SignpostMarv
054db94d5d
formatting
2012-08-31 14:32:33 +01:00
SignpostMarv
794c5f5a6d
adding support for static method script invocations
2012-08-31 14:32:33 +01:00
SignpostMarv
b625579780
moving assignment to new line to make next commit easier to read in diffs
2012-08-31 14:32:33 +01:00
SignpostMarv
7e41559917
using specific type instead of var
2012-08-31 14:32:33 +01:00
SignpostMarv
8cd415c2b0
formatting
2012-08-31 14:32:32 +01:00
SignpostMarv
4c58c1b116
formatting
2012-08-31 14:32:32 +01:00
SignpostMarv
e6f43023b6
adding support for finding static methods
2012-08-31 14:32:32 +01:00
SignpostMarv
bcf944db48
assign binding flags to variable
2012-08-31 14:32:32 +01:00
SignpostMarv
7a9eee8538
no need to assign result to GetMethodInfoFromType
2012-08-31 14:32:32 +01:00
SignpostMarv
05648c2c4a
changing to use Type argument instead of object
2012-08-31 14:32:31 +01:00
SignpostMarv
dff746df7b
moving code that will be common into private static method
2012-08-31 14:32:31 +01:00
Mic Bowman
a76a289d11
Adds support to ScriptModuleComms for region modules to export
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constants to the script engine.
2012-07-31 10:45:37 -07:00
Justin Clark-Casey (justincc)
31304c222d
Make SceneManager.OnRegionsReadyStatusChange event available.
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This is fired when all regions are ready or when at least one region becomes not ready.
Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
2012-07-25 21:00:59 +01:00
Justin Clark-Casey (justincc)
ccc7e75ce4
minor: remove some mono compiler warnings
2012-07-19 22:37:48 +01:00
Justin Clark-Casey (justincc)
6dda7c65ae
Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
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This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled
and was affected by a bug where it would never fire if the region started with logins disabled.
2012-07-19 00:09:22 +01:00
Justin Clark-Casey (justincc)
528004d349
Perform other region ready actions even if simulator is configured to leave logins disabled on startup.
2012-07-18 23:35:05 +01:00
Justin Clark-Casey (justincc)
d97e27434c
Fix bug where region ready would be triggered a second time if a script was rezzed on a previously script-free region.
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There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled.
2012-07-18 22:17:39 +01:00
Justin Clark-Casey (justincc)
4973fddc51
Establish EventManager.OnRegionReady event. This will only be triggerred once when the region is ready.
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Switch MapImageServiceModule to use this.
2012-07-18 21:52:07 +01:00
Justin Clark-Casey (justincc)
6460e587c4
Pass entire scene object in OnLoginsEnabled event rather than just the region name.
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This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
2012-07-18 21:29:12 +01:00
Justin Clark-Casey (justincc)
cd6d7429f8
Only listen to LoginsEnabled event in RegionReadyModule if it has been asked to disable logins until all scripts have been compiled
2012-07-18 21:03:35 +01:00
Justin Clark-Casey (justincc)
916e3bf886
Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
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The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-07-11 22:54:22 +01:00
Justin Clark-Casey (justincc)
112cddc9ca
minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init is only complete for a particular region at a time
2012-07-07 00:53:17 +01:00
Justin Clark-Casey (justincc)
3bd134474b
minor: Get RegionReady module to shout initialization complete status to draw the eye
2012-07-07 00:09:33 +01:00
Mic Bowman
1afae01311
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-25 09:52:44 -07:00
Mic Bowman
bec100a662
Add try/catch around Json script method registration to avoild some issues
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with .NET 3.5 vs 4.0 differences.
See http://opensimulator.org/mantis/view.php?id=5971
2012-04-25 09:51:30 -07:00
Justin Clark-Casey (justincc)
683cfc6f82
refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
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These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25 02:07:55 +01:00
Mic Bowman
84891930aa
clean up some more logging spam in the jsonstore modules
2012-04-17 14:23:43 -07:00
Mic Bowman
4db518b9a3
Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.
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Cut down on the logging spam.
2012-04-17 14:15:17 -07:00
Mic Bowman
5ff2bda587
This commit adds a new optional region module, JsonStore, that provides structured
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storage (dictionaries and arrays of string values) for scripts and region modules.
In addition, there are operations on the storage that enable "real" distributed
computation between scripts through operations similar to those of a tuple space.
Scripts can share task queues, implement shared locks or semaphores, etc.
The structured store is limited to the current region and is not currently
persisted. However, script operations are defined to initialize a store from a notecard
and to serialize the store to a notecard.
Documentation will be posted to the opensim wiki soon.
2012-04-17 13:45:27 -07:00
Mic Bowman
4bb72c9ffe
make the namespace for the ScriptModuleComms consistent with its file system location
2012-04-17 13:45:03 -07:00
Melanie
ad865ab4fc
Add some more overloads to allow registering overloaded methods and lists
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of methods.
2012-03-26 16:46:07 +01:00
Melanie
3810e98474
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
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Conflicts:
OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 14:21:15 +01:00
Melanie
7e0936e4b6
Add a hust UUID to the script invocations
2012-03-26 14:19:55 +01:00
Mic Bowman
055269805d
Fix compile error in ScriptModuelComms and add some debugging into the modInvoke
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routines to simplify finding method registration issues.
2012-03-25 22:59:06 -07:00
Melanie
c9c01d5226
Further simplify ScriptComms
2012-03-26 03:20:40 +01:00
Melanie
ac0f1ff0a6
Dynamically create the delegate type to reduce complexity in the caller
2012-03-26 01:47:20 +01:00
Melanie
d7cc194e83
Correct the design error I introduced into ScriptComms. Untested but about to
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be.
2012-03-26 01:47:14 +01:00
Melanie
cb44808504
Simplify the module invocation registration. The types and method name
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can be pulled fromt he delegate so we don't need to pass them explicitly
2012-03-25 19:52:38 +01:00
Mic Bowman
a14437ad5a
Add support for key, vector, rotation and list types for both
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arguments and return values to the modInvoke family of functions.
See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
2012-03-24 22:43:42 -07:00
BlueWall
c903813e00
RegionReady logging
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Some maintenance to clean up logging messages
2012-03-22 20:49:45 -04:00
Mic Bowman
402ff75d78
Adds a new script command 'modInvoke' to invoke registered functions
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from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.
A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
2012-03-15 13:16:02 -07:00
BlueWall
6b867773a8
Remove some debugging output form the logger
2012-02-16 08:59:34 -05:00
BlueWall
eea726d74e
RegionReady:
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Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
2012-01-18 20:30:57 -05:00
Mic Bowman
2e4fbe6b17
protect the region ready alerts for loading oarfiles if no post URI is set
2012-01-14 23:43:21 -08:00
BlueWall
57ba9ef5ad
Update RegionReadyModule
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Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
2012-01-13 11:35:44 -05:00
Justin Clark-Casey (justincc)
7319ba62dd
Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.
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This stops them appearing twice when Hypergrid is enabled.
2012-01-05 20:51:49 +00:00
Melanie
66f4ce354f
Fix CHANGED_TEXTURE and CHANGED_COLOR.
2011-12-05 19:01:14 +00:00
Justin Clark-Casey (justincc)
9c43020876
Get OdeScene to use passed in time step rather than hard-coded 0.089
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However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
2011-10-20 20:48:51 +01:00
BlueWall
0784791a44
Add "shutdown" message to RegionReady
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Add "shutdown" message when removing region.
From a patch submitted by Michelle Argus.
Thanks Michelle
2011-08-15 16:21:04 -04:00
Justin Clark-Casey (justincc)
08dc07dc76
refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginPostObject() to the identical SynchronousRestObjectRequester.MakeRequest()
2011-07-13 00:48:36 +01:00
Justin Clark-Casey (justincc)
d79c6c8820
Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
2011-07-09 00:42:48 +01:00
BlueWall
75199a0d2c
RegionReady Module:
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Add notification to neighbors when logins are enabled.
2011-06-24 16:20:13 -04:00
BlueWall
c7e18f9017
Adding an event to signal that logins are enabled
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Added an event to signal the eabling of logins and added an alert to send to a configured service.
2011-05-28 16:20:10 -04:00
BlueWall
99f42c0a6e
Add option to disable logins
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This just covers script loading for now. More to come.
2011-05-28 00:35:06 -04:00
Justin Clark-Casey (justincc)
4f56c732bc
Comment out some startup logging lines to make up for the one I added earlier on.
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Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
2011-04-02 02:29:42 +01:00
Justin Clark-Casey (justincc)
6ae04448f7
Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
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In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25 23:05:51 +00:00
Master ScienceSim
f2c1d0e34f
Merge branch 'opensim-master' into dev-appearance
2010-10-28 09:09:42 -07:00
Jeff Ames
727838f914
Formatting cleanup.
2010-10-28 00:37:32 -04:00
Jeff Ames
a331fd4e24
Formatting cleanup.
2010-10-27 00:01:03 -04:00
Master ScienceSim
267f18925d
First attempt to get multiple attachments working to support viewer2.
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The attachment code appears to work correctly for 1.23 viewers so, in
spite of some big changes in the internal representation, there don't
appear to be regressions. That being said, I still can't get a viewer2
avatar to show correctly.
2010-10-21 16:48:58 -07:00
John Hurliman
860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
2010-09-16 17:30:46 -07:00
Jeff Ames
f1f0bc23f4
Formatting cleanup.
2010-09-12 13:43:49 -04:00
John Hurliman
dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
2010-09-10 12:04:12 -07:00
Justin Clark-Casey (justincc)
ab875b32c1
Make console backup command do a forced backup rather than non-forced
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Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally
2010-09-06 23:12:03 +01:00
Justin Clark-Casey (justincc)
1c0b4457cd
Improve liveness by operating on list copies of SOG.Children where appropriate
2010-08-28 00:40:33 +01:00
Justin Clark-Casey (justincc)
8031f8ec09
Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking
2010-08-26 00:08:53 +01:00
Melanie Thielker
8df9f272eb
Fix a nullref in EventManager caused by RegionReady not setting the scene
2010-05-30 23:57:13 +01:00
Justin Clark-Casey (justincc)
b2197e3b94
Apply http://opensimulator.org/mantis/view.php?id=4632
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Adds dialog methods for MRM.
Thanks ziah.
2010-05-21 23:37:05 +01:00
Justin Clark-Casey (justincc)
074937e0e5
Apply http://opensimulator.org/mantis/view.php?id=4627
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Adds OwnerId and CreatorId properties to MRM.IObject
2010-05-21 23:34:47 +01:00
unknown
fb7458be31
Minor spelling corrections in MiniModule: "RetreiveAsset" changed to
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"RetrieveAsset" and 'm_rootSceene' to m_rootScene'.
2010-04-28 11:47:07 +03:00
John Hurliman
df76e95aa2
Changed asset CreatorID to a string
2010-02-22 14:18:59 -08:00
John Hurliman
71c6559a91
Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor
2010-02-22 14:10:19 -08:00
John Hurliman
7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-22 13:27:17 -08:00
Melanie
1f45e6c649
Merge branch 'master' into presence-refactor
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This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
Justin Clark-Casey (justincc)
68b494b2cc
Apply http://opensimulator.org/mantis/view.php?id=4495
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Adds IsChildAgent property to IAvatar in MRM.
Thanks ziah
2010-02-19 22:44:33 +00:00
Melanie
c033223c63
Merge branch 'master' into presence-refactor
2010-02-15 00:20:48 +00:00
Revolution
9821c4f566
Revolution is on the roll again! :)
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Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Melanie
baaf660511
Merge branch 'master' into presence-refactor
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This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Justin Clark-Casey (justincc)
4c1365f149
apply http://opensimulator.org/mantis/view.php?id=4486
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fix compilation of mrm scripts using microthreaded parmeter
Thanks ziah
2010-01-30 00:15:37 +00:00
Melanie
a87a247f05
Revert "Updates all IRegionModules to the new style region modules."
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This reverts commit ec3c31e61e
.
2010-01-29 07:21:06 +00:00
Revolution
ec3c31e61e
Updates all IRegionModules to the new style region modules.
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Signed-off-by: Melanie <melanie@t-data.com>
2010-01-23 15:18:52 +00:00
Diva Canto
e31131b40f
Some typos fixed related to master avie removal
2010-01-10 15:41:49 -08:00
Melanie
3c90d834ea
Remove all references to master avatar, replacing with estate owner where
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appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
2010-01-10 22:41:42 +00:00
Jeff Ames
70d5b1c34c
Formatting cleanup. Add copyright headers.
2010-01-04 06:17:30 +09:00
Charles Krinke
fddefff284
Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts.
...
Signed-off-by: Charles Krinke <cfk@pacbell.net>
2009-12-23 10:34:11 -08:00
Melanie
de59910758
Patch from Ziah.
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Mantis #4456 : Patch to implement some minor MRM Functions : SitTarget,
SitTargetText, TouchText and Text
2009-12-21 14:46:07 +00:00
Justin Clark-Casey (justincc)
ee0b5abc62
minor: reduce region ready logging verbosity
2009-11-26 16:51:10 +00:00
Melanie
ba99081bbe
Add IScriptModuleComms interface and region module to handle dispatch of
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script messages to region modules and sending back replies.
Hook IScriptModuleComms.OnScriptCommand to see commands and use
DispatchReply to reply to the script. It is recommended to pass the "id"
parameter from the event as the "k" parameter of the reply.
The script will receive the reply as a link message from link -1.
2009-11-10 03:36:43 +00:00
John Hurliman
afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
2009-11-05 13:10:58 -08:00
John Hurliman
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00
John Hurliman
d44b50ee46
* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
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* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
dr scofield (aka dirk husemann)
2107b67f1b
- cleaning up LandData/ILandObject capitalization issues
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- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Jeff Ames
ee205e7e81
Formatting cleanup.
2009-10-01 01:17:47 +09:00
dr scofield (aka dirk husemann)
ef6c0bd7d8
cleanup.
2009-09-01 10:28:29 +02:00
dr scofield (aka dirk husemann)
3195af39a7
cleaning up RegionReadyModule:
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- wrong namespace
- converted to "new" region module
2009-08-31 14:59:28 +02:00
Adam Frisby
30c4aa55e6
Added additional configuration options for MRM Security. See OpenSim.ini.example under the [MRM] section.
2009-08-18 00:58:42 +10:00
Adam Frisby
58d9d6026e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-08-18 00:23:27 +10:00
Adam Frisby
8c101d24df
* Implementing a bunch of Unimplemented MRM stubs.
2009-08-18 00:23:02 +10:00
Jeff Ames
58d2775ff2
Add copyright header. Formatting cleanup.
2009-08-17 02:05:12 +09:00
Adam Frisby
fa921ec147
* Implements AppDomain Security for MRM Scripts.
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* Added permissionLevel attribute to [MRM] section in OpenSim.ini. Default is 'Internet', however may be any of the following (case sensitive), FullTrust, SkipVerification, Execution, Nothing, LocalIntranet, Internet, Everything. For previous functionality, set to FullTrust or Execution.
2009-08-17 02:25:00 +10:00
Adam Frisby
cbd454d692
* Implements ISecurityCredential member on SPAvatar, SPAvatarAttachment
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* Disables 'event not used' warning for IRCClientView; cuts OpenSim total warnings back.
2009-08-16 22:01:18 +10:00
Adam Frisby
c2be3edd2d
* Refactor: Moves IAvatarAttachment into IAvatarAttachment.cs instead of IAvatar.cs
2009-08-16 21:49:53 +10:00
Adam Frisby
b28e826541
* Implements ISecurityCredential on all uses of SOPObject.cs except Avatar Attachments.
2009-08-16 21:41:57 +10:00
Adam Frisby
adae13cd18
* [MRM] Added permission checks to MRM Events (ie, requires edit permission to bind to OnTouch)
2009-08-16 21:36:33 +10:00
Adam Frisby
8621dc405e
* Fixes potential NulRef in MRM Security Checks.
2009-08-16 21:23:39 +10:00
Adam Frisby
aea4d7c63b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-08-16 21:21:38 +10:00
Adam Frisby
975c49a399
* [MRM] Implements permission checks on IObject implementations in SOPObject.cs. Does not implement security on IObjectInventory yet.
2009-08-16 21:20:45 +10:00
Jeff Ames
2b630470b0
Add copyright headers. Formatting cleanup.
2009-08-16 17:30:13 +09:00
Jeff Ames
9d9fcac038
Misc cleanup.
2009-08-16 17:14:21 +09:00
Adam Frisby
9090a90769
* Beginnings of a Security Credential system in MRM. This will eventually lead to trusted execution of untrusted MRMs.
2009-08-16 03:48:16 +10:00
Jeff Ames
bc6ec3b564
Formatting cleanup.
2009-08-09 00:43:13 +09:00
Teravus Ovares (Dan Olivares)
2b990a61bf
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-08-07 20:31:48 -04:00
Melanie
3219e648cc
From: Snowcrash <Snowcrash.short@gmail.com>
...
Date: Wed, 5 Aug 2009 12:45:56 +0200
Subject: [PATCH] A few minor tweaks to the MRM API's in order to make it possible for MRM's to run in a separate AppDomain without poluting the primary appdomain of OpenSim
Specifically:
Added an explicit method for getting the "globals" of the MRM, removing the need to have the MRM script code loaded into the primary domain, in order to set up proxies
Added a [Serializable] attribute to TouchEventArgs, again in order to remove the need to have MRM script code loaded into the primary domain.
---------
Applied with whitespace changes
2009-08-07 19:04:20 +01:00
Adam Frisby
270ae50d70
* Implements MRM's Stop() interface member.
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* MRM Scripts should do appropriate cleanup within this event, to allow for clean shutdowns and script updates. This means unbinding from events you are listening to, and releasing any resources.
2009-08-07 14:17:51 +10:00
Teravus Ovares
64bd9a3354
* Updates libOMV to version 0.7.0
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* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-25 15:49:10 +00:00
Justin Clarke Casey
5815162d7e
minor: remove some mono compiler warnings
2009-07-15 20:49:58 +00:00
Jeff Ames
cce451d9de
Formatting cleanup.
2009-07-11 11:47:33 +00:00
Charles Krinke
61008c9c13
Thank you kindly, SnowDrop, for a patch that:
...
This add a configuration option to the MRM module called "hidden".
if MRM is marked as enabled, the module will additionally check for
the "Hidden" flag, before registering for client side scriping events.
When MRM is running hidden, it will not respond to client side
scripting events, giving serverside scripting modules, like MRMLoader
and MRMAddin the ability to leverage the MRM engine. This way, even
a possible clientside exploit will not be possible, while still
allowing the MRM engine to run.
2009-07-08 20:57:26 +00:00
Jeff Ames
1d01d6d919
Formatting cleanup.
2009-07-01 23:37:09 +00:00
Jeff Ames
a0a44d8ebc
Add copyright headers.
2009-07-01 23:25:59 +00:00
Jeff Ames
3f2fba610e
Update svn properties.
2009-07-01 10:26:43 +00:00
Charles Krinke
6942eaed5b
Thank you kindly, Snowdrop, for a patch that solves:
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The current API for MRM is quite sparse, this patch
supplies basic support for accessing the task
inventory of object.
2009-06-29 21:47:47 +00:00
Charles Krinke
7bb070be55
Thank you kindly, Snowdrop/Snowcrash for a patch that:
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This patch makes the worn attachments accessible to MRM scripting
2009-06-29 18:07:30 +00:00
Jeff Ames
a23d64dec1
Formatting cleanup.
2009-06-10 04:28:56 +00:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Jeff Ames
35b450d41d
Add copyright headers, formatting cleanup, ignore some generated files.
2009-05-31 18:35:00 +00:00
Jeff Ames
db2c4ab94c
Update svn properties.
2009-05-31 16:26:18 +00:00
Adam Frisby
dc15190365
* Adds MRM scripting commands, World.Objects.Create(Vector3 position) and World.Objects.Create(Vector3 position, Quaternion rotation). These rez a 'default box' object at the specified coordinates, and return the associated IObject.
2009-05-31 12:53:05 +00:00
Adam Frisby
c30b5ee014
* Adds World.Audio.* to MRM
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* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
2009-05-29 23:49:48 +00:00
Adam Frisby
433ee75775
* Protip: When you click 'make public' in resharper, note to save before committing.
2009-05-29 22:48:34 +00:00
Adam Frisby
78bec42225
* Implements Sound on Objects for IObject in MRM
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* Method: IObject.Sound.Play(UUID sound, double volume)
* More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
2009-05-29 22:44:49 +00:00
diva
5e4fc6e91e
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Adam Frisby
12d7063b0b
* Adds additional check to MRM rezzing - the host object must be created by the sim owner, not just owned by it.
2009-05-12 21:42:20 +00:00
Adam Frisby
3a28f748d5
* Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves velocity.
2009-05-12 21:21:33 +00:00
Adam Frisby
559355189a
* Applies Mantis #3630 - Adds support for outside MRM initialisation, makes MRMModule compatible with the Visual Studio MRMLoader ( http://forge.opensimulator.org/gf/project/mrmloader/ )
2009-05-12 13:10:04 +00:00
Adam Frisby
c534d7f614
* Code to make MRM debugging easier.
2009-05-09 17:44:12 +00:00
Melanie Thielker
acfb5051cd
Intermediate commit. WILL NOT COMPILE!
2009-05-04 20:15:39 +00:00
Jeff Ames
8dbcfc70bf
Add copyright headers. Formatting cleanup.
2009-04-27 05:22:44 +00:00
Jeff Ames
6077bbda30
Update svn properties.
2009-04-27 03:22:31 +00:00
Adam Frisby
883f7dde38
* Implements Microthreading for MRM scripting.
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* This is achieved through two new keywords "microthreaded" and "relax". example:
public microthreaded void MyFunc(...) {
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relax;
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}
2009-04-24 05:33:23 +00:00
Adam Frisby
d6b62b677c
* Committing stub VW-over-HTTP ClientStack. (2/2)
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* Minor MRM tweak.
2009-04-22 10:11:12 +00:00
Jeff Ames
6aa5d3904d
Add copyright headers. Formatting cleanup.
2009-04-22 00:48:56 +00:00
Jeff Ames
13f5dd5f35
Update svn properties.
2009-04-21 15:30:03 +00:00
Adam Frisby
594c7c3eb1
* Implements Extensions to MRM. This allows Region Modules to insert new classes into OpenSim MRM's.
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* Example in region module:
Scene.GetModuleInterface<IMRMModule>.RegisterExtension<IMyInterface>(this);
* In the MRM:
//@DEPENDS:MyExtensionModule.dll
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Host.Extensions<IMyInterface>.DoStuff();
2009-04-21 04:55:53 +00:00
Adam Frisby
b2a7c1468e
* Adds IObject.Shape to MRM
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* Implements Sculpty modification support to MRM
* Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
2009-04-18 05:43:40 +00:00
Justin Clarke Casey
9f6b8ec9b0
minor: Remove some mono compiler warnings. Uncomment code when it's actually being used.
2009-04-15 19:46:37 +00:00
Justin Clarke Casey
63936d442c
* Make it possible to add a request id to load and save oar requests
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* This allows specific requests to be identified.
2009-04-15 19:12:37 +00:00
Jeff Ames
cad0aab793
Formatting cleanup.
2009-04-14 11:38:33 +00:00
Jeff Ames
6e19fb8593
Add copyright headers.
2009-04-14 10:56:24 +00:00
Jeff Ames
fa29cf5c50
Update svn properties.
2009-04-14 10:00:13 +00:00