Commit Graph

307 Commits (6dd99837fd4bb6dcaf4dbf89ddc1b3f28337bca5)

Author SHA1 Message Date
SignpostMarv 054db94d5d formatting 2012-08-31 14:32:33 +01:00
SignpostMarv 794c5f5a6d adding support for static method script invocations 2012-08-31 14:32:33 +01:00
SignpostMarv b625579780 moving assignment to new line to make next commit easier to read in diffs 2012-08-31 14:32:33 +01:00
SignpostMarv 7e41559917 using specific type instead of var 2012-08-31 14:32:33 +01:00
SignpostMarv 8cd415c2b0 formatting 2012-08-31 14:32:32 +01:00
SignpostMarv 4c58c1b116 formatting 2012-08-31 14:32:32 +01:00
SignpostMarv e6f43023b6 adding support for finding static methods 2012-08-31 14:32:32 +01:00
SignpostMarv bcf944db48 assign binding flags to variable 2012-08-31 14:32:32 +01:00
SignpostMarv 7a9eee8538 no need to assign result to GetMethodInfoFromType 2012-08-31 14:32:32 +01:00
SignpostMarv 05648c2c4a changing to use Type argument instead of object 2012-08-31 14:32:31 +01:00
SignpostMarv dff746df7b moving code that will be common into private static method 2012-08-31 14:32:31 +01:00
Mic Bowman a76a289d11 Adds support to ScriptModuleComms for region modules to export
constants to the script engine.
2012-07-31 10:45:37 -07:00
Justin Clark-Casey (justincc) 31304c222d Make SceneManager.OnRegionsReadyStatusChange event available.
This is fired when all regions are ready or when at least one region becomes not ready.
Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
2012-07-25 21:00:59 +01:00
Justin Clark-Casey (justincc) ccc7e75ce4 minor: remove some mono compiler warnings 2012-07-19 22:37:48 +01:00
Justin Clark-Casey (justincc) 6dda7c65ae Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled
and was affected by a bug where it would never fire if the region started with logins disabled.
2012-07-19 00:09:22 +01:00
Justin Clark-Casey (justincc) 528004d349 Perform other region ready actions even if simulator is configured to leave logins disabled on startup. 2012-07-18 23:35:05 +01:00
Justin Clark-Casey (justincc) d97e27434c Fix bug where region ready would be triggered a second time if a script was rezzed on a previously script-free region.
There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled.
2012-07-18 22:17:39 +01:00
Justin Clark-Casey (justincc) 4973fddc51 Establish EventManager.OnRegionReady event. This will only be triggerred once when the region is ready.
Switch MapImageServiceModule to use this.
2012-07-18 21:52:07 +01:00
Justin Clark-Casey (justincc) 6460e587c4 Pass entire scene object in OnLoginsEnabled event rather than just the region name.
This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
2012-07-18 21:29:12 +01:00
Justin Clark-Casey (justincc) cd6d7429f8 Only listen to LoginsEnabled event in RegionReadyModule if it has been asked to disable logins until all scripts have been compiled 2012-07-18 21:03:35 +01:00
Justin Clark-Casey (justincc) 916e3bf886 Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-07-11 22:54:22 +01:00
Justin Clark-Casey (justincc) 112cddc9ca minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init is only complete for a particular region at a time 2012-07-07 00:53:17 +01:00
Justin Clark-Casey (justincc) 3bd134474b minor: Get RegionReady module to shout initialization complete status to draw the eye 2012-07-07 00:09:33 +01:00
Mic Bowman 1afae01311 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-25 09:52:44 -07:00
Mic Bowman bec100a662 Add try/catch around Json script method registration to avoild some issues
with .NET 3.5 vs 4.0 differences.

See http://opensimulator.org/mantis/view.php?id=5971
2012-04-25 09:51:30 -07:00
Justin Clark-Casey (justincc) 683cfc6f82 refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25 02:07:55 +01:00
Mic Bowman 84891930aa clean up some more logging spam in the jsonstore modules 2012-04-17 14:23:43 -07:00
Mic Bowman 4db518b9a3 Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.
Cut down on the logging spam.
2012-04-17 14:15:17 -07:00
Mic Bowman 5ff2bda587 This commit adds a new optional region module, JsonStore, that provides structured
storage (dictionaries and arrays of string values) for scripts and region modules.
In addition, there are operations on the storage that enable "real" distributed
computation between scripts through operations similar to those of a tuple space.
Scripts can share task queues, implement shared locks or semaphores, etc.

The structured store is limited to the current region and is not currently
persisted. However, script operations are defined to initialize a store from a notecard
and to serialize the store to a notecard.

Documentation will be posted to the opensim wiki soon.
2012-04-17 13:45:27 -07:00
Mic Bowman 4bb72c9ffe make the namespace for the ScriptModuleComms consistent with its file system location 2012-04-17 13:45:03 -07:00
Melanie ad865ab4fc Add some more overloads to allow registering overloaded methods and lists
of methods.
2012-03-26 16:46:07 +01:00
Melanie 3810e98474 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Conflicts:
	OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 14:21:15 +01:00
Melanie 7e0936e4b6 Add a hust UUID to the script invocations 2012-03-26 14:19:55 +01:00
Mic Bowman 055269805d Fix compile error in ScriptModuelComms and add some debugging into the modInvoke
routines to simplify finding method registration issues.
2012-03-25 22:59:06 -07:00
Melanie c9c01d5226 Further simplify ScriptComms 2012-03-26 03:20:40 +01:00
Melanie ac0f1ff0a6 Dynamically create the delegate type to reduce complexity in the caller 2012-03-26 01:47:20 +01:00
Melanie d7cc194e83 Correct the design error I introduced into ScriptComms. Untested but about to
be.
2012-03-26 01:47:14 +01:00
Melanie cb44808504 Simplify the module invocation registration. The types and method name
can be pulled fromt he delegate so we don't need to pass them explicitly
2012-03-25 19:52:38 +01:00
Mic Bowman a14437ad5a Add support for key, vector, rotation and list types for both
arguments and return values to the modInvoke family of functions.

See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
2012-03-24 22:43:42 -07:00
BlueWall c903813e00 RegionReady logging
Some maintenance to clean up logging messages
2012-03-22 20:49:45 -04:00
Mic Bowman 402ff75d78 Adds a new script command 'modInvoke' to invoke registered functions
from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.

A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
2012-03-15 13:16:02 -07:00
BlueWall 6b867773a8 Remove some debugging output form the logger 2012-02-16 08:59:34 -05:00
BlueWall eea726d74e RegionReady:
Back out some of the oar monitoring for the time being. Need to find  a better way to get feedback. Will re-visit this soon.
2012-01-18 20:30:57 -05:00
Mic Bowman 2e4fbe6b17 protect the region ready alerts for loading oarfiles if no post URI is set 2012-01-14 23:43:21 -08:00
BlueWall 57ba9ef5ad Update RegionReadyModule
Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
2012-01-13 11:35:44 -05:00
Justin Clark-Casey (justincc) 7319ba62dd Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.
This stops them appearing twice when Hypergrid is enabled.
2012-01-05 20:51:49 +00:00
Melanie 66f4ce354f Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 19:01:14 +00:00
Justin Clark-Casey (justincc) 9c43020876 Get OdeScene to use passed in time step rather than hard-coded 0.089
However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
2011-10-20 20:48:51 +01:00
BlueWall 0784791a44 Add "shutdown" message to RegionReady
Add "shutdown" message when removing region.
	From a patch submitted by Michelle Argus.
	Thanks Michelle
2011-08-15 16:21:04 -04:00
Justin Clark-Casey (justincc) 08dc07dc76 refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginPostObject() to the identical SynchronousRestObjectRequester.MakeRequest() 2011-07-13 00:48:36 +01:00
Justin Clark-Casey (justincc) d79c6c8820 Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property) 2011-07-09 00:42:48 +01:00
BlueWall 75199a0d2c RegionReady Module:
Add notification to neighbors when logins are enabled.
2011-06-24 16:20:13 -04:00
BlueWall c7e18f9017 Adding an event to signal that logins are enabled
Added an event to signal the eabling of logins and added an alert to send to a configured service.
2011-05-28 16:20:10 -04:00
BlueWall 99f42c0a6e Add option to disable logins
This just covers script loading for now. More to come.
2011-05-28 00:35:06 -04:00
Justin Clark-Casey (justincc) 4f56c732bc Comment out some startup logging lines to make up for the one I added earlier on.
Most of these are where the region modules are telling us they are disabled.  Convention is only to log when enabled (even that is really noisy)
2011-04-02 02:29:42 +01:00
Justin Clark-Casey (justincc) 6ae04448f7 Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25 23:05:51 +00:00
Master ScienceSim f2c1d0e34f Merge branch 'opensim-master' into dev-appearance 2010-10-28 09:09:42 -07:00
Jeff Ames 727838f914 Formatting cleanup. 2010-10-28 00:37:32 -04:00
Jeff Ames a331fd4e24 Formatting cleanup. 2010-10-27 00:01:03 -04:00
Master ScienceSim 267f18925d First attempt to get multiple attachments working to support viewer2.
The attachment code appears to work correctly for 1.23 viewers so, in
spite of some big changes in the internal representation, there don't
appear to be regressions. That being said, I still can't get a viewer2
avatar to show correctly.
2010-10-21 16:48:58 -07:00
John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
Jeff Ames f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
John Hurliman dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Justin Clark-Casey (justincc) ab875b32c1 Make console backup command do a forced backup rather than non-forced
Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally
2010-09-06 23:12:03 +01:00
Justin Clark-Casey (justincc) 1c0b4457cd Improve liveness by operating on list copies of SOG.Children where appropriate 2010-08-28 00:40:33 +01:00
Justin Clark-Casey (justincc) 8031f8ec09 Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking 2010-08-26 00:08:53 +01:00
Melanie Thielker 8df9f272eb Fix a nullref in EventManager caused by RegionReady not setting the scene 2010-05-30 23:57:13 +01:00
Justin Clark-Casey (justincc) b2197e3b94 Apply http://opensimulator.org/mantis/view.php?id=4632
Adds dialog methods for MRM.
Thanks ziah.
2010-05-21 23:37:05 +01:00
Justin Clark-Casey (justincc) 074937e0e5 Apply http://opensimulator.org/mantis/view.php?id=4627
Adds OwnerId and CreatorId properties to MRM.IObject
2010-05-21 23:34:47 +01:00
unknown fb7458be31 Minor spelling corrections in MiniModule: "RetreiveAsset" changed to
"RetrieveAsset" and 'm_rootSceene' to m_rootScene'.
2010-04-28 11:47:07 +03:00
John Hurliman df76e95aa2 Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
John Hurliman 71c6559a91 Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor 2010-02-22 14:10:19 -08:00
John Hurliman 7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
Melanie 1f45e6c649 Merge branch 'master' into presence-refactor
This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
Justin Clark-Casey (justincc) 68b494b2cc Apply http://opensimulator.org/mantis/view.php?id=4495
Adds IsChildAgent property to IAvatar in MRM.
Thanks ziah
2010-02-19 22:44:33 +00:00
Melanie c033223c63 Merge branch 'master' into presence-refactor 2010-02-15 00:20:48 +00:00
Revolution 9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Melanie baaf660511 Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Justin Clark-Casey (justincc) 4c1365f149 apply http://opensimulator.org/mantis/view.php?id=4486
fix compilation of mrm scripts using microthreaded parmeter
Thanks ziah
2010-01-30 00:15:37 +00:00
Melanie a87a247f05 Revert "Updates all IRegionModules to the new style region modules."
This reverts commit ec3c31e61e.
2010-01-29 07:21:06 +00:00
Revolution ec3c31e61e Updates all IRegionModules to the new style region modules.
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-23 15:18:52 +00:00
Diva Canto e31131b40f Some typos fixed related to master avie removal 2010-01-10 15:41:49 -08:00
Melanie 3c90d834ea Remove all references to master avatar, replacing with estate owner where
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
2010-01-10 22:41:42 +00:00
Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
Charles Krinke fddefff284 Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts.
Signed-off-by: Charles Krinke <cfk@pacbell.net>
2009-12-23 10:34:11 -08:00
Melanie de59910758 Patch from Ziah.
Mantis #4456: Patch to implement some minor MRM Functions : SitTarget,
SitTargetText, TouchText and Text
2009-12-21 14:46:07 +00:00
Justin Clark-Casey (justincc) ee0b5abc62 minor: reduce region ready logging verbosity 2009-11-26 16:51:10 +00:00
Melanie ba99081bbe Add IScriptModuleComms interface and region module to handle dispatch of
script messages to region modules and sending back replies.
Hook IScriptModuleComms.OnScriptCommand to see commands and use
DispatchReply to reply to the script. It is recommended to pass the "id"
parameter from the event as the "k" parameter of the reply.
The script will receive the reply as a link message from link -1.
2009-11-10 03:36:43 +00:00
John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
John Hurliman d44b50ee46 * Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
dr scofield (aka dirk husemann) 2107b67f1b - cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Jeff Ames ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
dr scofield (aka dirk husemann) ef6c0bd7d8 cleanup. 2009-09-01 10:28:29 +02:00
dr scofield (aka dirk husemann) 3195af39a7 cleaning up RegionReadyModule:
- wrong namespace
- converted to "new" region module
2009-08-31 14:59:28 +02:00
Adam Frisby 30c4aa55e6 Added additional configuration options for MRM Security. See OpenSim.ini.example under the [MRM] section. 2009-08-18 00:58:42 +10:00
Adam Frisby 58d9d6026e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-08-18 00:23:27 +10:00
Adam Frisby 8c101d24df * Implementing a bunch of Unimplemented MRM stubs. 2009-08-18 00:23:02 +10:00
Jeff Ames 58d2775ff2 Add copyright header. Formatting cleanup. 2009-08-17 02:05:12 +09:00
Adam Frisby fa921ec147 * Implements AppDomain Security for MRM Scripts.
* Added permissionLevel attribute to [MRM] section in OpenSim.ini. Default is 'Internet', however may be any of the following (case sensitive), FullTrust, SkipVerification, Execution, Nothing, LocalIntranet, Internet, Everything. For previous functionality, set to FullTrust or Execution.
2009-08-17 02:25:00 +10:00
Adam Frisby cbd454d692 * Implements ISecurityCredential member on SPAvatar, SPAvatarAttachment
* Disables 'event not used' warning for IRCClientView; cuts OpenSim total warnings back.
2009-08-16 22:01:18 +10:00
Adam Frisby c2be3edd2d * Refactor: Moves IAvatarAttachment into IAvatarAttachment.cs instead of IAvatar.cs 2009-08-16 21:49:53 +10:00
Adam Frisby b28e826541 * Implements ISecurityCredential on all uses of SOPObject.cs except Avatar Attachments. 2009-08-16 21:41:57 +10:00
Adam Frisby adae13cd18 * [MRM] Added permission checks to MRM Events (ie, requires edit permission to bind to OnTouch) 2009-08-16 21:36:33 +10:00
Adam Frisby 8621dc405e * Fixes potential NulRef in MRM Security Checks. 2009-08-16 21:23:39 +10:00
Adam Frisby aea4d7c63b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-08-16 21:21:38 +10:00
Adam Frisby 975c49a399 * [MRM] Implements permission checks on IObject implementations in SOPObject.cs. Does not implement security on IObjectInventory yet. 2009-08-16 21:20:45 +10:00
Jeff Ames 2b630470b0 Add copyright headers. Formatting cleanup. 2009-08-16 17:30:13 +09:00
Jeff Ames 9d9fcac038 Misc cleanup. 2009-08-16 17:14:21 +09:00
Adam Frisby 9090a90769 * Beginnings of a Security Credential system in MRM. This will eventually lead to trusted execution of untrusted MRMs. 2009-08-16 03:48:16 +10:00
Jeff Ames bc6ec3b564 Formatting cleanup. 2009-08-09 00:43:13 +09:00
Teravus Ovares (Dan Olivares) 2b990a61bf This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions. 2009-08-07 20:31:48 -04:00
Melanie 3219e648cc From: Snowcrash <Snowcrash.short@gmail.com>
Date: Wed, 5 Aug 2009 12:45:56 +0200
Subject: [PATCH] A few minor tweaks to the MRM API's in order to make it possible for MRM's to run in a separate AppDomain without poluting the primary appdomain of OpenSim

Specifically:
Added an explicit method for getting the "globals" of the MRM, removing the need to have the MRM script code loaded into the primary domain, in order to set up proxies
Added a [Serializable] attribute to TouchEventArgs, again in order to remove the need to have MRM script code loaded into the primary domain.

---------

Applied with whitespace changes
2009-08-07 19:04:20 +01:00
Adam Frisby 270ae50d70 * Implements MRM's Stop() interface member.
* MRM Scripts should do appropriate cleanup within this event, to allow for clean shutdowns and script updates. This means unbinding from events you are listening to, and releasing any resources.
2009-08-07 14:17:51 +10:00
Teravus Ovares 64bd9a3354 * Updates libOMV to version 0.7.0
* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list 
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-25 15:49:10 +00:00
Justin Clarke Casey 5815162d7e minor: remove some mono compiler warnings 2009-07-15 20:49:58 +00:00
Jeff Ames cce451d9de Formatting cleanup. 2009-07-11 11:47:33 +00:00
Charles Krinke 61008c9c13 Thank you kindly, SnowDrop, for a patch that:
This add a configuration option to the MRM module called "hidden".
if MRM is marked as enabled, the module will additionally check for 
the "Hidden" flag, before registering for client side scriping events.
When MRM is running hidden, it will not respond to client side 
scripting events, giving serverside scripting modules, like MRMLoader 
and MRMAddin the ability to leverage the MRM engine. This way, even 
a possible clientside exploit will not be possible, while still 
allowing the MRM engine to run.
2009-07-08 20:57:26 +00:00
Jeff Ames 1d01d6d919 Formatting cleanup. 2009-07-01 23:37:09 +00:00
Jeff Ames a0a44d8ebc Add copyright headers. 2009-07-01 23:25:59 +00:00
Jeff Ames 3f2fba610e Update svn properties. 2009-07-01 10:26:43 +00:00
Charles Krinke 6942eaed5b Thank you kindly, Snowdrop, for a patch that solves:
The current API for MRM is quite sparse, this patch 
supplies basic support for accessing the task 
inventory of object.
2009-06-29 21:47:47 +00:00
Charles Krinke 7bb070be55 Thank you kindly, Snowdrop/Snowcrash for a patch that:
This patch makes the worn attachments accessible to MRM scripting
2009-06-29 18:07:30 +00:00
Jeff Ames a23d64dec1 Formatting cleanup. 2009-06-10 04:28:56 +00:00
Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Jeff Ames 35b450d41d Add copyright headers, formatting cleanup, ignore some generated files. 2009-05-31 18:35:00 +00:00
Jeff Ames db2c4ab94c Update svn properties. 2009-05-31 16:26:18 +00:00
Adam Frisby dc15190365 * Adds MRM scripting commands, World.Objects.Create(Vector3 position) and World.Objects.Create(Vector3 position, Quaternion rotation). These rez a 'default box' object at the specified coordinates, and return the associated IObject. 2009-05-31 12:53:05 +00:00
Adam Frisby c30b5ee014 * Adds World.Audio.* to MRM
* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
2009-05-29 23:49:48 +00:00
Adam Frisby 433ee75775 * Protip: When you click 'make public' in resharper, note to save before committing. 2009-05-29 22:48:34 +00:00
Adam Frisby 78bec42225 * Implements Sound on Objects for IObject in MRM
* Method: IObject.Sound.Play(UUID sound, double volume)
* More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
2009-05-29 22:44:49 +00:00
diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Adam Frisby 12d7063b0b * Adds additional check to MRM rezzing - the host object must be created by the sim owner, not just owned by it. 2009-05-12 21:42:20 +00:00
Adam Frisby 3a28f748d5 * Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves velocity. 2009-05-12 21:21:33 +00:00
Adam Frisby 559355189a * Applies Mantis #3630 - Adds support for outside MRM initialisation, makes MRMModule compatible with the Visual Studio MRMLoader ( http://forge.opensimulator.org/gf/project/mrmloader/ ) 2009-05-12 13:10:04 +00:00
Adam Frisby c534d7f614 * Code to make MRM debugging easier. 2009-05-09 17:44:12 +00:00
Melanie Thielker acfb5051cd Intermediate commit. WILL NOT COMPILE! 2009-05-04 20:15:39 +00:00
Jeff Ames 8dbcfc70bf Add copyright headers. Formatting cleanup. 2009-04-27 05:22:44 +00:00
Jeff Ames 6077bbda30 Update svn properties. 2009-04-27 03:22:31 +00:00
Adam Frisby 883f7dde38 * Implements Microthreading for MRM scripting.
* This is achieved through two new keywords "microthreaded" and "relax". example:
public microthreaded void MyFunc(...) {
  ...
  relax;
  ...
}
2009-04-24 05:33:23 +00:00
Adam Frisby d6b62b677c * Committing stub VW-over-HTTP ClientStack. (2/2)
* Minor MRM tweak.
2009-04-22 10:11:12 +00:00
Jeff Ames 6aa5d3904d Add copyright headers. Formatting cleanup. 2009-04-22 00:48:56 +00:00
Jeff Ames 13f5dd5f35 Update svn properties. 2009-04-21 15:30:03 +00:00
Adam Frisby 594c7c3eb1 * Implements Extensions to MRM. This allows Region Modules to insert new classes into OpenSim MRM's.
* Example in region module:
    Scene.GetModuleInterface<IMRMModule>.RegisterExtension<IMyInterface>(this);
* In the MRM:
    //@DEPENDS:MyExtensionModule.dll
    ...
    Host.Extensions<IMyInterface>.DoStuff();
2009-04-21 04:55:53 +00:00
Adam Frisby b2a7c1468e * Adds IObject.Shape to MRM
* Implements Sculpty modification support to MRM
* Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
2009-04-18 05:43:40 +00:00
Justin Clarke Casey 9f6b8ec9b0 minor: Remove some mono compiler warnings. Uncomment code when it's actually being used. 2009-04-15 19:46:37 +00:00
Justin Clarke Casey 63936d442c * Make it possible to add a request id to load and save oar requests
* This allows specific requests to be identified.
2009-04-15 19:12:37 +00:00
Jeff Ames cad0aab793 Formatting cleanup. 2009-04-14 11:38:33 +00:00
Jeff Ames 6e19fb8593 Add copyright headers. 2009-04-14 10:56:24 +00:00
Jeff Ames fa29cf5c50 Update svn properties. 2009-04-14 10:00:13 +00:00