
||||
MeasuresOfInterest.AverageChangeOverTime,
|
||||
s => s.Value = RequestsReceived,
|
||||
StatVerbosity.Debug));
|
||||
}
|
||||
}
|
||||
|
||||
public virtual string Path
|
||||
|
|
|
@ -52,23 +52,25 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
request.Method = verb;
|
||||
request.ContentType = "text/xml";
|
||||
|
||||
MemoryStream buffer = new MemoryStream();
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
using (MemoryStream buffer = new MemoryStream())
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, obj);
|
||||
writer.Flush();
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
int length = (int)buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
using (Stream requestStream = request.GetRequestStream())
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
}
|
||||
|
||||
int length = (int) buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
Stream requestStream = request.GetRequestStream();
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
// IAsyncResult result = request.BeginGetResponse(AsyncCallback, request);
|
||||
request.BeginGetResponse(AsyncCallback, request);
|
||||
}
|
||||
|
|
|
@ -60,24 +60,25 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
request.ContentType = "text/xml";
|
||||
request.Timeout = 10000;
|
||||
|
||||
MemoryStream buffer = new MemoryStream();
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
using (MemoryStream buffer = new MemoryStream())
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, obj);
|
||||
writer.Flush();
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
int length = (int)buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
using (Stream requestStream = request.GetRequestStream())
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
}
|
||||
|
||||
int length = (int) buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
Stream requestStream = request.GetRequestStream();
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
requestStream.Close();
|
||||
// IAsyncResult result = request.BeginGetResponse(AsyncCallback, request);
|
||||
request.BeginGetResponse(AsyncCallback, request);
|
||||
}
|
||||
|
|
|
@ -77,26 +77,25 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
request.ContentType = "text/xml";
|
||||
request.Timeout = 20000;
|
||||
|
||||
MemoryStream buffer = new MemoryStream();
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
using (MemoryStream buffer = new MemoryStream())
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, sobj);
|
||||
writer.Flush();
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, sobj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
int length = (int)buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
using (Stream requestStream = request.GetRequestStream())
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
}
|
||||
|
||||
int length = (int)buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
Stream requestStream = request.GetRequestStream();
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
buffer.Close();
|
||||
requestStream.Close();
|
||||
|
||||
TResponse deserial = default(TResponse);
|
||||
using (WebResponse resp = request.GetResponse())
|
||||
{
|
||||
|
@ -133,25 +132,25 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
request.ContentType = "text/xml";
|
||||
request.Timeout = 10000;
|
||||
|
||||
MemoryStream buffer = new MemoryStream();
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
using (MemoryStream buffer = new MemoryStream())
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, sobj);
|
||||
writer.Flush();
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, sobj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
int length = (int)buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
using (Stream requestStream = request.GetRequestStream())
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
}
|
||||
buffer.Close();
|
||||
|
||||
int length = (int)buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
Stream requestStream = request.GetRequestStream();
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
requestStream.Close();
|
||||
// IAsyncResult result = request.BeginGetResponse(AsyncCallback, request);
|
||||
request.BeginGetResponse(AsyncCallback, request);
|
||||
}
|
||||
|
|
|
@ -29,8 +29,8 @@ namespace OpenSim
|
|||
{
|
||||
public class VersionInfo
|
||||
{
|
||||
private const string VERSION_NUMBER = "0.8.0";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
||||
private const string VERSION_NUMBER = "0.8.0.2";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Post_Fixes;
|
||||
|
||||
public enum Flavour
|
||||
{
|
||||
|
@ -38,6 +38,7 @@ namespace OpenSim
|
|||
Dev,
|
||||
RC1,
|
||||
RC2,
|
||||
RC3,
|
||||
Release,
|
||||
Post_Fixes,
|
||||
Extended
|
||||
|
|
|
@ -0,0 +1,72 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// A thread-safe Random since the .NET version is not.
|
||||
/// See http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx
|
||||
/// </summary>
|
||||
public class ThreadSafeRandom : Random
|
||||
{
|
||||
public ThreadSafeRandom() : base() {}
|
||||
|
||||
public ThreadSafeRandom(int seed): base (seed) {}
|
||||
|
||||
public override int Next()
|
||||
{
|
||||
lock (this)
|
||||
return base.Next();
|
||||
}
|
||||
|
||||
public override int Next(int maxValue)
|
||||
{
|
||||
lock (this)
|
||||
return base.Next(maxValue);
|
||||
}
|
||||
|
||||
public override int Next(int minValue, int maxValue)
|
||||
{
|
||||
lock (this)
|
||||
return base.Next(minValue, maxValue);
|
||||
}
|
||||
|
||||
public override void NextBytes(byte[] buffer)
|
||||
{
|
||||
lock (this)
|
||||
base.NextBytes(buffer);
|
||||
}
|
||||
|
||||
public override double NextDouble()
|
||||
{
|
||||
lock (this)
|
||||
return base.NextDouble();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -138,7 +138,7 @@ namespace OpenSim.Framework
|
|||
}
|
||||
|
||||
private static uint nextXferID = 5000;
|
||||
private static Random randomClass = new Random();
|
||||
private static Random randomClass = new ThreadSafeRandom();
|
||||
|
||||
// Get a list of invalid file characters (OS dependent)
|
||||
private static string regexInvalidFileChars = "[" + new String(Path.GetInvalidFileNameChars()) + "]";
|
||||
|
@ -509,6 +509,19 @@ namespace OpenSim.Framework
|
|||
return sb.ToString();
|
||||
}
|
||||
|
||||
public static byte[] DocToBytes(XmlDocument doc)
|
||||
{
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
using (XmlTextWriter xw = new XmlTextWriter(ms, null))
|
||||
{
|
||||
xw.Formatting = Formatting.Indented;
|
||||
doc.WriteTo(xw);
|
||||
xw.Flush();
|
||||
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is the platform Windows?
|
||||
/// </summary>
|
||||
|
@ -1307,46 +1320,6 @@ namespace OpenSim.Framework
|
|||
return ret;
|
||||
}
|
||||
|
||||
public static string Compress(string text)
|
||||
{
|
||||
byte[] buffer = Util.UTF8.GetBytes(text);
|
||||
MemoryStream memory = new MemoryStream();
|
||||
using (GZipStream compressor = new GZipStream(memory, CompressionMode.Compress, true))
|
||||
{
|
||||
compressor.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
|
||||
memory.Position = 0;
|
||||
|
||||
byte[] compressed = new byte[memory.Length];
|
||||
memory.Read(compressed, 0, compressed.Length);
|
||||
|
||||
byte[] compressedBuffer = new byte[compressed.Length + 4];
|
||||
Buffer.BlockCopy(compressed, 0, compressedBuffer, 4, compressed.Length);
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(buffer.Length), 0, compressedBuffer, 0, 4);
|
||||
return Convert.ToBase64String(compressedBuffer);
|
||||
}
|
||||
|
||||
public static string Decompress(string compressedText)
|
||||
{
|
||||
byte[] compressedBuffer = Convert.FromBase64String(compressedText);
|
||||
using (MemoryStream memory = new MemoryStream())
|
||||
{
|
||||
int msgLength = BitConverter.ToInt32(compressedBuffer, 0);
|
||||
memory.Write(compressedBuffer, 4, compressedBuffer.Length - 4);
|
||||
|
||||
byte[] buffer = new byte[msgLength];
|
||||
|
||||
memory.Position = 0;
|
||||
using (GZipStream decompressor = new GZipStream(memory, CompressionMode.Decompress))
|
||||
{
|
||||
decompressor.Read(buffer, 0, buffer.Length);
|
||||
}
|
||||
|
||||
return Util.UTF8.GetString(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copy data from one stream to another, leaving the read position of both streams at the beginning.
|
||||
/// </summary>
|
||||
|
@ -1964,10 +1937,15 @@ namespace OpenSim.Framework
|
|||
{
|
||||
if (maxThreads < 2)
|
||||
throw new ArgumentOutOfRangeException("maxThreads", "maxThreads must be greater than 2");
|
||||
|
||||
if (minThreads > maxThreads || minThreads < 2)
|
||||
throw new ArgumentOutOfRangeException("minThreads", "minThreads must be greater than 2 and less than or equal to maxThreads");
|
||||
|
||||
if (m_ThreadPool != null)
|
||||
throw new InvalidOperationException("SmartThreadPool is already initialized");
|
||||
{
|
||||
m_log.Warn("SmartThreadPool is already initialized. Ignoring request.");
|
||||
return;
|
||||
}
|
||||
|
||||
STPStartInfo startInfo = new STPStartInfo();
|
||||
startInfo.ThreadPoolName = "Util";
|
||||
|
@ -2621,7 +2599,7 @@ namespace OpenSim.Framework
|
|||
}
|
||||
|
||||
#region Xml Serialization Utilities
|
||||
public static bool ReadBoolean(XmlTextReader reader)
|
||||
public static bool ReadBoolean(XmlReader reader)
|
||||
{
|
||||
// AuroraSim uses "int" for some fields that are boolean in OpenSim, e.g. "PassCollisions". Don't fail because of this.
|
||||
reader.ReadStartElement();
|
||||
|
@ -2632,7 +2610,7 @@ namespace OpenSim.Framework
|
|||
return result;
|
||||
}
|
||||
|
||||
public static UUID ReadUUID(XmlTextReader reader, string name)
|
||||
public static UUID ReadUUID(XmlReader reader, string name)
|
||||
{
|
||||
UUID id;
|
||||
string idStr;
|
||||
|
@ -2651,7 +2629,7 @@ namespace OpenSim.Framework
|
|||
return id;
|
||||
}
|
||||
|
||||
public static Vector3 ReadVector(XmlTextReader reader, string name)
|
||||
public static Vector3 ReadVector(XmlReader reader, string name)
|
||||
{
|
||||
Vector3 vec;
|
||||
|
||||
|
@ -2664,7 +2642,7 @@ namespace OpenSim.Framework
|
|||
return vec;
|
||||
}
|
||||
|
||||
public static Quaternion ReadQuaternion(XmlTextReader reader, string name)
|
||||
public static Quaternion ReadQuaternion(XmlReader reader, string name)
|
||||
{
|
||||
Quaternion quat = new Quaternion();
|
||||
|
||||
|
@ -2693,7 +2671,7 @@ namespace OpenSim.Framework
|
|||
return quat;
|
||||
}
|
||||
|
||||
public static T ReadEnum<T>(XmlTextReader reader, string name)
|
||||
public static T ReadEnum<T>(XmlReader reader, string name)
|
||||
{
|
||||
string value = reader.ReadElementContentAsString(name, String.Empty);
|
||||
// !!!!! to deal with flags without commas
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Request number for diagnostic purposes.
|
||||
/// </summary>
|
||||
public static int RequestNumber { get; internal set; }
|
||||
public static int RequestNumber { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Control where OSD requests should be serialized per endpoint.
|
||||
|
@ -176,7 +176,8 @@ namespace OpenSim.Framework
|
|||
|
||||
public static void LogOutgoingDetail(string context, Stream outputStream)
|
||||
{
|
||||
using (StreamReader reader = new StreamReader(Util.Copy(outputStream), Encoding.UTF8))
|
||||
using (Stream stream = Util.Copy(outputStream))
|
||||
using (StreamReader reader = new StreamReader(stream, Encoding.UTF8))
|
||||
{
|
||||
string output;
|
||||
|
||||
|
@ -262,12 +263,12 @@ namespace OpenSim.Framework
|
|||
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
using (GZipStream comp = new GZipStream(ms, CompressionMode.Compress))
|
||||
using (GZipStream comp = new GZipStream(ms, CompressionMode.Compress, true))
|
||||
{
|
||||
comp.Write(buffer, 0, buffer.Length);
|
||||
// We need to close the gzip stream before we write it anywhere
|
||||
// because apparently something important related to gzip compression
|
||||
// gets written on the strteam upon Dispose()
|
||||
// gets written on the stream upon Dispose()
|
||||
}
|
||||
byte[] buf = ms.ToArray();
|
||||
request.ContentLength = buf.Length; //Count bytes to send
|
||||
|
|
|
@ -921,7 +921,7 @@ namespace OpenSim
|
|||
|
||||
foreach (IRegionModuleBase module in scene.RegionModules.Values)
|
||||
{
|
||||
if (module.GetType().GetInterface("ISharedRegionModule") != null)
|
||||
if (module.GetType().GetInterface("ISharedRegionModule") == null)
|
||||
nonSharedModules.Add(module);
|
||||
else
|
||||
sharedModules.Add(module);
|
||||
|
@ -943,6 +943,7 @@ namespace OpenSim
|
|||
cdt.AddColumn("Name", ConsoleDisplayUtil.RegionNameSize);
|
||||
cdt.AddColumn("ID", ConsoleDisplayUtil.UuidSize);
|
||||
cdt.AddColumn("Position", ConsoleDisplayUtil.CoordTupleSize);
|
||||
cdt.AddColumn("Size", 11);
|
||||
cdt.AddColumn("Port", ConsoleDisplayUtil.PortSize);
|
||||
cdt.AddColumn("Ready?", 6);
|
||||
cdt.AddColumn("Estate", ConsoleDisplayUtil.EstateNameSize);
|
||||
|
@ -951,8 +952,13 @@ namespace OpenSim
|
|||
{
|
||||
RegionInfo ri = scene.RegionInfo;
|
||||
cdt.AddRow(
|
||||
ri.RegionName, ri.RegionID, string.Format("{0},{1}", ri.RegionLocX, ri.RegionLocY),
|
||||
ri.InternalEndPoint.Port, scene.Ready ? "Yes" : "No", ri.EstateSettings.EstateName);
|
||||
ri.RegionName,
|
||||
ri.RegionID,
|
||||
string.Format("{0},{1}", ri.RegionLocX, ri.RegionLocY),
|
||||
string.Format("{0}x{1}", ri.RegionSizeX, ri.RegionSizeY),
|
||||
ri.InternalEndPoint.Port,
|
||||
scene.Ready ? "Yes" : "No",
|
||||
ri.EstateSettings.EstateName);
|
||||
}
|
||||
);
|
||||
|
||||
|
|
|
@ -71,6 +71,20 @@ namespace OpenSim
|
|||
// OpenSim.ini Section name for ESTATES Settings
|
||||
public const string ESTATE_SECTION_NAME = "Estates";
|
||||
|
||||
/// <summary>
|
||||
/// Allow all plugin loading to be disabled for tests/debug.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// true by default
|
||||
/// </remarks>
|
||||
public bool EnableInitialPluginLoad { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Control whether we attempt to load an estate data service.
|
||||
/// </summary>
|
||||
/// <remarks>For tests/debugging</remarks>
|
||||
public bool LoadEstateDataService { get; set; }
|
||||
|
||||
protected string proxyUrl;
|
||||
protected int proxyOffset = 0;
|
||||
|
||||
|
@ -96,7 +110,7 @@ namespace OpenSim
|
|||
|
||||
public ConsoleCommand CreateAccount = null;
|
||||
|
||||
protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
|
||||
public List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
|
||||
|
||||
/// <value>
|
||||
/// The config information passed into the OpenSimulator region server.
|
||||
|
@ -135,6 +149,8 @@ namespace OpenSim
|
|||
/// <param name="configSource"></param>
|
||||
public OpenSimBase(IConfigSource configSource) : base()
|
||||
{
|
||||
EnableInitialPluginLoad = true;
|
||||
LoadEstateDataService = true;
|
||||
LoadConfigSettings(configSource);
|
||||
}
|
||||
|
||||
|
@ -240,20 +256,25 @@ namespace OpenSim
|
|||
if (String.IsNullOrEmpty(module))
|
||||
throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] section");
|
||||
|
||||
m_estateDataService = ServerUtils.LoadPlugin<IEstateDataService>(module, new object[] { Config });
|
||||
if (m_estateDataService == null)
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"Could not load an IEstateDataService implementation from {0}, as configured in the LocalServiceModule parameter of the [EstateDataStore] config section.",
|
||||
module));
|
||||
if (LoadEstateDataService)
|
||||
{
|
||||
m_estateDataService = ServerUtils.LoadPlugin<IEstateDataService>(module, new object[] { Config });
|
||||
if (m_estateDataService == null)
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"Could not load an IEstateDataService implementation from {0}, as configured in the LocalServiceModule parameter of the [EstateDataStore] config section.",
|
||||
module));
|
||||
}
|
||||
|
||||
base.StartupSpecific();
|
||||
|
||||
LoadPlugins();
|
||||
if (EnableInitialPluginLoad)
|
||||
LoadPlugins();
|
||||
|
||||
// We still want to post initalize any plugins even if loading has been disabled since a test may have
|
||||
// inserted them manually.
|
||||
foreach (IApplicationPlugin plugin in m_plugins)
|
||||
{
|
||||
plugin.PostInitialise();
|
||||
}
|
||||
|
||||
if (m_console != null)
|
||||
AddPluginCommands(m_console);
|
||||
|
@ -713,8 +734,6 @@ namespace OpenSim
|
|||
clientServer = clientNetworkServers;
|
||||
scene.LoadWorldMap();
|
||||
|
||||
Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
|
||||
scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName, regionExtent);
|
||||
scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
|
||||
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
|
||||
scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
|
||||
|
@ -730,10 +749,13 @@ namespace OpenSim
|
|||
protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
|
||||
IEstateDataService estateDataService, AgentCircuitManager circuitManager)
|
||||
{
|
||||
Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
|
||||
PhysicsScene physicsScene = GetPhysicsScene(regionInfo.RegionName, regionExtent);
|
||||
|
||||
SceneCommunicationService sceneGridService = new SceneCommunicationService();
|
||||
|
||||
return new Scene(
|
||||
regionInfo, circuitManager, sceneGridService,
|
||||
regionInfo, circuitManager, physicsScene, sceneGridService,
|
||||
simDataService, estateDataService,
|
||||
Config, m_version);
|
||||
}
|
||||
|
@ -878,6 +900,9 @@ namespace OpenSim
|
|||
try
|
||||
{
|
||||
SceneManager.Close();
|
||||
|
||||
foreach (IApplicationPlugin plugin in m_plugins)
|
||||
plugin.Dispose();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -44,6 +44,7 @@ using OpenSim.Region.Framework.Scenes;
|
|||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
|
@ -536,6 +537,42 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
OSDArray texture_list = (OSDArray)request["texture_list"];
|
||||
SceneObjectGroup grp = null;
|
||||
|
||||
InventoryFolderBase textureUploadFolder = null;
|
||||
|
||||
List<InventoryFolderBase> foldersToUpdate = new List<InventoryFolderBase>();
|
||||
List<InventoryItemBase> itemsToUpdate = new List<InventoryItemBase>();
|
||||
IClientInventory clientInv = null;
|
||||
|
||||
if (texture_list.Count > 0)
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
IClientAPI client = null;
|
||||
m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
|
||||
|
||||
if (avatar != null)
|
||||
{
|
||||
IClientCore core = (IClientCore)avatar.ControllingClient;
|
||||
|
||||
if (core.TryGet<IClientInventory>(out clientInv))
|
||||
{
|
||||
var systemTextureFolder = m_Scene.InventoryService.GetFolderForType(m_HostCapsObj.AgentID, AssetType.Texture);
|
||||
textureUploadFolder = new InventoryFolderBase(UUID.Random(), assetName, m_HostCapsObj.AgentID, (short)AssetType.Unknown, systemTextureFolder.ID, 1);
|
||||
if (m_Scene.InventoryService.AddFolder(textureUploadFolder))
|
||||
{
|
||||
foldersToUpdate.Add(textureUploadFolder);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[BUNCH OF CAPS]: Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}",
|
||||
textureUploadFolder.Name, textureUploadFolder.ID, assetName);
|
||||
}
|
||||
else
|
||||
{
|
||||
textureUploadFolder = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
List<UUID> textures = new List<UUID>();
|
||||
for (int i = 0; i < texture_list.Count; i++)
|
||||
{
|
||||
|
@ -543,6 +580,38 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
textureAsset.Data = texture_list[i].AsBinary();
|
||||
m_assetService.Store(textureAsset);
|
||||
textures.Add(textureAsset.FullID);
|
||||
|
||||
if (textureUploadFolder != null)
|
||||
{
|
||||
InventoryItemBase textureItem = new InventoryItemBase();
|
||||
textureItem.Owner = m_HostCapsObj.AgentID;
|
||||
textureItem.CreatorId = m_HostCapsObj.AgentID.ToString();
|
||||
textureItem.CreatorData = String.Empty;
|
||||
textureItem.ID = UUID.Random();
|
||||
textureItem.AssetID = textureAsset.FullID;
|
||||
textureItem.Description = assetDescription;
|
||||
textureItem.Name = assetName + " - Texture " + (i + 1).ToString();
|
||||
textureItem.AssetType = (int)AssetType.Texture;
|
||||
textureItem.InvType = (int)InventoryType.Texture;
|
||||
textureItem.Folder = textureUploadFolder.ID;
|
||||
textureItem.CurrentPermissions
|
||||
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
|
||||
textureItem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
|
||||
textureItem.EveryOnePermissions = 0;
|
||||
textureItem.NextPermissions = (uint)PermissionMask.All;
|
||||
textureItem.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
m_Scene.InventoryService.AddItem(textureItem);
|
||||
itemsToUpdate.Add(textureItem);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[BUNCH OF CAPS]: Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}",
|
||||
textureItem.Name, textureItem.ID, assetName);
|
||||
}
|
||||
}
|
||||
|
||||
if (clientInv != null && (foldersToUpdate.Count > 0 || itemsToUpdate.Count > 0))
|
||||
{
|
||||
clientInv.SendBulkUpdateInventory(foldersToUpdate.ToArray(), itemsToUpdate.ToArray());
|
||||
}
|
||||
|
||||
for (int i = 0; i < mesh_list.Count; i++)
|
||||
|
|
|
@ -101,7 +101,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
"debug eq [0|1|2]",
|
||||
"Turn on event queue debugging\n"
|
||||
+ " <= 0 - turns off all event queue logging\n"
|
||||
+ " >= 1 - turns on outgoing event logging\n"
|
||||
+ " >= 1 - turns on event queue setup and outgoing event logging\n"
|
||||
+ " >= 2 - turns on poll notification",
|
||||
HandleDebugEq);
|
||||
|
||||
|
@ -188,9 +188,11 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
if (!queues.ContainsKey(agentId))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
|
||||
agentId, m_scene.RegionInfo.RegionName);
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
|
||||
agentId, m_scene.RegionInfo.RegionName);
|
||||
|
||||
queues[agentId] = new Queue<OSD>();
|
||||
}
|
||||
|
||||
|
@ -302,9 +304,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
// Register an event queue for the client
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}",
|
||||
agentID, caps, m_scene.RegionInfo.RegionName);
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
"[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}",
|
||||
agentID, caps, m_scene.RegionInfo.RegionName);
|
||||
|
||||
// Let's instantiate a Queue for this agent right now
|
||||
TryGetQueue(agentID);
|
||||
|
@ -720,8 +723,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY)
|
||||
{
|
||||
m_log.DebugFormat("{0} EnableSimulator. handle={1}, avatarID={2}, regionSize={3},{4}>",
|
||||
LogHeader, handle, avatarID, regionSizeX, regionSizeY);
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat("{0} EnableSimulator. handle={1}, endPoint={2}, avatarID={3}",
|
||||
LogHeader, handle, endPoint, avatarID, regionSizeX, regionSizeY);
|
||||
|
||||
OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY);
|
||||
Enqueue(item, avatarID);
|
||||
|
@ -730,8 +734,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
public virtual void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath,
|
||||
ulong regionHandle, int regionSizeX, int regionSizeY)
|
||||
{
|
||||
m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, avatarID={2}, regionSize={3},{4}>",
|
||||
LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY);
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, endPoint={2}, avatarID={3}",
|
||||
LogHeader, regionHandle, endPoint, avatarID, regionSizeX, regionSizeY);
|
||||
|
||||
OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY);
|
||||
Enqueue(item, avatarID);
|
||||
}
|
||||
|
@ -741,8 +747,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
uint locationID, uint flags, string capsURL,
|
||||
UUID avatarID, int regionSizeX, int regionSizeY)
|
||||
{
|
||||
m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, avatarID={2}, regionSize=<{3},{4}>",
|
||||
LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY);
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, endPoint={2}, avatarID={3}",
|
||||
LogHeader, regionHandle, regionExternalEndPoint, avatarID, regionSizeX, regionSizeY);
|
||||
|
||||
OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint,
|
||||
locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY);
|
||||
|
@ -753,8 +760,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
IPEndPoint newRegionExternalEndPoint,
|
||||
string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY)
|
||||
{
|
||||
m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>",
|
||||
LogHeader, handle, avatarID, regionSizeX, regionSizeY);
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>",
|
||||
LogHeader, handle, avatarID, regionSizeX, regionSizeY);
|
||||
|
||||
OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint,
|
||||
capsURL, avatarID, sessionID, regionSizeX, regionSizeY);
|
||||
|
@ -819,4 +827,4 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
Enqueue(item, avatarID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -63,8 +63,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
public List<UUID> folders;
|
||||
}
|
||||
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Control whether requests will be processed asynchronously.
|
||||
|
@ -438,7 +437,18 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
aPollRequest poolreq = m_queue.Dequeue();
|
||||
|
||||
if (poolreq != null && poolreq.thepoll != null)
|
||||
poolreq.thepoll.Process(poolreq);
|
||||
{
|
||||
try
|
||||
{
|
||||
poolreq.thepoll.Process(poolreq);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[INVENTORY]: Failed to process queued inventory request {0} for {1} in {2}. Exception {3}",
|
||||
poolreq.reqID, poolreq.presence != null ? poolreq.presence.Name : "unknown", Scene.Name, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1467,10 +1467,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
mapReply.Data[i].Access = mapBlocks2[i].Access;
|
||||
mapReply.Data[i].Agents = mapBlocks2[i].Agents;
|
||||
|
||||
// TODO: hookup varregion sim size here
|
||||
mapReply.Size[i] = new MapBlockReplyPacket.SizeBlock();
|
||||
mapReply.Size[i].SizeX = 256;
|
||||
mapReply.Size[i].SizeY = 256;
|
||||
mapReply.Size[i].SizeX = mapBlocks2[i].SizeX;
|
||||
mapReply.Size[i].SizeY = mapBlocks2[i].SizeY;
|
||||
}
|
||||
OutPacket(mapReply, ThrottleOutPacketType.Land);
|
||||
}
|
||||
|
@ -4126,6 +4125,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[LLCLIENTVIEW]: Sent {0} updates in ProcessEntityUpdates() for {1} {2} in {3}",
|
||||
// updatesThisCall, Name, SceneAgent.IsChildAgent ? "child" : "root", Scene.Name);
|
||||
//
|
||||
#endregion Packet Sending
|
||||
}
|
||||
|
||||
|
@ -11773,7 +11776,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <returns></returns>
|
||||
protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
|
||||
{
|
||||
//m_log.Debug("texture cached: " + packet.ToString());
|
||||
AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
|
||||
AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
|
||||
|
||||
|
@ -11789,24 +11791,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
cachedresp.WearableData =
|
||||
new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
|
||||
|
||||
//IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
|
||||
// var item = fac.GetBakedTextureFaces(AgentId);
|
||||
//WearableCacheItem[] items = fac.GetCachedItems(AgentId);
|
||||
|
||||
IAssetService cache = m_scene.AssetService;
|
||||
IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
||||
//bakedTextureModule = null;
|
||||
int maxWearablesLoop = cachedtex.WearableData.Length;
|
||||
if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
|
||||
maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
|
||||
|
||||
// Find the cached baked textures for this user, if they're available
|
||||
|
||||
IAssetService cache = m_scene.AssetService;
|
||||
IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
||||
|
||||
WearableCacheItem[] cacheItems = null;
|
||||
|
||||
if (bakedTextureModule != null && cache != null)
|
||||
{
|
||||
// We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
|
||||
|
||||
WearableCacheItem[] cacheItems = null;
|
||||
ScenePresence p = m_scene.GetScenePresence(AgentId);
|
||||
if (p.Appearance != null)
|
||||
{
|
||||
if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
|
||||
{
|
||||
try
|
||||
|
@ -11815,22 +11815,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
p.Appearance.WearableCacheItems = cacheItems;
|
||||
p.Appearance.WearableCacheItemsDirty = false;
|
||||
}
|
||||
|
||||
/*
|
||||
* The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
|
||||
*
|
||||
catch (System.Net.Sockets.SocketException)
|
||||
{
|
||||
cacheItems = null;
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
cacheItems = null;
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
cacheItems = null;
|
||||
} */
|
||||
catch (Exception)
|
||||
{
|
||||
cacheItems = null;
|
||||
|
@ -11841,87 +11825,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
cacheItems = p.Appearance.WearableCacheItems;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (cache != null && cacheItems != null)
|
||||
if (cacheItems != null)
|
||||
{
|
||||
// We need to make sure the asset stored in the bake is available on this server also by its assetid before we map it to a Cacheid.
|
||||
// Copy the baked textures to the sim's assets cache (local only).
|
||||
foreach (WearableCacheItem item in cacheItems)
|
||||
{
|
||||
foreach (WearableCacheItem item in cacheItems)
|
||||
if (cache.GetCached(item.TextureID.ToString()) == null)
|
||||
{
|
||||
|
||||
if (cache.GetCached(item.TextureID.ToString()) == null)
|
||||
{
|
||||
item.TextureAsset.Temporary = true;
|
||||
cache.Store(item.TextureAsset);
|
||||
}
|
||||
|
||||
|
||||
item.TextureAsset.Temporary = true;
|
||||
item.TextureAsset.Local = true;
|
||||
cache.Store(item.TextureAsset);
|
||||
}
|
||||
}
|
||||
if (cacheItems != null)
|
||||
|
||||
// Return the cached textures
|
||||
for (int i = 0; i < maxWearablesLoop; i++)
|
||||
{
|
||||
WearableCacheItem item =
|
||||
WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex, cacheItems);
|
||||
|
||||
for (int i = 0; i < maxWearablesLoop; i++)
|
||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
||||
cachedresp.WearableData[i].HostName = new byte[0];
|
||||
if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
|
||||
{
|
||||
WearableCacheItem item =
|
||||
WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
|
||||
|
||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||
cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
|
||||
cachedresp.WearableData[i].HostName = new byte[0];
|
||||
if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
|
||||
{
|
||||
|
||||
cachedresp.WearableData[i].TextureID = item.TextureID;
|
||||
}
|
||||
else
|
||||
{
|
||||
cachedresp.WearableData[i].TextureID = UUID.Zero;
|
||||
}
|
||||
cachedresp.WearableData[i].TextureID = item.TextureID;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < maxWearablesLoop; i++)
|
||||
else
|
||||
{
|
||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
||||
cachedresp.WearableData[i].TextureID = UUID.Zero;
|
||||
//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
|
||||
cachedresp.WearableData[i].HostName = new byte[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cache == null)
|
||||
// Cached textures not available
|
||||
for (int i = 0; i < maxWearablesLoop; i++)
|
||||
{
|
||||
for (int i = 0; i < maxWearablesLoop; i++)
|
||||
{
|
||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
||||
cachedresp.WearableData[i].TextureID = UUID.Zero;
|
||||
//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
|
||||
cachedresp.WearableData[i].HostName = new byte[0];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < maxWearablesLoop; i++)
|
||||
{
|
||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
||||
|
||||
|
||||
|
||||
if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
|
||||
cachedresp.WearableData[i].TextureID = UUID.Zero;
|
||||
//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
|
||||
else
|
||||
cachedresp.WearableData[i].TextureID = UUID.Zero;
|
||||
// UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
|
||||
cachedresp.WearableData[i].HostName = new byte[0];
|
||||
}
|
||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
||||
cachedresp.WearableData[i].TextureID = UUID.Zero;
|
||||
cachedresp.WearableData[i].HostName = new byte[0];
|
||||
}
|
||||
}
|
||||
|
||||
cachedresp.Header.Zerocoded = true;
|
||||
OutPacket(cachedresp, ThrottleOutPacketType.Task);
|
||||
|
||||
|
@ -12314,6 +12265,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// provide your own method.</param>
|
||||
protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting, UnackedPacketMethod method)
|
||||
{
|
||||
if (m_outPacketsToDrop != null)
|
||||
if (m_outPacketsToDrop.Contains(packet.Type.ToString()))
|
||||
return;
|
||||
|
||||
if (DebugPacketLevel > 0)
|
||||
{
|
||||
bool logPacket = true;
|
||||
|
@ -12372,6 +12327,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="Pack">OpenMetaverse.packet</param>
|
||||
public void ProcessInPacket(Packet packet)
|
||||
{
|
||||
if (m_inPacketsToDrop != null)
|
||||
if (m_inPacketsToDrop.Contains(packet.Type.ToString()))
|
||||
return;
|
||||
|
||||
if (DebugPacketLevel > 0)
|
||||
{
|
||||
bool logPacket = true;
|
||||
|
@ -13096,5 +13055,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
eq.Enqueue(BuildEvent("BulkUpdateInventory",
|
||||
llsd), AgentId);
|
||||
}
|
||||
|
||||
private HashSet<string> m_outPacketsToDrop;
|
||||
|
||||
public bool AddOutPacketToDropSet(string packetName)
|
||||
{
|
||||
if (m_outPacketsToDrop == null)
|
||||
m_outPacketsToDrop = new HashSet<string>();
|
||||
|
||||
return m_outPacketsToDrop.Add(packetName);
|
||||
}
|
||||
|
||||
public bool RemoveOutPacketFromDropSet(string packetName)
|
||||
{
|
||||
if (m_outPacketsToDrop == null)
|
||||
return false;
|
||||
|
||||
return m_outPacketsToDrop.Remove(packetName);
|
||||
}
|
||||
|
||||
public HashSet<string> GetOutPacketDropSet()
|
||||
{
|
||||
return new HashSet<string>(m_outPacketsToDrop);
|
||||
}
|
||||
|
||||
private HashSet<string> m_inPacketsToDrop;
|
||||
|
||||
public bool AddInPacketToDropSet(string packetName)
|
||||
{
|
||||
if (m_inPacketsToDrop == null)
|
||||
m_inPacketsToDrop = new HashSet<string>();
|
||||
|
||||
return m_inPacketsToDrop.Add(packetName);
|
||||
}
|
||||
|
||||
public bool RemoveInPacketFromDropSet(string packetName)
|
||||
{
|
||||
if (m_inPacketsToDrop == null)
|
||||
return false;
|
||||
|
||||
return m_inPacketsToDrop.Remove(packetName);
|
||||
}
|
||||
|
||||
public HashSet<string> GetInPacketDropSet()
|
||||
{
|
||||
return new HashSet<string>(m_inPacketsToDrop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -202,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
// Create a token bucket throttle for this client that has the scene token bucket as a parent
|
||||
m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled);
|
||||
// Create a token bucket throttle for the total categary with the client bucket as a throttle
|
||||
// Create a token bucket throttle for the total category with the client bucket as a throttle
|
||||
m_throttleCategory = new TokenBucket(m_throttleClient, 0);
|
||||
// Create an array of token buckets for this clients different throttle categories
|
||||
m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
|
||||
|
@ -262,6 +262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
|
||||
m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
|
||||
m_info.totalThrottle = (int)m_throttleCategory.DripRate;
|
||||
m_info.maxThrottle = (int)m_throttleClient.MaxDripRate;
|
||||
|
||||
return m_info;
|
||||
}
|
||||
|
@ -649,8 +650,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
if (HasUpdates(m_categories))
|
||||
{
|
||||
// Asynchronously run the callback
|
||||
Util.FireAndForget(FireQueueEmpty, categories);
|
||||
if (!m_udpServer.OqrEngine.IsRunning)
|
||||
{
|
||||
// Asynchronously run the callback
|
||||
Util.FireAndForget(FireQueueEmpty, categories);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_udpServer.OqrEngine.QueueRequest(this, categories);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -669,8 +677,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="o">Throttle categories to fire the callback for,
|
||||
/// stored as an object to match the WaitCallback delegate
|
||||
/// signature</param>
|
||||
private void FireQueueEmpty(object o)
|
||||
public void FireQueueEmpty(object o)
|
||||
{
|
||||
// m_log.DebugFormat("[LLUDPCLIENT]: FireQueueEmpty for {0} in {1}", AgentID, m_udpServer.Scene.Name);
|
||||
|
||||
// int start = Environment.TickCount & Int32.MaxValue;
|
||||
// const int MIN_CALLBACK_MS = 30;
|
||||
|
||||
|
|
|
@ -250,7 +250,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
private AgentCircuitManager m_circuitManager;
|
||||
|
||||
/// <summary>Reference to the scene this UDP server is attached to</summary>
|
||||
protected Scene m_scene;
|
||||
public Scene Scene { get; private set; }
|
||||
|
||||
/// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
|
||||
private Location m_location;
|
||||
|
@ -355,6 +355,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// </summary>
|
||||
private IClientAPI m_currentIncomingClient;
|
||||
|
||||
/// <summary>
|
||||
/// Experimental facility to run queue empty processing within a controlled number of threads rather than
|
||||
/// requiring massive numbers of short-lived threads from the threadpool when there are a high number of
|
||||
/// connections.
|
||||
/// </summary>
|
||||
public OutgoingQueueRefillEngine OqrEngine { get; private set; }
|
||||
|
||||
public LLUDPServer(
|
||||
IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
|
||||
IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||
|
@ -432,12 +439,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
if (usePools)
|
||||
EnablePools();
|
||||
|
||||
OqrEngine = new OutgoingQueueRefillEngine(this);
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
StartInbound();
|
||||
StartOutbound();
|
||||
OqrEngine.Start();
|
||||
|
||||
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||
}
|
||||
|
@ -453,7 +463,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// This thread will process the packets received that are placed on the packetInbox
|
||||
Watchdog.StartThread(
|
||||
IncomingPacketHandler,
|
||||
string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName),
|
||||
string.Format("Incoming Packets ({0})", Scene.Name),
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
|
@ -469,7 +479,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
Watchdog.StartThread(
|
||||
OutgoingPacketHandler,
|
||||
string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName),
|
||||
string.Format("Outgoing Packets ({0})", Scene.Name),
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
|
@ -479,9 +489,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void Stop()
|
||||
{
|
||||
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
|
||||
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + Scene.Name);
|
||||
base.StopOutbound();
|
||||
base.StopInbound();
|
||||
OqrEngine.Stop();
|
||||
}
|
||||
|
||||
protected override bool EnablePools()
|
||||
|
@ -527,7 +538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
"The number of objects currently stored within the UDPPacketBuffer pool",
|
||||
"",
|
||||
"clientstack",
|
||||
m_scene.Name,
|
||||
Scene.Name,
|
||||
StatType.Pull,
|
||||
stat => stat.Value = Pool.Count,
|
||||
StatVerbosity.Debug);
|
||||
|
@ -541,7 +552,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
"The number of objects currently stored within the incoming packet pool",
|
||||
"",
|
||||
"clientstack",
|
||||
m_scene.Name,
|
||||
Scene.Name,
|
||||
StatType.Pull,
|
||||
stat => stat.Value = m_incomingPacketPool.Count,
|
||||
StatVerbosity.Debug);
|
||||
|
@ -585,7 +596,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void AddScene(IScene scene)
|
||||
{
|
||||
if (m_scene != null)
|
||||
if (Scene != null)
|
||||
{
|
||||
m_log.Error("[LLUDPSERVER]: AddScene() called on an LLUDPServer that already has a scene");
|
||||
return;
|
||||
|
@ -597,8 +608,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return;
|
||||
}
|
||||
|
||||
m_scene = (Scene)scene;
|
||||
m_location = new Location(m_scene.RegionInfo.RegionHandle);
|
||||
Scene = (Scene)scene;
|
||||
m_location = new Location(Scene.RegionInfo.RegionHandle);
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
|
@ -621,7 +632,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
"Packets reused",
|
||||
"Number of packets reused out of all requests to the packet pool",
|
||||
"clientstack",
|
||||
m_scene.Name,
|
||||
Scene.Name,
|
||||
StatType.Pull,
|
||||
stat =>
|
||||
{ PercentageStat pstat = (PercentageStat)stat;
|
||||
|
@ -635,7 +646,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
"Packet data blocks reused",
|
||||
"Number of data blocks reused out of all requests to the packet pool",
|
||||
"clientstack",
|
||||
m_scene.Name,
|
||||
Scene.Name,
|
||||
StatType.Pull,
|
||||
stat =>
|
||||
{ PercentageStat pstat = (PercentageStat)stat;
|
||||
|
@ -650,7 +661,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
"The number of objects currently stored within the packet pool",
|
||||
"",
|
||||
"clientstack",
|
||||
m_scene.Name,
|
||||
Scene.Name,
|
||||
StatType.Pull,
|
||||
stat => stat.Value = PacketPool.Instance.PacketsPooled,
|
||||
StatVerbosity.Debug));
|
||||
|
@ -662,7 +673,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
"The number of objects currently stored within the packet data block pool",
|
||||
"",
|
||||
"clientstack",
|
||||
m_scene.Name,
|
||||
Scene.Name,
|
||||
StatType.Pull,
|
||||
stat => stat.Value = PacketPool.Instance.BlocksPooled,
|
||||
StatVerbosity.Debug));
|
||||
|
@ -674,7 +685,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug", false, "debug lludp packet",
|
||||
"debug lludp packet [--default] <level> [<avatar-first-name> <avatar-last-name>]",
|
||||
"debug lludp packet [--default | --all] <level> [<avatar-first-name> <avatar-last-name>]",
|
||||
"Turn on packet debugging",
|
||||
"If level > 255 then all incoming and outgoing packets are logged.\n"
|
||||
+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
|
||||
|
@ -683,10 +694,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
|
||||
+ "If level <= 0 then no packets are logged.\n"
|
||||
+ "If --default is specified then the level becomes the default logging level for all subsequent agents.\n"
|
||||
+ "In this case, you cannot also specify an avatar name.\n"
|
||||
+ "If --all is specified then the level becomes the default logging level for all current and subsequent agents.\n"
|
||||
+ "In these cases, you cannot also specify an avatar name.\n"
|
||||
+ "If an avatar name is given then only packets from that avatar are logged.",
|
||||
HandlePacketCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug", false, "debug lludp drop",
|
||||
"debug lludp drop <in|out> <add|remove> <packet-name>",
|
||||
"Drop all in or outbound packets that match the given name",
|
||||
"For test purposes.",
|
||||
HandleDropCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
|
@ -738,24 +757,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
private void HandlePacketCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
|
||||
return;
|
||||
|
||||
bool setAsDefaultLevel = false;
|
||||
OptionSet optionSet = new OptionSet().Add("default", o => setAsDefaultLevel = o != null);
|
||||
bool setAll = false;
|
||||
OptionSet optionSet = new OptionSet()
|
||||
.Add("default", o => setAsDefaultLevel = (o != null))
|
||||
.Add("all", o => setAll = (o != null));
|
||||
List<string> filteredArgs = optionSet.Parse(args);
|
||||
|
||||
string name = null;
|
||||
|
||||
if (filteredArgs.Count == 6)
|
||||
{
|
||||
if (!setAsDefaultLevel)
|
||||
if (!(setAsDefaultLevel || setAll))
|
||||
{
|
||||
name = string.Format("{0} {1}", filteredArgs[4], filteredArgs[5]);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: Cannot specify a user name when setting default logging level");
|
||||
MainConsole.Instance.OutputFormat("ERROR: Cannot specify a user name when setting default/all logging level");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -765,21 +787,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
int newDebug;
|
||||
if (int.TryParse(filteredArgs[3], out newDebug))
|
||||
{
|
||||
if (setAsDefaultLevel)
|
||||
if (setAsDefaultLevel || setAll)
|
||||
{
|
||||
DefaultClientPacketDebugLevel = newDebug;
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Debug packet debug for new clients set to {0} in {1}", DefaultClientPacketDebugLevel, m_scene.Name);
|
||||
"Packet debug for {0} clients set to {1} in {2}",
|
||||
(setAll ? "all" : "future"), DefaultClientPacketDebugLevel, Scene.Name);
|
||||
|
||||
if (setAll)
|
||||
{
|
||||
Scene.ForEachScenePresence(sp =>
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Packet debug for {0} ({1}) set to {2} in {3}",
|
||||
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, Scene.Name);
|
||||
|
||||
sp.ControllingClient.DebugPacketLevel = newDebug;
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scene.ForEachScenePresence(sp =>
|
||||
Scene.ForEachScenePresence(sp =>
|
||||
{
|
||||
if (name == null || sp.Name == name)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Packet debug for {0} ({1}) set to {2} in {3}",
|
||||
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_scene.Name);
|
||||
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, Scene.Name);
|
||||
|
||||
sp.ControllingClient.DebugPacketLevel = newDebug;
|
||||
}
|
||||
|
@ -788,14 +824,65 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp packet [--default] 0..255 [<first-name> <last-name>]");
|
||||
MainConsole.Instance.Output("Usage: debug lludp packet [--default | --all] 0..255 [<first-name> <last-name>]");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleDropCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 6)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp drop <in|out> <add|remove> <packet-name>");
|
||||
return;
|
||||
}
|
||||
|
||||
string direction = args[3];
|
||||
string subCommand = args[4];
|
||||
string packetName = args[5];
|
||||
|
||||
if (subCommand == "add")
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Adding packet {0} to {1} drop list for all connections in {2}", direction, packetName, Scene.Name);
|
||||
|
||||
Scene.ForEachScenePresence(
|
||||
sp =>
|
||||
{
|
||||
LLClientView llcv = (LLClientView)sp.ControllingClient;
|
||||
|
||||
if (direction == "in")
|
||||
llcv.AddInPacketToDropSet(packetName);
|
||||
else if (direction == "out")
|
||||
llcv.AddOutPacketToDropSet(packetName);
|
||||
}
|
||||
);
|
||||
}
|
||||
else if (subCommand == "remove")
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Removing packet {0} from {1} drop list for all connections in {2}", direction, packetName, Scene.Name);
|
||||
|
||||
Scene.ForEachScenePresence(
|
||||
sp =>
|
||||
{
|
||||
LLClientView llcv = (LLClientView)sp.ControllingClient;
|
||||
|
||||
if (direction == "in")
|
||||
llcv.RemoveInPacketFromDropSet(packetName);
|
||||
else if (direction == "out")
|
||||
llcv.RemoveOutPacketFromDropSet(packetName);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleStartCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 4)
|
||||
|
@ -815,7 +902,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
private void HandleStopCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 4)
|
||||
|
@ -835,7 +922,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
private void HandlePoolCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 4)
|
||||
|
@ -851,7 +938,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (EnablePools())
|
||||
{
|
||||
EnablePoolStats();
|
||||
MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_scene.Name);
|
||||
MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", Scene.Name);
|
||||
}
|
||||
}
|
||||
else if (enabled == "off")
|
||||
|
@ -859,7 +946,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (DisablePools())
|
||||
{
|
||||
DisablePoolStats();
|
||||
MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_scene.Name);
|
||||
MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", Scene.Name);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -872,27 +959,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
private void HandleAgentUpdateCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
|
||||
return;
|
||||
|
||||
m_discardAgentUpdates = !m_discardAgentUpdates;
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Discard AgentUpdates now {0} for {1}", m_discardAgentUpdates, m_scene.Name);
|
||||
"Discard AgentUpdates now {0} for {1}", m_discardAgentUpdates, Scene.Name);
|
||||
}
|
||||
|
||||
private void HandleStatusCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
|
||||
return;
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled");
|
||||
"IN LLUDP packet processing for {0} is {1}", Scene.Name, IsRunningInbound ? "enabled" : "disabled");
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled");
|
||||
"OUT LLUDP packet processing for {0} is {1}", Scene.Name, IsRunningOutbound ? "enabled" : "disabled");
|
||||
|
||||
MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_scene.Name, UsePools ? "on" : "off");
|
||||
MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", Scene.Name, UsePools ? "on" : "off");
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Packet debug level for new clients is {0}", DefaultClientPacketDebugLevel);
|
||||
|
@ -973,7 +1060,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
for (int i = 0; i < packetCount; i++)
|
||||
{
|
||||
byte[] data = datas[i];
|
||||
|
||||
if (!SendPacketData(udpClient, data, packet.Type, category, method))
|
||||
packetQueued = true;
|
||||
}
|
||||
|
@ -981,7 +1067,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
else
|
||||
{
|
||||
byte[] data = packet.ToBytes();
|
||||
packetQueued = SendPacketData(udpClient, data, packet.Type, category, method);
|
||||
if (!SendPacketData(udpClient, data, packet.Type, category, method))
|
||||
packetQueued = true;
|
||||
}
|
||||
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
|
@ -1059,14 +1146,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
#region Queue or Send
|
||||
|
||||
OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
|
||||
|
||||
// If we were not provided a method for handling unacked, use the UDPServer default method
|
||||
outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
|
||||
if ((outgoingPacket.Buffer.Data[0] & Helpers.MSG_RELIABLE) != 0)
|
||||
outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
|
||||
|
||||
// If a Linden Lab 1.23.5 client receives an update packet after a kill packet for an object, it will
|
||||
// continue to display the deleted object until relog. Therefore, we need to always queue a kill object
|
||||
// packet so that it isn't sent before a queued update packet.
|
||||
bool requestQueue = type == PacketType.KillObject;
|
||||
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue))
|
||||
bool forceQueue = (type == PacketType.KillObject);
|
||||
|
||||
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, forceQueue))
|
||||
{
|
||||
SendPacketFinal(outgoingPacket);
|
||||
return true;
|
||||
|
@ -1399,7 +1489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
// Determine which agent this packet came from
|
||||
IClientAPI client;
|
||||
if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
|
||||
if (!Scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
|
||||
{
|
||||
//m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
|
||||
|
||||
|
@ -1694,7 +1784,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}",
|
||||
uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint);
|
||||
uccp.CircuitCode.Code, Scene.RegionInfo.RegionName, endPoint);
|
||||
|
||||
AuthenticateResponse sessionInfo;
|
||||
if (IsClientAuthorized(uccp, out sessionInfo))
|
||||
|
@ -1716,11 +1806,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
||||
if (client != null)
|
||||
{
|
||||
AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
|
||||
AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
|
||||
bool tp = (aCircuit.teleportFlags > 0);
|
||||
// Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from
|
||||
if (!tp)
|
||||
client.SceneAgent.SendInitialDataToMe();
|
||||
if (!tp && !client.SceneAgent.SentInitialDataToClient)
|
||||
client.SceneAgent.SendInitialDataToClient();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1728,7 +1818,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Don't create clients for unauthorized requesters.
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
|
||||
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
|
||||
uccp.CircuitCode.ID, Scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
|
@ -1760,7 +1850,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
CompleteAgentMovementPacket packet = (CompleteAgentMovementPacket)array[1];
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Handling CompleteAgentMovement request from {0} in {1}", endPoint, m_scene.Name);
|
||||
"[LLUDPSERVER]: Handling CompleteAgentMovement request from {0} in {1}", endPoint, Scene.Name);
|
||||
|
||||
// Determine which agent this packet came from
|
||||
// We need to wait here because in when using the OpenSimulator V2 teleport protocol to travel to a destination
|
||||
|
@ -1771,7 +1861,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
int count = 40;
|
||||
while (count-- > 0)
|
||||
{
|
||||
if (m_scene.TryGetClient(endPoint, out client))
|
||||
if (Scene.TryGetClient(endPoint, out client))
|
||||
{
|
||||
if (!client.IsActive)
|
||||
{
|
||||
|
@ -1780,7 +1870,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// not yet been established).
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client is not active yet. Waiting.",
|
||||
endPoint, client.Name, m_scene.Name);
|
||||
endPoint, client.Name, Scene.Name);
|
||||
}
|
||||
else if (client.SceneAgent == null)
|
||||
{
|
||||
|
@ -1792,7 +1882,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// the client manager
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client SceneAgent not set yet. Waiting.",
|
||||
endPoint, client.Name, m_scene.Name);
|
||||
endPoint, client.Name, Scene.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1803,7 +1893,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Received a CompleteAgentMovement from {0} in {1} but no client exists yet. Waiting.",
|
||||
endPoint, m_scene.Name);
|
||||
endPoint, Scene.Name);
|
||||
}
|
||||
|
||||
Thread.Sleep(200);
|
||||
|
@ -1813,7 +1903,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: No client found for CompleteAgentMovement from {0} in {1} after wait. Dropping.",
|
||||
endPoint, m_scene.Name);
|
||||
endPoint, Scene.Name);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -1825,7 +1915,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// purposes.
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client is not active after wait. Dropping.",
|
||||
endPoint, client.Name, m_scene.Name);
|
||||
endPoint, client.Name, Scene.Name);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -1920,11 +2010,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// consistently, this lock could probably be removed.
|
||||
lock (this)
|
||||
{
|
||||
if (!m_scene.TryGetClient(agentID, out client))
|
||||
if (!Scene.TryGetClient(agentID, out client))
|
||||
{
|
||||
LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
|
||||
|
||||
client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
|
||||
client = new LLClientView(Scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
|
||||
client.OnLogout += LogoutHandler;
|
||||
client.DebugPacketLevel = DefaultClientPacketDebugLevel;
|
||||
|
||||
|
@ -1954,13 +2044,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: No packets received from {0} agent of {1} for {2}ms in {3}. Disconnecting.",
|
||||
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, timeoutTicks, m_scene.Name);
|
||||
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, timeoutTicks, Scene.Name);
|
||||
|
||||
if (!client.SceneAgent.IsChildAgent)
|
||||
client.Kick("Simulator logged you out due to connection timeout.");
|
||||
}
|
||||
|
||||
m_scene.CloseAgent(client.AgentId, true);
|
||||
Scene.CloseAgent(client.AgentId, true);
|
||||
}
|
||||
|
||||
private void IncomingPacketHandler()
|
||||
|
@ -2072,7 +2162,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
// Handle outgoing packets, resends, acknowledgements, and pings for each
|
||||
// client. m_packetSent will be set to true if a packet is sent
|
||||
m_scene.ForEachClient(clientPacketHandler);
|
||||
Scene.ForEachClient(clientPacketHandler);
|
||||
|
||||
m_currentOutgoingClient = null;
|
||||
|
||||
|
@ -2239,7 +2329,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
watch1.Reset();
|
||||
|
||||
// reuse this -- it's every ~100ms
|
||||
if (m_scene.EmergencyMonitoring && nticks % 100 == 0)
|
||||
if (Scene.EmergencyMonitoring && nticks % 100 == 0)
|
||||
{
|
||||
m_log.InfoFormat("[LLUDPSERVER]: avg processing ticks: {0} avg unacked: {1} avg acks: {2} avg ping: {3} avg dequeue: {4} (TickCountRes: {5} sent: {6} notsent: {7})",
|
||||
avgProcessingTicks, avgResendUnackedTicks, avgSendAcksTicks, avgSendPingTicks, avgDequeueTicks, TickCountResolution, npacksSent, npackNotSent);
|
||||
|
@ -2288,7 +2378,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
|
||||
packet.Type, client.Name, m_scene.RegionInfo.RegionName);
|
||||
packet.Type, client.Name, Scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
IncomingPacketsProcessed++;
|
||||
|
@ -2301,8 +2391,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (!client.IsLoggingOut)
|
||||
{
|
||||
client.IsLoggingOut = true;
|
||||
m_scene.CloseAgent(client.AgentId, false);
|
||||
Scene.CloseAgent(client.AgentId, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,286 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
public struct RefillRequest
|
||||
{
|
||||
public LLUDPClient Client;
|
||||
public ThrottleOutPacketTypeFlags Categories;
|
||||
|
||||
public RefillRequest(LLUDPClient client, ThrottleOutPacketTypeFlags categories)
|
||||
{
|
||||
Client = client;
|
||||
Categories = categories;
|
||||
}
|
||||
}
|
||||
|
||||
public class OutgoingQueueRefillEngine
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public bool IsRunning { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
|
||||
/// </summary>
|
||||
public int RequestProcessTimeoutOnStop { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Controls whether we need to warn in the log about exceeding the max queue size.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
|
||||
/// order to avoid spamming the log with lots of warnings.
|
||||
/// </remarks>
|
||||
private bool m_warnOverMaxQueue = true;
|
||||
|
||||
private BlockingCollection<RefillRequest> m_requestQueue;
|
||||
|
||||
private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
|
||||
|
||||
private LLUDPServer m_udpServer;
|
||||
|
||||
private Stat m_oqreRequestsWaitingStat;
|
||||
|
||||
/// <summary>
|
||||
/// Used to signal that we are ready to complete stop.
|
||||
/// </summary>
|
||||
private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
|
||||
|
||||
public OutgoingQueueRefillEngine(LLUDPServer server)
|
||||
{
|
||||
RequestProcessTimeoutOnStop = 5000;
|
||||
m_udpServer = server;
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp oqre",
|
||||
"debug lludp oqre <start|stop|status>",
|
||||
"Start, stop or get status of OutgoingQueueRefillEngine.",
|
||||
"If stopped then refill requests are processed directly via the threadpool.",
|
||||
HandleOqreCommand);
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
if (IsRunning)
|
||||
return;
|
||||
|
||||
IsRunning = true;
|
||||
|
||||
m_finishedProcessingAfterStop.Reset();
|
||||
|
||||
m_requestQueue = new BlockingCollection<RefillRequest>(new ConcurrentQueue<RefillRequest>(), 5000);
|
||||
|
||||
m_oqreRequestsWaitingStat =
|
||||
new Stat(
|
||||
"OQRERequestsWaiting",
|
||||
"Number of outgong queue refill requests waiting for processing.",
|
||||
"",
|
||||
"",
|
||||
"clientstack",
|
||||
m_udpServer.Scene.Name,
|
||||
StatType.Pull,
|
||||
MeasuresOfInterest.None,
|
||||
stat => stat.Value = m_requestQueue.Count,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
StatsManager.RegisterStat(m_oqreRequestsWaitingStat);
|
||||
|
||||
Watchdog.StartThread(
|
||||
ProcessRequests,
|
||||
String.Format("OutgoingQueueRefillEngineThread ({0})", m_udpServer.Scene.Name),
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
null,
|
||||
int.MaxValue);
|
||||
}
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!IsRunning)
|
||||
return;
|
||||
|
||||
IsRunning = false;
|
||||
|
||||
int requestsLeft = m_requestQueue.Count;
|
||||
|
||||
if (requestsLeft <= 0)
|
||||
{
|
||||
m_cancelSource.Cancel();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[OUTGOING QUEUE REFILL ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
|
||||
|
||||
while (requestsLeft > 0)
|
||||
{
|
||||
if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
|
||||
{
|
||||
// After timeout no events have been written
|
||||
if (requestsLeft == m_requestQueue.Count)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[OUTGOING QUEUE REFILL ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
|
||||
RequestProcessTimeoutOnStop, requestsLeft);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
requestsLeft = m_requestQueue.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_cancelSource.Dispose();
|
||||
StatsManager.DeregisterStat(m_oqreRequestsWaitingStat);
|
||||
m_oqreRequestsWaitingStat = null;
|
||||
m_requestQueue = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool QueueRequest(LLUDPClient client, ThrottleOutPacketTypeFlags categories)
|
||||
{
|
||||
if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
|
||||
// categories, client.AgentID, m_udpServer.Scene.Name);
|
||||
|
||||
m_requestQueue.Add(new RefillRequest(client, categories));
|
||||
|
||||
if (!m_warnOverMaxQueue)
|
||||
m_warnOverMaxQueue = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_warnOverMaxQueue)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[OUTGOING QUEUE REFILL ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
|
||||
client.AgentID, m_udpServer.Scene.Name);
|
||||
|
||||
m_warnOverMaxQueue = false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessRequests()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (IsRunning || m_requestQueue.Count > 0)
|
||||
{
|
||||
RefillRequest req = m_requestQueue.Take(m_cancelSource.Token);
|
||||
|
||||
// QueueEmpty callback = req.Client.OnQueueEmpty;
|
||||
//
|
||||
// if (callback != null)
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// callback(req.Categories);
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
|
||||
// }
|
||||
// }
|
||||
|
||||
req.Client.FireQueueEmpty(req.Categories);
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
}
|
||||
|
||||
m_finishedProcessingAfterStop.Set();
|
||||
}
|
||||
|
||||
private void HandleOqreCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp oqre <stop|start|status>");
|
||||
return;
|
||||
}
|
||||
|
||||
string subCommand = args[3];
|
||||
|
||||
if (subCommand == "stop")
|
||||
{
|
||||
Stop();
|
||||
MainConsole.Instance.OutputFormat("Stopped OQRE for {0}", m_udpServer.Scene.Name);
|
||||
}
|
||||
else if (subCommand == "start")
|
||||
{
|
||||
Start();
|
||||
MainConsole.Instance.OutputFormat("Started OQRE for {0}", m_udpServer.Scene.Name);
|
||||
}
|
||||
else if (subCommand == "status")
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("OQRE in {0}", m_udpServer.Scene.Name);
|
||||
MainConsole.Instance.OutputFormat("Running: {0}", IsRunning);
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Requests waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Unrecognized OQRE subcommand {0}", subCommand);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -233,7 +233,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
// testLLUDPServer.RemoveClientCircuit(myCircuitCode);
|
||||
// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
|
||||
//
|
||||
// // Check that removing a non-existant circuit doesn't have any bad effects
|
||||
// // Check that removing a non-existent circuit doesn't have any bad effects
|
||||
// testLLUDPServer.RemoveClientCircuit(101);
|
||||
// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
|
||||
// }
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
|
@ -335,13 +335,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// greater than this.
|
||||
// </summary>
|
||||
protected Int64 m_maxDripRate = 0;
|
||||
protected Int64 MaxDripRate
|
||||
public Int64 MaxDripRate
|
||||
{
|
||||
get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); }
|
||||
set { m_maxDripRate = (value == 0 ? 0 : Math.Max(value,m_minimumFlow)); }
|
||||
protected set { m_maxDripRate = (value == 0 ? 0 : Math.Max(value,m_minimumFlow)); }
|
||||
}
|
||||
|
||||
private bool m_enabled = false;
|
||||
|
||||
public bool Enabled { get; private set; }
|
||||
|
||||
// <summary>
|
||||
//
|
||||
|
@ -362,9 +362,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// </summary>
|
||||
public AdaptiveTokenBucket(TokenBucket parent, Int64 maxDripRate, bool enabled) : base(parent,maxDripRate)
|
||||
{
|
||||
m_enabled = enabled;
|
||||
Enabled = enabled;
|
||||
|
||||
if (m_enabled)
|
||||
if (Enabled)
|
||||
{
|
||||
// m_log.DebugFormat("[TOKENBUCKET] Adaptive throttle enabled");
|
||||
MaxDripRate = maxDripRate;
|
||||
|
@ -378,7 +378,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public void ExpirePackets(Int32 count)
|
||||
{
|
||||
// m_log.WarnFormat("[ADAPTIVEBUCKET] drop {0} by {1} expired packets",AdjustedDripRate,count);
|
||||
if (m_enabled)
|
||||
if (Enabled)
|
||||
AdjustedDripRate = (Int64) (AdjustedDripRate / Math.Pow(2,count));
|
||||
}
|
||||
|
||||
|
@ -387,7 +387,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// </summary>
|
||||
public void AcknowledgePackets(Int32 count)
|
||||
{
|
||||
if (m_enabled)
|
||||
if (Enabled)
|
||||
AdjustedDripRate = AdjustedDripRate + count;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,6 +39,7 @@ using OpenSim.Region.Framework;
|
|||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
|
|
|
@ -31,6 +31,7 @@ using System.Reflection;
|
|||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using PermissionMask = OpenSim.Framework.PermissionMask;
|
||||
|
@ -376,6 +377,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
m_Scene.AssetService.Store(m_asset);
|
||||
|
||||
m_transactions.RemoveXferUploader(m_transactionID);
|
||||
|
||||
m_Scene.EventManager.TriggerOnNewInventoryItemUploadComplete(ourClient.AgentId, (AssetType)type, m_asset.FullID, m_asset.Name, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -422,5 +425,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
|
||||
m_transactions.RemoveXferUploader(m_transactionID);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -231,7 +231,11 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
{
|
||||
try
|
||||
{
|
||||
List<int> layerStarts = CSJ2K.J2kImage.GetLayerBoundaries(new MemoryStream(j2kData));
|
||||
List<int> layerStarts;
|
||||
using (MemoryStream ms = new MemoryStream(j2kData))
|
||||
{
|
||||
layerStarts = CSJ2K.J2kImage.GetLayerBoundaries(ms);
|
||||
}
|
||||
|
||||
if (layerStarts != null && layerStarts.Count > 0)
|
||||
{
|
||||
|
|
|
@ -316,9 +316,12 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
/// </summary>
|
||||
public void Close()
|
||||
{
|
||||
m_enabled = false;
|
||||
m_cache.Clear();
|
||||
m_cache = null;
|
||||
if (m_enabled)
|
||||
{
|
||||
m_enabled = false;
|
||||
m_cache.Clear();
|
||||
m_cache = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -251,7 +251,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
private void SendAppearance(ScenePresence sp)
|
||||
{
|
||||
// Send the appearance to everyone in the scene
|
||||
sp.SendAppearanceToAllOtherAgents();
|
||||
sp.SendAppearanceToAllOtherClients();
|
||||
|
||||
// Send animations back to the avatar as well
|
||||
sp.Animator.SendAnimPack();
|
||||
|
|
|
@ -135,7 +135,7 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures
|
|||
|
||||
sr.ReadEndElement();
|
||||
}
|
||||
m_log.DebugFormat("[XBakes]: Ended reading");
|
||||
m_log.DebugFormat("[XBakes]: read {0} textures for user {1}", ret.Count, id);
|
||||
sr.Close();
|
||||
s.Close();
|
||||
|
||||
|
@ -186,6 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures
|
|||
delegate
|
||||
{
|
||||
rc.Request(reqStream, m_Auth);
|
||||
m_log.DebugFormat("[XBakes]: stored {0} textures for user {1}", data.Length, agentId);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
|
@ -289,18 +289,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
rootElement.AppendChild(result);
|
||||
|
||||
return DocToBytes(doc);
|
||||
}
|
||||
|
||||
private byte[] DocToBytes(XmlDocument doc)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
XmlTextWriter xw = new XmlTextWriter(ms, null);
|
||||
xw.Formatting = Formatting.Indented;
|
||||
doc.WriteTo(xw);
|
||||
xw.Flush();
|
||||
|
||||
return ms.ToArray();
|
||||
return Util.DocToBytes(doc);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -1152,16 +1152,24 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
|
|||
}
|
||||
|
||||
parameters = (OSDMap)Params;
|
||||
|
||||
OSDArray list = (OSDArray)parameters["result"];
|
||||
|
||||
foreach(OSD asset in list)
|
||||
{
|
||||
OSDString assetId = (OSDString)asset;
|
||||
|
||||
Scene.AssetService.Get(string.Format("{0}/{1}",assetServerURI, assetId.AsString()));
|
||||
if (parameters.ContainsKey("result"))
|
||||
{
|
||||
OSDArray list = (OSDArray)parameters["result"];
|
||||
|
||||
foreach (OSD asset in list)
|
||||
{
|
||||
OSDString assetId = (OSDString)asset;
|
||||
|
||||
Scene.AssetService.Get(string.Format("{0}/{1}", assetServerURI, assetId.AsString()));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[PROFILES]: Problematic response for image_assets_request from {0}", profileServerURI);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
protected virtual void InitialiseCommon(IConfigSource source)
|
||||
{
|
||||
string transferVersionName = "SIMULATION";
|
||||
float maxTransferVersion = 0.2f;
|
||||
float maxTransferVersion = 0.3f;
|
||||
|
||||
IConfig hypergridConfig = source.Configs["Hypergrid"];
|
||||
if (hypergridConfig != null)
|
||||
|
@ -760,8 +760,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
string reason;
|
||||
string version;
|
||||
string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
|
||||
if (!Scene.SimulationService.QueryAccess(
|
||||
finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, out version, out reason))
|
||||
finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, myversion, out version, out reason))
|
||||
{
|
||||
sp.ControllingClient.SendTeleportFailed(reason);
|
||||
|
||||
|
@ -820,7 +821,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
agentCircuit.Id0 = currentAgentCircuit.Id0;
|
||||
}
|
||||
|
||||
if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
// if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
|
||||
(float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
|
||||
if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
{
|
||||
// brand new agent, let's create a new caps seed
|
||||
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||
|
@ -833,7 +837,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
if (versionComponents.Length >= 2)
|
||||
float.TryParse(versionComponents[1], out versionNumber);
|
||||
|
||||
if (versionNumber == 0.2f && MaxOutgoingTransferVersion >= versionNumber)
|
||||
if (versionNumber >= 0.2f && MaxOutgoingTransferVersion >= versionNumber)
|
||||
TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason);
|
||||
else
|
||||
TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason);
|
||||
|
@ -894,7 +898,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
IClientIPEndpoint ipepClient;
|
||||
string capsPath = String.Empty;
|
||||
if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
|
||||
(float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
|
||||
if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}",
|
||||
|
@ -1140,7 +1146,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
IClientIPEndpoint ipepClient;
|
||||
string capsPath = String.Empty;
|
||||
if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
|
||||
(float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
|
||||
if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}",
|
||||
|
@ -1509,8 +1517,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
|
||||
// Check to see if we have access to the target region.
|
||||
string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
|
||||
if (neighbourRegion != null
|
||||
&& !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, out version, out failureReason))
|
||||
&& !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, myversion, out version, out failureReason))
|
||||
{
|
||||
// remember banned
|
||||
m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID);
|
||||
|
@ -1520,7 +1529,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
else
|
||||
{
|
||||
// The destination region just doesn't exist
|
||||
failureReason = "Cannot cross into non-existant region";
|
||||
failureReason = "Cannot cross into non-existent region";
|
||||
}
|
||||
|
||||
if (neighbourRegion == null)
|
||||
|
@ -1777,8 +1786,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
|
||||
|
||||
// now we have a child agent in this region. Request all interesting data about other (root) agents
|
||||
agent.SendOtherAgentsAvatarDataToMe();
|
||||
agent.SendOtherAgentsAppearanceToMe();
|
||||
agent.SendOtherAgentsAvatarDataToClient();
|
||||
agent.SendOtherAgentsAppearanceToClient();
|
||||
|
||||
// Backwards compatibility. Best effort
|
||||
if (version == "Unknown" || version == string.Empty)
|
||||
|
@ -1864,7 +1873,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
//foreach (ulong h in agent.ChildrenCapSeeds.Keys)
|
||||
// m_log.DebugFormat("[XXX] --> {0}", h);
|
||||
//m_log.DebugFormat("[XXX] Adding {0}", region.RegionHandle);
|
||||
agent.ChildrenCapSeeds.Add(region.RegionHandle, agent.CapsPath);
|
||||
if (agent.ChildrenCapSeeds.ContainsKey(region.RegionHandle))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ENTITY TRANSFER]: Overwriting caps seed {0} with {1} for region {2} (handle {3}) for {4} in {5}",
|
||||
agent.ChildrenCapSeeds[region.RegionHandle], agent.CapsPath,
|
||||
region.RegionName, region.RegionHandle, sp.Name, Scene.Name);
|
||||
}
|
||||
|
||||
agent.ChildrenCapSeeds[region.RegionHandle] = agent.CapsPath;
|
||||
|
||||
if (sp.Scene.CapsModule != null)
|
||||
{
|
||||
|
|
|
@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
|
||||
base.AddRegion(scene);
|
||||
m_assMapper = new HGAssetMapper(scene, m_HomeURI);
|
||||
scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
|
||||
scene.EventManager.OnNewInventoryItemUploadComplete += PostInventoryAsset;
|
||||
scene.EventManager.OnTeleportStart += TeleportStart;
|
||||
scene.EventManager.OnTeleportFail += TeleportFail;
|
||||
|
||||
|
@ -209,7 +209,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
}
|
||||
}
|
||||
|
||||
public void UploadInventoryItem(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel)
|
||||
public void PostInventoryAsset(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel)
|
||||
{
|
||||
if (type == AssetType.Link)
|
||||
return;
|
||||
|
@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
{
|
||||
UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
|
||||
|
||||
UploadInventoryItem(remoteClient.AgentId, AssetType.Unknown, newAssetID, "", 0);
|
||||
PostInventoryAsset(remoteClient.AgentId, AssetType.Unknown, newAssetID, "", 0);
|
||||
|
||||
return newAssetID;
|
||||
}
|
||||
|
@ -260,7 +260,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
{
|
||||
if (base.UpdateInventoryItemAsset(ownerID, item, asset))
|
||||
{
|
||||
UploadInventoryItem(ownerID, (AssetType)asset.Type, asset.FullID, asset.Name, 0);
|
||||
PostInventoryAsset(ownerID, (AssetType)asset.Type, asset.FullID, asset.Name, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -273,7 +273,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
protected override void ExportAsset(UUID agentID, UUID assetID)
|
||||
{
|
||||
if (!assetID.Equals(UUID.Zero))
|
||||
UploadInventoryItem(agentID, AssetType.Unknown, assetID, "", 0);
|
||||
PostInventoryAsset(agentID, AssetType.Unknown, assetID, "", 0);
|
||||
else
|
||||
m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
|
||||
}
|
||||
|
|
|
@ -798,7 +798,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
|
||||
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
|
||||
{
|
||||
AssetBase rezAsset = m_Scene.AssetService.Get(assetID.ToString());
|
||||
AssetBase rezAsset = m_Scene.AssetService.Get(assetID.ToString());
|
||||
|
||||
if (rezAsset == null)
|
||||
{
|
||||
|
@ -829,7 +829,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
|
||||
Vector3 pos;
|
||||
|
||||
bool single = m_Scene.GetObjectsToRez(rezAsset.Data, attachment, out objlist, out veclist, out bbox, out offsetHeight);
|
||||
bool single
|
||||
= m_Scene.GetObjectsToRez(
|
||||
rezAsset.Data, attachment, out objlist, out veclist, out bbox, out offsetHeight);
|
||||
|
||||
if (single)
|
||||
{
|
||||
|
|
|
@ -111,6 +111,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
|
|||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
item1.Flags |= (uint)InventoryItemFlags.ObjectHasMultipleItems;
|
||||
m_scene.AddInventoryItem(item1);
|
||||
|
||||
SceneObjectGroup so
|
||||
|
|
|
@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
|
|||
}
|
||||
|
||||
RegionInfo regInfo = new RegionInfo();
|
||||
Scene m_MockScene = new Scene(regInfo);
|
||||
Scene m_MockScene = new Scene(regInfo, null);
|
||||
LocalInventoryService invService = new LocalInventoryService(lib);
|
||||
m_MockScene.RegisterModuleInterface<IInventoryService>(invService);
|
||||
m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
|
@ -151,7 +151,7 @@ namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging
|
|||
string path = (m_logDirectory.Length > 0 ? m_logDirectory
|
||||
+ System.IO.Path.DirectorySeparatorChar.ToString() : "")
|
||||
+ String.Format("{0}{1}.log", LogFileHeader, now.ToString("yyyyMMddHHmmss"));
|
||||
m_logFile = new StreamWriter(File.Open(path, FileMode.Append, FileAccess.Write));
|
||||
m_logFile = new StreamWriter(File.Open(path, FileMode.Append, FileAccess.Write, FileShare.ReadWrite));
|
||||
}
|
||||
if (m_logFile != null)
|
||||
{
|
||||
|
|
|
@ -36,6 +36,7 @@ using Nini.Config;
|
|||
using Nwc.XmlRpc;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
@ -656,12 +657,8 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC
|
|||
|
||||
public void Process()
|
||||
{
|
||||
httpThread = new Thread(SendRequest);
|
||||
httpThread.Name = "HttpRequestThread";
|
||||
httpThread.Priority = ThreadPriority.BelowNormal;
|
||||
httpThread.IsBackground = true;
|
||||
_finished = false;
|
||||
httpThread.Start();
|
||||
Watchdog.StartThread(SendRequest, "HttpRequestThread", ThreadPriority.BelowNormal, true, false);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -733,6 +730,8 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC
|
|||
}
|
||||
|
||||
_finished = true;
|
||||
|
||||
Watchdog.RemoveThread();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
|
|
|
@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
|
|||
r1.ExternalHostName = "127.0.0.1";
|
||||
r1.HttpPort = 9001;
|
||||
r1.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
|
||||
Scene s = new Scene(new RegionInfo());
|
||||
Scene s = new Scene(new RegionInfo(), null);
|
||||
s.RegionInfo.RegionID = r1.RegionID;
|
||||
m_LocalConnector.AddRegion(s);
|
||||
|
||||
|
@ -97,7 +97,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
|
|||
r2.ExternalHostName = "127.0.0.1";
|
||||
r2.HttpPort = 9002;
|
||||
r2.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
|
||||
s = new Scene(new RegionInfo());
|
||||
s = new Scene(new RegionInfo(), null);
|
||||
s.RegionInfo.RegionID = r2.RegionID;
|
||||
m_LocalConnector.AddRegion(s);
|
||||
|
||||
|
@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
|
|||
r3.ExternalHostName = "127.0.0.1";
|
||||
r3.HttpPort = 9003;
|
||||
r3.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
|
||||
s = new Scene(new RegionInfo());
|
||||
s = new Scene(new RegionInfo(), null);
|
||||
s.RegionInfo.RegionID = r3.RegionID;
|
||||
m_LocalConnector.AddRegion(s);
|
||||
|
||||
|
@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
|
|||
r4.ExternalHostName = "127.0.0.1";
|
||||
r4.HttpPort = 9004;
|
||||
r4.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
|
||||
s = new Scene(new RegionInfo());
|
||||
s = new Scene(new RegionInfo(), null);
|
||||
s.RegionInfo.RegionID = r4.RegionID;
|
||||
m_LocalConnector.AddRegion(s);
|
||||
|
||||
|
|
|
@ -244,7 +244,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
if (inventoryURL != null && inventoryURL != string.Empty)
|
||||
{
|
||||
inventoryURL = inventoryURL.Trim(new char[] { '/' });
|
||||
m_InventoryURLs.Add(userID, inventoryURL);
|
||||
m_InventoryURLs[userID] = inventoryURL;
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Added {0} to the cache of inventory URLs", inventoryURL);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -52,6 +52,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
/// Currently valid versions are "SIMULATION/0.1" and "SIMULATION/0.2"
|
||||
/// </remarks>
|
||||
public string ServiceVersion { get; set; }
|
||||
private float m_VersionNumber = 0.3f;
|
||||
|
||||
/// <summary>
|
||||
/// Map region ID to scene.
|
||||
|
@ -84,15 +85,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
|
||||
public void InitialiseService(IConfigSource configSource)
|
||||
{
|
||||
ServiceVersion = "SIMULATION/0.2";
|
||||
ServiceVersion = "SIMULATION/0.3";
|
||||
IConfig config = configSource.Configs["SimulationService"];
|
||||
if (config != null)
|
||||
{
|
||||
ServiceVersion = config.GetString("ConnectorProtocolVersion", ServiceVersion);
|
||||
|
||||
if (ServiceVersion != "SIMULATION/0.1" && ServiceVersion != "SIMULATION/0.2")
|
||||
if (ServiceVersion != "SIMULATION/0.1" && ServiceVersion != "SIMULATION/0.2" && ServiceVersion != "SIMULATION/0.3")
|
||||
throw new Exception(string.Format("Invalid ConnectorProtocolVersion {0}", ServiceVersion));
|
||||
|
||||
string[] versionComponents = ServiceVersion.Split(new char[] { '/' });
|
||||
if (versionComponents.Length >= 2)
|
||||
float.TryParse(versionComponents[1], out m_VersionNumber);
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[LOCAL SIMULATION CONNECTOR]: Initialized with connector protocol version {0}", ServiceVersion);
|
||||
}
|
||||
|
@ -264,7 +269,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
return true;
|
||||
}
|
||||
|
||||
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string version, out string reason)
|
||||
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string theirversion, out string version, out string reason)
|
||||
{
|
||||
reason = "Communications failure";
|
||||
version = ServiceVersion;
|
||||
|
@ -276,6 +281,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
// m_log.DebugFormat(
|
||||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||
uint size = m_scenes[destination.RegionID].RegionInfo.RegionSizeX;
|
||||
|
||||
float theirVersionNumber = 0f;
|
||||
string[] versionComponents = theirversion.Split(new char[] { '/' });
|
||||
if (versionComponents.Length >= 2)
|
||||
float.TryParse(versionComponents[1], out theirVersionNumber);
|
||||
|
||||
// Var regions here, and the requesting simulator is in an older version.
|
||||
// We will forbide this, because it crashes the viewers
|
||||
if (theirVersionNumber < 0.3f && size > 256)
|
||||
{
|
||||
reason = "Destination is a variable-sized region, and source is an old simulator. Consider upgrading.";
|
||||
m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Request to access this variable-sized region from {0} simulator was denied", theirVersionNumber);
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, viaTeleport, position, out reason);
|
||||
}
|
||||
|
|
|
@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
return m_remoteConnector.UpdateAgent(destination, cAgentData);
|
||||
}
|
||||
|
||||
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string version, out string reason)
|
||||
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, out string version, out string reason)
|
||||
{
|
||||
reason = "Communications failure";
|
||||
version = "Unknown";
|
||||
|
@ -216,12 +216,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
return false;
|
||||
|
||||
// Try local first
|
||||
if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, out version, out reason))
|
||||
if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason))
|
||||
return true;
|
||||
|
||||
// else do the remote thing
|
||||
if (!m_localBackend.IsLocalRegion(destination.RegionID))
|
||||
return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, out version, out reason);
|
||||
return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -91,13 +91,17 @@ namespace OpenSim.Region.CoreModules.World
|
|||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_SceneList.Contains(scene))
|
||||
m_SceneList.Add(scene);
|
||||
lock (m_SceneList)
|
||||
{
|
||||
if (!m_SceneList.Contains(scene))
|
||||
m_SceneList.Add(scene);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
m_SceneList.Remove(scene);
|
||||
lock (m_SceneList)
|
||||
m_SceneList.Remove(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
|
|
|
@ -918,17 +918,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
{
|
||||
ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>();
|
||||
|
||||
MemoryStream ms = new MemoryStream(data);
|
||||
if (m_displacement != Vector3.Zero || m_rotation != 0f)
|
||||
using (MemoryStream ms = new MemoryStream(data))
|
||||
{
|
||||
Vector2 rotationCenter = new Vector2(m_rotationCenter.X, m_rotationCenter.Y);
|
||||
terrainModule.LoadFromStream(terrainPath, m_displacement, m_rotation, rotationCenter, ms);
|
||||
if (m_displacement != Vector3.Zero || m_rotation != 0f)
|
||||
{
|
||||
Vector2 rotationCenter = new Vector2(m_rotationCenter.X, m_rotationCenter.Y);
|
||||
terrainModule.LoadFromStream(terrainPath, m_displacement, m_rotation, rotationCenter, ms);
|
||||
}
|
||||
else
|
||||
{
|
||||
terrainModule.LoadFromStream(terrainPath, ms);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
terrainModule.LoadFromStream(terrainPath, ms);
|
||||
}
|
||||
ms.Close();
|
||||
|
||||
m_log.DebugFormat("[ARCHIVER]: Restored terrain {0}", terrainPath);
|
||||
|
||||
|
|
|
@ -569,10 +569,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
string terrainPath = String.Format("{0}{1}{2}.r32",
|
||||
regionDir, ArchiveConstants.TERRAINS_PATH, scene.RegionInfo.RegionName);
|
||||
|
||||
MemoryStream ms = new MemoryStream();
|
||||
scene.RequestModuleInterface<ITerrainModule>().SaveToStream(terrainPath, ms);
|
||||
m_archiveWriter.WriteFile(terrainPath, ms.ToArray());
|
||||
ms.Close();
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
scene.RequestModuleInterface<ITerrainModule>().SaveToStream(terrainPath, ms);
|
||||
m_archiveWriter.WriteFile(terrainPath, ms.ToArray());
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive.");
|
||||
|
||||
|
|
|
@ -1116,9 +1116,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
{
|
||||
try
|
||||
{
|
||||
MemoryStream terrainStream = new MemoryStream(terrainData);
|
||||
terr.LoadFromStream(filename, terrainStream);
|
||||
terrainStream.Close();
|
||||
using (MemoryStream terrainStream = new MemoryStream(terrainData))
|
||||
terr.LoadFromStream(filename, terrainStream);
|
||||
|
||||
FileInfo x = new FileInfo(filename);
|
||||
remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear.");
|
||||
|
|
|
@ -281,18 +281,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
|
||||
rootElement.AppendChild(result);
|
||||
|
||||
return DocToBytes(doc);
|
||||
return Util.DocToBytes(doc);
|
||||
}
|
||||
|
||||
private byte[] DocToBytes(XmlDocument doc)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
XmlTextWriter xw = new XmlTextWriter(ms, null);
|
||||
xw.Formatting = Formatting.Indented;
|
||||
doc.WriteTo(xw);
|
||||
xw.Flush();
|
||||
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -525,16 +525,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// </summary>
|
||||
/// <param name="avatar"></param>
|
||||
public void EventManagerOnClientMovement(ScenePresence avatar)
|
||||
//
|
||||
{
|
||||
ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
|
||||
Vector3 pos = avatar.AbsolutePosition;
|
||||
ILandObject over = GetLandObject(pos.X, pos.Y);
|
||||
if (over != null)
|
||||
{
|
||||
if (!over.IsRestrictedFromLand(avatar.UUID) && (!over.IsBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= LandChannel.BAN_LINE_SAFETY_HIEGHT))
|
||||
{
|
||||
avatar.lastKnownAllowedPosition =
|
||||
new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
|
||||
}
|
||||
if (!over.IsRestrictedFromLand(avatar.UUID) && (!over.IsBannedFromLand(avatar.UUID) || pos.Z >= LandChannel.BAN_LINE_SAFETY_HIEGHT))
|
||||
avatar.lastKnownAllowedPosition = pos;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -858,7 +855,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return null;
|
||||
else
|
||||
throw new Exception(
|
||||
String.Format("{0} GetLandObject for non-existant position. Region={1}, pos=<{2},{3}",
|
||||
String.Format("{0} GetLandObject for non-existent position. Region={1}, pos=<{2},{3}",
|
||||
LogHeader, m_scene.RegionInfo.RegionName, x, y)
|
||||
);
|
||||
}
|
||||
|
@ -1985,15 +1982,17 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
|
||||
|
||||
// Can the user set home here?
|
||||
if (// (a) gods and land managers can set home
|
||||
m_scene.Permissions.IsAdministrator(remoteClient.AgentId) ||
|
||||
m_scene.Permissions.IsGod(remoteClient.AgentId) ||
|
||||
// (b) land owners can set home
|
||||
remoteClient.AgentId == land.LandData.OwnerID ||
|
||||
// (c) members of the land-associated group in roles that can set home
|
||||
((gpowers & (ulong)GroupPowers.AllowSetHome) == (ulong)GroupPowers.AllowSetHome) ||
|
||||
// (d) parcels with telehubs can be the home of anyone
|
||||
(telehub != null && land.ContainsPoint((int)telehub.AbsolutePosition.X, (int)telehub.AbsolutePosition.Y)))
|
||||
if (// Required: local user; foreign users cannot set home
|
||||
m_scene.UserManagementModule.IsLocalGridUser(remoteClient.AgentId) &&
|
||||
(// (a) gods and land managers can set home
|
||||
m_scene.Permissions.IsAdministrator(remoteClient.AgentId) ||
|
||||
m_scene.Permissions.IsGod(remoteClient.AgentId) ||
|
||||
// (b) land owners can set home
|
||||
remoteClient.AgentId == land.LandData.OwnerID ||
|
||||
// (c) members of the land-associated group in roles that can set home
|
||||
((gpowers & (ulong)GroupPowers.AllowSetHome) == (ulong)GroupPowers.AllowSetHome) ||
|
||||
// (d) parcels with telehubs can be the home of anyone
|
||||
(telehub != null && land.ContainsPoint((int)telehub.AbsolutePosition.X, (int)telehub.AbsolutePosition.Y))))
|
||||
{
|
||||
if (m_scene.GridUserService.SetHome(remoteClient.AgentId.ToString(), land.RegionUUID, position, lookAt))
|
||||
// FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
|
||||
|
|
|
@ -54,13 +54,14 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
|||
{
|
||||
string xmlstream = GetObjectXml(scene);
|
||||
|
||||
MemoryStream stream = ReformatXmlString(xmlstream);
|
||||
using (MemoryStream stream = ReformatXmlString(xmlstream))
|
||||
{
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
CreateXmlFile(stream, fileName);
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
CreateXmlFile(stream, fileName);
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
CreateCompressedXmlFile(stream, fileName);
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
CreateCompressedXmlFile(stream, fileName);
|
||||
}
|
||||
}
|
||||
|
||||
private static MemoryStream ReformatXmlString(string xmlstream)
|
||||
|
@ -112,13 +113,16 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
|||
{
|
||||
#region GZip Compressed Version
|
||||
|
||||
FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create);
|
||||
MemoryStream gzipMSStream = new MemoryStream();
|
||||
GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress);
|
||||
xmlStream.WriteTo(gzipStream);
|
||||
gzipMSStream.WriteTo(objectsFileCompressed);
|
||||
objectsFileCompressed.Flush();
|
||||
objectsFileCompressed.Close();
|
||||
using (FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create))
|
||||
using (MemoryStream gzipMSStream = new MemoryStream())
|
||||
{
|
||||
using (GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress, true))
|
||||
{
|
||||
xmlStream.WriteTo(gzipStream);
|
||||
}
|
||||
|
||||
gzipMSStream.WriteTo(objectsFileCompressed);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
|
@ -42,128 +43,351 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
|||
[TestFixture]
|
||||
public class SerialiserTests : OpenSimTestCase
|
||||
{
|
||||
private string xml = @"
|
||||
<SceneObjectGroup>
|
||||
<RootPart>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
<AllowedDrop>false</AllowedDrop>
|
||||
<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
|
||||
<FolderID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></FolderID>
|
||||
<InventorySerial>1</InventorySerial>
|
||||
<TaskInventory />
|
||||
<ObjectFlags>0</ObjectFlags>
|
||||
<UUID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></UUID>
|
||||
<LocalId>2698615125</LocalId>
|
||||
<Name>PrimMyRide</Name>
|
||||
<Material>0</Material>
|
||||
<PassTouches>false</PassTouches>
|
||||
<RegionHandle>1099511628032000</RegionHandle>
|
||||
<ScriptAccessPin>0</ScriptAccessPin>
|
||||
<GroupPosition><X>147.23</X><Y>92.698</Y><Z>22.78084</Z></GroupPosition>
|
||||
<OffsetPosition><X>0</X><Y>0</Y><Z>0</Z></OffsetPosition>
|
||||
<RotationOffset><X>-4.371139E-08</X><Y>-1</Y><Z>-4.371139E-08</Z><W>0</W></RotationOffset>
|
||||
<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
|
||||
<RotationalVelocity><X>0</X><Y>0</Y><Z>0</Z></RotationalVelocity>
|
||||
<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
|
||||
<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
|
||||
<Description />
|
||||
<Color />
|
||||
<Text />
|
||||
<SitName />
|
||||
<TouchName />
|
||||
<LinkNum>0</LinkNum>
|
||||
<ClickAction>0</ClickAction>
|
||||
<Shape>
|
||||
<ProfileCurve>1</ProfileCurve>
|
||||
<TextureEntry>AAAAAAAAERGZmQAAAAAABQCVlZUAAAAAQEAAAABAQAAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
|
||||
<ExtraParams>AA==</ExtraParams>
|
||||
<PathBegin>0</PathBegin>
|
||||
<PathCurve>16</PathCurve>
|
||||
<PathEnd>0</PathEnd>
|
||||
<PathRadiusOffset>0</PathRadiusOffset>
|
||||
<PathRevolutions>0</PathRevolutions>
|
||||
<PathScaleX>100</PathScaleX>
|
||||
<PathScaleY>100</PathScaleY>
|
||||
<PathShearX>0</PathShearX>
|
||||
<PathShearY>0</PathShearY>
|
||||
<PathSkew>0</PathSkew>
|
||||
<PathTaperX>0</PathTaperX>
|
||||
<PathTaperY>0</PathTaperY>
|
||||
<PathTwist>0</PathTwist>
|
||||
<PathTwistBegin>0</PathTwistBegin>
|
||||
<PCode>9</PCode>
|
||||
<ProfileBegin>0</ProfileBegin>
|
||||
<ProfileEnd>0</ProfileEnd>
|
||||
<ProfileHollow>0</ProfileHollow>
|
||||
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
|
||||
<State>0</State>
|
||||
<ProfileShape>Square</ProfileShape>
|
||||
<HollowShape>Same</HollowShape>
|
||||
<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
|
||||
<SculptType>0</SculptType><SculptData />
|
||||
<FlexiSoftness>0</FlexiSoftness>
|
||||
<FlexiTension>0</FlexiTension>
|
||||
<FlexiDrag>0</FlexiDrag>
|
||||
<FlexiGravity>0</FlexiGravity>
|
||||
<FlexiWind>0</FlexiWind>
|
||||
<FlexiForceX>0</FlexiForceX>
|
||||
<FlexiForceY>0</FlexiForceY>
|
||||
<FlexiForceZ>0</FlexiForceZ>
|
||||
<LightColorR>0</LightColorR>
|
||||
<LightColorG>0</LightColorG>
|
||||
<LightColorB>0</LightColorB>
|
||||
<LightColorA>1</LightColorA>
|
||||
<LightRadius>0</LightRadius>
|
||||
<LightCutoff>0</LightCutoff>
|
||||
<LightFalloff>0</LightFalloff>
|
||||
<LightIntensity>1</LightIntensity>
|
||||
<FlexiEntry>false</FlexiEntry>
|
||||
<LightEntry>false</LightEntry>
|
||||
<SculptEntry>false</SculptEntry>
|
||||
</Shape>
|
||||
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
|
||||
<UpdateFlag>0</UpdateFlag>
|
||||
<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
|
||||
<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
|
||||
<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
|
||||
<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
|
||||
<ParentID>0</ParentID>
|
||||
<CreationDate>1211330445</CreationDate>
|
||||
<Category>0</Category>
|
||||
<SalePrice>0</SalePrice>
|
||||
<ObjectSaleType>0</ObjectSaleType>
|
||||
<OwnershipCost>0</OwnershipCost>
|
||||
<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
|
||||
<OwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></OwnerID>
|
||||
<LastOwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></LastOwnerID>
|
||||
<BaseMask>2147483647</BaseMask>
|
||||
<OwnerMask>2147483647</OwnerMask>
|
||||
<GroupMask>0</GroupMask>
|
||||
<EveryoneMask>0</EveryoneMask>
|
||||
<NextOwnerMask>2147483647</NextOwnerMask>
|
||||
<Flags>None</Flags>
|
||||
<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
|
||||
<CollisionSoundVolume>0</CollisionSoundVolume>
|
||||
<DynAttrs>
|
||||
<llsd>
|
||||
<map>
|
||||
<key>MyNamespace</key>
|
||||
<map>
|
||||
<key>MyStore</key>
|
||||
<map>
|
||||
<key>the answer</key>
|
||||
<integer>42</integer>
|
||||
</map>
|
||||
</map>
|
||||
private const string ObjectRootPartStubXml =
|
||||
@"<SceneObjectGroup>
|
||||
<RootPart>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
<AllowedDrop>false</AllowedDrop>
|
||||
<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
|
||||
<FolderID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></FolderID>
|
||||
<InventorySerial>1</InventorySerial>
|
||||
<TaskInventory />
|
||||
<ObjectFlags>0</ObjectFlags>
|
||||
<UUID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></UUID>
|
||||
<LocalId>2698615125</LocalId>
|
||||
<Name>PrimMyRide</Name>
|
||||
<Material>0</Material>
|
||||
<PassTouches>false</PassTouches>
|
||||
<RegionHandle>1099511628032000</RegionHandle>
|
||||
<ScriptAccessPin>0</ScriptAccessPin>
|
||||
<GroupPosition><X>147.23</X><Y>92.698</Y><Z>22.78084</Z></GroupPosition>
|
||||
<OffsetPosition><X>0</X><Y>0</Y><Z>0</Z></OffsetPosition>
|
||||
<RotationOffset><X>-4.371139E-08</X><Y>-1</Y><Z>-4.371139E-08</Z><W>0</W></RotationOffset>
|
||||
<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
|
||||
<RotationalVelocity><X>0</X><Y>0</Y><Z>0</Z></RotationalVelocity>
|
||||
<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
|
||||
<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
|
||||
<Description />
|
||||
<Color />
|
||||
<Text />
|
||||
<SitName />
|
||||
<TouchName />
|
||||
<LinkNum>0</LinkNum>
|
||||
<ClickAction>0</ClickAction>
|
||||
<Shape>
|
||||
<ProfileCurve>1</ProfileCurve>
|
||||
<TextureEntry>AAAAAAAAERGZmQAAAAAABQCVlZUAAAAAQEAAAABAQAAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
|
||||
<ExtraParams>AA==</ExtraParams>
|
||||
<PathBegin>0</PathBegin>
|
||||
<PathCurve>16</PathCurve>
|
||||
<PathEnd>0</PathEnd>
|
||||
<PathRadiusOffset>0</PathRadiusOffset>
|
||||
<PathRevolutions>0</PathRevolutions>
|
||||
<PathScaleX>100</PathScaleX>
|
||||
<PathScaleY>100</PathScaleY>
|
||||
<PathShearX>0</PathShearX>
|
||||
<PathShearY>0</PathShearY>
|
||||
<PathSkew>0</PathSkew>
|
||||
<PathTaperX>0</PathTaperX>
|
||||
<PathTaperY>0</PathTaperY>
|
||||
<PathTwist>0</PathTwist>
|
||||
<PathTwistBegin>0</PathTwistBegin>
|
||||
<PCode>9</PCode>
|
||||
<ProfileBegin>0</ProfileBegin>
|
||||
<ProfileEnd>0</ProfileEnd>
|
||||
<ProfileHollow>0</ProfileHollow>
|
||||
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
|
||||
<State>0</State>
|
||||
<ProfileShape>Square</ProfileShape>
|
||||
<HollowShape>Same</HollowShape>
|
||||
<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
|
||||
<SculptType>0</SculptType><SculptData />
|
||||
<FlexiSoftness>0</FlexiSoftness>
|
||||
<FlexiTension>0</FlexiTension>
|
||||
<FlexiDrag>0</FlexiDrag>
|
||||
<FlexiGravity>0</FlexiGravity>
|
||||
<FlexiWind>0</FlexiWind>
|
||||
<FlexiForceX>0</FlexiForceX>
|
||||
<FlexiForceY>0</FlexiForceY>
|
||||
<FlexiForceZ>0</FlexiForceZ>
|
||||
<LightColorR>0</LightColorR>
|
||||
<LightColorG>0</LightColorG>
|
||||
<LightColorB>0</LightColorB>
|
||||
<LightColorA>1</LightColorA>
|
||||
<LightRadius>0</LightRadius>
|
||||
<LightCutoff>0</LightCutoff>
|
||||
<LightFalloff>0</LightFalloff>
|
||||
<LightIntensity>1</LightIntensity>
|
||||
<FlexiEntry>false</FlexiEntry>
|
||||
<LightEntry>false</LightEntry>
|
||||
<SculptEntry>false</SculptEntry>
|
||||
</Shape>
|
||||
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
|
||||
<UpdateFlag>0</UpdateFlag>
|
||||
<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
|
||||
<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
|
||||
<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
|
||||
<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
|
||||
<ParentID>0</ParentID>
|
||||
<CreationDate>1211330445</CreationDate>
|
||||
<Category>0</Category>
|
||||
<SalePrice>0</SalePrice>
|
||||
<ObjectSaleType>0</ObjectSaleType>
|
||||
<OwnershipCost>0</OwnershipCost>
|
||||
<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
|
||||
<OwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></OwnerID>
|
||||
<LastOwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></LastOwnerID>
|
||||
<BaseMask>2147483647</BaseMask>
|
||||
<OwnerMask>2147483647</OwnerMask>
|
||||
<GroupMask>0</GroupMask>
|
||||
<EveryoneMask>0</EveryoneMask>
|
||||
<NextOwnerMask>2147483647</NextOwnerMask>
|
||||
<Flags>None</Flags>
|
||||
<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
|
||||
<CollisionSoundVolume>0</CollisionSoundVolume>
|
||||
<DynAttrs>
|
||||
<llsd>
|
||||
<map>
|
||||
<key>MyNamespace</key>
|
||||
<map>
|
||||
<key>MyStore</key>
|
||||
<map>
|
||||
<key>the answer</key>
|
||||
<integer>42</integer>
|
||||
</map>
|
||||
</llsd>
|
||||
</DynAttrs>
|
||||
</SceneObjectPart>
|
||||
</RootPart>
|
||||
<OtherParts />
|
||||
</SceneObjectGroup>";
|
||||
</map>
|
||||
</map>
|
||||
</llsd>
|
||||
</DynAttrs>
|
||||
</SceneObjectPart>
|
||||
</RootPart>";
|
||||
|
||||
private string badFloatsXml = @"
|
||||
private const string ObjectWithNoOtherPartsXml = ObjectRootPartStubXml +
|
||||
@"
|
||||
<OtherParts />
|
||||
</SceneObjectGroup>";
|
||||
|
||||
private const string ObjectWithOtherPartsXml = ObjectRootPartStubXml +
|
||||
@"
|
||||
<OtherParts>
|
||||
<Part>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
<AllowedDrop>false</AllowedDrop>
|
||||
<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
|
||||
<FolderID><Guid>9958feb1-02a6-49e4-a4ce-eba6f578ee13</Guid></FolderID>
|
||||
<InventorySerial>3</InventorySerial>
|
||||
<UUID><Guid>9958feb1-02a6-49e4-a4ce-eba6f578ee13</Guid></UUID>
|
||||
<LocalId>1154704500</LocalId>
|
||||
<Name>Alien Head 1</Name>
|
||||
<Material>3</Material>
|
||||
<PassTouches>false</PassTouches>
|
||||
<PassCollisions>false</PassCollisions>
|
||||
<RegionHandle>21990232560640000</RegionHandle>
|
||||
<ScriptAccessPin>0</ScriptAccessPin>
|
||||
<GroupPosition><X>125.5655</X><Y>127.346</Y><Z>22.48036</Z></GroupPosition>
|
||||
<OffsetPosition><X>-0.2171936</X><Y>0.1083984</Y><Z>0.0009994507</Z></OffsetPosition>
|
||||
<RotationOffset><X>-0.5122106</X><Y>0.4851225</Y><Z>-0.4957454</Z><W>0.5064908</W></RotationOffset>
|
||||
<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
|
||||
<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
|
||||
<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
|
||||
<Description>(No Description)</Description>
|
||||
<Color><R>0</R><G>0</G><B>0</B><A>255</A></Color>
|
||||
<Text/>
|
||||
<SitName/>
|
||||
<TouchName/>
|
||||
<LinkNum>253</LinkNum>
|
||||
<ClickAction>0</ClickAction>
|
||||
<Shape>
|
||||
<ProfileCurve>5</ProfileCurve>
|
||||
<TextureEntry>Vw3dpvgTRUOiIUOGsnpWlAB/f38AAAAAgL8AAACAPwAAAAAAAAAF4ABAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</TextureEntry>
|
||||
<ExtraParams>AA==</ExtraParams>
|
||||
<PathBegin>0</PathBegin>
|
||||
<PathCurve>32</PathCurve>
|
||||
<PathEnd>0</PathEnd>
|
||||
<PathRadiusOffset>0</PathRadiusOffset>
|
||||
<PathRevolutions>0</PathRevolutions>
|
||||
<PathScaleX>100</PathScaleX>
|
||||
<PathScaleY>100</PathScaleY>
|
||||
<PathShearX>0</PathShearX>
|
||||
<PathShearY>0</PathShearY>
|
||||
<PathSkew>0</PathSkew>
|
||||
<PathTaperX>0</PathTaperX>
|
||||
<PathTaperY>0</PathTaperY>
|
||||
<PathTwist>0</PathTwist>
|
||||
<PathTwistBegin>0</PathTwistBegin>
|
||||
<PCode>9</PCode>
|
||||
<ProfileBegin>0</ProfileBegin>
|
||||
<ProfileEnd>0</ProfileEnd>
|
||||
<ProfileHollow>0</ProfileHollow>
|
||||
<State>9</State>
|
||||
<LastAttachPoint>0</LastAttachPoint>
|
||||
<ProfileShape>HalfCircle</ProfileShape>
|
||||
<HollowShape>Same</HollowShape>
|
||||
<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
|
||||
<SculptType>0</SculptType>
|
||||
<FlexiSoftness>0</FlexiSoftness>
|
||||
<FlexiTension>0</FlexiTension>
|
||||
<FlexiDrag>0</FlexiDrag>
|
||||
<FlexiGravity>0</FlexiGravity>
|
||||
<FlexiWind>0</FlexiWind>
|
||||
<FlexiForceX>0</FlexiForceX>
|
||||
<FlexiForceY>0</FlexiForceY>
|
||||
<FlexiForceZ>0</FlexiForceZ>
|
||||
<LightColorR>0</LightColorR>
|
||||
<LightColorG>0</LightColorG>
|
||||
<LightColorB>0</LightColorB>
|
||||
<LightColorA>1</LightColorA>
|
||||
<LightRadius>0</LightRadius>
|
||||
<LightCutoff>0</LightCutoff>
|
||||
<LightFalloff>0</LightFalloff>
|
||||
<LightIntensity>1</LightIntensity>
|
||||
<FlexiEntry>false</FlexiEntry>
|
||||
<LightEntry>false</LightEntry>
|
||||
<SculptEntry>false</SculptEntry>
|
||||
</Shape>
|
||||
<Scale><X>0.1148195</X><Y>0.0143891</Y><Z>0.02768878</Z></Scale>
|
||||
<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
|
||||
<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
|
||||
<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
|
||||
<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
|
||||
<ParentID>1154704499</ParentID>
|
||||
<CreationDate>1256611042</CreationDate>
|
||||
<Category>0</Category>
|
||||
<SalePrice>10</SalePrice>
|
||||
<ObjectSaleType>0</ObjectSaleType>
|
||||
<OwnershipCost>0</OwnershipCost>
|
||||
<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
|
||||
<OwnerID><Guid>7b2022f0-5f19-488c-b7e5-829d8f96b448</Guid></OwnerID>
|
||||
<LastOwnerID><Guid>7b2022f0-5f19-488c-b7e5-829d8f96b448</Guid></LastOwnerID>
|
||||
<BaseMask>647168</BaseMask>
|
||||
<OwnerMask>647168</OwnerMask>
|
||||
<GroupMask>0</GroupMask>
|
||||
<EveryoneMask>0</EveryoneMask>
|
||||
<NextOwnerMask>581632</NextOwnerMask>
|
||||
<Flags>None</Flags>
|
||||
<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
|
||||
<CollisionSoundVolume>0</CollisionSoundVolume>
|
||||
<AttachedPos><X>0</X><Y>0</Y><Z>0</Z></AttachedPos>
|
||||
<TextureAnimation/>
|
||||
<ParticleSystem/>
|
||||
<PayPrice0>-2</PayPrice0>
|
||||
<PayPrice1>-2</PayPrice1>
|
||||
<PayPrice2>-2</PayPrice2>
|
||||
<PayPrice3>-2</PayPrice3>
|
||||
<PayPrice4>-2</PayPrice4>
|
||||
</SceneObjectPart>
|
||||
</Part>
|
||||
<Part>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
<AllowedDrop>false</AllowedDrop>
|
||||
<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
|
||||
<FolderID><Guid>674b6b86-f5aa-439a-8e00-0d75bc08c80a</Guid></FolderID>
|
||||
<InventorySerial>3</InventorySerial>
|
||||
<UUID><Guid>674b6b86-f5aa-439a-8e00-0d75bc08c80a</Guid></UUID>
|
||||
<LocalId>1154704501</LocalId>
|
||||
<Name>Alien Head 2</Name>
|
||||
<Material>3</Material>
|
||||
<PassTouches>false</PassTouches>
|
||||
<PassCollisions>false</PassCollisions>
|
||||
<RegionHandle>21990232560640000</RegionHandle>
|
||||
<ScriptAccessPin>0</ScriptAccessPin>
|
||||
<GroupPosition><X>125.5655</X><Y>127.346</Y><Z>22.48036</Z></GroupPosition>
|
||||
<OffsetPosition><X>-0.2490997</X><Y>0.08520126</Y><Z>0.0009002686</Z></OffsetPosition>
|
||||
<RotationOffset><X>-0.4765368</X><Y>0.5194498</Y><Z>-0.5301372</Z><W>0.4712104</W></RotationOffset>
|
||||
<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
|
||||
<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
|
||||
<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
|
||||
<Description>(No Description)</Description>
|
||||
<Color><R>0</R><G>0</G><B>0</B><A>255</A></Color>
|
||||
<Text/>
|
||||
<SitName/>
|
||||
<TouchName/>
|
||||
<LinkNum>252</LinkNum>
|
||||
<ClickAction>0</ClickAction>
|
||||
<Shape>
|
||||
<ProfileCurve>0</ProfileCurve>
|
||||
<TextureEntry>Vw3dpvgTRUOiIUOGsnpWlAB/f38AAAAAgL8AAACAPwAAAAAAAAAF4ABAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</TextureEntry>
|
||||
<ExtraParams>AA==</ExtraParams>
|
||||
<PathBegin>0</PathBegin>
|
||||
<PathCurve>32</PathCurve>
|
||||
<PathEnd>0</PathEnd>
|
||||
<PathRadiusOffset>0</PathRadiusOffset>
|
||||
<PathRevolutions>0</PathRevolutions>
|
||||
<PathScaleX>100</PathScaleX>
|
||||
<PathScaleY>150</PathScaleY>
|
||||
<PathShearX>0</PathShearX>
|
||||
<PathShearY>0</PathShearY>
|
||||
<PathSkew>0</PathSkew>
|
||||
<PathTaperX>0</PathTaperX>
|
||||
<PathTaperY>0</PathTaperY>
|
||||
<PathTwist>0</PathTwist>
|
||||
<PathTwistBegin>0</PathTwistBegin>
|
||||
<PCode>9</PCode>
|
||||
<ProfileBegin>0</ProfileBegin>
|
||||
<ProfileEnd>0</ProfileEnd>
|
||||
<ProfileHollow>0</ProfileHollow>
|
||||
<State>9</State>
|
||||
<LastAttachPoint>0</LastAttachPoint>
|
||||
<ProfileShape>Circle</ProfileShape>
|
||||
<HollowShape>Same</HollowShape>
|
||||
<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
|
||||
<SculptType>0</SculptType>
|
||||
<FlexiSoftness>0</FlexiSoftness>
|
||||
<FlexiTension>0</FlexiTension>
|
||||
<FlexiDrag>0</FlexiDrag>
|
||||
<FlexiGravity>0</FlexiGravity>
|
||||
<FlexiWind>0</FlexiWind>
|
||||
<FlexiForceX>0</FlexiForceX>
|
||||
<FlexiForceY>0</FlexiForceY>
|
||||
<FlexiForceZ>0</FlexiForceZ>
|
||||
<LightColorR>0</LightColorR>
|
||||
<LightColorG>0</LightColorG>
|
||||
<LightColorB>0</LightColorB>
|
||||
<LightColorA>1</LightColorA>
|
||||
<LightRadius>0</LightRadius>
|
||||
<LightCutoff>0</LightCutoff>
|
||||
<LightFalloff>0</LightFalloff>
|
||||
<LightIntensity>1</LightIntensity>
|
||||
<FlexiEntry>false</FlexiEntry>
|
||||
<LightEntry>false</LightEntry>
|
||||
<SculptEntry>false</SculptEntry>
|
||||
</Shape>
|
||||
<Scale><X>0.03574385</X><Y>0.05958032</Y><Z>0.04764182</Z></Scale>
|
||||
<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
|
||||
<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
|
||||
<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
|
||||
<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
|
||||
<ParentID>1154704499</ParentID>
|
||||
<CreationDate>1256611042</CreationDate>
|
||||
<Category>0</Category>
|
||||
<SalePrice>10</SalePrice>
|
||||
<ObjectSaleType>0</ObjectSaleType>
|
||||
<OwnershipCost>0</OwnershipCost>
|
||||
<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
|
||||
<OwnerID><Guid>7b2022f0-5f19-488c-b7e5-829d8f96b448</Guid></OwnerID>
|
||||
<LastOwnerID><Guid>7b2022f0-5f19-488c-b7e5-829d8f96b448</Guid></LastOwnerID>
|
||||
<BaseMask>647168</BaseMask>
|
||||
<OwnerMask>647168</OwnerMask>
|
||||
<GroupMask>0</GroupMask>
|
||||
<EveryoneMask>0</EveryoneMask>
|
||||
<NextOwnerMask>581632</NextOwnerMask>
|
||||
<Flags>None</Flags>
|
||||
<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
|
||||
<CollisionSoundVolume>0</CollisionSoundVolume>
|
||||
<AttachedPos><X>0</X><Y>0</Y><Z>0</Z></AttachedPos>
|
||||
<TextureAnimation/>
|
||||
<ParticleSystem/>
|
||||
<PayPrice0>-2</PayPrice0>
|
||||
<PayPrice1>-2</PayPrice1>
|
||||
<PayPrice2>-2</PayPrice2>
|
||||
<PayPrice3>-2</PayPrice3>
|
||||
<PayPrice4>-2</PayPrice4>
|
||||
</SceneObjectPart>
|
||||
</Part>
|
||||
</OtherParts>
|
||||
</SceneObjectGroup>";
|
||||
|
||||
private const string ObjectWithBadFloatsXml = @"
|
||||
<SceneObjectGroup>
|
||||
<RootPart>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
|
@ -270,7 +494,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
|||
<OtherParts />
|
||||
</SceneObjectGroup>";
|
||||
|
||||
private string xml2 = @"
|
||||
private const string ObjectWithNoPartsXml2 = @"
|
||||
<SceneObjectGroup>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
<CreatorID><UUID>b46ef588-411e-4a8b-a284-d7dcfe8e74ef</UUID></CreatorID>
|
||||
|
@ -377,12 +601,12 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
|||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeserializeXml()
|
||||
public void TestDeserializeXmlObjectWithNoOtherParts()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
TestHelpers.EnableLogging();
|
||||
|
||||
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(xml);
|
||||
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(ObjectWithNoOtherPartsXml);
|
||||
SceneObjectPart rootPart = so.RootPart;
|
||||
|
||||
Assert.That(rootPart.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
|
||||
|
@ -394,13 +618,52 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
|||
// TODO: Check other properties
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeserializeXmlObjectWithOtherParts()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
TestHelpers.EnableLogging();
|
||||
|
||||
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(ObjectWithOtherPartsXml);
|
||||
SceneObjectPart[] parts = so.Parts;
|
||||
Assert.AreEqual(3, so.Parts.Length);
|
||||
|
||||
{
|
||||
SceneObjectPart part = parts[0];
|
||||
|
||||
Assert.That(part.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
|
||||
Assert.That(part.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
|
||||
Assert.That(part.Name, Is.EqualTo("PrimMyRide"));
|
||||
OSDMap store = part.DynAttrs.GetStore("MyNamespace", "MyStore");
|
||||
Assert.AreEqual(42, store["the answer"].AsInteger());
|
||||
}
|
||||
|
||||
{
|
||||
SceneObjectPart part = parts[1];
|
||||
|
||||
Assert.That(part.UUID, Is.EqualTo(new UUID("9958feb1-02a6-49e4-a4ce-eba6f578ee13")));
|
||||
Assert.That(part.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
|
||||
Assert.That(part.Name, Is.EqualTo("Alien Head 1"));
|
||||
}
|
||||
|
||||
{
|
||||
SceneObjectPart part = parts[2];
|
||||
|
||||
Assert.That(part.UUID, Is.EqualTo(new UUID("674b6b86-f5aa-439a-8e00-0d75bc08c80a")));
|
||||
Assert.That(part.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
|
||||
Assert.That(part.Name, Is.EqualTo("Alien Head 2"));
|
||||
}
|
||||
|
||||
// TODO: Check other properties
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeserializeBadFloatsXml()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(badFloatsXml);
|
||||
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(ObjectWithBadFloatsXml);
|
||||
SceneObjectPart rootPart = so.RootPart;
|
||||
|
||||
Assert.That(rootPart.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
|
||||
|
@ -517,7 +780,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
|||
TestHelpers.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SceneObjectGroup so = m_serialiserModule.DeserializeGroupFromXml2(xml2);
|
||||
SceneObjectGroup so = m_serialiserModule.DeserializeGroupFromXml2(ObjectWithNoPartsXml2);
|
||||
SceneObjectPart rootPart = so.RootPart;
|
||||
|
||||
Assert.That(rootPart.UUID, Is.EqualTo(new UUID("9be68fdd-f740-4a0f-9675-dfbbb536b946")));
|
||||
|
|
|
@ -1029,7 +1029,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
block.X = (ushort)minX;
|
||||
block.Y = (ushort)minY;
|
||||
block.Access = (byte)SimAccess.Down; // means 'simulator is offline'
|
||||
// block.Access = (byte)SimAccess.NonExistant;
|
||||
// block.Access = (byte)SimAccess.NonExistent;
|
||||
response.Add(block);
|
||||
}
|
||||
// The lower 16 bits are an unsigned int16
|
||||
|
@ -1121,32 +1121,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
block.SizeX = (ushort)r.RegionSizeX;
|
||||
block.SizeY = (ushort)r.RegionSizeY;
|
||||
blocks.Add(block);
|
||||
// If these are larger than legacy regions, create fake map entries for the covered
|
||||
// regions. The map system only does legacy sized regions so we have to fake map
|
||||
// entries for all the covered regions.
|
||||
if (r.RegionSizeX > Constants.RegionSize || r.RegionSizeY > Constants.RegionSize)
|
||||
{
|
||||
for (int x = 0; x < r.RegionSizeX / Constants.RegionSize; x++)
|
||||
{
|
||||
for (int y = 0; y < r.RegionSizeY / Constants.RegionSize; y++)
|
||||
{
|
||||
if (x == 0 && y == 0)
|
||||
continue;
|
||||
block = new MapBlockData
|
||||
{
|
||||
Access = r.Access,
|
||||
MapImageId = r.TerrainImage,
|
||||
Name = r.RegionName,
|
||||
X = (ushort)((r.RegionLocX / Constants.RegionSize) + x),
|
||||
Y = (ushort)((r.RegionLocY / Constants.RegionSize) + y),
|
||||
SizeX = (ushort)r.RegionSizeX,
|
||||
SizeY = (ushort)r.RegionSizeY
|
||||
};
|
||||
//Child piece, so ignore it
|
||||
blocks.Add(block);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return blocks;
|
||||
}
|
||||
|
@ -1171,7 +1145,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
|
||||
if (myMapImageJPEG.Length == 0)
|
||||
{
|
||||
MemoryStream imgstream = new MemoryStream();
|
||||
MemoryStream imgstream = null;
|
||||
Bitmap mapTexture = new Bitmap(1,1);
|
||||
ManagedImage managedImage;
|
||||
Image image = (Image)mapTexture;
|
||||
|
@ -1218,10 +1192,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
image.Dispose();
|
||||
|
||||
if (imgstream != null)
|
||||
{
|
||||
imgstream.Close();
|
||||
imgstream.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1467,7 +1438,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
|
||||
public void GenerateMaptile()
|
||||
{
|
||||
// Cannot create a map for a nonexistant heightmap
|
||||
// Cannot create a map for a nonexistent heightmap
|
||||
if (m_scene.Heightmap == null)
|
||||
return;
|
||||
|
||||
|
@ -1578,12 +1549,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
|
||||
private Byte[] GenerateOverlay()
|
||||
{
|
||||
using (Bitmap overlay = new Bitmap(256, 256))
|
||||
// These need to be ints for bitmap generation
|
||||
int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX;
|
||||
int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY;
|
||||
|
||||
int landTileSize = LandManagementModule.LandUnit;
|
||||
int regionLandTilesX = regionSizeX / landTileSize;
|
||||
int regionLandTilesY = regionSizeY / landTileSize;
|
||||
|
||||
using (Bitmap overlay = new Bitmap(regionSizeX, regionSizeY))
|
||||
{
|
||||
bool[,] saleBitmap = new bool[64, 64];
|
||||
for (int x = 0 ; x < 64 ; x++)
|
||||
bool[,] saleBitmap = new bool[regionLandTilesX, regionLandTilesY];
|
||||
for (int x = 0; x < regionLandTilesX; x++)
|
||||
{
|
||||
for (int y = 0 ; y < 64 ; y++)
|
||||
for (int y = 0; y < regionLandTilesY; y++)
|
||||
saleBitmap[x, y] = false;
|
||||
}
|
||||
|
||||
|
@ -1596,8 +1575,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
using (Graphics g = Graphics.FromImage(overlay))
|
||||
{
|
||||
using (SolidBrush transparent = new SolidBrush(background))
|
||||
g.FillRectangle(transparent, 0, 0, 256, 256);
|
||||
|
||||
g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY);
|
||||
|
||||
foreach (ILandObject land in parcels)
|
||||
{
|
||||
|
@ -1620,12 +1598,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
|
||||
using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)))
|
||||
{
|
||||
for (int x = 0 ; x < 64 ; x++)
|
||||
for (int x = 0 ; x < regionLandTilesX ; x++)
|
||||
{
|
||||
for (int y = 0 ; y < 64 ; y++)
|
||||
for (int y = 0 ; y < regionLandTilesY ; y++)
|
||||
{
|
||||
if (saleBitmap[x, y])
|
||||
g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
|
||||
g.FillRectangle(
|
||||
yellow, x * landTileSize,
|
||||
regionSizeX - landTileSize - (y * landTileSize),
|
||||
landTileSize,
|
||||
landTileSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -373,38 +373,41 @@ namespace OpenSim.Region.DataSnapshot
|
|||
for (int i = 0; i < services.Length; i++)
|
||||
{
|
||||
string url = services[i].Trim();
|
||||
RestClient cli = new RestClient(url);
|
||||
cli.AddQueryParameter("service", serviceName);
|
||||
cli.AddQueryParameter("host", m_hostname);
|
||||
cli.AddQueryParameter("port", m_listener_port);
|
||||
cli.AddQueryParameter("secret", m_Secret.ToString());
|
||||
cli.RequestMethod = "GET";
|
||||
try
|
||||
using (RestClient cli = new RestClient(url))
|
||||
{
|
||||
reply = cli.Request(null);
|
||||
cli.AddQueryParameter("service", serviceName);
|
||||
cli.AddQueryParameter("host", m_hostname);
|
||||
cli.AddQueryParameter("port", m_listener_port);
|
||||
cli.AddQueryParameter("secret", m_Secret.ToString());
|
||||
cli.RequestMethod = "GET";
|
||||
try
|
||||
{
|
||||
reply = cli.Request(null);
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
m_log.Warn("[DATASNAPSHOT]: Unable to notify " + url);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[DATASNAPSHOT]: Ignoring unknown exception " + e.ToString());
|
||||
}
|
||||
|
||||
byte[] response = new byte[1024];
|
||||
// int n = 0;
|
||||
try
|
||||
{
|
||||
// n = reply.Read(response, 0, 1024);
|
||||
reply.Read(response, 0, 1024);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[DATASNAPSHOT]: Unable to decode reply from data service. Ignoring. {0}", e.StackTrace);
|
||||
}
|
||||
// This is not quite working, so...
|
||||
// string responseStr = Util.UTF8.GetString(response);
|
||||
m_log.Info("[DATASNAPSHOT]: data service " + url + " notified. Secret: " + m_Secret);
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
m_log.Warn("[DATASNAPSHOT]: Unable to notify " + url);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[DATASNAPSHOT]: Ignoring unknown exception " + e.ToString());
|
||||
}
|
||||
byte[] response = new byte[1024];
|
||||
// int n = 0;
|
||||
try
|
||||
{
|
||||
// n = reply.Read(response, 0, 1024);
|
||||
reply.Read(response, 0, 1024);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[DATASNAPSHOT]: Unable to decode reply from data service. Ignoring. {0}", e.StackTrace);
|
||||
}
|
||||
// This is not quite working, so...
|
||||
// string responseStr = Util.UTF8.GetString(response);
|
||||
m_log.Info("[DATASNAPSHOT]: data service " + url + " notified. Secret: " + m_Secret);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
|
@ -113,31 +113,34 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
|||
|
||||
public byte[] ToBytes()
|
||||
{
|
||||
byte[] outputbytes = new byte[0];
|
||||
byte[] outputbytes;
|
||||
|
||||
BinaryWriter iostream = new BinaryWriter(new MemoryStream());
|
||||
iostream.Write(BinBVHUtil.ES(Utils.UInt16ToBytes(unknown0)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.UInt16ToBytes(unknown1)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.IntToBytes(Priority)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(Length)));
|
||||
iostream.Write(BinBVHUtil.WriteNullTerminatedString(ExpressionName));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(InPoint)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(OutPoint)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.IntToBytes(Loop ? 1 : 0)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(EaseInTime)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(EaseOutTime)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.UIntToBytes(HandPose)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.UIntToBytes((uint)(Joints.Length))));
|
||||
|
||||
for (int i = 0; i < Joints.Length; i++)
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
using (BinaryWriter iostream = new BinaryWriter(ms))
|
||||
{
|
||||
Joints[i].WriteBytesToStream(iostream, InPoint, OutPoint);
|
||||
iostream.Write(BinBVHUtil.ES(Utils.UInt16ToBytes(unknown0)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.UInt16ToBytes(unknown1)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.IntToBytes(Priority)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(Length)));
|
||||
iostream.Write(BinBVHUtil.WriteNullTerminatedString(ExpressionName));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(InPoint)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(OutPoint)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.IntToBytes(Loop ? 1 : 0)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(EaseInTime)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(EaseOutTime)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.UIntToBytes(HandPose)));
|
||||
iostream.Write(BinBVHUtil.ES(Utils.UIntToBytes((uint)(Joints.Length))));
|
||||
|
||||
for (int i = 0; i < Joints.Length; i++)
|
||||
{
|
||||
Joints[i].WriteBytesToStream(iostream, InPoint, OutPoint);
|
||||
}
|
||||
iostream.Write(BinBVHUtil.ES(Utils.IntToBytes(0)));
|
||||
|
||||
using (MemoryStream ms2 = (MemoryStream)iostream.BaseStream)
|
||||
outputbytes = ms2.ToArray();
|
||||
}
|
||||
iostream.Write(BinBVHUtil.ES(Utils.IntToBytes(0)));
|
||||
MemoryStream ms = (MemoryStream)iostream.BaseStream;
|
||||
outputbytes = ms.ToArray();
|
||||
ms.Close();
|
||||
iostream.Close();
|
||||
|
||||
return outputbytes;
|
||||
}
|
||||
|
||||
|
|
|
@ -280,7 +280,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (!m_selected)
|
||||
{
|
||||
StopTimer();
|
||||
m_serializedPosition = m_group.AbsolutePosition;
|
||||
m_serializedPosition = m_group.AbsolutePosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -308,10 +308,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
try
|
||||
{
|
||||
MemoryStream ms = new MemoryStream(data);
|
||||
BinaryFormatter fmt = new BinaryFormatter();
|
||||
|
||||
newMotion = (KeyframeMotion)fmt.Deserialize(ms);
|
||||
using (MemoryStream ms = new MemoryStream(data))
|
||||
{
|
||||
BinaryFormatter fmt = new BinaryFormatter();
|
||||
newMotion = (KeyframeMotion)fmt.Deserialize(ms);
|
||||
}
|
||||
|
||||
newMotion.m_group = grp;
|
||||
|
||||
|
@ -345,26 +346,26 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
|
||||
m_group = grp;
|
||||
m_scene = grp.Scene;
|
||||
m_scene = grp.Scene;
|
||||
|
||||
Vector3 grppos = grp.AbsolutePosition;
|
||||
Vector3 offset = grppos - m_serializedPosition;
|
||||
Vector3 offset = grppos - m_serializedPosition;
|
||||
// avoid doing it more than once
|
||||
// current this will happen dragging a prim to other region
|
||||
m_serializedPosition = grppos;
|
||||
|
||||
m_basePosition += offset;
|
||||
m_nextPosition += offset;
|
||||
|
||||
|
||||
m_currentFrame.StartPosition += offset;
|
||||
m_currentFrame.Position += offset;
|
||||
m_currentFrame.Position += offset;
|
||||
|
||||
for (int i = 0; i < m_frames.Count; i++)
|
||||
{
|
||||
Keyframe k = m_frames[i];
|
||||
k.StartPosition += offset;
|
||||
k.Position += offset;
|
||||
m_frames[i]=k;
|
||||
m_frames[i]=k;
|
||||
}
|
||||
|
||||
if (m_running)
|
||||
|
@ -527,7 +528,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
k.Position = pos;
|
||||
// k.Velocity = Vector3.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
k.StartRotation = rot;
|
||||
if (k.Rotation.HasValue)
|
||||
|
@ -764,19 +765,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public Byte[] Serialize()
|
||||
{
|
||||
StopTimer();
|
||||
MemoryStream ms = new MemoryStream();
|
||||
|
||||
BinaryFormatter fmt = new BinaryFormatter();
|
||||
SceneObjectGroup tmp = m_group;
|
||||
m_group = null;
|
||||
if (!m_selected && tmp != null)
|
||||
m_serializedPosition = tmp.AbsolutePosition;
|
||||
fmt.Serialize(ms, this);
|
||||
m_group = tmp;
|
||||
if (m_running && !m_waitingCrossing)
|
||||
StartTimer();
|
||||
m_group = null;
|
||||
if (!m_selected && tmp != null)
|
||||
m_serializedPosition = tmp.AbsolutePosition;
|
||||
|
||||
return ms.ToArray();
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
BinaryFormatter fmt = new BinaryFormatter();
|
||||
fmt.Serialize(ms, this);
|
||||
m_group = tmp;
|
||||
if (m_running && !m_waitingCrossing)
|
||||
StartTimer();
|
||||
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public void StartCrossingCheck()
|
||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using System.Xml;
|
||||
using OpenMetaverse;
|
||||
|
@ -1226,16 +1227,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
|
||||
if (taskItem.InvType == (int)InventoryType.Object)
|
||||
{
|
||||
uint perms = taskItem.CurrentPermissions;
|
||||
// Bake the new base permissions from folded permissions
|
||||
// The folded perms are in the lowest 3 bits of the current perms
|
||||
// We use base permissions here to avoid baking the "Locked" status
|
||||
// into the item as it is passed.
|
||||
uint perms = taskItem.BasePermissions & taskItem.NextPermissions;
|
||||
PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms);
|
||||
// Avoid the "lock trap" - move must always be enabled but the above may remove it
|
||||
// Add it back here.
|
||||
agentItem.BasePermissions = perms | (uint)PermissionMask.Move;
|
||||
agentItem.CurrentPermissions = agentItem.BasePermissions;
|
||||
}
|
||||
else
|
||||
{
|
||||
agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions;
|
||||
// Newly given items cannot be "locked" on rez. Make sure by
|
||||
// setting current equal to base.
|
||||
}
|
||||
|
||||
agentItem.CurrentPermissions = agentItem.BasePermissions;
|
||||
|
||||
agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
|
||||
agentItem.NextPermissions = taskItem.NextPermissions;
|
||||
agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
|
||||
|
@ -1934,8 +1940,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Rez a script into a prim's inventory from another prim
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"> </param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="srcPart"> </param>
|
||||
/// <param name="destId"> </param>
|
||||
/// <param name="pin"></param>
|
||||
/// <param name="running"></param>
|
||||
/// <param name="start_param"></param>
|
||||
public void RezScriptFromPrim(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param)
|
||||
{
|
||||
TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId);
|
||||
|
@ -1955,12 +1964,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (destPart == null)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Could not find script for ID {0}",
|
||||
destId);
|
||||
"[PRIM INVENTORY]: Could not find part {0} to insert script item {1} from {2} {3} in {4}",
|
||||
destId, srcId, srcPart.Name, srcPart.UUID, Name);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Must own the object, and have modify rights
|
||||
if (srcPart.OwnerID != destPart.OwnerID)
|
||||
{
|
||||
|
@ -1968,12 +1976,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if ((destPart.GroupID == UUID.Zero) || (destPart.GroupID != srcPart.GroupID) ||
|
||||
((destPart.GroupMask & (uint)PermissionMask.Modify) == 0))
|
||||
return;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return;
|
||||
}
|
||||
|
||||
if (destPart.ScriptAccessPin != pin)
|
||||
if (destPart.ScriptAccessPin == 0 || destPart.ScriptAccessPin != pin)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
|
@ -2192,60 +2202,87 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Returns one object if the asset is a regular object, and multiple objects for a coalesced object.
|
||||
/// </remarks>
|
||||
/// <param name="assetData">Asset data</param>
|
||||
/// <param name="attachment">Whether the item is an attachment</param>
|
||||
/// <param name="isAttachment">True if the object is an attachment.</param>
|
||||
/// <param name="objlist">The objects included in the asset</param>
|
||||
/// <param name="veclist">Relative positions of the objects</param>
|
||||
/// <param name="bbox">Bounding box of all the objects</param>
|
||||
/// <param name="offsetHeight">Offset in the Z axis from the centre of the bounding box
|
||||
/// to the centre of the root prim (relevant only when returning a single object)</param>
|
||||
/// <returns>true = returning a single object; false = multiple objects</returns>
|
||||
public bool GetObjectsToRez(byte[] assetData, bool attachment, out List<SceneObjectGroup> objlist, out List<Vector3> veclist,
|
||||
/// <returns>
|
||||
/// true if returning a single object or deserialization fails, false if returning the coalesced
|
||||
/// list of objects
|
||||
/// </returns>
|
||||
public bool GetObjectsToRez(
|
||||
byte[] assetData, bool isAttachment, out List<SceneObjectGroup> objlist, out List<Vector3> veclist,
|
||||
out Vector3 bbox, out float offsetHeight)
|
||||
{
|
||||
objlist = new List<SceneObjectGroup>();
|
||||
veclist = new List<Vector3>();
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
string xmlData = Utils.BytesToString(assetData);
|
||||
doc.LoadXml(xmlData);
|
||||
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
|
||||
|
||||
if (e == null || attachment) // Single
|
||||
try
|
||||
{
|
||||
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
objlist.Add(g);
|
||||
veclist.Add(new Vector3(0, 0, 0));
|
||||
bbox = g.GetAxisAlignedBoundingBox(out offsetHeight);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
XmlElement coll = (XmlElement)e;
|
||||
float bx = Convert.ToSingle(coll.GetAttribute("x"));
|
||||
float by = Convert.ToSingle(coll.GetAttribute("y"));
|
||||
float bz = Convert.ToSingle(coll.GetAttribute("z"));
|
||||
bbox = new Vector3(bx, by, bz);
|
||||
offsetHeight = 0;
|
||||
|
||||
XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
|
||||
foreach (XmlNode n in groups)
|
||||
using (XmlTextReader wrappedReader = new XmlTextReader(xmlData, XmlNodeType.Element, null))
|
||||
{
|
||||
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
|
||||
objlist.Add(g);
|
||||
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
|
||||
{
|
||||
reader.Read();
|
||||
bool isSingleObject = reader.Name != "CoalescedObject";
|
||||
|
||||
XmlElement el = (XmlElement)n;
|
||||
string rawX = el.GetAttribute("offsetx");
|
||||
string rawY = el.GetAttribute("offsety");
|
||||
string rawZ = el.GetAttribute("offsetz");
|
||||
if (isSingleObject || isAttachment)
|
||||
{
|
||||
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(reader);
|
||||
objlist.Add(g);
|
||||
veclist.Add(Vector3.Zero);
|
||||
bbox = g.GetAxisAlignedBoundingBox(out offsetHeight);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.LoadXml(xmlData);
|
||||
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
|
||||
XmlElement coll = (XmlElement)e;
|
||||
float bx = Convert.ToSingle(coll.GetAttribute("x"));
|
||||
float by = Convert.ToSingle(coll.GetAttribute("y"));
|
||||
float bz = Convert.ToSingle(coll.GetAttribute("z"));
|
||||
bbox = new Vector3(bx, by, bz);
|
||||
offsetHeight = 0;
|
||||
|
||||
float x = Convert.ToSingle(rawX);
|
||||
float y = Convert.ToSingle(rawY);
|
||||
float z = Convert.ToSingle(rawZ);
|
||||
veclist.Add(new Vector3(x, y, z));
|
||||
XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
|
||||
foreach (XmlNode n in groups)
|
||||
{
|
||||
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
|
||||
objlist.Add(g);
|
||||
|
||||
XmlElement el = (XmlElement)n;
|
||||
string rawX = el.GetAttribute("offsetx");
|
||||
string rawY = el.GetAttribute("offsety");
|
||||
string rawZ = el.GetAttribute("offsetz");
|
||||
|
||||
float x = Convert.ToSingle(rawX);
|
||||
float y = Convert.ToSingle(rawY);
|
||||
float z = Convert.ToSingle(rawZ);
|
||||
veclist.Add(new Vector3(x, y, z));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
"[AGENT INVENTORY]: Deserialization of xml failed when looking for CoalescedObject tag. Exception ",
|
||||
e);
|
||||
|
||||
return false;
|
||||
bbox = Vector3.Zero;
|
||||
offsetHeight = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -103,7 +103,29 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// If false then physical objects are disabled, though collisions will continue as normal.
|
||||
/// </summary>
|
||||
public bool PhysicsEnabled { get; set; }
|
||||
public bool PhysicsEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_physicsEnabled;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
m_physicsEnabled = value;
|
||||
|
||||
if (PhysicsScene != null)
|
||||
{
|
||||
IPhysicsParameters physScene = PhysicsScene as IPhysicsParameters;
|
||||
|
||||
if (physScene != null)
|
||||
physScene.SetPhysicsParameter(
|
||||
"Active", m_physicsEnabled.ToString(), PhysParameterEntry.APPLY_TO_NONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_physicsEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// If false then scripts are not enabled on the smiulator
|
||||
|
@ -192,7 +214,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Maximum value of the size of a physical prim in each axis
|
||||
/// </summary>
|
||||
public float m_maxPhys = 10;
|
||||
public float m_maxPhys = 64;
|
||||
|
||||
/// <summary>
|
||||
/// Max prims an object will hold
|
||||
|
@ -201,14 +223,45 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public bool m_clampPrimSize;
|
||||
public bool m_trustBinaries;
|
||||
public bool m_allowScriptCrossings;
|
||||
public bool m_allowScriptCrossings = true;
|
||||
|
||||
/// <summary>
|
||||
/// Can avatars cross from and to this region?
|
||||
/// </summary>
|
||||
public bool AllowAvatarCrossing { get; set; }
|
||||
|
||||
public bool m_useFlySlow;
|
||||
public bool m_useTrashOnDelete = true;
|
||||
|
||||
/// <summary>
|
||||
/// Temporarily setting to trigger appearance resends at 60 second intervals.
|
||||
/// </summary>
|
||||
public bool SendPeriodicAppearanceUpdates { get; set; }
|
||||
public bool SendPeriodicAppearanceUpdates { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// How much a root agent has to change position before updates are sent to viewers.
|
||||
/// </summary>
|
||||
public float RootPositionUpdateTolerance { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// How much a root agent has to rotate before updates are sent to viewers.
|
||||
/// </summary>
|
||||
public float RootRotationUpdateTolerance { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// How much a root agent has to change velocity before updates are sent to viewers.
|
||||
/// </summary>
|
||||
public float RootVelocityUpdateTolerance { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If greater than 1, we only send terse updates to other root agents on every n updates.
|
||||
/// </summary>
|
||||
public int RootTerseUpdatePeriod { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If greater than 1, we only send terse updates to child agents on every n updates.
|
||||
/// </summary>
|
||||
public int ChildTerseUpdatePeriod { get; set; }
|
||||
|
||||
protected float m_defaultDrawDistance = 255.0f;
|
||||
public float DefaultDrawDistance
|
||||
|
@ -408,12 +461,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// private int m_lastUpdate;
|
||||
// private bool m_firstHeartbeat = true;
|
||||
|
||||
private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
|
||||
private bool m_reprioritizationEnabled = true;
|
||||
private double m_reprioritizationInterval = 5000.0;
|
||||
private double m_rootReprioritizationDistance = 10.0;
|
||||
private double m_childReprioritizationDistance = 20.0;
|
||||
|
||||
private Timer m_mapGenerationTimer = new Timer();
|
||||
private bool m_generateMaptiles;
|
||||
|
@ -646,11 +693,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public int MonitorLandTime { get { return landMS; } }
|
||||
public int MonitorLastFrameTick { get { return m_lastFrameTick; } }
|
||||
|
||||
public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } }
|
||||
public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } }
|
||||
public double ReprioritizationInterval { get { return m_reprioritizationInterval; } }
|
||||
public double RootReprioritizationDistance { get { return m_rootReprioritizationDistance; } }
|
||||
public double ChildReprioritizationDistance { get { return m_childReprioritizationDistance; } }
|
||||
public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get; set; }
|
||||
public bool IsReprioritizationEnabled { get; set; }
|
||||
public double ReprioritizationInterval { get; set; }
|
||||
public double RootReprioritizationDistance { get; set; }
|
||||
public double ChildReprioritizationDistance { get; set; }
|
||||
|
||||
public AgentCircuitManager AuthenticateHandler
|
||||
{
|
||||
|
@ -713,11 +760,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#region Constructors
|
||||
|
||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen,
|
||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen, PhysicsScene physicsScene,
|
||||
SceneCommunicationService sceneGridService,
|
||||
ISimulationDataService simDataService, IEstateDataService estateDataService,
|
||||
IConfigSource config, string simulatorVersion)
|
||||
: this(regInfo)
|
||||
: this(regInfo, physicsScene)
|
||||
{
|
||||
m_config = config;
|
||||
MinFrameTime = 0.089f;
|
||||
|
@ -790,21 +837,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
EventManager.OnLandObjectRemoved +=
|
||||
new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);
|
||||
|
||||
m_sceneGraph = new SceneGraph(this);
|
||||
|
||||
// If the scene graph has an Unrecoverable error, restart this sim.
|
||||
// Currently the only thing that causes it to happen is two kinds of specific
|
||||
// Physics based crashes.
|
||||
//
|
||||
// Out of memory
|
||||
// Operating system has killed the plugin
|
||||
m_sceneGraph.UnRecoverableError
|
||||
+= () =>
|
||||
{
|
||||
m_log.ErrorFormat("[SCENE]: Restarting region {0} due to unrecoverable physics crash", Name);
|
||||
RestartNow();
|
||||
};
|
||||
|
||||
RegisterDefaultSceneEvents();
|
||||
|
||||
// XXX: Don't set the public property since we don't want to activate here. This needs to be handled
|
||||
|
@ -982,6 +1014,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#endregion Region Config
|
||||
|
||||
IConfig entityTransferConfig = m_config.Configs["EntityTransfer"];
|
||||
if (entityTransferConfig != null)
|
||||
{
|
||||
AllowAvatarCrossing = entityTransferConfig.GetBoolean("AllowAvatarCrossing", AllowAvatarCrossing);
|
||||
}
|
||||
|
||||
#region Interest Management
|
||||
|
||||
IConfig interestConfig = m_config.Configs["InterestManagement"];
|
||||
|
@ -991,21 +1029,35 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
try
|
||||
{
|
||||
m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true);
|
||||
UpdatePrioritizationScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time");
|
||||
m_priorityScheme = UpdatePrioritizationSchemes.Time;
|
||||
UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time;
|
||||
}
|
||||
|
||||
m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true);
|
||||
m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0);
|
||||
m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0);
|
||||
m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0);
|
||||
IsReprioritizationEnabled
|
||||
= interestConfig.GetBoolean("ReprioritizationEnabled", IsReprioritizationEnabled);
|
||||
ReprioritizationInterval
|
||||
= interestConfig.GetDouble("ReprioritizationInterval", ReprioritizationInterval);
|
||||
RootReprioritizationDistance
|
||||
= interestConfig.GetDouble("RootReprioritizationDistance", RootReprioritizationDistance);
|
||||
ChildReprioritizationDistance
|
||||
= interestConfig.GetDouble("ChildReprioritizationDistance", ChildReprioritizationDistance);
|
||||
|
||||
RootTerseUpdatePeriod = interestConfig.GetInt("RootTerseUpdatePeriod", RootTerseUpdatePeriod);
|
||||
ChildTerseUpdatePeriod = interestConfig.GetInt("ChildTerseUpdatePeriod", ChildTerseUpdatePeriod);
|
||||
|
||||
RootPositionUpdateTolerance
|
||||
= interestConfig.GetFloat("RootPositionUpdateTolerance", RootPositionUpdateTolerance);
|
||||
RootRotationUpdateTolerance
|
||||
= interestConfig.GetFloat("RootRotationUpdateTolerance", RootRotationUpdateTolerance);
|
||||
RootVelocityUpdateTolerance
|
||||
= interestConfig.GetFloat("RootVelocityUpdateTolerance", RootVelocityUpdateTolerance);
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme);
|
||||
m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", UpdatePrioritizationScheme);
|
||||
|
||||
#endregion Interest Management
|
||||
|
||||
|
@ -1014,15 +1066,43 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
|
||||
}
|
||||
|
||||
public Scene(RegionInfo regInfo) : base(regInfo)
|
||||
{
|
||||
public Scene(RegionInfo regInfo, PhysicsScene physicsScene) : base(regInfo)
|
||||
{
|
||||
m_sceneGraph = new SceneGraph(this);
|
||||
m_sceneGraph.PhysicsScene = physicsScene;
|
||||
|
||||
// If the scene graph has an Unrecoverable error, restart this sim.
|
||||
// Currently the only thing that causes it to happen is two kinds of specific
|
||||
// Physics based crashes.
|
||||
//
|
||||
// Out of memory
|
||||
// Operating system has killed the plugin
|
||||
m_sceneGraph.UnRecoverableError
|
||||
+= () =>
|
||||
{
|
||||
m_log.ErrorFormat("[SCENE]: Restarting region {0} due to unrecoverable physics crash", Name);
|
||||
RestartNow();
|
||||
};
|
||||
|
||||
PhysicalPrims = true;
|
||||
CollidablePrims = true;
|
||||
PhysicsEnabled = true;
|
||||
|
||||
AllowAvatarCrossing = true;
|
||||
|
||||
PeriodicBackup = true;
|
||||
UseBackup = true;
|
||||
|
||||
IsReprioritizationEnabled = true;
|
||||
UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time;
|
||||
ReprioritizationInterval = 5000;
|
||||
|
||||
RootRotationUpdateTolerance = 0.1f;
|
||||
RootVelocityUpdateTolerance = 0.001f;
|
||||
RootPositionUpdateTolerance = 0.05f;
|
||||
RootReprioritizationDistance = 10.0;
|
||||
ChildReprioritizationDistance = 20.0;
|
||||
|
||||
m_eventManager = new EventManager();
|
||||
|
||||
m_permissions = new ScenePermissions(this);
|
||||
|
@ -1069,18 +1149,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns>True after all operations complete, throws exceptions otherwise.</returns>
|
||||
public override void OtherRegionUp(GridRegion otherRegion)
|
||||
{
|
||||
uint xcell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocX);
|
||||
uint ycell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocY);
|
||||
|
||||
//m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
|
||||
// RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell);
|
||||
|
||||
if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
|
||||
{
|
||||
// If these are cast to INT because long + negative values + abs returns invalid data
|
||||
int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX);
|
||||
int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY);
|
||||
if (resultX <= 1 && resultY <= 1)
|
||||
//// If these are cast to INT because long + negative values + abs returns invalid data
|
||||
//int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX);
|
||||
//int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY);
|
||||
//if (resultX <= 1 && resultY <= 1)
|
||||
float dist = (float)Math.Max(DefaultDrawDistance,
|
||||
(float)Math.Max(RegionInfo.RegionSizeX, RegionInfo.RegionSizeY));
|
||||
uint newRegionX, newRegionY, thisRegionX, thisRegionY;
|
||||
Util.RegionHandleToRegionLoc(otherRegion.RegionHandle, out newRegionX, out newRegionY);
|
||||
Util.RegionHandleToRegionLoc(RegionInfo.RegionHandle, out thisRegionX, out thisRegionY);
|
||||
|
||||
//m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
|
||||
// RegionInfo.RegionName, otherRegion.RegionName, newRegionX, newRegionY);
|
||||
|
||||
if (!Util.IsOutsideView(dist, thisRegionX, newRegionX, thisRegionY, newRegionY))
|
||||
{
|
||||
// Let the grid service module know, so this can be cached
|
||||
m_eventManager.TriggerOnRegionUp(otherRegion);
|
||||
|
@ -1894,6 +1978,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
RegionInfo.RegionID,
|
||||
RegionInfo.RegionLocX, RegionInfo.RegionLocY,
|
||||
RegionInfo.RegionSizeX, RegionInfo.RegionSizeY);
|
||||
|
||||
if (error != String.Empty)
|
||||
throw new Exception(error);
|
||||
}
|
||||
|
@ -2002,8 +2087,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectPart target = GetSceneObjectPart(RayTargetID);
|
||||
|
||||
Vector3 direction = Vector3.Normalize(RayEnd - RayStart);
|
||||
Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z);
|
||||
Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
|
||||
Vector3 AXOrigin = RayStart;
|
||||
Vector3 AXdirection = direction;
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
|
@ -2019,19 +2104,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter);
|
||||
|
||||
// Un-comment out the following line to Get Raytrace results printed to the console.
|
||||
// m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
|
||||
// m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
|
||||
float ScaleOffset = 0.5f;
|
||||
|
||||
// If we hit something
|
||||
if (ei.HitTF)
|
||||
{
|
||||
Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z);
|
||||
Vector3 scaleComponent = ei.AAfaceNormal;
|
||||
if (scaleComponent.X != 0) ScaleOffset = scale.X;
|
||||
if (scaleComponent.Y != 0) ScaleOffset = scale.Y;
|
||||
if (scaleComponent.Z != 0) ScaleOffset = scale.Z;
|
||||
ScaleOffset = Math.Abs(ScaleOffset);
|
||||
Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
|
||||
Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z);
|
||||
Vector3 intersectionpoint = ei.ipoint;
|
||||
Vector3 normal = ei.normal;
|
||||
// Set the position to the intersection point
|
||||
Vector3 offset = (normal * (ScaleOffset / 2f));
|
||||
pos = (intersectionpoint + offset);
|
||||
|
@ -2056,8 +2141,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (ei.HitTF)
|
||||
{
|
||||
pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
|
||||
} else
|
||||
pos = ei.ipoint;
|
||||
}
|
||||
else
|
||||
{
|
||||
// fall back to our stupid functionality
|
||||
pos = RayEnd;
|
||||
|
@ -3110,8 +3196,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (target != null && target2 != null)
|
||||
{
|
||||
Vector3 direction = Vector3.Normalize(RayEnd - RayStart);
|
||||
Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z);
|
||||
Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
|
||||
Vector3 AXOrigin = RayStart;
|
||||
Vector3 AXdirection = direction;
|
||||
|
||||
pos = target2.AbsolutePosition;
|
||||
//m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
|
||||
|
@ -3132,13 +3218,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ei.HitTF)
|
||||
{
|
||||
Vector3 scale = target.Scale;
|
||||
Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z);
|
||||
Vector3 scaleComponent = ei.AAfaceNormal;
|
||||
if (scaleComponent.X != 0) ScaleOffset = scale.X;
|
||||
if (scaleComponent.Y != 0) ScaleOffset = scale.Y;
|
||||
if (scaleComponent.Z != 0) ScaleOffset = scale.Z;
|
||||
ScaleOffset = Math.Abs(ScaleOffset);
|
||||
Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
|
||||
Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z);
|
||||
Vector3 intersectionpoint = ei.ipoint;
|
||||
Vector3 normal = ei.normal;
|
||||
Vector3 offset = normal * (ScaleOffset / 2f);
|
||||
pos = intersectionpoint + offset;
|
||||
|
||||
|
@ -3158,6 +3244,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
copy = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, Quaternion.Identity);
|
||||
}
|
||||
|
||||
if (copy != null)
|
||||
EventManager.TriggerObjectAddedToScene(copy);
|
||||
}
|
||||
|
@ -3214,10 +3301,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_authenticateHandler.RemoveCircuit(agentID);
|
||||
}
|
||||
|
||||
// TODO: Can we now remove this lock?
|
||||
lock (acd)
|
||||
|
@ -3233,7 +3316,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_log.ErrorFormat(
|
||||
"[SCENE]: Called RemoveClient() with agent ID {0} but no such presence is in the scene.", agentID);
|
||||
|
||||
m_authenticateHandler.RemoveCircuit(agentID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3310,6 +3394,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Always clean these structures up so that any failure above doesn't cause them to remain in the
|
||||
// scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering
|
||||
// the same cleanup exception continually.
|
||||
m_authenticateHandler.RemoveCircuit(agentID);
|
||||
m_sceneGraph.RemoveScenePresence(agentID);
|
||||
m_clientManager.Remove(agentID);
|
||||
|
||||
|
@ -3462,7 +3547,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
foreach (string viewer in m_AllowedViewers)
|
||||
{
|
||||
if (viewer == curViewer.Substring(0, viewer.Length).Trim().ToLower())
|
||||
if (viewer == curViewer.Substring(0, Math.Min(viewer.Length, curViewer.Length)).Trim().ToLower())
|
||||
{
|
||||
ViewerDenied = false;
|
||||
break;
|
||||
|
@ -3479,7 +3564,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
foreach (string viewer in m_BannedViewers)
|
||||
{
|
||||
if (viewer == curViewer.Substring(0, viewer.Length).Trim().ToLower())
|
||||
if (viewer == curViewer.Substring(0, Math.Min(viewer.Length, curViewer.Length)).Trim().ToLower())
|
||||
{
|
||||
ViewerDenied = true;
|
||||
break;
|
||||
|
@ -4992,7 +5077,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
case PhysicsJointType.Ball:
|
||||
{
|
||||
Vector3 jointAnchor = PhysicsScene.GetJointAnchor(joint);
|
||||
Vector3 proxyPos = new Vector3(jointAnchor.X, jointAnchor.Y, jointAnchor.Z);
|
||||
Vector3 proxyPos = jointAnchor;
|
||||
jointProxyObject.ParentGroup.UpdateGroupPosition(proxyPos); // schedules the entire group for a terse update
|
||||
}
|
||||
break;
|
||||
|
@ -5017,7 +5102,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
jointErrorMessage(joint, "joint.TrackedBodyName is null, joint " + joint.ObjectNameInScene);
|
||||
}
|
||||
|
||||
Vector3 proxyPos = new Vector3(jointAnchor.X, jointAnchor.Y, jointAnchor.Z);
|
||||
Vector3 proxyPos = jointAnchor;
|
||||
Quaternion q = trackedBody.RotationOffset * joint.LocalRotation;
|
||||
|
||||
jointProxyObject.ParentGroup.UpdateGroupPosition(proxyPos); // schedules the entire group for a terse update
|
||||
|
@ -5118,8 +5203,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
y = Heightmap.Height - 1;
|
||||
|
||||
Vector3 p0 = new Vector3(x, y, (float)Heightmap[(int)x, (int)y]);
|
||||
Vector3 p1 = new Vector3(p0);
|
||||
Vector3 p2 = new Vector3(p0);
|
||||
Vector3 p1 = p0;
|
||||
Vector3 p2 = p0;
|
||||
|
||||
p1.X += 1.0f;
|
||||
if (p1.X < Heightmap.Width)
|
||||
|
@ -5505,6 +5590,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return true;
|
||||
}
|
||||
|
||||
if (!AllowAvatarCrossing && !viaTeleport)
|
||||
return false;
|
||||
|
||||
// FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check.
|
||||
// However, the long term fix is to make sure root agent count is always accurate.
|
||||
m_sceneGraph.RecalculateStats();
|
||||
|
|
|
@ -154,6 +154,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}",
|
||||
// presence.Name, m_scene.Name);
|
||||
|
||||
// This assumes that we know what our neighbors are.
|
||||
try
|
||||
{
|
||||
|
|
|
@ -1906,7 +1906,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (original == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID);
|
||||
"[SCENEGRAPH]: Attempt to duplicate nonexistent prim id {0} by {1}", originalPrimID, AgentID);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -568,7 +568,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val);
|
||||
m_log.DebugFormat("[SCENE OBJECT]: Not crossing avatar {0} to {1} because it's already in transit", av.Name, val);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -902,6 +902,34 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void LoadScriptState(XmlReader reader)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE OBJECT GROUP]: Looking for script state for {0} in {1}", Name);
|
||||
|
||||
while (reader.ReadToFollowing("SavedScriptState"))
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE OBJECT GROUP]: Loading script state for {0}", Name);
|
||||
|
||||
if (m_savedScriptState == null)
|
||||
m_savedScriptState = new Dictionary<UUID, string>();
|
||||
|
||||
string uuid = reader.GetAttribute("UUID");
|
||||
|
||||
if (uuid != null)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE OBJECT GROUP]: Found state for item ID {0} in object {1}", uuid, Name);
|
||||
|
||||
UUID itemid = new UUID(uuid);
|
||||
if (itemid != UUID.Zero)
|
||||
m_savedScriptState[itemid] = reader.ReadInnerXml();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object {0}", Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes.
|
||||
/// </summary>
|
||||
|
|
|
@ -2044,7 +2044,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
/// <param name="xmlReader"></param>
|
||||
/// <returns></returns>
|
||||
public static SceneObjectPart FromXml(XmlTextReader xmlReader)
|
||||
public static SceneObjectPart FromXml(XmlReader xmlReader)
|
||||
{
|
||||
SceneObjectPart part = SceneObjectSerializer.Xml2ToSOP(xmlReader);
|
||||
|
||||
|
|
|
@ -870,8 +870,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
int type = m_items[itemID].InvType;
|
||||
if (type == 10) // Script
|
||||
{
|
||||
m_part.RemoveScriptEvents(itemID);
|
||||
m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
|
||||
// route it through here, to handle script cleanup tasks
|
||||
RemoveScriptInstance(itemID, false);
|
||||
}
|
||||
m_items.Remove(itemID);
|
||||
m_inventorySerial++;
|
||||
|
|
|
@ -286,6 +286,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public bool SentInitialDataToClient { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Copy of the script states while the agent is in transit. This state may
|
||||
/// need to be placed back in case of transfer fail.
|
||||
|
@ -343,6 +345,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
private object m_originRegionIDAccessLock = new object();
|
||||
|
||||
/// <summary>
|
||||
/// Triggered on entity transfer after to allow CompleteMovement() to proceed after we have received an
|
||||
/// UpdateAgent from the originating region.ddkjjkj
|
||||
/// </summary>
|
||||
private AutoResetEvent m_updateAgentReceivedAfterTransferEvent = new AutoResetEvent(false);
|
||||
|
||||
/// <summary>
|
||||
/// Used by the entity transfer module to signal when the presence should not be closed because a subsequent
|
||||
/// teleport is reusing the connection.
|
||||
|
@ -859,6 +867,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
get { return Util.GetViewerName(m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode)); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Count of how many terse updates we have sent out. It doesn't matter if this overflows.
|
||||
/// </summary>
|
||||
private int m_terseUpdateCount;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor(s)
|
||||
|
@ -1192,19 +1205,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// and it has already rezzed the attachments and started their scripts.
|
||||
// We do the following only for non-login agents, because their scripts
|
||||
// haven't started yet.
|
||||
if (PresenceType == PresenceType.Npc || (TeleportFlags & TeleportFlags.ViaLogin) != 0)
|
||||
if (PresenceType == PresenceType.Npc || IsRealLogin(m_teleportFlags))
|
||||
{
|
||||
// Viewers which have a current outfit folder will actually rez their own attachments. However,
|
||||
// viewers without (e.g. v1 viewers) will not, so we still need to make this call.
|
||||
if (Scene.AttachmentsModule != null)
|
||||
Util.FireAndForget(
|
||||
o =>
|
||||
{
|
||||
// if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None)
|
||||
// System.Threading.Thread.Sleep(7000);
|
||||
|
||||
Scene.AttachmentsModule.RezAttachments(this);
|
||||
});
|
||||
{
|
||||
Util.FireAndForget(o =>
|
||||
{
|
||||
Scene.AttachmentsModule.RezAttachments(this);
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1246,7 +1257,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
SendAvatarDataToAllAgents();
|
||||
SendAvatarDataToAllClients();
|
||||
|
||||
// send the animations of the other presences to me
|
||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||
|
@ -1266,6 +1277,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return true;
|
||||
}
|
||||
|
||||
private static bool IsRealLogin(TeleportFlags teleportFlags)
|
||||
{
|
||||
return ((teleportFlags & TeleportFlags.ViaLogin) != 0) && ((teleportFlags & TeleportFlags.ViaHGLogin) == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Force viewers to show the avatar's current name.
|
||||
/// </summary>
|
||||
|
@ -1281,7 +1297,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.DebugFormat("[SCENE PRESENCE]: Forcing viewers to update the avatar name for " + Name);
|
||||
|
||||
UseFakeGroupTitle = true;
|
||||
SendAvatarDataToAllAgents(false);
|
||||
SendAvatarDataToAllClients(false);
|
||||
|
||||
Util.FireAndForget(o =>
|
||||
{
|
||||
|
@ -1292,7 +1308,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Thread.Sleep(5000);
|
||||
|
||||
UseFakeGroupTitle = false;
|
||||
SendAvatarDataToAllAgents(false);
|
||||
SendAvatarDataToAllClients(false);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1639,8 +1655,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// For the moment, just set the size as passed.
|
||||
PhysicsActor.Size = size;
|
||||
// PhysicsActor.setAvatarSize(size, feetoffset);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private bool WaitForUpdateAgent(IClientAPI client)
|
||||
|
@ -1649,20 +1664,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// (which triggers Scene.IncomingUpdateChildAgent(AgentData cAgentData) here in the destination,
|
||||
// m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the
|
||||
// viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero
|
||||
int count = 50;
|
||||
UUID originID;
|
||||
m_updateAgentReceivedAfterTransferEvent.WaitOne(10000);
|
||||
|
||||
UUID originID = UUID.Zero;
|
||||
|
||||
lock (m_originRegionIDAccessLock)
|
||||
originID = m_originRegionID;
|
||||
|
||||
while (originID.Equals(UUID.Zero) && count-- > 0)
|
||||
{
|
||||
lock (m_originRegionIDAccessLock)
|
||||
originID = m_originRegionID;
|
||||
|
||||
m_log.DebugFormat("[SCENE PRESENCE]: Agent {0} waiting for update in {1}", client.Name, Scene.Name);
|
||||
Thread.Sleep(200);
|
||||
}
|
||||
originID = m_originRegionID;
|
||||
|
||||
if (originID.Equals(UUID.Zero))
|
||||
{
|
||||
|
@ -1691,109 +1698,117 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
"[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}",
|
||||
client.Name, Scene.Name, AbsolutePosition);
|
||||
|
||||
// Make sure it's not a login agent. We don't want to wait for updates during login
|
||||
if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0)
|
||||
bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); // Get this ahead of time because IsInTransit modifies 'm_AgentControlFlags'
|
||||
|
||||
IsInTransit = true;
|
||||
try
|
||||
{
|
||||
// Let's wait until UpdateAgent (called by departing region) is done
|
||||
if (!WaitForUpdateAgent(client))
|
||||
// The sending region never sent the UpdateAgent data, we have to refuse
|
||||
// Make sure it's not a login agent. We don't want to wait for updates during login
|
||||
if (!(PresenceType == PresenceType.Npc || IsRealLogin(m_teleportFlags)))
|
||||
{
|
||||
// Let's wait until UpdateAgent (called by departing region) is done
|
||||
if (!WaitForUpdateAgent(client))
|
||||
// The sending region never sent the UpdateAgent data, we have to refuse
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 look = Velocity;
|
||||
|
||||
// if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
|
||||
if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1))
|
||||
{
|
||||
look = new Vector3(0.99f, 0.042f, 0);
|
||||
}
|
||||
|
||||
// Prevent teleporting to an underground location
|
||||
// (may crash client otherwise)
|
||||
//
|
||||
Vector3 pos = AbsolutePosition;
|
||||
float ground = m_scene.GetGroundHeight(pos.X, pos.Y);
|
||||
if (pos.Z < ground + 1.5f)
|
||||
{
|
||||
pos.Z = ground + 1.5f;
|
||||
AbsolutePosition = pos;
|
||||
}
|
||||
|
||||
if (!MakeRootAgent(AbsolutePosition, flying))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Aborting CompleteMovement call for {0} in {1} as they are already root",
|
||||
Name, Scene.Name);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Tell the client that we're totally ready
|
||||
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
|
||||
|
||||
// Child agents send initial data up in LLUDPServer.HandleUseCircuitCode()
|
||||
if (!SentInitialDataToClient)
|
||||
SendInitialDataToClient();
|
||||
|
||||
// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
|
||||
|
||||
if (!string.IsNullOrEmpty(m_callbackURI))
|
||||
{
|
||||
// We cannot sleep here since this would hold up the inbound packet processing thread, as
|
||||
// CompleteMovement() is executed synchronously. However, it might be better to delay the release
|
||||
// here until we know for sure that the agent is active in this region. Sending AgentMovementComplete
|
||||
// is not enough for Imprudence clients - there appears to be a small delay (<200ms, <500ms) until they regard this
|
||||
// region as the current region, meaning that a close sent before then will fail the teleport.
|
||||
// System.Threading.Thread.Sleep(2000);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
|
||||
client.Name, client.AgentId, m_callbackURI);
|
||||
|
||||
Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
|
||||
m_callbackURI = null;
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: No callback provided on CompleteMovement of {0} {1} to {2}",
|
||||
// client.Name, client.AgentId, m_scene.RegionInfo.RegionName);
|
||||
// }
|
||||
|
||||
ValidateAndSendAppearanceAndAgentData();
|
||||
|
||||
// Create child agents in neighbouring regions
|
||||
if (openChildAgents && !IsChildAgent)
|
||||
{
|
||||
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
|
||||
if (m_agentTransfer != null)
|
||||
{
|
||||
// Note: this call can take a while, because it notifies each of the simulator's neighbours.
|
||||
// It's important that we don't allow the avatar to cross regions meanwhile, as that will
|
||||
// cause serious errors. We've prevented that from happening by setting IsInTransit=true.
|
||||
m_agentTransfer.EnableChildAgents(this);
|
||||
}
|
||||
|
||||
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||
if (friendsModule != null)
|
||||
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
|
||||
|
||||
}
|
||||
|
||||
// XXX: If we force an update here, then multiple attachments do appear correctly on a destination region
|
||||
// If we do it a little bit earlier (e.g. when converting the child to a root agent) then this does not work.
|
||||
// This may be due to viewer code or it may be something we're not doing properly simulator side.
|
||||
lock (m_attachments)
|
||||
{
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
sog.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
|
||||
// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
|
||||
}
|
||||
|
||||
Vector3 look = Velocity;
|
||||
|
||||
// if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
|
||||
if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1))
|
||||
finally
|
||||
{
|
||||
look = new Vector3(0.99f, 0.042f, 0);
|
||||
IsInTransit = false;
|
||||
}
|
||||
|
||||
// Prevent teleporting to an underground location
|
||||
// (may crash client otherwise)
|
||||
//
|
||||
Vector3 pos = AbsolutePosition;
|
||||
float ground = m_scene.GetGroundHeight(pos.X, pos.Y);
|
||||
if (pos.Z < ground + 1.5f)
|
||||
{
|
||||
pos.Z = ground + 1.5f;
|
||||
AbsolutePosition = pos;
|
||||
}
|
||||
|
||||
bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
|
||||
if (!MakeRootAgent(AbsolutePosition, flying))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Aborting CompleteMovement call for {0} in {1} as they are already root",
|
||||
Name, Scene.Name);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Tell the client that we're totally ready
|
||||
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
|
||||
|
||||
// Remember in HandleUseCircuitCode, we delayed this to here
|
||||
if (m_teleportFlags > 0)
|
||||
SendInitialDataToMe();
|
||||
|
||||
// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
|
||||
|
||||
if (!string.IsNullOrEmpty(m_callbackURI))
|
||||
{
|
||||
// We cannot sleep here since this would hold up the inbound packet processing thread, as
|
||||
// CompleteMovement() is executed synchronously. However, it might be better to delay the release
|
||||
// here until we know for sure that the agent is active in this region. Sending AgentMovementComplete
|
||||
// is not enough for Imprudence clients - there appears to be a small delay (<200ms, <500ms) until they regard this
|
||||
// region as the current region, meaning that a close sent before then will fail the teleport.
|
||||
// System.Threading.Thread.Sleep(2000);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
|
||||
client.Name, client.AgentId, m_callbackURI);
|
||||
|
||||
UUID originID;
|
||||
|
||||
lock (m_originRegionIDAccessLock)
|
||||
originID = m_originRegionID;
|
||||
|
||||
Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI);
|
||||
m_callbackURI = null;
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: No callback provided on CompleteMovement of {0} {1} to {2}",
|
||||
// client.Name, client.AgentId, m_scene.RegionInfo.RegionName);
|
||||
// }
|
||||
|
||||
ValidateAndSendAppearanceAndAgentData();
|
||||
|
||||
// Create child agents in neighbouring regions
|
||||
if (openChildAgents && !IsChildAgent)
|
||||
{
|
||||
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
|
||||
if (m_agentTransfer != null)
|
||||
m_agentTransfer.EnableChildAgents(this);
|
||||
|
||||
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||
if (friendsModule != null)
|
||||
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
|
||||
|
||||
}
|
||||
|
||||
// XXX: If we force an update here, then multiple attachments do appear correctly on a destination region
|
||||
// If we do it a little bit earlier (e.g. when converting the child to a root agent) then this does not work.
|
||||
// This may be due to viewer code or it may be something we're not doing properly simulator side.
|
||||
lock (m_attachments)
|
||||
{
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
sog.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
|
||||
// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2638,7 +2653,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (satOnObject)
|
||||
{
|
||||
SendAvatarDataToAllAgents();
|
||||
SendAvatarDataToAllClients();
|
||||
m_requestedSitTargetID = 0;
|
||||
|
||||
part.RemoveSittingAvatar(this);
|
||||
|
@ -2933,7 +2948,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Animator.TrySetMovementAnimation("SIT_GROUND");
|
||||
else
|
||||
Animator.TrySetMovementAnimation("SIT");
|
||||
SendAvatarDataToAllAgents();
|
||||
SendAvatarDataToAllClients();
|
||||
|
||||
part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
|
||||
}
|
||||
|
@ -3048,7 +3063,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sitAnimation = part.SitAnimation;
|
||||
}
|
||||
Animator.TrySetMovementAnimation(sitAnimation);
|
||||
SendAvatarDataToAllAgents();
|
||||
SendAvatarDataToAllClients();
|
||||
TriggerScenePresenceUpdated();
|
||||
}
|
||||
}
|
||||
|
@ -3165,29 +3180,25 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public override void Update()
|
||||
{
|
||||
const float ROTATION_TOLERANCE = 0.01f;
|
||||
const float VELOCITY_TOLERANCE = 0.001f;
|
||||
const float POSITION_TOLERANCE = 0.05f;
|
||||
|
||||
if (IsChildAgent == false)
|
||||
{
|
||||
// NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
|
||||
// grab the latest PhysicsActor velocity, whereas m_velocity is often
|
||||
// storing a requested force instead of an actual traveling velocity
|
||||
if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn)
|
||||
SendAvatarDataToAllAgents();
|
||||
SendAvatarDataToAllClients();
|
||||
|
||||
// Allow any updates for sitting avatars to that llSetPrimitiveLinkParams() can work for very
|
||||
// small increments (e.g. sit position adjusters). An alternative may be to eliminate the tolerance
|
||||
// checks on all updates but the ramifications of this would need careful consideration.
|
||||
bool updateClients
|
||||
= IsSatOnObject && (Rotation != m_lastRotation || Velocity != m_lastVelocity || m_pos != m_lastPosition);
|
||||
|
||||
|
||||
if (!updateClients)
|
||||
updateClients
|
||||
= !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)
|
||||
|| !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE)
|
||||
|| !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE);
|
||||
= !Rotation.ApproxEquals(m_lastRotation, Scene.RootRotationUpdateTolerance)
|
||||
|| !Velocity.ApproxEquals(m_lastVelocity, Scene.RootVelocityUpdateTolerance)
|
||||
|| !m_pos.ApproxEquals(m_lastPosition, Scene.RootPositionUpdateTolerance);
|
||||
|
||||
if (updateClients)
|
||||
{
|
||||
|
@ -3199,7 +3210,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_lastVelocity = Velocity;
|
||||
}
|
||||
|
||||
CheckForBorderCrossing();
|
||||
if (Scene.AllowAvatarCrossing)
|
||||
CheckForBorderCrossing();
|
||||
|
||||
CheckForSignificantMovement(); // sends update to the modules.
|
||||
}
|
||||
|
@ -3209,7 +3221,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#region Update Client(s)
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sends a location update to the client connected to this scenePresence
|
||||
/// </summary>
|
||||
|
@ -3220,6 +3231,29 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// server.
|
||||
if (remoteClient.IsActive)
|
||||
{
|
||||
if (Scene.RootTerseUpdatePeriod > 1)
|
||||
{
|
||||
// Console.WriteLine(
|
||||
// "{0} {1} {2} {3} {4} {5} for {6} to {7}",
|
||||
// remoteClient.AgentId, UUID, remoteClient.SceneAgent.IsChildAgent, m_terseUpdateCount, Scene.RootTerseUpdatePeriod, Velocity.ApproxEquals(Vector3.Zero, 0.001f), Name, remoteClient.Name);
|
||||
if (remoteClient.AgentId != UUID
|
||||
&& !remoteClient.SceneAgent.IsChildAgent
|
||||
&& m_terseUpdateCount % Scene.RootTerseUpdatePeriod != 0
|
||||
&& !Velocity.ApproxEquals(Vector3.Zero, 0.001f))
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Discarded update from {0} to {1}, args {2} {3} {4} {5} {6} {7}",
|
||||
// Name, remoteClient.Name, remoteClient.AgentId, UUID, remoteClient.SceneAgent.IsChildAgent, m_terseUpdateCount, Scene.RootTerseUpdatePeriod, Velocity.ApproxEquals(Vector3.Zero, 0.001f));
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (Scene.ChildTerseUpdatePeriod > 1
|
||||
&& remoteClient.SceneAgent.IsChildAgent
|
||||
&& m_terseUpdateCount % Scene.ChildTerseUpdatePeriod != 0
|
||||
&& !Velocity.ApproxEquals(Vector3.Zero, 0.001f))
|
||||
return;
|
||||
|
||||
//m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
|
||||
|
||||
remoteClient.SendEntityUpdate(
|
||||
|
@ -3257,7 +3291,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
float distanceError = Vector3.Distance(OffsetPosition, expectedPosition);
|
||||
|
||||
float speed = Velocity.Length();
|
||||
float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
|
||||
float velocityDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Delta-v {0}, lastVelocity {1}, Velocity {2} for {3} in {4}",
|
||||
// velocidyDiff, lastVelocitySentToAllClients, Velocity, Name, Scene.Name);
|
||||
|
||||
// assuming 5 ms. worst case precision for timer, use 2x that
|
||||
// for distance error threshold
|
||||
|
@ -3265,12 +3303,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (speed < 0.01f // allow rotation updates if avatar position is unchanged
|
||||
|| Math.Abs(distanceError) > distanceErrorThreshold
|
||||
|| velocidyDiff > 0.01f) // did velocity change from last update?
|
||||
|| velocityDiff > 0.01f) // did velocity change from last update?
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Update triggered with speed {0}, distanceError {1}, distanceThreshold {2}, delta-v {3} for {4} in {5}",
|
||||
// speed, distanceError, distanceErrorThreshold, velocidyDiff, Name, Scene.Name);
|
||||
|
||||
lastVelocitySentToAllClients = Velocity;
|
||||
lastTerseUpdateToAllClientsTick = currentTick;
|
||||
lastPositionSentToAllClients = OffsetPosition;
|
||||
|
||||
m_terseUpdateCount++;
|
||||
|
||||
// Console.WriteLine("Scheduled update for {0} in {1}", Name, Scene.Name);
|
||||
m_scene.ForEachClient(SendTerseUpdateToClient);
|
||||
}
|
||||
|
@ -3297,16 +3341,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations);
|
||||
}
|
||||
|
||||
public void SendInitialDataToMe()
|
||||
public void SendInitialDataToClient()
|
||||
{
|
||||
SentInitialDataToClient = true;
|
||||
|
||||
// Send all scene object to the new client
|
||||
Util.RunThreadNoTimeout(delegate
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}",
|
||||
// IsChildAgent ? "child" : "root", Name, Scene.Name, m_teleportFlags);
|
||||
|
||||
// we created a new ScenePresence (a new child agent) in a fresh region.
|
||||
// Request info about all the (root) agents in this region
|
||||
// Note: This won't send data *to* other clients in that region (children don't send)
|
||||
SendOtherAgentsAvatarDataToMe();
|
||||
SendOtherAgentsAppearanceToMe();
|
||||
SendOtherAgentsAvatarDataToClient();
|
||||
SendOtherAgentsAppearanceToClient();
|
||||
|
||||
EntityBase[] entities = Scene.Entities.GetEntities();
|
||||
foreach (EntityBase e in entities)
|
||||
|
@ -3315,7 +3365,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient);
|
||||
}
|
||||
|
||||
}, "SendInitialDataToMe", null);
|
||||
}, "SendInitialDataToClient", null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3348,10 +3398,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// getting other avatars information was initiated elsewhere immediately after the child circuit connected... don't do it
|
||||
// again here... this comes after the cached appearance check because the avatars
|
||||
// appearance goes into the avatar update packet
|
||||
SendAvatarDataToAllAgents();
|
||||
SendAvatarDataToAllClients();
|
||||
|
||||
// This invocation always shows up in the viewer logs as an error. Is it needed?
|
||||
SendAppearanceToAgent(this);
|
||||
SendAppearanceToClient(this);
|
||||
|
||||
// If we are using the the cached appearance then send it out to everyone
|
||||
if (cachedappearance)
|
||||
|
@ -3361,20 +3411,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// If the avatars baked textures are all in the cache, then we have a
|
||||
// complete appearance... send it out, if not, then we'll send it when
|
||||
// the avatar finishes updating its appearance
|
||||
SendAppearanceToAllOtherAgents();
|
||||
SendAppearanceToAllOtherClients();
|
||||
}
|
||||
}
|
||||
|
||||
public void SendAvatarDataToAllAgents()
|
||||
public void SendAvatarDataToAllClients()
|
||||
{
|
||||
SendAvatarDataToAllAgents(true);
|
||||
SendAvatarDataToAllClients(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send this agent's avatar data to all other root and child agents in the scene
|
||||
/// This agent must be root. This avatar will receive its own update.
|
||||
/// </summary>
|
||||
public void SendAvatarDataToAllAgents(bool full)
|
||||
public void SendAvatarDataToAllClients(bool full)
|
||||
{
|
||||
//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID);
|
||||
// only send update from root agents to other clients; children are only "listening posts"
|
||||
|
@ -3393,7 +3443,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
if (full)
|
||||
SendAvatarDataToAgent(scenePresence);
|
||||
SendAvatarDataToClient(scenePresence);
|
||||
else
|
||||
scenePresence.ControllingClient.SendAvatarDataImmediate(this);
|
||||
count++;
|
||||
|
@ -3406,7 +3456,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Send avatar data for all other root agents to this agent, this agent
|
||||
/// can be either a child or root
|
||||
/// </summary>
|
||||
public void SendOtherAgentsAvatarDataToMe()
|
||||
public void SendOtherAgentsAvatarDataToClient()
|
||||
{
|
||||
int count = 0;
|
||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
|
||||
|
@ -3415,7 +3465,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (scenePresence.UUID == UUID)
|
||||
return;
|
||||
|
||||
scenePresence.SendAvatarDataToAgent(this);
|
||||
scenePresence.SendAvatarDataToClient(this);
|
||||
count++;
|
||||
});
|
||||
|
||||
|
@ -3426,9 +3476,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Send avatar data to an agent.
|
||||
/// </summary>
|
||||
/// <param name="avatar"></param>
|
||||
public void SendAvatarDataToAgent(ScenePresence avatar)
|
||||
public void SendAvatarDataToClient(ScenePresence avatar)
|
||||
{
|
||||
//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
|
||||
//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToClient from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
|
||||
|
||||
avatar.ControllingClient.SendAvatarDataImmediate(this);
|
||||
Animator.SendAnimPackToClient(avatar.ControllingClient);
|
||||
|
@ -3438,9 +3488,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Send this agent's appearance to all other root and child agents in the scene
|
||||
/// This agent must be root.
|
||||
/// </summary>
|
||||
public void SendAppearanceToAllOtherAgents()
|
||||
public void SendAppearanceToAllOtherClients()
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherAgents: {0} {1}", Name, UUID);
|
||||
// m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherClients: {0} {1}", Name, UUID);
|
||||
|
||||
// only send update from root agents to other clients; children are only "listening posts"
|
||||
if (IsChildAgent)
|
||||
|
@ -3459,7 +3509,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (scenePresence.UUID == UUID)
|
||||
return;
|
||||
|
||||
SendAppearanceToAgent(scenePresence);
|
||||
SendAppearanceToClient(scenePresence);
|
||||
count++;
|
||||
});
|
||||
|
||||
|
@ -3470,9 +3520,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Send appearance from all other root agents to this agent. this agent
|
||||
/// can be either root or child
|
||||
/// </summary>
|
||||
public void SendOtherAgentsAppearanceToMe()
|
||||
public void SendOtherAgentsAppearanceToClient()
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID);
|
||||
// m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToClient {0} {1}", Name, UUID);
|
||||
|
||||
int count = 0;
|
||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
|
||||
|
@ -3481,7 +3531,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (scenePresence.UUID == UUID)
|
||||
return;
|
||||
|
||||
scenePresence.SendAppearanceToAgent(this);
|
||||
scenePresence.SendAppearanceToClient(this);
|
||||
count++;
|
||||
});
|
||||
|
||||
|
@ -3492,7 +3542,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Send appearance data to an agent.
|
||||
/// </summary>
|
||||
/// <param name="avatar"></param>
|
||||
public void SendAppearanceToAgent(ScenePresence avatar)
|
||||
public void SendAppearanceToClient(ScenePresence avatar)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
|
||||
|
@ -3579,65 +3629,50 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero)
|
||||
return;
|
||||
|
||||
if (!IsInTransit)
|
||||
if (IsInTransit)
|
||||
return;
|
||||
|
||||
Vector3 pos2 = AbsolutePosition;
|
||||
Vector3 origPosition = pos2;
|
||||
Vector3 vel = Velocity;
|
||||
|
||||
// Compute the avatar position in the next physics tick.
|
||||
// If the avatar will be crossing, we force the crossing to happen now
|
||||
// in the hope that this will make the avatar movement smoother when crossing.
|
||||
float timeStep = 0.1f;
|
||||
pos2.X = pos2.X + (vel.X * timeStep);
|
||||
pos2.Y = pos2.Y + (vel.Y * timeStep);
|
||||
pos2.Z = pos2.Z + (vel.Z * timeStep);
|
||||
|
||||
if (m_scene.PositionIsInCurrentRegion(pos2))
|
||||
return;
|
||||
|
||||
m_log.DebugFormat("{0} CheckForBorderCrossing: position outside region. {1} in {2} at pos {3}",
|
||||
LogHeader, Name, Scene.Name, pos2);
|
||||
|
||||
// Disconnect from the current region
|
||||
bool isFlying = Flying;
|
||||
RemoveFromPhysicalScene();
|
||||
// pos2 is the forcasted position so make that the 'current' position so the crossing
|
||||
// code will move us into the newly addressed region.
|
||||
m_pos = pos2;
|
||||
if (CrossToNewRegion())
|
||||
{
|
||||
Vector3 pos2 = AbsolutePosition;
|
||||
Vector3 origPosition = pos2;
|
||||
Vector3 vel = Velocity;
|
||||
|
||||
// Compute the avatar position in the next physics tick.
|
||||
// If the avatar will be crossing, we force the crossing to happen now
|
||||
// in the hope that this will make the avatar movement smoother when crossing.
|
||||
float timeStep = 0.1f;
|
||||
pos2.X = pos2.X + (vel.X * timeStep);
|
||||
pos2.Y = pos2.Y + (vel.Y * timeStep);
|
||||
pos2.Z = pos2.Z + (vel.Z * timeStep);
|
||||
|
||||
if (!IsInTransit)
|
||||
AddToPhysicalScene(isFlying);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Tried to make crossing happen but it failed.
|
||||
if (m_requestedSitTargetUUID == UUID.Zero)
|
||||
{
|
||||
if (!m_scene.PositionIsInCurrentRegion(pos2))
|
||||
{
|
||||
m_log.DebugFormat("{0} CheckForBorderCrossing: position outside region. {1} in {2} at pos {3}",
|
||||
LogHeader, Name, Scene.Name, pos2);
|
||||
m_log.DebugFormat("{0} CheckForBorderCrossing: Crossing failed. Restoring old position.", LogHeader);
|
||||
|
||||
// Disconnect from the current region
|
||||
bool isFlying = Flying;
|
||||
RemoveFromPhysicalScene();
|
||||
// pos2 is the forcasted position so make that the 'current' position so the crossing
|
||||
// code will move us into the newly addressed region.
|
||||
m_pos = pos2;
|
||||
if (CrossToNewRegion())
|
||||
{
|
||||
AddToPhysicalScene(isFlying);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Tried to make crossing happen but it failed.
|
||||
if (m_requestedSitTargetUUID == UUID.Zero)
|
||||
{
|
||||
m_log.DebugFormat("{0} CheckForBorderCrossing: Crossing failed. Restoring old position.", LogHeader);
|
||||
Velocity = Vector3.Zero;
|
||||
AbsolutePosition = EnforceSanityOnPosition(origPosition);
|
||||
|
||||
Velocity = Vector3.Zero;
|
||||
AbsolutePosition = EnforceSanityOnPosition(origPosition);
|
||||
|
||||
AddToPhysicalScene(isFlying);
|
||||
}
|
||||
}
|
||||
}
|
||||
AddToPhysicalScene(isFlying);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This constant has been inferred from experimentation
|
||||
// I'm not sure what this value should be, so I tried a few values.
|
||||
timeStep = 0.04f;
|
||||
pos2 = AbsolutePosition;
|
||||
pos2.X = pos2.X + (vel.X * timeStep);
|
||||
pos2.Y = pos2.Y + (vel.Y * timeStep);
|
||||
// Don't touch the Z
|
||||
m_pos = pos2;
|
||||
m_log.DebugFormat("[SCENE PRESENCE]: In transit m_pos={0}", m_pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Given a position, make sure it is within the current region.
|
||||
|
@ -3725,7 +3760,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
|
||||
// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
|
||||
if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
|
||||
float dist = (float)Math.Max(Scene.DefaultDrawDistance,
|
||||
(float)Math.Max(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY));
|
||||
if (Util.IsOutsideView(dist, x, newRegionX, y, newRegionY))
|
||||
{
|
||||
byebyeRegions.Add(handle);
|
||||
}
|
||||
|
@ -3788,6 +3825,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
|
||||
CopyFrom(cAgentData);
|
||||
|
||||
m_updateAgentReceivedAfterTransferEvent.Set();
|
||||
}
|
||||
|
||||
private static Vector3 marker = new Vector3(-1f, -1f, -1f);
|
||||
|
|
|
@ -58,58 +58,60 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
/// <param name="xmlData"></param>
|
||||
/// <returns>The scene object deserialized. Null on failure.</returns>
|
||||
public static SceneObjectGroup FromOriginalXmlFormat(string xmlData)
|
||||
{
|
||||
using (XmlTextReader wrappedReader = new XmlTextReader(xmlData, XmlNodeType.Element, null))
|
||||
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
|
||||
return FromOriginalXmlFormat(reader);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deserialize a scene object from the original xml format
|
||||
/// </summary>
|
||||
/// <param name="xmlData"></param>
|
||||
/// <returns>The scene object deserialized. Null on failure.</returns>
|
||||
public static SceneObjectGroup FromOriginalXmlFormat(XmlReader reader)
|
||||
{
|
||||
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
|
||||
//int time = System.Environment.TickCount;
|
||||
|
||||
SceneObjectGroup sceneObject = null;
|
||||
|
||||
try
|
||||
{
|
||||
StringReader sr;
|
||||
XmlTextReader reader;
|
||||
XmlNodeList parts;
|
||||
XmlDocument doc;
|
||||
int linkNum;
|
||||
|
||||
doc = new XmlDocument();
|
||||
doc.LoadXml(xmlData);
|
||||
parts = doc.GetElementsByTagName("RootPart");
|
||||
reader.ReadToFollowing("RootPart");
|
||||
reader.ReadToFollowing("SceneObjectPart");
|
||||
sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader));
|
||||
reader.ReadToFollowing("OtherParts");
|
||||
|
||||
if (parts.Count == 0)
|
||||
throw new Exception("Invalid Xml format - no root part");
|
||||
|
||||
sr = new StringReader(parts[0].InnerXml);
|
||||
reader = new XmlTextReader(sr);
|
||||
SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader));
|
||||
reader.Close();
|
||||
sr.Close();
|
||||
|
||||
parts = doc.GetElementsByTagName("Part");
|
||||
|
||||
for (int i = 0; i < parts.Count; i++)
|
||||
if (reader.ReadToDescendant("Part"))
|
||||
{
|
||||
sr = new StringReader(parts[i].InnerXml);
|
||||
reader = new XmlTextReader(sr);
|
||||
SceneObjectPart part = SceneObjectPart.FromXml(reader);
|
||||
linkNum = part.LinkNum;
|
||||
sceneObject.AddPart(part);
|
||||
part.LinkNum = linkNum;
|
||||
part.TrimPermissions();
|
||||
reader.Close();
|
||||
sr.Close();
|
||||
do
|
||||
{
|
||||
if (reader.ReadToDescendant("SceneObjectPart"))
|
||||
{
|
||||
SceneObjectPart part = SceneObjectPart.FromXml(reader);
|
||||
linkNum = part.LinkNum;
|
||||
sceneObject.AddPart(part);
|
||||
part.LinkNum = linkNum;
|
||||
part.TrimPermissions();
|
||||
}
|
||||
}
|
||||
while (reader.ReadToNextSibling("Part"));
|
||||
}
|
||||
|
||||
// Script state may, or may not, exist. Not having any, is NOT
|
||||
// ever a problem.
|
||||
sceneObject.LoadScriptState(doc);
|
||||
|
||||
return sceneObject;
|
||||
sceneObject.LoadScriptState(reader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
|
||||
m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed. Exception {0}", e);
|
||||
return null;
|
||||
}
|
||||
|
||||
return sceneObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -369,14 +371,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
#region manual serialization
|
||||
|
||||
private static Dictionary<string, Action<SceneObjectPart, XmlTextReader>> m_SOPXmlProcessors
|
||||
= new Dictionary<string, Action<SceneObjectPart, XmlTextReader>>();
|
||||
private static Dictionary<string, Action<SceneObjectPart, XmlReader>> m_SOPXmlProcessors
|
||||
= new Dictionary<string, Action<SceneObjectPart, XmlReader>>();
|
||||
|
||||
private static Dictionary<string, Action<TaskInventoryItem, XmlTextReader>> m_TaskInventoryXmlProcessors
|
||||
= new Dictionary<string, Action<TaskInventoryItem, XmlTextReader>>();
|
||||
private static Dictionary<string, Action<TaskInventoryItem, XmlReader>> m_TaskInventoryXmlProcessors
|
||||
= new Dictionary<string, Action<TaskInventoryItem, XmlReader>>();
|
||||
|
||||
private static Dictionary<string, Action<PrimitiveBaseShape, XmlTextReader>> m_ShapeXmlProcessors
|
||||
= new Dictionary<string, Action<PrimitiveBaseShape, XmlTextReader>>();
|
||||
private static Dictionary<string, Action<PrimitiveBaseShape, XmlReader>> m_ShapeXmlProcessors
|
||||
= new Dictionary<string, Action<PrimitiveBaseShape, XmlReader>>();
|
||||
|
||||
static SceneObjectSerializer()
|
||||
{
|
||||
|
@ -532,112 +534,112 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
|
||||
#region SOPXmlProcessors
|
||||
private static void ProcessAllowedDrop(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessAllowedDrop(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.AllowedDrop = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
||||
private static void ProcessCreatorID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessCreatorID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.CreatorID = Util.ReadUUID(reader, "CreatorID");
|
||||
}
|
||||
|
||||
private static void ProcessCreatorData(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessCreatorData(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessFolderID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessFolderID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.FolderID = Util.ReadUUID(reader, "FolderID");
|
||||
}
|
||||
|
||||
private static void ProcessInventorySerial(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessInventorySerial(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.InventorySerial = (uint)reader.ReadElementContentAsInt("InventorySerial", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTaskInventory(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessTaskInventory(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.TaskInventory = ReadTaskInventory(reader, "TaskInventory");
|
||||
}
|
||||
|
||||
private static void ProcessUUID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessUUID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.UUID = Util.ReadUUID(reader, "UUID");
|
||||
}
|
||||
|
||||
private static void ProcessLocalId(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessLocalId(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.LocalId = (uint)reader.ReadElementContentAsLong("LocalId", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessName(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessName(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Name = reader.ReadElementString("Name");
|
||||
}
|
||||
|
||||
private static void ProcessMaterial(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessMaterial(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Material = (byte)reader.ReadElementContentAsInt("Material", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessPassTouches(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPassTouches(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PassTouches = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
||||
private static void ProcessPassCollisions(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPassCollisions(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PassCollisions = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
||||
private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessRegionHandle(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessScriptAccessPin(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessScriptAccessPin(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.ScriptAccessPin = reader.ReadElementContentAsInt("ScriptAccessPin", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessGroupPosition(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessGroupPosition(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.GroupPosition = Util.ReadVector(reader, "GroupPosition");
|
||||
}
|
||||
|
||||
private static void ProcessOffsetPosition(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessOffsetPosition(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.OffsetPosition = Util.ReadVector(reader, "OffsetPosition"); ;
|
||||
}
|
||||
|
||||
private static void ProcessRotationOffset(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessRotationOffset(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.RotationOffset = Util.ReadQuaternion(reader, "RotationOffset");
|
||||
}
|
||||
|
||||
private static void ProcessVelocity(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessVelocity(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Velocity = Util.ReadVector(reader, "Velocity");
|
||||
}
|
||||
|
||||
private static void ProcessAngularVelocity(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessAngularVelocity(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.AngularVelocity = Util.ReadVector(reader, "AngularVelocity");
|
||||
}
|
||||
|
||||
private static void ProcessAcceleration(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessAcceleration(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Acceleration = Util.ReadVector(reader, "Acceleration");
|
||||
}
|
||||
|
||||
private static void ProcessDescription(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessDescription(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Description = reader.ReadElementString("Description");
|
||||
}
|
||||
|
||||
private static void ProcessColor(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessColor(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
reader.ReadStartElement("Color");
|
||||
if (reader.Name == "R")
|
||||
|
@ -651,57 +653,57 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
}
|
||||
|
||||
private static void ProcessText(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessText(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Text = reader.ReadElementString("Text", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessSitName(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSitName(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SitName = reader.ReadElementString("SitName", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTouchName(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessTouchName(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.TouchName = reader.ReadElementString("TouchName", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessLinkNum(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessLinkNum(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.LinkNum = reader.ReadElementContentAsInt("LinkNum", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessClickAction(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessClickAction(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessDensity(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessFriction(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessBounce(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessGravityModifier(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
List<string> errorNodeNames;
|
||||
obj.Shape = ReadShape(reader, "Shape", out errorNodeNames);
|
||||
|
@ -714,163 +716,163 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
}
|
||||
|
||||
private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessScale(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Scale = Util.ReadVector(reader, "Scale");
|
||||
}
|
||||
|
||||
private static void ProcessSitTargetOrientation(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSitTargetOrientation(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SitTargetOrientation = Util.ReadQuaternion(reader, "SitTargetOrientation");
|
||||
}
|
||||
|
||||
private static void ProcessSitTargetPosition(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSitTargetPosition(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SitTargetPosition = Util.ReadVector(reader, "SitTargetPosition");
|
||||
}
|
||||
|
||||
private static void ProcessSitTargetPositionLL(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSitTargetPositionLL(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SitTargetPositionLL = Util.ReadVector(reader, "SitTargetPositionLL");
|
||||
}
|
||||
|
||||
private static void ProcessSitTargetOrientationLL(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSitTargetOrientationLL(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SitTargetOrientationLL = Util.ReadQuaternion(reader, "SitTargetOrientationLL");
|
||||
}
|
||||
|
||||
private static void ProcessParentID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessParentID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
string str = reader.ReadElementContentAsString("ParentID", String.Empty);
|
||||
obj.ParentID = Convert.ToUInt32(str);
|
||||
}
|
||||
|
||||
private static void ProcessCreationDate(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessCreationDate(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.CreationDate = reader.ReadElementContentAsInt("CreationDate", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessCategory(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessCategory(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Category = (uint)reader.ReadElementContentAsInt("Category", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessSalePrice(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSalePrice(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SalePrice = reader.ReadElementContentAsInt("SalePrice", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessObjectSaleType(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessObjectSaleType(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.ObjectSaleType = (byte)reader.ReadElementContentAsInt("ObjectSaleType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessOwnershipCost(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessOwnershipCost(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.OwnershipCost = reader.ReadElementContentAsInt("OwnershipCost", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessGroupID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessGroupID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.GroupID = Util.ReadUUID(reader, "GroupID");
|
||||
}
|
||||
|
||||
private static void ProcessOwnerID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessOwnerID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.OwnerID = Util.ReadUUID(reader, "OwnerID");
|
||||
}
|
||||
|
||||
private static void ProcessLastOwnerID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessLastOwnerID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
|
||||
}
|
||||
|
||||
private static void ProcessBaseMask(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessBaseMask(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.BaseMask = (uint)reader.ReadElementContentAsInt("BaseMask", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessOwnerMask(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessOwnerMask(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.OwnerMask = (uint)reader.ReadElementContentAsInt("OwnerMask", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessGroupMask(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessGroupMask(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.GroupMask = (uint)reader.ReadElementContentAsInt("GroupMask", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessEveryoneMask(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessEveryoneMask(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.EveryoneMask = (uint)reader.ReadElementContentAsInt("EveryoneMask", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessNextOwnerMask(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessNextOwnerMask(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.NextOwnerMask = (uint)reader.ReadElementContentAsInt("NextOwnerMask", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessFlags(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessFlags(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Flags = Util.ReadEnum<PrimFlags>(reader, "Flags");
|
||||
}
|
||||
|
||||
private static void ProcessCollisionSound(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessCollisionSound(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.CollisionSound = Util.ReadUUID(reader, "CollisionSound");
|
||||
}
|
||||
|
||||
private static void ProcessCollisionSoundVolume(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessCollisionSoundVolume(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessMediaUrl(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessMediaUrl(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessAttachedPos(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessAttachedPos(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.AttachedPos = Util.ReadVector(reader, "AttachedPos");
|
||||
}
|
||||
|
||||
private static void ProcessDynAttrs(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessDynAttrs(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.DynAttrs.ReadXml(reader);
|
||||
}
|
||||
|
||||
private static void ProcessTextureAnimation(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessTextureAnimation(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty));
|
||||
}
|
||||
|
||||
private static void ProcessParticleSystem(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessParticleSystem(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty));
|
||||
}
|
||||
|
||||
private static void ProcessPayPrice0(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPayPrice0(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PayPrice[0] = (int)reader.ReadElementContentAsInt("PayPrice0", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessPayPrice1(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPayPrice1(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PayPrice[1] = (int)reader.ReadElementContentAsInt("PayPrice1", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessPayPrice2(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPayPrice2(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PayPrice[2] = (int)reader.ReadElementContentAsInt("PayPrice2", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessPayPrice3(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPayPrice3(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PayPrice[3] = (int)reader.ReadElementContentAsInt("PayPrice3", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessPayPrice4(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPayPrice4(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
|
||||
}
|
||||
|
@ -878,122 +880,122 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
#endregion
|
||||
|
||||
#region TaskInventoryXmlProcessors
|
||||
private static void ProcessTIAssetID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIAssetID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.AssetID = Util.ReadUUID(reader, "AssetID");
|
||||
}
|
||||
|
||||
private static void ProcessTIBasePermissions(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIBasePermissions(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.BasePermissions = (uint)reader.ReadElementContentAsInt("BasePermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTICreationDate(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTICreationDate(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.CreationDate = (uint)reader.ReadElementContentAsInt("CreationDate", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTICreatorID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTICreatorID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.CreatorID = Util.ReadUUID(reader, "CreatorID");
|
||||
}
|
||||
|
||||
private static void ProcessTICreatorData(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTICreatorData(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIDescription(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIDescription(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIEveryonePermissions(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIEveryonePermissions(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.EveryonePermissions = (uint)reader.ReadElementContentAsInt("EveryonePermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIFlags(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIFlags(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.Flags = (uint)reader.ReadElementContentAsInt("Flags", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIGroupID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIGroupID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.GroupID = Util.ReadUUID(reader, "GroupID");
|
||||
}
|
||||
|
||||
private static void ProcessTIGroupPermissions(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIGroupPermissions(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.GroupPermissions = (uint)reader.ReadElementContentAsInt("GroupPermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIInvType(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIInvType(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.InvType = reader.ReadElementContentAsInt("InvType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIItemID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIItemID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.ItemID = Util.ReadUUID(reader, "ItemID");
|
||||
}
|
||||
|
||||
private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIOldItemID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.OldItemID = Util.ReadUUID(reader, "OldItemID");
|
||||
}
|
||||
|
||||
private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
|
||||
}
|
||||
|
||||
private static void ProcessTIName(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIName(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.Name = reader.ReadElementContentAsString("Name", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTINextPermissions(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTINextPermissions(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.NextPermissions = (uint)reader.ReadElementContentAsInt("NextPermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIOwnerID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIOwnerID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.OwnerID = Util.ReadUUID(reader, "OwnerID");
|
||||
}
|
||||
|
||||
private static void ProcessTICurrentPermissions(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTICurrentPermissions(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.CurrentPermissions = (uint)reader.ReadElementContentAsInt("CurrentPermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIParentID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIParentID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.ParentID = Util.ReadUUID(reader, "ParentID");
|
||||
}
|
||||
|
||||
private static void ProcessTIParentPartID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIParentPartID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.ParentPartID = Util.ReadUUID(reader, "ParentPartID");
|
||||
}
|
||||
|
||||
private static void ProcessTIPermsGranter(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIPermsGranter(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.PermsGranter = Util.ReadUUID(reader, "PermsGranter");
|
||||
}
|
||||
|
||||
private static void ProcessTIPermsMask(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIPermsMask(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.PermsMask = reader.ReadElementContentAsInt("PermsMask", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIType(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIType(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.OwnerChanged = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
@ -1001,243 +1003,243 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
#endregion
|
||||
|
||||
#region ShapeXmlProcessors
|
||||
private static void ProcessShpProfileCurve(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpProfileCurve(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.ProfileCurve = (byte)reader.ReadElementContentAsInt("ProfileCurve", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
|
||||
shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
|
||||
}
|
||||
|
||||
private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.ExtraParams = Convert.FromBase64String(reader.ReadElementString("ExtraParams"));
|
||||
}
|
||||
|
||||
private static void ProcessShpPathBegin(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathBegin(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathBegin = (ushort)reader.ReadElementContentAsInt("PathBegin", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathCurve(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathCurve(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathCurve = (byte)reader.ReadElementContentAsInt("PathCurve", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathEnd(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathEnd(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathEnd = (ushort)reader.ReadElementContentAsInt("PathEnd", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathRadiusOffset(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathRadiusOffset(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathRadiusOffset = (sbyte)reader.ReadElementContentAsInt("PathRadiusOffset", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathRevolutions(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathRevolutions(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathRevolutions = (byte)reader.ReadElementContentAsInt("PathRevolutions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathScaleX(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathScaleX(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathScaleX = (byte)reader.ReadElementContentAsInt("PathScaleX", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathScaleY(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathScaleY(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathScaleY = (byte)reader.ReadElementContentAsInt("PathScaleY", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathShearX(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathShearX(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathShearX = (byte)reader.ReadElementContentAsInt("PathShearX", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathShearY(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathShearY(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathShearY = (byte)reader.ReadElementContentAsInt("PathShearY", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathSkew(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathSkew(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathSkew = (sbyte)reader.ReadElementContentAsInt("PathSkew", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathTaperX(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathTaperX(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathTaperX = (sbyte)reader.ReadElementContentAsInt("PathTaperX", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathTaperY(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathTaperY(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathTaperY = (sbyte)reader.ReadElementContentAsInt("PathTaperY", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathTwist(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathTwist(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathTwist = (sbyte)reader.ReadElementContentAsInt("PathTwist", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathTwistBegin(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathTwistBegin(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathTwistBegin = (sbyte)reader.ReadElementContentAsInt("PathTwistBegin", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPCode(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPCode(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PCode = (byte)reader.ReadElementContentAsInt("PCode", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpProfileBegin(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpProfileBegin(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.ProfileBegin = (ushort)reader.ReadElementContentAsInt("ProfileBegin", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpProfileEnd(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpProfileEnd(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.ProfileEnd = (ushort)reader.ReadElementContentAsInt("ProfileEnd", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpProfileHollow(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpProfileHollow(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.ProfileHollow = (ushort)reader.ReadElementContentAsInt("ProfileHollow", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpScale(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpScale(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.Scale = Util.ReadVector(reader, "Scale");
|
||||
}
|
||||
|
||||
private static void ProcessShpState(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpState(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.State = (byte)reader.ReadElementContentAsInt("State", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLastAttach(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLastAttach(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LastAttachPoint = (byte)reader.ReadElementContentAsInt("LastAttachPoint", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpProfileShape(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpProfileShape(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.ProfileShape = Util.ReadEnum<ProfileShape>(reader, "ProfileShape");
|
||||
}
|
||||
|
||||
private static void ProcessShpHollowShape(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpHollowShape(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.HollowShape = Util.ReadEnum<HollowShape>(reader, "HollowShape");
|
||||
}
|
||||
|
||||
private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.SculptTexture = Util.ReadUUID(reader, "SculptTexture");
|
||||
}
|
||||
|
||||
private static void ProcessShpSculptType(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpSculptType(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.SculptType = (byte)reader.ReadElementContentAsInt("SculptType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiSoftness(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiSoftness(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiSoftness = reader.ReadElementContentAsInt("FlexiSoftness", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiTension(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiTension(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiTension = reader.ReadElementContentAsFloat("FlexiTension", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiDrag(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiDrag(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiDrag = reader.ReadElementContentAsFloat("FlexiDrag", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiGravity(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiGravity(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiGravity = reader.ReadElementContentAsFloat("FlexiGravity", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiWind(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiWind(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiWind = reader.ReadElementContentAsFloat("FlexiWind", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiForceX(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiForceX(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiForceX = reader.ReadElementContentAsFloat("FlexiForceX", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiForceY(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiForceY(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiForceY = reader.ReadElementContentAsFloat("FlexiForceY", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiForceZ(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiForceZ(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiForceZ = reader.ReadElementContentAsFloat("FlexiForceZ", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightColorR(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightColorR(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightColorR = reader.ReadElementContentAsFloat("LightColorR", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightColorG(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightColorG(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightColorG = reader.ReadElementContentAsFloat("LightColorG", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightColorB(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightColorB(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightColorB = reader.ReadElementContentAsFloat("LightColorB", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightColorA(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightColorA(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightColorA = reader.ReadElementContentAsFloat("LightColorA", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightRadius(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightRadius(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightRadius = reader.ReadElementContentAsFloat("LightRadius", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightCutoff(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightCutoff(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightCutoff = reader.ReadElementContentAsFloat("LightCutoff", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightFalloff(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightFalloff(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightFalloff = reader.ReadElementContentAsFloat("LightFalloff", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightIntensity(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightIntensity(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightIntensity = reader.ReadElementContentAsFloat("LightIntensity", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiEntry(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiEntry(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiEntry = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightEntry(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightEntry(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightEntry = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
||||
private static void ProcessShpSculptEntry(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpSculptEntry(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.SculptEntry = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
||||
private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
string value = reader.ReadElementContentAsString("Media", String.Empty);
|
||||
shp.Media = PrimitiveBaseShape.MediaList.FromXml(value);
|
||||
|
@ -1589,7 +1591,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
}
|
||||
|
||||
public static SceneObjectPart Xml2ToSOP(XmlTextReader reader)
|
||||
public static SceneObjectPart Xml2ToSOP(XmlReader reader)
|
||||
{
|
||||
SceneObjectPart obj = new SceneObjectPart();
|
||||
|
||||
|
@ -1610,7 +1612,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
return obj;
|
||||
}
|
||||
|
||||
public static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
|
||||
public static TaskInventoryDictionary ReadTaskInventory(XmlReader reader, string name)
|
||||
{
|
||||
TaskInventoryDictionary tinv = new TaskInventoryDictionary();
|
||||
|
||||
|
@ -1651,7 +1653,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
/// <param name="name">The name of the xml element containing the shape</param>
|
||||
/// <param name="errors">a list containing the failing node names. If no failures then null.</param>
|
||||
/// <returns>The shape parsed</returns>
|
||||
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out List<string> errorNodeNames)
|
||||
public static PrimitiveBaseShape ReadShape(XmlReader reader, string name, out List<string> errorNodeNames)
|
||||
{
|
||||
List<string> internalErrorNodeNames = null;
|
||||
|
||||
|
|
|
@ -0,0 +1,249 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim;
|
||||
using OpenSim.ApplicationPlugins.RegionModulesController;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
public class SharedRegionModuleTests : OpenSimTestCase
|
||||
{
|
||||
// [Test]
|
||||
public void TestLifecycle()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
TestHelpers.EnableLogging();
|
||||
|
||||
UUID estateOwnerId = TestHelpers.ParseTail(0x1);
|
||||
UUID regionId = TestHelpers.ParseTail(0x10);
|
||||
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
configSource.AddConfig("Startup");
|
||||
configSource.AddConfig("Modules");
|
||||
|
||||
// // We use this to skip estate questions
|
||||
// Turns out not to be needed is estate owner id is pre-set in region information.
|
||||
// IConfig estateConfig = configSource.AddConfig(OpenSimBase.ESTATE_SECTION_NAME);
|
||||
// estateConfig.Set("DefaultEstateOwnerName", "Zaphod Beeblebrox");
|
||||
// estateConfig.Set("DefaultEstateOwnerUUID", estateOwnerId);
|
||||
// estateConfig.Set("DefaultEstateOwnerEMail", "zaphod@galaxy.com");
|
||||
// estateConfig.Set("DefaultEstateOwnerPassword", "two heads");
|
||||
|
||||
// For grid servic
|
||||
configSource.AddConfig("GridService");
|
||||
configSource.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector");
|
||||
configSource.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData");
|
||||
configSource.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
|
||||
configSource.Configs["GridService"].Set("ConnectionString", "!static");
|
||||
|
||||
LocalGridServicesConnector gridService = new LocalGridServicesConnector();
|
||||
//
|
||||
OpenSim sim = new OpenSim(configSource);
|
||||
|
||||
sim.SuppressExit = true;
|
||||
sim.EnableInitialPluginLoad = false;
|
||||
sim.LoadEstateDataService = false;
|
||||
sim.NetServersInfo.HttpListenerPort = 0;
|
||||
|
||||
IRegistryCore reg = sim.ApplicationRegistry;
|
||||
|
||||
RegionInfo ri = new RegionInfo();
|
||||
ri.RegionID = regionId;
|
||||
ri.EstateSettings.EstateOwner = estateOwnerId;
|
||||
ri.InternalEndPoint = new IPEndPoint(0, 0);
|
||||
|
||||
MockRegionModulesControllerPlugin rmcp = new MockRegionModulesControllerPlugin();
|
||||
sim.m_plugins = new List<IApplicationPlugin>() { rmcp };
|
||||
reg.RegisterInterface<IRegionModulesController>(rmcp);
|
||||
|
||||
// XXX: Have to initialize directly for now
|
||||
rmcp.Initialise(sim);
|
||||
|
||||
rmcp.AddNode(gridService);
|
||||
|
||||
TestSharedRegion tsr = new TestSharedRegion();
|
||||
rmcp.AddNode(tsr);
|
||||
|
||||
// FIXME: Want to use the real one eventually but this is currently directly tied into Mono.Addins
|
||||
// which has been written in such a way that makes it impossible to use for regression tests.
|
||||
// RegionModulesControllerPlugin rmcp = new RegionModulesControllerPlugin();
|
||||
// rmcp.LoadModulesFromAddins = false;
|
||||
//// reg.RegisterInterface<IRegionModulesController>(rmcp);
|
||||
// rmcp.Initialise(sim);
|
||||
// rmcp.PostInitialise();
|
||||
// TypeExtensionNode node = new TypeExtensionNode();
|
||||
// node.
|
||||
// rmcp.AddNode(node, configSource.Configs["Modules"], new Dictionary<RuntimeAddin, IList<int>>());
|
||||
|
||||
sim.Startup();
|
||||
IScene scene;
|
||||
sim.CreateRegion(ri, out scene);
|
||||
|
||||
sim.Shutdown();
|
||||
|
||||
List<string> co = tsr.CallOrder;
|
||||
int expectedEventCount = 6;
|
||||
|
||||
Assert.AreEqual(
|
||||
expectedEventCount,
|
||||
co.Count,
|
||||
"Expected {0} events but only got {1} ({2})",
|
||||
expectedEventCount, co.Count, string.Join(",", co));
|
||||
Assert.AreEqual("Initialise", co[0]);
|
||||
Assert.AreEqual("PostInitialise", co[1]);
|
||||
Assert.AreEqual("AddRegion", co[2]);
|
||||
Assert.AreEqual("RegionLoaded", co[3]);
|
||||
Assert.AreEqual("RemoveRegion", co[4]);
|
||||
Assert.AreEqual("Close", co[5]);
|
||||
}
|
||||
}
|
||||
|
||||
class TestSharedRegion : ISharedRegionModule
|
||||
{
|
||||
// FIXME: Should really use MethodInfo
|
||||
public List<string> CallOrder = new List<string>();
|
||||
|
||||
public string Name { get { return "TestSharedRegion"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
CallOrder.Add("PostInitialise");
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
CallOrder.Add("Initialise");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
CallOrder.Add("Close");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
CallOrder.Add("AddRegion");
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
CallOrder.Add("RemoveRegion");
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
CallOrder.Add("RegionLoaded");
|
||||
}
|
||||
}
|
||||
|
||||
class MockRegionModulesControllerPlugin : IRegionModulesController, IApplicationPlugin
|
||||
{
|
||||
// List of shared module instances, for adding to Scenes
|
||||
private List<ISharedRegionModule> m_sharedInstances = new List<ISharedRegionModule>();
|
||||
|
||||
// Config access
|
||||
private OpenSimBase m_openSim;
|
||||
|
||||
public string Version { get { return "0"; } }
|
||||
public string Name { get { return "MockRegionModulesControllerPlugin"; } }
|
||||
|
||||
public void Initialise() {}
|
||||
|
||||
public void Initialise(OpenSimBase sim)
|
||||
{
|
||||
m_openSim = sim;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when the application loading is completed
|
||||
/// </summary>
|
||||
public void PostInitialise()
|
||||
{
|
||||
foreach (ISharedRegionModule module in m_sharedInstances)
|
||||
module.PostInitialise();
|
||||
}
|
||||
|
||||
public void AddRegionToModules(Scene scene)
|
||||
{
|
||||
List<ISharedRegionModule> sharedlist = new List<ISharedRegionModule>();
|
||||
|
||||
foreach (ISharedRegionModule module in m_sharedInstances)
|
||||
{
|
||||
module.AddRegion(scene);
|
||||
scene.AddRegionModule(module.Name, module);
|
||||
|
||||
sharedlist.Add(module);
|
||||
}
|
||||
|
||||
foreach (ISharedRegionModule module in sharedlist)
|
||||
{
|
||||
module.RegionLoaded(scene);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegionFromModules(Scene scene)
|
||||
{
|
||||
foreach (IRegionModuleBase module in scene.RegionModules.Values)
|
||||
{
|
||||
// m_log.DebugFormat("[REGIONMODULE]: Removing scene {0} from module {1}",
|
||||
// scene.RegionInfo.RegionName, module.Name);
|
||||
module.RemoveRegion(scene);
|
||||
}
|
||||
|
||||
scene.RegionModules.Clear();
|
||||
}
|
||||
|
||||
public void AddNode(ISharedRegionModule module)
|
||||
{
|
||||
m_sharedInstances.Add(module);
|
||||
module.Initialise(m_openSim.ConfigSource.Source);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// We expect that all regions have been removed already
|
||||
while (m_sharedInstances.Count > 0)
|
||||
{
|
||||
m_sharedInstances[0].Close();
|
||||
m_sharedInstances.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -458,35 +458,36 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (null == assetBase)
|
||||
return;
|
||||
|
||||
MemoryStream ms = new MemoryStream(assetBase.Data);
|
||||
StreamReader sr = new StreamReader(ms);
|
||||
|
||||
sr.ReadLine(); // Unknown (Version?)
|
||||
sr.ReadLine(); // Unknown
|
||||
sr.ReadLine(); // Unknown
|
||||
sr.ReadLine(); // Name
|
||||
sr.ReadLine(); // Comment ?
|
||||
int count = Convert.ToInt32(sr.ReadLine()); // Item count
|
||||
|
||||
for (int i = 0 ; i < count ; i++)
|
||||
using (MemoryStream ms = new MemoryStream(assetBase.Data))
|
||||
using (StreamReader sr = new StreamReader(ms))
|
||||
{
|
||||
string type = sr.ReadLine();
|
||||
if (type == null)
|
||||
break;
|
||||
string name = sr.ReadLine();
|
||||
if (name == null)
|
||||
break;
|
||||
string id = sr.ReadLine();
|
||||
if (id == null)
|
||||
break;
|
||||
string unknown = sr.ReadLine();
|
||||
if (unknown == null)
|
||||
break;
|
||||
sr.ReadLine(); // Unknown (Version?)
|
||||
sr.ReadLine(); // Unknown
|
||||
sr.ReadLine(); // Unknown
|
||||
sr.ReadLine(); // Name
|
||||
sr.ReadLine(); // Comment ?
|
||||
int count = Convert.ToInt32(sr.ReadLine()); // Item count
|
||||
|
||||
// If it can be parsed as a UUID, it is an asset ID
|
||||
UUID uuid;
|
||||
if (UUID.TryParse(id, out uuid))
|
||||
assetUuids[uuid] = (sbyte)AssetType.Animation;
|
||||
for (int i = 0 ; i < count ; i++)
|
||||
{
|
||||
string type = sr.ReadLine();
|
||||
if (type == null)
|
||||
break;
|
||||
string name = sr.ReadLine();
|
||||
if (name == null)
|
||||
break;
|
||||
string id = sr.ReadLine();
|
||||
if (id == null)
|
||||
break;
|
||||
string unknown = sr.ReadLine();
|
||||
if (unknown == null)
|
||||
break;
|
||||
|
||||
// If it can be parsed as a UUID, it is an asset ID
|
||||
UUID uuid;
|
||||
if (UUID.TryParse(id, out uuid))
|
||||
assetUuids[uuid] = (sbyte)AssetType.Animation; // the asset is either an Animation or a Sound, but this distinction isn't important
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -487,7 +487,8 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
|
|||
report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding));
|
||||
|
||||
report.AppendFormat(
|
||||
"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}\n",
|
||||
"{0,8} {1,7} {2,8} {3,7} {4,7} {5,7} {6,7} {7,9} {8,7}\n",
|
||||
"Max",
|
||||
"Total",
|
||||
"Resend",
|
||||
"Land",
|
||||
|
@ -499,7 +500,8 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
|
|||
|
||||
report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", "");
|
||||
report.AppendFormat(
|
||||
"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}",
|
||||
"{0,8} {1,7} {2,8} {3,7} {4,7} {5,7} {6,7} {7,9} {8,7}\n",
|
||||
"kb/s",
|
||||
"kb/s",
|
||||
"kb/s",
|
||||
"kb/s",
|
||||
|
@ -548,7 +550,8 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
|
|||
report.Append(GetColumnEntry(isChild ? "Cd" : "Rt", maxTypeLength, columnPadding));
|
||||
|
||||
report.AppendFormat(
|
||||
"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}",
|
||||
"{0,8} {1,7} {2,8} {3,7} {4,7} {5,7} {6,7} {7,9} {8,7}",
|
||||
(ci.maxThrottle * 8) / 1000,
|
||||
(ci.totalThrottle * 8) / 1000,
|
||||
(ci.resendThrottle * 8) / 1000,
|
||||
(ci.landThrottle * 8) / 1000,
|
||||
|
@ -584,7 +587,8 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
|
|||
|
||||
ThrottleRates throttleRates = udpServer.ThrottleRates;
|
||||
report.AppendFormat(
|
||||
"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}",
|
||||
"{0,8} {1,7} {2,8} {3,7} {4,7} {5,7} {6,7} {7,9} {8,7}",
|
||||
"-",
|
||||
(throttleRates.Total * 8) / 1000,
|
||||
(throttleRates.Resend * 8) / 1000,
|
||||
(throttleRates.Land * 8) / 1000,
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue