.. |
AssetLoader/Filesystem
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Changed asset CreatorID to a string
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2010-02-22 14:18:59 -08:00 |
Client
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
Communications
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Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
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2010-11-29 08:43:33 -08:00 |
Configuration
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Revert "remove long unused OpenSim/Framework/Configuration/* projects"
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2010-08-04 01:10:01 +01:00 |
Console
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print invalid command message to the console, not the log
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2011-04-23 00:16:55 +01:00 |
RegionLoader
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minor: make it clearer in the log where we're loading region config files and not the regions themselves
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2011-03-25 23:36:58 +00:00 |
Serialization
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Save the sun's position in OARs
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2011-06-10 20:55:58 +01:00 |
Servers
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read m_rpcHandlersKeepAlive under appropriate lock
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2011-08-22 02:25:58 +01:00 |
Statistics
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Fix XStats formatting:
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2010-08-06 23:27:57 +01:00 |
Tests
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rename TestHelper => TestHelpers for consistency
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2011-08-06 00:31:03 +01:00 |
AgentCircuitData.cs
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Get rid of AvatarAppearance.Owner to simplify the code.
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2011-08-02 00:13:04 +01:00 |
AgentCircuitManager.cs
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Prevent a crash when the two agent dictionaries get out of sync
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2010-05-16 20:31:02 +01:00 |
AgentUpdateArgs.cs
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add an agent position field to AgentUpdateArgs for use by some non-LL clients
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2010-01-14 02:16:40 -08:00 |
Animation.cs
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minor:comments
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2009-08-12 23:34:12 -04:00 |
AssemblyInfo.cs
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…
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AssetBase.cs
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Add basic flotsam asset cache test for retrieved cached asset.
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2011-07-04 21:35:15 +01:00 |
AssetLandmark.cs
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HG Landmarks now working.
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2011-06-03 10:26:58 -07:00 |
AssetRequestToClient.cs
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…
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AuthenticateResponse.cs
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…
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AvatarAppearance.cs
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Fix bug where attachments were remaining on the avatar after being dropped.
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2011-08-30 22:06:24 +01:00 |
AvatarAttachment.cs
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Major refactoring of appearance handling.
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2010-10-20 16:17:54 -07:00 |
AvatarPickerAvatar.cs
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minor:comments
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2009-08-12 23:34:12 -04:00 |
AvatarPickerReplyAgentDataArgs.cs
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minor:comments
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2009-08-12 23:34:12 -04:00 |
AvatarPickerReplyDataArgs.cs
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…
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AvatarWearable.cs
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Drop the static from default wearables. It isn't
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2010-12-27 12:43:54 -08:00 |
AvatarWearingArgs.cs
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…
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BlockingQueue.cs
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Formatting cleanup.
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2009-10-19 08:58:03 +09:00 |
Cache.cs
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…
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CapsUtil.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
ChatTypeEnum.cs
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…
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ChildAgentDataUpdate.cs
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Get rid of AvatarAppearance.Owner to simplify the code.
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2011-08-02 00:13:04 +01:00 |
ClientInfo.cs
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One less [Serializable] -- ClientInfo.
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2011-04-28 09:06:57 -07:00 |
ClientManager.cs
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* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
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2009-10-27 00:26:56 -07:00 |
CnmMemoryCache.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
CnmSynchronizedCache.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
ColliderData.cs
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…
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ConfigSettings.cs
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refactor: simplify ConfigSettings
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2011-05-06 22:51:36 +01:00 |
ConfigurationMember.cs
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…
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ConfigurationOption.cs
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…
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Constants.cs
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Partial rewrite of client IP verification. Not completely finished yet, and untested. Committing to move to my other computer.
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2010-08-19 18:55:30 -07:00 |
Culture.cs
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Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
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2010-02-12 23:13:35 +00:00 |
EstateBan.cs
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…
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EstateSettings.cs
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Remove the reading of estate_settings.xml and the associated processing of
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2010-03-22 18:49:56 +00:00 |
EventData.cs
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…
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ForeignUserProfileData.cs
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…
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FriendListItem.cs
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Change a member of the friendslist module to better reflect the client side
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2010-01-19 11:33:42 +00:00 |
GridInstantMessage.cs
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…
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GroupData.cs
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replace recent IModule.GetGroup() with better GetGroupRecord(string name)
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2010-03-26 00:10:29 +00:00 |
IAssetLoader.cs
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…
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IClientAPI.cs
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refactor: migrate DropObject handling fully into AttachmentsModule from Scene
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2011-08-30 22:25:38 +01:00 |
ICnmCache.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
IGenericConfig.cs
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…
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IImprovedAssetCache.cs
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…
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ILandChannel.cs
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remove now unused individual LandData prim counts.
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2011-04-05 21:25:54 +01:00 |
ILandObject.cs
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refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves.
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2011-05-14 02:42:47 +01:00 |
IMoneyModule.cs
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Clean up IMoneyModule and adjust the other modules to the changes
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2010-07-02 06:13:58 +01:00 |
IPlugin.cs
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…
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IPrimCounts.cs
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(re)implement selected prim count.
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2011-03-30 00:13:07 +01:00 |
IRegionCommsListener.cs
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Remove the old remoting-type interregion code for prim/script crossing
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2009-11-26 12:16:42 +00:00 |
IRegionCreator.cs
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…
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IRegionLoader.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
IRegistryCore.cs
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…
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IScene.cs
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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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2011-08-18 00:53:05 +01:00 |
ISceneEntity.cs
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add Name property to ISceneEntity
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2011-08-30 22:39:16 +01:00 |
ISceneObject.cs
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Change the way attachments are persisted. Editing a worn attachment will now
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2010-11-16 21:01:56 +00:00 |
InventoryCollection.cs
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…
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InventoryFolderBase.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
InventoryFolderImpl.cs
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Remove manually permissions settings on all current library items so that they use the defaults instead.
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2011-07-23 02:13:11 +01:00 |
InventoryItemBase.cs
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Initialize InventoryItemBase.creatorData properly. Could throw.
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2010-11-23 06:36:57 -08:00 |
InventoryNodeBase.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
LandData.cs
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Change some text to make the autoreturn mechanism more obvious, and align with the fact that it's one word rather than two.
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2011-04-05 22:25:00 +01:00 |
LandStatReportItem.cs
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…
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LandUpdateArgs.cs
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Formatting cleanup.
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2010-09-12 13:43:49 -04:00 |
Lazy.cs
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Add copyright headers.
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2010-09-12 12:54:31 -04:00 |
Location.cs
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* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change
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2009-10-20 10:56:15 -07:00 |
LocklessQueue.cs
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* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count property and .Clear() method
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2009-10-13 18:56:54 -07:00 |
Login.cs
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…
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MainServer.cs
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Adding ssl support
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2011-05-05 19:56:54 -04:00 |
MapAndArray.cs
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Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman
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2010-09-18 01:57:13 +01:00 |
MapBlockData.cs
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…
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MapItemReplyStruct.cs
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…
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MinHeap.cs
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Add copyright header. Formatting cleanup.
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2009-10-22 18:57:24 +09:00 |
MultipartForm.cs
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Formatting cleanup. Add copyright notices.
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2010-03-10 13:15:36 +09:00 |
NetworkServersInfo.cs
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Adding ssl support
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2011-05-05 19:56:54 -04:00 |
NetworkUtil.cs
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Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
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2010-08-19 19:54:40 -07:00 |
OSChatMessage.cs
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…
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PacketPool.cs
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In the packetpool, if we encounter a data block that somehow wasn't retrieved via GetDataBlock() then create a new stack instead of throwing an exception
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2011-07-31 02:30:40 +01:00 |
ParcelMediaCommandEnum.cs
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…
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PluginLoader.cs
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* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
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2009-10-23 13:14:29 -07:00 |
PresenceType.cs
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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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2011-08-18 00:53:05 +01:00 |
PrimeNumberHelper.cs
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Formatting cleanup. Ignore some generated files.
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2009-06-09 18:07:35 +00:00 |
PrimitiveBaseShape.cs
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Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
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2011-08-28 16:50:54 -04:00 |
PriorityQueue.cs
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minor: remove mono compiler warnings
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2011-05-06 22:45:03 +01:00 |
RegionCommsListener.cs
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minor: remove a couple of compiler warnings
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2010-03-03 23:03:41 +00:00 |
RegionHandshakeArgs.cs
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…
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RegionInfo.cs
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Thank you, Michelle Argus, for a patch that adds reading the agent limit
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2011-07-22 12:36:05 +01:00 |
RegionInfoForEstateMenuArgs.cs
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Plumb the region type through to the ProductName field in estate messages
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2010-08-24 12:41:21 +01:00 |
RegionSettings.cs
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Finally putting estate_settings.xml to rest. There will be no more attempts
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2010-08-21 17:38:47 +01:00 |
RegistryCore.cs
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…
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RequestAssetArgs.cs
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…
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SLUtil.cs
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Fix notecards that end with an embedded object causing an exception
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2010-12-17 22:50:00 +00:00 |
SimStats.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
SurfaceTouchEventArgs.cs
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…
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TaskInventoryDictionary.cs
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Pass the first name and last name from the agent circuit data to the authorization service rather than from the account.
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2011-07-23 03:48:53 +01:00 |
TaskInventoryItem.cs
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Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
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2010-11-21 17:19:24 -08:00 |
TextureRequestArgs.cs
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…
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ThrottleOutPacketType.cs
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* Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue
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2009-10-21 18:03:41 -07:00 |
UntrustedWebRequest.cs
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Formatting cleanup. Add copyright notices.
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2010-03-10 13:15:36 +09:00 |
UpdateShapeArgs.cs
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…
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UserAgentData.cs
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…
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UserProfileData.cs
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Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's not even stored in mysql.
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2009-12-06 03:57:15 +00:00 |
Util.cs
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Add new FireAndForgetMethod.None.
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2011-08-16 23:05:08 +01:00 |
ViewerEffectEventHandlerArg.cs
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…
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Watchdog.cs
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Fix "show threads" to show threads now being managed by OpenSim.Framework.Watchdog
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2010-09-14 22:24:11 +01:00 |
WebUtil.cs
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minor: remove whitespace
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2011-07-13 01:25:17 +01:00 |