UbitUmarov
24435cfe9a
Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks
2015-10-17 21:56:15 +01:00
UbitUmarov
e2d7e6290d
fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo.
2015-10-17 20:07:52 +01:00
UbitUmarov
8dcb4de53c
fix GetTerrainHeightAtXY for large regions. Also change ode dispose()
2015-10-17 14:42:04 +01:00
UbitUmarov
f39e6bc482
bug fix. Some rare meshs reported as having +-infinity dimensions
2015-10-15 19:06:39 +01:00
Diva Canto
e14e432b50
More exception catching in ODE at shutdown. Not sure why the exception happens.
2015-10-14 17:57:13 -07:00
Diva Canto
45b8e6c1a7
Fixed exception upon shutting down in plain ODE.
...
09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object.
at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062
2015-10-14 09:56:23 -07:00
UbitUmarov
8d7fa62088
fix a typo..
2015-10-14 04:06:17 +01:00
UbitUmarov
7deaad7368
bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
2015-10-14 02:32:51 +01:00
UbitUmarov
9ec9eee75f
reduce jitter due to viewer interpolators on objects that are really almost at rest
2015-10-13 23:03:51 +01:00
UbitUmarov
2e2c1a1fcd
change fps and dilation (still something not that usefull). make collisions a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
2015-10-13 23:01:54 +01:00
UbitUmarov
f360ddd28e
rename UbitMeshmerizer class as ubMeshmerizer
2015-10-13 11:08:54 +01:00
UbitUmarov
3d8384b696
detect a fully degenerated mesh and avoid using it and so crashing ubOde
2015-10-12 00:49:07 +01:00
UbitUmarov
af5ea18f33
use System.IO.Compression.DeflateStream for mesh decompression like master, since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
2015-10-11 23:04:22 +01:00
UbitUmarov
88763178c5
display prim name, if unzip of selected phsyics mesh part fails on ubMeshmerizer ( thx Dan)
2015-10-11 20:17:58 +01:00
Robert Adams
e1ce04de42
Implement an overridable implementation of PhysicsActor.SetVehicle()
...
that works for all physics engines.
BulletSim: implement an optimized version of SetVehicle() that still
uses the vehicle code to do bounds checking but does it in one taint
operation.
2015-10-02 18:35:02 -07:00
UbitUmarov
aa3303e3af
add get method on physics actors PIDHoverActive
2015-09-30 20:13:31 +01:00
UbitUmarov
f87e284ec2
first steps adding suport for llSetHoverHeight() called from attachments on ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
2015-09-30 19:14:37 +01:00
UbitUmarov
af34bfddd1
add physics assistance on placement of a new object. This may help on mantis 7727, but may still need more work
2015-09-24 06:46:07 +01:00
UbitUmarov
9e183cbd30
fix for future non square regions
2015-09-23 03:31:23 +01:00
UbitUmarov
5f5dbfc264
same for old Ode
2015-09-23 01:50:59 +01:00
UbitUmarov
43ca70655f
remove a odd floating offset on physical prims/terrain collisions
2015-09-23 01:42:24 +01:00
UbitUmarov
6bca0c9c9c
recover bulletS fps math change lost in merge
2015-09-17 08:45:52 +01:00
UbitUmarov
672f7468f7
change the names also on the assembyInfo files
2015-09-13 00:05:29 +01:00
UbitUmarov
e9a56d5e19
rename Ubit physics modules
2015-09-12 21:38:26 +01:00
UbitUmarov
61ad58310b
fix the typos that seem to matter so much to some :p
2015-09-12 02:21:27 +01:00
UbitUmarov
5e12bc452d
minor clean, letting small classes be own module class
2015-09-09 19:03:31 +01:00
UbitUmarov
47aa8107fd
let old ode also have a Module class
2015-09-09 18:53:24 +01:00
UbitUmarov
e1a8125b4f
found core hack to fix modules interdependencies RegionLoaded is not that obvius
2015-09-09 17:55:46 +01:00
UbitUmarov
8571736ff3
split Module from its scene, so if not enabled there is no scene memory allocation. All physics modules need this ( if not others)
2015-09-09 17:15:04 +01:00
UbitUmarov
9a919bac3f
demote ConvexDecompositionDotNet to a simple dll, i had made it a region module
2015-09-09 15:07:35 +01:00
UbitUmarov
52fb24ade5
retouch ubitode module
2015-09-09 14:27:21 +01:00
UbitUmarov
254008cd1f
and now.. seems to work.. but does it really work?
2015-09-08 21:41:52 +01:00
UbitUmarov
6dc4c8321d
properties folders
2015-09-08 20:44:20 +01:00
UbitUmarov
40fd7cbf74
a mess with Modules and Module
2015-09-08 20:03:54 +01:00
UbitUmarov
339f60e990
more on compile..
2015-09-08 18:45:53 +01:00
UbitUmarov
ecc1969857
more on compile..
2015-09-08 18:13:15 +01:00
UbitUmarov
e8d5f23fc4
opps my files?
2015-09-08 17:34:27 +01:00
UbitUmarov
5c619fe0ab
opps my files?
2015-09-08 17:21:45 +01:00
UbitUmarov
d2d34a473d
rename Ubitode
2015-09-08 17:17:09 +01:00
UbitUmarov
774c42e7fb
fix some compile
2015-09-08 17:02:44 +01:00
UbitUmarov
971b613d08
fix some compile
2015-09-08 16:47:31 +01:00
UbitUmarov
5b3e2ab9aa
Merge branch 'mbworknew1' into ubitworkvarnew
2015-09-08 15:03:22 +01:00
Robert Adams
4dd17c4117
More 'everything is a module' merging.
...
Have most of UbitOde converted.
There are compile errors in OpenSimBase as the new modules stuff is not all there.
Removed ChOdePlugin as it's connection to OdePlugin was tangled.
2015-09-08 06:15:46 -07:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
...
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
Diva Canto
45046858a1
Typos in comments
2015-09-06 14:57:18 -07:00
Diva Canto
c2346a0823
Changed a couple of comments to be more generic
2015-09-05 10:28:44 -07:00
UbitUmarov
13b1c5dfce
let ode suport var size regions
...
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-09-05 10:17:30 -07:00
Diva Canto
2210c5807f
Fixes a problem with Bullet physics when it is configured to run on a separate thread.
2015-09-04 16:33:07 -07:00
Diva Canto
d7f22fb2cc
POSScene wasn't really a region module. Fixed now.
2015-09-04 15:48:59 -07:00
Diva Canto
0235e58fff
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
2015-09-01 09:20:20 -07:00
Diva Canto
9435405ca1
Deleted physics plugin classes.
...
More unit tests fixed.
2015-08-31 16:23:43 -07:00
Diva Canto
50e7e38f45
Physics refactoring: all unit tests pass.
2015-08-31 15:04:10 -07:00
Diva Canto
11194209df
First commit where physics work as region module.
...
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
2015-08-31 14:09:15 -07:00
Diva Canto
134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
2015-08-31 13:02:51 -07:00
Diva Canto
49ab478d28
Fixed a namespace dependency. Also started preparing prebuild.xml for making physics region modules.
2015-08-31 09:41:00 -07:00
Diva Canto
3741edd1c7
Refactored Meshing modules:
...
- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing
- Created subfolder for all Meshmerizer files, also in the same Meshing dll
- Made them both region modules, with ZeroMesher being the default one
This compiles but doesn't run yet.
2015-08-31 09:21:05 -07:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00
Diva Canto
1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
2015-08-30 20:06:53 -07:00