27efecc82f 
								
							
								 
							
						 
						
							
							
								
								minor: In "show client stats" command, properly handle the case where a client has made no AgentUpdate requests (as is the case with agents that have only even been child) rather than throwing an exception  
							
							
							
						 
						
							2014-10-24 21:52:31 +01:00  
				
					
						
							
							
								 
						
							
							
								a17bbeca9d 
								
							
								 
							
						 
						
							
							
								
								minor: Correct letter accidentally added to copyright notice on top of Scene.cs (almost five years ago!)  
							
							
							
						 
						
							2014-10-22 23:51:14 +01:00  
				
					
						
							
							
								 
						
							
							
								6fa8ddf0fc 
								
							
								 
							
						 
						
							
							
								
								In Scene.AddNewAgent(), avoid a situation where an exception can result in a client being added to the manager without IClientAPI.SceneAgent being set.  
							
							... 
							
							
							
							This is done by adjusting the order of code so that SceneAgent will always be set before adding the client.
Various parts of the code (rightly) assume that a a client registered to the manager will always have a SceneAgent set no matter what. 
							
						 
						
							2014-10-22 23:46:05 +01:00  
				
					
						
							
							
								 
						
							
							
								7d2aad3873 
								
							
								 
							
						 
						
							
							
								
								For now, send all non-full terse updates for ones own avatar directly to the LLUDP client stack rather than queueing internally within LLClientView.  
							
							... 
							
							
							
							When an HG avatar enters a scene, it delays processing of entity updates.  Could be crowding out by other updates or something else.
This delay in ones own av mvmt updates results in mvmt lag experienced on the client.  Avoiding the internal LLClientView for these packets appears to resolve this issue.
Appears most noticeably for avatars with attachments, though has also been seen on those without sometimes.  Hasn't been observed for non-HG avatars in general.
Will be investigating exactly what the problem is, at which point there will be a more permanent solution. 
							
						 
						
							2014-10-21 18:27:09 +01:00  
				
					
						
							
							
								 
						
							
							
								c1a2c4a0bd 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp throttles get/set request" and get current  
							
							... 
							
							
							
							This allows one to set the requested throttle (which normally comes from the client) as opposed to the max. 
							
						 
						
							2014-10-21 02:29:39 +01:00  
				
					
						
							
							
								 
						
							
							
								eaa048eb89 
								
							
								 
							
						 
						
							
							
								
								Change the word order of some debug lludp settings for readability  
							
							... 
							
							
							
							On server, scene-throttle-max becomes max-scene-throttle and likewise max-new-client-throttle
On clients, throttle-max becomes max 
							
						 
						
							2014-10-21 02:17:38 +01:00  
				
					
						
							
							
								 
						
							
							
								bb3e68c069 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp get/set new-client-throttle-max" to allow default new client throttle to be set separately from existing clients.  
							
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							"debug lludp throttles get/set throttle-max" now only gets and sets current max client throttles 
							
						 
						
							2014-10-21 02:10:55 +01:00  
				
					
						
							
							
								 
						
							
							
								5dc0730f06 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp get" command which currently just shows scene-throttle-max to mirror "debug lludp set"  
							
							... 
							
							
							
							Information is also available in "show server throttles" but that's more for non-debug info rather than attempting to get and set parameters on the fly for debug purposes. 
							
						 
						
							2014-10-21 01:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								3e25e6a170 
								
							
								 
							
						 
						
							
							
								
								Add some more llGiveInventory() regression tests  
							
							
							
						 
						
							2014-10-20 23:57:16 +01:00  
				
					
						
							
							
								 
						
							
							
								c6f39a0bfd 
								
							
								 
							
						 
						
							
							
								
								Fix transferring inventory from prims to agent inventory  
							
							
							
						 
						
							2014-10-20 23:50:17 +01:00  
				
					
						
							
							
								 
						
							
							
								830735a42f 
								
							
								 
							
						 
						
							
							
								
								When inserting missing CreatorData in the HGAssetMapper, do the rewrite on a streaming xml basis rather than loading it all into memory via XmlDocument.  
							
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							This is because objects with lots of parts can have a lot of xml to load into memory, and this has been seen to have a noticeable performance impact.
Whereas streaming has been seen to reduce the impact in normal serialization.
Implmentation is messy but I couldn't see a better way of doing it when you can't assume that you know the exact structure of the input XML. 
							
						 
						
							2014-10-20 23:46:34 +01:00  
				
					
						
							
							
								 
						
							
							
								dede17b0d2 
								
							
								 
							
						 
						
							
							
								
								Add regression test TestPostAssetRewrite() to check results of HGAssetMapper.Post() object asset rewriting,  
							
							
							
						 
						
							2014-10-16 01:13:38 +01:00  
				
					
						
							
							
								 
						
							
							
								a54c784b81 
								
							
								 
							
						 
						
							
							
								
								If an exception makes it to the top of a JobEngine request, catch and log instead of letting it terminate the simulator...  
							
							
							
						 
						
							2014-10-14 20:42:41 +01:00  
				
					
						
							
							
								 
						
							
							
								493a86dfed 
								
							
								 
							
						 
						
							
							
								
								Allow GetMesh capability to be served directly by a server like GetTexture  
							
							... 
							
							
							
							To do this required GetMesh to be converted to a BaseStreamHandler
Unlike GetTexture connector, no redirect URL functionality yet (this wasn't present in the first place). 
							
						 
						
							2014-10-14 18:37:22 +01:00  
				
					
						
							
							
								 
						
							
							
								22020927c6 
								
							
								 
							
						 
						
							
							
								
								Start JobEngine by default in simulator for now.  
							
							
							
						 
						
							2014-10-14 17:13:53 +01:00  
				
					
						
							
							
								 
						
							
							
								b9b2f5686f 
								
							
								 
							
						 
						
							
							
								
								If JobEngine is active, then use it to copy/rez attachments for an avatar entering the scene that isn't initially logging on.  This will execute tasks consecutively rather than concurrently.  
							
							... 
							
							
							
							This has two aims
1) Reduce initial teleport failures when a foreign Hypergrid user enters a region by not holding up the teleport for attachment rez (this can be particularly costly when HG gets all assets in the object graph.
2) Reduce server load that may impact other simulator activities.
This complements existing JobEngine options that perform initial login attachment rez and appearance send in consecutive tasks. 
							
						 
						
							2014-10-14 16:57:58 +01:00  
				
					
						
							
							
								 
						
							
							
								275613ad83 
								
							
								 
							
						 
						
							
							
								
								minor: be consistent about reporting errors out of HttpServerBase  
							
							
							
						 
						
							2014-10-14 00:35:15 +01:00  
				
					
						
							
							
								 
						
							
							
								2935e79ca3 
								
							
								 
							
						 
						
							
							
								
								If the port entry in [Network] for a server is missing, then actually tell the user that's the problem rather than simply exiting silently.  
							
							... 
							
							
							
							Also exit with Environment.Exit(), not by aborting the thread. 
							
						 
						
							2014-10-13 23:57:46 +01:00  
				
					
						
							
							
								 
						
							
							
								0437d44785 
								
							
								 
							
						 
						
							
							
								
								Add an IConfigSource constructor to HGAssetBroker so that it can be instantiated directly for potentially handling some capabilities directly in services with HG active  
							
							
							
						 
						
							2014-10-13 23:10:08 +01:00  
				
					
						
							
							
								 
						
							
							
								00e31de872 
								
							
								 
							
						 
						
							
							
								
								Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit.  
							
							... 
							
							
							
							This was because specifying a max client throttle would always request the max from the parent server throttle, no matter the actual total requests on the client throttle.
This would lead to a lower server multiplier than expected.
This change also adds a 'target' column to the "show throttles" output that shows the target rate (as set by client) if adaptive throttles is active.
This commit also re-adds the functionality lost in recent 5c1a1458 
							
						 
						
							2014-10-10 23:36:50 +01:00  
				
					
						
							
							
								 
						
							
							
								458540400a 
								
							
								 
							
						 
						
							
							
								
								Use automatic properties for Parent and TotalDripRequest in TokenBucket to make code analysis easier.  No functional change.  
							
							
							
						 
						
							2014-10-10 18:38:54 +01:00  
				
					
						
							
							
								 
						
							
							
								5c1a14587d 
								
							
								 
							
						 
						
							
							
								
								Remove the unnecessary intermediate total token bucket.  
							
							... 
							
							
							
							This only had one child, which is the 'adaptive' token bucket.
So from testing and currently analysis, we can use that bucket directly which simplifies the code. 
							
						 
						
							2014-10-10 00:58:16 +01:00  
				
					
						
							
							
								 
						
							
							
								b28b31b3ee 
								
							
								 
							
						 
						
							
							
								
								minor: remove warnings from unused fields in LocalGridServicesConnector  
							
							
							
						 
						
							2014-10-09 01:30:24 +01:00  
				
					
						
							
							
								 
						
							
							
								16eb9253b0 
								
							
								 
							
						 
						
							
							
								
								minor: Remove unused field from EntityTransferModule  
							
							
							
						 
						
							2014-10-09 01:25:11 +01:00  
				
					
						
							
							
								 
						
							
							
								ba0707ca1e 
								
							
								 
							
						 
						
							
							
								
								minor: remove compiler warning from unused field in SimulatorFeaturesModule  
							
							
							
						 
						
							2014-10-09 01:23:53 +01:00  
				
					
						
							
							
								 
						
							
							
								3e4550adf7 
								
							
								 
							
						 
						
							
							
								
								minor: resolve warnings from unused fields in XBakesGet and Post handlers  
							
							
							
						 
						
							2014-10-09 01:08:21 +01:00  
				
					
						
							
							
								 
						
							
							
								e902824da7 
								
							
								 
							
						 
						
							
							
								
								Remove compiler warning from UserProfilesHandlers  
							
							
							
						 
						
							2014-10-09 01:03:45 +01:00  
				
					
						
							
							
								 
						
							
							
								235eb92c0e 
								
							
								 
							
						 
						
							
							
								
								minor: remove warning in BasicHttpAuthentication by commenting out unused remove_me parameter (which looks like it might still be potentially useful for logging)  
							
							
							
						 
						
							2014-10-09 00:57:10 +01:00  
				
					
						
							
							
								 
						
							
							
								d69ab1e037 
								
							
								 
							
						 
						
							
							
								
								extend TestClientThrottleRegionLimited for 2 clients after testing 1.  Renames to TestSingleClientThrottleRegionLimited()  
							
							
							
						 
						
							2014-10-09 00:51:36 +01:00  
				
					
						
							
							
								 
						
							
							
								d69e3760e1 
								
							
								 
							
						 
						
							
							
								
								Add regression test TestClientThrottleRegionLimited() for testing simple behaviour of throttles where a region-wide total outbound limit is in place.  
							
							
							
						 
						
							2014-10-08 23:54:11 +01:00  
				
					
						
							
							
								 
						
							
							
								a83f5f2153 
								
							
								 
							
						 
						
							
							
								
								factor out common throttle setting byte[] array construction in ThrottleTests.  
							
							
							
						 
						
							2014-10-08 22:50:34 +01:00  
				
					
						
							
							
								 
						
							
							
								3802f2da3b 
								
							
								 
							
						 
						
							
							
								
								Add regression test TestClientThrottleLimited() for throttle behaviour when a max client total limit is enforced server-side  
							
							
							
						 
						
							2014-10-08 21:30:52 +01:00  
				
					
						
							
							
								 
						
							
							
								51043746f3 
								
							
								 
							
						 
						
							
							
								
								refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock  
							
							... 
							
							
							
							the separate mock package was not useful and was just another using line to always add 
							
						 
						
							2014-10-08 21:09:25 +01:00  
				
					
						
							
							
								 
						
							
							
								b6eaef79dd 
								
							
								 
							
						 
						
							
							
								
								minor: disable logging in regression test TestClientThrottleSetNoLimit  
							
							
							
						 
						
							2014-10-08 20:54:09 +01:00  
				
					
						
							
							
								 
						
							
							
								c993067204 
								
							
								 
							
						 
						
							
							
								
								minor: comment out unused method in regression BasicCircuitTests  
							
							
							
						 
						
							2014-10-08 20:53:39 +01:00  
				
					
						
							
							
								 
						
							
							
								ef39fcf465 
								
							
								 
							
						 
						
							
							
								
								Add basic regression test ThrottleTests.TestClientThrottleSetNoLimit  
							
							
							
						 
						
							2014-10-08 20:52:17 +01:00  
				
					
						
							
							
								 
						
							
							
								e8337d6a51 
								
							
								 
							
						 
						
							
							
								
								refactor: Move test clientstack setup code out of BasicCircuitTests into OpenSim.Tests.Common.ClientStackHelpers  
							
							
							
						 
						
							2014-10-08 20:17:51 +01:00  
				
					
						
							
							
								 
						
							
							
								90b31a2f54 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression in "debug lludp throttles get" command that stopped it printing any information.  Also fix max throttle displayed to be properly kbps  
							
							
							
						 
						
							2014-10-08 00:46:24 +01:00  
				
					
						
							
							
								 
						
							
							
								b40220885e 
								
							
								 
							
						 
						
							
							
								
								minor: in "show server throttles", display unset if new client throttle value is not set rather than 0  
							
							
							
						 
						
							2014-10-08 00:31:35 +01:00  
				
					
						
							
							
								 
						
							
							
								649891a0d8 
								
							
								 
							
						 
						
							
							
								
								Add throttle-max option to "debug lludp throttles set" to allow runtime setting of default and existing client throttles.  
							
							... 
							
							
							
							Doesn't yet adjust until clients submit new throttle settings. 
							
						 
						
							2014-10-07 18:34:08 +01:00  
				
					
						
							
							
								 
						
							
							
								a529bc8f2a 
								
							
								 
							
						 
						
							
							
								
								Change "debug lludp throttle *" commands to "debug lludp throttles" for consistency (and because I keep typing throttles).  
							
							... 
							
							
							
							This will still work with "debug lludp throttle" anyway. 
							
						 
						
							2014-10-07 01:44:36 +01:00  
				
					
						
							
							
								 
						
							
							
								16aca6ddbd 
								
							
								 
							
						 
						
							
							
								
								small adjustment to commented out scene_throttle_max_bps and client_throttle_max_bps examples in OpenSimDefaults.ini  
							
							... 
							
							
							
							Make them actually reflect 20 mbit and 1.5 mbit respectively 
							
						 
						
							2014-10-07 01:14:13 +01:00  
				
					
						
							
							
								 
						
							
							
								38458d4be8 
								
							
								 
							
						 
						
							
							
								
								Change help text for client_throttle_max_bps in OpenSimDefaults.ini to state it is in bytes, not bits  
							
							... 
							
							
							
							This is the same as already done for scene_throttle_max_bps
Internally, the token buckets are in bytes and the other help text makes it clear that the number is bytes per second
(though with the wrong assumption that 1 mbit = 1024 * 1024 bits whereas 1 mbit = 1000 kbits = 1000000 bits) 
							
						 
						
							2014-10-07 01:10:57 +01:00  
				
					
						
							
							
								 
						
							
							
								9ee171f441 
								
							
								 
							
						 
						
							
							
								
								Fix console set and get of max scene rate.  Was performing wrong calculation - throttle buckets are set in bytes, not bits  
							
							
							
						 
						
							2014-10-07 01:08:22 +01:00  
				
					
						
							
							
								 
						
							
							
								7ca4e2cb6f 
								
							
								 
							
						 
						
							
							
								
								Eliminate 'max' throttle setting from server throttles report since this never applies.  
							
							
							
						 
						
							2014-10-07 00:08:44 +01:00  
				
					
						
							
							
								 
						
							
							
								523f0b8938 
								
							
								 
							
						 
						
							
							
								
								Allow "debug lludp throttle *" commands to work without a user name, in which case they apply to all users in the lludp server  
							
							
							
						 
						
							2014-10-07 00:03:05 +01:00  
				
					
						
							
							
								 
						
							
							
								4f04c0b560 
								
							
								 
							
						 
						
							
							
								
								minor: add apparant total to logging when client sets throttles  
							
							
							
						 
						
							2014-10-06 23:39:52 +01:00  
				
					
						
							
							
								 
						
							
							
								b7f78bf0f7 
								
							
								 
							
						 
						
							
							
								
								minor: fix bug in throttle logging where arguments were mismatched  
							
							
							
						 
						
							2014-10-06 23:34:27 +01:00  
				
					
						
							
							
								 
						
							
							
								5cb3b87b21 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp set scene-throttle-max <value>" console command to allow us to potentially set the scene max throttle on the fly.  
							
							
							
						 
						
							2014-10-06 23:29:41 +01:00  
				
					
						
							
							
								 
						
							
							
								97e25a0f45 
								
							
								 
							
						 
						
							
							
								
								Move information about "server agent rate" throttles into "show server throttles" command rather than "show throttles"  
							
							... 
							
							
							
							THis allows us to see the rates when no client is connected to the region. 
							
						 
						
							2014-10-06 22:18:54 +01:00