Justin Clarke Casey
55dc0dc267
* Patch from Ansi (IBM)
...
* Allows the creation of a user via the RemoteAdminPlugin.
* Many thanks!
2008-01-29 14:43:45 +00:00
Teravus Ovares
832243c6e8
* No more massive spires and massive pits when editing land using Select + tool + amount + apply;
2008-01-29 06:16:06 +00:00
Teravus Ovares
da0fa4253b
Thanks kinoc for your improved IRC Gateway patch as referenced in mantis issue 390.
2008-01-29 04:35:01 +00:00
Teravus Ovares
47761a4a5e
* Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable.
2008-01-29 02:08:30 +00:00
Teravus Ovares
4742a172e2
* This fixes the stair issue that Sdague reported on *nix. Be aware that if you cross a border into a region, the new region doesn't know your height and therefore you're about a meter off the ground. If the region doesn't know your height, you won't be able to climb steps. If you're in that state, edit your appearance and the region will learn your height and you will again be able to climb steps.
2008-01-29 01:20:43 +00:00
Justin Clarke Casey
beefbb46d2
* Add total logouts (and total logins) to server side user stats
...
* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
2008-01-28 22:00:38 +00:00
Justin Clarke Casey
fa5fe6b7f6
* Move AssetStatsReporter to Framework.Statistics
...
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon.
* This change will requires a prebuild
2008-01-28 19:49:07 +00:00
Teravus Ovares
035d807847
* ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps
2008-01-28 04:31:40 +00:00
Teravus Ovares
5e36feada2
* Mostly ODE update. Things are a bit more behaved then the last experimental update.
2008-01-28 03:25:02 +00:00
Teravus Ovares
205001ab8d
* Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 substeps with fallback to 5 substeps when things get slow
...
* Just to give you an idea of the difference .. previous ODE_STEPSIZE was 0.005f - 1000/5 = 200fps - 10 substeps with fallback to 5 substeps when things get slow
* *nix avatar may fall over again, *sorry*
2008-01-27 03:18:10 +00:00
Teravus Ovares
254e047dad
* Shifted strategy of detecting specific *nix distributions to detecting *nix.
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* Let me know if all your avatar are standup.
2008-01-26 17:38:30 +00:00
Teravus Ovares
58106926bb
* Added a try/catch handler around childdataupdates because the enumeration is prone to modification when logging on. These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly.
2008-01-26 17:00:35 +00:00
Jeff Ames
20215c3d30
Rewrote svn properties handling script in python. Added more file types.
2008-01-26 10:34:49 +00:00
Jeff Ames
429d14f3e5
Removed ScriptServer.csproj from svn.
2008-01-26 09:36:19 +00:00
Jeff Ames
582d0a29d5
Set svn properties.
2008-01-26 04:26:12 +00:00
Justin Clarke Casey
7c20ad021e
* Add missed out evn:eol-style native
...
* I intended to think about refactoring the servers to use this common base class, but temporary laziness won out.
* I'm leaving this here as a reminder/mind poke and for reasons of laziness (again)
* If people object to me leaving this kind of thing lying around, please say
2008-01-25 19:40:48 +00:00
Justin Clarke Casey
90c853685c
* Add very basic initial login stats to the user server
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* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
2008-01-25 19:24:25 +00:00
Teravus Ovares
f96d6ea2cd
Implemented a suggestion from Mic Bowman regarding border crossing and SignificantClientMovement.
2008-01-25 18:12:08 +00:00
Justin Clarke Casey
f5340b6470
* Stubbed out beginnings of a user server stress test
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* Does absolutely nothing at the moment
2008-01-25 17:37:18 +00:00
Justin Clarke Casey
75d91c387a
* Changing && to || as suggested by dirk and ChrisD, also looks sensible to me
...
* Please revert if this is wrong, Teravus
2008-01-25 16:36:00 +00:00
Teravus Ovares
a2f11a000a
* Added Ubuntu to the OS detection routine. This seems to have helped on Debian.
2008-01-24 22:49:35 +00:00
Justin Clarke Casey
ff59280e9e
* Reinsert 3 second land loading delay of r3132 accidentally removed in r3141.
...
* Sorry Tedd!
2008-01-24 10:08:11 +00:00
Brian McBee
90b35beee7
Another try at fixing the Animations problem on region crossing.
2008-01-24 02:36:01 +00:00
Teravus Ovares
f0811e4800
* This update updates ODE to again use the AMotor to keep the avatar upright instead of the 'avatar wobble' This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian. The intent of this all is to get the avatar to stand up in Debian with the AMotor.
2008-01-23 23:57:54 +00:00
Teravus Ovares
09a616e1ea
* Added ReadEtcIssue to Util
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* If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim.
* If someone running Debian will confirm this does occur, that would be most helpful.
2008-01-23 23:32:19 +00:00
Teravus Ovares
adf05e682e
* One more try at specifically identifying Debian from the code.
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* There's 3 platform lines now. Would someone running debian and/or Fedora core please try this revision out and send me the three [PLATFORM] lines?
2008-01-23 22:30:12 +00:00
Teravus Ovares
6874beff52
* When Scene loads, added a platform string print out for testing purposes. Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful.
2008-01-23 22:07:48 +00:00
Sean Dague
781187e16f
put the number in front of the migrations to make them easier to deal with
2008-01-23 20:42:50 +00:00
Justin Clarke Casey
51146fc80d
* Changing log messages to use 24 hour clock rather than 12 hour - hope nobody objects
2008-01-23 19:38:12 +00:00
Justin Clarke Casey
dfbfa856bb
* Timer wants, ms, not secs!
...
* May also be another bug lurking
2008-01-23 19:12:15 +00:00
Justin Clarke Casey
257f2b5583
* Add very very very basic initial statistical information collection to asset server
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* stats can be seen by typing stats on the asset server command line
* Currently collecting only raw requests for today and yesterday
* And I haven't yet tested the 24 hour rollover
2008-01-23 19:09:50 +00:00
Justin Clarke Casey
0325e6ee6a
* Library scripts can now be dragged into prims
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* Unfortunately, they show us as non modify, though they will run
* We're probably hitting unimplement permissions stuff
2008-01-23 17:52:13 +00:00
Justin Clarke Casey
2df8918aed
* Persistent prim inventory script storage is now turned on by default
...
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first.
* No MSSQL implementation as of yet
* Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
* Please let me know if you see issues resulting from this change.
2008-01-23 16:44:03 +00:00
lbsa71
bc88f90a6e
* I just love doing these substantial contributions.
2008-01-22 15:30:47 +00:00
lbsa71
8d0364e228
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes perms weirdness, let's all work together to find the real cause.
2008-01-22 15:07:30 +00:00
Teravus Ovares
af43349294
Giving Mantis 393 a shot (not enough info to really know for sure though).
2008-01-22 09:06:44 +00:00
Tedd Hansen
50dcd33bab
Giving Mantis #388 a shot
2008-01-22 09:00:49 +00:00
Teravus Ovares
5cf96daaf2
* Enabled dead region tracking for ChildAgentDataUpdates
...
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region
* Enabled Child_Get_Tasks in grid mode.
* When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2008-01-22 08:52:51 +00:00
Adam Frisby
7d61705c3c
* Renamed a number of TerrainEngine functions to conform naming standards better.
2008-01-22 00:33:05 +00:00
Teravus Ovares
f22b8b6f04
* Added an army of exception handlers to the InterRegion logoff message
2008-01-21 23:28:38 +00:00
Teravus Ovares
3fe6b2280d
* Shutting down child agents properly in neighbor regions.
2008-01-21 23:04:42 +00:00
Brian McBee
274d958893
Another attempt to squash the animation bug. Wish I could get this to fail at will.
2008-01-21 22:44:55 +00:00
Justin Clarke Casey
dfb84d0d37
Change misleading placeholder error messages for attempts to persist non-script items to prim inventory
2008-01-21 22:34:14 +00:00
Brian McBee
288c4f4a44
Attempt to catch animation fubar on region crossing that causes client hang. Mantis 319.
2008-01-21 22:13:08 +00:00
Justin Clarke Casey
c3594ba7d1
* Following on from sdague's r3144, commenting out other parts of TribalMedia
...
* This should resolve the current build problem
2008-01-21 18:39:54 +00:00
Justin Clarke Casey
46fe6e2f97
* Scripts edited within a prim will now be persisted correctly
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* On restart the latest save will be restored rather than the very first dragged in scripts
* Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21 16:42:53 +00:00
Sean Dague
38991ba0e6
comment out use of the TribalMedia data mapper layer
...
for now. It doesn't build on new mono at the moment, and
isn't currently used. Please make sure this functions on
mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21 16:40:23 +00:00
Justin Clarke Casey
331aef2bae
Method rename
2008-01-21 15:17:09 +00:00
Justin Clarke Casey
7ca8e28a9a
Properly lock new separate database accesses
2008-01-21 15:12:00 +00:00
Justin Clarke Casey
504ae63669
* Make object persistence more granular by separating prim and prim inventory persistence
2008-01-21 15:06:49 +00:00
Tedd Hansen
da8923450a
Small bug in ResetScript
2008-01-21 12:00:27 +00:00
Charles Krinke
a025f527cf
Add additional mainlog data to LogOffUser
...
to aid in debugging.
2008-01-21 03:45:50 +00:00
Teravus Ovares
e04356387d
* And, so did the UDPServer Verboseness
2008-01-21 03:19:08 +00:00
Charles Krinke
a759ff5ea3
Surround the "non implemented" in an else clause if face is inappropriate for:
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llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture,
llRotateTexture & llGetTexture
2008-01-21 03:14:38 +00:00
Teravus Ovares
da99c2ab10
* Stopped Physical Object saving on SQLite got commented out in my last commit.. un commenting it out now.
2008-01-21 03:13:44 +00:00
Teravus Ovares
a3851b3812
* Added hooks for logout to all IUserService and all that implement it.
...
* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20 23:08:50 +00:00
Brian McBee
59d7165f40
Graceful failure of teleport to unavailable regions might actually work now.
...
I blame all bugs on the age of my brain cells.
2008-01-20 21:11:55 +00:00
Brian McBee
730e2d6d7c
Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down.
2008-01-20 19:12:00 +00:00
Tedd Hansen
8ffefd2bd6
Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. (Someone please fix! :)) Lets see if it works every time or just some ;)
2008-01-20 12:05:16 +00:00
Teravus Ovares
64392b4fac
* Found and fixed a situation where a neighbor region would come up send a notice and would be tagged as 'too far away' when it was right next door.
2008-01-20 05:51:38 +00:00
Teravus Ovares
4f9c7288cd
* Announcing the alternative prim early adoption program.. Adding regular spheres to the physical prim mix.
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* Be advised.. these are not ellipsoids.. these are spheres.
2008-01-19 22:51:16 +00:00
Tedd Hansen
cc635a651a
Most is back in its original state :) Hope I didn't break anything... *looks innocent*
2008-01-19 22:23:22 +00:00
Tedd Hansen
459b614b86
That didn't work -- added more debugging
2008-01-19 21:55:43 +00:00
Tedd Hansen
056b2940b4
That didn't work, trying with TableAdapter.FillSchema(DataSet, SchemaType.Source)
2008-01-19 21:51:16 +00:00
Tedd Hansen
462fc84eb2
Removed mega-debugging.
...
Possibly solved startup crash.
Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
2008-01-19 21:42:03 +00:00
Tedd Hansen
4b56e0e324
removed additional debugging, added temp mega-debugging to StoreLandObject
2008-01-19 21:33:39 +00:00
Tedd Hansen
9e9ba262f7
More debugging
2008-01-19 21:16:22 +00:00
Tedd Hansen
65ea917d34
Added exception handler to LandManager IncomingLandObjectFromStorage
2008-01-19 20:59:47 +00:00
Tedd Hansen
57ae2ce300
Getting closer to that crash .. :)
2008-01-19 20:50:54 +00:00
Tedd Hansen
4ab19afc0a
More debugging
2008-01-19 20:45:09 +00:00
Brian McBee
17c25796b8
checking return code may make failed teleports fail more gracefully.
2008-01-19 20:34:54 +00:00
Tedd Hansen
6353df5569
More debugging in hunt for that random startup crash
2008-01-19 19:49:08 +00:00
Tedd Hansen
8351894170
one more try before I leave
2008-01-19 11:25:08 +00:00
Tedd Hansen
8c5d93eff6
"compile before commit, AND check compile result" - forgot a ;
2008-01-19 11:19:02 +00:00
Tedd Hansen
ca772be0d4
Still hunting, added debug output
2008-01-19 11:17:12 +00:00
Tedd Hansen
ef50e6875c
Still looking for that startup crash bug. Added some exception handling in prim object load.
2008-01-19 11:08:07 +00:00
Teravus Ovares
8fdeab57b1
* Potential fix to the 'can't run a script anymore bug'
2008-01-19 02:58:19 +00:00
Tedd Hansen
d23222cbc6
Added block for scenario: global exception handler called in loop when exception happens inside global exception handler
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Added InnerException to output
2008-01-18 23:45:16 +00:00
Teravus Ovares
741d136f8c
* Return of the avatar wobble.
2008-01-18 21:38:47 +00:00
Tedd Hansen
ab5527dd53
Why don't you try compiling before you commit?
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No, I don't need to. I'm good, my code never fails!
2008-01-18 20:55:14 +00:00
Tedd Hansen
0d8b8d340c
Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead
2008-01-18 20:52:53 +00:00
Tedd Hansen
8fbac08fb5
Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we can get rid of that annoying startup crash...
2008-01-18 20:46:53 +00:00
Teravus Ovares
b7ab6d705a
* Physics update to perhaps help people who have capsules that have capsized
2008-01-18 19:01:35 +00:00
Justin Clarke Casey
8df4774830
On reflection, HasGroupChanged is more appropriate
2008-01-18 18:57:28 +00:00
Justin Clarke Casey
be50fa76ee
Change SOP.HasChanged to HasPrimChanged in preparation for further changes
2008-01-18 18:43:16 +00:00
lbsa71
dfda3dd4d7
* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, hence always retuning false on GenericObjectPermission.
2008-01-18 14:01:41 +00:00
Teravus Ovares
dc5ab8b6c3
* Friction reduction update.
...
* It's a known fact that the greater the friction the more computationally intensive a physics simulation with it is....
2008-01-18 02:32:34 +00:00
Teravus Ovares
ecd6c1110a
* ODE Physics update. fixed weird rotation of the avatar surrogate.
...
* Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps
* Fixed a few things
* Tweaked some more
* Played with gravity (-9.8m/s)
2008-01-18 02:26:43 +00:00
Sean Dague
333826903c
parametrize like clauses for avatar picker
2008-01-17 20:42:22 +00:00
Tedd Hansen
82d43db1cc
Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event.
2008-01-17 15:22:35 +00:00
Teravus Ovares
18c959df12
* Added llApplyImpulse in the global frame. The object must be physical before this'll do anything. Be careful with this function as it's easy to loose prim.
2008-01-17 14:59:05 +00:00
lbsa71
344b4d92f5
* added ForEachPart helper
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* added SetOwnerId that... sets.. OwnerId... on all parts.
2008-01-17 09:32:02 +00:00
Teravus Ovares
c2863df49d
* Added and implemented the LSL changed event.
...
* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example
* You can use this to trigger actions in your script if someone sits on your object_rez
* You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
2008-01-17 02:23:48 +00:00
Teravus Ovares
feba36aaf3
* Fixed standing up so that you're at the new position of the prim if you move the prim and then stand up!
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* Enter llSetPos elevators and conveyors n' stuff.!
2008-01-16 22:53:49 +00:00
Justin Clarke Casey
e13feaa375
* More prim inventory synchronization
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* Remove some mysql verbosity
2008-01-16 21:43:22 +00:00
Tedd Hansen
7fa6646d6f
Added (experimental) terrain elevate command to allow whole terrain to be elevated with positive or negative values
2008-01-16 21:21:31 +00:00
Justin Clarke Casey
b33da2538e
* Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage
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* This includes their inventories
* Also, this revision properly synchronizes prim inventory crud.
2008-01-16 20:27:12 +00:00
Teravus Ovares
c3061717d0
* Fixed a packet counting issue that I introduced
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* Fixed a bunch of goofy math for calculating the sim stats counters
* Made most of the sim stats counters additive so it's easy to change the sim stats interval
* Changed the sim stats send interval to 3 seconds
2008-01-16 19:34:48 +00:00
Justin Clarke Casey
57519b6dba
* Store task inventory when an object is taken into agent inventory
...
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact.
* As for earlier, at this stage only scripts can be placed in inventory
* This isn't an efficient implementation, a better one will probably need to come along soonish
2008-01-16 18:35:34 +00:00
MW
795a339af5
First part of changing prim's permission flags to use the correct enum (libsl PermissionMask)
2008-01-16 17:31:07 +00:00