OpenSimMirror/OpenSim/Framework
Justin Clark-Casey (justincc) 3aa86d22d1 If a FireAndForget thread terminates with an exception, then catch and log rather than letting it terminate the simulator.
Exceptions don't appear to do this with the SmartThreadPool but they do with UnsafeQueueUserWorkItem (and maybe others)
2011-08-31 17:38:32 +01:00
..
AssetLoader/Filesystem Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
Client Formatting cleanup. 2009-10-01 01:17:47 +09:00
Communications Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. 2010-11-29 08:43:33 -08:00
Configuration Revert "remove long unused OpenSim/Framework/Configuration/* projects" 2010-08-04 01:10:01 +01:00
Console print invalid command message to the console, not the log 2011-04-23 00:16:55 +01:00
RegionLoader minor: make it clearer in the log where we're loading region config files and not the regions themselves 2011-03-25 23:36:58 +00:00
Serialization Save the sun's position in OARs 2011-06-10 20:55:58 +01:00
Servers read m_rpcHandlersKeepAlive under appropriate lock 2011-08-22 02:25:58 +01:00
Statistics Fix XStats formatting: 2010-08-06 23:27:57 +01:00
Tests rename TestHelper => TestHelpers for consistency 2011-08-06 00:31:03 +01:00
AgentCircuitData.cs Get rid of AvatarAppearance.Owner to simplify the code. 2011-08-02 00:13:04 +01:00
AgentCircuitManager.cs Prevent a crash when the two agent dictionaries get out of sync 2010-05-16 20:31:02 +01:00
AgentUpdateArgs.cs add an agent position field to AgentUpdateArgs for use by some non-LL clients 2010-01-14 02:16:40 -08:00
Animation.cs minor:comments 2009-08-12 23:34:12 -04:00
AssemblyInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
AssetBase.cs Add basic flotsam asset cache test for retrieved cached asset. 2011-07-04 21:35:15 +01:00
AssetLandmark.cs HG Landmarks now working. 2011-06-03 10:26:58 -07:00
AssetRequestToClient.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
AuthenticateResponse.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
AvatarAppearance.cs Fix bug where attachments were remaining on the avatar after being dropped. 2011-08-30 22:06:24 +01:00
AvatarAttachment.cs Major refactoring of appearance handling. 2010-10-20 16:17:54 -07:00
AvatarPickerAvatar.cs minor:comments 2009-08-12 23:34:12 -04:00
AvatarPickerReplyAgentDataArgs.cs minor:comments 2009-08-12 23:34:12 -04:00
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs Drop the static from default wearables. It isn't 2010-12-27 12:43:54 -08:00
AvatarWearingArgs.cs
BlockingQueue.cs Formatting cleanup. 2009-10-19 08:58:03 +09:00
Cache.cs Connect up the new asset cache and introduce an asynchronous call path 2009-05-10 14:03:06 +00:00
CapsUtil.cs Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
ChildAgentDataUpdate.cs Get rid of AvatarAppearance.Owner to simplify the code. 2011-08-02 00:13:04 +01:00
ClientInfo.cs One less [Serializable] -- ClientInfo. 2011-04-28 09:06:57 -07:00
ClientManager.cs * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode 2009-10-27 00:26:56 -07:00
CnmMemoryCache.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
CnmSynchronizedCache.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
ColliderData.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
ConfigSettings.cs refactor: simplify ConfigSettings 2011-05-06 22:51:36 +01:00
ConfigurationMember.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
ConfigurationOption.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Constants.cs Partial rewrite of client IP verification. Not completely finished yet, and untested. Committing to move to my other computer. 2010-08-19 18:55:30 -07:00
Culture.cs Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522 2010-02-12 23:13:35 +00:00
EstateBan.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
EstateSettings.cs Remove the reading of estate_settings.xml and the associated processing of 2010-03-22 18:49:56 +00:00
EventData.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
ForeignUserProfileData.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
FriendListItem.cs Change a member of the friendslist module to better reflect the client side 2010-01-19 11:33:42 +00:00
GridInstantMessage.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
GroupData.cs replace recent IModule.GetGroup() with better GetGroupRecord(string name) 2010-03-26 00:10:29 +00:00
IAssetLoader.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
IClientAPI.cs refactor: migrate DropObject handling fully into AttachmentsModule from Scene 2011-08-30 22:25:38 +01:00
ICnmCache.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
IGenericConfig.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
IImprovedAssetCache.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
ILandChannel.cs remove now unused individual LandData prim counts. 2011-04-05 21:25:54 +01:00
ILandObject.cs refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves. 2011-05-14 02:42:47 +01:00
IMoneyModule.cs Clean up IMoneyModule and adjust the other modules to the changes 2010-07-02 06:13:58 +01:00
IPlugin.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
IPrimCounts.cs (re)implement selected prim count. 2011-03-30 00:13:07 +01:00
IRegionCommsListener.cs Remove the old remoting-type interregion code for prim/script crossing 2009-11-26 12:16:42 +00:00
IRegionCreator.cs Update svn properties, add copyright headers, minor formatting cleanup. 2009-03-01 09:15:31 +00:00
IRegionLoader.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
IRegistryCore.cs Update svn properties, add copyright headers, minor formatting cleanup. 2009-03-01 09:15:31 +00:00
IScene.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
ISceneEntity.cs add Name property to ISceneEntity 2011-08-30 22:39:16 +01:00
ISceneObject.cs Change the way attachments are persisted. Editing a worn attachment will now 2010-11-16 21:01:56 +00:00
InventoryCollection.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
InventoryFolderBase.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
InventoryFolderImpl.cs Remove manually permissions settings on all current library items so that they use the defaults instead. 2011-07-23 02:13:11 +01:00
InventoryItemBase.cs Initialize InventoryItemBase.creatorData properly. Could throw. 2010-11-23 06:36:57 -08:00
InventoryNodeBase.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
LandData.cs Change some text to make the autoreturn mechanism more obvious, and align with the fact that it's one word rather than two. 2011-04-05 22:25:00 +01:00
LandStatReportItem.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
LandUpdateArgs.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
Lazy.cs Add copyright headers. 2010-09-12 12:54:31 -04:00
Location.cs * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change 2009-10-20 10:56:15 -07:00
LocklessQueue.cs * Copied LocklessQueue.cs into OpenSim.Framework and added the .Count property and .Clear() method 2009-10-13 18:56:54 -07:00
Login.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
MainServer.cs Adding ssl support 2011-05-05 19:56:54 -04:00
MapAndArray.cs Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman 2010-09-18 01:57:13 +01:00
MapBlockData.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
MapItemReplyStruct.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
MinHeap.cs Add copyright header. Formatting cleanup. 2009-10-22 18:57:24 +09:00
MultipartForm.cs Formatting cleanup. Add copyright notices. 2010-03-10 13:15:36 +09:00
NetworkServersInfo.cs Adding ssl support 2011-05-05 19:56:54 -04:00
NetworkUtil.cs Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general. 2010-08-19 19:54:40 -07:00
OSChatMessage.cs
PacketPool.cs In the packetpool, if we encounter a data block that somehow wasn't retrieved via GetDataBlock() then create a new stack instead of throwing an exception 2011-07-31 02:30:40 +01:00
ParcelMediaCommandEnum.cs
PluginLoader.cs * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system 2009-10-23 13:14:29 -07:00
PresenceType.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs Formatting cleanup. Ignore some generated files. 2009-06-09 18:07:35 +00:00
PrimitiveBaseShape.cs Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape 2011-08-28 16:50:54 -04:00
PriorityQueue.cs minor: remove mono compiler warnings 2011-05-06 22:45:03 +01:00
RegionCommsListener.cs minor: remove a couple of compiler warnings 2010-03-03 23:03:41 +00:00
RegionHandshakeArgs.cs
RegionInfo.cs Thank you, Michelle Argus, for a patch that adds reading the agent limit 2011-07-22 12:36:05 +01:00
RegionInfoForEstateMenuArgs.cs Plumb the region type through to the ProductName field in estate messages 2010-08-24 12:41:21 +01:00
RegionSettings.cs Finally putting estate_settings.xml to rest. There will be no more attempts 2010-08-21 17:38:47 +01:00
RegistryCore.cs Update svn properties, add copyright headers, minor formatting cleanup. 2009-03-01 09:15:31 +00:00
RequestAssetArgs.cs
SLUtil.cs Fix notecards that end with an embedded object causing an exception 2010-12-17 22:50:00 +00:00
SimStats.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs Pass the first name and last name from the agent circuit data to the authorization service rather than from the account. 2011-07-23 03:48:53 +01:00
TaskInventoryItem.cs Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. 2010-11-21 17:19:24 -08:00
TextureRequestArgs.cs * Patch from RemedyTomm Mantis 3440 2009-04-10 08:30:21 +00:00
ThrottleOutPacketType.cs * Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue 2009-10-21 18:03:41 -07:00
UntrustedWebRequest.cs Formatting cleanup. Add copyright notices. 2010-03-10 13:15:36 +09:00
UpdateShapeArgs.cs
UserAgentData.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UserProfileData.cs Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's not even stored in mysql. 2009-12-06 03:57:15 +00:00
Util.cs If a FireAndForget thread terminates with an exception, then catch and log rather than letting it terminate the simulator. 2011-08-31 17:38:32 +01:00
ViewerEffectEventHandlerArg.cs
Watchdog.cs Fix "show threads" to show threads now being managed by OpenSim.Framework.Watchdog 2010-09-14 22:24:11 +01:00
WebUtil.cs minor: remove whitespace 2011-07-13 01:25:17 +01:00