Sean Dague
390298ed40
From: Dr Scofield <hud@zurich.ibm.com>
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current prebuild.xml references /bin/Physics which is only created as a
result of the build process itself. runprebuild fails therefore.
2008-03-04 15:17:26 +00:00
Jeff Ames
75f6f6e3ff
Update svn properties. Minor formatting cleanup.
2008-03-04 06:02:48 +00:00
Johan Berntsson
279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-03-04 05:31:54 +00:00
lbsa71
d97e4d97e9
* renamed the key file (baby steps here)
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* ignored the generated files
2008-03-03 07:53:26 +00:00
lbsa71
b3b1f74485
* Started the ardous task to rename the TribalMedia.Framework.Data to OpenSim.Framework.Data.Base
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It's you !!
How are you gentlemen !!
2008-03-03 07:48:35 +00:00
Sean Dague
17e24e9698
propset Rev on prebuild, hoping to make it easier to propogate this
2008-02-28 16:51:46 +00:00
Teravus Ovares
95def8c636
* Adds unit test glue to the OdePlugin.
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* Adds one unit test. CreateAndDropPhysicalCube.
* More unit tests will be done
* Let me know if this breaks Linux build..
2008-02-24 04:06:01 +00:00
Tedd Hansen
840bf28be6
Removed LaunchSLClient from Prebuild - it can be added to solution on manually by whoever is working on it. :)
2008-02-22 23:21:22 +00:00
Justin Clarke Casey
30eea2618d
* Implement packet queue statistics
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* This will show the packets waiting in each queue for each client logged into a region server
* These are displayed using 'show stats' on the region command line
* This is in pursuit of a memory leak.
* This will require a prebuild
2008-02-22 20:50:30 +00:00
Justin Clarke Casey
57cfd5e8d1
* Two (combined) patches from Dr Schofield (dirk husemann). Ta very much :)
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* Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean
* Patch 2 resolves a building problem with pCampBot
* This will require a prebuild rerun
2008-02-15 11:11:03 +00:00
Jeff Ames
e16f9a16c7
Moved LaunchSLClient prebuild.xml into main prebuild.xml
2008-02-15 03:30:15 +00:00
Jeff Ames
25e7f74d29
Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. Update README.
2008-02-15 03:21:05 +00:00
Adam Frisby
a1625a5410
* Applying mantis 339 patches round 2 -- Thanks daedius
2008-02-08 17:54:30 +00:00
Jeff Ames
49622dfbc5
Update version numbers to 0.5
2008-02-07 04:41:08 +00:00
Jeff Ames
6ed5283bc0
Converted logging to use log4net.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
lbsa71
ffb6198380
* added missing project reference
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* ignored some bins
2008-02-04 20:41:01 +00:00
Teravus Ovares
3ff5ad1ed3
Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTriggerSound, llPlaySound, llPreloadSound.
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* Time to make music boxes?
2008-02-04 14:40:46 +00:00
Adam Frisby
ba16daff7c
* Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)
2008-02-04 12:43:07 +00:00
MW
755ad9e3e0
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
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To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database.
But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04 12:04:02 +00:00
Tedd Hansen
667197f24d
Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
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Fixed ScriptEngine.Common startup problems.
2008-02-02 00:59:22 +00:00
Tedd Hansen
694642a482
Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.
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Refreshing config based on this.
Temporarily disabled feature to refresh config file while running.
2008-02-01 23:56:09 +00:00
Justin Clarke Casey
a4bf98f4ba
* Add asset/texture cache statistics to region server console
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* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-31 00:42:31 +00:00
Justin Clarke Casey
beefbb46d2
* Add total logouts (and total logins) to server side user stats
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* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
2008-01-28 22:00:38 +00:00
Justin Clarke Casey
fa5fe6b7f6
* Move AssetStatsReporter to Framework.Statistics
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* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon.
* This change will requires a prebuild
2008-01-28 19:49:07 +00:00
Jeff Ames
b8820a75ef
Ugly workaround for mono-1.2.6 compile failure in TribalMedia code.
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Future versions of mono should not need this.
Please revert if this makes you cry.
2008-01-26 05:06:19 +00:00
Justin Clarke Casey
552aacaec9
* Add statistics reference to the opensim app and the example app
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* Interestingly, OpenSim builds fine on mono under nant without these references (as nulls are passed in instead of the objects)
* But it appears other systems (at least VS2008) complain if the references aren't present
* Many thanks to Grumly57 for catching this!
2008-01-25 20:09:45 +00:00
Justin Clarke Casey
90c853685c
* Add very basic initial login stats to the user server
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* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
2008-01-25 19:24:25 +00:00
Justin Clarke Casey
f5340b6470
* Stubbed out beginnings of a user server stress test
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* Does absolutely nothing at the moment
2008-01-25 17:37:18 +00:00
Sean Dague
2a27eb883d
using embedded resources is a lot easier if you actually
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build them in the first place. :)
2008-01-22 22:10:28 +00:00
Justin Clarke Casey
196481efc7
* Fix accidental commenting out of OpenSim.Framework.Data
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* This should fix the current DB4o build break (which is the first symptom)
2008-01-21 18:28:23 +00:00
Sean Dague
38991ba0e6
comment out use of the TribalMedia data mapper layer
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for now. It doesn't build on new mono at the moment, and
isn't currently used. Please make sure this functions on
mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21 16:40:23 +00:00
lbsa71
3af939d993
* vs croaked on strong name key
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* updated disclaimer
2008-01-15 20:18:59 +00:00
lbsa71
6d751411b7
* Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper to support LLVector3, LLQuaternion and LLUUID
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* Added PrimitiveBaseShapeTableMapper to show how it's done
NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together
2008-01-14 22:34:19 +00:00
lbsa71
6946050ada
* Added ThirdParty node for external library sources that are shipped with the solution.
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* Added conceptual TribalMedia.Framework.Data library; this is meant as a generic database layer abstraction library, that should be specialized into OpenSim.Framework.Data
* OpenSim.Framework.Data should subclass FieldMappers to extend LLVector3 and LLQuaternions
2008-01-13 19:31:56 +00:00
Tedd Hansen
27859faf7a
Welcome back LSO.
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Added old LSO code, will use it as base to create new LSO VM.
2008-01-12 15:49:41 +00:00
Tedd Hansen
bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
...
Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12 14:30:22 +00:00
Tedd Hansen
39880f2b45
Added references for last commit
2008-01-12 11:07:49 +00:00
Tedd Hansen
1e9a66cbaa
ScriptServer communication protocol (v1), primitive RPC-like TCP client/server
2008-01-12 00:48:58 +00:00
Sean Dague
411d06c94e
moving Region store for SQLite into the OpenSim.Framework.Data.SQLite
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namespace to mirror what is done with MySQL. This will require a
configuration change for people using SQLite for prims which is given
as an example in OpenSim.ini.example
2008-01-09 18:41:20 +00:00
Teravus Ovares
f43e75762a
* Adding More to the MessageServer classes.
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* Don't forget to prebuild
2008-01-07 01:39:26 +00:00
Tedd Hansen
966f639ad6
Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
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Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00
Teravus Ovares
b86d119721
* Added shell Messaging Server. Don't run the MessagingServer yet or you might end up with problems later.
2008-01-05 02:41:30 +00:00
Justin Clarke Casey
e678056e13
Put warning codes explaining why some explicit bin/ScriptEngines paths were added to prebuild.xml
2008-01-02 08:36:51 +00:00
Tedd Hansen
05cc9af2fb
prebuild.xml back to 2901 because of bug in prebuild on nant
2008-01-01 14:49:09 +00:00
Tedd Hansen
8d79a5d93c
Minor changes. Changed Prebuild.xml to avoid first-time-compile error because of dependencies. Made some changes to new LSLString.
2008-01-01 14:23:14 +00:00
Justin Clarke Casey
508048f3c4
Fix up prebuild.xml so it compiles on Linux. Needs to be retested on Windows.
2007-12-31 01:18:35 +00:00
Teravus Ovares
57a1132585
* Fixed References in Prebuild so the project compiles
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* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
2007-12-30 23:29:44 +00:00
Tedd Hansen
c084c54fb5
Added ScriptEngine.RemoteServer module
2007-12-30 19:08:22 +00:00
Justin Clarke Casey
04f284e175
Add System.Xml back into AssetServer and into AssetLoader for the first time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows
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related problem if these are missing
2007-12-28 23:09:20 +00:00
Justin Clarke Casey
4ae10034bd
Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
2007-12-28 22:13:43 +00:00
Adam Frisby
8b6dd623bd
* Added osTerrainSetHeight(int x, int y, double val) to LSL commands
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* Added osTerrainGetHeight(int x, int y) to LSL commands
2007-12-27 05:20:03 +00:00
Sean Dague
7d53c736f6
start to pull in config for OpenSim export
2007-12-14 17:51:18 +00:00
Sean Dague
65a002fc3a
stubbing in OpenSimExport program. This does nothing
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yet except compiles a shell
2007-12-14 16:29:06 +00:00
Teravus Ovares
71fd737a66
* Applied MSSQL Patch from akokko, Thanks! akokko
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* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
Adam Frisby
981c97502a
* Moved XMLRPC Controller to a Application Plugin. Requires testing.
2007-12-03 07:06:46 +00:00
Sean Dague
719257b9a9
remove the .dll from System.Data, this breaks monodevelop builds
2007-11-27 15:32:30 +00:00
Jeff Ames
e3998230cc
added dummy POS physics plugin
2007-11-16 10:25:27 +00:00
lbsa71
57ff76850d
* Added MySQLDataStore (adapted from MonoSqlite
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* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
2007-11-15 15:32:28 +00:00
Teravus Ovares
cb07ba0d68
* Moves the Meshmerizer to a separate plugin
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* Experimental. Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
2007-11-10 19:13:52 +00:00
dan miller
c7628fc77e
added ODE back to prebuild
2007-11-05 18:07:20 +00:00
lbsa71
44f3e4fc50
* Reverted local xsd copy
2007-11-05 15:33:03 +00:00
lbsa71
ce33db72cb
* prebuild now creates .exe references in NAntTarget
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* prebuild now uses local copy of schema (for future expansions)
2007-11-05 15:10:20 +00:00
Sean Dague
53235e1e05
disable ODE as it is breaking the build
2007-11-05 14:53:23 +00:00
MW
1467720f60
Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin.
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To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04 22:16:13 +00:00
MW
878f9d8b02
forgot change in prebuild.xml
2007-11-04 16:46:49 +00:00
MW
6df3a56805
trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it.
2007-11-04 16:27:57 +00:00
MW
039f2c46c0
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
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A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
mingchen
e46451c1d1
*Fixed prebuild.xml...again
2007-11-03 15:40:24 +00:00
mingchen
9c0ba3578d
*Fixing the prebuild.xml
2007-11-03 15:23:40 +00:00
mingchen
51488ee7f4
*Moved region loading into its own interface IRegionLoader
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*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-03 15:09:21 +00:00
Tedd Hansen
dcf41cb683
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
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Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-11-01 19:27:03 +00:00
lbsa71
064404ab40
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
2007-10-31 07:28:23 +00:00
Tleiades Hax
6a8d8f54e8
Step one on the long march towards grid based inventory. Introduction of an InevntoryServer
2007-10-30 22:42:34 +00:00
Tleiades Hax
5e7dba7268
Very early first implementation of grid based assets.
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Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Tleiades Hax
60e4541865
Created a generic RESTClient component, which simplifies querying for resources from REST based web-services.
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Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
2007-10-25 09:26:47 +00:00
Tleiades Hax
f6279beafb
Fixed a situation where a reference to OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005
2007-10-21 09:53:32 +00:00
Tleiades Hax
6653f97a48
2007-10-21 09:51:15 +00:00
Sean Dague
139994757c
changes to pass nini config object to the modules that get
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loaded so that they may read out any bits they are interested in
2007-10-19 20:27:34 +00:00
MW
5144742e95
updated prebuild.xml
2007-10-15 09:00:18 +00:00
lbsa71
77459edb70
* Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!
2007-10-15 06:03:04 +00:00
Tleiades Hax
1232eb1c58
Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
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Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-13 07:26:21 +00:00
MW
4c25008850
Applied patch 485, inventory patch from tleiades (thanks again).
2007-10-08 10:30:15 +00:00
MW
6a43889f65
removed the OpenSim.Region.ScriptEngine.DotNetEngine reference from OpenSim.Region.Environment, as it created a round reference problem. And it doesn't seem like it was needed
2007-10-06 08:34:28 +00:00
Tedd Hansen
6dd923b01d
Some more work on new ScriptEngine.
2007-10-05 19:56:44 +00:00
Sean Dague
29aa41daa0
Code from Illumious Beltran (IBM) implementing more LSL
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The functions implemented are:
llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply
The events implemented are:
listen
remote_data
2007-10-05 19:33:26 +00:00
lbsa71
5a65521203
== The "right name and place" commit ==
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* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
lbsa71
2054ea5f4e
* Deleted erroneous ref
2007-10-02 03:58:17 +00:00
dan miller
a0265300aa
Hollow prims (box only), thanks Gerard! Enjoy
2007-09-29 03:56:36 +00:00
lbsa71
863195612b
Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.
2007-09-27 14:57:43 +00:00
lbsa71
8143c597fc
* Tleiades grid mode inventory ( #444 ) - thanx Tleiades!
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423 )
2007-09-27 13:25:45 +00:00
Sean Dague
2528c28211
fix order issue with prebuild.xml, we need to build Local before
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building OGS1.
2007-09-25 08:31:46 +00:00
lbsa71
197a07ccad
* Added missing project ref
2007-09-25 06:59:34 +00:00
lbsa71
1302ef44e3
* Started major restructusing of comms to prepare for better grid and region functionality
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* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
Tedd Hansen
59f0920a8f
Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-22 13:15:52 +00:00
lbsa71
6961013c24
* CHANGED SOME CONSOLE COMMAND BEHAVIOURS
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* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
* 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
* Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
* In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
* Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
* Changed Disable/EnablePermissions to BypassPermissions = true/false;
Also:
* Removed unused and non-existent project ref
2007-09-17 06:57:17 +00:00
Sean Dague
4cb8108fae
added version
2007-09-16 18:32:58 +00:00
Brian McBee
279177219e
Fixed missing Axiom references.
2007-09-16 13:02:16 +00:00
MW
e2e13a9756
Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
2007-09-11 07:04:05 +00:00
MW
5020e4e602
Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
2007-09-08 08:12:19 +00:00
MW
c16aafee09
Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-28 18:30:28 +00:00