MW
7f2fdb8054
Added RemoveAvatar() method to physics plugins, should be called on log out (needs doing) and when downgrading a client to a child-avatar (should be working)
2007-05-15 21:26:10 +00:00
Adam Frisby
7659d67fdb
Added some sanity checks to AddViewerAgent to prevent duplicate addition (now attempts update).
2007-05-14 19:31:05 +00:00
MW
05d9593198
Added very basic support for maps (likely to only work in sandbox mode due to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
2007-05-13 12:25:08 +00:00
Adam Frisby
bd05850be1
93 warnings in the compiler, 93 warnings appear, you fix one up, create two more, 94 warnings in the compiler...
2007-05-12 15:32:04 +00:00
MW
a595881dc0
fixed the VS 2005 solution/ project files.
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and a couple of other small changes
2007-04-30 15:38:51 +00:00
Adam Frisby
6ce5b6e439
Major ass commit
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Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function.
2007-04-27 21:11:02 +00:00
MW
c64039363d
Mostly working again.
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Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ).
Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
2007-04-26 12:56:14 +00:00
MW
9ed0a8dbad
updated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates.
2007-04-25 18:12:06 +00:00
MW
f7b51d63a8
Small clean up of files and directories
2007-04-25 13:03:48 +00:00
Adam Frisby
d82466ec82
Added mutex instead of lock for update
2007-04-22 18:51:03 +00:00
Adam Frisby
2194b74473
Needs testing.
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1. Fixed Update Lock (should now compile)
2. Added support for rescaling a primitive without it jerking to the side.
2007-04-22 18:48:45 +00:00
Adam Frisby
6103e06a34
Added lock around World.Update to prevent multiple updates occuring simultaneously (it happened!)
2007-04-22 18:00:01 +00:00
Adam Frisby
77723fbda1
Removed last references to ancient LandMap[] array.
2007-04-22 03:28:58 +00:00
Adam Frisby
cb2e495202
Commented first 50% of World.cs's functions with /// tags
2007-04-22 03:25:18 +00:00
Adam Frisby
0b54136042
Small fix
2007-04-22 03:16:26 +00:00
Adam Frisby
c6b1dd0fac
Added exception handling to each function in World.cs - code is assumed stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.
2007-04-22 03:15:22 +00:00
Adam Frisby
2844c56ef4
Terrain / Physics / Storage:
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* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved.
* Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
2007-04-21 05:51:10 +00:00
MW
2180bdf64a
Hopefully undid the murder I committed in the last commit
2007-04-17 12:25:20 +00:00
MW
d5406fe773
A few fixes and stopped sim crossing being attempted in sandbox mode
2007-04-17 12:03:52 +00:00
gareth
f9b7cc53de
W00t! multiple sims!
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Misc bugfixes
Child agents!!!!!!
General sexy stuff
2007-04-15 02:31:34 +00:00
MW
5ad6d5a939
First basic test script now works in the jvm scripting engine.
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For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable.
Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
2007-04-11 12:13:21 +00:00
MW
ffd7a6b8c2
Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
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Added the work in progress JVM scripting engine.
2007-04-11 09:45:48 +00:00
Adam Frisby
adb56a46f4
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-11 05:19:27 +00:00
MW
0879e6427e
compiles and works just weird terrain problem (and terrain saving is currently not functional)
2007-04-06 19:25:29 +00:00
MW
0311fef244
Now back to compiling, just no terrain generation at the moment
2007-04-06 19:08:24 +00:00
Adam Frisby
fb0dffbf13
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
2007-04-06 18:48:23 +00:00
MW
802d443be8
very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.
2007-04-06 13:04:46 +00:00
MW
d3766d0aef
Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
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Split World class into two partial classes
2007-04-04 18:26:33 +00:00
MW
76df9e626d
Split Avatar class into three partial classes (hopefully will make it easier to work on)
2007-04-04 16:31:35 +00:00
MW
a70ef1c2cb
Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-04 11:06:39 +00:00
lbsa71
f12ceff692
* The world can not contain ScriptFactories that creates unique instances of scripts for entities.
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* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03 20:08:30 +00:00
lbsa71
7169acc47e
* Extended Script API with GetRandomAvatar
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* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
2007-04-03 19:12:07 +00:00
MW
9b2a4e8172
Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03 18:15:11 +00:00
lbsa71
ad39897144
* Script prototype
2007-04-03 16:50:17 +00:00
MW
fdc9ed89b4
OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
2007-04-02 15:48:01 +00:00
MW
1ea4ba3a18
Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.
2007-04-02 10:46:59 +00:00
MW
86f6a33bc8
More cleaning up of SimClient and packet handling
2007-04-01 15:30:27 +00:00
MW
f0a3edfb34
Moved more packet types to handlers
2007-04-01 12:02:44 +00:00
MW
def7335b6c
More work on adding Packets handlers and tested the first handler.
2007-04-01 10:19:21 +00:00
MW
af93263a3b
Can now Rez and DeRez objects (take to and from inventory).
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Very much a work in progress and likely to be a number of bugs.
2007-03-31 15:54:16 +00:00
MW
bcae0bce85
Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)
2007-03-30 16:50:19 +00:00
MW
98d81485e7
RIP OpenSimRoot. (removed)
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Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
2007-03-28 13:08:27 +00:00
lbsa71
f42d1fc825
* revert the revert - begin the beguine
2007-03-27 21:42:14 +00:00
lbsa71
7adbe756fb
* Reverting todays work. It was worth a try.
2007-03-27 20:45:04 +00:00
lbsa71
ccfddd1775
* Continued refactoring away OpenSimRoot - now it's down to the final 2.
2007-03-27 19:12:55 +00:00
lbsa71
a4fc6b5fbb
* Now there's one Console class, and instead the apps responds to cmd's and show's
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* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
gareth
3c6dc8e7a8
Uncommented line
2007-03-24 16:57:42 +00:00
Adam Frisby
47c682075c
Applying Randomskk's patches
2007-03-24 16:06:43 +00:00
MW
085c184c5c
Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
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Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23 16:05:32 +00:00
gareth
7daa3955bc
brought zircon branch into trunk
2007-03-22 10:11:15 +00:00